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292 Commits
Author SHA1 Message Date
Themaister 70e9f084b7 Merge branch 'master' of github.com:Themaister/SSNES 2011-10-22 20:20:03 +02:00
Themaister 824790a80d Updates for 0.9. 2011-10-22 20:19:40 +02:00
Themaister 23d23983bc Fix broken #define in header. 2011-10-21 22:12:03 +02:00
Themaister c42655ed91 Logging for paused. 2011-10-20 23:33:15 +02:00
Themaister f46ee78c76 Apply a hack and push the frame several times when changing fullscreen. 2011-10-20 23:28:46 +02:00
Themaister 5d1d188231 Hardcode hermite for 2 channels. 2011-10-20 22:26:41 +02:00
Themaister c55ce543c2 Revert "Use C99 stdio in mingw, yay" :\
This reverts commit de8bc62474.
2011-10-19 18:12:30 +02:00
Themaister de8bc62474 Use C99 stdio in mingw, yay 2011-10-19 18:10:05 +02:00
Themaister 397da887a7 Merge branch 'master' of github.com:Themaister/SSNES 2011-10-19 08:16:26 +02:00
Themaister f44733d7f6 Only show paused rewind for 1 frame. 2011-10-26 03:24:39 +02:00
Themaister 5faa28a1a2 Clarify x/yscale. 2011-10-19 08:16:01 +02:00
Themaister efaa85ff9b Cleaner. 2011-10-18 21:59:37 +02:00
Themaister 8f5580be10 Frame advance goes into pause. 2011-10-18 21:57:28 +02:00
Themaister c7acd99548 Same for SDL ... 2011-10-18 19:52:43 +02:00
Themaister 64ee13e6f4 Push window loop in .alive(). 2011-10-18 19:51:38 +02:00
Themaister e134f8afc7 And yet another ... :) 2011-10-18 19:22:20 +02:00
Themaister dd89e6fbe0 Fix build without FFmpeg. 2011-10-18 19:16:38 +02:00
Themaister a79a1b46f7 Updates for 0.9-rc4. 2011-10-18 19:12:28 +02:00
Themaister 6467f51ea8 Frame caching for more "proper" fullscreen switch. 2011-10-18 17:26:15 +02:00
Themaister 141eefb03b Fix fullscreen pause toggle for windows. 2011-10-18 14:39:54 +02:00
Themaister 068c224d83 Include windows.h properly. 2011-10-18 14:05:30 +02:00
Themaister 5bc8090ea7 Allow fullscreen toggle while paused. 2011-10-18 13:29:39 +02:00
Themaister 466ab1ef8d Frame advance. 2011-10-17 21:30:58 +02:00
Themaister a1c19ed1f5 Minor refactor. 2011-10-17 20:46:38 +02:00
Themaister cce4b7d20c Allow #include depth. 2011-10-17 20:09:57 +02:00
Themaister 80925ffc11 Some Windows fixes. 2011-10-17 19:30:52 +02:00
Themaister 9eb14e328d Add "#include" for config files. 2011-10-17 19:11:31 +02:00
Themaister 5ae0cb1821 Base size for windowed mode calculations. 2011-10-16 21:36:17 +02:00
Themaister fc594f7f0f Fix edge case on input poll. 2011-10-16 15:45:04 +02:00
Themaister 0c4e406ee7 Remove unused variable. 2011-10-16 12:51:14 +02:00
Themaister a082ec5251 Fix segfault. 2011-10-16 04:01:01 +02:00
Themaister 953b5daf0a Pause hooked up. 2011-10-16 02:00:55 +02:00
Themaister b4ff622f32 Title buf hints. Purge samplerate opts. 2011-10-15 20:05:34 +02:00
Themaister f26b54c998 Updates for RC3. 2011-10-15 18:51:58 +02:00
Themaister d7b3f39136 SSE2 optimized a bit :D 2011-10-15 18:09:44 +02:00
Themaister 5bcf601a40 Refactor out audio conversion. 2011-10-15 17:47:29 +02:00
Themaister e91ebdac97 Do not recalculate ratio all the time. 2011-10-15 16:16:13 +02:00
Themaister b2dd12d186 Rewind audio! :D 2011-10-15 14:33:41 +02:00
Themaister 9c79bf0ba2 Refactor audio flushing method. 2011-10-15 13:16:32 +02:00
Themaister f48247a18b Style nits ... 2011-10-15 12:56:48 +02:00
Themaister 48e015558e Style nits. 2011-10-15 12:54:47 +02:00
Themaister 0ff3cbc93b Nits. 2011-10-15 12:51:17 +02:00
Themaister 25f0e162a4 Purge support for libsamplerate. Obsolete. 2011-10-15 12:48:15 +02:00
Themaister 0810812cd9 Slight cleanups when pushing audio. 2011-10-15 12:42:39 +02:00
Themaister 15e0b721e6 Updates for RC2. 2011-10-14 14:07:03 +02:00
Themaister 9d12c3ac87 Use Makefile.win for Phoenix. 2011-10-14 13:34:27 +02:00
Themaister a7c3d8d17a Some slight recording tweaks. 2011-10-14 11:27:02 +02:00
Themaister 8fbfdee011 Do not always force 4.0 / 3 aspect ratio for output. 2011-10-14 11:00:31 +02:00
Themaister bc999e72fa Updates for v0.9-rc1. Use --features rather than spamming down --help. 2011-10-11 20:02:46 +02:00
Themaister c7f8110670 Use glorious x264 RGB. 2011-10-10 22:24:26 +02:00
Themaister b0dbc67281 Fix build when only Cg is being compiled. 2011-10-17 15:35:02 +02:00
Themaister 4916f7b08b Add placeholder define for when libx264 RGB support is built in. 2011-10-09 12:37:53 +02:00
Themaister 1058d94ec1 x264 RGB recording. 2011-10-09 12:27:02 +02:00
Themaister 340dca3c6d Download headers (lib/headers split). 2011-10-08 17:01:40 +02:00
Themaister 4ae0f3da22 Remove obsolete readme. 2011-10-08 01:27:21 +02:00
Themaister 7d2d1ce49e Change "hashing" value used for netplay. 2011-10-07 22:33:38 +02:00
Themaister fa26f6a10c Cache font rendering. Major overhead reduction. 2011-10-07 17:58:22 +02:00
Themaister db71a5cdba New font rendering code for OpenGL. 2011-10-07 17:43:39 +02:00
Themaister 5058fdcd1a Update docs. 2011-10-07 01:36:52 +02:00
Themaister ef04f199d5 Slight cleanups. 2011-10-07 01:21:54 +02:00
Themaister d26dd9d9e7 Slight cleanups. 2011-10-07 00:54:47 +02:00
Themaister d2bc4096de Some fixes to FFmpeg. Conserves RAM better. 2011-10-07 00:04:52 +02:00
Themaister 08ca1a54d3 Remove useless asserts. 2011-10-06 23:44:21 +02:00
Themaister 869eddfc1a Custom FFmpeg recording sizes. 2011-10-06 23:43:48 +02:00
Themaister fbced43f11 Update threading for Win32. 2011-10-06 22:40:47 +02:00
Themaister c996f816b8 Default font path OSX. 2011-10-06 21:12:11 +02:00
Themaister 33ecedb462 Fixup build for OSX. 2011-10-06 20:49:00 +02:00
Themaister a58676c9e1 Linux needs -lrt for clock_gettime. 2011-10-06 20:34:01 +02:00
Themaister 1ee9722e5f Start working on custom thread implementation.
Avoids SDL dependency for this to improve portability.
2011-10-06 20:31:39 +02:00
Themaister 81250657f0 Change default font color to yellow. 2011-10-06 19:10:01 +02:00
Themaister 7d33cccc8e Default fonts. 2011-10-06 19:06:38 +02:00
Themaister 3db79ab2f0 Nits. 2011-10-05 22:56:52 +02:00
Themaister ea0f6813d2 Avoid assertions. 2011-10-05 22:39:54 +02:00
Themaister f6d4d32c03 Dynamic loading by default, add OSD message for netplay DC. 2011-10-05 21:44:17 +02:00
Themaister 892e82141f Fix FTBFS. 2011-10-05 19:57:32 +02:00
Themaister 65ec7fae9c Is this it? 2011-10-05 02:09:54 +02:00
Themaister a0acb75a19 Might push lagframes better. 2011-10-05 01:05:34 +02:00
Themaister bcae973d82 Savestate auto indexing support. 2011-09-27 15:31:25 +02:00
Themaister d01a4fe61b Only load second pass shaders when render-to-texture is set. 2011-09-26 22:45:28 +02:00
Themaister 8d4620b680 FFmpeg API seems to be too fragmented. Give in and #ifdef shit. :v 2011-09-23 22:57:41 +02:00
Themaister c2cedb1b6f Resizing windows in 1.2 should not trigger some init code :) 2011-09-22 21:50:57 +02:00
Themaister 157dcad87b Fix newline typo. 2011-09-22 13:15:16 +03:00
Themaister 8ea5ba171a Updates for 0.8.2. 2011-09-21 21:17:46 +02:00
Themaister fa876b10a3 Style nit. 2011-09-20 12:22:30 +02:00
Themaister 3c58d10eae Small fix. 2011-09-20 12:05:21 +02:00
Themaister a3ee8c8849 Defensive nit. 2011-09-20 11:58:21 +02:00
Themaister 5e14b302bc Replace a VLA with char[MAXPATHLEN]. 2011-09-20 12:50:13 +03:00
Themaister efe3f943d5 Only autosave when the data actually changed. 2011-09-17 10:57:55 +02:00
Themaister 38e7fc6659 Add support for blocking SRAM writes :) 2011-09-16 15:32:21 +02:00
Themaister a1ceb534de nit. 2011-09-13 23:24:06 +02:00
Themaister 0d897dd65d Check some additional WM messages. 2011-09-13 22:38:32 +02:00
Themaister 721d73f451 Fix stupid crash. 2011-09-13 22:16:34 +02:00
Themaister e8bd64e898 Allow SDL driver to work as well in 1.3. 2011-09-13 20:01:22 +02:00
Themaister 7da7ab2ce7 lalala ... 2011-09-13 19:36:15 +02:00
Themaister 3f6183ff15 Updates, fixes ... 2011-09-13 19:30:22 +02:00
Themaister 642316a1e2 Somewhat haphazard. Can't find some needed API calls :\ 2011-09-13 18:50:40 +02:00
Themaister 21c6b75839 Use SwapInterval with SDL 1.3. 2011-09-13 15:00:26 +02:00
Themaister 87d34deb0c Can build with SDL 1.3 on Win32. 2011-09-13 14:57:42 +02:00
Themaister 1b3408919c Can use SDL 1.3 just fine now. 2011-09-13 14:41:45 +02:00
Themaister 23516572b7 Use SK_* keysyms (pretty much SDL 1.2). 2011-09-13 14:40:33 +02:00
Themaister 924848fdad Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
Themaister 4c40e56060 Properly disable it :D 2011-09-11 15:41:46 +02:00
Themaister cf34444505 Disable resizing on OSX. 2011-09-11 15:33:28 +02:00
Themaister 9ca5e4e470 Updates for 0.8.1. 2011-09-10 19:15:05 +02:00
Themaister 32f2689b6a Add LIBXML_TEST_VERSION to XML cheats. 2011-09-09 09:48:46 +02:00
Themaister 13ae61031f Add ttf_font_color to ext driver struct.
Does not need to bump ABI version.
2011-09-09 09:47:32 +02:00
Themaister 1ced96c5e9 Make it non-public. 2011-09-07 18:59:51 +02:00
Themaister 0d905eb3f6 Actually load cheats on startup ... :') 2011-09-07 18:59:01 +02:00
Themaister 32a5460ea7 Small cleanup. 2011-09-06 19:53:22 +02:00
Themaister be5acff69c Update font rendering for SDL. 2011-09-06 18:32:40 +02:00
Themaister 1b0ef5793e Font colors for XVideo. Some cleanups. 2011-09-06 17:56:42 +02:00
Themaister 2bd0caae2e Do not set RESIZABLE on fullscreen (really? :v) 2011-09-06 15:38:32 +02:00
Themaister 3045f2c478 Move cheat initializing as late as possible. 2011-09-06 12:55:21 +03:00
Themaister 1282a142d6 Fix load/save semantics for cheats ... 2011-09-06 12:51:52 +03:00
Themaister ac1a539d22 Fix stupid typo. 2011-09-05 21:21:18 +02:00
Themaister 6f47775239 Add cheat config. 2011-09-05 17:57:30 +02:00
Themaister 0823d72dee Add coloring to fonts. 2011-09-05 17:00:28 +02:00
Themaister 407ad94f58 Style nit. 2011-09-04 21:11:26 +02:00
Themaister b2b103362d Warn if glX VSync call isn't found. 2011-09-04 13:01:54 +02:00
Themaister 231680944f Remove #ifdef for FFmpeg. 2011-09-04 11:37:59 +02:00
Themaister ec7dab05e8 Small bloop fix :D 2011-09-02 20:50:51 +03:00
Themaister 9588f6061f Merge branch 'master' of github.com:Themaister/SSNES 2011-09-02 16:12:53 +02:00
Themaister 57c25dcb0b Should detect MacPorts. 2011-09-02 16:12:34 +02:00
Themaister 38763c4554 Merge branch 'master' of github.com:Themaister/SSNES 2011-09-01 10:07:24 +02:00
Themaister fac2ea00dd Update docs. 2011-09-01 10:07:07 +02:00
Themaister 74782a1bea Clarify. 2011-09-01 10:06:18 +02:00
Themaister c1265e7227 Update build script a bit. 2011-08-29 18:47:52 +02:00
Themaister f0841256e8 Fixup. 2011-08-29 17:23:49 +02:00
Themaister 600efab1bd Consistently use BGRA for possible performance gains. 2011-08-29 17:19:38 +02:00
Themaister dc9dd2e6bf Fix bug where shaders could crash using LUT textures. 2011-08-29 17:05:11 +02:00
Themaister de8fe0e88c Reword a bit. 2011-08-29 16:20:55 +02:00
Themaister 338432c35f Add build automated build script for MinGW. 2011-08-29 16:15:55 +02:00
Themaister 11aeb05a6e Do not drop netplay in SLIM build. 2011-08-28 22:43:50 +02:00
Themaister e28a32d922 Add in SDL.dll. 2011-08-28 22:31:11 +02:00
Themaister edac39cb2b Link explicitly to iconv. 2011-08-28 22:20:15 +02:00
Themaister c1954aa4a6 Fixups in Makefile. 2011-08-28 22:19:02 +02:00
Themaister ef048fcfd5 Remove cruft. 2011-08-28 21:57:24 +02:00
Themaister 48a1531d7c Start generalize the windows makefiles a bit. 2011-08-28 21:56:56 +02:00
Themaister 4b4686ae04 Merge ../SSNES-w64 2011-08-28 21:48:06 +02:00
Themaister cb4a54fefe Add SLIM targets. 2011-08-28 21:47:58 +02:00
Themaister 131b2386cd Merge ../SSNES-w64 2011-08-28 21:35:20 +02:00
Themaister 4d6d01228c Use static zlib. 2011-08-28 21:34:53 +02:00
Themaister a050955113 Merge ../SSNES-w64 2011-08-28 15:06:37 +02:00
Themaister b02789d280 Update build some more ... 2011-08-28 15:06:22 +02:00
Themaister 6f92d0588d Merge branch 'master' of github.com:Themaister/SSNES 2011-08-28 12:13:02 +02:00
Themaister 45df48ab67 Add to dist. 2011-08-28 12:12:15 +02:00
Themaister aba5c7722e Build with python and sdl_image as well. 2011-08-28 12:11:30 +02:00
Themaister 07a1a1ee2f Add python to build. 2011-08-28 11:16:38 +02:00
Themaister 3b952973de Start updating to 0.8. 2011-08-27 17:56:24 +02:00
Themaister ac4adebdf6 Small optimization. 2011-08-26 18:28:05 +02:00
Themaister 1bfd9716c5 Small refactor. 2011-08-26 17:32:04 +02:00
Themaister 702cf9c804 Optimize some more... 2011-08-25 16:29:17 +02:00
Themaister 5993fffb64 Add config_get_array() for simpler and faster config access. 2011-08-25 16:15:34 +02:00
Themaister 58758d2818 Check Cg with CXX. 2011-08-25 09:49:32 +02:00
Themaister 21f88fcf39 Obey library_dirs in makefile. 2011-08-24 16:24:58 +02:00
Themaister e3f029a446 Add /usr/lib64 to LIBRARY_DIRS. 2011-08-24 16:12:38 +02:00
Themaister 0694d8884f Allow configurable save files/states. 2011-08-24 15:47:39 +02:00
Themaister 0730a34a5b Reverting config path to system default if it doesn't find it. 2011-08-24 08:14:03 +02:00
Themaister f827bb4cbd Allow directory path for config files. 2011-08-24 07:54:52 +02:00
Themaister eafd8d91d7 Avoid spamming down stderr with autosave messages. 2011-08-23 21:04:00 +02:00
Themaister 56a4d1ddac Attempt to check for mysterious crashes :D 2011-08-23 17:10:02 +02:00
Themaister 8d3f15602c More robust recovery. 2011-08-22 18:45:38 +02:00
Themaister 7877c7939d Add backquote as alias to tilde ... 2011-08-22 18:26:39 +02:00
Themaister c55263b956 Clean up some file handling stuff ... 2011-08-22 18:13:30 +02:00
Themaister 96ce288120 Update docs to reflect new changes. 2011-08-22 17:44:37 +02:00
Themaister e5326467a1 Attempt to recover SRAM writes! 2011-08-22 17:39:29 +02:00
Themaister 596d8d9985 Attempt to recover SRAM write failures gracefully ... 2011-08-22 17:35:31 +02:00
Themaister b4b0be9118 Allow directories for -s/-S. Paths will be inferred. 2011-08-22 17:05:27 +02:00
Themaister 00e5f0fe97 Cleanup in cheat module. Do not use assert().
More rigid error checking for memory.
2011-08-21 20:48:27 +02:00
Themaister cb140c3691 Update XAudio driver to use floating point. Nits here and there. 2011-08-21 19:27:11 +02:00
Themaister ad85ccb42f Minor nit. 2011-08-20 03:28:24 +02:00
Themaister 97e50f15de Small cleanups. 2011-08-20 03:25:44 +02:00
Themaister 071c03e194 Do not link XAudio2 dynamically. Build with MinGW. 2011-08-20 03:22:19 +02:00
Themaister 6f47c21ce9 Fix capitalization. 2011-08-20 02:05:26 +02:00
Themaister 68bfda24ff Update dist. 2011-08-20 01:27:43 +02:00
Themaister 4f2fbcb9bc Update dist. 2011-08-20 00:30:43 +02:00
Themaister 90ab5dfc2f Add Cg as well. 2011-08-19 23:46:52 +02:00
Themaister 362cbe5deb Add RSound. 2011-08-19 19:22:52 +02:00
Themaister e133662346 FFmpeg as well. Small fixup. 2011-08-19 19:16:53 +02:00
Themaister 1fe83ab25a Use more proper .dll.a. 2011-08-19 18:50:05 +02:00
Themaister 1d95b5ee22 Update Makefile for 64-bit. 2011-08-19 18:39:05 +02:00
Themaister 9dc603d405 Update Makefile for freetype. 2011-08-19 14:35:09 +02:00
Themaister 5cb2863e6e Fix up Win64 warnings/errors. 2011-08-19 13:33:10 +02:00
Themaister 98cf4223ab Do not try to remove dead hqflt :D 2011-08-19 12:58:47 +02:00
Themaister ff7843cbe9 Update API usage of FFmpeg. Use 2 threads for encoding :) 2011-08-19 02:06:13 +02:00
Themaister c4d6b0b7c1 Update makefiles for BPS. 2011-08-18 00:45:10 +02:00
Themaister fb739621ac BPS seems to work ... :) 2011-08-18 00:37:43 +02:00
Themaister 24e8ca6856 Some more needed stuff ... 2011-08-18 00:24:57 +02:00
Themaister 1ff9b6a375 Start adding support for BPS patches. 2011-08-18 00:05:56 +02:00
Themaister cb6086635c Nit. 2011-08-16 12:11:44 +02:00
Themaister bce679df78 Only use hack on X when in windowed mode. 2011-08-16 10:26:36 +02:00
Themaister 22e8c3d895 Should fix breakage of OGL on OSX. 2011-08-15 22:21:50 +02:00
Themaister d2b06a92c5 0.7 baby! 2011-08-14 23:17:02 +02:00
Themaister 3901934d97 Add an ugly hack to try and remedy things ... 2011-08-14 23:03:48 +02:00
Themaister a76b25aff9 Fix ugly Jack crash with race condition. 2011-08-14 16:29:31 +02:00
Themaister 343852af26 Allocate before activation. 2011-08-14 16:24:42 +02:00
Themaister 4395f124ca Slight fixups. 2011-08-14 04:50:16 +02:00
Themaister b16ff3024c Add new DSP plugin API, events. 2011-08-13 04:09:08 +02:00
Themaister bc23b421e1 New resize checking code. 2011-08-12 19:02:12 +02:00
Themaister d9cb85a8d5 Add new possible workaround for tiling WMs ... 2011-08-11 15:19:30 +02:00
Themaister 7d1cc23d16 Fix build. 2011-08-11 06:02:05 +02:00
Themaister 4496ed3c13 Should make sizes right after startup ... 2011-08-11 05:59:32 +02:00
Themaister 3f5b6a450e Should fix behavior for tiled WMs. 2011-08-11 05:32:03 +02:00
Themaister 9e24474047 Can record hi-res and filtered output. 2011-08-11 05:25:31 +02:00
Themaister 7c17ede1ef Updates for 0.7beta1. 2011-08-09 23:04:13 +02:00
Themaister 5d9805c3e5 Small fix. 2011-08-09 22:07:11 +02:00
Themaister b17617bed5 Updated copyrights. 2011-08-09 12:58:13 +02:00
Themaister a405708f1c Huzzah, ordering matters. 2011-08-09 00:11:09 +02:00
Themaister 594e66704d Allow disabling composition in SDL as well. 2011-08-08 23:38:11 +02:00
Themaister 50579aaeea Floating point. 2011-08-08 17:45:49 +02:00
Themaister 38eb855b48 Works! :D 2011-08-08 17:41:55 +02:00
Themaister 12cc85c8a5 CoreAudio builds. 2011-08-08 17:31:03 +02:00
Themaister 5b12595c85 Merge branch 'master' of git://github.com/Themaister/SSNES 2011-08-08 17:29:06 +02:00
Themaister 3753f0bfca Merge branch 'master' of github.com:Themaister/SSNES 2011-08-08 17:28:32 +02:00
Themaister 14ae5e397a Add CoreAudio driver. Untested. 2011-08-08 17:27:52 +02:00
Themaister 657b4ce8c7 Merge branch 'master' of git://github.com/Themaister/SSNES 2011-08-08 14:47:47 +02:00
Themaister 777e6a5334 Better shader path semantics. 2011-08-07 23:35:54 +02:00
Themaister a2ec78320b Improve behavior a bit. 2011-08-07 22:31:59 +02:00
Themaister 1fb53627ac Make sure to free lib. 2011-08-07 21:18:51 +02:00
Themaister fc2a39cd58 More appropriate renaming. 2011-08-07 21:15:50 +02:00
Themaister 7425e1f879 Allow disabling composition in Win Vista/7Allow disabling composition in Win Vista/7. 2011-08-07 15:00:34 +02:00
Themaister 6a260a57dd Reset frame counter properly. 2011-08-06 03:28:07 +02:00
Themaister dadd794ece Remove useless define. 2011-08-05 19:18:43 +02:00
Themaister 706a3738b5 Abandon POT buffer sizes only for dsound.
Allows more fine tuned latencies.
2011-08-05 19:17:33 +02:00
Themaister 9aef33aabd More fixups in DSound. 2011-08-05 14:01:58 +02:00
Themaister ac4219bcde Small clarification. 2011-08-05 13:39:27 +02:00
Themaister b337856f80 More extensive error checking in dsound. 2011-08-05 13:35:02 +02:00
Themaister 079a0100c0 Remove unneeded call. 2011-08-05 03:06:48 +02:00
Themaister 014c3c90e0 Fix possible race condition. 2011-08-05 02:57:30 +02:00
Themaister 4759e3411f Fix DSound up some more in Windows ... :D 2011-08-05 02:05:32 +02:00
Themaister 4a05e50636 Minor progress. But no audio, hrm. 2011-08-04 19:11:14 +02:00
Themaister 72c070f338 Alter default ordering of audio drivers. 2011-08-04 18:52:00 +02:00
Themaister 776291a137 Start working on DirectSound driver. Untested so far. 2011-08-04 18:45:40 +02:00
Themaister f3cdb95b04 Fix endian issues in OSS driver. 2011-07-26 00:53:24 +02:00
Themaister 033860ceb9 Add -f/--fullscreen command line option. 2011-07-09 08:37:08 +02:00
Themaister ab601ee3dc v0.6.2 2011-07-06 16:54:54 +02:00
Themaister 783ab7acd5 Improve error handling. 2011-07-04 13:33:09 +02:00
Themaister 19a46b1f8b Seems to work in Cg as well. 2011-07-03 15:53:56 +02:00
Themaister 508cfdbda7 Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
Themaister d81b9ee0a7 Print full compile error in Cg. 2011-07-03 13:41:24 +02:00
Themaister 36c6c21194 Use RSOUND_CFLAGS, etc. 2011-06-29 04:54:30 +02:00
Themaister 1631e940f6 Fix up VSync calls for OSX. 2011-06-29 03:45:52 +02:00
Themaister 2eeb1fa6d1 Fix up VSync calls for OSX. 2011-06-29 03:45:17 +02:00
Themaister 26ac00ad76 Fix incompatible type. 2011-06-29 03:26:21 +02:00
Themaister bafc4f596f Add nonused VSync code for OSX. 2011-06-28 03:20:36 +02:00
Themaister eee89dddb1 Check for SDL 1.3 API and report it as an error. 2011-06-28 02:31:41 +02:00
Themaister 089b4fbba0 Updates for 0.6.1. 2011-06-27 02:28:35 +02:00
Themaister 80727cef5a Nitpick. 2011-06-26 18:47:54 +02:00
Themaister 346a9f2b4e Remove debug messages. 2011-06-26 17:06:05 +02:00
Themaister 363d8ca5b4 More proper string reading function. 2011-06-26 17:05:29 +02:00
Themaister 06a574225d Merge branch 'master' of github.com:Themaister/SSNES 2011-06-26 16:04:13 +02:00
Themaister fa777b8356 Should fix netplay for bSNES as well.
Do not rely on when polling takes place in the emu core.
We earlier assumed that this occured always at the start of the main
loop. We now do not care about when the poll callback is called, and we
manually poll the network ourselves in pre_frame.
2011-06-26 16:02:18 +02:00
Themaister 7cf01318cb Should fix netplay for bSNES as well. 2011-06-26 15:32:24 +02:00
Themaister 7c538274b4 Do not check twice for OS. 2011-06-25 17:22:47 +02:00
Themaister 72fb694e97 Use pkg-config more where appropriate. 2011-06-25 17:15:58 +02:00
Themaister 59c92dddc3 Slight QB cleanup. 2011-06-25 17:11:18 +02:00
Themaister 3f60fdd106 Fix build for XVideo. 2011-06-25 18:11:04 +02:00
Themaister d221c480e6 Fix aliasing issue. 2011-06-25 16:49:34 +02:00
Themaister 59d9ff0d29 Add check_code_c/cxx. 2011-06-25 14:44:45 +02:00
Themaister d279ea79e8 Fix some standard compliance. 2011-06-25 14:17:31 +02:00
Themaister 77cf9423cc Abolish use of echo -n as it isn't perfectly standard. 2011-06-25 14:10:40 +02:00
Themaister 60b94bbe43 Add some additional checks in qb. 2011-06-25 13:57:46 +02:00
Themaister b6272f9653 Small bug. 2011-06-24 13:31:21 +02:00
Themaister 25fce1a6c6 Allow XML mapping. 2011-06-24 13:29:30 +02:00
Themaister 59229f99c5 Swap client by default. 2011-06-22 21:56:04 +02:00
Themaister db3e1ae053 Updates for 0.6. 2011-06-21 22:37:48 +02:00
Themaister ec1401e657 Fix build error on Win32. 2011-06-21 02:33:59 +02:00
Themaister f85fd50fa1 Add --nodevice. 2011-06-19 11:11:04 +02:00
Themaister c39b0ab09b Merge branch 'master' of github.com:Themaister/SSNES
Conflicts:
	Makefile
	qb/config.libs.sh
2011-06-16 23:54:40 +02:00
Themaister 4b5ed0fa41 Do not force -lossaudio. 2011-06-16 23:50:33 +02:00
Themaister 75d1155a23 Fix OSS build for BSD. 2011-06-16 23:20:12 +02:00
Themaister 753d2057bb Fix BSD build. Convert strcpy()/strcat() to strl* variants. 2011-06-16 22:47:37 +02:00
Themaister b06d814d9c Fix OSS build for BSD. 2011-06-16 21:20:59 +02:00
Themaister eb085a8068 Fix BSD build. Convert strcpy()/strcat() to strl* variants. 2011-06-16 20:59:48 +02:00
Themaister 45904ccd73 Fix issue when input_slot is 2. 2011-06-16 15:00:04 +02:00
Themaister 3b0606bbd6 Ifdef for AVIO. 2011-06-15 12:20:51 +02:00
Themaister 0f1a76f932 POSIX stuff for Quickbuild. 2011-06-15 04:34:28 +02:00
Themaister d3e0140f01 Holy crap, now that was painful. 2011-06-15 04:16:53 +02:00
Themaister ea7dded915 Fix up alignment issues. 2011-06-15 03:04:20 +02:00
Themaister f187f3db29 Small regex change. 2011-06-15 00:42:09 +02:00
Themaister 3099a79bac Should fix grep error. 2011-06-15 00:26:44 +02:00
Themaister 7cdea39c95 Can build with FFmpeg if desired :) 2011-06-14 23:59:00 +02:00
Themaister 95f6a5116a Just to be sure ... ;) 2011-06-14 22:59:47 +02:00
Themaister da94877155 Less magic numbers ... ;) 2011-06-14 22:44:54 +02:00
Themaister b1feed9d2b Allocate from heap. 2011-06-14 22:20:09 +02:00
Themaister a3816bffa1 Force rewind granularity to 1 when we're using movies. 2011-06-14 22:09:16 +02:00
Themaister 612270ec9b Aww yeah :3 2011-06-14 21:52:31 +02:00
Themaister 54bc0a8d96 Heyhey :D 2011-06-14 21:35:31 +02:00
Themaister f761811189 Move buffer to top-level as it's not audio only. 2011-06-14 19:58:12 +02:00
Themaister 0e964c5cc2 More generic naming for FIFO buffer. 2011-06-14 19:55:08 +02:00
Themaister c34a944fcf Fix deprecation, yay. :) 2011-06-14 18:52:02 +02:00
Themaister 3feade6b6e Update FFemu a bit. Convert to lossless HuffYUV/FLAC. 2011-06-14 18:45:30 +02:00
85 changed files with 6512 additions and 2049 deletions

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+3
View File
@@ -3,3 +3,6 @@ Hans-Kristian Arntzen - <[email protected]>
Devin J. Pohly - <[email protected]>
- Joypad axis support
Chris Moeller - <[email protected]>
- CoreAudio audio driver
+55 -24
View File
@@ -2,25 +2,29 @@ include config.mk
TARGET = ssnes tools/ssnes-joyconfig
OBJ = ssnes.o file.o driver.o settings.o dynamic.o message.o rewind.o movie.o autosave.o gfx/gfx_common.o ups.o strl.o screenshot.o
JOYCONFIG_OBJ = tools/ssnes-joyconfig.o conf/config_file.o
OBJ = ssnes.o file.o driver.o settings.o dynamic.o message.o rewind.o movie.o autosave.o gfx/gfx_common.o ups.o bps.o strl.o screenshot.o thread.o audio/hermite.o
JOYCONFIG_OBJ = tools/ssnes-joyconfig.o conf/config_file.o strl.o
HEADERS = $(wildcard */*.h) $(wildcard *.h)
LIBS = -lm
LIBS = -lm -lpthread
DEFINES = -DHAVE_CONFIG_H
ifneq ($(findstring Darwin,$(shell uname -a)),)
ifneq ($(findstring Darwin,$(OS)),)
OSX := 1
LIBS += -framework AppKit
else
OSX := 0
endif
ifeq ($(HAVE_SRC), 1)
LIBS += $(SRC_LIBS)
DEFINES += $(SRC_CFLAGS)
else
OBJ += audio/hermite.o
BSD_LOCAL_INC =
DYLIB_LIB = -ldl
ifneq ($(findstring BSD,$(OS)),)
BSD_LOCAL_INC = -I/usr/local/include
DYLIB_LIB = -lc
endif
ifneq ($(findstring Linux,$(OS)),)
LIBS += -lrt
endif
ifeq ($(HAVE_CONFIGFILE), 1)
@@ -33,19 +37,29 @@ endif
ifeq ($(HAVE_RSOUND), 1)
OBJ += audio/rsound.o
LIBS += -lrsound
LIBS += $(RSOUND_LIBS)
DEFINES += $(RSOUND_CFLAGS)
endif
ifeq ($(HAVE_OSS), 1)
OBJ += audio/oss.o
endif
ifeq ($(HAVE_OSS_BSD), 1)
OBJ += audio/oss.o
endif
ifeq ($(HAVE_OSS_LIB), 1)
LIBS += -lossaudio
endif
ifeq ($(HAVE_ALSA), 1)
OBJ += audio/alsa.o
LIBS += -lasound
LIBS += $(ALSA_LIBS)
DEFINES += $(ALSA_CFLAGS)
endif
ifeq ($(HAVE_ROAR), 1)
OBJ += audio/roar.o
LIBS += -lroar
LIBS += $(ROAR_LIBS)
DEFINES += $(ROAR_CFLAGS)
endif
ifeq ($(HAVE_AL), 1)
OBJ += audio/openal.o
@@ -66,9 +80,14 @@ ifeq ($(HAVE_PULSE), 1)
DEFINES += $(PULSE_CFLAGS)
endif
ifeq ($(HAVE_COREAUDIO), 1)
OBJ += audio/coreaudio.o
LIBS += -framework CoreServices -framework CoreAudio -framework AudioUnit
endif
ifeq ($(HAVE_SDL), 1)
OBJ += gfx/sdl.o gfx/gl.o input/sdl.o audio/sdl.o audio/buffer.o
DEFINES += $(SDL_CFLAGS)
OBJ += gfx/sdl.o gfx/gl.o gfx/sdlwrap.o input/sdl.o audio/sdl.o fifo_buffer.o
DEFINES += $(SDL_CFLAGS) $(BSD_LOCAL_INC)
LIBS += $(SDL_LIBS)
ifeq ($(OSX),1)
LIBS += -framework OpenGL
@@ -79,7 +98,8 @@ endif
ifeq ($(HAVE_XVIDEO), 1)
OBJ += gfx/xvideo.o input/x11_input.o
LIBS += -lX11 -lXext -lXv
LIBS += $(XVIDEO_LIBS)
DEFINES += $(XVIDEO_CFLAGS)
endif
ifeq ($(HAVE_CG), 1)
@@ -88,14 +108,20 @@ ifeq ($(HAVE_CG), 1)
endif
ifeq ($(HAVE_XML), 1)
OBJ += gfx/shader_glsl.o gfx/image.o gfx/snes_state.o sha256.o cheats.o
OBJ += gfx/shader_glsl.o sha256.o cheats.o
LIBS += $(XML_LIBS)
DEFINES += $(XML_CFLAGS)
endif
ifeq ($(HAVE_XML), 1)
OBJ += gfx/snes_state.o gfx/image.o
else ifeq ($(HAVE_CG), 1)
OBJ += gfx/snes_state.o gfx/image.o
endif
ifeq ($(HAVE_DYLIB), 1)
OBJ += gfx/ext.o audio/ext.o
LIBS += -ldl
LIBS += $(DYLIB_LIB)
endif
ifeq ($(HAVE_FREETYPE), 1)
@@ -111,12 +137,12 @@ endif
ifeq ($(HAVE_FFMPEG), 1)
OBJ += record/ffemu.o
LIBS += $(AVCODEC_LIBS) $(AVCORE_LIBS) $(AVFORMAT_LIBS) $(AVUTIL_LIBS) $(SWSCALE_LIBS)
DEFINES += $(AVCODEC_CFLAGS) $(AVCORE_CFLAGS) $(AVFORMAT_CFLAGS) $(AVUTIL_CFLAGS) $(SWSCALE_CFLAGS)
LIBS += $(AVCODEC_LIBS) $(AVFORMAT_LIBS) $(AVUTIL_LIBS) $(SWSCALE_LIBS)
DEFINES += $(AVCODEC_CFLAGS) $(AVFORMAT_CFLAGS) $(AVUTIL_CFLAGS) $(SWSCALE_CFLAGS)
endif
ifeq ($(HAVE_DYNAMIC), 1)
LIBS += -ldl
LIBS += $(DYLIB_LIB)
else
LIBS += $(libsnes)
endif
@@ -135,9 +161,14 @@ ifneq ($(V),1)
Q := @
endif
CFLAGS += -Wall -O3 -g -I. -pedantic
OPTIMIZE_FLAG = -O3
ifeq ($(DEBUG), 1)
OPTIMIZE_FLAG = -O0
endif
CFLAGS += -Wall $(OPTIMIZE_FLAG) -g -I. -pedantic
ifneq ($(findstring icc,$(CC)),)
CFLAGS += -std=c99
CFLAGS += -std=c99 -D_GNU_SOURCE
else
CFLAGS += -std=gnu99
endif
@@ -149,11 +180,11 @@ config.mk: configure qb/*
@exit 1
ssnes: $(OBJ)
$(Q)$(CXX) -o $@ $(OBJ) $(LIBS) $(LDFLAGS)
$(Q)$(CXX) -o $@ $(OBJ) $(LIBS) $(LDFLAGS) $(LIBRARY_DIRS)
@$(if $(Q), $(shell echo echo LD $@),)
tools/ssnes-joyconfig: $(JOYCONFIG_OBJ)
$(Q)$(CC) -o $@ $(JOYCONFIG_OBJ) $(SDL_LIBS) $(LDFLAGS)
$(Q)$(CC) -o $@ $(JOYCONFIG_OBJ) $(SDL_LIBS) $(LDFLAGS) $(LIBRARY_DIRS)
@$(if $(Q), $(shell echo echo LD $@),)
%.o: %.c config.h config.mk $(HEADERS)
+71 -42
View File
@@ -1,45 +1,41 @@
TARGET = ssnes.exe
JTARGET = ssnes-joyconfig.exe
OBJ = ssnes.o file.o driver.o conf/config_file.o settings.o dynamic.o message.o rewind.o movie.o autosave.o gfx/gfx_common.o ups.o strl.o screenshot.o
JOBJ = conf/config_file.o tools/main-stub.o tools/ssnes-joyconfig.o
OBJ = ssnes.o file.o driver.o conf/config_file.o settings.o dynamic.o message.o rewind.o movie.o autosave.o gfx/gfx_common.o bps.o ups.o strl.o screenshot.o audio/hermite.o thread.o
JOBJ = conf/config_file.o tools/main-stub.o tools/ssnes-joyconfig.o strl.o
CC = gcc
CXX = g++
HAVE_DINPUT = 1
HAVE_SRC = 0
HAVE_SDL = 1
HAVE_SDL_IMAGE = 1
HAVE_XML = 1
HAVE_FREETYPE = 1
HAVE_XAUDIO = 1
HAVE_RSOUND = 1
HAVE_DSOUND = 1
HAVE_SDL = 1
HAVE_DYLIB = 1
HAVE_NETPLAY = 1
HAVE_FBO = 1
HAVE_CG = 1
HAVE_PYTHON = 1
libsnes ?= -lsnes
DYNAMIC = 1
LIBS = -lm
DEFINES = -I. -DHAVE_CONFIGFILE
LDFLAGS = -L. -static-libgcc -s
SRC_LIBS = -lsamplerate-0
SDL_LIBS = -lSDL
SDL_CFLAGS = -ISDL
ifeq ($(HAVE_SRC), 1)
LIBS += $(SRC_LIBS)
DEFINES += $(SRC_CFLAGS) -DHAVE_SRC
else
OBJ += audio/hermite.o
ifeq ($(SLIM),)
HAVE_SDL_IMAGE = 1
HAVE_XML = 1
HAVE_FREETYPE = 1
HAVE_RSOUND = 1
HAVE_FBO = 1
HAVE_CG = 1
HAVE_PYTHON = 1
HAVE_FFMPEG = 1
endif
libsnes ?= -lsnes
LIBS = -lm -lshlwapi
DEFINES = -I. -DHAVE_CONFIGFILE
LDFLAGS = -L. -static-libgcc -s
LDCXXFLAGS = -static-libstdc++
ifeq ($(HAVE_SDL), 1)
OBJ += gfx/sdl.o gfx/gl.o input/sdl.o audio/sdl.o audio/buffer.o
LIBS += $(SDL_LIBS) -lopengl32
DEFINES += $(SDL_CFLAGS) -DHAVE_SDL
OBJ += gfx/sdl.o gfx/gl.o gfx/sdlwrap.o input/sdl.o audio/sdl.o fifo_buffer.o
LIBS += -lSDL -lopengl32
DEFINES += -ISDL -DHAVE_SDL
endif
ifeq ($(HAVE_SDL_IMAGE), 1)
@@ -54,8 +50,15 @@ ifeq ($(HAVE_CG), 1)
endif
ifeq ($(HAVE_XAUDIO), 1)
OBJ += audio/xaudio.o
OBJ += audio/xaudio.o audio/xaudio-c/xaudio-c.o
DEFINES += -DHAVE_XAUDIO
LIBS += -lole32
endif
ifeq ($(HAVE_DSOUND), 1)
OBJ += audio/dsound.o
DEFINES += -DHAVE_DSOUND
LIBS += -ldxguid -ldsound
endif
ifeq ($(HAVE_RSOUND), 1)
@@ -66,8 +69,8 @@ endif
ifeq ($(HAVE_XML), 1)
OBJ += gfx/shader_glsl.o gfx/image.o gfx/snes_state.o sha256.o cheats.o
DEFINES += $(XML_CFLAGS) -DHAVE_XML
LIBS += -lxml2
DEFINES += -Ilibxml2 -DHAVE_XML
LIBS += -lxml2 -liconv
endif
ifeq ($(HAVE_DYLIB), 1)
@@ -83,7 +86,7 @@ endif
ifeq ($(HAVE_FREETYPE), 1)
OBJ += gfx/fonts.o
DEFINES += -DHAVE_FREETYPE -Ifreetype2
LIBS += -lz -lfreetype6
LIBS += -lfreetype -lz
endif
ifeq ($(DYNAMIC), 1)
@@ -112,46 +115,72 @@ ifeq ($(HAVE_DINPUT), 1)
OBJ += input/dinput.o
endif
ifeq ($(HAVE_FFMPEG), 1)
LIBS += -lavformat -lavcodec -lavutil -lswscale -lws2_32 -lz
DEFINES += -DHAVE_FFMPEG -Iffmpeg
DEFINES += -DHAVE_FFMPEG_ALLOC_CONTEXT3
DEFINES += -DHAVE_FFMPEG_AVCODEC_OPEN2
DEFINES += -DHAVE_FFMPEG_AVIO_OPEN
DEFINES += -DHAVE_FFMPEG_AVFORMAT_WRITE_HEADER
DEFINES += -DHAVE_X264RGB
OBJ += record/ffemu.o
endif
ifneq ($(V),1)
Q := @
endif
CFLAGS = -Wall -O3 -std=gnu99 -I.
CFLAGS += -Wall -O3 -std=gnu99 -I.
CXXFLAGS += -Wall -O3 -pedantic -I.
all: $(TARGET) $(JTARGET)
$(TARGET): $(OBJ)
$(Q)$(CXX) -o $@ $(OBJ) $(LIBS) $(LDFLAGS)
$(Q)$(CXX) -o $@ $(OBJ) $(LIBS) $(LDFLAGS) $(LDCXXFLAGS)
@$(if $(Q), $(shell echo echo LD $@),)
%.o: %.c
$(Q)$(CC) $(CFLAGS) $(DEFINES) -c -o $@ $<
@$(if $(Q), $(shell echo echo CC $<),)
%.o: %.cpp
$(Q)$(CXX) $(CXXFLAGS) $(DEFINES) -c -o $@ $<
@$(if $(Q), $(shell echo echo CXX $<),)
$(JTARGET): $(JOBJ)
$(Q)$(CC) -o $@ $(JOBJ) $(SDL_LIBS) $(LDFLAGS)
$(Q)$(CC) -o $@ $(JOBJ) -lSDL $(LDFLAGS)
@$(if $(Q), $(shell echo echo LD $@),)
clean:
rm -f *.o
rm -f audio/*.o
rm -f audio/xaudio-c/*.o
rm -f conf/*.o
rm -f gfx/*.o
rm -f gfx/py_state/*.o
rm -f record/*.o
rm -f hqflt/*.o
rm -f input/*.o
rm -f hqflt/snes_ntsc/*.o
rm -f $(TARGET)
rm -f ssnes-joyconfig.exe
rm -f tools/*.o
dist: all
zip -r ssnes-win32-0.5.2.zip $(TARGET) ssnes.cfg snes.dll libxml2.dll iconv.dll zlib1.dll SDL.dll freetype6.dll xaudio-c.dll rsound.dll pthreadGC2.dll cg.dll cgGL.dll libjpeg-8.dll libpng15-15.dll python32.dll SDL_image.dll $(JTARGET)
dist_x86: all
zip -r ssnes-win32-0.9.zip $(TARGET) $(JTARGET) ssnes.cfg snes.dll SDL.dll
libs:
dist_x86_64: all
zip -r ssnes-win64-0.9.zip $(TARGET) $(JTARGET) ssnes.cfg snes.dll SDL.dll
libs_x86:
wget https://github.com/downloads/Themaister/SSNES/SSNES-win32-libs.zip --no-check-certificate
unzip SSNES-win32-libs.zip
wget https://github.com/downloads/Themaister/SSNES/SSNES-win32-headers.zip --no-check-certificate
unzip SSNES-win32-headers.zip
.PHONY: all install uninstall clean dist libs
libs_x86_64:
wget https://github.com/downloads/Themaister/SSNES/SSNES-win64-libs.zip --no-check-certificate
unzip SSNES-win64-libs.zip
wget https://github.com/downloads/Themaister/SSNES/SSNES-win64-headers.zip --no-check-certificate
unzip SSNES-win64-headers.zip
.PHONY: all install uninstall clean dist_x86 dist_x86_64 libs_x86 libs_x86_64
-151
View File
@@ -1,151 +0,0 @@
TARGET = ssnes.exe
JTARGET = ssnes-joyconfig.exe
OBJ = ssnes.o file.o driver.o conf/config_file.o settings.o dynamic.o message.o rewind.o movie.o autosave.o gfx/gfx_common.o ups.o strl.o screenshot.o
JOBJ = conf/config_file.o tools/main-stub.o tools/ssnes-joyconfig.o
CC = gcc
CXX = g++
HAVE_DINPUT = 1
HAVE_SRC = 0
HAVE_SDL = 1
HAVE_XML = 1
HAVE_FREETYPE = 1
HAVE_XAUDIO = 1
HAVE_RSOUND = 0
HAVE_DYLIB = 1
HAVE_NETPLAY = 1
HAVE_FBO = 1
HAVE_CG = 0
HAVE_PYTHON = 0
libsnes ?= -lsnes
LIBS = -lm
DEFINES = -I. -DHAVE_CONFIGFILE
LDFLAGS = -L. -static-libgcc -s
SRC_LIBS = -lsamplerate-0
SDL_LIBS = -lmingw32 -lSDL -lSDLmain -lwinmm -mwindows -lm -luser32 -lgdi32 -lwinmm -ldxguid
SDL_CFLAGS = -ISDL
ifeq ($(HAVE_SRC), 1)
LIBS += $(SRC_LIBS)
DEFINES += $(SRC_CFLAGS) -DHAVE_SRC
else
OBJ += audio/hermite.o
endif
ifeq ($(HAVE_SDL), 1)
OBJ += gfx/sdl.o gfx/gl.o input/sdl.o audio/sdl.o audio/buffer.o
LIBS += $(SDL_LIBS) -lopengl32
DEFINES += $(SDL_CFLAGS) -DHAVE_SDL
endif
ifeq ($(HAVE_CG), 1)
OBJ += gfx/shader_cg.o
LIBS += -lcg -lcgGL
DEFINES += -DHAVE_CG
endif
ifeq ($(HAVE_XAUDIO), 1)
OBJ += audio/xaudio.o
DEFINES += -DHAVE_XAUDIO
endif
ifeq ($(HAVE_RSOUND), 1)
OBJ += audio/rsound.o
DEFINES += -DHAVE_RSOUND
LIBS += -lrsound
endif
ifeq ($(HAVE_XML), 1)
OBJ += gfx/shader_glsl.o gfx/image.o gfx/snes_state.o sha256.o cheats.o
DEFINES += $(XML_CFLAGS) -DHAVE_XML -DLIBXML_STATIC
LIBS += -lxml2 -lz -lws2_32
endif
ifeq ($(HAVE_DYLIB), 1)
DEFINES += -DHAVE_DYLIB
endif
ifeq ($(HAVE_NETPLAY), 1)
DEFINES += -DHAVE_NETPLAY
OBJ += netplay.o
LIBS += -lws2_32
endif
ifeq ($(HAVE_FREETYPE), 1)
OBJ += gfx/fonts.o
DEFINES += -DHAVE_FREETYPE -Ifreetype2
LIBS += -lz -lfreetype6
endif
ifeq ($(DYNAMIC), 1)
DEFINES += -DHAVE_DYNAMIC
else
LIBS += $(libsnes)
endif
ifeq ($(HAVE_FBO), 1)
DEFINES += -DHAVE_FBO
endif
ifeq ($(HAVE_DYLIB), 1)
OBJ += gfx/ext.o audio/ext.o
endif
ifeq ($(HAVE_PYTHON), 1)
LIBS += -lpython32
DEFINES += -DHAVE_PYTHON -Ipython
OBJ += gfx/py_state/py_state.o
endif
ifeq ($(HAVE_DINPUT), 1)
LIBS += -ldinput8 -ldxguid -lole32
DEFINES += -DHAVE_DINPUT
OBJ += input/dinput.o
endif
ifneq ($(V),1)
Q := @
endif
CFLAGS = -Wall -O3 -std=gnu99 -I.
all: $(TARGET) $(JTARGET)
$(TARGET): $(OBJ)
$(Q)$(CXX) -o $@ $(OBJ) $(LIBS) $(LDFLAGS)
@$(if $(Q), $(shell echo echo LD $@),)
%.o: %.c
$(Q)$(CC) $(CFLAGS) $(DEFINES) -c -o $@ $<
@$(if $(Q), $(shell echo echo CC $<),)
$(JTARGET): $(JOBJ)
$(Q)$(CC) -o $@ $(JOBJ) $(SDL_LIBS) $(LDFLAGS)
@$(if $(Q), $(shell echo echo LD $@),)
clean:
rm -f *.o
rm -f audio/*.o
rm -f conf/*.o
rm -f gfx/*.o
rm -f record/*.o
rm -f hqflt/*.o
rm -f input/*.o
rm -f hqflt/snes_ntsc/*.o
rm -f $(TARGET)
rm -f ssnes-joyconfig.exe
rm -f tools/*.o
dist: all
zip -r ssnes-win64-0.5.zip $(TARGET) ssnes.cfg snes.dll xaudio-c.dll README.win32.txt $(JTARGET)
libs:
wget https://github.com/downloads/Themaister/SSNES/ssnes-win64-libs.zip --no-check-certificate
unzip ssnes-win64-libs.zip
.PHONY: all install uninstall clean dist libs
-39
View File
@@ -1,39 +0,0 @@
===================================================
SSNES - Simple Super Nintendo Emulator System
===================================================
SSNES is a simplistic emulator frontend designed for use without any GUI.
It is used from command line, but is designed to play well with eventual GUI frontends,
as the configuration file format is very simple.
This allows for great portability and focus on what matters in a frontend, such as video and audio performance.
Its core libraries for video and input are OpenGL and SDL, with many different audio library supported.
On first use you should get accustomed to how SSNES works.
- SSNES emphasizes simplicity. It has no graphical user interface, and is primarily used through the command line.
It is recommended for experienced users.
It is possible though to create a GUI which can use SSNES.
- SSNES isn't dependant on any emulator core, such as bSNES, SNES9x or ZSNES.
SSNES only talks to the libsnes interface,
which was created initially by bSNES but it has an implementation available for SNES9x as well.
- SSNES is configured through a config file. In the Win32 distribution, there should be a ssnes.cfg included.
This config file serves as a base for your custom configuration file.
It is recommended that you go through the config file and alter any configurations you might use.
This is a good way to learn about the features SSNES have.
It is possible to pick which configuration file you want with the '-c' flag.
E.g.: ssnes.exe -c myconfig.cfg rom.sfc.
- When unsure which command line flags to use, use the command: ssnes.exe --help.
- When something is not working as expected, try using verbose logging first to see what is happening:
E.g.: ssnes.exe -v romfile.sfc
If something is not working, and you want to file a bug report,
please include console output with the -v flag turned on.
- SSNES does not support zipped roms directly. It only supports roms with extentions .sfc and .smc.
However, SSNES can read roms from stdin,
which makes it possible to create wrapper programs that can support every zip format under the sun.
This can also be performed by a GUI frontend.
+11 -16
View File
@@ -18,10 +18,10 @@
#include "driver.h"
#include <stdlib.h>
#include <alsa/asoundlib.h>
#include <asoundlib.h>
#include "general.h"
#define TRY_ALSA(x) if ( x < 0 ) { \
#define TRY_ALSA(x) if (x < 0) { \
goto error; \
}
@@ -52,14 +52,14 @@ static bool find_float_format(snd_pcm_t *pcm, snd_pcm_hw_params_t *params)
static void* __alsa_init(const char* device, unsigned rate, unsigned latency)
{
alsa_t *alsa = calloc(1, sizeof(alsa_t));
if ( alsa == NULL )
if (!alsa)
return NULL;
snd_pcm_hw_params_t *params = NULL;
snd_pcm_sw_params_t *sw_params = NULL;
const char *alsa_dev = "default";
if ( device != NULL )
if (device)
alsa_dev = device;
TRY_ALSA(snd_pcm_open(&alsa->pcm, alsa_dev, SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK));
@@ -117,7 +117,7 @@ error:
return NULL;
}
static ssize_t __alsa_write(void* data, const void* buf, size_t size)
static ssize_t __alsa_write(void *data, const void *buf, size_t size)
{
alsa_t *alsa = data;
@@ -141,16 +141,16 @@ static ssize_t __alsa_write(void* data, const void* buf, size_t size)
frames = snd_pcm_writei(alsa->pcm, (const char*)buf + written * 2 * (alsa->has_float ? sizeof(float) : sizeof(int16_t)), size - written);
if ( frames == -EPIPE || frames == -EINTR || frames == -ESTRPIPE )
if (frames == -EPIPE || frames == -EINTR || frames == -ESTRPIPE)
{
if ( snd_pcm_recover(alsa->pcm, frames, 1) < 0 )
if (snd_pcm_recover(alsa->pcm, frames, 1) < 0)
return -1;
return 0;
}
else if ( frames == -EAGAIN && alsa->nonblock )
else if (frames == -EAGAIN && alsa->nonblock)
return 0;
else if ( frames < 0 )
else if (frames < 0)
return -1;
written += frames;
@@ -178,9 +178,9 @@ static bool __alsa_start(void *data)
static void __alsa_free(void *data)
{
alsa_t *alsa = data;
if ( alsa )
if (alsa)
{
if ( alsa->pcm )
if (alsa->pcm)
{
snd_pcm_drop(alsa->pcm);
snd_pcm_close(alsa->pcm);
@@ -200,8 +200,3 @@ const audio_driver_t audio_alsa = {
.ident = "alsa"
};
+281
View File
@@ -0,0 +1,281 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
* Copyright (C) 2011 - Chris Moeller
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "driver.h"
#include "general.h"
#include "fifo_buffer.h"
#include <stdlib.h>
#include <stdbool.h>
#include <pthread.h>
#include <CoreAudio/CoreAudio.h>
#include <CoreServices/CoreServices.h>
#include <AudioUnit/AudioUnit.h>
#include <AudioUnit/AUComponent.h>
typedef struct coreaudio
{
pthread_mutex_t lock;
pthread_cond_t cond;
ComponentInstance dev;
bool dev_alive;
fifo_buffer_t *buffer;
bool nonblock;
} coreaudio_t;
static void coreaudio_free(void *data)
{
coreaudio_t *dev = data;
if (!dev)
return;
if (dev->dev_alive)
{
AudioOutputUnitStop(dev->dev);
CloseComponent(dev->dev);
}
if (dev->buffer)
fifo_free(dev->buffer);
pthread_mutex_destroy(&dev->lock);
pthread_cond_destroy(&dev->cond);
free(dev);
}
static OSStatus audio_cb(void *userdata, AudioUnitRenderActionFlags *action_flags,
const AudioTimeStamp *time_stamp, UInt32 bus_number,
UInt32 number_frames, AudioBufferList *io_data)
{
coreaudio_t *dev = userdata;
(void)time_stamp;
(void)bus_number;
(void)number_frames;
if (!io_data)
return noErr;
if (io_data->mNumberBuffers != 1)
return noErr;
unsigned write_avail = io_data->mBuffers[0].mDataByteSize;
void *outbuf = io_data->mBuffers[0].mData;
pthread_mutex_lock(&dev->lock);
if (fifo_read_avail(dev->buffer) < write_avail)
{
*action_flags = kAudioUnitRenderAction_OutputIsSilence;
memset(outbuf, 0, write_avail); // Seems to be needed.
pthread_mutex_unlock(&dev->lock);
pthread_cond_signal(&dev->cond); // Technically possible to deadlock without.
return noErr;
}
fifo_read(dev->buffer, outbuf, write_avail);
pthread_mutex_unlock(&dev->lock);
pthread_cond_signal(&dev->cond);
return noErr;
}
static void* coreaudio_init(const char* device, unsigned rate, unsigned latency)
{
(void)device;
coreaudio_t *dev = calloc(1, sizeof(*dev));
if (!dev)
return NULL;
CFRunLoopRef run_loop = NULL;
AudioObjectPropertyAddress addr = {
kAudioHardwarePropertyRunLoop,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
pthread_mutex_init(&dev->lock, NULL);
pthread_cond_init(&dev->cond, NULL);
AudioObjectSetPropertyData(kAudioObjectSystemObject, &addr, 0, NULL,
sizeof(CFRunLoopRef), &run_loop);
ComponentDescription desc = {
.componentType = kAudioUnitType_Output,
.componentSubType = kAudioUnitSubType_HALOutput,
.componentManufacturer = kAudioUnitManufacturer_Apple,
};
Component comp = FindNextComponent(NULL, &desc);
if (comp == NULL)
goto error;
OSStatus res = OpenAComponent(comp, &dev->dev);
if (res != noErr)
goto error;
dev->dev_alive = true;
AudioStreamBasicDescription stream_desc = {
.mSampleRate = rate,
.mBitsPerChannel = sizeof(float) * CHAR_BIT,
.mChannelsPerFrame = 2,
.mBytesPerPacket = 2 * sizeof(float),
.mBytesPerFrame = 2 * sizeof(float),
.mFramesPerPacket = 1,
.mFormatID = kAudioFormatLinearPCM,
.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked | (is_little_endian() ? 0 : kAudioFormatFlagIsBigEndian),
};
res = AudioUnitSetProperty(dev->dev, kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input, 0, &stream_desc, sizeof(stream_desc));
if (res != noErr)
goto error;
AudioStreamBasicDescription real_desc;
UInt32 i_size = sizeof(real_desc);
res = AudioUnitGetProperty(dev->dev, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &real_desc, &i_size);
if (res != noErr)
goto error;
SSNES_LOG("[CoreAudio]: Using output sample rate of %.1f Hz\n", (float)real_desc.mSampleRate);
g_settings.audio.out_rate = real_desc.mSampleRate;
if (real_desc.mChannelsPerFrame != stream_desc.mChannelsPerFrame)
goto error;
if (real_desc.mBitsPerChannel != stream_desc.mBitsPerChannel)
goto error;
if (real_desc.mFormatFlags != stream_desc.mFormatFlags)
goto error;
if (real_desc.mFormatID != stream_desc.mFormatID)
goto error;
AudioChannelLayout layout = {
.mChannelLayoutTag = kAudioChannelLayoutTag_UseChannelBitmap,
.mChannelBitmap = (1 << 2) - 1,
};
res = AudioUnitSetProperty(dev->dev, kAudioUnitProperty_AudioChannelLayout,
kAudioUnitScope_Input, 0, &layout, sizeof(layout));
if (res != noErr)
goto error;
AURenderCallbackStruct cb = {
.inputProc = audio_cb,
.inputProcRefCon = dev,
};
res = AudioUnitSetProperty(dev->dev, kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input, 0, &cb, sizeof(cb));
if (res != noErr)
goto error;
res = AudioUnitInitialize(dev->dev);
if (res != noErr)
goto error;
size_t fifo_size = (latency * g_settings.audio.out_rate) / 1000;
fifo_size *= 2 * sizeof(float);
dev->buffer = fifo_new(fifo_size);
if (!dev->buffer)
goto error;
SSNES_LOG("[CoreAudio]: Using buffer size of %u bytes: (latency = %u ms)\n", (unsigned)fifo_size, latency);
res = AudioOutputUnitStart(dev->dev);
if (res != noErr)
goto error;
return dev;
error:
SSNES_ERR("[CoreAudio]: Failed to initialize driver ...\n");
coreaudio_free(dev);
return NULL;
}
static ssize_t coreaudio_write(void* data, const void* buf_, size_t size)
{
coreaudio_t *dev = data;
const uint8_t *buf = buf_;
size_t written = 0;
while (size > 0)
{
pthread_mutex_lock(&dev->lock);
size_t write_avail = fifo_write_avail(dev->buffer);
if (write_avail > size)
write_avail = size;
fifo_write(dev->buffer, buf, write_avail);
buf += write_avail;
written += write_avail;
size -= write_avail;
if (dev->nonblock)
{
pthread_mutex_unlock(&dev->lock);
break;
}
if (write_avail == 0)
pthread_cond_wait(&dev->cond, &dev->lock);
pthread_mutex_unlock(&dev->lock);
}
return written;
}
static bool coreaudio_stop(void *data)
{
coreaudio_t *dev = data;
return AudioOutputUnitStop(dev->dev) == noErr;
}
static void coreaudio_set_nonblock_state(void *data, bool state)
{
coreaudio_t *dev = data;
dev->nonblock = state;
}
static bool coreaudio_start(void *data)
{
coreaudio_t *dev = data;
return AudioOutputUnitStart(dev->dev) == noErr;
}
static bool coreaudio_use_float(void *data)
{
(void)data;
return true;
}
const audio_driver_t audio_coreaudio = {
.init = coreaudio_init,
.write = coreaudio_write,
.stop = coreaudio_stop,
.start = coreaudio_start,
.set_nonblock_state = coreaudio_set_nonblock_state,
.free = coreaudio_free,
.use_float = coreaudio_use_float,
.ident = "coreaudio"
};
+387
View File
@@ -0,0 +1,387 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "driver.h"
#include <stdlib.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
#include <dsound.h>
#include "fifo_buffer.h"
#include "general.h"
typedef struct dsound
{
LPDIRECTSOUND ds;
LPDIRECTSOUNDBUFFER dsb;
HANDLE event;
bool nonblock;
fifo_buffer_t *buffer;
CRITICAL_SECTION crit;
volatile bool thread_alive;
HANDLE thread;
unsigned buffer_size;
} dsound_t;
static inline unsigned write_avail(unsigned read_ptr, unsigned write_ptr, unsigned buffer_size)
{
return (read_ptr + buffer_size - write_ptr) % buffer_size;
}
static inline void get_positions(dsound_t *ds, DWORD *read_ptr, DWORD *write_ptr)
{
IDirectSoundBuffer_GetCurrentPosition(ds->dsb, read_ptr, write_ptr);
}
#define CHUNK_SIZE 256
struct audio_lock
{
void *chunk1;
DWORD size1;
void *chunk2;
DWORD size2;
};
static inline bool grab_region(dsound_t *ds, DWORD write_ptr, struct audio_lock *region)
{
HRESULT res = IDirectSoundBuffer_Lock(ds->dsb, write_ptr, CHUNK_SIZE, &region->chunk1, &region->size1, &region->chunk2, &region->size2, 0);
if (res == DSERR_BUFFERLOST)
{
res = IDirectSoundBuffer_Restore(ds->dsb);
if (res != DS_OK)
return false;
res = IDirectSoundBuffer_Lock(ds->dsb, write_ptr, CHUNK_SIZE, &region->chunk1, &region->size1, &region->chunk2, &region->size2, 0);
if (res != DS_OK)
return false;
}
const char *err;
switch (res)
{
case DSERR_BUFFERLOST:
err = "DSERR_BUFFERLOST";
break;
case DSERR_INVALIDCALL:
err = "DSERR_INVALIDCALL";
break;
case DSERR_INVALIDPARAM:
err = "DSERR_INVALIDPARAM";
break;
case DSERR_PRIOLEVELNEEDED:
err = "DSERR_PRIOLEVELNEEDED";
break;
default:
err = NULL;
}
if (err)
{
SSNES_WARN("[DirectSound error]: %s\n", err);
return false;
}
return true;
}
static inline void release_region(dsound_t *ds, const struct audio_lock *region)
{
IDirectSoundBuffer_Unlock(ds->dsb, region->chunk1, region->size1, region->chunk2, region->size2);
}
static DWORD CALLBACK dsound_thread(PVOID data)
{
dsound_t *ds = data;
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
DWORD write_ptr;
get_positions(ds, NULL, &write_ptr);
write_ptr = (write_ptr + ds->buffer_size / 2) % ds->buffer_size;
while (ds->thread_alive)
{
DWORD read_ptr;
get_positions(ds, &read_ptr, NULL);
DWORD avail = write_avail(read_ptr, write_ptr, ds->buffer_size);
EnterCriticalSection(&ds->crit);
DWORD fifo_avail = fifo_read_avail(ds->buffer);
LeaveCriticalSection(&ds->crit);
// No space to write, or we don't have data in our fifo, but we can wait some time before it underruns ...
if (avail < CHUNK_SIZE || ((fifo_avail < CHUNK_SIZE) && (avail < ds->buffer_size / 2)))
{
Sleep(1);
// We could opt for using the notification interface,
// but it is not guaranteed to work, so use high priority sleeping patterns. :(
}
else if (fifo_avail < CHUNK_SIZE) // Got space to write, but nothing in FIFO (underrun), fill block with silence.
{
struct audio_lock region;
if (!grab_region(ds, write_ptr, &region))
{
ds->thread_alive = false;
SetEvent(ds->event);
break;
}
memset(region.chunk1, 0, region.size1);
memset(region.chunk2, 0, region.size2);
release_region(ds, &region);
write_ptr = (write_ptr + region.size1 + region.size2) % ds->buffer_size;
}
else // All is good. Pull from it and notify FIFO :D
{
struct audio_lock region;
if (!grab_region(ds, write_ptr, &region))
{
ds->thread_alive = false;
SetEvent(ds->event);
break;
}
EnterCriticalSection(&ds->crit);
if (region.chunk1)
fifo_read(ds->buffer, region.chunk1, region.size1);
if (region.chunk2)
fifo_read(ds->buffer, region.chunk2, region.size2);
LeaveCriticalSection(&ds->crit);
release_region(ds, &region);
write_ptr = (write_ptr + region.size1 + region.size2) % ds->buffer_size;
SetEvent(ds->event);
}
}
ExitThread(0);
}
static void dsound_stop_thread(dsound_t *ds)
{
if (ds->thread)
{
ds->thread_alive = false;
WaitForSingleObject(ds->thread, INFINITE);
CloseHandle(ds->thread);
ds->thread = NULL;
}
}
static bool dsound_start_thread(dsound_t *ds)
{
if (!ds->thread)
{
ds->thread_alive = true;
ds->thread = CreateThread(NULL, 0, dsound_thread, ds, 0, NULL);
if (ds->thread == NULL)
return false;
}
return true;
}
static void dsound_clear_buffer(dsound_t *ds)
{
IDirectSoundBuffer_SetCurrentPosition(ds->dsb, 0);
void *ptr;
DWORD size;
if (IDirectSoundBuffer_Lock(ds->dsb, 0, 0, &ptr, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER) == DS_OK)
{
memset(ptr, 0, size);
IDirectSoundBuffer_Unlock(ds->dsb, ptr, size, NULL, 0);
}
}
static void dsound_free(void *data)
{
dsound_t *ds = data;
if (ds)
{
if (ds->thread)
{
ds->thread_alive = false;
WaitForSingleObject(ds->thread, INFINITE);
CloseHandle(ds->thread);
}
DeleteCriticalSection(&ds->crit);
if (ds->dsb)
{
IDirectSoundBuffer_Stop(ds->dsb);
IDirectSoundBuffer_Release(ds->dsb);
}
if (ds)
IDirectSound_Release(ds->ds);
if (ds->event)
CloseHandle(ds->event);
if (ds->buffer)
fifo_free(ds->buffer);
free(ds);
}
}
static void* dsound_init(const char *device, unsigned rate, unsigned latency)
{
dsound_t *ds = calloc(1, sizeof(*ds));
if (!ds)
goto error;
InitializeCriticalSection(&ds->crit);
if (DirectSoundCreate(NULL, &ds->ds, NULL) != DS_OK)
goto error;
if (IDirectSound_SetCooperativeLevel(ds->ds, GetDesktopWindow(), DSSCL_PRIORITY) != DS_OK)
goto error;
WAVEFORMATEX wfx = {
.wFormatTag = WAVE_FORMAT_PCM,
.nChannels = 2,
.nSamplesPerSec = rate,
.wBitsPerSample = 16,
.nBlockAlign = 2 * sizeof(int16_t),
.nAvgBytesPerSec = rate * 2 * sizeof(int16_t),
};
ds->buffer_size = (latency * wfx.nAvgBytesPerSec) / 1000;
ds->buffer_size /= CHUNK_SIZE;
ds->buffer_size *= CHUNK_SIZE;
if (ds->buffer_size < 4 * CHUNK_SIZE)
ds->buffer_size = 4 * CHUNK_SIZE;
SSNES_LOG("[DirectSound]: Setting buffer size of %u bytes\n", ds->buffer_size);
SSNES_LOG("[DirectSound]: Latency = %u ms\n", (unsigned)((1000 * ds->buffer_size) / wfx.nAvgBytesPerSec));
DSBUFFERDESC bufdesc = {
.dwSize = sizeof(DSBUFFERDESC),
.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS,
.dwBufferBytes = ds->buffer_size,
.lpwfxFormat = &wfx,
};
ds->event = CreateEvent(NULL, false, false, NULL);
if (!ds->event)
goto error;
ds->buffer = fifo_new(4 * 1024);
if (!ds->buffer)
goto error;
if (IDirectSound_CreateSoundBuffer(ds->ds, &bufdesc, &ds->dsb, 0) != DS_OK)
goto error;
IDirectSoundBuffer_SetCurrentPosition(ds->dsb, 0);
dsound_clear_buffer(ds);
if (IDirectSoundBuffer_Play(ds->dsb, 0, 0, DSBPLAY_LOOPING) != DS_OK)
goto error;
if (!dsound_start_thread(ds))
goto error;
return ds;
error:
SSNES_ERR("[DirectSound] Error occured in init!\n");
dsound_free(ds);
return NULL;
}
static bool dsound_stop(void *data)
{
dsound_t *ds = data;
dsound_stop_thread(ds);
return IDirectSoundBuffer_Stop(ds->dsb) == DS_OK;
}
static bool dsound_start(void *data)
{
dsound_t *ds = data;
dsound_clear_buffer(ds);
if (!dsound_start_thread(ds))
return false;
return IDirectSoundBuffer_Play(ds->dsb, 0, 0, DSBPLAY_LOOPING) == DS_OK;
}
static void dsound_set_nonblock_state(void *data, bool state)
{
dsound_t *ds = data;
ds->nonblock = state;
}
static ssize_t dsound_write(void *data, const void *buf_, size_t size)
{
dsound_t *ds = data;
const uint8_t *buf = buf_;
if (!ds->thread_alive)
return -1;
size_t written = 0;
while (size > 0)
{
EnterCriticalSection(&ds->crit);
size_t avail = fifo_write_avail(ds->buffer);
if (avail > size)
avail = size;
fifo_write(ds->buffer, buf, avail);
LeaveCriticalSection(&ds->crit);
buf += avail;
size -= avail;
written += avail;
if (ds->nonblock || !ds->thread_alive)
break;
if (avail == 0)
WaitForSingleObject(ds->event, INFINITE);
}
return written;
}
const audio_driver_t audio_dsound = {
.init = dsound_init,
.write = dsound_write,
.stop = dsound_stop,
.start = dsound_start,
.set_nonblock_state = dsound_set_nonblock_state,
.free = dsound_free,
.ident = "dsound"
};
+7 -2
View File
@@ -30,7 +30,7 @@ extern "C" {
#define SSNES_TRUE 1
#endif
#define SSNES_DSP_API_VERSION 2
#define SSNES_DSP_API_VERSION 3
typedef struct ssnes_dsp_info
{
@@ -94,7 +94,7 @@ typedef struct ssnes_dsp_plugin
void (*process)(void *data, ssnes_dsp_output_t *output,
const ssnes_dsp_input_t *input);
// Frees the handle.
// Frees the handle.
void (*free)(void *data);
// API version used to compile the plugin.
@@ -110,6 +110,11 @@ typedef struct ssnes_dsp_plugin
// Human readable identification string.
const char *ident;
// Called every frame, allows creating a GUI main loop in the main thread.
// GUI events can be processed here in a non-blocking fashion.
// Can be set to NULL to ignore it.
void (*events)(void *data);
} ssnes_dsp_plugin_t;
// Called by SSNES at startup to get the callback struct.
+6 -11
View File
@@ -20,13 +20,12 @@
#include "hermite.h"
#include <stdlib.h>
#define MAX_CHANS 8
#define CHANNELS 2
struct hermite_resampler
{
float chan_data[MAX_CHANS][4];
float chan_data[CHANNELS][4];
double r_frac;
unsigned chans;
};
static inline float hermite_kernel(float mu1, float a, float b, float c, float d)
@@ -47,21 +46,17 @@ static inline float hermite_kernel(float mu1, float a, float b, float c, float d
return (a0 * b) + (a1 * m0) + (a2 * m1) + (a3 * c);
}
hermite_resampler_t *hermite_new(unsigned channels)
hermite_resampler_t *hermite_new(void)
{
if (channels > MAX_CHANS)
return NULL;
hermite_resampler_t *re = calloc(1, sizeof(*re));
if (!re)
return NULL;
re->chans = channels;
return re;
}
void hermite_process(hermite_resampler_t *re, struct hermite_data *data)
{
double r_step = 1.0 / data->src_ratio;
double r_step = 1.0 / data->ratio;
size_t processed_out = 0;
size_t processed_in = 0;
@@ -75,7 +70,7 @@ void hermite_process(hermite_resampler_t *re, struct hermite_data *data)
while (re->r_frac <= 1.0 && processed_out < out_frames)
{
re->r_frac += r_step;
for (unsigned i = 0; i < re->chans; i++)
for (unsigned i = 0; i < CHANNELS; i++)
{
float res = hermite_kernel(re->r_frac,
re->chan_data[i][0], re->chan_data[i][1], re->chan_data[i][2], re->chan_data[i][3]);
@@ -88,7 +83,7 @@ void hermite_process(hermite_resampler_t *re, struct hermite_data *data)
{
re->r_frac -= 1.0;
for (unsigned i = 0; i < re->chans; i++)
for (unsigned i = 0; i < CHANNELS; i++)
{
re->chan_data[i][0] = re->chan_data[i][1];
re->chan_data[i][1] = re->chan_data[i][2];
+2 -3
View File
@@ -26,7 +26,7 @@
typedef struct hermite_resampler hermite_resampler_t;
hermite_resampler_t *hermite_new(unsigned channels);
hermite_resampler_t *hermite_new(void);
struct hermite_data
{
@@ -39,8 +39,7 @@ struct hermite_data
size_t input_frames_used;
size_t output_frames_gen;
bool end_of_input; // Just used to clone the SRC API.
double src_ratio;
double ratio;
};
void hermite_process(hermite_resampler_t *re, struct hermite_data *data);
+17 -18
View File
@@ -127,9 +127,12 @@ static size_t find_buffersize(jack_t *jd, int latency)
static void* __jack_init(const char* device, unsigned rate, unsigned latency)
{
jack_t *jd = calloc(1, sizeof(jack_t));
if ( jd == NULL )
if (!jd)
return NULL;
pthread_cond_init(&jd->cond, NULL);
pthread_mutex_init(&jd->cond_lock, NULL);
const char **jports = NULL;
jd->client = jack_client_open("SSNES", JackNullOption, NULL);
@@ -148,7 +151,6 @@ static void* __jack_init(const char* device, unsigned rate, unsigned latency)
SSNES_ERR("Failed to register ports.\n");
goto error;
}
char *dest_ports[2];
jports = jack_get_ports(jd->client, NULL, NULL, JackPortIsPhysical | JackPortIsInput);
@@ -158,6 +160,18 @@ static void* __jack_init(const char* device, unsigned rate, unsigned latency)
goto error;
}
size_t bufsize = find_buffersize(jd, latency);
SSNES_LOG("JACK: Internal buffer size: %d frames.\n", (int)(bufsize / sizeof(jack_default_audio_sample_t)));
for (int i = 0; i < 2; i++)
{
jd->buffer[i] = jack_ringbuffer_create(bufsize);
if (jd->buffer[i] == NULL)
{
SSNES_ERR("Failed to create buffers.\n");
goto error;
}
}
int parsed = parse_ports(dest_ports, jports);
if (jack_activate(jd->client) < 0)
@@ -178,22 +192,7 @@ static void* __jack_init(const char* device, unsigned rate, unsigned latency)
for (int i = 0; i < parsed; i++)
free(dest_ports[i]);
size_t bufsize = find_buffersize(jd, latency);
SSNES_LOG("JACK: Internal buffer size: %d frames.\n", (int)(bufsize / sizeof(jack_default_audio_sample_t)));
for (int i = 0; i < 2; i++)
{
jd->buffer[i] = jack_ringbuffer_create(bufsize);
if (jd->buffer[i] == NULL)
{
SSNES_ERR("Failed to create buffers.\n");
goto error;
}
}
pthread_cond_init(&jd->cond, NULL);
pthread_mutex_init(&jd->cond_lock, NULL);
jack_free(jports);
return jd;
+3 -4
View File
@@ -60,7 +60,7 @@ static void* __al_init(const char* device, unsigned rate, unsigned latency)
{
(void)device;
al_t *al = calloc(1, sizeof(al_t));
if ( al == NULL )
if (!al)
return NULL;
al->handle = alcOpenDevice(NULL);
@@ -133,7 +133,7 @@ static bool al_get_buffer(al_t *al, ALuint *buffer)
};
#endif
for(;;)
for (;;)
{
if (al_unqueue_buffers(al))
break;
@@ -221,7 +221,7 @@ static void __al_free(void *data)
{
alSourceStop(al->source);
alDeleteSources(1, &al->source);
if ( al->buffers )
if (al->buffers)
{
alDeleteBuffers(al->num_buffers, al->buffers);
free(al->buffers);
@@ -244,4 +244,3 @@ const audio_driver_t audio_openal = {
.ident = "openal"
};
+29 -17
View File
@@ -15,28 +15,44 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "driver.h"
#include "general.h"
#include <stdlib.h>
#ifdef HAVE_OSS_BSD
#include <soundcard.h>
#else
#include <sys/soundcard.h>
#endif
#include <fcntl.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <errno.h>
#include <stdio.h>
#ifdef HAVE_OSS_BSD
#define DEFAULT_OSS_DEV "/dev/audio"
#else
#define DEFAULT_OSS_DEV "/dev/dsp"
#endif
static void* __oss_init(const char* device, unsigned rate, unsigned latency)
{
int *fd = calloc(1, sizeof(int));
if ( fd == NULL )
if (fd == NULL)
return NULL;
const char *oss_device = "/dev/dsp";
const char *oss_device = DEFAULT_OSS_DEV;
if ( device != NULL )
if (device != NULL)
oss_device = device;
if ( (*fd = open(oss_device, O_WRONLY)) < 0 )
if ((*fd = open(oss_device, O_WRONLY)) < 0)
{
free(fd);
return NULL;
@@ -45,7 +61,7 @@ static void* __oss_init(const char* device, unsigned rate, unsigned latency)
int frags = (latency * rate * 4)/(1000 * (1 << 9));
int frag = (frags << 16) | 9;
if ( ioctl(*fd, SNDCTL_DSP_SETFRAGMENT, &frag) < 0 )
if (ioctl(*fd, SNDCTL_DSP_SETFRAGMENT, &frag) < 0)
{
close(*fd);
free(fd);
@@ -53,23 +69,24 @@ static void* __oss_init(const char* device, unsigned rate, unsigned latency)
}
int channels = 2;
int format = AFMT_S16_LE;
int format = is_little_endian() ?
AFMT_S16_LE : AFMT_S16_BE;
if ( ioctl(*fd, SNDCTL_DSP_CHANNELS, &channels) < 0 )
if (ioctl(*fd, SNDCTL_DSP_CHANNELS, &channels) < 0)
{
close(*fd);
free(fd);
return NULL;
}
if ( ioctl(*fd, SNDCTL_DSP_SETFMT, &format) < 0 )
if (ioctl(*fd, SNDCTL_DSP_SETFMT, &format) < 0)
{
close(*fd);
free(fd);
return NULL;
}
if ( ioctl(*fd, SNDCTL_DSP_SPEED, &rate) < 0 )
if (ioctl(*fd, SNDCTL_DSP_SPEED, &rate) < 0)
{
close(*fd);
free(fd);
@@ -83,13 +100,13 @@ static ssize_t __oss_write(void* data, const void* buf, size_t size)
{
int *fd = data;
if ( size == 0 )
if (size == 0)
return 0;
ssize_t ret;
if ( (ret = write(*fd, buf, size)) <= 0 )
if ((ret = write(*fd, buf, size)) <= 0)
{
if ( (fcntl(*fd, F_GETFL) & O_NONBLOCK) && errno == EAGAIN )
if ((fcntl(*fd, F_GETFL) & O_NONBLOCK) && errno == EAGAIN)
return 0;
return -1;
}
@@ -139,9 +156,4 @@ const audio_driver_t audio_oss = {
.free = __oss_free,
.ident = "oss"
};
-12
View File
@@ -59,18 +59,6 @@ static void __pulse_free(void *data)
}
}
static inline uint8_t is_little_endian(void)
{
union
{
uint16_t x;
uint8_t y[2];
} u;
u.x = 1;
return u.y[0];
}
static void context_state_cb(pa_context *c, void *data)
{
pa_t *pa = data;
+15 -15
View File
@@ -19,7 +19,7 @@
#include "driver.h"
#include <stdlib.h>
#include <rsound.h>
#include "buffer.h"
#include "fifo_buffer.h"
#include <stdbool.h>
#include "SDL.h"
@@ -29,7 +29,7 @@ typedef struct rsd
bool nonblock;
volatile bool has_error;
rsound_fifo_buffer_t *buffer;
fifo_buffer_t *buffer;
SDL_mutex *cond_lock;
SDL_cond *cond;
@@ -39,9 +39,9 @@ static ssize_t audio_cb(void *data, size_t bytes, void *userdata)
{
rsd_t *rsd = userdata;
size_t avail = rsnd_fifo_read_avail(rsd->buffer);
size_t avail = fifo_read_avail(rsd->buffer);
size_t write_size = bytes > avail ? avail : bytes;
rsnd_fifo_read(rsd->buffer, data, write_size);
fifo_read(rsd->buffer, data, write_size);
SDL_CondSignal(rsd->cond);
return write_size;
@@ -57,12 +57,12 @@ static void err_cb(void *userdata)
static void* __rsd_init(const char* device, unsigned rate, unsigned latency)
{
rsd_t *rsd = calloc(1, sizeof(rsd_t));
if ( rsd == NULL )
if (!rsd)
return NULL;
rsound_t *rd;
if ( rsd_init(&rd) < 0 )
if (rsd_init(&rd) < 0)
{
free(rsd);
return NULL;
@@ -71,7 +71,7 @@ static void* __rsd_init(const char* device, unsigned rate, unsigned latency)
rsd->cond_lock = SDL_CreateMutex();
rsd->cond = SDL_CreateCond();
rsd->buffer = rsnd_fifo_new(1024 * 4);
rsd->buffer = fifo_new(1024 * 4);
int channels = 2;
int format = RSD_S16_NE;
@@ -80,14 +80,14 @@ static void* __rsd_init(const char* device, unsigned rate, unsigned latency)
rsd_set_param(rd, RSD_SAMPLERATE, &rate);
rsd_set_param(rd, RSD_LATENCY, &latency);
if ( device != NULL )
if (device)
rsd_set_param(rd, RSD_HOST, (void*)device);
rsd_set_param(rd, RSD_FORMAT, &format);
rsd_set_callback(rd, audio_cb, err_cb, 256, rsd);
if ( rsd_start(rd) < 0 )
if (rsd_start(rd) < 0)
{
free(rsd);
rsd_free(rd);
@@ -108,9 +108,9 @@ static ssize_t __rsd_write(void* data, const void* buf, size_t size)
if (rsd->nonblock)
{
rsd_callback_lock(rsd->rd);
size_t avail = rsnd_fifo_write_avail(rsd->buffer);
size_t avail = fifo_write_avail(rsd->buffer);
size_t write_amt = avail > size ? size : avail;
rsnd_fifo_write(rsd->buffer, buf, write_amt);
fifo_write(rsd->buffer, buf, write_amt);
rsd_callback_unlock(rsd->rd);
return write_amt;
}
@@ -120,7 +120,7 @@ static ssize_t __rsd_write(void* data, const void* buf, size_t size)
while (written < size && !rsd->has_error)
{
rsd_callback_lock(rsd->rd);
size_t avail = rsnd_fifo_write_avail(rsd->buffer);
size_t avail = fifo_write_avail(rsd->buffer);
if (avail == 0)
{
@@ -135,7 +135,7 @@ static ssize_t __rsd_write(void* data, const void* buf, size_t size)
else
{
size_t write_amt = size - written > avail ? avail : size - written;
rsnd_fifo_write(rsd->buffer, (const char*)buf + written, write_amt);
fifo_write(rsd->buffer, (const char*)buf + written, write_amt);
rsd_callback_unlock(rsd->rd);
written += write_amt;
}
@@ -161,7 +161,7 @@ static void __rsd_set_nonblock_state(void *data, bool state)
static bool __rsd_start(void *data)
{
rsd_t *rsd = data;
if ( rsd_start(rsd->rd) < 0)
if (rsd_start(rsd->rd) < 0)
return false;
return true;
@@ -174,7 +174,7 @@ static void __rsd_free(void *data)
rsd_stop(rsd->rd);
rsd_free(rsd->rd);
rsnd_fifo_free(rsd->buffer);
fifo_free(rsd->buffer);
SDL_DestroyMutex(rsd->cond_lock);
SDL_DestroyCond(rsd->cond);
+11 -16
View File
@@ -27,7 +27,7 @@
#include "SDL_audio.h"
#include "SDL_thread.h"
#include "general.h"
#include "buffer.h"
#include "fifo_buffer.h"
typedef struct sdl_audio
{
@@ -35,16 +35,16 @@ typedef struct sdl_audio
SDL_mutex *lock;
SDL_cond *cond;
rsound_fifo_buffer_t *buffer;
fifo_buffer_t *buffer;
} sdl_audio_t;
static void sdl_audio_cb(void *data, Uint8 *stream, int len)
{
sdl_audio_t *sdl = data;
size_t avail = rsnd_fifo_read_avail(sdl->buffer);
size_t avail = fifo_read_avail(sdl->buffer);
size_t write_size = len > avail ? avail : len;
rsnd_fifo_read(sdl->buffer, stream, write_size);
fifo_read(sdl->buffer, stream, write_size);
SDL_CondSignal(sdl->cond);
// If underrun, fill rest with silence.
@@ -98,10 +98,10 @@ static void* sdl_audio_init(const char* device, unsigned rate, unsigned latency)
// Create a buffer twice as big as needed and prefill the buffer.
size_t bufsize = out.samples * 4 * sizeof(int16_t);
void *tmp = calloc(1, bufsize);
sdl->buffer = rsnd_fifo_new(bufsize);
sdl->buffer = fifo_new(bufsize);
if (tmp)
{
rsnd_fifo_write(sdl->buffer, tmp, bufsize);
fifo_write(sdl->buffer, tmp, bufsize);
free(tmp);
}
@@ -117,9 +117,9 @@ static ssize_t sdl_audio_write(void* data, const void* buf, size_t size)
if (sdl->nonblock)
{
SDL_LockAudio();
size_t avail = rsnd_fifo_write_avail(sdl->buffer);
size_t avail = fifo_write_avail(sdl->buffer);
size_t write_amt = avail > size ? size : avail;
rsnd_fifo_write(sdl->buffer, buf, write_amt);
fifo_write(sdl->buffer, buf, write_amt);
SDL_UnlockAudio();
ret = write_amt;
}
@@ -129,7 +129,7 @@ static ssize_t sdl_audio_write(void* data, const void* buf, size_t size)
while (written < size)
{
SDL_LockAudio();
size_t avail = rsnd_fifo_write_avail(sdl->buffer);
size_t avail = fifo_write_avail(sdl->buffer);
if (avail == 0)
{
@@ -141,7 +141,7 @@ static ssize_t sdl_audio_write(void* data, const void* buf, size_t size)
else
{
size_t write_amt = size - written > avail ? avail : size - written;
rsnd_fifo_write(sdl->buffer, (const char*)buf + written, write_amt);
fifo_write(sdl->buffer, (const char*)buf + written, write_amt);
SDL_UnlockAudio();
written += write_amt;
}
@@ -180,7 +180,7 @@ static void sdl_audio_free(void *data)
sdl_audio_t *sdl = data;
if (sdl)
{
rsnd_fifo_free(sdl->buffer);
fifo_free(sdl->buffer);
SDL_DestroyMutex(sdl->lock);
SDL_DestroyCond(sdl->cond);
}
@@ -196,9 +196,4 @@ const audio_driver_t audio_sdl = {
.free = sdl_audio_free,
.ident = "sdl"
};
+83
View File
@@ -0,0 +1,83 @@
#ifndef AUDIO_UTILS_H
#define AUDIO_UTILS_H
#include <stdint.h>
#ifdef __SSE2__
#include <emmintrin.h>
#define audio_convert_s16_to_float audio_convert_s16_to_float_SSE2
#define audio_convert_float_to_s16 audio_convert_float_to_s16_SSE2
#else
#define audio_convert_s16_to_float audio_convert_s16_to_float_C
#define audio_convert_float_to_s16 audio_convert_float_to_s16_C
#endif
static inline void audio_convert_s16_to_float_C(float *out,
const int16_t *in, unsigned samples)
{
for (unsigned i = 0; i < samples; i++)
out[i] = (float)in[i] / 0x8000;
}
static inline void audio_convert_float_to_s16_C(int16_t *out,
const float *in, unsigned samples)
{
for (unsigned i = 0; i < samples; i++)
{
int32_t val = in[i] * 0x8000;
out[i] = (val > 0x7FFF) ? 0x7FFF : (val < -0x8000 ? -0x8000 : (int16_t)val);
}
}
#ifdef __SSE2__
static inline void audio_convert_s16_to_float_SSE2(float *out,
const int16_t *in, unsigned samples)
{
// Not aligned? FML :(
if (((uintptr_t)in & 7) || ((uintptr_t)out & 15))
{
audio_convert_s16_to_float_C(out, in, samples);
return;
}
__m128 factor = _mm_set1_ps(1.0f / 0x7fff);
unsigned i;
for (i = 0; i + 4 <= samples; i += 4, in += 4, out += 4)
{
__m64 input = *(const __m64*)in;
__m128 reg = _mm_cvtpi16_ps(input);
__m128 res = _mm_mul_ps(reg, factor);
*(__m128*)out = res;
}
audio_convert_s16_to_float_C(out, in, samples - i);
}
static inline void audio_convert_float_to_s16_SSE2(int16_t *out,
const float *in, unsigned samples)
{
// Not aligned? FML :(
if (((uintptr_t)in & 7) || ((uintptr_t)out & 15))
{
audio_convert_float_to_s16_C(out, in, samples);
return;
}
__m128 factor = _mm_set1_ps(0x7fff);
unsigned i;
for (i = 0; i + 4 <= samples; i += 4, in += 4, out += 4)
{
__m128 input = *(const __m128*)in;
__m128 res = _mm_mul_ps(input, factor);
__m64 output = _mm_cvtps_pi16(res);
*(__m64*)out = output;
}
audio_convert_float_to_s16_C(out, in, samples - i);
}
#endif
#endif
-160
View File
@@ -1,160 +0,0 @@
/*
Simple C interface for XAudio2
Author: Hans-Kristian Arntzen
License: Public Domain
*/
// This will currently only compile with MSVC2k10.
// Should be compilable with some MinGW trickery as well.
#include "xaudio-c.h"
struct xaudio2 : public IXAudio2VoiceCallback
{
xaudio2(unsigned samplerate, unsigned channels, unsigned bits, unsigned size) :
buf(nullptr), pXAudio2(nullptr), pMasterVoice(nullptr), pSourceVoice(nullptr),
buffers(0), bufptr(0)
{
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
HRESULT hr;
if (FAILED(hr = XAudio2Create(&pXAudio2, 0)))
throw -1;
if (FAILED(hr = pXAudio2->CreateMasteringVoice(
&pMasterVoice, channels, samplerate, 0, 0, nullptr)))
throw -1;
WAVEFORMATEX wfx;
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nChannels = channels;
wfx.nSamplesPerSec = samplerate;
wfx.nBlockAlign = channels * bits / 8;
wfx.wBitsPerSample = bits;
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
wfx.cbSize = 0;
if (FAILED(hr = pXAudio2->CreateSourceVoice(
&pSourceVoice, &wfx, XAUDIO2_VOICE_NOSRC, XAUDIO2_DEFAULT_FREQ_RATIO, this, nullptr, nullptr)))
throw -1;
pSourceVoice->Start();
hEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr);
if (!hEvent)
throw -1;
max_buffers = 8;
bufsize = size / max_buffers;
buf = new uint8_t[bufsize * max_buffers];
write_buffer = 0;
}
~xaudio2()
{
if (pSourceVoice)
{
pSourceVoice->Stop();
pSourceVoice->DestroyVoice();
}
if (pMasterVoice)
pMasterVoice->DestroyVoice();
if (pXAudio2)
pXAudio2->Release();
if (hEvent)
CloseHandle(hEvent);
if (buf)
delete[] buf;
}
size_t write_avail() const
{
return bufsize * (max_buffers - buffers - 1);
}
size_t write(const void *buffer, size_t bytes)
{
size_t written = 0;
while (written < bytes)
{
size_t need = min(bytes - written, bufsize - bufptr);
memcpy((uint8_t*)buf + write_buffer * bufsize + bufptr, (const uint8_t*)buffer + written, need);
written += need;
bufptr += need;
if (bufptr == bufsize)
{
while (buffers == max_buffers - 1)
WaitForSingleObject(hEvent, INFINITE);
XAUDIO2_BUFFER xa2buffer = {0};
xa2buffer.AudioBytes = bufsize;
xa2buffer.pAudioData = buf + write_buffer * bufsize;
xa2buffer.pContext = nullptr;
InterlockedIncrement(&buffers);
pSourceVoice->SubmitSourceBuffer(&xa2buffer);
bufptr = 0;
write_buffer = (write_buffer + 1) % max_buffers;
}
}
return bytes;
}
STDMETHOD_(void, OnBufferStart) (void *) {}
STDMETHOD_(void, OnBufferEnd) (void *)
{
InterlockedDecrement(&buffers);
SetEvent(hEvent);
}
STDMETHOD_(void, OnLoopEnd) (void *) {}
STDMETHOD_(void, OnStreamEnd) () {}
STDMETHOD_(void, OnVoiceError) (void *, HRESULT) {}
STDMETHOD_(void, OnVoiceProcessingPassEnd) ()
{
SetEvent(hEvent);
}
STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {}
uint8_t *buf;
IXAudio2 *pXAudio2;
IXAudio2MasteringVoice *pMasterVoice;
IXAudio2SourceVoice *pSourceVoice;
HANDLE hEvent;
volatile long buffers;
unsigned max_buffers;
unsigned bufsize;
unsigned bufptr;
unsigned write_buffer;
};
XAUDIOC_API xaudio2_t *xaudio2_new(unsigned samplerate, unsigned channels, unsigned bits, size_t size)
{
xaudio2 *handle = nullptr;
try {
handle = new xaudio2(samplerate, channels, bits, size);
} catch(...) { delete handle; return nullptr; }
return handle;
}
XAUDIOC_API size_t xaudio2_write_avail(xaudio2_t *handle)
{
try {
return handle->write_avail();
} catch(...) { return 0; }
}
XAUDIOC_API size_t xaudio2_write(xaudio2_t *handle, const void *buf, size_t bytes)
{
try {
return handle->write(buf, bytes);
} catch(...) { return 0; }
}
XAUDIOC_API void xaudio2_free(xaudio2_t *handle)
{
delete handle;
}
-38
View File
@@ -1,38 +0,0 @@
/*
Simple C interface for XAudio2
Author: Hans-Kristian Arntzen
License: Public Domain
*/
#ifndef XAUDIO_C_H
#define XAUDIO_C_H
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifdef XAUDIOC_EXPORTS
#define XAUDIOC_API __declspec(dllexport)
#else
#define XAUDIOC_API __declspec(dllimport)
#endif
typedef struct xaudio2 xaudio2_t;
XAUDIOC_API xaudio2_t* xaudio2_new(unsigned samplerate, unsigned channels, unsigned bits, size_t bufsize);
XAUDIOC_API size_t xaudio2_write_avail(xaudio2_t *handle);
XAUDIOC_API size_t xaudio2_write(xaudio2_t *handle, const void *data, size_t bytes);
XAUDIOC_API void xaudio2_free(xaudio2_t *handle);
typedef xaudio2_t* (*xaudio2_new_t)(unsigned, unsigned, unsigned, size_t);
typedef size_t (*xaudio2_write_avail_t)(xaudio2_t*);
typedef size_t (*xaudio2_write_t)(xaudio2_t*, const void*, size_t);
typedef void (*xaudio2_free_t)(xaudio2_t*);
#ifdef __cplusplus
}
#endif
#endif
+164
View File
@@ -0,0 +1,164 @@
/*
Simple C interface for XAudio2
Author: Hans-Kristian Arntzen
License: Public Domain
*/
#include "xaudio-c.h"
#include "xaudio2.hpp"
#include <stdint.h>
#include <algorithm>
struct xaudio2 : public IXAudio2VoiceCallback
{
xaudio2(unsigned samplerate, unsigned channels, unsigned size) :
buf(0), pXAudio2(0), pMasterVoice(0), pSourceVoice(0),
buffers(0), bufptr(0)
{
CoInitializeEx(0, COINIT_MULTITHREADED);
if (FAILED(XAudio2Create(&pXAudio2, 0)))
throw -1;
if (FAILED(pXAudio2->CreateMasteringVoice(
&pMasterVoice, channels, samplerate, 0, 0, 0)))
throw -1;
WAVEFORMATEX wfx;
wfx.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
wfx.nChannels = channels;
wfx.nSamplesPerSec = samplerate;
wfx.nBlockAlign = channels * sizeof(float);
wfx.wBitsPerSample = sizeof(float) * 8;
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
wfx.cbSize = 0;
if (FAILED(pXAudio2->CreateSourceVoice(
&pSourceVoice, &wfx, XAUDIO2_VOICE_NOSRC, XAUDIO2_DEFAULT_FREQ_RATIO, this, 0, 0)))
throw -1;
hEvent = CreateEvent(0, FALSE, FALSE, 0);
if (!hEvent)
throw -1;
pSourceVoice->Start(0);
bufsize = size / max_buffers;
buf = new uint8_t[bufsize * max_buffers];
write_buffer = 0;
}
virtual ~xaudio2()
{
if (pSourceVoice)
{
pSourceVoice->Stop(0);
pSourceVoice->DestroyVoice();
}
if (pMasterVoice)
pMasterVoice->DestroyVoice();
if (pXAudio2)
pXAudio2->Release();
if (hEvent)
CloseHandle(hEvent);
if (buf)
delete[] buf;
}
size_t write_avail() const
{
return bufsize * (max_buffers - buffers - 1);
}
size_t write(const void *buffer_, size_t bytes_)
{
unsigned bytes = bytes_;
const uint8_t *buffer = reinterpret_cast<const uint8_t*>(buffer_);
while (bytes > 0)
{
unsigned need = std::min(bytes, bufsize - bufptr);
memcpy(buf + write_buffer * bufsize + bufptr,
buffer, need);
bufptr += need;
buffer += need;
bytes -= need;
if (bufptr == bufsize)
{
WaitForSingleObject(hEvent, 0); // Clear out ready state.
while (buffers == max_buffers - 1)
WaitForSingleObject(hEvent, INFINITE);
XAUDIO2_BUFFER xa2buffer = {0};
xa2buffer.AudioBytes = bufsize;
xa2buffer.pAudioData = buf + write_buffer * bufsize;
xa2buffer.pContext = 0;
if (FAILED(pSourceVoice->SubmitSourceBuffer(&xa2buffer)))
return 0;
InterlockedIncrement(&buffers);
bufptr = 0;
write_buffer = (write_buffer + 1) & (max_buffers_mask);
}
}
return bytes_;
}
enum { max_buffers = 16, max_buffers_mask = max_buffers - 1 };
STDMETHOD_(void, OnBufferStart) (void *) {}
STDMETHOD_(void, OnBufferEnd) (void *)
{
InterlockedDecrement(&buffers);
SetEvent(hEvent);
}
STDMETHOD_(void, OnLoopEnd) (void *) {}
STDMETHOD_(void, OnStreamEnd) () {}
STDMETHOD_(void, OnVoiceError) (void *, HRESULT) {}
STDMETHOD_(void, OnVoiceProcessingPassEnd) () {}
STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {}
uint8_t *buf;
IXAudio2 *pXAudio2;
IXAudio2MasteringVoice *pMasterVoice;
IXAudio2SourceVoice *pSourceVoice;
HANDLE hEvent;
volatile long buffers;
unsigned bufsize;
unsigned bufptr;
unsigned write_buffer;
};
xaudio2_t *xaudio2_new(unsigned samplerate, unsigned channels, size_t size)
{
xaudio2 *handle = 0;
try {
handle = new xaudio2(samplerate, channels, size);
} catch(...) { delete handle; return 0; }
return handle;
}
size_t xaudio2_write_avail(xaudio2_t *handle)
{
try {
return handle->write_avail();
} catch(...) { return 0; }
}
size_t xaudio2_write(xaudio2_t *handle, const void *buf, size_t bytes)
{
try {
return handle->write(buf, bytes);
} catch(...) { return 0; }
}
void xaudio2_free(xaudio2_t *handle)
{
delete handle;
}
+27
View File
@@ -0,0 +1,27 @@
/*
Simple C interface for XAudio2
Author: Hans-Kristian Arntzen
License: Public Domain
*/
#ifndef XAUDIO_C_H
#define XAUDIO_C_H
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct xaudio2 xaudio2_t;
xaudio2_t* xaudio2_new(unsigned samplerate, unsigned channels, size_t bufsize);
size_t xaudio2_write_avail(xaudio2_t *handle);
size_t xaudio2_write(xaudio2_t *handle, const void *data, size_t bytes);
void xaudio2_free(xaudio2_t *handle);
#ifdef __cplusplus
}
#endif
#endif
+329
View File
@@ -0,0 +1,329 @@
/*
xaudio2.hpp (2010-08-14)
author: OV2
*/
#ifndef XAUDIO2_MINGW_H
#define XAUDIO2_MINGW_H
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef min
#undef max
#include <basetyps.h>
#include <objbase.h>
#include <mmreg.h>
// 64-bit GCC fix
#define GUID_EXT EXTERN_C
#define GUID_SECT
#define DEFINE_GUID_X(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) GUID_EXT const GUID n GUID_SECT = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}
#define DEFINE_CLSID_X(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
DEFINE_GUID_X(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
#define DEFINE_IID_X(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
DEFINE_GUID_X(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
#define X2DEFAULT(x) =x
DEFINE_CLSID_X(XAudio2, e21a7345, eb21, 468e, be, 50, 80, 4d, b9, 7c, f7, 08);
DEFINE_CLSID_X(XAudio2_Debug, f7a76c21, 53d4, 46bb, ac, 53, 8b, 45, 9c, ae, 46, bd);
DEFINE_IID_X(IXAudio2, 8bcf1f58, 9fe7, 4583, 8a, c6, e2, ad, c4, 65, c8, bb);
DECLARE_INTERFACE(IXAudio2Voice);
#define XAUDIO2_COMMIT_NOW 0
#define XAUDIO2_DEFAULT_CHANNELS 0
#define XAUDIO2_DEFAULT_SAMPLERATE 0
#define XAUDIO2_DEFAULT_FREQ_RATIO 4.0f
#define XAUDIO2_DEBUG_ENGINE 0x0001
#define XAUDIO2_VOICE_NOSRC 0x0004
typedef enum XAUDIO2_DEVICE_ROLE
{
NotDefaultDevice = 0x0,
DefaultConsoleDevice = 0x1,
DefaultMultimediaDevice = 0x2,
DefaultCommunicationsDevice = 0x4,
DefaultGameDevice = 0x8,
GlobalDefaultDevice = 0xf,
InvalidDeviceRole = ~GlobalDefaultDevice
} XAUDIO2_DEVICE_ROLE;
typedef struct XAUDIO2_DEVICE_DETAILS
{
WCHAR DeviceID[256];
WCHAR DisplayName[256];
XAUDIO2_DEVICE_ROLE Role;
WAVEFORMATEXTENSIBLE OutputFormat;
} XAUDIO2_DEVICE_DETAILS;
typedef struct XAUDIO2_VOICE_DETAILS
{
UINT32 CreationFlags;
UINT32 InputChannels;
UINT32 InputSampleRate;
} XAUDIO2_VOICE_DETAILS;
typedef enum XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER
{
Processor1 = 0x00000001,
Processor2 = 0x00000002,
Processor3 = 0x00000004,
Processor4 = 0x00000008,
Processor5 = 0x00000010,
Processor6 = 0x00000020,
Processor7 = 0x00000040,
Processor8 = 0x00000080,
Processor9 = 0x00000100,
Processor10 = 0x00000200,
Processor11 = 0x00000400,
Processor12 = 0x00000800,
Processor13 = 0x00001000,
Processor14 = 0x00002000,
Processor15 = 0x00004000,
Processor16 = 0x00008000,
Processor17 = 0x00010000,
Processor18 = 0x00020000,
Processor19 = 0x00040000,
Processor20 = 0x00080000,
Processor21 = 0x00100000,
Processor22 = 0x00200000,
Processor23 = 0x00400000,
Processor24 = 0x00800000,
Processor25 = 0x01000000,
Processor26 = 0x02000000,
Processor27 = 0x04000000,
Processor28 = 0x08000000,
Processor29 = 0x10000000,
Processor30 = 0x20000000,
Processor31 = 0x40000000,
Processor32 = 0x80000000,
XAUDIO2_ANY_PROCESSOR = 0xffffffff,
XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR
} XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER, XAUDIO2_PROCESSOR;
typedef struct XAUDIO2_VOICE_SENDS
{
UINT32 OutputCount;
IXAudio2Voice** pOutputVoices;
} XAUDIO2_VOICE_SENDS;
typedef struct XAUDIO2_EFFECT_DESCRIPTOR
{
IUnknown* pEffect;
BOOL InitialState;
UINT32 OutputChannels;
} XAUDIO2_EFFECT_DESCRIPTOR;
typedef struct XAUDIO2_EFFECT_CHAIN
{
UINT32 EffectCount;
const XAUDIO2_EFFECT_DESCRIPTOR* pEffectDescriptors;
} XAUDIO2_EFFECT_CHAIN;
typedef enum XAUDIO2_FILTER_TYPE
{
LowPassFilter,
BandPassFilter,
HighPassFilter
} XAUDIO2_FILTER_TYPE;
typedef struct XAUDIO2_FILTER_PARAMETERS
{
XAUDIO2_FILTER_TYPE Type;
float Frequency;
float OneOverQ;
} XAUDIO2_FILTER_PARAMETERS;
typedef struct XAUDIO2_BUFFER
{
UINT32 Flags;
UINT32 AudioBytes;
const BYTE* pAudioData;
UINT32 PlayBegin;
UINT32 PlayLength;
UINT32 LoopBegin;
UINT32 LoopLength;
UINT32 LoopCount;
void* pContext;
} XAUDIO2_BUFFER;
typedef struct XAUDIO2_BUFFER_WMA
{
const UINT32* pDecodedPacketCumulativeBytes;
UINT32 PacketCount;
} XAUDIO2_BUFFER_WMA;
typedef struct XAUDIO2_VOICE_STATE
{
void* pCurrentBufferContext;
UINT32 BuffersQueued;
UINT64 SamplesPlayed;
} XAUDIO2_VOICE_STATE;
typedef struct XAUDIO2_PERFORMANCE_DATA
{
UINT64 AudioCyclesSinceLastQuery;
UINT64 TotalCyclesSinceLastQuery;
UINT32 MinimumCyclesPerQuantum;
UINT32 MaximumCyclesPerQuantum;
UINT32 MemoryUsageInBytes;
UINT32 CurrentLatencyInSamples;
UINT32 GlitchesSinceEngineStarted;
UINT32 ActiveSourceVoiceCount;
UINT32 TotalSourceVoiceCount;
UINT32 ActiveSubmixVoiceCount;
UINT32 TotalSubmixVoiceCount;
UINT32 ActiveXmaSourceVoices;
UINT32 ActiveXmaStreams;
} XAUDIO2_PERFORMANCE_DATA;
typedef struct XAUDIO2_DEBUG_CONFIGURATION
{
UINT32 TraceMask;
UINT32 BreakMask;
BOOL LogThreadID;
BOOL LogFileline;
BOOL LogFunctionName;
BOOL LogTiming;
} XAUDIO2_DEBUG_CONFIGURATION;
DECLARE_INTERFACE(IXAudio2EngineCallback)
{
STDMETHOD_(void, OnProcessingPassStart) (THIS) PURE;
STDMETHOD_(void, OnProcessingPassEnd) (THIS) PURE;
STDMETHOD_(void, OnCriticalError) (THIS_ HRESULT Error) PURE;
};
DECLARE_INTERFACE(IXAudio2VoiceCallback)
{
STDMETHOD_(void, OnVoiceProcessingPassStart) (THIS_ UINT32 BytesRequired) PURE;
STDMETHOD_(void, OnVoiceProcessingPassEnd) (THIS) PURE;
STDMETHOD_(void, OnStreamEnd) (THIS) PURE;
STDMETHOD_(void, OnBufferStart) (THIS_ void* pBufferContext) PURE;
STDMETHOD_(void, OnBufferEnd) (THIS_ void* pBufferContext) PURE;
STDMETHOD_(void, OnLoopEnd) (THIS_ void* pBufferContext) PURE;
STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) PURE;
};
DECLARE_INTERFACE(IXAudio2Voice)
{
#define Declare_IXAudio2Voice_Methods() \
STDMETHOD_(void, GetVoiceDetails) (THIS_ XAUDIO2_VOICE_DETAILS* pVoiceDetails) PURE; \
STDMETHOD(SetOutputVoices) (THIS_ const XAUDIO2_VOICE_SENDS* pSendList) PURE; \
STDMETHOD(SetEffectChain) (THIS_ const XAUDIO2_EFFECT_CHAIN* pEffectChain) PURE; \
STDMETHOD(EnableEffect) (THIS_ UINT32 EffectIndex, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
STDMETHOD(DisableEffect) (THIS_ UINT32 EffectIndex, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
STDMETHOD_(void, GetEffectState) (THIS_ UINT32 EffectIndex, BOOL* pEnabled) PURE; \
STDMETHOD(SetEffectParameters) (THIS_ UINT32 EffectIndex, \
const void* pParameters, \
UINT32 ParametersByteSize, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
STDMETHOD(GetEffectParameters) (THIS_ UINT32 EffectIndex, void* pParameters, \
UINT32 ParametersByteSize) PURE; \
STDMETHOD(SetFilterParameters) (THIS_ const XAUDIO2_FILTER_PARAMETERS* pParameters, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
STDMETHOD_(void, GetFilterParameters) (THIS_ XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \
STDMETHOD(SetVolume) (THIS_ float Volume, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
STDMETHOD_(void, GetVolume) (THIS_ float* pVolume) PURE; \
STDMETHOD(SetChannelVolumes) (THIS_ UINT32 Channels, const float* pVolumes, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
STDMETHOD_(void, GetChannelVolumes) (THIS_ UINT32 Channels, float* pVolumes) PURE; \
STDMETHOD(SetOutputMatrix) (THIS_ IXAudio2Voice* pDestinationVoice, \
UINT32 SourceChannels, UINT32 DestinationChannels, \
const float* pLevelMatrix, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
STDMETHOD_(void, GetOutputMatrix) (THIS_ IXAudio2Voice* pDestinationVoice, \
UINT32 SourceChannels, UINT32 DestinationChannels, \
float* pLevelMatrix) PURE; \
STDMETHOD_(void, DestroyVoice) (THIS) PURE
Declare_IXAudio2Voice_Methods();
};
DECLARE_INTERFACE_(IXAudio2MasteringVoice, IXAudio2Voice)
{
Declare_IXAudio2Voice_Methods();
};
DECLARE_INTERFACE_(IXAudio2SubmixVoice, IXAudio2Voice)
{
Declare_IXAudio2Voice_Methods();
};
DECLARE_INTERFACE_(IXAudio2SourceVoice, IXAudio2Voice)
{
Declare_IXAudio2Voice_Methods();
STDMETHOD(Start) (THIS_ UINT32 Flags, UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
STDMETHOD(Stop) (THIS_ UINT32 Flags, UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
STDMETHOD(SubmitSourceBuffer) (THIS_ const XAUDIO2_BUFFER* pBuffer, const XAUDIO2_BUFFER_WMA* pBufferWMA X2DEFAULT(NULL)) PURE;
STDMETHOD(FlushSourceBuffers) (THIS) PURE;
STDMETHOD(Discontinuity) (THIS) PURE;
STDMETHOD(ExitLoop) (THIS_ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
STDMETHOD_(void, GetState) (THIS_ XAUDIO2_VOICE_STATE* pVoiceState) PURE;
STDMETHOD(SetFrequencyRatio) (THIS_ float Ratio,
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
STDMETHOD_(void, GetFrequencyRatio) (THIS_ float* pRatio) PURE;
};
DECLARE_INTERFACE_(IXAudio2, IUnknown)
{
STDMETHOD(QueryInterface) (THIS_ REFIID riid, void** ppvInterface) PURE;
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
STDMETHOD_(ULONG, Release) (THIS) PURE;
STDMETHOD(GetDeviceCount) (THIS_ UINT32* pCount) PURE;
STDMETHOD(GetDeviceDetails) (THIS_ UINT32 Index, XAUDIO2_DEVICE_DETAILS* pDeviceDetails) PURE;
STDMETHOD(Initialize) (THIS_ UINT32 Flags X2DEFAULT(0),
XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)) PURE;
STDMETHOD(RegisterForCallbacks) (IXAudio2EngineCallback* pCallback) PURE;
STDMETHOD_(void, UnregisterForCallbacks) (IXAudio2EngineCallback* pCallback) PURE;
STDMETHOD(CreateSourceVoice) (THIS_ IXAudio2SourceVoice** ppSourceVoice,
const WAVEFORMATEX* pSourceFormat,
UINT32 Flags X2DEFAULT(0),
float MaxFrequencyRatio X2DEFAULT(XAUDIO2_DEFAULT_FREQ_RATIO),
IXAudio2VoiceCallback* pCallback X2DEFAULT(NULL),
const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL),
const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
STDMETHOD(CreateSubmixVoice) (THIS_ IXAudio2SubmixVoice** ppSubmixVoice,
UINT32 InputChannels, UINT32 InputSampleRate,
UINT32 Flags X2DEFAULT(0), UINT32 ProcessingStage X2DEFAULT(0),
const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL),
const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
STDMETHOD(CreateMasteringVoice) (THIS_ IXAudio2MasteringVoice** ppMasteringVoice,
UINT32 InputChannels X2DEFAULT(XAUDIO2_DEFAULT_CHANNELS),
UINT32 InputSampleRate X2DEFAULT(XAUDIO2_DEFAULT_SAMPLERATE),
UINT32 Flags X2DEFAULT(0), UINT32 DeviceIndex X2DEFAULT(0),
const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
STDMETHOD(StartEngine) (THIS) PURE;
STDMETHOD_(void, StopEngine) (THIS) PURE;
STDMETHOD(CommitChanges) (THIS_ UINT32 OperationSet) PURE;
STDMETHOD_(void, GetPerformanceData) (THIS_ XAUDIO2_PERFORMANCE_DATA* pPerfData) PURE;
STDMETHOD_(void, SetDebugConfiguration) (THIS_ const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
void* pReserved X2DEFAULT(NULL)) PURE;
};
static inline HRESULT XAudio2Create(IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0),
XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR))
{
IXAudio2* pXAudio2;
HRESULT hr = CoCreateInstance((Flags & XAUDIO2_DEBUG_ENGINE) ? CLSID_XAudio2_Debug : CLSID_XAudio2,
NULL, CLSCTX_INPROC_SERVER, IID_IXAudio2, reinterpret_cast<void**>(&pXAudio2));
if (SUCCEEDED(hr))
{
hr = pXAudio2->Initialize(Flags, XAudio2Processor);
if (SUCCEEDED(hr))
*ppXAudio2 = pXAudio2;
else
pXAudio2->Release();
}
return hr;
}
#endif
+19 -58
View File
@@ -15,63 +15,19 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "driver.h"
#include <stdlib.h>
#include "xaudio-c.h"
#include "xaudio-c/xaudio-c.h"
#include "general.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
typedef struct
{
xaudio2_t *xa;
bool nonblock;
} xa_t;
static xaudio2_new_t pxanew = NULL;
static xaudio2_write_t pxawrite = NULL;
static xaudio2_write_avail_t pxawrite_avail = NULL;
static xaudio2_free_t pxafree = NULL;
static HMODULE lib = NULL;
#define LIB_NAME "xaudio-c.dll"
#define SYM(X) ((void*)GetProcAddress(lib, "xaudio2_" #X))
static void deinit_lib(void)
{
FreeModule(lib);
lib = NULL;
}
static bool init_lib(void)
{
if (lib)
return true;
lib = LoadLibrary(LIB_NAME);
if (!lib)
return false;
pxanew = SYM(new);
pxawrite = SYM(write);
pxawrite_avail = SYM(write_avail);
pxafree = SYM(free);
if (!pxanew || !pxawrite || !pxawrite_avail || !pxafree)
{
deinit_lib();
return false;
}
return true;
}
static void* __xa_init(const char* device, unsigned rate, unsigned latency)
{
if (!init_lib())
return NULL;
if (latency < 8)
latency = 8; // Do not allow shenanigans.
@@ -80,11 +36,10 @@ static void* __xa_init(const char* device, unsigned rate, unsigned latency)
return NULL;
size_t bufsize = latency * rate / 1000;
bufsize = next_pow2(bufsize);
SSNES_LOG("XAudio2: Requesting %d ms latency, using %d ms latency.\n", latency, (int)bufsize * 1000 / rate);
xa->xa = pxanew(rate, 2, 16, bufsize << 2);
xa->xa = xaudio2_new(rate, 2, bufsize * 2 * sizeof(float));
if (!xa->xa)
{
SSNES_ERR("Failed to init XAudio2.\n");
@@ -99,11 +54,16 @@ static ssize_t __xa_write(void* data, const void* buf, size_t size)
xa_t *xa = data;
if (xa->nonblock)
{
size_t avail = pxawrite_avail(xa->xa);
size_t avail = xaudio2_write_avail(xa->xa);
if (avail == 0)
return 0;
if (avail < size)
size = avail;
}
return pxawrite(xa->xa, buf, size);
size_t ret = xaudio2_write(xa->xa, buf, size);
if (ret == 0)
return -1;
return ret;
}
static bool __xa_stop(void *data)
@@ -124,16 +84,21 @@ static bool __xa_start(void *data)
return true;
}
static bool __xa_use_float(void *data)
{
(void)data;
return true;
}
static void __xa_free(void *data)
{
xa_t *xa = data;
if (xa && xa->xa)
if (xa)
{
if (pxafree)
pxafree(xa->xa);
if (xa->xa)
xaudio2_free(xa->xa);
free(xa);
}
deinit_lib();
}
const audio_driver_t audio_xa = {
@@ -142,12 +107,8 @@ const audio_driver_t audio_xa = {
.stop = __xa_stop,
.start = __xa_start,
.set_nonblock_state = __xa_set_nonblock_state,
.use_float = __xa_use_float,
.free = __xa_free,
.ident = "xaudio"
};
+50 -35
View File
@@ -16,7 +16,7 @@
*/
#include "autosave.h"
#include "SDL.h"
#include "thread.h"
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
@@ -26,11 +26,11 @@
struct autosave
{
volatile bool quit;
SDL_mutex *lock;
slock_t *lock;
SDL_mutex *cond_lock;
SDL_cond *cond;
SDL_Thread *thread;
slock_t *cond_lock;
scond_t *cond;
sthread_t *thread;
void *buffer;
const void *snes_buffer;
@@ -39,35 +39,49 @@ struct autosave
unsigned interval;
};
static int autosave_thread(void *data)
static void autosave_thread(void *data)
{
autosave_t *save = data;
bool first_log = true;
while (!save->quit)
{
autosave_lock(save);
memcpy(save->buffer, save->snes_buffer, save->bufsize);
bool differ = memcmp(save->buffer, save->snes_buffer, save->bufsize) != 0;
if (differ)
memcpy(save->buffer, save->snes_buffer, save->bufsize);
autosave_unlock(save);
// Should probably deal with this more elegantly.
FILE *file = fopen(save->path, "wb");
if (file)
if (differ)
{
SSNES_LOG("Autosaving SRAM to \"%s\"\n", save->path);
bool failed = false;
failed |= fwrite(save->buffer, 1, save->bufsize, file) != save->bufsize;
failed |= fflush(file) != 0;
failed |= fclose(file) != 0;
if (failed)
SSNES_WARN("Failed to autosave SRAM! Disk might be full.\n");
// Should probably deal with this more elegantly.
FILE *file = fopen(save->path, "wb");
if (file)
{
// Avoid spamming down stderr ... :)
if (first_log)
{
SSNES_LOG("Autosaving SRAM to \"%s\", will continue to check every %u seconds ...\n", save->path, save->interval);
first_log = false;
}
else
SSNES_LOG("SRAM changed ... autosaving ...\n");
bool failed = false;
failed |= fwrite(save->buffer, 1, save->bufsize, file) != save->bufsize;
failed |= fflush(file) != 0;
failed |= fclose(file) != 0;
if (failed)
SSNES_WARN("Failed to autosave SRAM! Disk might be full.\n");
}
}
SDL_mutexP(save->cond_lock);
slock_lock(save->cond_lock);
if (!save->quit)
SDL_CondWaitTimeout(save->cond, save->cond_lock, save->interval * 1000);
SDL_mutexV(save->cond_lock);
scond_wait_timeout(save->cond, save->cond_lock, save->interval * 1000);
slock_unlock(save->cond_lock);
}
return 0;
}
autosave_t *autosave_new(const char *path, const void *data, size_t size, unsigned interval)
@@ -87,37 +101,38 @@ autosave_t *autosave_new(const char *path, const void *data, size_t size, unsign
free(handle);
return NULL;
}
memcpy(handle->buffer, handle->snes_buffer, handle->bufsize);
handle->lock = SDL_CreateMutex();
handle->cond_lock = SDL_CreateMutex();
handle->cond = SDL_CreateCond();
handle->lock = slock_new();
handle->cond_lock = slock_new();
handle->cond = scond_new();
handle->thread = SDL_CreateThread(autosave_thread, handle);
handle->thread = sthread_create(autosave_thread, handle);
return handle;
}
void autosave_lock(autosave_t *handle)
{
SDL_mutexP(handle->lock);
slock_lock(handle->lock);
}
void autosave_unlock(autosave_t *handle)
{
SDL_mutexV(handle->lock);
slock_unlock(handle->lock);
}
void autosave_free(autosave_t *handle)
{
SDL_mutexP(handle->cond_lock);
slock_lock(handle->cond_lock);
handle->quit = true;
SDL_mutexV(handle->cond_lock);
SDL_CondSignal(handle->cond);
SDL_WaitThread(handle->thread, NULL);
slock_unlock(handle->cond_lock);
scond_signal(handle->cond);
sthread_join(handle->thread);
SDL_DestroyMutex(handle->lock);
SDL_DestroyMutex(handle->cond_lock);
SDL_DestroyCond(handle->cond);
slock_free(handle->lock);
slock_free(handle->cond_lock);
scond_free(handle->cond);
free(handle->buffer);
free(handle);
+175
View File
@@ -0,0 +1,175 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "bps.h"
#include "movie.h"
#include <stdint.h>
#include <stdbool.h>
enum bps_mode
{
SOURCE_READ = 0,
TARGET_READ,
SOURCE_COPY,
TARGET_COPY
};
struct bps_data
{
const uint8_t *modify_data, *source_data;
uint8_t *target_data;
size_t modify_length, source_length, target_length;
size_t modify_offset, source_offset, target_offset;
uint32_t modify_checksum, source_checksum, target_checksum;
size_t source_relative_offset, target_relative_offset, output_offset;
};
static uint8_t bps_read(struct bps_data *bps)
{
uint8_t data = bps->modify_data[bps->modify_offset++];
bps->modify_checksum = crc32_adjust(bps->modify_checksum, data);
return data;
}
static uint64_t bps_decode(struct bps_data *bps)
{
uint64_t data = 0, shift = 1;
for (;;)
{
uint8_t x = bps_read(bps);
data += (x & 0x7f) * shift;
if (x & 0x80)
break;
shift <<= 7;
data += shift;
}
return data;
}
static void bps_write(struct bps_data *bps, uint8_t data)
{
bps->target_data[bps->output_offset++] = data;
bps->target_checksum = crc32_adjust(bps->target_checksum, data);
}
bps_error_t bps_apply_patch(
const uint8_t *modify_data, size_t modify_length,
const uint8_t *source_data, size_t source_length,
uint8_t *target_data, size_t *target_length)
{
if (modify_length < 19)
return BPS_PATCH_TOO_SMALL;
struct bps_data bps = {
.modify_data = modify_data,
.modify_length = modify_length,
.target_data = target_data,
.target_length = *target_length,
.source_data = source_data,
.source_length = source_length,
.modify_checksum = ~0,
.target_checksum = ~0,
};
if ((bps_read(&bps) != 'B') || (bps_read(&bps) != 'P') || (bps_read(&bps) != 'S') || (bps_read(&bps) != '1'))
return BPS_PATCH_INVALID_HEADER;
size_t modify_source_size = bps_decode(&bps);
size_t modify_target_size = bps_decode(&bps);
size_t modify_markup_size = bps_decode(&bps);
for (size_t i = 0; i < modify_markup_size; i++)
bps_read(&bps);
if (modify_source_size > bps.source_length)
return BPS_SOURCE_TOO_SMALL;
if (modify_target_size > bps.target_length)
return BPS_TARGET_TOO_SMALL;
while (bps.modify_offset < bps.modify_length - 12)
{
size_t length = bps_decode(&bps);
unsigned mode = length & 3;
length = (length >> 2) + 1;
switch (mode)
{
case SOURCE_READ:
while (length--)
bps_write(&bps, bps.source_data[bps.output_offset]);
break;
case TARGET_READ:
while (length--)
bps_write(&bps, bps_read(&bps));
break;
case SOURCE_COPY:
case TARGET_COPY:
{
int offset = bps_decode(&bps);
bool negative = offset & 1;
offset >>= 1;
if (negative)
offset = -offset;
if (mode == SOURCE_COPY)
{
bps.source_offset += offset;
while (length--)
bps_write(&bps, bps.source_data[bps.source_offset++]);
}
else
{
bps.target_offset += offset;
while (length--)
bps_write(&bps, bps.target_data[bps.target_offset++]);
break;
}
break;
}
}
}
uint32_t modify_source_checksum = 0, modify_target_checksum = 0, modify_modify_checksum = 0;
for (unsigned i = 0; i < 32; i += 8)
modify_source_checksum |= bps_read(&bps) << i;
for (unsigned i = 0; i < 32; i += 8)
modify_target_checksum |= bps_read(&bps) << i;
uint32_t checksum = ~bps.modify_checksum;
for (unsigned i = 0; i < 32; i += 8)
modify_modify_checksum |= bps_read(&bps) << i;
bps.source_checksum = crc32_calculate(bps.source_data, bps.source_length);
bps.target_checksum = ~bps.target_checksum;
if (bps.source_checksum != modify_source_checksum)
return BPS_SOURCE_CHECKSUM_INVALID;
if (bps.target_checksum != modify_target_checksum)
return BPS_TARGET_CHECKSUM_INVALID;
if (checksum != modify_modify_checksum)
return BPS_PATCH_CHECKSUM_INVALID;
*target_length = modify_target_size;
return BPS_SUCCESS;
}
+45
View File
@@ -0,0 +1,45 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __BPS_H
#define __BPS_H
#include <stdint.h>
#include <stddef.h>
// BPS implementation from bSNES (nall::).
typedef enum bps_error
{
BPS_UNKNOWN,
BPS_SUCCESS,
BPS_PATCH_TOO_SMALL,
BPS_PATCH_INVALID_HEADER,
BPS_SOURCE_TOO_SMALL,
BPS_TARGET_TOO_SMALL,
BPS_SOURCE_CHECKSUM_INVALID,
BPS_TARGET_CHECKSUM_INVALID,
BPS_PATCH_CHECKSUM_INVALID
} bps_error_t;
bps_error_t bps_apply_patch(
const uint8_t *patch_data, size_t patch_length,
const uint8_t *source_data, size_t source_length,
uint8_t *target_data, size_t *target_length);
#endif
+157 -30
View File
@@ -21,10 +21,17 @@
#include "general.h"
#include "strl.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_CONFIGFILE
#include "conf/config_file.h"
#endif
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <assert.h>
#include <libxml/parser.h>
#include <libxml/tree.h>
@@ -51,7 +58,8 @@ static char* strcat_alloc(char *dest, const char *input)
size_t required_len = dest_len + input_len + 1;
char *output = realloc(dest, required_len);
assert(output);
if (!output)
return NULL;
if (dest)
strlcat(output, input, required_len);
@@ -61,62 +69,175 @@ static char* strcat_alloc(char *dest, const char *input)
return output;
}
static void xml_grab_cheat(struct cheat *cht, xmlNodePtr ptr)
static bool xml_grab_cheat(struct cheat *cht, xmlNodePtr ptr)
{
if (!ptr)
return false;
memset(cht, 0, sizeof(struct cheat));
bool first = true;
for (xmlNodePtr node = ptr; node; node = node->next)
for (; ptr; ptr = ptr->next)
{
if (strcmp((const char*)node->name, "description") == 0)
if (strcmp((const char*)ptr->name, "description") == 0)
{
cht->desc = (char*)xmlNodeGetContent(node);
cht->desc = (char*)xmlNodeGetContent(ptr);
}
else if (strcmp((const char*)node->name, "code") == 0)
else if (strcmp((const char*)ptr->name, "code") == 0)
{
if (!first)
{
cht->code = strcat_alloc(cht->code, "+");
if (!cht->code)
return false;
}
xmlChar *code = xmlNodeGetContent(node);
assert(code);
xmlChar *code = xmlNodeGetContent(ptr);
if (!code)
return false;
cht->code = strcat_alloc(cht->code, (const char*)code);
xmlFree(code);
if (!cht->code)
return false;
first = false;
}
}
return true;
}
static void xml_grab_cheats(cheat_manager_t *handle, xmlNodePtr ptr)
static bool xml_grab_cheats(cheat_manager_t *handle, xmlNodePtr ptr)
{
xmlNodePtr node = NULL;
for (node = ptr; node; node = node->next)
for (; ptr; ptr = ptr->next)
{
if (strcmp((const char*)node->name, "name") == 0)
if (strcmp((const char*)ptr->name, "name") == 0)
{
xmlChar *name = xmlNodeGetContent(node);
xmlChar *name = xmlNodeGetContent(ptr);
if (name)
{
SSNES_LOG("Found cheat for game: \"%s\"\n", name);
xmlFree(name);
}
}
else if (strcmp((const char*)node->name, "cheat") == 0)
else if (strcmp((const char*)ptr->name, "cheat") == 0)
{
if (handle->size == handle->buf_size)
{
handle->buf_size *= 2;
handle->cheats = realloc(handle->cheats, handle->buf_size * sizeof(struct cheat));
assert(handle->cheats);
if (!handle->cheats)
return false;
}
xml_grab_cheat(&handle->cheats[handle->size++], node->children);
if (xml_grab_cheat(&handle->cheats[handle->size], ptr->children))
handle->size++;
}
}
return true;
}
static void cheat_manager_apply_cheats(cheat_manager_t *handle)
{
unsigned index = 0;
psnes_cheat_reset();
for (unsigned i = 0; i < handle->size; i++)
{
if (handle->cheats[i].state)
psnes_cheat_set(index++, true, handle->cheats[i].code);
}
}
static void cheat_manager_load_config(cheat_manager_t *handle, const char *path, const char *sha256)
{
#ifdef HAVE_CONFIGFILE
if (!(*path))
return;
config_file_t *conf = config_file_new(path);
if (!conf)
return;
char *str;
if (!config_get_string(conf, sha256, &str))
{
config_file_free(conf);
return;
}
const char *num = strtok(str, ";");
while (num)
{
unsigned index = strtoul(num, NULL, 0);
if (index < handle->size)
handle->cheats[index].state = true;
num = strtok(NULL, ";");
}
free(str);
config_file_free(conf);
cheat_manager_apply_cheats(handle);
#else
(void)handle;
(void)path;
(void)sha256;
#endif
}
static void cheat_manager_save_config(cheat_manager_t *handle, const char *path, const char *sha256)
{
#ifdef HAVE_CONFIGFILE
if (!(*path))
return;
config_file_t *conf = config_file_new(path);
if (!conf)
conf = config_file_new(NULL);
if (!conf)
{
SSNES_ERR("Cannot save XML cheat settings!\n");
return;
}
char conf_str[512] = {0};
char tmp[32] = {0};
for (unsigned i = 0; i < handle->size; i++)
{
if (handle->cheats[i].state)
{
snprintf(tmp, sizeof(tmp), "%u;", i);
strlcat(conf_str, tmp, sizeof(conf_str));
}
}
if (*conf_str)
conf_str[strlen(conf_str) - 1] = '\0'; // Remove the trailing ';'
config_set_string(conf, sha256, conf_str);
if (!config_file_write(conf, path))
SSNES_ERR("Failed to write XML cheat settings to \"%s\"! Check permissions!\n", path);
config_file_free(conf);
#else
(void)handle;
(void)path;
(void)sha256;
#endif
}
cheat_manager_t* cheat_manager_new(const char *path)
{
LIBXML_TEST_VERSION;
psnes_cheat_reset();
xmlParserCtxtPtr ctx = NULL;
@@ -125,8 +246,8 @@ cheat_manager_t* cheat_manager_new(const char *path)
if (!handle)
return NULL;
handle->buf_size = 32;
handle->cheats = malloc(handle->buf_size * sizeof(struct cheat));
handle->buf_size = 1;
handle->cheats = calloc(handle->buf_size, sizeof(struct cheat));
if (!handle->cheats)
{
handle->buf_size = 0;
@@ -172,7 +293,7 @@ cheat_manager_t* cheat_manager_new(const char *path)
if (!sha256)
continue;
if (memcmp(sha256, g_extern.sha256, 64) == 0)
if (strcmp((const char*)sha256, g_extern.sha256) == 0)
{
xmlFree(sha256);
break;
@@ -185,7 +306,19 @@ cheat_manager_t* cheat_manager_new(const char *path)
if (!cur)
goto error;
xml_grab_cheats(handle, cur->children);
if (!xml_grab_cheats(handle, cur->children))
{
SSNES_ERR("Failed to grab cheats. This should not happen.\n");
goto error;
}
if (handle->size == 0)
{
SSNES_ERR("Did not find any cheats in XML file: %s\n", path);
goto error;
}
cheat_manager_load_config(handle, g_settings.cheat_settings_path, g_extern.sha256);
xmlFreeDoc(doc);
xmlFreeParserCtxt(ctx);
@@ -207,6 +340,7 @@ void cheat_manager_free(cheat_manager_t *handle)
if (handle->cheats)
{
cheat_manager_save_config(handle, g_settings.cheat_settings_path, g_extern.sha256);
for (unsigned i = 0; i < handle->size; i++)
{
xmlFree(handle->cheats[i].desc);
@@ -228,18 +362,11 @@ static void cheat_manager_update(cheat_manager_t *handle)
SSNES_LOG("%s\n", msg);
}
void cheat_manager_toggle(cheat_manager_t *handle)
{
handle->cheats[handle->ptr].state ^= true;
unsigned index = 0;
psnes_cheat_reset();
for (unsigned i = 0; i < handle->size; i++)
{
if (handle->cheats[handle->ptr].state)
psnes_cheat_set(index++, true, handle->cheats[handle->ptr].code);
}
cheat_manager_apply_cheats(handle);
cheat_manager_update(handle);
}
+350 -76
View File
@@ -21,19 +21,52 @@
#include <string.h>
#include <stdio.h>
#include <ctype.h>
#include <errno.h>
#include "strl.h"
#ifndef _WIN32
#include <sys/param.h> // MAXPATHLEN
#else
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#ifndef MAXPATHLEN
#ifdef PATH_MAX
#define MAXPATHLEN PATH_MAX
#else
#define MAXPATHLEN 512
#endif
#endif
#define MAX_INCLUDE_DEPTH 16
struct entry_list
{
bool readonly; // If we got this from an #include, do not allow write.
char *key;
char *value;
struct entry_list *next;
};
struct include_list
{
char *path;
struct include_list *next;
};
struct config_file
{
char *path;
struct entry_list *entries;
struct entry_list *tail;
unsigned include_depth;
struct include_list *includes;
};
static config_file_t *config_file_new_internal(const char *path, unsigned depth);
static char *getaline(FILE *file)
{
char *newline = malloc(9);
@@ -56,13 +89,189 @@ static char *getaline(FILE *file)
return newline;
}
static bool parse_line(struct entry_list *list, char *line)
static char* extract_value(char *line, bool is_value)
{
if (is_value)
{
while (isspace(*line))
line++;
// If we don't have an equal sign here, we've got an invalid string...
if (*line != '=')
return false;
line++;
}
while (isspace(*line))
line++;
// We have a full string. Read until next ".
if (*line == '"')
{
line++;
char *tok = strtok(line, "\"");
if (!tok)
return false;
return strdup(tok);
}
else if (*line == '\0') // Nothing :(
return NULL;
else // We don't have that... Read till next space.
{
char *tok = strtok(line, " \n\t\f\r\v");
if (tok)
return strdup(tok);
else
return NULL;
}
}
static void set_list_readonly(struct entry_list *list)
{
while (list)
{
list->readonly = true;
list = list->next;
}
}
// Move semantics? :)
static void add_child_list(config_file_t *parent, config_file_t *child)
{
if (parent->entries)
{
struct entry_list *head = parent->entries;
while (head->next)
head = head->next;
set_list_readonly(child->entries);
head->next = child->entries;
}
else
{
set_list_readonly(child->entries);
parent->entries = child->entries;
}
child->entries = NULL;
// Rebase tail.
if (parent->entries)
{
struct entry_list *head = parent->entries;
while (head->next)
head = head->next;
parent->tail = head;
}
else
parent->tail = NULL;
}
static void add_include_list(config_file_t *conf, const char *path)
{
struct include_list *head = conf->includes;
struct include_list *node = calloc(1, sizeof(*node));
node->path = strdup(path);
if (head)
{
while (head->next)
head = head->next;
head->next = node;
}
else
conf->includes = node;
}
static void add_sub_conf(config_file_t *conf, char *line)
{
char *path = extract_value(line, false);
if (!path)
return;
add_include_list(conf, path);
char real_path[MAXPATHLEN];
#ifndef _WIN32
if (*path == '/')
{
strlcpy(real_path, path, sizeof(real_path));
}
else if (*path == '~')
{
const char *home = getenv("HOME");
strlcpy(real_path, home ? home : "/", sizeof(real_path));
strlcat(real_path, path + 1, sizeof(real_path));
}
else
{
strlcpy(real_path, conf->path, sizeof(real_path));
char *split = strrchr(real_path, '/');
if (split)
{
split[1] = '\0';
strlcat(real_path, path, sizeof(real_path));
}
else
strlcpy(real_path, path, sizeof(real_path));
}
#else
// Accomodate POSIX systems on Win32.
bool is_full_path = *path == '/';
if (is_full_path)
strlcpy(real_path, path, sizeof(real_path));
else
GetFullPathNameA(path, sizeof(real_path), real_path, NULL);
if (strcmp(path, real_path) != 0)
{
strlcpy(real_path, conf->path, sizeof(real_path));
char *split = strrchr(real_path, '/');
if (!split)
split = strrchr(real_path, '\\');
split[1] = '\0';
strlcat(real_path, path, sizeof(real_path));
}
#endif
config_file_t *sub_conf = config_file_new_internal(real_path, conf->include_depth + 1);
if (!sub_conf)
{
free(path);
return;
}
// Pilfer internal list! :D
add_child_list(conf, sub_conf);
config_file_free(sub_conf);
free(path);
}
static bool parse_line(config_file_t *conf, struct entry_list *list, char *line)
{
// Remove everything after comment.
char *comment = strchr(line, '#');
if (comment)
*comment = '\0';
// Starting line with # and include includes config files. :)
if ((comment == line) && (conf->include_depth < MAX_INCLUDE_DEPTH))
{
comment++;
if (strstr(comment, "include ") == comment)
{
add_sub_conf(conf, comment + strlen("include "));
return false;
}
}
else if (conf->include_depth >= MAX_INCLUDE_DEPTH)
fprintf(stderr, "!!! #include depth exceeded for config! Might be a cycle.\n");
// Skips to first character.
while (isspace(*line))
line++;
@@ -84,66 +293,42 @@ static bool parse_line(struct entry_list *list, char *line)
key[index] = '\0';
list->key = key;
while (isspace(*line))
line++;
// If we don't have an equal sign here, we've got an invalid string...
if (*line != '=')
list->value = extract_value(line, true);
if (!list->value)
{
list->key = NULL;
free(key);
return false;
}
line++;
while (isspace(*line))
line++;
// We have a full string. Read until next ".
if (*line == '"')
{
char *tok = strtok(line + 1, "\"");
if (tok == NULL)
{
list->key = NULL;
free(key);
return false;
}
list->value = strdup(tok);
}
else // We don't have that... Read till next space.
{
char *tok = strtok(line, " \t\f");
if (tok == NULL)
{
list->key = NULL;
free(key);
return false;
}
list->value = strdup(tok);
}
return true;
}
config_file_t *config_file_new(const char *path)
static config_file_t *config_file_new_internal(const char *path, unsigned depth)
{
struct config_file *conf = calloc(1, sizeof(*conf));
if (conf == NULL)
if (!conf)
return NULL;
if (path == NULL)
if (!path)
return conf;
FILE *file = fopen(path, "r");
if (!file)
conf->path = strdup(path);
if (!conf->path)
{
free(conf);
return NULL;
}
struct entry_list *tail = conf->entries;
conf->include_depth = depth;
FILE *file = fopen(path, "r");
if (!file)
{
free(conf->path);
free(conf);
return NULL;
}
while (!feof(file))
{
@@ -152,50 +337,69 @@ config_file_t *config_file_new(const char *path)
if (line)
{
if (parse_line(list, line))
if (parse_line(conf, list, line))
{
if (conf->entries == NULL)
if (conf->entries)
{
conf->entries = list;
tail = list;
conf->tail->next = list;
conf->tail = list;
}
else
{
tail->next = list;
tail = list;
conf->entries = list;
conf->tail = list;
}
}
free(line);
}
if (list != conf->tail)
free(list);
}
fclose(file);
return conf;
}
config_file_t *config_file_new(const char *path)
{
return config_file_new_internal(path, 0);
}
void config_file_free(config_file_t *conf)
{
if (conf != NULL)
if (!conf)
return;
struct entry_list *tmp = conf->entries;
while (tmp)
{
struct entry_list *tmp = conf->entries;
struct entry_list *old = tmp;
while (tmp != NULL)
{
free(tmp->key);
free(tmp->value);
old = tmp;
tmp = tmp->next;
free(old);
}
free(conf);
free(tmp->key);
free(tmp->value);
struct entry_list *hold = tmp;
tmp = tmp->next;
free(hold);
}
struct include_list *inc_tmp = conf->includes;
while (inc_tmp)
{
free(inc_tmp->path);
struct include_list *hold = inc_tmp;
inc_tmp = inc_tmp->next;
free(hold);
}
free(conf->path);
free(conf);
}
bool config_get_double(config_file_t *conf, const char *key, double *in)
{
struct entry_list *list = conf->entries;
while (list != NULL)
while (list)
{
if (strcmp(key, list->key) == 0)
{
@@ -211,12 +415,19 @@ bool config_get_int(config_file_t *conf, const char *key, int *in)
{
struct entry_list *list = conf->entries;
while (list != NULL)
while (list)
{
if (strcmp(key, list->key) == 0)
{
*in = strtol(list->value, NULL, 0);
return true;
errno = 0;
int val = strtol(list->value, NULL, 0);
if (errno == 0)
{
*in = val;
return true;
}
return
false;
}
list = list->next;
}
@@ -227,12 +438,19 @@ bool config_get_hex(config_file_t *conf, const char *key, unsigned *in)
{
struct entry_list *list = conf->entries;
while (list != NULL)
while (list)
{
if (strcmp(key, list->key) == 0)
{
*in = strtol(list->value, NULL, 16);
return true;
errno = 0;
unsigned val = strtoul(list->value, NULL, 16);
if (errno == 0)
{
*in = val;
return true;
}
else
return false;
}
list = list->next;
}
@@ -243,11 +461,11 @@ bool config_get_char(config_file_t *conf, const char *key, char *in)
{
struct entry_list *list = conf->entries;
while (list != NULL)
while (list)
{
if (strcmp(key, list->key) == 0)
{
if (strlen(list->value) > 1)
if (list->value[0] && list->value[1])
return false;
*in = *list->value;
return true;
@@ -261,7 +479,7 @@ bool config_get_string(config_file_t *conf, const char *key, char **str)
{
struct entry_list *list = conf->entries;
while (list != NULL)
while (list)
{
if (strcmp(key, list->key) == 0)
{
@@ -273,11 +491,27 @@ bool config_get_string(config_file_t *conf, const char *key, char **str)
return false;
}
bool config_get_array(config_file_t *conf, const char *key, char *buf, size_t size)
{
struct entry_list *list = conf->entries;
while (list)
{
if (strcmp(key, list->key) == 0)
{
strlcpy(buf, list->value, size);
return true;
}
list = list->next;
}
return false;
}
bool config_get_bool(config_file_t *conf, const char *key, bool *in)
{
struct entry_list *list = conf->entries;
while (list != NULL)
while (list)
{
if (strcmp(key, list->key) == 0)
{
@@ -303,14 +537,15 @@ void config_set_string(config_file_t *conf, const char *key, const char *val)
{
struct entry_list *list = conf->entries;
struct entry_list *last = list;
while (list != NULL)
while (list)
{
if (strcmp(key, list->key) == 0)
if (!list->readonly && (strcmp(key, list->key) == 0))
{
free(list->value);
list->value = strdup(val);
return;
}
last = list;
list = list->next;
}
@@ -374,11 +609,50 @@ bool config_file_write(config_file_t *conf, const char *path)
void config_file_dump(config_file_t *conf, FILE *file)
{
struct entry_list *list = conf->entries;
while (list != NULL)
struct include_list *includes = conf->includes;
while (includes)
{
fprintf(file, "%s = \"%s\"\n", list->key, list->value);
fprintf(file, "#include \"%s\"\n", includes->path);
includes = includes->next;
}
struct entry_list *list = conf->entries;
while (list)
{
if (!list->readonly)
fprintf(file, "%s = \"%s\"\n", list->key, list->value);
list = list->next;
}
}
void config_file_dump_all(config_file_t *conf, FILE *file)
{
struct include_list *includes = conf->includes;
while (includes)
{
fprintf(file, "#include \"%s\"\n", includes->path);
includes = includes->next;
}
struct entry_list *list = conf->entries;
while (list)
{
fprintf(file, "%s = \"%s\" %s\n", list->key, list->value, list->readonly ? "(included)" : "");
list = list->next;
}
}
bool config_entry_exists(config_file_t *conf, const char *entry)
{
struct entry_list *list = conf->entries;
while (list)
{
if (strcmp(entry, list->key) == 0)
return true;
list = list->next;
}
return false;
}
+18 -5
View File
@@ -22,6 +22,7 @@
#include <stdint.h>
#include <stdbool.h>
#include <stdio.h>
#include <stddef.h>
typedef struct config_file config_file_t;
@@ -30,13 +31,21 @@ typedef struct config_file config_file_t;
// - # are treated as comments. Rest of the line is ignored.
// - Format is: key = value. There can be as many spaces as you like in-between.
// - Value can be wrapped inside "" for multiword strings. (foo = "hai u")
//
// - #include includes a config file in-place.
// Path is relative to where config file was loaded unless an absolute path is chosen.
// Key/value pairs from an #include are read-only, and cannot be modified.
// Loads a config file. Returns NULL if file doesn't exist. NULL path will create an empty config file.
// Loads a config file. Returns NULL if file doesn't exist.
// NULL path will create an empty config file.
config_file_t *config_file_new(const char *path);
// Frees config file.
void config_file_free(config_file_t *conf);
// All extract functions return true when value is valid and exists. Returns false otherwise.
// All extract functions return true when value is valid and exists.
// Returns false otherwise.
bool config_entry_exists(config_file_t *conf, const char *entry);
// Extracts a double from config file.
bool config_get_double(config_file_t *conf, const char *entry, double *in);
@@ -48,10 +57,13 @@ bool config_get_hex(config_file_t *conf, const char *entry, unsigned *in);
bool config_get_char(config_file_t *conf, const char *entry, char *in);
// Extracts an allocated string in *in. This must be free()-d if this function succeeds.
bool config_get_string(config_file_t *conf, const char *entry, char **in);
// Extracts a string to a preallocated buffer. Avoid memory allocation.
bool config_get_array(config_file_t *conf, const char *entry, char *in, size_t size);
// Extracts a boolean from config. Valid boolean true are "true" and "1". Valid false are "false" and "0". Other values will be treated as an error.
bool config_get_bool(config_file_t *conf, const char *entry, bool *in);
// Setters. Similiar to the getters.
// Setters. Similar to the getters. Will not write to entry if the entry
// was obtained from an #include.
void config_set_double(config_file_t *conf, const char *entry, double value);
void config_set_int(config_file_t *conf, const char *entry, int val);
void config_set_char(config_file_t *conf, const char *entry, char val);
@@ -63,7 +75,8 @@ bool config_file_write(config_file_t *conf, const char *path);
// Dump the current config to an already opened file. Does not close the file.
void config_file_dump(config_file_t *conf, FILE *file);
// Also dumps inherited values, useful for logging.
void config_file_dump_all(config_file_t *conf, FILE *file);
#endif
+78 -65
View File
@@ -30,16 +30,7 @@
#include "config.h"
#endif
#ifdef HAVE_SDL
#include "SDL.h"
#else
#error "HAVE_SDL is not defined!"
#endif
#ifdef HAVE_SRC
#include <samplerate.h>
#endif
#include "input/keysym.h"
///////////////// Drivers
#define VIDEO_GL 0
@@ -57,6 +48,8 @@
#define AUDIO_XAUDIO 9
#define AUDIO_PULSE 10
#define AUDIO_EXT 15
#define AUDIO_DSOUND 16
#define AUDIO_COREAUDIO 17
////////////////////////
#define INPUT_SDL 7
#define INPUT_X 12
@@ -82,8 +75,12 @@
#define AUDIO_DEFAULT_DRIVER AUDIO_OSS
#elif defined(HAVE_JACK)
#define AUDIO_DEFAULT_DRIVER AUDIO_JACK
#elif defined(HAVE_COREAUDIO)
#define AUDIO_DEFAULT_DRIVER AUDIO_COREAUDIO
#elif defined(HAVE_AL)
#define AUDIO_DEFAULT_DRIVER AUDIO_AL
#elif defined(HAVE_DSOUND)
#define AUDIO_DEFAULT_DRIVER AUDIO_DSOUND
#elif defined(HAVE_SDL)
#define AUDIO_DEFAULT_DRIVER AUDIO_SDL
#elif defined(HAVE_XAUDIO)
@@ -112,8 +109,9 @@
////////////////
// Windowed
static const float xscale = 3.0; // Real x res = 296 * xscale
static const float yscale = 3.0; // Real y res = 224 * yscale
static const float xscale = 3.0; // Real x res = aspect * base_size * xscale
static const float yscale = 3.0; // Real y res = base_size * yscale
static const unsigned base_size = 224; // Base size for windowed mode.
// Fullscreen
static const bool fullscreen = false; // To start in Fullscreen or not
@@ -123,6 +121,9 @@ static const unsigned fullscreen_y = 0;
// Force 16-bit colors.
static const bool force_16bit = false;
// Forcibly disable composition. Only valid on Windows Vista/7 for now.
static const bool disable_composition = false;
// Video VSYNC (recommended)
static const bool vsync = true;
@@ -141,6 +142,8 @@ static const unsigned font_size = 48;
// Offset for where messages will be placed on-screen. Values are in range [0.0, 1.0].
static const float message_pos_offset_x = 0.05;
static const float message_pos_offset_y = 0.05;
// Color of the message.
static const uint32_t message_color = 0xffff00; // RGB hex value.
// Render-to-texture before rendering to screen (multi-pass shaders)
static const bool render_to_texture = false;
@@ -148,6 +151,12 @@ static const float fbo_scale_x = 2.0;
static const float fbo_scale_y = 2.0;
static const bool second_pass_smooth = true;
// Record video assuming game runs hi-res.
static const bool hires_record = false;
// Record post-filtered (CPU filter) video rather than raw SNES output.
static const bool post_filter_record = false;
#define SNES_ASPECT_RATIO (4.0/3)
////////////////
@@ -176,11 +185,6 @@ static const int out_latency = 64;
// Will sync audio. (recommended)
static const bool audio_sync = true;
// Defines the quality (and cpu reqirements) of samplerate conversion.
#ifdef HAVE_SRC
#define SAMPLERATE_QUALITY SRC_LINEAR
#endif
// Enables use of rewind. This will incur some memory footprint depending on the save state buffer.
// This rewind only works when using bSNES core atm.
static const bool rewind_enable = false;
@@ -198,7 +202,15 @@ static const bool pause_nonactive = true;
static const unsigned autosave_interval = 0;
// When being client over netplay, use keybinds for player 1 rather than player 2.
static const bool netplay_client_swap_input = false;
static const bool netplay_client_swap_input = true;
// On save state load, block SRAM from being overwritten.
// This could potentially lead to buggy games.
static const bool block_sram_overwrite = false;
// When saving savestates, state index is automatically incremented before saving.
// When the ROM is loaded, state index will be set to the highest existing value.
static const bool savestate_auto_index = false;
////////////////////
@@ -207,64 +219,65 @@ static const bool netplay_client_swap_input = false;
// Axis threshold (between 0.0 and 1.0)
// How far an axis must be tilted to result in a button press
#define AXIS_THRESHOLD 0.5
static const float axis_threshold = 0.5;
// To figure out which joypad buttons to use, check jstest or similar.
// SDL sometimes reverses the axes for some odd reason, but hey. :D
// Player 1
static const struct snes_keybind snes_keybinds_1[] = {
// SNES button | keyboard key | js btn | js axis |
{ SNES_DEVICE_ID_JOYPAD_A, SDLK_x, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_B, SDLK_z, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_X, SDLK_s, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_Y, SDLK_a, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_L, SDLK_q, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_R, SDLK_w, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_LEFT, SDLK_LEFT, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_RIGHT, SDLK_RIGHT, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_UP, SDLK_UP, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_DOWN, SDLK_DOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_START, SDLK_RETURN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_SELECT, SDLK_RSHIFT, NO_BTN, AXIS_NONE },
{ SSNES_FAST_FORWARD_KEY, SDLK_SPACE, NO_BTN, AXIS_NONE },
{ SSNES_FAST_FORWARD_HOLD_KEY, SDLK_l, NO_BTN, AXIS_NONE },
{ SSNES_SAVE_STATE_KEY, SDLK_F2, NO_BTN, AXIS_NONE },
{ SSNES_LOAD_STATE_KEY, SDLK_F4, NO_BTN, AXIS_NONE },
{ SSNES_FULLSCREEN_TOGGLE_KEY, SDLK_f, NO_BTN, AXIS_NONE },
{ SSNES_QUIT_KEY, SDLK_ESCAPE, NO_BTN, AXIS_NONE },
{ SSNES_STATE_SLOT_MINUS, SDLK_F6, NO_BTN, AXIS_NONE },
{ SSNES_STATE_SLOT_PLUS, SDLK_F7, NO_BTN, AXIS_NONE },
{ SSNES_AUDIO_INPUT_RATE_PLUS, SDLK_KP_PLUS, NO_BTN, AXIS_NONE },
{ SSNES_AUDIO_INPUT_RATE_MINUS, SDLK_KP_MINUS, NO_BTN, AXIS_NONE },
{ SSNES_REWIND, SDLK_r, NO_BTN, AXIS_NONE },
{ SSNES_MOVIE_RECORD_TOGGLE, SDLK_o, NO_BTN, AXIS_NONE },
{ SSNES_PAUSE_TOGGLE, SDLK_p, NO_BTN, AXIS_NONE },
{ SSNES_RESET, SDLK_h, NO_BTN, AXIS_NONE },
{ SSNES_SHADER_NEXT, SDLK_m, NO_BTN, AXIS_NONE },
{ SSNES_SHADER_PREV, SDLK_n, NO_BTN, AXIS_NONE },
{ SSNES_CHEAT_INDEX_PLUS, SDLK_y, NO_BTN, AXIS_NONE },
{ SSNES_CHEAT_INDEX_MINUS, SDLK_t, NO_BTN, AXIS_NONE },
{ SSNES_CHEAT_TOGGLE, SDLK_u, NO_BTN, AXIS_NONE },
{ SSNES_SCREENSHOT, SDLK_PRINT, NO_BTN, AXIS_NONE },
{ SSNES_DSP_CONFIG, SDLK_c, NO_BTN, AXIS_NONE },
// SNES button | keyboard key | js btn | js axis |
{ SNES_DEVICE_ID_JOYPAD_A, SK_x, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_B, SK_z, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_X, SK_s, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_Y, SK_a, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_L, SK_q, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_R, SK_w, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_LEFT, SK_LEFT, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_RIGHT, SK_RIGHT, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_UP, SK_UP, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_DOWN, SK_DOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_START, SK_RETURN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_SELECT, SK_RSHIFT, NO_BTN, AXIS_NONE },
{ SSNES_FAST_FORWARD_KEY, SK_SPACE, NO_BTN, AXIS_NONE },
{ SSNES_FAST_FORWARD_HOLD_KEY, SK_l, NO_BTN, AXIS_NONE },
{ SSNES_SAVE_STATE_KEY, SK_F2, NO_BTN, AXIS_NONE },
{ SSNES_LOAD_STATE_KEY, SK_F4, NO_BTN, AXIS_NONE },
{ SSNES_FULLSCREEN_TOGGLE_KEY, SK_f, NO_BTN, AXIS_NONE },
{ SSNES_QUIT_KEY, SK_ESCAPE, NO_BTN, AXIS_NONE },
{ SSNES_STATE_SLOT_MINUS, SK_F6, NO_BTN, AXIS_NONE },
{ SSNES_STATE_SLOT_PLUS, SK_F7, NO_BTN, AXIS_NONE },
{ SSNES_AUDIO_INPUT_RATE_PLUS, SK_KP_PLUS, NO_BTN, AXIS_NONE },
{ SSNES_AUDIO_INPUT_RATE_MINUS, SK_KP_MINUS, NO_BTN, AXIS_NONE },
{ SSNES_REWIND, SK_r, NO_BTN, AXIS_NONE },
{ SSNES_MOVIE_RECORD_TOGGLE, SK_o, NO_BTN, AXIS_NONE },
{ SSNES_PAUSE_TOGGLE, SK_p, NO_BTN, AXIS_NONE },
{ SSNES_FRAMEADVANCE, SK_k, NO_BTN, AXIS_NONE },
{ SSNES_RESET, SK_h, NO_BTN, AXIS_NONE },
{ SSNES_SHADER_NEXT, SK_m, NO_BTN, AXIS_NONE },
{ SSNES_SHADER_PREV, SK_n, NO_BTN, AXIS_NONE },
{ SSNES_CHEAT_INDEX_PLUS, SK_y, NO_BTN, AXIS_NONE },
{ SSNES_CHEAT_INDEX_MINUS, SK_t, NO_BTN, AXIS_NONE },
{ SSNES_CHEAT_TOGGLE, SK_u, NO_BTN, AXIS_NONE },
{ SSNES_SCREENSHOT, SK_PRINT, NO_BTN, AXIS_NONE },
{ SSNES_DSP_CONFIG, SK_c, NO_BTN, AXIS_NONE },
{ -1 }
};
// Player 2-5
static const struct snes_keybind snes_keybinds_rest[] = {
{ SNES_DEVICE_ID_JOYPAD_A, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_B, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_X, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_Y, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_L, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_R, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_LEFT, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_RIGHT, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_UP, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_DOWN, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_START, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_SELECT, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_A, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_B, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_X, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_Y, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_L, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_R, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_LEFT, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_RIGHT, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_UP, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_DOWN, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_START, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_SELECT, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ -1 }
};
+10 -4
View File
@@ -14,13 +14,19 @@ static const bool _sdl_supp = true;
static const bool _sdl_supp = false;
#endif
#ifdef HAVE_XVIDEO
static const bool _xvideo_supp = true;
#else
static const bool _xvideo_supp = false;
#endif
#ifdef HAVE_ALSA
static const bool _alsa_supp = true;
#else
static const bool _alsa_supp = false;
#endif
#ifdef HAVE_OSS
#if defined(HAVE_OSS) || defined(HAVE_OSS_BSD)
static const bool _oss_supp = true;
#else
static const bool _oss_supp = false;
@@ -104,10 +110,10 @@ static const bool _ffmpeg_supp = true;
static const bool _ffmpeg_supp = false;
#endif
#ifdef HAVE_SRC
static const bool _src_supp = true;
#ifdef HAVE_X264RGB
static const bool _x264rgb_supp = true;
#else
static const bool _src_supp = false;
static const bool _x264rgb_supp = false;
#endif
#ifdef HAVE_CONFIGFILE
+1 -1
View File
@@ -1,6 +1,6 @@
.\" ssnes-joyconfig.1:
.TH "SSNES-JOYCONFIG" "1" "January 2011" "SSNES-JOYCONFIG" "System Manager's Manual: ssnes-joyconfig"
.TH "SSNES-JOYCONFIG" "1" "October 2011" "SSNES-JOYCONFIG" "System Manager's Manual: ssnes-joyconfig"
.SH NAME
+36 -3
View File
@@ -1,6 +1,6 @@
.\" ssnes.1:
.TH "SSNES" "1" "January 2011" "SSNES" "System Manager's Manual: ssnes"
.TH "SSNES" "1" "October 2011" "SSNES" "System Manager's Manual: ssnes"
.SH NAME
@@ -27,24 +27,38 @@ If no rom file path is defined on the command line, \fBssnes\fR will try to load
\fB--help, -h\fR
Prints help text.
\fB--features\fR
Prints available features compiled into SSNES, then exits.
.TP
\fB--save PATH, -s PATH\fR
Overrides the path used for save ram (*.srm).
Without this flag, the save ram path will be inferred from the rom path name, and put in the same directory as the rom file with the extention replaced with '.srm'.
When rom is loaded from \fBstdin\fR, this flag is mandatory to define as no path can be inferred.
If PATH is a directory, SSNES will treat this as the save file directory, where the save file name will be inferred from the rom name.
When loading a rom from stdin, the path must be a full path, however.
.TP
\fB--savestate PATH, -S path\fR
\fB--savestate PATH, -S PATH\fR
Overrides the path used for save states.
Without this flag, the save state path will be inferred from the rom path name, and put in the same directory as the rom file with the extention replace with '.state'.
When rom is loaded from \fBstdin\fR, this flag is mandatory to define as no path can be inferred.
If PATH is a directory, SSNES will treat this as the save state directory, where the state file name will be inferred from the rom name.
When loading a rom from stdin, the path must be a full path, however.
Do note that save states are bound to the libsnes implementation being used. Using a different libsnes could invalidate the save state file.
.TP
\fB--fullscreen, -f\fR
Always starts SSNES in fullscreen. Disregards settings in configuration file.
.TP
\fB--config PATH, -c PATH\fR
Sets the configuration file path. \fBssnes\fR will use this path to load the configuration file.
Should this not be defined, \fBssnes\fR will look in platform specific paths to attempt finding the config file.
/etc/ssnes.cfg (when installed), or ssnes.cfg in the source tarball serves as a skeleton configuration file.
If PATH is a directory, SSNES will treat this as the config file directory, where the state file name will be inferred from the rom name (*.cfg).
When loading a rom from stdin, the path must be a full path, however.
If a config cannot be found when using directory path, the default config path will be used instead.
.IP
Unix-like systems will look in $XDG_CONFIG_HOME/ssnes/ssnes.cfg first. Then it will try $HOME/.ssnes.cfg. Last, it will try /etc/ssnes.cfg. If no configuration is found, default settings will be assumed. A configuration file does not need to define every possible option, only those that should be overridden.
@@ -80,6 +94,9 @@ When using Sufami, save ram paths will be inferred from the Sufami BIOS path, no
\fB--mouse PORT, -m PORT\fR
Connects a Super Nintendo Mouse into port number PORT of the emulated SNES. Possible values for PORT are 1 and 2.
\fB--nodevice PORT, -N PORT\fR
Disconnects an input device from port number PORT of the emulated SNES. Possible values for PORT are 1 and 2. This may be needed for some odd games to run properly.
.TP
\fB--scope, -p\fR
Connects a Super Scope into port 2 of the SNES. It is controlled with your mouse.
@@ -98,7 +115,13 @@ Connects a four-way multitap into port 2 of the SNES. This allows for up to 5 pl
.TP
\fB--record PATH, -r PATH\fR
Activates video recording of gameplay into PATH. Video recording options can be configured in config file.
Activates video recording of gameplay into PATH. Using .mkv extension is recommended.
Codecs used are FFV1/FLAC, suitable for processing the material further.
.TP
\fB--size WIDTHxHEIGHT\fR
Allows specifying the exact output width and height of FFmpeg recording. This option will override any configuration settings.
The video input is scaled with point filtering before being encoded at the correct size.
.TP
\fB--bsvplay PATH, -P PATH\fR
@@ -131,6 +154,16 @@ Network port used for netplay. This defaults to 55435. This option affects both
Attempts to apply an UPS patch to the current ROM image. No files are altered.
If this flag is not specified, SSNES will look for a .ups file with same basename as ROM specified.
.TP
\fB--bps PATCH\fR
Attempts to apply a BPS patch to the current ROM image. No files are altered.
If this flag is not specified, SSNES will look for a .bps file with same basename as ROM specified.
.TP
\fB--xml MAP, -X MAP\fR
Specifies path to XML memory map for the given ROM.
If this flag is not specified, SSNES will look for a .xml file with same basename as ROM specified.
.TP
\fB-D, --detach\fR
Detach from the current console. This is currently only relevant for Microsoft Windows.
+37 -31
View File
@@ -32,12 +32,15 @@ static const audio_driver_t *audio_drivers[] = {
#ifdef HAVE_ALSA
&audio_alsa,
#endif
#ifdef HAVE_OSS
#if defined(HAVE_OSS) || defined(HAVE_OSS_BSD)
&audio_oss,
#endif
#ifdef HAVE_RSOUND
&audio_rsound,
#endif
#ifdef HAVE_COREAUDIO
&audio_coreaudio,
#endif
#ifdef HAVE_AL
&audio_openal,
#endif
@@ -53,6 +56,9 @@ static const audio_driver_t *audio_drivers[] = {
#ifdef HAVE_XAUDIO
&audio_xa,
#endif
#ifdef HAVE_DSOUND
&audio_dsound,
#endif
#ifdef HAVE_PULSE
&audio_pulse,
#endif
@@ -162,7 +168,7 @@ static void init_dsp_plugin(void)
}
const ssnes_dsp_plugin_t* (*SSNES_API_CALLTYPE plugin_init)(void) =
(const ssnes_dsp_plugin_t *(*)(void))dylib_proc(g_extern.audio_data.dsp_lib, "ssnes_dsp_plugin_init");
(const ssnes_dsp_plugin_t *(SSNES_API_CALLTYPE*)(void))dylib_proc(g_extern.audio_data.dsp_lib, "ssnes_dsp_plugin_init");
if (!plugin_init)
{
SSNES_ERR("Failed to find symbol \"ssnes_dsp_plugin_init\" in DSP plugin.\n");
@@ -184,7 +190,7 @@ static void init_dsp_plugin(void)
SSNES_LOG("Loaded DSP plugin: \"%s\"\n", g_extern.audio_data.dsp_plugin->ident ? g_extern.audio_data.dsp_plugin->ident : "Unknown");
ssnes_dsp_info_t info = {
const ssnes_dsp_info_t info = {
.input_rate = g_settings.audio.in_rate,
.output_rate = g_settings.audio.out_rate
};
@@ -231,7 +237,7 @@ void init_audio(void)
g_extern.audio_data.nonblock_chunk_size = AUDIO_CHUNK_SIZE_NONBLOCKING;
driver.audio_data = driver.audio->init(strlen(g_settings.audio.device) ? g_settings.audio.device : NULL, g_settings.audio.out_rate, g_settings.audio.latency);
if ( driver.audio_data == NULL )
if (!driver.audio_data)
g_extern.audio_active = false;
if (g_extern.audio_active && driver.audio->use_float && driver.audio->use_float(driver.audio_data))
@@ -245,26 +251,28 @@ void init_audio(void)
else
g_extern.audio_data.chunk_size = g_extern.audio_data.block_chunk_size;
#ifdef HAVE_SRC
int err;
g_extern.audio_data.source = src_new(g_settings.audio.src_quality, 2, &err);
g_extern.audio_data.source = hermite_new();
if (!g_extern.audio_data.source)
g_extern.audio_active = false;
#else
g_extern.audio_data.source = hermite_new(2);
if (!g_extern.audio_data.source)
g_extern.audio_active = false;
#endif
size_t max_bufsamples = g_extern.audio_data.block_chunk_size > g_extern.audio_data.nonblock_chunk_size ?
g_extern.audio_data.block_chunk_size : g_extern.audio_data.nonblock_chunk_size;
assert(g_settings.audio.out_rate < g_settings.audio.in_rate * AUDIO_MAX_RATIO);
max_bufsamples *= 2; // Accomodate rewind since at some point we might have two full buffers.
assert((g_extern.audio_data.data = malloc(max_bufsamples * sizeof(float))));
g_extern.audio_data.data_ptr = 0;
assert(g_settings.audio.out_rate < g_settings.audio.in_rate * AUDIO_MAX_RATIO);
assert((g_extern.audio_data.outsamples = malloc(max_bufsamples * sizeof(float) * AUDIO_MAX_RATIO)));
assert((g_extern.audio_data.conv_outsamples = malloc(max_bufsamples * sizeof(int16_t) * AUDIO_MAX_RATIO)));
// Needs to be able to hold full content of a full max_bufsamples in addition to its own.
assert((g_extern.audio_data.rewind_buf = malloc(max_bufsamples * sizeof(int16_t))));
g_extern.audio_data.rewind_size = max_bufsamples;
g_extern.audio_data.src_ratio =
(double)g_settings.audio.out_rate / g_settings.audio.in_rate;
init_dsp_plugin();
}
@@ -276,21 +284,16 @@ void uninit_audio(void)
return;
}
if ( driver.audio_data && driver.audio )
if (driver.audio_data && driver.audio)
driver.audio->free(driver.audio_data);
if ( g_extern.audio_data.source )
{
#ifdef HAVE_SRC
src_delete(g_extern.audio_data.source);
#else
if (g_extern.audio_data.source)
hermite_free(g_extern.audio_data.source);
#endif
}
free(g_extern.audio_data.data); g_extern.audio_data.data = NULL;
free(g_extern.audio_data.outsamples); g_extern.audio_data.outsamples = NULL;
free(g_extern.audio_data.conv_outsamples); g_extern.audio_data.conv_outsamples = NULL;
free(g_extern.audio_data.rewind_buf); g_extern.audio_data.rewind_buf = NULL;
deinit_dsp_plugin();
}
@@ -393,6 +396,9 @@ static void deinit_shader_dir(void)
{
// It handles NULL, no worries :D
dir_list_free(g_extern.shader_dir.elems);
g_extern.shader_dir.elems = NULL;
g_extern.shader_dir.size = 0;
g_extern.shader_dir.ptr = 0;
}
#endif
@@ -426,13 +432,13 @@ void init_video_input(void)
{
if (g_settings.video.force_aspect)
{
width = 224 * g_settings.video.xscale * g_settings.video.aspect_ratio;
height = 224 * g_settings.video.yscale;
width = roundf(g_settings.video.base_size * g_settings.video.xscale * g_settings.video.aspect_ratio);
height = roundf(g_settings.video.base_size * g_settings.video.yscale);
}
else
{
width = 256 * g_settings.video.xscale;
height = 224 * g_settings.video.yscale;
width = roundf(8.0f / 7.0f * g_settings.video.base_size * g_settings.video.xscale); // Assume 8:7 aspect.
height = roundf(g_settings.video.base_size * g_settings.video.yscale);
}
}
@@ -450,7 +456,7 @@ void init_video_input(void)
const input_driver_t *tmp = driver.input;
driver.video_data = driver.video->init(&video, &driver.input, &driver.input_data);
if ( driver.video_data == NULL )
if (driver.video_data == NULL)
{
SSNES_ERR("Cannot open video driver ... Exiting ...\n");
exit(1);
@@ -463,7 +469,7 @@ void init_video_input(void)
if (driver.input != NULL)
{
driver.input_data = driver.input->init();
if ( driver.input_data == NULL )
if (driver.input_data == NULL)
{
SSNES_ERR("Cannot init input driver. Exiting ...\n");
exit(1);
@@ -479,12 +485,12 @@ void init_video_input(void)
void uninit_video_input(void)
{
if ( driver.video_data && driver.video )
driver.video->free(driver.video_data);
if ( driver.input_data != driver.video_data && driver.input )
if (driver.input_data != driver.video_data && driver.input)
driver.input->free(driver.input_data);
if (driver.video_data && driver.video)
driver.video->free(driver.video_data);
deinit_filter();
#ifdef HAVE_XML
+9 -3
View File
@@ -24,10 +24,11 @@
#include <stdlib.h>
#include <stdint.h>
#include <unistd.h>
#include "input/keysym.h"
enum
{
SSNES_FAST_FORWARD_KEY = 0x666, // Hurr, durr
SSNES_FAST_FORWARD_KEY = 12, // SNES has 12 buttons from 0-11 (libsnes.hpp)
SSNES_FAST_FORWARD_HOLD_KEY,
SSNES_LOAD_STATE_KEY,
SSNES_SAVE_STATE_KEY,
@@ -40,6 +41,7 @@ enum
SSNES_REWIND,
SSNES_MOVIE_RECORD_TOGGLE,
SSNES_PAUSE_TOGGLE,
SSNES_FRAMEADVANCE,
SSNES_RESET,
SSNES_SHADER_NEXT,
SSNES_SHADER_PREV,
@@ -47,14 +49,16 @@ enum
SSNES_CHEAT_INDEX_MINUS,
SSNES_CHEAT_TOGGLE,
SSNES_SCREENSHOT,
SSNES_DSP_CONFIG
SSNES_DSP_CONFIG,
SSNES_BIND_LIST_END
};
struct snes_keybind
{
int id;
uint16_t key;
enum ssnes_key key;
uint16_t joykey;
uint32_t joyaxis;
};
@@ -158,6 +162,8 @@ extern const audio_driver_t audio_sdl;
extern const audio_driver_t audio_xa;
extern const audio_driver_t audio_pulse;
extern const audio_driver_t audio_ext;
extern const audio_driver_t audio_dsound;
extern const audio_driver_t audio_coreaudio;
extern const video_driver_t video_gl;
extern const video_driver_t video_xvideo;
extern const video_driver_t video_sdl;
+37 -11
View File
@@ -17,6 +17,7 @@
#include "dynamic.h"
#include "general.h"
#include "strl.h"
#include <string.h>
#include <assert.h>
@@ -38,16 +39,15 @@
#define SYM(type, x) do { \
p##x = (type)DLSYM(lib_handle, x); \
if (p##x == NULL) { SSNES_ERR("Failed to load symbol: \"%s\"\n", #x); exit(1); } \
} while(0)
} while (0)
#define OPT_SYM(type, x) do { \
p##x = (type)DLSYM(lib_handle, x); \
} while(0)
} while (0)
static dylib_t lib_handle = NULL;
#endif
void (*psnes_init)(void);
void (*psnes_set_video_refresh)(snes_video_refresh_t);
@@ -112,7 +112,7 @@ static void load_dynamic(void)
SYM(void (*)(snes_audio_sample_t), snes_set_audio_sample);
SYM(void (*)(snes_input_poll_t), snes_set_input_poll);
SYM(void (*)(snes_input_state_t), snes_set_input_state);
OPT_SYM(const char *(*)(void), snes_library_id);
SYM(const char *(*)(void), snes_library_id);
SYM(unsigned (*)(void), snes_library_revision_minor);
SYM(unsigned (*)(void), snes_library_revision_major);
SYM(void (*)(void), snes_cheat_reset);
@@ -144,7 +144,7 @@ static void load_dynamic(void)
#define SSYM(x) do { \
p##x = x; \
} while(0)
} while (0)
#ifndef HAVE_DYNAMIC
static void set_statics(void)
@@ -156,6 +156,7 @@ static void set_statics(void)
SSYM(snes_set_input_state);
SSYM(snes_library_revision_minor);
SSYM(snes_library_revision_major);
SSYM(snes_library_id);
SSYM(snes_cheat_reset);
SSYM(snes_cheat_set);
SSYM(snes_reset);
@@ -184,15 +185,40 @@ void init_dlsym(void)
assert(sizeof(void*) == sizeof(void (*)(void)));
#ifdef HAVE_DYNAMIC
if (strlen(g_settings.libsnes) > 0)
load_dynamic();
else
#ifndef _WIN32 // Try to verify that -lsnes was not linked in from other modules
// since loading it dynamically and with -l will fail hard.
void *lib = dlopen(NULL, RTLD_LAZY);
if (lib)
{
SSNES_ERR("This binary is built to use runtime dynamic binding of libsnes. Set libsnes_path in config to load a libsnes library dynamically.\n");
exit(1);
void *sym = dlsym(lib, "snes_init");
if (sym)
{
SSNES_ERR("Serious problem! SSNES wants to load libsnes dyamically, but it is already linked!\n");
SSNES_ERR("This could happen if other modules SSNES depends on link against libsnes directly.\n");
SSNES_ERR("Proceeding could cause a crash! Aborting ...\n");
dlclose(lib);
exit(1);
}
dlclose(lib);
}
#endif
if (!*g_settings.libsnes)
{
#if defined(_WIN32)
strlcpy(g_settings.libsnes, "snes.dll", sizeof(g_settings.libsnes));
#elif defined(__APPLE__)
strlcpy(g_settings.libsnes, "libsnes.dylib", sizeof(g_settings.libsnes));
#else
set_statics();
strlcpy(g_settings.libsnes, "libsnes.so", sizeof(g_settings.libsnes));
#endif
}
load_dynamic();
#else
set_statics();
#endif
}
+9 -28
View File
@@ -13,9 +13,9 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "buffer.h"
#include "fifo_buffer.h"
struct rsound_fifo_buffer
struct fifo_buffer
{
char *buffer;
size_t bufsize;
@@ -23,9 +23,9 @@ struct rsound_fifo_buffer
size_t end;
};
rsound_fifo_buffer_t* rsnd_fifo_new(size_t size)
fifo_buffer_t* fifo_new(size_t size)
{
rsound_fifo_buffer_t *buf = calloc(1, sizeof(*buf));
fifo_buffer_t *buf = calloc(1, sizeof(*buf));
if (buf == NULL)
return NULL;
@@ -40,20 +40,14 @@ rsound_fifo_buffer_t* rsnd_fifo_new(size_t size)
return buf;
}
void rsnd_fifo_free(rsound_fifo_buffer_t* buffer)
void fifo_free(fifo_buffer_t* buffer)
{
assert(buffer);
assert(buffer->buffer);
free(buffer->buffer);
free(buffer);
}
size_t rsnd_fifo_read_avail(rsound_fifo_buffer_t* buffer)
size_t fifo_read_avail(fifo_buffer_t* buffer)
{
assert(buffer);
assert(buffer->buffer);
size_t first = buffer->first;
size_t end = buffer->end;
if (end < first)
@@ -61,11 +55,8 @@ size_t rsnd_fifo_read_avail(rsound_fifo_buffer_t* buffer)
return end - first;
}
size_t rsnd_fifo_write_avail(rsound_fifo_buffer_t* buffer)
size_t fifo_write_avail(fifo_buffer_t* buffer)
{
assert(buffer);
assert(buffer->buffer);
size_t first = buffer->first;
size_t end = buffer->end;
if (end < first)
@@ -74,13 +65,8 @@ size_t rsnd_fifo_write_avail(rsound_fifo_buffer_t* buffer)
return (buffer->bufsize - 1) - (end - first);
}
void rsnd_fifo_write(rsound_fifo_buffer_t* buffer, const void* in_buf, size_t size)
void fifo_write(fifo_buffer_t* buffer, const void* in_buf, size_t size)
{
assert(buffer);
assert(buffer->buffer);
assert(in_buf);
assert(rsnd_fifo_write_avail(buffer) >= size);
size_t first_write = size;
size_t rest_write = 0;
if (buffer->end + size > buffer->bufsize)
@@ -97,13 +83,8 @@ void rsnd_fifo_write(rsound_fifo_buffer_t* buffer, const void* in_buf, size_t si
}
void rsnd_fifo_read(rsound_fifo_buffer_t* buffer, void* in_buf, size_t size)
void fifo_read(fifo_buffer_t* buffer, void* in_buf, size_t size)
{
assert(buffer);
assert(buffer->buffer);
assert(in_buf);
assert(rsnd_fifo_read_avail(buffer) >= size);
size_t first_read = size;
size_t rest_read = 0;
if (buffer->first + size > buffer->bufsize)
+9 -9
View File
@@ -21,16 +21,16 @@
#include <stdio.h>
#include <string.h>
#ifndef RSD_FIFO_BUF_TYPEDEF
#define RSD_FIFO_BUF_TYPEDEF
typedef struct rsound_fifo_buffer rsound_fifo_buffer_t;
#ifndef FIFO_BUF_TYPEDEF
#define FIFO_BUF_TYPEDEF
typedef struct fifo_buffer fifo_buffer_t;
#endif
rsound_fifo_buffer_t* rsnd_fifo_new(size_t size);
void rsnd_fifo_write(rsound_fifo_buffer_t* buffer, const void* in_buf, size_t size);
void rsnd_fifo_read(rsound_fifo_buffer_t* buffer, void* in_buf, size_t size);
void rsnd_fifo_free(rsound_fifo_buffer_t* buffer);
size_t rsnd_fifo_read_avail(rsound_fifo_buffer_t* buffer);
size_t rsnd_fifo_write_avail(rsound_fifo_buffer_t* buffer);
fifo_buffer_t* fifo_new(size_t size);
void fifo_write(fifo_buffer_t* buffer, const void* in_buf, size_t size);
void fifo_read(fifo_buffer_t* buffer, void* in_buf, size_t size);
void fifo_free(fifo_buffer_t* buffer);
size_t fifo_read_avail(fifo_buffer_t* buffer);
size_t fifo_write_avail(fifo_buffer_t* buffer);
#endif
+419 -66
View File
@@ -21,9 +21,12 @@
#include <stdbool.h>
#include <libsnes.hpp>
#include <string.h>
#include <assert.h>
#include <time.h>
#include "dynamic.h"
#include "movie.h"
#include "ups.h"
#include "bps.h"
#include "strl.h"
#ifdef HAVE_XML
@@ -34,8 +37,10 @@
#include <io.h>
#include <fcntl.h>
#include <windows.h>
#include <shlwapi.h>
#else
#include <sys/types.h>
#include <sys/stat.h>
#include <dirent.h>
#endif
@@ -51,7 +56,7 @@ ssize_t read_file(const char *path, void **buf)
long len = ftell(file);
ssize_t rc = 0;
rewind(file);
rom_buf = malloc(len);
rom_buf = malloc(len + 1);
if (!rom_buf)
{
SSNES_ERR("Couldn't allocate memory!\n");
@@ -62,6 +67,9 @@ ssize_t read_file(const char *path, void **buf)
SSNES_WARN("Didn't read whole file.\n");
*buf = rom_buf;
// Allow for easy reading of strings to be safe.
// Will only work with sane character formatting (Unix).
((char*)rom_buf)[len] = '\0';
fclose(file);
return rc;
@@ -73,6 +81,154 @@ error:
return -1;
}
// Reads file content as one string.
bool read_file_string(const char *path, char **buf)
{
*buf = NULL;
FILE *file = fopen(path, "r");
if (!file)
goto error;
fseek(file, 0, SEEK_END);
long len = ftell(file) + 2; // Takes account of being able to read in EOF and '\0' at end.
rewind(file);
*buf = calloc(len, sizeof(char));
if (!*buf)
goto error;
char *ptr = *buf;
while (ptr && !feof(file))
{
size_t bufsize = (size_t)(((ptrdiff_t)*buf + (ptrdiff_t)len) - (ptrdiff_t)ptr);
fgets(ptr, bufsize, file);
ptr = strchr(ptr, '\0');
}
ptr = strchr(ptr, EOF);
if (ptr) *ptr = '\0';
fclose(file);
return true;
error:
if (file)
fclose(file);
if (*buf)
free(*buf);
return false;
}
enum patch_type
{
PATCH_NONE,
PATCH_UPS,
PATCH_BPS
};
static void patch_rom(uint8_t **buf, ssize_t *size)
{
uint8_t *ret_buf = *buf;
ssize_t ret_size = *size;
ssize_t patch_size = 0;
void *patch_data = NULL;
enum patch_type type = PATCH_NONE;
if (g_extern.ups_pref && g_extern.bps_pref)
{
SSNES_WARN("Both UPS and BPS patch explicitly defined, ignoring both ...\n");
return;
}
if (!g_extern.bps_pref && *g_extern.ups_name && (patch_size = read_file(g_extern.ups_name, &patch_data)) >= 0)
type = PATCH_UPS;
else if (!g_extern.ups_pref && *g_extern.bps_name && (patch_size = read_file(g_extern.bps_name, &patch_data)) >= 0)
type = PATCH_BPS;
if (type == PATCH_NONE)
{
SSNES_LOG("Did not find a valid ROM patch.\n");
return;
}
switch (type)
{
case PATCH_UPS:
SSNES_LOG("Found UPS file in \"%s\", attempting to patch ...\n", g_extern.ups_name);
break;
case PATCH_BPS:
SSNES_LOG("Found BPS file in \"%s\", attempting to patch ...\n", g_extern.bps_name);
break;
default:
return; // Should not happen, but.
}
size_t target_size = ret_size * 4; // Just to be sure ...
uint8_t *patched_rom = malloc(target_size);
if (!patched_rom)
{
SSNES_ERR("Failed to allocate memory for patched ROM ...\n");
goto error;
}
bool success = false;
switch (type)
{
case PATCH_UPS:
{
ups_error_t err = ups_apply_patch(patch_data, patch_size, ret_buf, ret_size, patched_rom, &target_size);
if (err == UPS_SUCCESS)
{
SSNES_LOG("ROM patched successfully (UPS)!\n");
success = true;
}
else
SSNES_ERR("Failed to patch UPS: Error #%u\n", (unsigned)err);
break;
}
case PATCH_BPS:
{
bps_error_t err = bps_apply_patch(patch_data, patch_size, ret_buf, ret_size, patched_rom, &target_size);
if (err == BPS_SUCCESS)
{
SSNES_LOG("ROM patched successfully (BPS)!\n");
success = true;
}
else
SSNES_ERR("Failed to patch BPS: Error #%u\n", (unsigned)err);
break;
}
default:
return;
}
if (success)
{
free(ret_buf);
*buf = patched_rom;
*size = target_size;
}
if (patch_data)
free(patch_data);
return;
error:
*buf = ret_buf;
*size = ret_size;
if (patch_data)
free(patch_data);
}
// Load SNES rom only. Applies a hack for headered ROMs.
static ssize_t read_rom_file(FILE* file, void** buf)
{
@@ -95,7 +251,7 @@ static ssize_t read_rom_file(FILE* file, void** buf)
return -1;
}
for(;;)
for (;;)
{
size_t ret = fread(rom_buf + buf_ptr, 1, buf_size - buf_ptr, stdin);
buf_ptr += ret;
@@ -140,37 +296,6 @@ static ssize_t read_rom_file(FILE* file, void** buf)
ret_buf = rom_buf;
}
// Patch with UPS.
ssize_t ups_patch_size;
void *ups_patch = NULL;
if (*g_extern.ups_name && (ups_patch_size = read_file(g_extern.ups_name, &ups_patch)) >= 0)
{
SSNES_LOG("Found UPS file in \"%s\", attempting to patch ...\n", g_extern.ups_name);
size_t target_size = ret * 4; // Just to be sure ...
uint8_t *patched_rom = malloc(target_size);
if (patched_rom)
{
ups_error_t err = ups_apply_patch(ups_patch, ups_patch_size, ret_buf, ret, patched_rom, &target_size);
if (err == UPS_SUCCESS)
{
free(ret_buf);
ret_buf = patched_rom;
ret = target_size;
SSNES_LOG("ROM patched successfully (UPS)!\n");
}
else
{
free(patched_rom);
SSNES_LOG("ROM failed to patch (UPS).\n");
}
free(ups_patch);
}
}
else if (*g_extern.ups_name)
SSNES_LOG("Could not find UPS patch in: \"%s\".\n", g_extern.ups_name);
// Remove copier header if present (512 first bytes).
if ((ret & 0x7fff) == 512)
{
@@ -178,6 +303,9 @@ static ssize_t read_rom_file(FILE* file, void** buf)
ret -= 512;
}
// Attempt to apply a patch :)
patch_rom(&ret_buf, &ret);
g_extern.cart_crc = crc32_calculate(ret_buf, ret);
#ifdef HAVE_XML
sha256_hash(g_extern.sha256, ret_buf, ret);
@@ -196,13 +324,72 @@ static bool dump_to_file(const char *path, const void *data, size_t size)
return false;
else
{
fwrite(data, 1, size, file);
bool ret = fwrite(data, 1, size, file) == size;
fclose(file);
return true;
return ret;
}
}
bool save_state(const char* path)
static const char *ramtype2str(int type)
{
switch (type)
{
case SNES_MEMORY_CARTRIDGE_RAM:
case SNES_MEMORY_GAME_BOY_RAM:
case SNES_MEMORY_BSX_RAM:
return ".srm";
case SNES_MEMORY_CARTRIDGE_RTC:
case SNES_MEMORY_GAME_BOY_RTC:
return ".rtc";
case SNES_MEMORY_BSX_PRAM:
return ".pram";
case SNES_MEMORY_SUFAMI_TURBO_A_RAM:
return ".aram";
case SNES_MEMORY_SUFAMI_TURBO_B_RAM:
return ".bram";
default:
return "";
}
}
// Attempt to save valuable RAM data somewhere ...
static void dump_to_file_desperate(const void *data, size_t size, int type)
{
#ifdef _WIN32
const char *base = getenv("APPDATA");
#else
const char *base = getenv("HOME");
#endif
if (!base)
goto error;
char path[MAXPATHLEN];
snprintf(path, sizeof(path), "%s/SSNES-recovery-", base);
char timebuf[MAXPATHLEN];
time_t time_;
time(&time_);
strftime(timebuf, sizeof(timebuf), "%Y-%m-%d-%H-%M-%S", localtime(&time_));
strlcat(path, timebuf, sizeof(path));
strlcat(path, ramtype2str(type), sizeof(path));
if (dump_to_file(path, data, size))
SSNES_WARN("Succeeded in saving RAM data to \"%s\". Phew! :D\n", path);
else
goto error;
return;
error:
SSNES_WARN("Failed ... Tough luck ... :(\n");
}
bool save_state(const char *path)
{
SSNES_LOG("Saving state: \"%s\".\n", path);
size_t size = psnes_serialize_size();
@@ -225,7 +412,7 @@ bool save_state(const char* path)
return ret;
}
bool load_state(const char* path)
bool load_state(const char *path)
{
SSNES_LOG("Loading state: \"%s\".\n", path);
void *buf = NULL;
@@ -238,14 +425,81 @@ bool load_state(const char* path)
else
{
SSNES_LOG("State size: %d bytes.\n", (int)size);
uint8_t *block_buf[2] = {NULL, NULL};
int block_type[2] = {-1, -1};
unsigned block_size[2] = {0};
if (g_settings.block_sram_overwrite)
{
SSNES_LOG("Blocking SRAM overwrite!\n");
switch (g_extern.game_type)
{
case SSNES_CART_NORMAL:
block_type[0] = SNES_MEMORY_CARTRIDGE_RAM;
block_type[1] = SNES_MEMORY_CARTRIDGE_RTC;
break;
case SSNES_CART_BSX:
case SSNES_CART_BSX_SLOTTED:
block_type[0] = SNES_MEMORY_BSX_RAM;
block_type[1] = SNES_MEMORY_BSX_PRAM;
break;
case SSNES_CART_SUFAMI:
block_type[0] = SNES_MEMORY_SUFAMI_TURBO_A_RAM;
block_type[1] = SNES_MEMORY_SUFAMI_TURBO_B_RAM;
break;
case SSNES_CART_SGB:
block_type[0] = SNES_MEMORY_GAME_BOY_RAM;
block_type[1] = SNES_MEMORY_GAME_BOY_RTC;
break;
}
}
for (unsigned i = 0; i < 2; i++)
if (block_type[i] != -1)
block_size[i] = psnes_get_memory_size(block_type[i]);
for (unsigned i = 0; i < 2; i++)
if (block_size[i])
block_buf[i] = malloc(block_size[i]);
// Backup current SRAM which is overwritten by unserialize.
for (unsigned i = 0; i < 2; i++)
{
if (block_buf[i])
{
const uint8_t *ptr = psnes_get_memory_data(block_type[i]);
if (ptr)
memcpy(block_buf[i], ptr, block_size[i]);
}
}
psnes_unserialize(buf, size);
// Flush back :D
for (unsigned i = 0; i < 2; i++)
{
if (block_buf[i])
{
uint8_t *ptr = psnes_get_memory_data(block_type[i]);
if (ptr)
memcpy(ptr, block_buf[i], block_size[i]);
}
}
for (unsigned i = 0; i < 2; i++)
if (block_buf[i])
free(block_buf[i]);
}
free(buf);
return true;
}
void load_ram_file(const char* path, int type)
void load_ram_file(const char *path, int type)
{
size_t size = psnes_get_memory_size(type);
uint8_t *data = psnes_get_memory_data(type);
@@ -261,13 +515,34 @@ void load_ram_file(const char* path, int type)
free(buf);
}
void save_ram_file(const char* path, int type)
void save_ram_file(const char *path, int type)
{
size_t size = psnes_get_memory_size(type);
uint8_t *data = psnes_get_memory_data(type);
if (data && size > 0)
dump_to_file(path, data, size);
{
if (!dump_to_file(path, data, size))
{
SSNES_ERR("Failed to save SNES RAM!\n");
SSNES_WARN("Attempting to recover ...\n");
dump_to_file_desperate(data, size, type);
}
}
}
static char* load_xml_map(const char *path)
{
char *xml_buf = NULL;
if (*path)
{
if (!read_file_string(path, &xml_buf))
SSNES_LOG("Did not find XML memory map in \"%s\"\n", path);
else
SSNES_LOG("Found XML memory map in \"%s\"\n", path);
}
return xml_buf;
}
static bool load_sgb_rom(void)
@@ -291,14 +566,19 @@ static bool load_sgb_rom(void)
goto error;
}
char *xml_buf = load_xml_map(g_extern.xml_name);
if (!psnes_load_cartridge_super_game_boy(
NULL, rom_buf, rom_len,
xml_buf, rom_buf, rom_len,
NULL, extra_rom_buf, extra_rom_len))
{
SSNES_ERR("Cannot load SGB/GameBoy rom.\n");
goto error;
}
if (xml_buf)
free(xml_buf);
if (g_extern.rom_file)
fclose(g_extern.rom_file);
if (extra_rom)
@@ -338,10 +618,12 @@ static bool load_bsx_rom(bool slotted)
goto error;
}
char *xml_buf = load_xml_map(g_extern.xml_name);
if (slotted)
{
if (!psnes_load_cartridge_bsx_slotted(
NULL, rom_buf, rom_len,
xml_buf, rom_buf, rom_len,
NULL, extra_rom_buf, extra_rom_len))
{
SSNES_ERR("Cannot load BSX slotted rom.\n");
@@ -360,6 +642,9 @@ static bool load_bsx_rom(bool slotted)
}
}
if (xml_buf)
free(xml_buf);
if (g_extern.rom_file)
fclose(g_extern.rom_file);
if (extra_rom)
@@ -407,8 +692,10 @@ static bool load_sufami_rom(void)
}
}
char *xml_buf = load_xml_map(g_extern.xml_name);
if (!psnes_load_cartridge_sufami_turbo(
NULL, rom_buf, rom_len,
xml_buf, rom_buf, rom_len,
NULL, extra_rom_buf[0], extra_rom_len[0],
NULL, extra_rom_buf[1], extra_rom_len[1]))
{
@@ -416,6 +703,8 @@ static bool load_sufami_rom(void)
goto error;
}
if (xml_buf)
free(xml_buf);
if (g_extern.rom_file)
fclose(g_extern.rom_file);
@@ -457,13 +746,18 @@ static bool load_normal_rom(void)
SSNES_LOG("ROM size: %d bytes\n", (int)rom_len);
if (!psnes_load_cartridge_normal(NULL, rom_buf, rom_len))
char *xml_buf = load_xml_map(g_extern.xml_name);
if (!psnes_load_cartridge_normal(xml_buf, rom_buf, rom_len))
{
SSNES_ERR("ROM file is not valid!\n");
free(rom_buf);
return false;
}
if (xml_buf)
free(xml_buf);
free(rom_buf);
return true;
}
@@ -509,8 +803,6 @@ bool init_rom_file(enum ssnes_game_type type)
// Yep, this is C alright ;)
char** dir_list_new(const char *dir, const char *ext)
{
size_t path_len = strlen(dir);
size_t cur_ptr = 0;
size_t cur_size = 32;
char **dir_list = NULL;
@@ -519,18 +811,22 @@ char** dir_list_new(const char *dir, const char *ext)
WIN32_FIND_DATAW ffd;
HANDLE hFind = INVALID_HANDLE_VALUE;
wchar_t wchar_buf[MAXPATHLEN];
char utf8_buf[MAXPATHLEN];
size_t final_off = MAX_PATH + path_len + 2;
if (strlcpy(utf8_buf, dir, sizeof(utf8_buf)) >= sizeof(utf8_buf))
goto error;
if (strlcat(utf8_buf, "/*", sizeof(utf8_buf)) >= sizeof(utf8_buf))
goto error;
wchar_t wchar_buf[MAX_PATH + 1];
char utf8_buf[MAX_PATH + 3];
if (ext)
{
if (strlcat(utf8_buf, ext, sizeof(utf8_buf)) >= sizeof(utf8_buf))
goto error;
}
strlcpy(utf8_buf, dir, sizeof(utf8_buf));
strlcat(utf8_buf, "/*", sizeof(utf8_buf));
utf8_buf[MAX_PATH + 2] = '\0';
int ret = MultiByteToWideChar(CP_UTF8, 0, utf8_buf, strlen(utf8_buf), wchar_buf, MAX_PATH);
wchar_buf[ret] = 0;
if (MultiByteToWideChar(CP_UTF8, 0, utf8_buf, -1, wchar_buf, MAXPATHLEN) == 0)
goto error;
hFind = FindFirstFileW(wchar_buf, &ffd);
if (hFind == INVALID_HANDLE_VALUE)
@@ -538,7 +834,6 @@ char** dir_list_new(const char *dir, const char *ext)
#else
DIR *directory = NULL;
const struct dirent *entry = NULL;
size_t final_off = sizeof(entry->d_name) + path_len + 2;
directory = opendir(dir);
if (!directory)
@@ -559,8 +854,8 @@ char** dir_list_new(const char *dir, const char *ext)
#ifdef _WIN32
if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
continue;
int ret = WideCharToMultiByte(CP_UTF8, 0, ffd.cFileName, wcslen(ffd.cFileName), utf8_buf, MAX_PATH, NULL, NULL);
utf8_buf[ret] = '\0';
if (WideCharToMultiByte(CP_UTF8, 0, ffd.cFileName, -1, utf8_buf, MAXPATHLEN, NULL, NULL) == 0)
continue;
if (ext && !strstr(utf8_buf, ext))
continue;
#else
@@ -568,19 +863,17 @@ char** dir_list_new(const char *dir, const char *ext)
continue;
#endif
dir_list[cur_ptr] = malloc(final_off);
dir_list[cur_ptr] = malloc(MAXPATHLEN);
if (!dir_list[cur_ptr])
goto error;
strcpy(dir_list[cur_ptr], dir);
strlcpy(dir_list[cur_ptr], dir, MAXPATHLEN);
strlcat(dir_list[cur_ptr], "/", MAXPATHLEN);
#ifdef _WIN32
dir_list[cur_ptr][path_len] = '\\';
strcpy(&dir_list[cur_ptr][path_len + 1], utf8_buf);
strlcat(dir_list[cur_ptr], utf8_buf, MAXPATHLEN);
#else
dir_list[cur_ptr][path_len] = '/';
strcpy(&dir_list[cur_ptr][path_len + 1], entry->d_name);
strlcat(dir_list[cur_ptr], entry->d_name, MAXPATHLEN);
#endif
dir_list[cur_ptr][final_off - 1] = '\0';
cur_ptr++;
if (cur_ptr + 1 == cur_size) // Need to reserve for NULL.
@@ -596,7 +889,6 @@ char** dir_list_new(const char *dir, const char *ext)
}
#ifdef _WIN32
while (FindNextFileW(hFind, &ffd) != 0);
#endif
#ifdef _WIN32
@@ -629,3 +921,64 @@ void dir_list_free(char **dir_list)
free(*dir_list++);
free(orig);
}
bool path_is_directory(const char *path)
{
#ifdef _WIN32
wchar_t buf[MAXPATHLEN];
if (MultiByteToWideChar(CP_UTF8, 0, path, -1, buf, MAXPATHLEN) == 0)
return false;
return PathIsDirectoryW(buf) == FILE_ATTRIBUTE_DIRECTORY;
#else
struct stat buf;
if (stat(path, &buf) < 0)
return false;
return S_ISDIR(buf.st_mode);
#endif
}
bool path_file_exists(const char *path)
{
FILE *dummy = fopen(path, "rb");
if (dummy)
{
fclose(dummy);
return true;
}
return false;
}
void fill_pathname(char *out_path, const char *in_path, const char *replace, size_t size)
{
char tmp_path[MAXPATHLEN];
assert(strlcpy(tmp_path, in_path, sizeof(tmp_path)) < sizeof(tmp_path));
char *tok = strrchr(tmp_path, '.');
if (tok != NULL)
*tok = '\0';
assert(strlcpy(out_path, tmp_path, size) < size);
assert(strlcat(out_path, replace, size) < size);
}
void fill_pathname_noext(char *out_path, const char *in_path, const char *replace, size_t size)
{
assert(strlcpy(out_path, in_path, size) < size);
assert(strlcat(out_path, replace, size) < size);
}
void fill_pathname_dir(char *in_dir, const char *in_basename, const char *replace, size_t size)
{
assert(strlcat(in_dir, "/", size) < size);
const char *base = strrchr(in_basename, '/');
if (!base)
base = strrchr(in_basename, '\\');
if (base)
base++;
else
base = in_basename;
assert(strlcat(in_dir, base, size) < size);
assert(strlcat(in_dir, replace, size) < size);
}
+20 -4
View File
@@ -26,18 +26,34 @@
#include <sys/types.h>
#include "general.h"
// Generic file, path and directory handling.
ssize_t read_file(const char *path, void **buf);
bool load_state(const char* path);
bool save_state(const char* path);
bool load_state(const char *path);
bool save_state(const char *path);
void load_ram_file(const char* path, int type);
void save_ram_file(const char* path, int type);
void load_ram_file(const char *path, int type);
void save_ram_file(const char *path, int type);
bool init_rom_file(enum ssnes_game_type type);
// Returns a NULL-terminated list of files in a directory with full paths.
// If ext is NULL, any file will be picked.
// If non-NULL, only files with extension ext are added.
char** dir_list_new(const char *dir, const char *ext);
void dir_list_free(char **dir_list);
bool path_is_directory(const char *path);
bool path_file_exists(const char *path);
// Path-name operations.
// Replaces filename extension with replace.
void fill_pathname(char *out_path, const char *in_path, const char *replace, size_t size);
// Sets filename extension. Assumes in_path has no extension.
void fill_pathname_noext(char *out_path, const char *in_path, const char *replace, size_t size);
// Concatenates in_basename and replace to in_dir.
void fill_pathname_dir(char *in_dir, const char *in_basename, const char *replace, size_t size);
#endif
+107 -41
View File
@@ -20,8 +20,9 @@
#define __SSNES_GENERAL_H
#include <stdbool.h>
#include "driver.h"
#include <stdio.h>
#include <time.h>
#include "driver.h"
#include "record/ffemu.h"
#include "message.h"
#include "rewind.h"
@@ -36,15 +37,25 @@
#include "config.h"
#endif
#ifdef HAVE_SRC
#include <samplerate.h>
#else
#include "audio/hermite.h"
#ifndef _WIN32
#include <sys/param.h> // MAXPATHLEN
#else
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#ifndef MAXPATHLEN
#ifdef PATH_MAX
#define MAXPATHLEN PATH_MAX
#else
#define MAXPATHLEN 512
#endif
#endif
#define MAX_PLAYERS 5
#define MAX_BINDS 34 // Needs to be increased every time there are new binds added.
#define MAX_BINDS (SSNES_BIND_LIST_END + 1)
#define SSNES_NO_JOYPAD 0xFFFF
enum ssnes_shader_type
@@ -63,6 +74,7 @@ struct settings
char driver[32];
float xscale;
float yscale;
unsigned base_size;
bool fullscreen;
unsigned fullscreen_x;
unsigned fullscreen_y;
@@ -71,26 +83,33 @@ struct settings
bool force_aspect;
bool crop_overscan;
float aspect_ratio;
char cg_shader_path[256];
char bsnes_shader_path[256];
char filter_path[256];
char cg_shader_path[MAXPATHLEN];
char bsnes_shader_path[MAXPATHLEN];
char filter_path[MAXPATHLEN];
enum ssnes_shader_type shader_type;
bool render_to_texture;
double fbo_scale_x;
double fbo_scale_y;
char second_pass_shader[256];
char second_pass_shader[MAXPATHLEN];
bool second_pass_smooth;
char shader_dir[256];
char shader_dir[MAXPATHLEN];
char font_path[256];
char font_path[MAXPATHLEN];
unsigned font_size;
float msg_pos_x;
float msg_pos_y;
float msg_color_r;
float msg_color_g;
float msg_color_b;
bool force_16bit;
bool disable_composition;
char external_driver[256];
bool hires_record;
bool post_filter_record;
char external_driver[MAXPATHLEN];
} video;
struct
@@ -100,13 +119,12 @@ struct settings
unsigned out_rate;
float in_rate;
float rate_step;
char device[256];
char device[MAXPATHLEN];
unsigned latency;
bool sync;
int src_quality;
char dsp_plugin[256];
char external_driver[256];
char dsp_plugin[MAXPATHLEN];
char external_driver[MAXPATHLEN];
} audio;
struct
@@ -118,10 +136,11 @@ struct settings
bool netplay_client_swap_input;
} input;
char libsnes[256];
char cheat_database[256];
char libsnes[MAXPATHLEN];
char cheat_database[MAXPATHLEN];
char cheat_settings_path[MAXPATHLEN];
char screenshot_directory[256];
char screenshot_directory[MAXPATHLEN];
bool rewind_enable;
unsigned rewind_buffer_size;
@@ -129,6 +148,9 @@ struct settings
bool pause_nonactive;
unsigned autosave_interval;
bool block_sram_overwrite;
bool savestate_auto_index;
};
enum ssnes_game_type
@@ -147,45 +169,48 @@ struct global
bool verbose;
bool audio_active;
bool video_active;
bool force_fullscreen;
bool has_mouse[2];
bool has_scope[2];
bool has_justifier;
bool has_justifiers;
bool has_multitap;
bool disconnect_device[2];
FILE *rom_file;
enum ssnes_game_type game_type;
uint32_t cart_crc;
char gb_rom_path[256];
char bsx_rom_path[256];
char sufami_rom_path[2][256];
char gb_rom_path[MAXPATHLEN];
char bsx_rom_path[MAXPATHLEN];
char sufami_rom_path[2][MAXPATHLEN];
bool has_set_save_path;
bool has_set_state_path;
#ifdef HAVE_CONFIGFILE
char config_path[256];
char config_path[MAXPATHLEN];
#endif
char basename[256];
char savefile_name_srm[256];
char savefile_name_rtc[512]; // Make sure that fill_pathname has space.
char savefile_name_psrm[512];
char savefile_name_asrm[512];
char savefile_name_bsrm[512];
char savestate_name[256];
char ups_name[512];
char basename[MAXPATHLEN];
char savefile_name_srm[MAXPATHLEN];
char savefile_name_rtc[MAXPATHLEN]; // Make sure that fill_pathname has space.
char savefile_name_psrm[MAXPATHLEN];
char savefile_name_asrm[MAXPATHLEN];
char savefile_name_bsrm[MAXPATHLEN];
char savestate_name[MAXPATHLEN];
char xml_name[MAXPATHLEN];
bool ups_pref;
bool bps_pref;
char ups_name[MAXPATHLEN];
char bps_name[MAXPATHLEN];
unsigned state_slot;
struct
{
#ifdef HAVE_SRC
SRC_STATE *source;
#else
hermite_resampler_t *source;
#endif
float *data;
size_t data_ptr;
@@ -193,11 +218,17 @@ struct global
size_t nonblock_chunk_size;
size_t block_chunk_size;
double src_ratio;
bool use_float;
float *outsamples;
int16_t *conv_outsamples;
int16_t *rewind_buf;
size_t rewind_ptr;
size_t rewind_size;
dylib_t dsp_lib;
const ssnes_dsp_plugin_t *dsp_plugin;
void *dsp_handle;
@@ -226,19 +257,20 @@ struct global
// Movie record support
bsv_movie_t *bsv_movie;
char bsv_movie_path[256];
char bsv_movie_path[MAXPATHLEN];
bool bsv_movie_end;
bool bsv_movie_playback;
// Pausing support
bool is_paused;
bool is_oneshot;
// Autosave support.
autosave_t *autosave[2];
// Netplay.
netplay_t *netplay;
char netplay_server[256];
char netplay_server[MAXPATHLEN];
bool netplay_enable;
bool netplay_is_client;
unsigned netplay_sync_frames;
@@ -247,10 +279,19 @@ struct global
// FFmpeg record.
#ifdef HAVE_FFMPEG
ffemu_t *rec;
char record_path[256];
char record_path[MAXPATHLEN];
bool recording;
unsigned record_width;
unsigned record_height;
#endif
struct
{
const uint16_t *data;
unsigned width;
unsigned height;
} frame_cache;
char title_buf[64];
struct
@@ -278,17 +319,17 @@ extern struct global g_extern;
if (g_extern.verbose) \
fprintf(stderr, "SSNES: " __VA_ARGS__); \
fflush(stderr); \
} while(0)
} while (0)
#define SSNES_ERR(...) do { \
fprintf(stderr, "SSNES [ERROR] :: " __VA_ARGS__); \
fflush(stderr); \
} while(0)
} while (0)
#define SSNES_WARN(...) do { \
fprintf(stderr, "SSNES [WARN] :: " __VA_ARGS__); \
fflush(stderr); \
} while(0)
} while (0)
static inline uint32_t next_pow2(uint32_t v)
{
@@ -302,6 +343,31 @@ static inline uint32_t next_pow2(uint32_t v)
return v;
}
static inline uint8_t is_little_endian(void)
{
union
{
uint16_t x;
uint8_t y[2];
} u;
u.x = 1;
return u.y[0];
}
static inline void ssnes_sleep(unsigned usec)
{
#ifdef _WIN32
Sleep(10);
#else
struct timespec tv = {
.tv_sec = 0,
.tv_nsec = 10000000
};
nanosleep(&tv, NULL);
#endif
}
#endif
+42 -4
View File
@@ -24,6 +24,12 @@
#include <stdint.h>
#include "dynamic.h"
#include "general.h"
#include "sdlwrap.h"
#include "gfx_common.h"
#ifdef HAVE_FREETYPE
#include "fonts.h"
#endif
static bool g_input_dead = true;
static bool g_video_dead = true;
@@ -224,6 +230,36 @@ static bool setup_video(ext_t *ext, const video_info_t *video, const input_drive
return false;
}
const char *cg_shader = NULL;
const char *xml_shader = NULL;
enum ssnes_shader_type type = g_settings.video.shader_type;
if ((type == SSNES_SHADER_CG || type == SSNES_SHADER_AUTO) && *g_settings.video.cg_shader_path)
cg_shader = g_settings.video.cg_shader_path;
else if ((type == SSNES_SHADER_BSNES || type == SSNES_SHADER_AUTO) && *g_settings.video.bsnes_shader_path)
xml_shader = g_settings.video.bsnes_shader_path;
int font_color_r = g_settings.video.msg_color_r * 255;
int font_color_g = g_settings.video.msg_color_g * 255;
int font_color_b = g_settings.video.msg_color_b * 255;
font_color_r = font_color_r > 255 ? 255 : (font_color_r < 0 ? 0 : font_color_r);
font_color_g = font_color_g > 255 ? 255 : (font_color_g < 0 ? 0 : font_color_g);
font_color_b = font_color_b > 255 ? 255 : (font_color_b < 0 ? 0 : font_color_b);
const char *font = NULL;
#ifdef HAVE_FREETYPE
if (*g_settings.video.font_path)
font = g_settings.video.font_path;
else
font = font_renderer_get_default_font();
#else
font = *g_settings.video.font_path ?
g_settings.video.font_path : NULL;
#endif
char title_buf[128];
gfx_window_title_reset();
gfx_window_title(title_buf, sizeof(title_buf));
ssnes_video_info_t info = {
.width = video->width,
.height = video->height,
@@ -234,10 +270,12 @@ static bool setup_video(ext_t *ext, const video_info_t *video, const input_drive
.smooth = video->smooth,
.input_scale = video->input_scale,
.color_format = video->rgb32 ? SSNES_COLOR_FORMAT_ARGB8888 : SSNES_COLOR_FORMAT_XRGB1555,
.xml_shader = g_settings.video.bsnes_shader_path,
.cg_shader = g_settings.video.cg_shader_path,
.ttf_font = *g_settings.video.font_path ? g_settings.video.font_path : NULL,
.ttf_font_size = g_settings.video.font_size
.xml_shader = xml_shader,
.cg_shader = cg_shader,
.ttf_font = font,
.ttf_font_size = g_settings.video.font_size,
.ttf_font_color = (font_color_r << 16) | (font_color_g << 8) | (font_color_b << 0),
.title_hint = title_buf,
};
const ssnes_input_driver_t *input_driver = NULL;
+7 -3
View File
@@ -108,7 +108,10 @@ typedef struct ssnes_video_info
// Can be disregarded.
const char *ttf_font;
unsigned ttf_font_size;
unsigned ttf_font_color; // Font color, in format ARGB8888. Alpha should be disregarded.
// A title that should be displayed in the title bar of the window.
const char *title_hint;
} ssnes_video_info_t;
// Some convenience macros.
@@ -119,7 +122,7 @@ typedef struct ssnes_video_info
// I hope no joypad will ever have this many buttons or axes ... ;)
// If joykey is this value, do not check that button.
#define SSNES_NO_AXIS ((unsigned short)0xFFFFU)
#define SSNES_NO_AXIS (0xFFFFFFFFU)
#define SSNES_NO_BTN ((unsigned short)0xFFFFU)
// Masks to test on joykey which hat direction is to be tested for.
@@ -155,8 +158,9 @@ struct ssnes_keybind
// last frame and current frame in the Y-axis.
int analog_y;
// Keyboard key. The key values use the SDL keysyms,
// Keyboard key. The key values use the SDL 1.2 keysyms,
// which probably need to be transformed to the native format.
// The actual keysyms SSNES uses are found in input/keysym.h.
unsigned short key;
// Joypad key. Joypad POV (hats) are embedded into this key as well.
@@ -235,7 +239,7 @@ typedef struct ssnes_video_driver
const char *ident;
// Needs to be defined to SSNES_GRAPHICS_API_VERSION.
// This is used to detect API mismatches.
// This is used to detect API/ABI mismatches.
int api_version;
} ssnes_video_driver_t;
+39 -5
View File
@@ -16,10 +16,10 @@
*/
#include "fonts.h"
#include "file.h"
#include <string.h>
#include <stddef.h>
#include <stdlib.h>
#include <assert.h>
#include <ft2build.h>
#include FT_FREETYPE_H
@@ -79,12 +79,16 @@ void font_renderer_msg(font_renderer_t *handle, const char *msg, struct font_out
if (!err)
{
struct font_output *tmp = calloc(1, sizeof(*tmp));
assert(tmp);
//fprintf(stderr, "Char: %c, off_x: %d, off_y: %d, bmp_left: %d, bmp_top: %d\n", msg[i], off_x, off_y, slot->bitmap_left, slot->bitmap_top);
if (!tmp)
break;
tmp->output = malloc(slot->bitmap.pitch * slot->bitmap.rows);
assert(tmp->output);
if (!tmp->output)
{
free(tmp);
break;
}
memcpy(tmp->output, slot->bitmap.buffer, slot->bitmap.pitch * slot->bitmap.rows);
tmp->width = slot->bitmap.width;
@@ -128,3 +132,33 @@ void font_renderer_free(font_renderer_t *handle)
if (handle->lib)
FT_Done_FreeType(handle->lib);
}
// Not the cleanest way to do things for sure, but should hopefully work ... :)
#if defined(_WIN32)
static const char *font_paths[] = {
"C:\\Windows\\Fonts\\consola.ttf",
"C:\\Windows\\Fonts\\verdana.ttf",
#elif defined(__APPLE__)
static const char *font_paths[] = {
"/Library/Fonts/Microsoft/Candara.ttf",
#else
static const char *font_paths[] = {
"/usr/share/fonts/TTF/DejaVuSansMono.ttf",
"/usr/share/fonts/TTF/DejaVuSans.ttf",
#endif
"osd-font.ttf", // Magic font to search for, useful for distribution.
};
// Highly OS/platform dependent.
const char *font_renderer_get_default_font(void)
{
for (unsigned i = 0; i < sizeof(font_paths) / sizeof(font_paths[0]); i++)
{
if (path_file_exists(font_paths[i]))
return font_paths[i];
}
return NULL;
}
+7 -3
View File
@@ -25,10 +25,10 @@ typedef struct font_renderer font_renderer_t;
struct font_output
{
uint8_t *output;
uint8_t *output; // 8-bit intensity.
unsigned width, height, pitch;
int off_x, off_y;
struct font_output *next;
struct font_output *next; // linked list.
};
struct font_output_list
@@ -37,8 +37,12 @@ struct font_output_list
};
font_renderer_t *font_renderer_new(const char *font_path, unsigned font_size);
void font_renderer_msg(font_renderer_t *handle, const char *msg, struct font_output_list *output);
void font_renderer_msg(font_renderer_t *handle, const char *msg,
struct font_output_list *output);
void font_renderer_free_output(struct font_output_list *list);
void font_renderer_free(font_renderer_t *handle);
const char *font_renderer_get_default_font(void);
#endif
+62 -6
View File
@@ -25,21 +25,26 @@ static float tv_to_fps(const struct timeval *tv, const struct timeval *new_tv, i
return frames/time;
}
static unsigned gl_frames = 0;
void gfx_window_title_reset(void)
{
gl_frames = 0;
}
bool gfx_window_title(char *buf, size_t size)
{
static int frames = 0;
static struct timeval tv;
struct timeval new_tv;
bool ret = false;
if (frames == 0)
if (gl_frames == 0)
{
gettimeofday(&tv, NULL);
snprintf(buf, size, "%s", g_extern.title_buf);
ret = true;
}
if ((frames % 180) == 0 && frames > 0)
else if ((gl_frames % 180) == 0)
{
gettimeofday(&new_tv, NULL);
struct timeval tmp_tv = tv;
@@ -47,12 +52,63 @@ bool gfx_window_title(char *buf, size_t size)
float fps = tv_to_fps(&tmp_tv, &new_tv, 180);
snprintf(buf, size, "%s || FPS: %6.1f || Frames: %d", g_extern.title_buf, fps, frames);
snprintf(buf, size, "%s || FPS: %6.1f || Frames: %d", g_extern.title_buf, fps, gl_frames);
ret = true;
}
frames++;
gl_frames++;
return ret;
}
#ifdef _WIN32
#include <windows.h>
#include "dynamic.h"
// We only load this library once, so we let it be unloaded at application shutdown,
// since unloading it early seems to cause issues on some systems.
static dylib_t dwmlib = NULL;
static void gfx_dwm_shutdown(void)
{
if (dwmlib)
dylib_close(dwmlib);
}
void gfx_set_dwm(void)
{
static bool inited = false;
if (inited)
return;
inited = true;
dwmlib = dylib_load("dwmapi.dll");
if (!dwmlib)
{
SSNES_LOG("Did not find dwmapi.dll.\n");
return;
}
atexit(gfx_dwm_shutdown);
HRESULT (WINAPI *mmcss)(BOOL) = (HRESULT (WINAPI*)(BOOL))dylib_proc(dwmlib, "DwmEnableMMCSS");
if (mmcss)
{
SSNES_LOG("Setting multimedia scheduling for DWM.\n");
mmcss(TRUE);
}
if (!g_settings.video.disable_composition)
return;
HRESULT (WINAPI *composition_enable)(UINT) = (HRESULT (WINAPI*)(UINT))dylib_proc(dwmlib, "DwmEnableComposition");
if (!composition_enable)
{
SSNES_ERR("Did not find DwmEnableComposition ...\n");
return;
}
HRESULT ret = composition_enable(0);
if (FAILED(ret))
SSNES_ERR("Failed to set composition state ...\n");
}
#endif
+5
View File
@@ -22,5 +22,10 @@
#include <stdbool.h>
bool gfx_window_title(char *buf, size_t size);
void gfx_window_title_reset(void);
#ifdef _WIN32
void gfx_set_dwm(void);
#endif
#endif
+298 -149
View File
@@ -33,6 +33,8 @@
#include "gl_common.h"
#include "gfx_common.h"
#include "sdlwrap.h"
#include "strl.h"
#define NO_SDL_GLEXT
#include "SDL.h"
@@ -125,7 +127,9 @@ static inline bool load_gl_proc(void) { return true; }
typedef struct gl
{
bool vsync;
GLuint texture;
GLuint texture[2];
unsigned tex_index; // For use with PREV.
struct gl_tex_info prev_info;
GLuint tex_filter;
void *empty_buf;
@@ -145,6 +149,7 @@ typedef struct gl
bool should_resize;
bool quitting;
bool fullscreen;
bool keep_aspect;
unsigned full_x, full_y;
@@ -153,8 +158,8 @@ typedef struct gl
unsigned win_height;
unsigned vp_width, vp_out_width;
unsigned vp_height, vp_out_height;
unsigned last_width;
unsigned last_height;
unsigned last_width[2];
unsigned last_height[2];
unsigned tex_w, tex_h;
GLfloat tex_coords[8];
#ifdef HAVE_FBO
@@ -168,6 +173,10 @@ typedef struct gl
#ifdef HAVE_FREETYPE
font_renderer_t *font;
GLuint font_tex;
int font_tex_w, font_tex_h;
void *font_tex_empty_buf;
char font_last_msg[256];
int font_last_width, font_last_height;
#endif
} gl_t;
@@ -255,20 +264,21 @@ static void gl_shader_set_params(unsigned width, unsigned height,
unsigned out_width, unsigned out_height,
unsigned frame_count,
const struct gl_tex_info *info,
const struct gl_tex_info *prev_info,
const struct gl_tex_info *fbo_info, unsigned fbo_info_cnt)
{
#ifdef HAVE_CG
gl_cg_set_params(width, height,
tex_width, tex_height,
out_width, out_height,
frame_count, info, fbo_info, fbo_info_cnt);
frame_count, info, prev_info, fbo_info, fbo_info_cnt);
#endif
#ifdef HAVE_XML
gl_glsl_set_params(width, height,
tex_width, tex_height,
out_width, out_height,
frame_count, info, fbo_info, fbo_info_cnt);
frame_count, info, prev_info, fbo_info, fbo_info_cnt);
#endif
}
@@ -327,9 +337,13 @@ static void gl_shader_scale(unsigned index, struct gl_fbo_scale *scale)
static inline void gl_init_font(gl_t *gl, const char *font_path, unsigned font_size)
{
#ifdef HAVE_FREETYPE
if (strlen(font_path) > 0)
const char *path = font_path;
if (!*path)
path = font_renderer_get_default_font();
if (path)
{
gl->font = font_renderer_new(font_path, font_size);
gl->font = font_renderer_new(path, font_size);
if (gl->font)
{
glGenTextures(1, &gl->font_tex);
@@ -338,11 +352,17 @@ static inline void gl_init_font(gl_t *gl, const char *font_path, unsigned font_s
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, gl->texture);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
}
else
SSNES_WARN("Couldn't init font renderer with font \"%s\"...\n", font_path);
}
else
SSNES_LOG("Did not find default font.\n");
#else
(void)gl;
(void)font_path;
(void)font_size;
#endif
}
@@ -495,7 +515,7 @@ static void gl_init_fbo(gl_t *gl, unsigned width, unsigned height)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter_type);
glTexImage2D(GL_TEXTURE_2D,
0, GL_RGBA, gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0, GL_RGBA,
0, GL_RGBA, gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0, GL_BGRA,
GL_UNSIGNED_INT_8_8_8_8, NULL);
}
@@ -518,7 +538,7 @@ static void gl_init_fbo(gl_t *gl, unsigned width, unsigned height)
error:
glDeleteTextures(gl->fbo_pass, gl->fbo_texture);
pglDeleteFramebuffers(gl->fbo_pass, gl->fbo);
SSNES_WARN("Failed to set up FBO. Two-pass shading will not work.\n");
SSNES_ERR("Failed to set up frame buffer objects. Multi-pass shading will not work.\n");
#else
(void)gl;
(void)width;
@@ -533,7 +553,12 @@ static inline void gl_deinit_font(gl_t *gl)
{
font_renderer_free(gl->font);
glDeleteTextures(1, &gl->font_tex);
if (gl->font_tex_empty_buf)
free(gl->font_tex_empty_buf);
}
#else
(void)gl;
#endif
}
////////////
@@ -600,63 +625,192 @@ static void set_viewport(gl_t *gl, unsigned width, unsigned height, bool force_f
//SSNES_LOG("Setting viewport @ %ux%u\n", width, height);
}
#ifdef HAVE_FREETYPE
// Somewhat overwhelming code just to render some damn fonts.
// We aim to use NPOT textures for compatibility with old and shitty cards.
// Also, we want to avoid reallocating a texture for each glyph (performance dips), so we
// contruct the whole texture using one call, and copy straight to it with
// glTexSubImage.
struct font_rect
{
int x, y;
int width, height;
int pot_width, pot_height;
};
static void calculate_msg_geometry(const struct font_output *head, struct font_rect *rect)
{
int x_min = head->off_x;
int x_max = head->off_x + head->width;
int y_min = head->off_y;
int y_max = head->off_y + head->height;
while ((head = head->next))
{
int left = head->off_x;
int right = head->off_x + head->width;
int bottom = head->off_y;
int top = head->off_y + head->height;
if (left < x_min)
x_min = left;
if (right > x_max)
x_max = right;
if (bottom < y_min)
y_min = bottom;
if (top > y_max)
y_max = top;
}
rect->x = x_min;
rect->y = y_min;
rect->width = x_max - x_min;
rect->height = y_max - y_min;
}
static void adjust_power_of_two(gl_t *gl, struct font_rect *geom)
{
// Some systems really hate NPOT textures.
geom->pot_width = next_pow2(geom->width);
geom->pot_height = next_pow2(geom->height);
if ((geom->pot_width > gl->font_tex_w) || (geom->pot_height > gl->font_tex_h))
{
gl->font_tex_empty_buf = realloc(gl->font_tex_empty_buf, geom->pot_width * geom->pot_height);
memset(gl->font_tex_empty_buf, 0, geom->pot_width * geom->pot_height);
glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
glPixelStorei(GL_UNPACK_ROW_LENGTH, geom->pot_width);
glTexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY8, geom->pot_width, geom->pot_height,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, gl->font_tex_empty_buf);
gl->font_tex_w = geom->pot_width;
gl->font_tex_h = geom->pot_height;
}
}
// Old style "blitting", so we can render all the fonts in one go.
// TODO: Is it possible that fonts could overlap if we blit without alpha blending?
static void blit_fonts(gl_t *gl, const struct font_output *head, const struct font_rect *geom)
{
// Clear out earlier fonts.
glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
glPixelStorei(GL_UNPACK_ROW_LENGTH, gl->font_tex_w);
glTexSubImage2D(GL_TEXTURE_2D,
0, 0, 0, gl->font_tex_w, gl->font_tex_h,
GL_LUMINANCE, GL_UNSIGNED_BYTE, gl->font_tex_empty_buf);
while (head)
{
// head has top-left oriented coords.
int x = head->off_x - geom->x;
int y = head->off_y - geom->y;
y = gl->font_tex_h - head->height - y - 1;
glPixelStorei(GL_UNPACK_ALIGNMENT, get_alignment(head->pitch));
glPixelStorei(GL_UNPACK_ROW_LENGTH, head->pitch);
glTexSubImage2D(GL_TEXTURE_2D,
0, x, y, head->width, head->height,
GL_LUMINANCE, GL_UNSIGNED_BYTE, head->output);
head = head->next;
}
}
static void calculate_font_coords(gl_t *gl,
GLfloat font_vertex[8], GLfloat font_tex_coords[8])
{
GLfloat lx = g_settings.video.msg_pos_x;
GLfloat hx = (GLfloat)gl->font_last_width / gl->vp_width + lx;
GLfloat ly = g_settings.video.msg_pos_y;
GLfloat hy = (GLfloat)gl->font_last_height / gl->vp_height + ly;
font_vertex[0] = lx;
font_vertex[1] = ly;
font_vertex[2] = lx;
font_vertex[3] = hy;
font_vertex[4] = hx;
font_vertex[5] = hy;
font_vertex[6] = hx;
font_vertex[7] = ly;
lx = 0.0f;
hx = (GLfloat)gl->font_last_width / gl->font_tex_w;
ly = 1.0f - (GLfloat)gl->font_last_height / gl->font_tex_h;
hy = 1.0f;
font_tex_coords[0] = lx;
font_tex_coords[1] = hy;
font_tex_coords[2] = lx;
font_tex_coords[3] = ly;
font_tex_coords[4] = hx;
font_tex_coords[5] = ly;
font_tex_coords[6] = hx;
font_tex_coords[7] = hy;
}
static void gl_render_msg(gl_t *gl, const char *msg)
{
#ifdef HAVE_FREETYPE
if (!gl->font)
return;
GLfloat font_vertex[8];
GLfloat font_tex_coords[8];
// Deactivate custom shaders. Enable the font texture.
gl_shader_use(0);
set_viewport(gl, gl->win_width, gl->win_height, false);
glBindTexture(GL_TEXTURE_2D, gl->font_tex);
glVertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), font_vertex);
glTexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), tex_coords); // Use the static one (uses whole texture).
glTexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), font_tex_coords);
// Need blending.
// Using fixed function pipeline here since we cannot guarantee presence of shaders (would be kinda overkill anyways).
glEnable(GL_BLEND);
glColor4f(g_settings.video.msg_color_r, g_settings.video.msg_color_g,
g_settings.video.msg_color_b, 1);
struct font_output_list out;
font_renderer_msg(gl->font, msg, &out);
struct font_output *head = out.head;
while (head != NULL)
// If we get the same message, there's obviously no need to render fonts again ...
if (strcmp(gl->font_last_msg, msg) != 0)
{
GLfloat lx = (GLfloat)head->off_x / gl->vp_width + g_settings.video.msg_pos_x;
GLfloat hx = (GLfloat)(head->off_x + head->width) / gl->vp_width + g_settings.video.msg_pos_x;
GLfloat ly = (GLfloat)head->off_y / gl->vp_height + g_settings.video.msg_pos_y;
GLfloat hy = (GLfloat)(head->off_y + head->height) / gl->vp_height + g_settings.video.msg_pos_y;
font_renderer_msg(gl->font, msg, &out);
struct font_output *head = out.head;
font_vertex[0] = lx;
font_vertex[1] = ly;
font_vertex[2] = lx;
font_vertex[3] = hy;
font_vertex[4] = hx;
font_vertex[5] = hy;
font_vertex[6] = hx;
font_vertex[7] = ly;
struct font_rect geom;
calculate_msg_geometry(head, &geom);
adjust_power_of_two(gl, &geom);
blit_fonts(gl, head, &geom);
glPixelStorei(GL_UNPACK_ALIGNMENT, get_alignment(head->pitch));
glPixelStorei(GL_UNPACK_ROW_LENGTH, head->pitch);
glTexImage2D(GL_TEXTURE_2D,
0, GL_INTENSITY8, head->width, head->height, 0, GL_LUMINANCE,
GL_UNSIGNED_BYTE, head->output);
font_renderer_free_output(&out);
strlcpy(gl->font_last_msg, msg, sizeof(gl->font_last_msg));
head = head->next;
glDrawArrays(GL_QUADS, 0, 4);
gl->font_last_width = geom.width;
gl->font_last_height = geom.height;
}
font_renderer_free_output(&out);
calculate_font_coords(gl, font_vertex, font_tex_coords);
glDrawArrays(GL_QUADS, 0, 4);
// Go back to old rendering path.
glColor4f(1, 1, 1, 1);
glTexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), gl->tex_coords);
glVertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), vertexes_flipped);
glBindTexture(GL_TEXTURE_2D, gl->texture);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
glDisable(GL_BLEND);
#endif
}
#else
static void gl_render_msg(gl_t *gl, const char *msg)
{
(void)gl;
(void)msg;
}
#endif
static inline void set_lut_texture_coords(const GLfloat *coords)
{
@@ -681,37 +835,29 @@ static inline void set_texture_coords(GLfloat *coords, GLfloat xamt, GLfloat yam
static void check_window(gl_t *gl)
{
SDL_Event event;
bool quit, resize;
// Search for events we care about ...
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
gl->quitting = true;
break;
sdlwrap_check_window(&quit,
&resize, &gl->win_width, &gl->win_height,
gl->frame_count);
case SDL_VIDEORESIZE:
gl->should_resize = true;
gl->win_width = event.resize.w;
gl->win_height = event.resize.h;
break;
default:
break;
}
}
if (quit)
gl->quitting = true;
else if (resize)
gl->should_resize = true;
}
static bool gl_frame(void *data, const void* frame, unsigned width, unsigned height, unsigned pitch, const char *msg)
{
gl_t *gl = data;
check_window(gl);
gl_shader_use(1);
gl->frame_count++;
#if defined(HAVE_XML) || defined(HAVE_CG)
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
#endif
#ifdef HAVE_FBO
// Render to texture in first pass.
if (gl->fbo_inited)
@@ -767,7 +913,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
last_max_height = gl->fbo_rect[i].max_img_height;
}
glBindTexture(GL_TEXTURE_2D, gl->texture);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
pglBindFramebuffer(GL_FRAMEBUFFER, gl->fbo[0]);
gl->render_to_tex = true;
set_viewport(gl, gl->fbo_rect[0].img_width, gl->fbo_rect[0].img_height, true);
@@ -777,7 +923,8 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
if (gl->should_resize)
{
gl->should_resize = false;
SDL_SetVideoMode(gl->win_width, gl->win_height, 0, SDL_OPENGL | SDL_RESIZABLE | (g_settings.video.fullscreen ? SDL_FULLSCREEN : 0));
sdlwrap_set_resize(gl->win_width, gl->win_height);
#ifdef HAVE_FBO
if (!gl->render_to_tex)
@@ -800,7 +947,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
pglBindFramebuffer(GL_FRAMEBUFFER, gl->fbo[i]);
glBindTexture(GL_TEXTURE_2D, gl->fbo_texture[i]);
glTexImage2D(GL_TEXTURE_2D,
0, GL_RGBA, gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0, GL_RGBA,
0, GL_RGBA, gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0, GL_BGRA,
GL_UNSIGNED_INT_8_8_8_8, NULL);
pglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gl->fbo_texture[i], 0);
@@ -814,7 +961,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
}
// Go back to what we're supposed to do, render to FBO #0 :D
glBindTexture(GL_TEXTURE_2D, gl->texture);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
pglBindFramebuffer(GL_FRAMEBUFFER, gl->fbo[0]);
set_viewport(gl, gl->fbo_rect[0].img_width, gl->fbo_rect[0].img_height, true);
}
@@ -823,10 +970,10 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
#endif
}
if ((width != gl->last_width || height != gl->last_height) && gl->empty_buf) // Res change. need to clear out texture.
if ((width != gl->last_width[gl->tex_index] || height != gl->last_height[gl->tex_index]) && gl->empty_buf) // Res change. need to clear out texture.
{
gl->last_width = width;
gl->last_height = height;
gl->last_width[gl->tex_index] = width;
gl->last_height[gl->tex_index] = height;
glPixelStorei(GL_UNPACK_ALIGNMENT, get_alignment(pitch));
glPixelStorei(GL_UNPACK_ROW_LENGTH, gl->tex_w);
@@ -839,17 +986,17 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
set_texture_coords(gl->tex_coords, xamt, yamt);
}
// Work around a certain issue a Cg where not using TEXUNIT0
// in shader causes cgGLEnableTextureParameter() causes it
// to bind to TEXUNIT0, to avoid really funny bugs, rebind
// our texture.
#ifdef HAVE_CG
glBindTexture(GL_TEXTURE_2D, gl->texture);
#if defined(HAVE_XML) || defined(HAVE_CG)
else if (width != gl->last_width[1 - gl->tex_index] || height != gl->last_height[1 - gl->tex_index])
{
GLfloat xamt = (GLfloat)width / gl->tex_w;
GLfloat yamt = (GLfloat)height / gl->tex_h;
set_texture_coords(gl->tex_coords, xamt, yamt);
}
#endif
#ifdef HAVE_FBO
// Need to preserve the "flipped" state when in FBO too to have
// Need to preserve the "flipped" state when in FBO as well to have
// consistent texture coordinates.
if (gl->render_to_tex)
glVertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), vertexes);
@@ -861,7 +1008,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
gl->texture_fmt, frame);
struct gl_tex_info tex_info = {
.tex = gl->texture,
.tex = gl->texture[gl->tex_index],
.input_size = {width, height},
.tex_size = {gl->tex_w, gl->tex_h}
};
@@ -871,7 +1018,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
glClear(GL_COLOR_BUFFER_BIT);
gl_shader_set_params(width, height, gl->tex_w, gl->tex_h, gl->vp_width, gl->vp_height, gl->frame_count,
&tex_info, fbo_tex_info, fbo_tex_info_cnt);
&tex_info, &gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
glDrawArrays(GL_QUADS, 0, 4);
@@ -916,7 +1063,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
gl_shader_set_params(prev_rect->img_width, prev_rect->img_height,
prev_rect->width, prev_rect->height,
gl->vp_width, gl->vp_height, gl->frame_count,
&tex_info, fbo_tex_info, fbo_tex_info_cnt);
&tex_info, &gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
glDrawArrays(GL_QUADS, 0, 4);
@@ -942,7 +1089,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
gl_shader_set_params(prev_rect->img_width, prev_rect->img_height,
prev_rect->width, prev_rect->height,
gl->vp_width, gl->vp_height, gl->frame_count,
&tex_info, fbo_tex_info, fbo_tex_info_cnt);
&tex_info, &gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
glVertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), vertexes_flipped);
glDrawArrays(GL_QUADS, 0, 4);
@@ -951,13 +1098,19 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
}
#endif
#if defined(HAVE_XML) || defined(HAVE_CG)
memcpy(&gl->prev_info, &tex_info, sizeof(tex_info));
gl->tex_index = 1 - gl->tex_index;
#endif
if (msg)
gl_render_msg(gl, msg);
char buf[128];
if (gfx_window_title(buf, sizeof(buf)))
SDL_WM_SetCaption(buf, NULL);
SDL_GL_SwapBuffers();
sdlwrap_wm_set_caption(buf);
sdlwrap_swap_buffers();
return true;
}
@@ -970,7 +1123,7 @@ static void gl_free(void *data)
gl_shader_deinit();
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDeleteTextures(1, &gl->texture);
glDeleteTextures(2, gl->texture);
#ifdef HAVE_FBO
if (gl->fbo_inited)
@@ -979,7 +1132,7 @@ static void gl_free(void *data)
pglDeleteFramebuffers(gl->fbo_pass, gl->fbo);
}
#endif
SDL_QuitSubSystem(SDL_INIT_VIDEO);
sdlwrap_destroy();
if (gl->empty_buf)
free(gl->empty_buf);
@@ -993,31 +1146,17 @@ static void gl_set_nonblock_state(void *data, bool state)
if (gl->vsync)
{
SSNES_LOG("GL VSync => %s\n", state ? "off" : "on");
#ifdef _WIN32
static BOOL (APIENTRY *wgl_swap_interval)(int) = NULL;
if (!wgl_swap_interval)
{
SDL_SYM_WRAP(wgl_swap_interval, "wglSwapIntervalEXT");
}
if (wgl_swap_interval) wgl_swap_interval(state ? 0 : 1);
#else
static int (*glx_swap_interval)(int) = NULL;
if (!glx_swap_interval)
{
SDL_SYM_WRAP(glx_swap_interval, "glXSwapIntervalSGI");
}
if (!glx_swap_interval)
{
SDL_SYM_WRAP(glx_swap_interval, "glXSwapIntervalMESA");
}
if (glx_swap_interval) glx_swap_interval(state ? 0 : 1);
#endif
sdlwrap_set_swap_interval(state ? 0 : 1, true);
}
}
static void* gl_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
if (SDL_Init(SDL_INIT_VIDEO) < 0)
#ifdef _WIN32
gfx_set_dwm();
#endif
if (!sdlwrap_init())
return NULL;
const SDL_VideoInfo *video_info = SDL_GetVideoInfo();
@@ -1026,12 +1165,25 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
unsigned full_y = video_info->current_h;
SSNES_LOG("Detecting desktop resolution %ux%u.\n", full_x, full_y);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, video->vsync ? 1 : 0);
sdlwrap_set_swap_interval(video->vsync ? 1 : 0, false);
if (!SDL_SetVideoMode(video->width, video->height, g_settings.video.force_16bit ? 16 : 0, SDL_OPENGL | SDL_RESIZABLE | (video->fullscreen ? SDL_FULLSCREEN : 0)))
unsigned win_width = video->width;
unsigned win_height = video->height;
if (video->fullscreen && (win_width == 0) && (win_height == 0))
{
win_width = full_x;
win_height = full_y;
}
if (!sdlwrap_set_video_mode(win_width, win_height,
g_settings.video.force_16bit ? 15 : 0, video->fullscreen))
return NULL;
gfx_window_title_reset();
char buf[128];
if (gfx_window_title(buf, sizeof(buf)))
sdlwrap_wm_set_caption(buf);
// Remove that ugly mouse :D
SDL_ShowCursor(SDL_DISABLE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -1041,7 +1193,7 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
// Need to load dynamically :(
if (!load_gl_proc())
{
SDL_QuitSubSystem(SDL_INIT_VIDEO);
sdlwrap_destroy();
return NULL;
}
#endif
@@ -1049,43 +1201,24 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
gl_t *gl = calloc(1, sizeof(gl_t));
if (!gl)
{
SDL_QuitSubSystem(SDL_INIT_VIDEO);
sdlwrap_destroy();
return NULL;
}
gl->vsync = video->vsync;
int attr = 0;
SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &attr);
if (attr <= 0 && video->vsync)
{
SSNES_WARN("SDL failed to setup VSync, attempting to recover using native calls!\n");
gl_set_nonblock_state(gl, false);
}
attr = 0;
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &attr);
if (attr <= 0)
SSNES_WARN("GL double buffer has not been enabled!\n");
gl->fullscreen = video->fullscreen;
gl->full_x = full_x;
gl->full_y = full_y;
if (video->fullscreen)
{
gl->win_width = video->width ? video->width : gl->full_x;
gl->win_height = video->height ? video->height : gl->full_y;
}
else
{
gl->win_width = video->width;
gl->win_height = video->height;
}
gl->win_width = win_width;
gl->win_height = win_height;
SSNES_LOG("GL: Using resolution %ux%u\n", gl->win_width, gl->win_height);
if (!gl_shader_init())
{
SSNES_ERR("Shader init failed.\n");
SDL_QuitSubSystem(SDL_INIT_VIDEO);
sdlwrap_destroy();
free(gl);
return NULL;
}
@@ -1119,22 +1252,21 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
glColor4f(1, 1, 1, 1);
glClearColor(0, 0, 0, 1);
char buf[128];
if (gfx_window_title(buf, sizeof(buf)))
SDL_WM_SetCaption(buf, NULL);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glGenTextures(1, &gl->texture);
glGenTextures(2, gl->texture);
glBindTexture(GL_TEXTURE_2D, gl->texture);
for (unsigned i = 0; i < 2; i++)
{
glBindTexture(GL_TEXTURE_2D, gl->texture[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl->tex_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl->tex_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl->tex_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl->tex_filter);
}
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -1148,15 +1280,31 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
gl->tex_w = 256 * video->input_scale;
gl->tex_h = 256 * video->input_scale;
glTexImage2D(GL_TEXTURE_2D,
0, GL_RGBA, gl->tex_w, gl->tex_h, 0, gl->texture_type,
gl->texture_fmt, NULL);
// Empty buffer that we use to clear out the texture with on res change.
gl->empty_buf = calloc(gl->base_size, gl->tex_w * gl->tex_h);
gl->empty_buf = calloc(gl->tex_w * gl->tex_h, gl->base_size);
gl->last_width = gl->tex_w;
gl->last_height = gl->tex_h;
for (unsigned i = 0; i < 2; i++)
{
glBindTexture(GL_TEXTURE_2D, gl->texture[i]);
glPixelStorei(GL_UNPACK_ROW_LENGTH, gl->tex_w);
glTexImage2D(GL_TEXTURE_2D,
0, GL_RGBA, gl->tex_w, gl->tex_h, 0, gl->texture_type,
gl->texture_fmt, gl->empty_buf ? gl->empty_buf : NULL);
}
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
for (unsigned i = 0; i < 2; i++)
{
gl->last_width[i] = gl->tex_w;
gl->last_height[i] = gl->tex_h;
}
gl->prev_info.tex = gl->texture[1 - gl->tex_index];
gl->prev_info.input_size[0] = gl->tex_w;
gl->prev_info.tex_size[0] = gl->tex_w;
gl->prev_info.input_size[1] = gl->tex_h;
gl->prev_info.tex_size[1] = gl->tex_h;
memcpy(gl->prev_info.coord, tex_coords, sizeof(tex_coords));
// Hook up SDL input driver to get SDL_QUIT events and RESIZE.
sdl_input_t *sdl_input = input_sdl.init();
@@ -1172,7 +1320,7 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
if (!gl_check_error())
{
SDL_QuitSubSystem(SDL_INIT_VIDEO);
sdlwrap_destroy();
free(gl);
return NULL;
}
@@ -1183,13 +1331,14 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
static bool gl_alive(void *data)
{
gl_t *gl = data;
check_window(gl);
return !gl->quitting;
}
static bool gl_focus(void *data)
{
(void)data;
return (SDL_GetAppState() & (SDL_APPINPUTFOCUS | SDL_APPACTIVE)) == (SDL_APPINPUTFOCUS | SDL_APPACTIVE);
return sdlwrap_window_has_focus();
}
#ifdef HAVE_XML
@@ -1215,7 +1364,7 @@ static bool gl_xml_shader(void *data, const char *path)
gl->render_to_tex = false;
gl->fbo_pass = 0;
glBindTexture(GL_TEXTURE_2D, gl->texture);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
}
#endif
+3 -10
View File
@@ -101,18 +101,11 @@ struct gl_fbo_scale
struct gl_tex_info
{
GLuint tex;
float input_size[2];
float tex_size[2];
float coord[8];
GLfloat input_size[2];
GLfloat tex_size[2];
GLfloat coord[8];
};
// Not legal to cast void* to fn-pointer. Need dirty hack to be compilant.
// sizeof(void*) == sizeof(void (*)(void)) is asserted earlier.
#define SDL_SYM_WRAP(sym, symbol) { \
void *sym__ = SDL_GL_GetProcAddress(symbol); \
memcpy(&(sym), &sym__, sizeof(void*)); \
}
// Windows ... <_<
#if (defined(HAVE_XML) || defined(HAVE_CG)) && defined(_WIN32)
extern PFNGLCLIENTACTIVETEXTUREPROC pglClientActiveTexture;
+8 -8
View File
@@ -63,7 +63,7 @@ bool texture_image_load(const char *path, struct texture_image *out_img)
uint32_t g = (src[x] & fmt->Gmask) >> fmt->Gshift;
uint32_t b = (src[x] & fmt->Bmask) >> fmt->Bshift;
uint32_t a = (src[x] & fmt->Amask) >> fmt->Ashift;
dst[x] = (r << 24) | (g << 16) | (b << 8) | a;
dst[x] = (b << 24) | (g << 16) | (r << 8) | a;
}
}
}
@@ -84,7 +84,7 @@ bool texture_image_load(const char *path, struct texture_image *out_img)
uint32_t r = (color & fmt->Rmask) >> fmt->Rshift;
uint32_t g = (color & fmt->Gmask) >> fmt->Gshift;
uint32_t b = (color & fmt->Bmask) >> fmt->Bshift;
dst[x] = (r << 24) | (g << 16) | (b << 8) | 0xff;
dst[x] = (b << 24) | (g << 16) | (r << 8) | 0xff;
}
}
}
@@ -148,24 +148,24 @@ bool texture_image_load(const char *path, struct texture_image *out_img)
{
for (unsigned i = 0; i < width * height; i++)
{
uint32_t r = tmp[i * 4 + 2];
uint32_t g = tmp[i * 4 + 1];
uint32_t b = tmp[i * 4 + 0];
uint32_t g = tmp[i * 4 + 1];
uint32_t r = tmp[i * 4 + 2];
uint32_t a = tmp[i * 4 + 3];
out_img->pixels[i] = (r << 24) | (g << 16) | (b << 8) | a;
out_img->pixels[i] = (b << 24) | (g << 16) | (r << 8) | a;
}
}
else if (bits == 24)
{
for (unsigned i = 0; i < width * height; i++)
{
uint32_t r = tmp[i * 3 + 2];
uint32_t g = tmp[i * 3 + 1];
uint32_t b = tmp[i * 3 + 0];
uint32_t g = tmp[i * 3 + 1];
uint32_t r = tmp[i * 3 + 2];
uint32_t a = 0xff;
out_img->pixels[i] = (r << 24) | (g << 16) | (b << 8) | a;
out_img->pixels[i] = (b << 24) | (g << 16) | (r << 8) | a;
}
}
else
+62 -23
View File
@@ -45,11 +45,16 @@ struct sdl_video
bool rgb32;
bool upsample;
bool render32;
void (*convert_15_func)(uint16_t*, unsigned, const uint16_t*, unsigned, unsigned, unsigned, const SDL_PixelFormat*);
void (*convert_32_func)(uint32_t*, unsigned, const uint32_t*, unsigned, unsigned, unsigned, const SDL_PixelFormat*);
#ifdef HAVE_FREETYPE
font_renderer_t *font;
uint8_t font_r;
uint8_t font_g;
uint8_t font_b;
#endif
};
@@ -75,12 +80,40 @@ static void sdl_gfx_free(void *data)
static void sdl_init_font(sdl_video_t *vid, const char *font_path, unsigned font_size)
{
#ifdef HAVE_FREETYPE
if (*font_path)
const char *path = font_path;
if (!*path)
path = font_renderer_get_default_font();
if (path)
{
vid->font = font_renderer_new(font_path, font_size);
if (!vid->font)
vid->font = font_renderer_new(path, font_size);
if (vid->font)
{
int r = g_settings.video.msg_color_r * 255;
int g = g_settings.video.msg_color_g * 255;
int b = g_settings.video.msg_color_b * 255;
r = r < 0 ? 0 : (r > 255 ? 255 : r);
g = g < 0 ? 0 : (g > 255 ? 255 : g);
b = b < 0 ? 0 : (b > 255 ? 255 : b);
// RGB888 -> RGB555
if (!vid->render32)
{
r >>= 3;
g >>= 3;
b >>= 3;
}
vid->font_r = r;
vid->font_g = g;
vid->font_b = b;
}
else
SSNES_WARN("Failed to init font.\n");
}
else
SSNES_LOG("Did not find default font.\n");
#else
(void)vid;
(void)font_path;
@@ -128,9 +161,9 @@ static void sdl_render_msg_15(sdl_video_t *vid, SDL_Surface *buffer, const char
unsigned g = (out_pix >> gshift) & 0x1f;
unsigned b = (out_pix >> bshift) & 0x1f;
unsigned out_r = (r * (256 - blend) + 0x1f * blend) >> 8;
unsigned out_g = (g * (256 - blend) + 0x1f * blend) >> 8;
unsigned out_b = (b * (256 - blend) + 0x1f * blend) >> 8;
unsigned out_r = (r * (256 - blend) + vid->font_r * blend) >> 8;
unsigned out_g = (g * (256 - blend) + vid->font_g * blend) >> 8;
unsigned out_b = (b * (256 - blend) + vid->font_b * blend) >> 8;
out[x] = (out_r << rshift) | (out_g << gshift) | (out_b << bshift);
}
}
@@ -189,9 +222,9 @@ static void sdl_render_msg_32(sdl_video_t *vid, SDL_Surface *buffer, const char
unsigned g = (out_pix >> gshift) & 0xff;
unsigned b = (out_pix >> bshift) & 0xff;
unsigned out_r = (r * (256 - blend) + 0xff * blend) >> 8;
unsigned out_g = (g * (256 - blend) + 0xff * blend) >> 8;
unsigned out_b = (b * (256 - blend) + 0xff * blend) >> 8;
unsigned out_r = (r * (256 - blend) + vid->font_r * blend) >> 8;
unsigned out_g = (g * (256 - blend) + vid->font_g * blend) >> 8;
unsigned out_b = (b * (256 - blend) + vid->font_b * blend) >> 8;
out[x] = (out_r << rshift) | (out_g << gshift) | (out_b << bshift);
}
}
@@ -213,6 +246,10 @@ static void sdl_render_msg_32(sdl_video_t *vid, SDL_Surface *buffer, const char
static void* sdl_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
#ifdef _WIN32
gfx_set_dwm();
#endif
SDL_InitSubSystem(SDL_INIT_VIDEO);
sdl_video_t *vid = calloc(1, sizeof(*vid));
@@ -228,13 +265,15 @@ static void* sdl_gfx_init(const video_info_t *video, const input_driver_t **inpu
if (!video->fullscreen)
SSNES_LOG("Creating window @ %ux%u\n", video->width, video->height);
vid->screen = SDL_SetVideoMode(video->width, video->height, (g_settings.video.force_16bit || !video->rgb32) ? 15 : 32, SDL_HWSURFACE | SDL_HWACCEL | SDL_DOUBLEBUF | (video->fullscreen ? SDL_FULLSCREEN : 0));
vid->render32 = video->rgb32 && !g_settings.video.force_16bit;
vid->screen = SDL_SetVideoMode(video->width, video->height, vid->render32 ? 32 : 15, SDL_HWSURFACE | SDL_HWACCEL | SDL_DOUBLEBUF | (video->fullscreen ? SDL_FULLSCREEN : 0));
if (!vid->screen && !g_settings.video.force_16bit && !video->rgb32)
{
vid->upsample = true;
vid->screen = SDL_SetVideoMode(video->width, video->height, 32, SDL_HWSURFACE | SDL_HWACCEL | SDL_DOUBLEBUF | (video->fullscreen ? SDL_FULLSCREEN : 0));
SSNES_WARN("SDL: 15-bit colors failed, attempting 32-bit colors.\n");
vid->render32 = true;
}
if (!vid->screen)
@@ -246,7 +285,7 @@ static void* sdl_gfx_init(const video_info_t *video, const input_driver_t **inpu
SDL_ShowCursor(SDL_DISABLE);
const SDL_PixelFormat *fmt = vid->screen->format;
if (!g_settings.video.force_16bit && (video->rgb32 || vid->upsample))
if (vid->render32)
{
SSNES_LOG("SDL: Creating 32-bit buffer.\n");
vid->buffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 256 * video->input_scale, 256 * video->input_scale, 32,
@@ -281,7 +320,7 @@ static void* sdl_gfx_init(const video_info_t *video, const input_driver_t **inpu
sdl_init_font(vid, g_settings.video.font_path, g_settings.video.font_size);
if (fmt->Rshift == 10 && fmt->Gshift == 5 && fmt->Bshift == 0)
if (fmt->Rshift == 10 && fmt->Gshift == 5 && fmt->Bshift == 0) // XRGB1555
{
SSNES_LOG("SDL: 15-bit format matches. Fast blit.\n");
vid->convert_15_func = convert_15bit_15bit_direct;
@@ -292,7 +331,7 @@ static void* sdl_gfx_init(const video_info_t *video, const input_driver_t **inpu
vid->convert_15_func = convert_15bit_15bit_shift;
}
if (fmt->Rshift == 16 && fmt->Gshift == 8 && fmt->Bshift == 0)
if (fmt->Rshift == 16 && fmt->Gshift == 8 && fmt->Bshift == 0) // ARGB8888
{
SSNES_LOG("SDL: 32-bit format matches. Fast blit.\n");
vid->convert_32_func = convert_32bit_32bit_direct;
@@ -426,7 +465,6 @@ static void check_window(sdl_video_t *vid)
static bool sdl_gfx_frame(void *data, const void* frame, unsigned width, unsigned height, unsigned pitch, const char *msg)
{
sdl_video_t *vid = data;
check_window(vid);
if (SDL_MUSTLOCK(vid->buffer))
SDL_LockSurface(vid->buffer);
@@ -452,15 +490,7 @@ static bool sdl_gfx_frame(void *data, const void* frame, unsigned width, unsigne
{
vid->convert_32_func(vid->buffer->pixels, vid->buffer->pitch, frame, width, height, pitch, vid->screen->format);
}
if (msg)
{
if ((!vid->rgb32 || g_settings.video.force_16bit) && !vid->upsample)
sdl_render_msg_15(vid, vid->buffer, msg, width, height, vid->screen->format);
else
sdl_render_msg_32(vid, vid->buffer, msg, width, height, vid->screen->format);
}
if (SDL_MUSTLOCK(vid->buffer))
SDL_UnlockSurface(vid->buffer);
@@ -480,6 +510,14 @@ static bool sdl_gfx_frame(void *data, const void* frame, unsigned width, unsigne
SDL_SoftStretch(vid->buffer, &src, vid->screen, &dest);
if (msg)
{
if ((!vid->rgb32 || g_settings.video.force_16bit) && !vid->upsample)
sdl_render_msg_15(vid, vid->screen, msg, vid->screen->w, vid->screen->h, vid->screen->format);
else
sdl_render_msg_32(vid, vid->screen, msg, vid->screen->w, vid->screen->h, vid->screen->format);
}
char buf[128];
if (gfx_window_title(buf, sizeof(buf)))
SDL_WM_SetCaption(buf, NULL);
@@ -498,6 +536,7 @@ static void sdl_gfx_set_nonblock_state(void *data, bool state)
static bool sdl_gfx_alive(void *data)
{
sdl_video_t *vid = data;
check_window(vid);
return !vid->quitting;
}
+348
View File
@@ -0,0 +1,348 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "sdlwrap.h"
#include "SDL_syswm.h"
#include "general.h"
#include <assert.h>
#ifdef __APPLE__
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#endif
// SDL 1.2 is portable, sure, but you still need some platform specific workarounds ;)
// Hopefully SDL 1.3 will solve this more cleanly :D
// Welcome to #ifdef HELL! :D
//
#if SDL_MODERN
static SDL_Window* g_window;
static SDL_GLContext g_ctx;
#endif
static bool g_fullscreen;
static unsigned g_interval;
void sdlwrap_set_swap_interval(unsigned interval, bool inited)
{
g_interval = interval;
#if SDL_MODERN
if (g_window)
SDL_GL_SetSwapInterval(g_interval);
#else
if (inited)
{
#if defined(_WIN32)
static BOOL (APIENTRY *wgl_swap_interval)(int) = NULL;
if (!wgl_swap_interval)
{
SDL_SYM_WRAP(wgl_swap_interval, "wglSwapIntervalEXT");
}
if (wgl_swap_interval) wgl_swap_interval(g_interval);
#elif defined(__APPLE__)
GLint val = g_interval;
CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &val);
#else
static int (*glx_swap_interval)(int) = NULL;
if (!glx_swap_interval)
{
SDL_SYM_WRAP(glx_swap_interval, "glXSwapIntervalSGI");
}
if (!glx_swap_interval)
{
SDL_SYM_WRAP(glx_swap_interval, "glXSwapIntervalMESA");
}
if (glx_swap_interval)
glx_swap_interval(g_interval);
else
SSNES_WARN("Could not find GLX VSync call. :(\n");
#endif
}
#endif
}
bool sdlwrap_init(void)
{
#if SDL_MODERN
return SDL_VideoInit(NULL) == 0;
#else
return SDL_Init(SDL_INIT_VIDEO) == 0;
#endif
}
#if SDL_MODERN
void sdlwrap_destroy(void)
{
if (g_ctx)
SDL_GL_DeleteContext(g_ctx);
if (g_window)
SDL_DestroyWindow(g_window);
g_ctx = NULL;
g_window = NULL;
SDL_VideoQuit();
}
#else
void sdlwrap_destroy(void)
{
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
#endif
bool sdlwrap_set_video_mode(
unsigned width, unsigned height,
unsigned bits, bool fullscreen)
{
#if SDL_MODERN
if (g_window)
return true;
#endif
#if SDL_MODERN
static const int resizable = SDL_WINDOW_RESIZABLE;
#else
#ifndef __APPLE__ // Resizing on OSX is broken in 1.2 it seems :)
static const int resizable = SDL_RESIZABLE;
#else
static const int resizable = 0;
#endif
#endif
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#if !SDL_MODERN
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, g_interval);
#endif
#if SDL_MODERN
if (bits == 15)
{
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
}
g_window = SDL_CreateWindow("SSNES", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | (fullscreen ? SDL_WINDOW_FULLSCREEN : resizable));
if (!g_window)
return false;
g_ctx = SDL_GL_CreateContext(g_window);
#else
if (!SDL_SetVideoMode(width, height, bits,
SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : resizable)))
return false;
#endif
int attr = 0;
#if SDL_MODERN
SDL_GL_SetSwapInterval(g_interval);
#else
SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &attr);
if (attr <= 0 && g_interval)
{
SSNES_WARN("SDL failed to setup VSync, attempting to recover using native calls!\n");
sdlwrap_set_swap_interval(g_interval, true);
}
#endif
g_fullscreen = fullscreen;
attr = 0;
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &attr);
if (attr <= 0)
SSNES_WARN("GL double buffer has not been enabled!\n");
return true;
}
// SDL 1.2 has an awkward model where you need to "confirm" window resizing.
// SDL 1.3 luckily removes this quirk.
void sdlwrap_set_resize(unsigned width, unsigned height)
{
#if SDL_MODERN
(void)width;
(void)height;
#else
#ifndef __APPLE__ // Resizing on OSX is broken in 1.2 it seems :)
static const int resizable = SDL_RESIZABLE;
#else
static const int resizable = 0;
#endif
SDL_SetVideoMode(width, height, 0, SDL_OPENGL | (g_fullscreen ? SDL_FULLSCREEN : resizable));
#endif
}
void sdlwrap_wm_set_caption(const char *str)
{
#if SDL_MODERN
SDL_SetWindowTitle(g_window, str);
#else
SDL_WM_SetCaption(str, NULL);
#endif
}
void sdlwrap_swap_buffers(void)
{
#if SDL_MODERN
SDL_GL_SwapWindow(g_window);
#else
SDL_GL_SwapBuffers();
#endif
}
bool sdlwrap_key_pressed(int key)
{
int num_keys;
#if SDL_MODERN
Uint8 *keymap = SDL_GetKeyboardState(&num_keys);
key = SDL_GetScancodeFromKey(key);
if (key >= num_keys)
return false;
return keymap[key];
#else
Uint8 *keymap = SDL_GetKeyState(&num_keys);
if (key >= num_keys)
return false;
return keymap[key];
#endif
}
// 1.2 specific workaround for tiling WMs. In 1.3 we call GetSize directly, so we don't need to rely on
// proper event handling (I hope).
#if !defined(__APPLE__) && !defined(_WIN32) && !SDL_MODERN
static void sdlwrap_get_window_size(unsigned *width, unsigned *height)
{
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
SDL_GetWMInfo(&info);
XWindowAttributes target;
info.info.x11.lock_func();
XGetWindowAttributes(info.info.x11.display, info.info.x11.window,
&target);
info.info.x11.unlock_func();
*width = target.width;
*height = target.height;
}
#endif
void sdlwrap_check_window(bool *quit,
bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
*quit = false;
*resize = false;
SDL_Event event;
#if SDL_MODERN
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
*quit = true;
return;
case SDL_WINDOWEVENT:
switch (event.window.event)
{
case SDL_WINDOWEVENT_CLOSE:
*quit = true;
return;
case SDL_WINDOWEVENT_RESIZED:
*resize = true;
*width = event.window.data1;
*height = event.window.data2;
break;
}
break;
}
}
if (!*resize)
{
int w, h;
SDL_GetWindowSize(g_window, &w, &h);
if (*width != (unsigned)w || *height != (unsigned)h)
{
*resize = true;
*width = w;
*height = h;
}
}
#else
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
*quit = true;
break;
case SDL_VIDEORESIZE:
*resize = true;
*width = event.resize.w;
*height = event.resize.h;
break;
}
}
#if !defined(__APPLE__) && !defined(_WIN32)
// Hack to workaround limitations in tiling WMs ...
if (!*resize && !g_fullscreen)
{
unsigned new_width, new_height;
sdlwrap_get_window_size(&new_width, &new_height);
if ((new_width != *width || new_height != *height) || (frame_count == 10)) // Ugly hack :D
{
*resize = true;
*width = new_width;
*height = new_height;
SSNES_LOG("GL: Verified window size: %u x %u\n", *width, *height);
}
}
#endif
#endif
}
bool sdlwrap_get_wm_info(SDL_SysWMinfo *info)
{
#if SDL_MODERN
if (g_window)
return SDL_GetWindowWMInfo(g_window, info);
else
return SDL_GetWMInfo(info) == 1;
#else
return SDL_GetWMInfo(info) == 1;
#endif
}
bool sdlwrap_window_has_focus(void)
{
#if SDL_MODERN
Uint32 flags = SDL_GetWindowFlags(g_window);
flags &= SDL_WINDOW_INPUT_FOCUS;
return flags == SDL_WINDOW_INPUT_FOCUS;
#else
return (SDL_GetAppState() & (SDL_APPINPUTFOCUS | SDL_APPACTIVE)) == (SDL_APPINPUTFOCUS | SDL_APPACTIVE);
#endif
}
+68
View File
@@ -0,0 +1,68 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
// Compatibility wrapper between SDL 1.2/1.3 for OpenGL.
// Wraps functions which differ in 1.2 and 1.3.
#ifndef __SDLWRAP_H
#define __SDLWRAP_H
#include <stdbool.h>
#include "SDL.h"
#include "SDL_version.h"
#include "SDL_syswm.h"
#if SDL_VERSION_ATLEAST(1, 3, 0)
#define SDL_MODERN 1
#else
#define SDL_MODERN 0
#endif
// Not legal to cast void* to fn-pointer. Need workaround to be compliant.
#define SDL_SYM_WRAP(sym, symbol) { \
assert(sizeof(void*) == sizeof(void (*)(void))); \
void *sym__ = SDL_GL_GetProcAddress(symbol); \
memcpy(&(sym), &sym__, sizeof(void*)); \
}
void sdlwrap_set_swap_interval(unsigned interval, bool inited);
bool sdlwrap_set_video_mode(
unsigned width, unsigned height,
unsigned bits, bool fullscreen);
bool sdlwrap_init(void);
void sdlwrap_destroy(void);
void sdlwrap_wm_set_caption(const char *str);
void sdlwrap_swap_buffers(void);
bool sdlwrap_key_pressed(int key);
void sdlwrap_check_window(bool *quit,
bool *resize, unsigned *width, unsigned *height, unsigned frame_count);
void sdlwrap_set_resize(unsigned width, unsigned height);
bool sdlwrap_get_wm_info(SDL_SysWMinfo *info);
bool sdlwrap_window_has_focus(void);
#endif
+67 -15
View File
@@ -36,24 +36,24 @@ static const char* stock_cg_program =
"void main_vertex"
"("
" float4 position : POSITION,"
" float4 color : COLOR,"
" float2 texCoord : TEXCOORD0,"
" float4 color : COLOR,"
""
" uniform float4x4 modelViewProj,"
""
" out float4 oPosition : POSITION,"
" out float4 oColor : COLOR,"
" out float2 otexCoord : TEXCOORD0"
" out float2 otexCoord : TEXCOORD0,"
" out float4 oColor : COLOR"
")"
"{"
" oPosition = mul(modelViewProj, position);"
" oColor = color;"
" otexCoord = texCoord;"
" oColor = color;"
"}"
""
"float4 main_fragment(float2 tex : TEXCOORD0, uniform sampler2D s0 : TEXUNIT0) : COLOR"
"float4 main_fragment(in float4 color : COLOR, float2 tex : TEXCOORD0, uniform sampler2D s0 : TEXUNIT0) : COLOR"
"{"
" return tex2D(s0, tex);"
" return color * tex2D(s0, tex);"
"}";
#ifdef SSNES_CG_DEBUG
@@ -112,6 +112,7 @@ struct cg_program
struct cg_fbo_params fbo[MAX_SHADERS];
struct cg_fbo_params orig;
struct cg_fbo_params prev;
};
#define FILTER_UNSPEC 0
@@ -148,6 +149,7 @@ void gl_cg_set_params(unsigned width, unsigned height,
unsigned out_width, unsigned out_height,
unsigned frame_count,
const struct gl_tex_info *info,
const struct gl_tex_info *prev_info,
const struct gl_tex_info *fbo_info,
unsigned fbo_info_cnt)
{
@@ -169,7 +171,6 @@ void gl_cg_set_params(unsigned width, unsigned height,
if (param)
{
cgGLSetTextureParameter(param, info->tex);
//fprintf(stderr, "ORIGtex = (%d) %d\n", cgGLGetTextureParameter(param), cgGLGetTextureEnum(param) - GL_TEXTURE0);
cgGLEnableTextureParameter(param);
}
@@ -183,6 +184,24 @@ void gl_cg_set_params(unsigned width, unsigned height,
cgGLEnableClientState(prg[active_index].orig.coord);
}
// Set prev texture
param = prg[active_index].prev.tex;
if (param)
{
cgGLSetTextureParameter(param, prev_info->tex);
cgGLEnableTextureParameter(param);
}
set_param_2f(prg[active_index].prev.vid_size_v, prev_info->input_size[0], prev_info->input_size[1]);
set_param_2f(prg[active_index].prev.vid_size_f, prev_info->input_size[0], prev_info->input_size[1]);
set_param_2f(prg[active_index].prev.tex_size_v, prev_info->tex_size[0], prev_info->tex_size[1]);
set_param_2f(prg[active_index].prev.tex_size_f, prev_info->tex_size[0], prev_info->tex_size[1]);
if (prg[active_index].prev.coord)
{
cgGLSetParameterPointer(prg[active_index].prev.coord, 2, GL_FLOAT, 0, prev_info->coord);
cgGLEnableClientState(prg[active_index].prev.coord);
}
// Set lookup textures.
for (unsigned i = 0; i < lut_textures_num; i++)
{
@@ -191,7 +210,6 @@ void gl_cg_set_params(unsigned width, unsigned height,
{
cgGLSetTextureParameter(param, lut_textures[i]);
cgGLEnableTextureParameter(param);
//fprintf(stderr, "LUTtex = (%d) %d\n", cgGLGetTextureParameter(param), cgGLGetTextureEnum(param) - GL_TEXTURE0);
}
}
@@ -270,19 +288,33 @@ void gl_cg_deinit(void)
static bool load_plain(const char *path)
{
SSNES_LOG("Loading Cg file: %s\n", path);
if (strlen(g_settings.video.second_pass_shader) > 0)
SSNES_LOG("Loading 2nd pass: %s\n", g_settings.video.second_pass_shader);
char *listing[3] = {NULL};
const char *list = NULL;
prg[0].fprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgFProf, "main_fragment", 0);
prg[0].vprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgVProf, "main_vertex", 0);
list = cgGetLastListing(cgCtx);
if (list)
listing[0] = strdup(list);
prg[1].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgFProf, "main_fragment", 0);
prg[1].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgVProf, "main_vertex", 0);
if (strlen(g_settings.video.second_pass_shader) > 0)
list = cgGetLastListing(cgCtx);
if (list)
listing[1] = strdup(list);
if (*g_settings.video.second_pass_shader && g_settings.video.render_to_texture)
{
SSNES_LOG("Loading 2nd pass: %s\n", g_settings.video.second_pass_shader);
prg[2].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgFProf, "main_fragment", 0);
prg[2].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgVProf, "main_vertex", 0);
list = cgGetLastListing(cgCtx);
if (list)
listing[2] = strdup(list);
cg_shader_num = 2;
}
else
@@ -291,13 +323,15 @@ static bool load_plain(const char *path)
cg_shader_num = 1;
}
for (int i = 0; i < cg_shader_num + 1; i++)
for (unsigned i = 0; i <= cg_shader_num; i++)
{
if (!prg[i].fprg || !prg[i].vprg)
{
CGerror err = cgGetError();
SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
return false;
if (listing[i])
SSNES_ERR("%s\n", listing[i]);
goto error;
}
cgGLLoadProgram(prg[i].fprg);
@@ -305,6 +339,14 @@ static bool load_plain(const char *path)
}
return true;
error:
for (unsigned i = 0; i < 3; i++)
{
if (listing[i])
free(listing[i]);
}
return false;
}
#define print_buf(buf, ...) snprintf(buf, sizeof(buf), __VA_ARGS__)
@@ -358,7 +400,7 @@ static bool load_textures(const char *dir_path, config_file_t *conf)
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_UNPACK_ROW_LENGTH, img.width);
glTexImage2D(GL_TEXTURE_2D,
0, GL_RGBA, img.width, img.height, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, img.pixels);
0, GL_RGBA, img.width, img.height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, img.pixels);
lut_textures_num++;
@@ -802,8 +844,11 @@ static bool load_preset(const char *path)
if (!prog->fprg || !prog->vprg)
{
const char *listing = cgGetLastListing(cgCtx);
CGerror err = cgGetError();
SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
if (listing)
SSNES_ERR("%s\n", listing);
goto error;
}
@@ -878,7 +923,7 @@ bool gl_cg_init(const char *path)
if (prg[0].mvp)
cgGLSetStateMatrixParameter(prg[0].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
for (unsigned i = 1; i < cg_shader_num + 1; i++)
for (unsigned i = 1; i <= cg_shader_num; i++)
{
cgGLBindProgram(prg[i].fprg);
cgGLBindProgram(prg[i].vprg);
@@ -902,6 +947,13 @@ bool gl_cg_init(const char *path)
prg[i].orig.tex_size_f = cgGetNamedParameter(prg[i].fprg, "ORIG.texture_size");
prg[i].orig.coord = cgGetNamedParameter(prg[i].vprg, "ORIG.tex_coord");
prg[i].prev.tex = cgGetNamedParameter(prg[i].fprg, "PREV.texture");
prg[i].prev.vid_size_v = cgGetNamedParameter(prg[i].vprg, "PREV.video_size");
prg[i].prev.vid_size_f = cgGetNamedParameter(prg[i].fprg, "PREV.video_size");
prg[i].prev.tex_size_v = cgGetNamedParameter(prg[i].vprg, "PREV.texture_size");
prg[i].prev.tex_size_f = cgGetNamedParameter(prg[i].fprg, "PREV.texture_size");
prg[i].prev.coord = cgGetNamedParameter(prg[i].vprg, "PREV.tex_coord");
for (unsigned j = 0; j < i - 1; j++)
{
char attr_buf[64];
+1
View File
@@ -33,6 +33,7 @@ void gl_cg_set_params(unsigned width, unsigned height,
unsigned out_width, unsigned out_height,
unsigned frame_count,
const struct gl_tex_info *info,
const struct gl_tex_info *prev_info,
const struct gl_tex_info *fbo_info, unsigned fbo_info_cnt);
void gl_cg_use(unsigned index);
+41 -13
View File
@@ -33,7 +33,7 @@
#define NO_SDL_GLEXT
#include "SDL.h"
#include "sdlwrap.h"
#include "SDL_opengl.h"
#include <stdlib.h>
#include <libxml/parser.h>
@@ -356,7 +356,7 @@ static bool get_texture_image(const char *shader_path, xmlNodePtr ptr)
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_UNPACK_ROW_LENGTH, img.width);
glTexImage2D(GL_TEXTURE_2D,
0, GL_RGBA, img.width, img.height, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, img.pixels);
0, GL_RGBA, img.width, img.height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, img.pixels);
pglActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 0);
@@ -712,8 +712,8 @@ error:
static void print_shader_log(GLuint obj)
{
int info_len = 0;
int max_len;
GLint info_len = 0;
GLint max_len;
pglGetShaderiv(obj, GL_INFO_LOG_LENGTH, &max_len);
@@ -726,8 +726,8 @@ static void print_shader_log(GLuint obj)
static void print_linker_log(GLuint obj)
{
int info_len = 0;
int max_len;
GLint info_len = 0;
GLint max_len;
pglGetProgramiv(obj, GL_INFO_LOG_LENGTH, &max_len);
@@ -900,7 +900,7 @@ bool gl_glsl_init(const char *path)
return false;
// SSNES custom two-pass with two different files.
if (num_progs == 1 && *g_settings.video.second_pass_shader)
if (num_progs == 1 && *g_settings.video.second_pass_shader && g_settings.video.render_to_texture)
{
unsigned secondary_progs = get_xml_shaders(g_settings.video.second_pass_shader, progs, 1);
if (secondary_progs == 1)
@@ -1005,8 +1005,16 @@ void gl_glsl_set_params(unsigned width, unsigned height,
unsigned out_width, unsigned out_height,
unsigned frame_count,
const struct gl_tex_info *info,
const struct gl_tex_info *prev_info,
const struct gl_tex_info *fbo_info, unsigned fbo_info_cnt)
{
// We enforce a certain layout for our various texture types in the texunits.
// Unit 0: Regular SNES frame (rubyTexture).
// Unit 1-A: LUT textures.
// Unit A+1: Previous texture.
// Unit A+2: Original texture.
// Unit A+3-B: FBO textures.
if (glsl_enable && gl_program[active_index] > 0)
{
GLint location;
@@ -1032,15 +1040,34 @@ void gl_glsl_set_params(unsigned width, unsigned height,
pglUniform1i(location, i + 1);
}
// Set previous texture.
pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 1);
glBindTexture(GL_TEXTURE_2D, prev_info->tex);
location = pglGetUniformLocation(gl_program[active_index], "rubyPrevTexture");
pglUniform1i(location, gl_teximage_cnt + 1);
location = pglGetUniformLocation(gl_program[active_index], "rubyPrevTextureSize");
pglUniform2fv(location, 1, prev_info->tex_size);
location = pglGetUniformLocation(gl_program[active_index], "rubyPrevInputSize");
pglUniform2fv(location, 1, prev_info->input_size);
// Pass texture coordinates.
location = pglGetAttribLocation(gl_program[active_index], "rubyPrevTexCoord");
if (location >= 0)
{
pglEnableVertexAttribArray(location);
pglVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, 0, prev_info->coord);
}
// Set original texture unless we're in first pass (pointless).
if (active_index > 1)
{
// Bind original texture.
pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 1);
pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 2);
glBindTexture(GL_TEXTURE_2D, info->tex);
location = pglGetUniformLocation(gl_program[active_index], "rubyOrigTexture");
pglUniform1i(location, gl_teximage_cnt + 1);
pglUniform1i(location, gl_teximage_cnt + 2);
location = pglGetUniformLocation(gl_program[active_index], "rubyOrigTextureSize");
pglUniform2fv(location, 1, info->tex_size);
@@ -1055,7 +1082,7 @@ void gl_glsl_set_params(unsigned width, unsigned height,
pglVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, 0, info->coord);
}
GLuint base_tex = GL_TEXTURE0 + gl_teximage_cnt + 2;
GLuint base_tex = GL_TEXTURE0 + gl_teximage_cnt + 3;
// Bind new texture in the chain.
if (fbo_info_cnt > 0)
@@ -1093,14 +1120,15 @@ void gl_glsl_set_params(unsigned width, unsigned height,
else
{
// First pass, so unbind everything to avoid collitions.
pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 1);
// Unbind ORIG.
pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 2);
glBindTexture(GL_TEXTURE_2D, 0);
GLuint base_tex = GL_TEXTURE0 + gl_teximage_cnt + 2;
GLuint base_tex = GL_TEXTURE0 + gl_teximage_cnt + 3;
// Unbind any lurking FBO passes.
// Rendering to a texture that is bound to a texture unit
// sounds very shaky ... ;)
for (int i = 0; i < gl_num_programs; i++)
for (unsigned i = 0; i < gl_num_programs; i++)
{
pglActiveTexture(GL_TEXTURE0 + base_tex + i);
glBindTexture(GL_TEXTURE_2D, 0);
+1
View File
@@ -33,6 +33,7 @@ void gl_glsl_set_params(unsigned width, unsigned height,
unsigned out_width, unsigned out_height,
unsigned frame_counter,
const struct gl_tex_info *info,
const struct gl_tex_info *prev_info,
const struct gl_tex_info *fbo_info, unsigned fbo_info_cnt);
void gl_glsl_use(unsigned index);
+1 -4
View File
@@ -31,7 +31,6 @@ struct snes_tracker_internal
char id[64];
bool is_input;
unsigned input_slot;
const uint16_t *input_ptr;
const uint8_t *ptr;
#ifdef HAVE_PYTHON
@@ -118,12 +117,10 @@ snes_tracker_t* snes_tracker_init(const struct snes_tracker_info *info)
break;
case SSNES_STATE_INPUT_SLOT1:
tracker->info[i].input_ptr = &tracker->input_state[0];
tracker->info[i].input_slot = 0;
tracker->info[i].is_input = true;
break;
case SSNES_STATE_INPUT_SLOT2:
tracker->info[i].input_ptr = &tracker->input_state[1];
tracker->info[i].input_slot = 1;
tracker->info[i].is_input = true;
break;
@@ -144,7 +141,7 @@ void snes_tracker_free(snes_tracker_t *tracker)
free(tracker);
}
#define fetch() ((info->is_input ? info->input_ptr[info->input_slot] : info->ptr[info->addr]) & info->mask)
#define fetch() ((info->is_input ? *info->input_ptr : info->ptr[info->addr]) & info->mask)
static void update_element(
struct snes_tracker_uniform *uniform,
+112 -51
View File
@@ -63,11 +63,17 @@ struct xv
uint8_t *ytable;
uint8_t *utable;
uint8_t *vtable;
unsigned luma_i;
unsigned chroma_i;
#ifdef HAVE_FREETYPE
font_renderer_t *font;
unsigned luma_index[2];
unsigned chroma_u_index;
unsigned chroma_v_index;
uint8_t font_y;
uint8_t font_u;
uint8_t font_v;
#endif
void (*render_func)(xv_t*, const void *frame, unsigned width, unsigned height, unsigned pitch);
@@ -89,6 +95,17 @@ static void sighandler(int sig)
g_quit = 1;
}
static inline void calculate_yuv(uint8_t *y, uint8_t *u, uint8_t *v, unsigned r, unsigned g, unsigned b)
{
int y_ = (int)(+((double)r * 0.257) + ((double)g * 0.504) + ((double)b * 0.098) + 16.0);
int u_ = (int)(-((double)r * 0.148) - ((double)g * 0.291) + ((double)b * 0.439) + 128.0);
int v_ = (int)(+((double)r * 0.439) - ((double)g * 0.368) - ((double)b * 0.071) + 128.0);
*y = y_ < 0 ? 0 : (y_ > 255 ? 255 : y_);
*u = y_ < 0 ? 0 : (u_ > 255 ? 255 : u_);
*v = v_ < 0 ? 0 : (v_ > 255 ? 255 : v_);
}
static void init_yuv_tables(xv_t *xv)
{
xv->ytable = malloc(0x8000);
@@ -98,18 +115,12 @@ static void init_yuv_tables(xv_t *xv)
for (unsigned i = 0; i < 0x8000; i++)
{
// Extract RGB555 color data from i
uint8_t r = (i >> 10) & 0x1F, g = (i >> 5) & 0x1F, b = (i) & 0x1F;
r = (r << 3) | (r >> 2); //R5->R8
g = (g << 3) | (g >> 2); //G5->G8
b = (b << 3) | (b >> 2); //B5->B8
unsigned r = (i >> 10) & 0x1F, g = (i >> 5) & 0x1F, b = (i) & 0x1F;
r = (r << 3) | (r >> 2); // R5->R8
g = (g << 3) | (g >> 2); // G5->G8
b = (b << 3) | (b >> 2); // B5->B8
int y = (int)(+((double)r * 0.257) + ((double)g * 0.504) + ((double)b * 0.098) + 16.0);
int u = (int)(-((double)r * 0.148) - ((double)g * 0.291) + ((double)b * 0.439) + 128.0);
int v = (int)(+((double)r * 0.439) - ((double)g * 0.368) - ((double)b * 0.071) + 128.0);
xv->ytable[i] = y < 0 ? 0 : y > 255 ? 255 : y;
xv->utable[i] = u < 0 ? 0 : u > 255 ? 255 : u;
xv->vtable[i] = v < 0 ? 0 : v > 255 ? 255 : v;
calculate_yuv(&xv->ytable[i], &xv->utable[i], &xv->vtable[i], r, g, b);
}
}
@@ -173,12 +184,30 @@ static void set_fullscreen(xv_t *xv)
static void xv_init_font(xv_t *xv, const char *font_path, unsigned font_size)
{
#ifdef HAVE_FREETYPE
if (*font_path)
const char *path = font_path;
if (!*path)
path = font_renderer_get_default_font();
if (path)
{
xv->font = font_renderer_new(font_path, font_size);
if (!xv->font)
xv->font = font_renderer_new(path, font_size);
if (xv->font)
{
int r = g_settings.video.msg_color_r * 255;
r = (r < 0 ? 0 : (r > 255 ? 255 : r));
int g = g_settings.video.msg_color_g * 255;
g = (g < 0 ? 0 : (g > 255 ? 255 : g));
int b = g_settings.video.msg_color_b * 255;
b = (b < 0 ? 0 : (b > 255 ? 255 : b));
calculate_yuv(&xv->font_y, &xv->font_u, &xv->font_v,
r, g, b);
}
else
SSNES_WARN("Failed to init font.\n");
}
else
SSNES_LOG("Did not find default font.\n");
#endif
}
@@ -297,7 +326,6 @@ static void render32_uyvy(xv_t *xv, const void *input_, unsigned width, unsigned
}
}
static void* xv_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
xv_t *xv = calloc(1, sizeof(*xv));
@@ -383,7 +411,7 @@ static void* xv_init(const video_info_t *video, const input_driver_t **input, vo
// Set colorkey to auto paint, so that Xv video output is always visible
Atom atom = XInternAtom(xv->display, "XV_AUTOPAINT_COLORKEY", true);
if(atom != None) XvSetPortAttribute(xv->display, xv->port, atom, 1);
if (atom != None) XvSetPortAttribute(xv->display, xv->port, atom, 1);
int format_count;
XvImageFormatValues *format = XvListImageFormats(xv->display, xv->port, &format_count);
@@ -399,29 +427,43 @@ static void* xv_init(const video_info_t *video, const input_driver_t **input, vo
has_format = true;
xv->fourcc = format[i].id;
xv->render_func = video->rgb32 ? render32_yuy2 : render16_yuy2;
xv->luma_i = 0; xv->chroma_i = 1;
#ifdef HAVE_FREETYPE
xv->luma_index[0] = 0;
xv->luma_index[1] = 2;
xv->chroma_u_index = 1;
xv->chroma_v_index = 3;
#endif
break;
}
}
}
if (!has_format) for (int i = 0; i < format_count; i++)
if (!has_format)
{
if (format[i].type == XvYUV && format[i].bits_per_pixel == 16 && format[i].format == XvPacked)
for (int i = 0; i < format_count; i++)
{
if (format[i].component_order[0] == 'U' && format[i].component_order[1] == 'Y'
&& format[i].component_order[2] == 'V' && format[i].component_order[3] == 'Y')
if (format[i].type == XvYUV && format[i].bits_per_pixel == 16 && format[i].format == XvPacked)
{
has_format = true;
xv->fourcc = format[i].id;
xv->render_func = video->rgb32 ? render32_uyvy : render16_uyvy;
xv->chroma_i = 0; xv->luma_i = 1;
break;
if (format[i].component_order[0] == 'U' && format[i].component_order[1] == 'Y'
&& format[i].component_order[2] == 'V' && format[i].component_order[3] == 'Y')
{
has_format = true;
xv->fourcc = format[i].id;
xv->render_func = video->rgb32 ? render32_uyvy : render16_uyvy;
#ifdef HAVE_FREETYPE
xv->luma_index[0] = 1;
xv->luma_index[1] = 3;
xv->chroma_u_index = 0;
xv->chroma_v_index = 2;
#endif
break;
}
}
}
}
free(format);
if (!has_format)
{
@@ -466,8 +508,6 @@ static void* xv_init(const video_info_t *video, const input_driver_t **input, vo
xv_set_nonblock_state(xv, !video->vsync);
xv->focus = true;
xv_init_font(xv, g_settings.video.font_path, g_settings.video.font_size);
void *xinput = input_x.init();
if (xinput)
{
@@ -478,6 +518,8 @@ static void* xv_init(const video_info_t *video, const input_driver_t **input, vo
*input = NULL;
init_yuv_tables(xv);
xv_init_font(xv, g_settings.video.font_path, g_settings.video.font_size);
return xv;
error:
@@ -561,6 +603,7 @@ static void calc_out_rect(bool keep_aspect, unsigned *x, unsigned *y, unsigned *
}
// TODO: Is there some way to render directly like GL? :(
// Hacky C code is hacky :D Yay.
static void xv_render_msg(xv_t *xv, const char *msg, unsigned width, unsigned height)
{
#ifdef HAVE_FREETYPE
@@ -574,12 +617,17 @@ static void xv_render_msg(xv_t *xv, const char *msg, unsigned width, unsigned he
int _base_x = g_settings.video.msg_pos_x * width;
int _base_y = height - g_settings.video.msg_pos_y * height;
unsigned luma_i = xv->luma_i;
unsigned chroma_i = xv->chroma_i;
unsigned luma_index[2] = { xv->luma_index[0], xv->luma_index[1] };
unsigned chroma_u_index = xv->chroma_u_index;
unsigned chroma_v_index = xv->chroma_v_index;
unsigned pitch = width << 1; // YUV formats used are 16 bpp.
while (head)
{
int base_x = _base_x + head->off_x;
int base_x = (_base_x + head->off_x) << 1;
base_x &= ~3; // Make sure we always start on the correct boundary so the indices are correct.
int base_y = _base_y - head->off_y;
if (base_y >= 0)
{
@@ -588,21 +636,33 @@ static void xv_render_msg(xv_t *xv, const char *msg, unsigned width, unsigned he
if (base_x < 0)
continue;
const uint8_t *a = head->output + head->pitch * y;
uint8_t *out = (uint8_t*)xv->image->data + (base_y - head->height + y) * (width << 1) + (base_x << 1);
const uint8_t * restrict a = head->output + head->pitch * y;
uint8_t * restrict out = (uint8_t*)xv->image->data + (base_y - head->height + y) * pitch + base_x;
for (int x = 0; x < (head->width << 1) && (base_x + x) < width; x += 2)
for (int x = 0; x < (head->width << 1) && (base_x + x) < pitch; x += 4)
{
// Blend luma
uint8_t blend = a[x >> 1];
unsigned blended = blend + (((256 - blend) * (unsigned)out[x + luma_i]) >> 8);
blended = blended > 255 ? 255 : blended;
out[x + luma_i] = blended;
unsigned alpha[2];
alpha[0] = a[(x >> 1) + 0];
// Blend chroma
blended = (128 * blend + ((256 - blend) * (unsigned)out[x + chroma_i])) >> 8;
blended = blended > 255 ? 255 : blended;
out[x + chroma_i] = blended;
if (((x >> 1) + 1) == head->width) // We reached the end, uhoh! Branching like a BOSS! :D
alpha[1] = 0;
else
alpha[1] = a[(x >> 1) + 1];
unsigned alpha_sub = (alpha[0] + alpha[1]) >> 1; // Blended alpha for the sub-samples U/V channels.
for (unsigned i = 0; i < 2; i++)
{
unsigned blended = (xv->font_y * alpha[i] + ((256 - alpha[i]) * out[x + luma_index[i]])) >> 8;
out[x + luma_index[i]] = blended;
}
// Blend chroma channels
unsigned blended = (xv->font_u * alpha_sub + ((256 - alpha_sub) * out[x + chroma_u_index])) >> 8;
out[x + chroma_u_index] = blended;
blended = (xv->font_v * alpha_sub + ((256 - alpha_sub) * out[x + chroma_v_index])) >> 8;
out[x + chroma_v_index] = blended;
}
}
}
@@ -630,11 +690,12 @@ static bool xv_frame(void *data, const void* frame, unsigned width, unsigned hei
XGetWindowAttributes(xv->display, xv->window, &target);
xv->render_func(xv, frame, width, height, pitch);
if (msg)
xv_render_msg(xv, msg, xv->width, xv->height);
unsigned x, y, owidth, oheight;
calc_out_rect(xv->keep_aspect, &x, &y, &owidth, &oheight, target.width, target.height);
if (msg)
xv_render_msg(xv, msg, width << 1, height << 1);
XvShmPutImage(xv->display, xv->port, xv->window, xv->gc, xv->image,
0, 0, width << 1, height << 1,
x, y, owidth, oheight,
@@ -693,9 +754,9 @@ static void xv_free(void *data)
shmctl(xv->shminfo.shmid, IPC_RMID, NULL);
XFree(xv->image);
if(xv->window)
if (xv->window)
XUnmapWindow(xv->display, xv->window);
if(xv->colormap)
if (xv->colormap)
XFreeColormap(xv->display, xv->colormap);
XCloseDisplay(xv->display);
+11 -3
View File
@@ -15,13 +15,14 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "ssnes_dinput.h"
#include "SDL.h"
#include "SDL_syswm.h"
#include <stdbool.h>
#include "ssnes_dinput.h"
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include "../gfx/sdlwrap.h"
void sdl_dinput_free(sdl_dinput_t *di)
{
@@ -45,7 +46,7 @@ void sdl_dinput_free(sdl_dinput_t *di)
static BOOL CALLBACK enum_axes_cb(const DIDEVICEOBJECTINSTANCE *inst, void *p)
{
IDirectInputDevice8 *joypad = p;
LPDIRECTINPUTDEVICE8 joypad = p;
DIPROPRANGE range;
memset(&range, 0, sizeof(range));
@@ -103,12 +104,19 @@ sdl_dinput_t* sdl_dinput_init(void)
CoInitialize(NULL);
SDL_SysWMinfo info;
if (!SDL_GetWMInfo(&info))
SDL_VERSION(&info.version);
if (!sdlwrap_get_wm_info(&info))
{
SSNES_ERR("Failed to get SysWM info.\n");
goto error;
}
#if SDL_MODERN
di->hWnd = info.info.win.window;
#else
di->hWnd = info.window;
#endif
if (FAILED(DirectInput8Create(
GetModuleHandle(NULL), DIRECTINPUT_VERSION, &IID_IDirectInput8,
+173
View File
@@ -0,0 +1,173 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_KEYSYM_H
#define __SSNES_KEYSYM_H
// Global keysym table for SSNES.
// As you may have noticed, it's the same as SDL 1.2 since I'm lazy.
enum ssnes_key
{
SK_UNKNOWN = 0,
SK_FIRST = 0,
SK_BACKSPACE = 8,
SK_TAB = 9,
SK_CLEAR = 12,
SK_RETURN = 13,
SK_PAUSE = 19,
SK_ESCAPE = 27,
SK_SPACE = 32,
SK_EXCLAIM = 33,
SK_QUOTEDBL = 34,
SK_HASH = 35,
SK_DOLLAR = 36,
SK_AMPERSAND = 38,
SK_QUOTE = 39,
SK_LEFTPAREN = 40,
SK_RIGHTPAREN = 41,
SK_ASTERISK = 42,
SK_PLUS = 43,
SK_COMMA = 44,
SK_MINUS = 45,
SK_PERIOD = 46,
SK_SLASH = 47,
SK_0 = 48,
SK_1 = 49,
SK_2 = 50,
SK_3 = 51,
SK_4 = 52,
SK_5 = 53,
SK_6 = 54,
SK_7 = 55,
SK_8 = 56,
SK_9 = 57,
SK_COLON = 58,
SK_SEMICOLON = 59,
SK_LESS = 60,
SK_EQUALS = 61,
SK_GREATER = 62,
SK_QUESTION = 63,
SK_AT = 64,
SK_LEFTBRACKET = 91,
SK_BACKSLASH = 92,
SK_RIGHTBRACKET = 93,
SK_CARET = 94,
SK_UNDERSCORE = 95,
SK_BACKQUOTE = 96,
SK_a = 97,
SK_b = 98,
SK_c = 99,
SK_d = 100,
SK_e = 101,
SK_f = 102,
SK_g = 103,
SK_h = 104,
SK_i = 105,
SK_j = 106,
SK_k = 107,
SK_l = 108,
SK_m = 109,
SK_n = 110,
SK_o = 111,
SK_p = 112,
SK_q = 113,
SK_r = 114,
SK_s = 115,
SK_t = 116,
SK_u = 117,
SK_v = 118,
SK_w = 119,
SK_x = 120,
SK_y = 121,
SK_z = 122,
SK_DELETE = 127,
SK_KP0 = 256,
SK_KP1 = 257,
SK_KP2 = 258,
SK_KP3 = 259,
SK_KP4 = 260,
SK_KP5 = 261,
SK_KP6 = 262,
SK_KP7 = 263,
SK_KP8 = 264,
SK_KP9 = 265,
SK_KP_PERIOD = 266,
SK_KP_DIVIDE = 267,
SK_KP_MULTIPLY = 268,
SK_KP_MINUS = 269,
SK_KP_PLUS = 270,
SK_KP_ENTER = 271,
SK_KP_EQUALS = 272,
SK_UP = 273,
SK_DOWN = 274,
SK_RIGHT = 275,
SK_LEFT = 276,
SK_INSERT = 277,
SK_HOME = 278,
SK_END = 279,
SK_PAGEUP = 280,
SK_PAGEDOWN = 281,
SK_F1 = 282,
SK_F2 = 283,
SK_F3 = 284,
SK_F4 = 285,
SK_F5 = 286,
SK_F6 = 287,
SK_F7 = 288,
SK_F8 = 289,
SK_F9 = 290,
SK_F10 = 291,
SK_F11 = 292,
SK_F12 = 293,
SK_F13 = 294,
SK_F14 = 295,
SK_F15 = 296,
SK_NUMLOCK = 300,
SK_CAPSLOCK = 301,
SK_SCROLLOCK = 302,
SK_RSHIFT = 303,
SK_LSHIFT = 304,
SK_RCTRL = 305,
SK_LCTRL = 306,
SK_RALT = 307,
SK_LALT = 308,
SK_RMETA = 309,
SK_LMETA = 310,
SK_LSUPER = 311,
SK_RSUPER = 312,
SK_MODE = 313,
SK_COMPOSE = 314,
SK_HELP = 315,
SK_PRINT = 316,
SK_SYSREQ = 317,
SK_BREAK = 318,
SK_MENU = 319,
SK_POWER = 320,
SK_EURO = 321,
SK_UNDO = 322,
SK_LAST
};
#endif
+100 -9
View File
@@ -17,17 +17,115 @@
#include "driver.h"
#include "SDL.h"
#include "../gfx/sdlwrap.h"
#include <stdbool.h>
#include "general.h"
#include <stdint.h>
#include <stdlib.h>
#include <libsnes.hpp>
#include "ssnes_sdl_input.h"
#include "keysym.h"
struct key_bind
{
unsigned sdl;
enum ssnes_key sk;
};
static unsigned keysym_lut[SK_LAST];
static const struct key_bind lut_binds[] = {
{ SDLK_LEFT, SK_LEFT },
{ SDLK_RIGHT, SK_RIGHT },
{ SDLK_UP, SK_UP },
{ SDLK_DOWN, SK_DOWN },
{ SDLK_RETURN, SK_RETURN },
{ SDLK_TAB, SK_TAB },
{ SDLK_INSERT, SK_INSERT },
{ SDLK_DELETE, SK_DELETE },
{ SDLK_RSHIFT, SK_RSHIFT },
{ SDLK_LSHIFT, SK_LSHIFT },
{ SDLK_LCTRL, SK_LCTRL },
{ SDLK_LALT, SK_LALT },
{ SDLK_SPACE, SK_SPACE },
{ SDLK_ESCAPE, SK_ESCAPE },
{ SDLK_BACKSPACE, SK_BACKSPACE },
{ SDLK_KP_ENTER, SK_KP_ENTER },
{ SDLK_KP_PLUS, SK_KP_PLUS },
{ SDLK_KP_MINUS, SK_KP_MINUS },
{ SDLK_KP_MULTIPLY, SK_KP_MULTIPLY },
{ SDLK_KP_DIVIDE, SK_KP_DIVIDE },
{ SDLK_BACKQUOTE, SK_BACKQUOTE },
{ SDLK_PAUSE, SK_PAUSE },
{ SDLK_KP0, SK_KP0 },
{ SDLK_KP1, SK_KP1 },
{ SDLK_KP2, SK_KP2 },
{ SDLK_KP3, SK_KP3 },
{ SDLK_KP4, SK_KP4 },
{ SDLK_KP5, SK_KP5 },
{ SDLK_KP6, SK_KP6 },
{ SDLK_KP7, SK_KP7 },
{ SDLK_KP8, SK_KP8 },
{ SDLK_KP9, SK_KP9 },
{ SDLK_0, SK_0 },
{ SDLK_1, SK_1 },
{ SDLK_2, SK_2 },
{ SDLK_3, SK_3 },
{ SDLK_4, SK_4 },
{ SDLK_5, SK_5 },
{ SDLK_6, SK_6 },
{ SDLK_7, SK_7 },
{ SDLK_8, SK_8 },
{ SDLK_9, SK_9 },
{ SDLK_F1, SK_F1 },
{ SDLK_F2, SK_F2 },
{ SDLK_F3, SK_F3 },
{ SDLK_F4, SK_F4 },
{ SDLK_F5, SK_F5 },
{ SDLK_F6, SK_F6 },
{ SDLK_F7, SK_F7 },
{ SDLK_F8, SK_F8 },
{ SDLK_F9, SK_F9 },
{ SDLK_F10, SK_F10 },
{ SDLK_F11, SK_F11 },
{ SDLK_F12, SK_F12 },
{ SDLK_a, SK_a },
{ SDLK_b, SK_b },
{ SDLK_c, SK_c },
{ SDLK_d, SK_d },
{ SDLK_e, SK_e },
{ SDLK_f, SK_f },
{ SDLK_g, SK_g },
{ SDLK_h, SK_h },
{ SDLK_i, SK_i },
{ SDLK_j, SK_j },
{ SDLK_k, SK_k },
{ SDLK_l, SK_l },
{ SDLK_m, SK_m },
{ SDLK_n, SK_n },
{ SDLK_o, SK_o },
{ SDLK_p, SK_p },
{ SDLK_q, SK_q },
{ SDLK_r, SK_r },
{ SDLK_s, SK_s },
{ SDLK_t, SK_t },
{ SDLK_u, SK_u },
{ SDLK_v, SK_v },
{ SDLK_w, SK_w },
{ SDLK_x, SK_x },
{ SDLK_y, SK_y },
{ SDLK_z, SK_z },
};
static void init_lut(void)
{
memset(keysym_lut, 0, sizeof(keysym_lut));
for (unsigned i = 0; i < sizeof(lut_binds) / sizeof(lut_binds[0]); i++)
keysym_lut[lut_binds[i].sk] = lut_binds[i].sdl;
}
static void* sdl_input_init(void)
{
init_lut();
sdl_input_t *sdl = calloc(1, sizeof(*sdl));
if (!sdl)
return NULL;
@@ -76,16 +174,9 @@ static void* sdl_input_init(void)
return sdl;
}
static bool sdl_key_pressed(int key)
{
int num_keys;
Uint8 *keymap = SDL_GetKeyState(&num_keys);
if (key >= num_keys)
return false;
return keymap[key];
return sdlwrap_key_pressed(keysym_lut[key]);
}
#ifndef HAVE_DINPUT
+2 -2
View File
@@ -30,8 +30,8 @@
typedef struct sdl_dinput
{
HWND hWnd;
IDirectInput8 *ctx;
IDirectInputDevice8 *joypad[MAX_PLAYERS];
LPDIRECTINPUT8 ctx;
LPDIRECTINPUTDEVICE8 joypad[MAX_PLAYERS];
unsigned joypad_cnt;
DIJOYSTATE2 joy_state[MAX_PLAYERS];
} sdl_dinput_t;
+85 -85
View File
@@ -23,6 +23,7 @@
#include <stdint.h>
#include <stdlib.h>
#include "ssnes_sdl_input.h"
#include "keysym.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
@@ -37,100 +38,99 @@ typedef struct x11_input
struct key_bind
{
int x;
int sdl;
unsigned x;
enum ssnes_key sk;
};
static int keysym_lut[SDLK_LAST];
static unsigned keysym_lut[SK_LAST];
static const struct key_bind lut_binds[] = {
{ XK_Left, SDLK_LEFT },
{ XK_Right, SDLK_RIGHT },
{ XK_Up, SDLK_UP },
{ XK_Down, SDLK_DOWN },
{ XK_Return, SDLK_RETURN },
{ XK_Tab, SDLK_TAB },
{ XK_Insert, SDLK_INSERT },
{ XK_Delete, SDLK_DELETE },
{ XK_Shift_R, SDLK_RSHIFT },
{ XK_Shift_L, SDLK_LSHIFT },
{ XK_Control_L, SDLK_LCTRL },
{ XK_Alt_L, SDLK_LALT },
{ XK_space, SDLK_SPACE },
{ XK_Escape, SDLK_ESCAPE },
{ XK_KP_Add, SDLK_KP_PLUS },
{ XK_KP_Subtract, SDLK_KP_MINUS },
{ XK_BackSpace, SDLK_BACKSPACE },
{ XK_KP_Enter, SDLK_KP_ENTER },
{ XK_KP_Add, SDLK_KP_PLUS },
{ XK_KP_Subtract, SDLK_KP_MINUS },
{ XK_KP_Multiply, SDLK_KP_MULTIPLY },
{ XK_KP_Divide, SDLK_KP_DIVIDE },
{ XK_grave, SDLK_BACKQUOTE },
{ XK_KP_0, SDLK_KP0 },
{ XK_KP_1, SDLK_KP1 },
{ XK_KP_2, SDLK_KP2 },
{ XK_KP_3, SDLK_KP3 },
{ XK_KP_4, SDLK_KP4 },
{ XK_KP_5, SDLK_KP5 },
{ XK_KP_6, SDLK_KP6 },
{ XK_KP_7, SDLK_KP7 },
{ XK_KP_8, SDLK_KP8 },
{ XK_KP_9, SDLK_KP9 },
{ XK_0, SDLK_0 },
{ XK_1, SDLK_1 },
{ XK_2, SDLK_2 },
{ XK_3, SDLK_3 },
{ XK_4, SDLK_4 },
{ XK_5, SDLK_5 },
{ XK_6, SDLK_6 },
{ XK_7, SDLK_7 },
{ XK_8, SDLK_8 },
{ XK_9, SDLK_9 },
{ XK_F1, SDLK_F1 },
{ XK_F2, SDLK_F2 },
{ XK_F3, SDLK_F3 },
{ XK_F4, SDLK_F4 },
{ XK_F5, SDLK_F5 },
{ XK_F6, SDLK_F6 },
{ XK_F7, SDLK_F7 },
{ XK_F8, SDLK_F8 },
{ XK_F9, SDLK_F9 },
{ XK_F10, SDLK_F10 },
{ XK_F11, SDLK_F11 },
{ XK_F12, SDLK_F12 },
{ XK_a, SDLK_a },
{ XK_b, SDLK_b },
{ XK_c, SDLK_c },
{ XK_d, SDLK_d },
{ XK_e, SDLK_e },
{ XK_f, SDLK_f },
{ XK_g, SDLK_g },
{ XK_h, SDLK_h },
{ XK_i, SDLK_i },
{ XK_j, SDLK_j },
{ XK_k, SDLK_k },
{ XK_l, SDLK_l },
{ XK_m, SDLK_m },
{ XK_n, SDLK_n },
{ XK_o, SDLK_o },
{ XK_p, SDLK_p },
{ XK_q, SDLK_q },
{ XK_r, SDLK_r },
{ XK_s, SDLK_s },
{ XK_t, SDLK_t },
{ XK_u, SDLK_u },
{ XK_v, SDLK_v },
{ XK_w, SDLK_w },
{ XK_x, SDLK_x },
{ XK_y, SDLK_y },
{ XK_z, SDLK_z },
{ XK_Left, SK_LEFT },
{ XK_Right, SK_RIGHT },
{ XK_Up, SK_UP },
{ XK_Down, SK_DOWN },
{ XK_Return, SK_RETURN },
{ XK_Tab, SK_TAB },
{ XK_Insert, SK_INSERT },
{ XK_Delete, SK_DELETE },
{ XK_Shift_R, SK_RSHIFT },
{ XK_Shift_L, SK_LSHIFT },
{ XK_Control_L, SK_LCTRL },
{ XK_Alt_L, SK_LALT },
{ XK_space, SK_SPACE },
{ XK_Escape, SK_ESCAPE },
{ XK_BackSpace, SK_BACKSPACE },
{ XK_KP_Enter, SK_KP_ENTER },
{ XK_KP_Add, SK_KP_PLUS },
{ XK_KP_Subtract, SK_KP_MINUS },
{ XK_KP_Multiply, SK_KP_MULTIPLY },
{ XK_KP_Divide, SK_KP_DIVIDE },
{ XK_grave, SK_BACKQUOTE },
{ XK_Pause, SK_PAUSE },
{ XK_KP_0, SK_KP0 },
{ XK_KP_1, SK_KP1 },
{ XK_KP_2, SK_KP2 },
{ XK_KP_3, SK_KP3 },
{ XK_KP_4, SK_KP4 },
{ XK_KP_5, SK_KP5 },
{ XK_KP_6, SK_KP6 },
{ XK_KP_7, SK_KP7 },
{ XK_KP_8, SK_KP8 },
{ XK_KP_9, SK_KP9 },
{ XK_0, SK_0 },
{ XK_1, SK_1 },
{ XK_2, SK_2 },
{ XK_3, SK_3 },
{ XK_4, SK_4 },
{ XK_5, SK_5 },
{ XK_6, SK_6 },
{ XK_7, SK_7 },
{ XK_8, SK_8 },
{ XK_9, SK_9 },
{ XK_F1, SK_F1 },
{ XK_F2, SK_F2 },
{ XK_F3, SK_F3 },
{ XK_F4, SK_F4 },
{ XK_F5, SK_F5 },
{ XK_F6, SK_F6 },
{ XK_F7, SK_F7 },
{ XK_F8, SK_F8 },
{ XK_F9, SK_F9 },
{ XK_F10, SK_F10 },
{ XK_F11, SK_F11 },
{ XK_F12, SK_F12 },
{ XK_a, SK_a },
{ XK_b, SK_b },
{ XK_c, SK_c },
{ XK_d, SK_d },
{ XK_e, SK_e },
{ XK_f, SK_f },
{ XK_g, SK_g },
{ XK_h, SK_h },
{ XK_i, SK_i },
{ XK_j, SK_j },
{ XK_k, SK_k },
{ XK_l, SK_l },
{ XK_m, SK_m },
{ XK_n, SK_n },
{ XK_o, SK_o },
{ XK_p, SK_p },
{ XK_q, SK_q },
{ XK_r, SK_r },
{ XK_s, SK_s },
{ XK_t, SK_t },
{ XK_u, SK_u },
{ XK_v, SK_v },
{ XK_w, SK_w },
{ XK_x, SK_x },
{ XK_y, SK_y },
{ XK_z, SK_z },
};
static void init_lut(void)
{
memset(keysym_lut, 0, sizeof(keysym_lut));
for (unsigned i = 0; i < sizeof(lut_binds) / sizeof(lut_binds[0]); i++)
keysym_lut[lut_binds[i].sdl] = lut_binds[i].x;
keysym_lut[lut_binds[i].sk] = lut_binds[i].x;
}
static void* x_input_init(void)
+2
View File
@@ -74,6 +74,8 @@ typedef int16_t (*snes_input_state_t)(bool port, unsigned device, unsigned index
unsigned snes_library_revision_major(void);
unsigned snes_library_revision_minor(void);
const char *snes_library_id(void);
void snes_set_video_refresh(snes_video_refresh_t);
void snes_set_audio_sample(snes_audio_sample_t);
void snes_set_input_poll(snes_input_poll_t);
+1 -13
View File
@@ -78,7 +78,7 @@ uint32_t crc32_adjust(uint32_t crc32, uint8_t input)
uint32_t crc32_calculate(const uint8_t *data, unsigned length)
{
uint32_t crc32 = ~0;
for(unsigned i = 0; i < length; i++)
for (unsigned i = 0; i < length; i++)
crc32 = crc32_adjust(crc32, data[i]);
return ~crc32;
}
@@ -107,18 +107,6 @@ struct bsv_movie
#define CRC_INDEX 2
#define STATE_SIZE_INDEX 3
static inline uint8_t is_little_endian(void)
{
union
{
uint16_t u16;
uint8_t u8[2];
} u;
u.u16 = 1;
return u.u8[0];
}
// Convert to big-endian if needed
static inline uint32_t swap_if_big32(uint32_t val)
{
+76 -38
View File
@@ -15,25 +15,14 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "netplay.h"
#include "general.h"
#include "autosave.h"
#include "dynamic.h"
#include <stdlib.h>
#include <string.h>
#include <sys/time.h>
#include <assert.h>
#ifdef _WIN32
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <windows.h>
#include <ws2tcpip.h>
// Woohoo, Winsock has headers from the STONE AGE! :D
#define close(x) closesocket(x)
#define CONST_CAST (const char*)
#define NONCONST_CAST (char*)
#else
#include <sys/select.h>
#include <sys/types.h>
@@ -43,11 +32,29 @@
#include <arpa/inet.h>
#include <netdb.h>
#include <signal.h>
#endif
#include "netplay.h"
#include "general.h"
#include "autosave.h"
#include "dynamic.h"
#include "message.h"
#include <stdlib.h>
#include <string.h>
#include <sys/time.h>
#include <assert.h>
#ifdef _WIN32
// Woohoo, Winsock has headers from the STONE AGE! :D
#define close(x) closesocket(x)
#define CONST_CAST (const char*)
#define NONCONST_CAST (char*)
#else
#define CONST_CAST
#define NONCONST_CAST
#endif
#define PREV_PTR(x) ((x) == 0 ? handle->buffer_size - 1 : (x) - 1)
#define NEXT_PTR(x) ((x + 1) % handle->buffer_size)
@@ -88,18 +95,23 @@ struct netplay
uint32_t packet_buffer[UDP_FRAME_PACKETS * 2]; // To compat UDP packet loss we also send old data along with the packets.
uint32_t frame_count;
uint32_t read_frame_count;
uint32_t other_frame_count;
struct addrinfo *addr;
struct sockaddr_storage their_addr;
bool has_client_addr;
};
static void warn_hangup(void)
{
SSNES_WARN("Netplay has disconnected. Will continue without connection ...\n");
if (g_extern.msg_queue)
msg_queue_push(g_extern.msg_queue, "Netplay has disconnected. Will continue without connection.", 0, 480);
}
void input_poll_net(void)
{
if (!netplay_should_skip(g_extern.netplay) && netplay_can_poll(g_extern.netplay))
{
netplay_callbacks(g_extern.netplay)->poll_cb();
netplay_poll(g_extern.netplay);
}
}
void video_frame_net(const uint16_t *data, unsigned width, unsigned height)
@@ -243,7 +255,7 @@ static bool init_socket(netplay_t *handle, const char *server, uint16_t port)
{
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0)
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
{
WSACleanup();
return false;
@@ -264,9 +276,27 @@ bool netplay_can_poll(netplay_t *handle)
return handle->can_poll;
}
// Not really a hash, but should be enough to differentiate implementations from each other.
// Subtle differences in the implementation will not be possible to spot.
// The alternative would have been checking serialization sizes, but it was troublesome for cross platform compat.
static uint32_t implementation_magic_value(void)
{
uint32_t res = 0;
res |= (psnes_library_revision_major() & 0xf) << 0;
res |= (psnes_library_revision_minor() & 0xf) << 4;
// Shouldn't really use this, but oh well :) It'll do the job.
const char *lib = psnes_library_id();
size_t len = strlen(lib);
for (size_t i = 0; i < len; i++)
res ^= lib[i] << (i & 0xf);
return res;
}
static bool send_info(netplay_t *handle)
{
uint32_t header[3] = { htonl(g_extern.cart_crc), htonl(psnes_serialize_size()), htonl(psnes_get_memory_size(SNES_MEMORY_CARTRIDGE_RAM)) };
uint32_t header[3] = { htonl(g_extern.cart_crc), htonl(implementation_magic_value()), htonl(psnes_get_memory_size(SNES_MEMORY_CARTRIDGE_RAM)) };
if (send(handle->fd, CONST_CAST header, sizeof(header), 0) != sizeof(header))
return false;
@@ -401,7 +431,7 @@ static bool send_chunk(netplay_t *handle)
{
if (sendto(handle->udp_fd, CONST_CAST handle->packet_buffer, sizeof(handle->packet_buffer), 0, addr, sizeof(struct sockaddr)) != sizeof(handle->packet_buffer))
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
warn_hangup();
handle->has_connection = false;
return false;
}
@@ -441,7 +471,7 @@ static int poll_input(netplay_t *handle, bool block)
if (block && !send_chunk(handle))
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
warn_hangup();
handle->has_connection = false;
return -1;
}
@@ -470,7 +500,7 @@ static bool get_self_input_state(netplay_t *handle)
if (handle->frame_count > 0) // First frame we always give zero input since relying on input from first frame screws up when we use -F 0.
{
snes_input_state_t cb = handle->cbs.state_cb;
for (int i = 0; i <= 11; i++)
for (unsigned i = 0; i <= 11; i++)
{
int16_t tmp = cb(g_settings.input.netplay_client_swap_input ? 0 : !handle->port, SNES_DEVICE_JOYPAD, 0, i);
state |= tmp ? 1 << i : 0;
@@ -483,7 +513,7 @@ static bool get_self_input_state(netplay_t *handle)
if (!send_chunk(handle))
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
warn_hangup();
handle->has_connection = false;
return false;
}
@@ -544,7 +574,7 @@ bool netplay_poll(netplay_t *handle)
if (!get_self_input_state(handle))
return false;
// We skip reading the first frame so the host has a change to grab our host info so we don't block forever :')
// We skip reading the first frame so the host has a chance to grab our host info so we don't block forever :')
if (handle->frame_count == 0)
{
handle->buffer[0].used_real = true;
@@ -555,20 +585,22 @@ bool netplay_poll(netplay_t *handle)
return true;
}
//fprintf(stderr, "Other ptr: %lu, Read ptr: %lu, Self ptr: %lu\n", handle->other_ptr, handle->read_ptr, handle->self_ptr);
//fprintf(stderr, "Before poll: Other ptr: %lu, Read ptr: %lu, Self ptr: %lu\n", handle->other_ptr, handle->read_ptr, handle->self_ptr);
/*
if (handle->buffer_size > 1)
{
assert(handle->other_ptr != handle->self_ptr);
assert(handle->read_ptr != handle->self_ptr);
}
assert(handle->other_ptr == handle->read_ptr);
*/
// We might have reached the end of the buffer, where we simply have to block.
int res = poll_input(handle, handle->other_ptr == NEXT_PTR(handle->self_ptr));
int res = poll_input(handle, handle->other_ptr == handle->self_ptr);
if (res == -1)
{
handle->has_connection = false;
SSNES_WARN("Netplay connection timed out. Will continue without netplay.\n");
warn_hangup();
return false;
}
@@ -580,26 +612,28 @@ bool netplay_poll(netplay_t *handle)
uint32_t buffer[UDP_FRAME_PACKETS * 2];
if (!receive_data(handle, buffer, sizeof(buffer)))
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
warn_hangup();
handle->has_connection = false;
return false;
}
parse_packet(handle, buffer, UDP_FRAME_PACKETS);
} while ((handle->read_frame_count <= handle->frame_count) &&
poll_input(handle, (handle->other_ptr == NEXT_PTR(handle->self_ptr)) &&
poll_input(handle, (handle->other_ptr == handle->self_ptr) &&
(first_read == handle->read_frame_count)) == 1);
}
else
{
// Cannot allow this. Should not happen though.
if (NEXT_PTR(handle->self_ptr) == handle->other_ptr)
if (handle->self_ptr == handle->other_ptr)
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
warn_hangup();
return false;
}
}
//fprintf(stderr, "After poll: Other ptr: %lu, Read ptr: %lu, Self ptr: %lu\n", handle->other_ptr, handle->read_ptr, handle->self_ptr);
if (handle->read_ptr != handle->self_ptr)
simulate_input(handle);
else
@@ -659,6 +693,8 @@ void netplay_pre_frame(netplay_t *handle)
{
psnes_serialize(handle->buffer[handle->self_ptr].state, handle->state_size);
handle->can_poll = true;
input_poll_net();
}
// Here we check if we have new input and replay from recorded input.
@@ -667,36 +703,38 @@ void netplay_post_frame(netplay_t *handle)
handle->frame_count++;
// Nothing to do...
if (handle->other_ptr == handle->read_ptr)
if (handle->other_frame_count == handle->read_frame_count)
return;
// Skip ahead if we predicted correctly. Skip until our simulation failed.
while (handle->other_ptr != handle->read_ptr)
while (handle->other_frame_count < handle->read_frame_count)
{
struct delta_frame *ptr = &handle->buffer[handle->other_ptr];
if ((ptr->simulated_input_state != ptr->real_input_state) && !ptr->used_real)
break;
handle->other_ptr = NEXT_PTR(handle->other_ptr);
handle->other_frame_count++;
}
if (handle->other_ptr != handle->read_ptr)
if (handle->other_frame_count < handle->read_frame_count)
{
// Replay frames
handle->is_replay = true;
handle->tmp_ptr = handle->other_ptr;
psnes_unserialize(handle->buffer[handle->other_ptr].state, handle->state_size);
while (handle->tmp_ptr != handle->self_ptr)
bool first = true;
while (first || (handle->tmp_ptr != handle->self_ptr))
{
psnes_serialize(handle->buffer[handle->tmp_ptr].state, handle->state_size);
lock_autosave();
psnes_run();
unlock_autosave();
handle->tmp_ptr = NEXT_PTR(handle->tmp_ptr);
first = false;
}
handle->other_ptr = handle->read_ptr;
handle->other_frame_count = handle->read_frame_count;
handle->is_replay = false;
}
}
-1
View File
@@ -34,7 +34,6 @@ struct snes_callbacks
{
snes_video_refresh_t frame_cb;
snes_audio_sample_t sample_cb;
snes_input_poll_t poll_cb;
snes_input_state_t state_cb;
};
File renamed without changes.
+38 -11
View File
@@ -3,6 +3,21 @@
check_switch_c C99 -std=gnu99
check_critical C99 "Cannot find C99 compatible compiler."
# There are still broken 64-bit Linux distros out there. :)
if [ -d /usr/lib64 ]; then
add_library_dirs /usr/lib64
fi
if [ -d /opt/local/lib ]; then
add_library_dirs /opt/local/lib
fi
if [ "$OS" = BSD ]; then
DYLIB=-lc
else
DYLIB=-ldl
fi
if [ "$HAVE_DYNAMIC" = "yes" ] && [ "$HAVE_CONFIGFILE" = "no" ]; then
echo "Cannot have dynamic loading of libsnes and no configfile support."
echo "Dynamic loading requires config file support."
@@ -10,16 +25,18 @@ if [ "$HAVE_DYNAMIC" = "yes" ] && [ "$HAVE_CONFIGFILE" = "no" ]; then
fi
if [ $HAVE_DYNAMIC != yes ]; then
check_lib_cxx SNES $LIBSNES snes_init -ldl
check_lib_cxx SNES $LIBSNES snes_init $DYLIB
check_critical SNES "Cannot find libsnes."
add_define_make libsnes $LIBSNES
fi
check_lib DYLIB -ldl dlopen
check_lib DYLIB $DYLIB dlopen
check_lib NETPLAY -lc socket
check_lib ALSA -lasound snd_pcm_open
check_pkgconf ALSA alsa
check_header OSS sys/soundcard.h
check_header OSS_BSD soundcard.h
check_lib OSS_LIB -lossaudio
if [ "$OS" = "Darwin" ]; then
check_lib AL "-framework OpenAL" alcOpenDevice
@@ -34,40 +51,50 @@ else
fi
check_pkgconf RSOUND rsound 1.1
check_lib ROAR -lroar roar_vs_new
check_pkgconf ROAR libroar
check_pkgconf JACK jack 0.120.1
check_pkgconf PULSE libpulse
check_lib COREAUDIO "-framework AudioUnit" AudioUnitInitialize
check_pkgconf SDL sdl 1.2.10
check_critical SDL "Cannot find SDL library."
check_lib CG -lCg cgCreateContext
# On some distros, -lCg doesn't link against -lstdc++ it seems ...
check_lib_cxx CG -lCg cgCreateContext
check_pkgconf XML libxml-2.0
check_pkgconf SDL_IMAGE SDL_image
if [ $HAVE_FFMPEG != no ]; then
check_pkgconf AVCODEC libavcodec
check_pkgconf AVFORMAT libavformat
check_pkgconf AVCORE libavcore
check_pkgconf AVUTIL libavutil
check_pkgconf SWSCALE libswscale
( [ $HAVE_FFMPEG = auto ] && ( [ $HAVE_AVCODEC = no ] || [ $HAVE_AVFORMAT = no ] || [ $HAVE_AVCORE = no ] || [ $HAVE_AVUTIL = no ] || [ $HAVE_SWSCALE = no ] ) && HAVE_FFMPEG=no ) || HAVE_FFMPEG=yes
( [ $HAVE_FFMPEG = auto ] && ( [ $HAVE_AVCODEC = no ] || [ $HAVE_AVFORMAT = no ] || [ $HAVE_AVUTIL = no ] || [ $HAVE_SWSCALE = no ] ) && HAVE_FFMPEG=no ) || HAVE_FFMPEG=yes
fi
check_pkgconf SRC samplerate
if [ $HAVE_FFMPEG = yes ]; then
check_lib FFMPEG_ALLOC_CONTEXT3 "$AVCODEC_LIBS" avcodec_alloc_context3
check_lib FFMPEG_AVCODEC_OPEN2 "$AVCODEC_LIBS" avcodec_open2
check_lib FFMPEG_AVIO_OPEN "$AVFORMAT_LIBS" avio_open
check_lib FFMPEG_AVFORMAT_WRITE_HEADER "$AVFORMAT_LIBS" avformat_write_header
fi
check_lib DYNAMIC -ldl dlopen
check_lib DYNAMIC $DYLIB dlopen
check_pkgconf FREETYPE freetype2
check_lib XVIDEO -lXv XvShmCreateImage
check_pkgconf XVIDEO xv
check_lib STRL -lc strlcpy
check_pkgconf PYTHON python3
add_define_make OS $OS
# Creates config.mk and config.h.
VARS="ALSA OSS AL RSOUND ROAR JACK PULSE SDL DYLIB CG XML SDL_IMAGE DYNAMIC FFMPEG AVCODEC AVFORMAT AVCORE AVUTIL SWSCALE SRC CONFIGFILE FREETYPE XVIDEO NETPLAY FBO STRL PYTHON"
VARS="ALSA OSS OSS_BSD OSS_LIB AL RSOUND ROAR JACK COREAUDIO PULSE SDL DYLIB CG XML SDL_IMAGE DYNAMIC FFMPEG AVCODEC AVFORMAT AVUTIL SWSCALE CONFIGFILE FREETYPE XVIDEO NETPLAY FBO STRL PYTHON FFMPEG_ALLOC_CONTEXT3 FFMPEG_AVCODEC_OPEN2 FFMPEG_AVIO_OPEN FFMPEG_AVFORMAT_WRITE_HEADER X264RGB"
create_config_make config.mk $VARS
create_config_header config.h $VARS
+4 -3
View File
@@ -1,18 +1,18 @@
. qb/qb.params.sh
PACKAGE_NAME=ssnes
PACKAGE_VERSION=0.5.2
PACKAGE_VERSION=0.9
# Adds a command line opt to ./configure --help
# $1: Variable (HAVE_ALSA, HAVE_OSS, etc)
# $2: Comment
# $3: Default arg. auto implies that HAVE_ALSA will be set according to library checks later on.
add_command_line_enable DYNAMIC "Enable dynamic loading of libsnes library." no
add_command_line_enable DYNAMIC "Enable dynamic loading of libsnes library" no
add_command_line_string LIBSNES "libsnes library used" "-lsnes"
add_command_line_enable FFMPEG "Enable FFmpeg recording support" no
add_command_line_enable X264RGB "Enable lossless X264 RGB recording" no
add_command_line_enable DYLIB "Enable dynamic loading support" auto
add_command_line_enable NETPLAY "Enable netplay support" auto
add_command_line_enable SRC "Enable libsamplerate support" no
add_command_line_enable CONFIGFILE "Disable support for config file" yes
add_command_line_enable CG "Enable Cg shader support" auto
add_command_line_enable XML "Enable bSNES-style XML shader support" auto
@@ -23,6 +23,7 @@ add_command_line_enable RSOUND "Enable RSound support" auto
add_command_line_enable ROAR "Enable RoarAudio support" auto
add_command_line_enable AL "Enable OpenAL support" auto
add_command_line_enable JACK "Enable JACK support" auto
add_command_line_enable COREAUDIO "Enable CoreAudio support" auto
add_command_line_enable PULSE "Enable PulseAudio support" auto
add_command_line_enable FREETYPE "Enable FreeType support" auto
add_command_line_enable XVIDEO "Enable XVideo support" auto
+13 -12
View File
@@ -1,24 +1,25 @@
. qb/conf.comp.sh
. qb/config.comp.sh
TEMP_C=.tmp.c
TEMP_CXX=.tmp.cxx
TEMP_EXE=.tmp
echo -n "Checking operating system ... "
ECHOBUF="Checking operating system ... "
OS="Win32" # whatever ;D
unamestr="`uname -a`"
if [ ! -z "`echo $unamestr | grep -i Linux`" ]; then
if [ ! -z "`echo "$unamestr" | grep -i Linux`" ]; then
OS="Linux"
elif [ ! -z "`echo $unamestr | grep -i Darwin`" ]; then
elif [ ! -z "`echo "$unamestr" | grep -i Darwin`" ]; then
OS="Darwin"
elif [ ! -z "`echo $unamestr | grep -i BSD`" ]; then
elif [ ! -z "`echo "$unamestr" | grep -i BSD`" ]; then
OS="BSD"
elif [ ! -z "`echo $unamestr | grep -i NT`" ]; then
elif [ ! -z "`echo "$unamestr" | grep -i MINGW32`" ]; then
OS="MinGW"
elif [ ! -z "`echo "$unamestr" | grep -i NT`" ]; then
OS="Cygwin"
fi
echo $OS
echo $ECHOBUF $OS
# Checking for working C compiler
if [ "$USE_LANG_C" = yes ]; then
@@ -31,12 +32,12 @@ if [ "$USE_LANG_C" = yes ]; then
exit 1
fi
echo -n "Checking if $CC is a suitable compiler ... "
ECHOBUF="Checking if $CC is a suitable compiler ..."
answer=no
echo "#include <stdio.h>" > $TEMP_C
echo "int main(void) { puts(\"Hai world!\"); return 0; }" >> $TEMP_C
$CC -o $TEMP_EXE $TEMP_C 2>/dev/null >/dev/null && answer=yes
echo $answer
echo $ECHOBUF $answer
rm -rf $TEMP_C $TEMP_EXE
@@ -54,12 +55,12 @@ if [ "$USE_LANG_CXX" = "yes" ]; then
exit 1
fi
echo -n "Checking if $CXX is a suitable compiler ... "
ECHOBUF="Checking if $CXX is a suitable compiler ..."
answer=no
echo "#include <iostream>" > $TEMP_CXX
echo "int main() { std::cout << \"Hai guise\" << std::endl; return 0; }" >> $TEMP_CXX
$CXX -o $TEMP_EXE $TEMP_CXX 2>/dev/null >/dev/null && answer=yes
echo $answer
echo $ECHOBUF $answer
rm -rf $TEMP_CXX $TEMP_EXE
+61 -23
View File
@@ -41,9 +41,13 @@ check_lib()
eval tmpval=\$$tmpval
[ "$tmpval" = "no" ] && return 0
echo -n "Checking function $3 in $2 ... "
echo "void $3(void); int main(void) { $3(); return 0; }" > $TEMP_C
if [ -z "$3" ]; then
ECHOBUF="Checking existence of $2 ..."
echo "int main(void) { return 0; }" > $TEMP_C
else
ECHOBUF="Checking function $3 in $2 ..."
echo "void $3(void); int main(void) { $3(); return 0; }" > $TEMP_C
fi
eval HAVE_$1=no
answer=no
@@ -52,9 +56,9 @@ check_lib()
$CC -o $TEMP_EXE $TEMP_C $INCLUDE_DIRS $LIBRARY_DIRS $extralibs $CFLAGS $LDFLAGS $2 2>/dev/null >/dev/null && answer=yes && eval HAVE_$1=yes
echo $answer
echo $ECHOBUF $answer
rm -rf $TEMP_C $TEMP_EXE
rm -f $TEMP_C $TEMP_EXE
if [ "$tmpval" = "yes" ] && [ "$answer" = "no" ]; then
echo "Forced to build with library $2, but cannot locate. Exiting ..."
exit 1
@@ -67,8 +71,13 @@ check_lib_cxx()
eval tmpval=\$$tmpval
[ "$tmpval" = "no" ] && return 0
echo -n "Checking function $3 in $2 ... "
echo "extern \"C\" { void $3(void); } int main() { $3(); }" > $TEMP_CXX
if [ -z "$3" ]; then
ECHOBUF="Checking existence of $2 ..."
echo "int main() { return 0; }" > $TEMP_CXX
else
ECHOBUF="Checking function $3 in $2 ..."
echo "extern \"C\" { void $3(void); } int main() { $3(); }" > $TEMP_CXX
fi
eval HAVE_$1=no
answer=no
@@ -77,25 +86,55 @@ check_lib_cxx()
$CXX -o $TEMP_EXE $TEMP_CXX $INCLUDE_DIRS $LIBRARY_DIRS $extralibs $CFLAGS $LDFLAGS $2 2>/dev/null >/dev/null && answer=yes && eval HAVE_$1=yes
echo $answer
echo $ECHOBUF $answer
rm -rf $TEMP_CXX $TEMP_EXE
rm -f $TEMP_CXX $TEMP_EXE
if [ "$tmpval" = "yes" ] && [ "$answer" = "no" ]; then
echo "Forced to build with library $2, but cannot locate. Exiting ..."
exit 1
fi
}
check_code_c()
{
tmpval="HAVE_$1"
eval tmpval=\$$tmpval
[ "$tmpval" = "no" ] && return 0
ECHOBUF="Checking C code snippet \"$3\" ..."
eval HAVE_$1=no
answer=no
$CC -o $TEMP_EXE $TEMP_C $INCLUDE_DIRS $LIBRARY_DIRS $2 $CFLAGS $LDFLAGS 2>/dev/null >/dev/null && answer=yes && eval HAVE_$1=yes
echo $ECHOBUF $answer
rm -f $TEMP_C $TEMP_EXE
}
check_code_cxx()
{
tmpval="HAVE_$1"
eval tmpval=\$$tmpval
[ "$tmpval" = "no" ] && return 0
ECHOBUF="Checking C++ code snippet \"$3\" ..."
eval HAVE_$1=no
answer=no
$CXX -o $TEMP_EXE $TEMP_CXX $INCLUDE_DIRS $LIBRARY_DIRS $2 $CXXFLAGS $LDFLAGS 2>/dev/null >/dev/null && answer=yes && eval HAVE_$1=yes
echo $ECHOBUF $answer
rm -f $TEMP_CXX $TEMP_EXE
}
locate_pkg_conf()
{
echo -n "Checking for pkg-config ... "
ECHOBUF="Checking for pkg-config ... "
PKG_CONF_PATH="`which pkg-config | grep ^/ | head -n1`"
if [ -z $PKG_CONF_PATH ]; then
echo "not found"
echo "Cannot locate pkg-config. Exiting ..."
exit 1
fi
echo "$PKG_CONF_PATH"
echo $ECHOBUF $PKG_CONF_PATH
}
check_pkgconf()
@@ -106,16 +145,16 @@ check_pkgconf()
eval tmpval=\$$tmpval
[ "$tmpval" = "no" ] && return 0
echo -n "Checking presence of package $2"
ECHOBUF="Checking presence of package $2"
eval HAVE_$1=no
eval $1_CFLAGS=""
eval $1_LIBS=""
answer=no
minver=0.0
[ ! -z $3 ] && minver=$3 && echo -n " with minimum version $minver"
echo -n " ... "
[ ! -z $3 ] && minver=$3 && ECHOBUF="$ECHOBUF with minimum version $minver"
ECHOBUF="$ECHOBUF ... "
pkg-config --atleast-version=$minver "$2" && eval HAVE_$1=yes && eval $1_CFLAGS='"`pkg-config $2 --cflags`"' && eval $1_LIBS='"`pkg-config $2 --libs`"' && answer=yes
echo $answer
echo $ECHOBUF $answer
PKG_CONF_USED="$PKG_CONF_USED $1"
@@ -131,7 +170,7 @@ check_header()
eval tmpval=\$$tmpval
[ "$tmpval" = "no" ] && return 0
echo -n "Checking presence of header file $2 ... "
ECHOBUF="Checking presence of header file $2 ..."
echo "#include<$2>" > $TEMP_C
echo "int main(void) { return 0; }" >> $TEMP_C
eval HAVE_$1=no
@@ -139,7 +178,7 @@ check_header()
$CC -o $TEMP_EXE $TEMP_C $INCLUDE_DIRS 2>/dev/null >/dev/null && answer=yes && eval HAVE_$1=yes
echo $answer
echo $ECHOBUF $answer
rm -rf $TEMP_C $TEMP_EXE
if [ "$tmpval" = "yes" ] && [ "$answer" = "no" ]; then
@@ -150,7 +189,7 @@ check_header()
check_switch_c()
{
echo -n "Checking for availability of switch $2 in $CC ... "
ECHOBUF="Checking for availability of switch $2 in $CC ..."
if [ -z "$CC" ]; then
echo "No C compiler, cannot check ..."
exit 1
@@ -160,14 +199,14 @@ check_switch_c()
answer=no
$CC -o $TEMP_EXE $TEMP_C $2 2>/dev/null >/dev/null && answer=yes && eval HAVE_$1=yes
echo $answer
echo $ECHOBUF $answer
rm -rf $TEMP_C $TEMP_EXE
}
check_switch_cxx()
{
echo -n "Checking for availability of switch $2 in $CXX ... "
ECHOBUF="Checking for availability of switch $2 in $CXX ... "
if [ -z "$CXX" ]; then
echo "No C++ compiler, cannot check ..."
exit 1
@@ -177,7 +216,7 @@ check_switch_cxx()
answer=no
$CXX -o $TEMP_EXE $TEMP_CXX $2 2>/dev/null >/dev/null && answer=yes && eval HAVE_$1=yes
echo $answer
echo $ECHOBUF $answer
rm -rf $TEMP_CXX $TEMP_EXE
}
@@ -207,7 +246,7 @@ create_config_header()
echo "Creating config header: $outfile"
name="`echo __$outfile | sed 's|[\./]|_|g' | tr '[a-z]' '[A-Z]'`"
name="`echo QB_${outfile}__ | sed 's|[\./]|_|g' | tr '[a-z]' '[A-Z]'`"
echo "#ifndef $name" > "$outfile"
echo "#define $name" >> "$outfile"
echo "" >> "$outfile"
@@ -251,7 +290,6 @@ output_define_make()
create_config_make()
{
outfile="$1"
shift
+12 -9
View File
@@ -64,8 +64,7 @@ print_sub_opt()
lowertext="`echo $arg1 | tr '[A-Z]' '[a-z]'`"
if [ "$arg3" = "auto" ]; then
echo -n "--enable-$lowertext: "
echo $arg2
echo "--enable-$lowertext: $arg2"
echo "--disable-$lowertext"
elif [ "$arg3" = "yes" ]; then
echo "--disable-$lowertext: $arg2"
@@ -103,8 +102,9 @@ parse_input()
;;
--enable-*)
enable=`echo $1 | sed 's|^--enable-||'`
if [ -z "`echo $COMMAND_LINE_OPTS_ENABLE | grep -i $enable`" ]; then
tmp="$1"
enable="${tmp#--enable-}"
if [ -z "`echo $COMMAND_LINE_OPTS_ENABLE | grep -i -- $enable`" ]; then
print_help
exit 1
fi
@@ -112,8 +112,9 @@ parse_input()
;;
--disable-*)
disable=`echo $1 | sed 's|^--disable-||'`
if [ -z "`echo $COMMAND_LINE_OPTS_ENABLE | grep -i $disable`" ]; then
tmp="$1"
disable="${tmp#--disable-}"
if [ -z "`echo $COMMAND_LINE_OPTS_ENABLE | grep -i -- $disable`" ]; then
print_help
exit 1
fi
@@ -121,9 +122,11 @@ parse_input()
;;
--with-*)
arg="`echo $1 | sed 's|^--with-\S\S*=||'`"
with=`echo $1 | sed 's|^--with-\(\S\S*\)=.*$|\1|'`
if [ -z "`echo $COMMAND_LINE_OPTS_STRINGS | grep -i $with`" ]; then
tmp="$1"
arg="${tmp#--with-*=}"
tmp="${tmp#--with-}"
with="${tmp%%=*}"
if [ -z "`echo $COMMAND_LINE_OPTS_STRINGS | grep -i -- $with`" ]; then
print_help
exit 1
fi
+455 -164
View File
@@ -2,18 +2,25 @@
#include <libavutil/mathematics.h>
#include <libavutil/avutil.h>
#include <libavutil/avstring.h>
#include <libavutil/opt.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <libavutil/avconfig.h>
#include <stdint.h>
#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#include <stdbool.h>
#include "ffemu.h"
#include "fifo_buffer.h"
#include "thread.h"
#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif
struct video_info
{
bool enabled;
AVCodecContext *codec;
AVFrame *conv_frame;
@@ -23,13 +30,17 @@ struct video_info
uint8_t *outbuf;
size_t outbuf_size;
int fmt;
int pix_fmt;
int pix_size;
AVFormatContext *format;
struct SwsContext *sws_ctx;
} video;
struct audio_info
{
bool enabled;
AVCodecContext *codec;
int16_t *buffer;
@@ -55,163 +66,259 @@ struct ffemu
struct muxer_info muxer;
struct ffemu_params params;
scond_t *cond;
slock_t *cond_lock;
slock_t *lock;
fifo_buffer_t *audio_fifo;
fifo_buffer_t *video_fifo;
fifo_buffer_t *attr_fifo;
sthread_t *thread;
volatile bool alive;
volatile bool can_sleep;
};
// Currently hardcoded atm. :)
static int map_audio_codec(ffemu_audio_codec codec)
static bool init_audio(struct audio_info *audio, struct ffemu_params *param)
{
(void)codec;
return CODEC_ID_VORBIS;
}
// Currently hardcoded atm. :)
static int map_video_codec(ffemu_video_codec codec)
{
(void)codec;
return CODEC_ID_H264;
}
static int init_audio(struct audio_info *audio, struct ffemu_params *param)
{
AVCodec *codec = avcodec_find_encoder(map_audio_codec(param->acodec));
AVCodec *codec = avcodec_find_encoder(CODEC_ID_FLAC);
if (!codec)
return -1;
return false;
// FFmpeg just loves to deprecate stuff :)
#ifdef HAVE_FFMPEG_ALLOC_CONTEXT3
audio->codec = avcodec_alloc_context3(codec);
#else
audio->codec = avcodec_alloc_context();
avcodec_get_context_defaults(audio->codec);
#endif
// Hardcode this atm.
audio->codec->global_quality = 100000;
audio->codec->flags |= CODEC_FLAG_QSCALE;
audio->codec->sample_rate = param->samplerate;
audio->codec->time_base = (AVRational) { 1, param->samplerate };
audio->codec->channels = param->channels;
audio->codec->sample_fmt = AV_SAMPLE_FMT_S16;
if (avcodec_open(audio->codec, codec) != 0)
return -1;
#ifdef HAVE_FFMPEG_AVCODEC_OPEN2
if (avcodec_open2(audio->codec, codec, NULL) != 0)
#else
if (avcodec_open(audio->codec, codec) != 0)
#endif
{
return false;
}
audio->buffer = av_malloc(audio->codec->frame_size * param->channels * sizeof(int16_t));
if (!audio->buffer)
return -1;
return false;
audio->outbuf_size = 50000;
audio->outbuf_size = 2000000;
audio->outbuf = av_malloc(audio->outbuf_size);
if (!audio->outbuf)
return -1;
return false;
return 0;
return true;
}
// Hardcode.
static void init_x264_param(AVCodecContext *c)
static bool init_video(struct video_info *video, const struct ffemu_params *param)
{
c->coder_type = 1; // coder = 1
c->flags|=CODEC_FLAG_LOOP_FILTER; // flags=+loop
c->me_cmp|= 1; // cmp=+chroma, where CHROMA = 1
c->partitions|=X264_PART_I8X8+X264_PART_I4X4+X264_PART_P8X8+X264_PART_B8X8; // partitions=+parti8x8+parti4x4+partp8x8+partb8x8
c->me_method=ME_HEX; // me_method=hex
c->me_subpel_quality = 7; // subq=7
c->me_range = 16; // me_range=16
c->gop_size = 250; // g=250
c->keyint_min = 25; // keyint_min=25
c->scenechange_threshold = 40; // sc_threshold=40
c->i_quant_factor = 0.71; // i_qfactor=0.71
c->b_frame_strategy = 1; // b_strategy=1
c->qcompress = 0.6; // qcomp=0.6
c->qmin = 10; // qmin=10
c->qmax = 51; // qmax=51
c->max_qdiff = 4; // qdiff=4
c->max_b_frames = 3; // bf=3
c->refs = 3; // refs=3
c->directpred = 1; // directpred=1
c->trellis = 1; // trellis=1
c->flags2|=CODEC_FLAG2_BPYRAMID+CODEC_FLAG2_MIXED_REFS+CODEC_FLAG2_WPRED+CODEC_FLAG2_8X8DCT+CODEC_FLAG2_FASTPSKIP; // flags2=+bpyramid+mixed_refs+wpred+dct8x8+fastpskip
c->weighted_p_pred = 2; // wpredp=2
// libx264-main.ffpreset preset
c->flags2|=CODEC_FLAG2_8X8DCT;
c->flags2^=CODEC_FLAG2_8X8DCT;
}
static int init_video(struct video_info *video, struct ffemu_params *param)
{
AVCodec *codec = avcodec_find_encoder(map_video_codec(param->vcodec));
#ifdef HAVE_X264RGB
AVCodec *codec = avcodec_find_encoder(CODEC_ID_H264);
#else
AVCodec *codec = avcodec_find_encoder(CODEC_ID_FFV1);
#endif
if (!codec)
return -1;
return false;
#if AV_HAVE_BIGENDIAN
video->fmt = PIX_FMT_RGB555BE;
#else
video->fmt = PIX_FMT_RGB555LE;
#endif
video->pix_size = sizeof(uint16_t);
if (param->rgb32)
{
video->fmt = PIX_FMT_RGB32;
video->pix_size = sizeof(uint32_t);
}
#ifdef HAVE_X264RGB
video->pix_fmt = PIX_FMT_BGR24;
#else
video->pix_fmt = PIX_FMT_RGB32;
#endif
#ifdef HAVE_FFMPEG_ALLOC_CONTEXT3
video->codec = avcodec_alloc_context3(codec);
#else
video->codec = avcodec_alloc_context();
avcodec_get_context_defaults(video->codec);
#endif
video->codec->width = param->out_width;
video->codec->height = param->out_height;
video->codec->time_base = (AVRational) {param->fps.den, param->fps.num};
video->codec->crf = 25;
// Might have to change this later to account for RGB codecs.
video->codec->pix_fmt = PIX_FMT_YUV420P;
///// Is this element in all recent ffmpeg versions?
video->codec->thread_count = 4;
/////
video->codec->sample_aspect_ratio = av_d2q(param->aspect_ratio * param->out_height / param->out_width, 255);
init_x264_param(video->codec);
video->codec->pix_fmt = video->pix_fmt;
AVDictionary *opts = NULL;
#ifdef HAVE_X264RGB
video->codec->thread_count = 3;
av_dict_set(&opts, "crf", "0", 0);
#else
video->codec->thread_count = 2;
#endif
#ifdef HAVE_FFMPEG_AVCODEC_OPEN2
if (avcodec_open2(video->codec, codec, &opts) != 0)
#else
if (avcodec_open(video->codec, codec) != 0)
return -1;
#endif
{
return false;
}
#ifdef HAVE_FFMPEG_AVCODEC_OPEN2
if (opts)
av_dict_free(&opts);
#endif
// Allocate a big buffer :p ffmpeg API doesn't seem to give us some clues how big this buffer should be.
video->outbuf_size = 1000000;
video->outbuf_size = 1 << 23;
video->outbuf = av_malloc(video->outbuf_size);
int size = avpicture_get_size(PIX_FMT_YUV420P, param->out_width, param->out_height);
size_t size = avpicture_get_size(video->pix_fmt, param->out_width, param->out_height);
video->conv_frame_buf = av_malloc(size);
video->conv_frame = avcodec_alloc_frame();
avpicture_fill((AVPicture*)video->conv_frame, video->conv_frame_buf, PIX_FMT_YUV420P, param->out_width, param->out_height);
avpicture_fill((AVPicture*)video->conv_frame, video->conv_frame_buf, video->pix_fmt, param->out_width, param->out_height);
return 0;
return true;
}
static int init_muxer(ffemu_t *handle)
static bool init_muxer(ffemu_t *handle)
{
AVFormatContext *ctx = avformat_alloc_context();
av_strlcpy(ctx->filename, handle->params.filename, sizeof(ctx->filename));
ctx->oformat = av_guess_format(NULL, ctx->filename, NULL);
if (url_fopen(&ctx->pb, ctx->filename, URL_WRONLY) < 0)
// FFmpeg sure likes to make things difficult.
#if defined(AVIO_FLAG_WRITE)
#define FFMPEG_FLAG_RW AVIO_FLAG_WRITE
#elif defined(AVIO_WRONLY)
#define FFMPEG_FLAG_RW AVIO_WRONLY
#elif defined(URL_WRONLY)
#define FFMPEG_FLAG_RW URL_WRONLY
#else
#define FFMPEG_FLAG_RW 2 // Seems to be consistent, but you never know.
#endif
#ifdef HAVE_FFMPEG_AVIO_OPEN
if (avio_open(&ctx->pb, ctx->filename, FFMPEG_FLAG_RW) < 0)
#else
if (url_fopen(&ctx->pb, ctx->filename, FFMPEG_FLAG_RW) < 0)
#endif
{
av_free(ctx);
return -1;
return false;
}
int stream_cnt = 0;
if (handle->video.enabled)
AVStream *stream = av_new_stream(ctx, stream_cnt++);
stream->codec = handle->video.codec;
if (ctx->oformat->flags & AVFMT_GLOBALHEADER)
handle->video.codec->flags |= CODEC_FLAG_GLOBAL_HEADER;
handle->muxer.vstream = stream;
handle->muxer.vstream->sample_aspect_ratio = handle->video.codec->sample_aspect_ratio;
stream = av_new_stream(ctx, stream_cnt++);
stream->codec = handle->audio.codec;
if (ctx->oformat->flags & AVFMT_GLOBALHEADER)
handle->audio.codec->flags |= CODEC_FLAG_GLOBAL_HEADER;
handle->muxer.astream = stream;
#ifdef HAVE_X264RGB // Avoids a warning at end about non-monotonically increasing DTS values. It seems to be harmless to disable this.
ctx->oformat->flags |= AVFMT_TS_NONSTRICT;
#endif
#ifdef HAVE_FFMPEG_AVFORMAT_WRITE_HEADER
if (avformat_write_header(ctx, NULL) < 0)
#else
if (av_write_header(ctx) != 0)
#endif
{
AVStream *stream = av_new_stream(ctx, stream_cnt++);
stream->codec = handle->video.codec;
if (ctx->oformat->flags & AVFMT_GLOBALHEADER)
handle->video.codec->flags |= CODEC_FLAG_GLOBAL_HEADER;
handle->muxer.vstream = stream;
handle->muxer.vstream->sample_aspect_ratio = handle->video.codec->sample_aspect_ratio;
return false;
}
if (handle->audio.enabled)
{
AVStream *stream = av_new_stream(ctx, stream_cnt++);
stream->codec = handle->audio.codec;
if (ctx->oformat->flags & AVFMT_GLOBALHEADER)
handle->audio.codec->flags |= CODEC_FLAG_GLOBAL_HEADER;
handle->muxer.astream = stream;
}
if (av_write_header(ctx) < 0)
return -1;
handle->muxer.ctx = ctx;
return 0;
return true;
}
#define MAX_FRAMES 32
static void ffemu_thread(void *data);
static bool init_thread(ffemu_t *handle)
{
assert(handle->lock = slock_new());
assert(handle->cond_lock = slock_new());
assert(handle->cond = scond_new());
assert(handle->audio_fifo = fifo_new(32000 * sizeof(int16_t) * handle->params.channels * MAX_FRAMES / 60));
assert(handle->attr_fifo = fifo_new(sizeof(struct ffemu_video_data) * MAX_FRAMES));
assert(handle->video_fifo = fifo_new(handle->params.fb_width * handle->params.fb_height *
handle->video.pix_size * MAX_FRAMES));
handle->alive = true;
handle->can_sleep = true;
assert(handle->thread = sthread_create(ffemu_thread, handle));
return true;
}
static void deinit_thread(ffemu_t *handle)
{
if (handle->thread)
{
slock_lock(handle->cond_lock);
handle->alive = false;
handle->can_sleep = false;
slock_unlock(handle->cond_lock);
scond_signal(handle->cond);
sthread_join(handle->thread);
slock_free(handle->lock);
slock_free(handle->cond_lock);
scond_free(handle->cond);
handle->thread = NULL;
}
}
static void deinit_thread_buf(ffemu_t *handle)
{
if (handle->audio_fifo)
{
fifo_free(handle->audio_fifo);
handle->audio_fifo = NULL;
}
if (handle->attr_fifo)
{
fifo_free(handle->attr_fifo);
handle->attr_fifo = NULL;
}
if (handle->video_fifo)
{
fifo_free(handle->video_fifo);
handle->video_fifo = NULL;
}
}
ffemu_t *ffemu_new(const struct ffemu_params *params)
{
avcodec_init();
av_register_all();
ffemu_t *handle = calloc(1, sizeof(*handle));
@@ -219,20 +326,17 @@ ffemu_t *ffemu_new(const struct ffemu_params *params)
goto error;
handle->params = *params;
if (handle->params.vcodec != FFEMU_VIDEO_NONE)
handle->video.enabled = true;
if (handle->params.acodec != FFEMU_AUDIO_NONE)
handle->audio.enabled = true;
if (handle->video.enabled)
if (init_video(&handle->video, &handle->params) < 0)
goto error;
if (!init_video(&handle->video, &handle->params))
goto error;
if (handle->audio.enabled)
if (init_audio(&handle->audio, &handle->params) < 0)
goto error;
if (!init_audio(&handle->audio, &handle->params))
goto error;
if (init_muxer(handle) < 0)
if (!init_muxer(handle))
goto error;
if (!init_thread(handle))
goto error;
return handle;
@@ -246,6 +350,9 @@ void ffemu_free(ffemu_t *handle)
{
if (handle)
{
deinit_thread(handle);
deinit_thread_buf(handle);
if (handle->audio.codec)
{
avcodec_close(handle->audio.codec);
@@ -267,43 +374,120 @@ void ffemu_free(ffemu_t *handle)
if (handle->video.conv_frame_buf)
av_free(handle->video.conv_frame_buf);
if (handle->video.sws_ctx)
sws_freeContext(handle->video.sws_ctx);
free(handle);
}
}
// Need to make this thread based, but hey.
int ffemu_push_video(ffemu_t *handle, const struct ffemu_video_data *data)
{
if (!handle->video.enabled)
return -1;
for (;;)
{
slock_lock(handle->lock);
unsigned avail = fifo_write_avail(handle->attr_fifo);
slock_unlock(handle->lock);
// This is deprecated, can't find a replacement... :(
// Hardcode pixel format for now (SNES)
struct SwsContext *conv_ctx = sws_getContext(data->width, data->height, PIX_FMT_RGB555LE,
handle->params.out_width, handle->params.out_height, PIX_FMT_YUV420P, handle->params.rescaler == FFEMU_RESCALER_LANCZOS ? SWS_LANCZOS : SWS_POINT,
if (!handle->alive)
return -1;
if (avail >= sizeof(*data))
break;
slock_lock(handle->cond_lock);
if (handle->can_sleep)
{
handle->can_sleep = false;
scond_wait(handle->cond, handle->cond_lock);
handle->can_sleep = true;
}
else
scond_signal(handle->cond);
slock_unlock(handle->cond_lock);
}
slock_lock(handle->lock);
// Tightly pack our frame to conserve memory. libsnes tends to use a very large pitch.
struct ffemu_video_data attr_data = *data;
attr_data.pitch = attr_data.width * handle->video.pix_size;
fifo_write(handle->attr_fifo, &attr_data, sizeof(attr_data));
unsigned offset = 0;
for (unsigned y = 0; y < data->height; y++, offset += data->pitch)
fifo_write(handle->video_fifo, (const uint8_t*)data->data + offset, attr_data.pitch);
slock_unlock(handle->lock);
scond_signal(handle->cond);
return 0;
}
int ffemu_push_audio(ffemu_t *handle, const struct ffemu_audio_data *data)
{
for (;;)
{
slock_lock(handle->lock);
unsigned avail = fifo_write_avail(handle->audio_fifo);
slock_unlock(handle->lock);
if (!handle->alive)
return -1;
if (avail >= data->frames * handle->params.channels * sizeof(int16_t))
break;
slock_lock(handle->cond_lock);
if (handle->can_sleep)
{
handle->can_sleep = false;
scond_wait(handle->cond, handle->cond_lock);
handle->can_sleep = true;
}
else
scond_signal(handle->cond);
slock_unlock(handle->cond_lock);
}
slock_lock(handle->lock);
fifo_write(handle->audio_fifo, data->data, data->frames * handle->params.channels * sizeof(int16_t));
slock_unlock(handle->lock);
scond_signal(handle->cond);
return 0;
}
static int ffemu_push_video_thread(ffemu_t *handle, const struct ffemu_video_data *data)
{
handle->video.sws_ctx = sws_getCachedContext(handle->video.sws_ctx, data->width, data->height, handle->video.fmt,
handle->params.out_width, handle->params.out_height, handle->video.pix_fmt, SWS_POINT,
NULL, NULL, NULL);
int linesize = data->pitch;
sws_scale(conv_ctx, (const uint8_t* const*)&data->data, &linesize, 0, handle->params.out_width, handle->video.conv_frame->data, handle->video.conv_frame->linesize);
sws_scale(handle->video.sws_ctx, (const uint8_t* const*)&data->data, &linesize, 0,
data->height, handle->video.conv_frame->data, handle->video.conv_frame->linesize);
handle->video.conv_frame->pts = handle->video.frame_cnt;
handle->video.conv_frame->display_picture_number = handle->video.frame_cnt;
int outsize = avcodec_encode_video(handle->video.codec, handle->video.outbuf, handle->video.outbuf_size, handle->video.conv_frame);
int outsize = avcodec_encode_video(handle->video.codec, handle->video.outbuf,
handle->video.outbuf_size, handle->video.conv_frame);
if (outsize < 0)
return -1;
sws_freeContext(conv_ctx);
AVPacket pkt;
av_init_packet(&pkt);
pkt.stream_index = handle->muxer.vstream->index;
pkt.data = handle->video.outbuf;
pkt.size = outsize;
pkt.pts = av_rescale_q(handle->video.codec->coded_frame->pts, handle->video.codec->time_base, handle->muxer.vstream->time_base);
pkt.pts = av_rescale_q(handle->video.codec->coded_frame->pts, handle->video.codec->time_base,
handle->muxer.vstream->time_base);
if (handle->video.codec->coded_frame->key_frame)
pkt.flags |= AV_PKT_FLAG_KEY;
@@ -319,21 +503,13 @@ int ffemu_push_video(ffemu_t *handle, const struct ffemu_video_data *data)
return 0;
}
int ffemu_push_audio(ffemu_t *handle, const struct ffemu_audio_data *data)
static int ffemu_push_audio_thread(ffemu_t *handle, const struct ffemu_audio_data *data)
{
if (!handle->audio.enabled)
return -1;
AVPacket pkt;
av_init_packet(&pkt);
pkt.stream_index = handle->muxer.astream->index;
pkt.data = handle->audio.outbuf;
size_t written_frames = 0;
while (written_frames < data->frames)
{
size_t can_write = handle->audio.codec->frame_size - handle->audio.frames_in_buffer;
size_t write_frames = data->frames > can_write ? can_write : data->frames;
size_t write_frames = data->frames - written_frames > can_write ? can_write : data->frames - written_frames;
memcpy(handle->audio.buffer + handle->audio.frames_in_buffer * handle->params.channels,
data->data + written_frames * handle->params.channels,
@@ -344,20 +520,18 @@ int ffemu_push_audio(ffemu_t *handle, const struct ffemu_audio_data *data)
if (handle->audio.frames_in_buffer == (size_t)handle->audio.codec->frame_size)
{
AVPacket pkt;
av_init_packet(&pkt);
pkt.data = handle->audio.outbuf;
pkt.stream_index = handle->muxer.astream->index;
int out_size = avcodec_encode_audio(handle->audio.codec, handle->audio.outbuf, handle->audio.outbuf_size, handle->audio.buffer);
if (out_size < 0)
return -1;
pkt.size = out_size;
if (handle->audio.codec->coded_frame && handle->audio.codec->coded_frame->pts != AV_NOPTS_VALUE)
{
pkt.pts = av_rescale_q(handle->audio.codec->coded_frame->pts, handle->audio.codec->time_base, handle->muxer.astream->time_base);
}
else
{
pkt.pts = av_rescale_q(handle->audio.frame_cnt, handle->audio.codec->time_base, handle->muxer.astream->time_base);
}
pkt.pts = av_rescale_q(handle->audio.codec->coded_frame->pts, handle->audio.codec->time_base, handle->muxer.astream->time_base);
pkt.flags |= AV_PKT_FLAG_KEY;
handle->audio.frames_in_buffer = 0;
@@ -375,33 +549,76 @@ int ffemu_push_audio(ffemu_t *handle, const struct ffemu_audio_data *data)
int ffemu_finalize(ffemu_t *handle)
{
// Push out delayed frames. (MPEG codecs)
if (handle->video.enabled)
deinit_thread(handle);
// Push out audio still in queue.
size_t audio_buf_size = 512 * handle->params.channels * sizeof(int16_t);
int16_t *audio_buf = av_malloc(audio_buf_size);
if (audio_buf)
{
AVPacket pkt;
av_init_packet(&pkt);
pkt.stream_index = handle->muxer.vstream->index;
pkt.data = handle->video.outbuf;
int out_size = 0;
do
while (fifo_read_avail(handle->audio_fifo) >= audio_buf_size)
{
out_size = avcodec_encode_video(handle->video.codec, handle->video.outbuf, handle->video.outbuf_size, NULL);
pkt.pts = av_rescale_q(handle->video.codec->coded_frame->pts, handle->video.codec->time_base, handle->muxer.vstream->time_base);
fifo_read(handle->audio_fifo, audio_buf, sizeof(audio_buf_size));
if (handle->video.codec->coded_frame->key_frame)
pkt.flags |= AV_PKT_FLAG_KEY;
struct ffemu_audio_data aud = {
.frames = 512,
.data = audio_buf
};
pkt.size = out_size;
ffemu_push_audio_thread(handle, &aud);
}
if (pkt.size > 0)
{
int err = av_interleaved_write_frame(handle->muxer.ctx, &pkt);
if (err < 0)
break;
}
size_t avail = fifo_read_avail(handle->audio_fifo);
fifo_read(handle->audio_fifo, audio_buf, avail);
struct ffemu_audio_data aud = {
.frames = avail / (sizeof(int16_t) * handle->params.channels),
.data = audio_buf
};
} while (out_size > 0);
ffemu_push_audio_thread(handle, &aud);
av_free(audio_buf);
}
// Push out frames still stuck in queue.
void *video_buf = av_malloc(2 * handle->params.fb_width * handle->params.fb_height * handle->video.pix_size);
if (video_buf)
{
struct ffemu_video_data attr_buf;
while (fifo_read_avail(handle->attr_fifo) >= sizeof(attr_buf))
{
fifo_read(handle->attr_fifo, &attr_buf, sizeof(attr_buf));
fifo_read(handle->video_fifo, video_buf, attr_buf.height * attr_buf.pitch);
attr_buf.data = video_buf;
ffemu_push_video_thread(handle, &attr_buf);
}
av_free(video_buf);
}
deinit_thread_buf(handle);
// Push out delayed frames. (MPEG codecs)
AVPacket pkt;
av_init_packet(&pkt);
pkt.stream_index = handle->muxer.vstream->index;
pkt.data = handle->video.outbuf;
int out_size = 0;
for (;;)
{
out_size = avcodec_encode_video(handle->video.codec, handle->video.outbuf, handle->video.outbuf_size, NULL);
if (out_size <= 0)
break;
pkt.pts = av_rescale_q(handle->video.codec->coded_frame->pts, handle->video.codec->time_base, handle->muxer.vstream->time_base);
if (handle->video.codec->coded_frame->key_frame)
pkt.flags |= AV_PKT_FLAG_KEY;
pkt.size = out_size;
int err = av_interleaved_write_frame(handle->muxer.ctx, &pkt);
if (err < 0)
break;
}
// Write final data.
@@ -410,3 +627,77 @@ int ffemu_finalize(ffemu_t *handle)
return 0;
}
static void ffemu_thread(void *data)
{
ffemu_t *ff = data;
// For some reason, FFmpeg has a tendency to crash if we don't overallocate a bit. :s
void *video_buf = av_malloc(2 * ff->params.fb_width * ff->params.fb_height * ff->video.pix_size);
assert(video_buf);
size_t audio_buf_size = 512 * ff->params.channels * sizeof(int16_t);
int16_t *audio_buf = av_malloc(audio_buf_size);
assert(audio_buf);
while (ff->alive)
{
struct ffemu_video_data attr_buf;
bool avail_video = false;
bool avail_audio = false;
slock_lock(ff->lock);
if (fifo_read_avail(ff->attr_fifo) >= sizeof(attr_buf))
avail_video = true;
if (fifo_read_avail(ff->audio_fifo) >= audio_buf_size)
avail_audio = true;
slock_unlock(ff->lock);
if (!avail_video && !avail_audio)
{
slock_lock(ff->cond_lock);
if (ff->can_sleep)
{
ff->can_sleep = false;
scond_wait(ff->cond, ff->cond_lock);
ff->can_sleep = true;
}
else
scond_signal(ff->cond);
slock_unlock(ff->cond_lock);
}
if (avail_video)
{
slock_lock(ff->lock);
fifo_read(ff->attr_fifo, &attr_buf, sizeof(attr_buf));
fifo_read(ff->video_fifo, video_buf, attr_buf.height * attr_buf.pitch);
slock_unlock(ff->lock);
scond_signal(ff->cond);
attr_buf.data = video_buf;
ffemu_push_video_thread(ff, &attr_buf);
}
if (avail_audio)
{
slock_lock(ff->lock);
fifo_read(ff->audio_fifo, audio_buf, audio_buf_size);
slock_unlock(ff->lock);
scond_signal(ff->cond);
struct ffemu_audio_data aud = {
.frames = 512,
.data = audio_buf
};
ffemu_push_audio_thread(ff, &aud);
}
}
av_free(video_buf);
av_free(audio_buf);
}
+7 -43
View File
@@ -8,36 +8,6 @@
extern "C" {
#endif
// Available video codecs
typedef enum ffemu_video_codec
{
FFEMU_VIDEO_NONE,
FFEMU_VIDEO_H264,
FFEMU_VIDEO_MPEG4,
} ffemu_video_codec;
// Available audio codecs
typedef enum ffemu_audio_codec
{
FFEMU_AUDIO_NONE,
FFEMU_AUDIO_VORBIS,
FFEMU_AUDIO_MP3,
FFEMU_AUDIO_AAC,
} ffemu_audio_codec;
// Available pixel formats
typedef enum ffemu_pixel_format
{
FFEMU_FMT_XBGR1555,
FFEMU_FMT_RGB888,
} ffemu_pixel_format;
typedef enum ffemu_rescaler
{
FFEMU_RESCALER_LANCZOS,
FFEMU_RESCALER_POINT
} ffemu_rescaler;
struct ffemu_rational
{
unsigned num;
@@ -47,20 +17,15 @@ struct ffemu_rational
// Parameters passed to ffemu_new()
struct ffemu_params
{
// Video codec to use. If not recording video, select FFEMU_VIDEO_NONE.
ffemu_video_codec vcodec;
// Desired output resolution.
unsigned out_width;
unsigned out_height;
// Total size of framebuffer used in input.
unsigned fb_width;
unsigned fb_height;
float aspect_ratio;
// Rescaler for video.
ffemu_rescaler rescaler;
// Pixel format for video input.
ffemu_pixel_format format;
// FPS of video input.
struct ffemu_rational fps;
@@ -71,15 +36,15 @@ struct ffemu_params
// Define some video codec dependent option. (E.g. h264 profiles)
uint64_t video_opt;
// Audio codec. If not recording audio, select FFEMU_AUDIO_NONE.
ffemu_audio_codec acodec;
// Audio sample rate.
unsigned samplerate;
// Audio channels.
unsigned channels;
// If input is ARGB or XRGB1555.
bool rgb32;
// Audio bits. Sample format is always signed PCM in native byte order.
//unsigned bits;
@@ -119,7 +84,6 @@ int ffemu_push_audio(ffemu_t *handle, const struct ffemu_audio_data *data);
int ffemu_finalize(ffemu_t *handle);
#ifdef __cplusplus
}
#endif
-1
View File
@@ -29,7 +29,6 @@ struct state_manager
uint64_t *buffer;
size_t buf_size;
uint32_t *tmp_state;
uint32_t *scratch_buf;
size_t top_ptr;
size_t bottom_ptr;
size_t state_size;
+173 -115
View File
@@ -17,9 +17,11 @@
#include "general.h"
#include "conf/config_file.h"
#include "input/keysym.h"
#include <assert.h>
#include "strl.h"
#include "config.def.h"
#include "file.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
@@ -28,6 +30,7 @@
#include <ctype.h>
struct settings g_settings;
struct global g_extern;
#ifdef HAVE_CONFIGFILE
static void read_keybinds(config_file_t *conf);
@@ -71,12 +74,18 @@ static void set_defaults(void)
case AUDIO_ROAR:
def_audio = "roar";
break;
case AUDIO_COREAUDIO:
def_audio = "coreaudio";
break;
case AUDIO_AL:
def_audio = "openal";
break;
case AUDIO_SDL:
def_audio = "sdl";
break;
case AUDIO_DSOUND:
def_audio = "dsound";
break;
case AUDIO_XAUDIO:
def_audio = "xaudio";
break;
@@ -111,10 +120,12 @@ static void set_defaults(void)
g_settings.video.xscale = xscale;
g_settings.video.yscale = yscale;
g_settings.video.fullscreen = fullscreen;
g_settings.video.base_size = base_size;
g_settings.video.fullscreen = g_extern.force_fullscreen ? true : fullscreen;
g_settings.video.fullscreen_x = fullscreen_x;
g_settings.video.fullscreen_y = fullscreen_y;
g_settings.video.force_16bit = force_16bit;
g_settings.video.disable_composition = disable_composition;
g_settings.video.vsync = vsync;
g_settings.video.smooth = video_smooth;
g_settings.video.force_aspect = force_aspect;
@@ -126,6 +137,10 @@ static void set_defaults(void)
g_settings.video.font_size = font_size;
g_settings.video.msg_pos_x = message_pos_offset_x;
g_settings.video.msg_pos_y = message_pos_offset_y;
g_settings.video.msg_color_r = ((message_color >> 16) & 0xff) / 255.0f;
g_settings.video.msg_color_g = ((message_color >> 8) & 0xff) / 255.0f;
g_settings.video.msg_color_b = ((message_color >> 0) & 0xff) / 255.0f;
#endif
#if defined(HAVE_CG) || defined(HAVE_XML)
@@ -135,6 +150,9 @@ static void set_defaults(void)
g_settings.video.second_pass_smooth = second_pass_smooth;
#endif
g_settings.video.hires_record = hires_record;
g_settings.video.post_filter_record = post_filter_record;
g_settings.audio.enable = audio_enable;
g_settings.audio.out_rate = out_rate;
g_settings.audio.in_rate = in_rate;
@@ -144,23 +162,22 @@ static void set_defaults(void)
g_settings.audio.latency = out_latency;
g_settings.audio.sync = audio_sync;
#ifdef HAVE_SRC
g_settings.audio.src_quality = SAMPLERATE_QUALITY;
#endif
g_settings.rewind_enable = rewind_enable;
g_settings.rewind_buffer_size = rewind_buffer_size;
g_settings.rewind_granularity = rewind_granularity;
g_settings.pause_nonactive = pause_nonactive;
g_settings.autosave_interval = autosave_interval;
g_settings.block_sram_overwrite = block_sram_overwrite;
g_settings.savestate_auto_index = savestate_auto_index;
assert(sizeof(g_settings.input.binds[0]) >= sizeof(snes_keybinds_1));
assert(sizeof(g_settings.input.binds[1]) >= sizeof(snes_keybinds_rest));
memcpy(g_settings.input.binds[0], snes_keybinds_1, sizeof(snes_keybinds_1));
for (unsigned i = 1; i < 5; i++)
memcpy(g_settings.input.binds[i], snes_keybinds_rest, sizeof(snes_keybinds_rest));
g_settings.input.axis_threshold = AXIS_THRESHOLD;
g_settings.input.axis_threshold = axis_threshold;
g_settings.input.netplay_client_swap_input = netplay_client_swap_input;
for (int i = 0; i < MAX_PLAYERS; i++)
g_settings.input.joypad_map[i] = i;
@@ -173,7 +190,6 @@ static void parse_config_file(void);
void parse_config(void)
{
memset(&g_settings, 0, sizeof(struct settings));
set_defaults();
#ifdef HAVE_CONFIGFILE
@@ -193,9 +209,9 @@ static config_file_t *open_default_config_file(void)
const char *appdata = getenv("APPDATA");
if (appdata)
{
char conf_path[strlen(appdata) + strlen("/ssnes.cfg ")];
strcpy(conf_path, appdata);
strcat(conf_path, "/ssnes.cfg");
char conf_path[MAXPATHLEN];
strlcpy(conf_path, appdata, sizeof(conf_path));
strlcat(conf_path, "/ssnes.cfg", sizeof(conf_path));
conf = config_file_new(conf_path);
}
}
@@ -203,9 +219,9 @@ static config_file_t *open_default_config_file(void)
const char *home = getenv("HOME");
if (home)
{
char conf_path[strlen(home) + strlen("/.ssnes.cfg ")];
strcpy(conf_path, home);
strcat(conf_path, "/.ssnes.cfg");
char conf_path[MAXPATHLEN];
strlcpy(conf_path, home, sizeof(conf_path));
strlcat(conf_path, "/.ssnes.cfg", sizeof(conf_path));
conf = config_file_new(conf_path);
}
if (!conf)
@@ -218,16 +234,16 @@ static config_file_t *open_default_config_file(void)
const char *home = getenv("HOME");
if (xdg)
{
char conf_path[strlen(xdg) + strlen("/ssnes/ssnes.cfg ")];
strcpy(conf_path, xdg);
strcat(conf_path, "/ssnes/ssnes.cfg");
char conf_path[MAXPATHLEN];
strlcpy(conf_path, xdg, sizeof(conf_path));
strlcat(conf_path, "/ssnes/ssnes.cfg", sizeof(conf_path));
conf = config_file_new(conf_path);
}
else if (home)
{
char conf_path[strlen(home) + strlen("/.ssnes.cfg ")];
strcpy(conf_path, home);
strcat(conf_path, "/.ssnes.cfg");
char conf_path[MAXPATHLEN];
strlcpy(conf_path, home, sizeof(conf_path));
strlcat(conf_path, "/.ssnes.cfg", sizeof(conf_path));
conf = config_file_new(conf_path);
}
// Try this as a last chance...
@@ -249,13 +265,8 @@ static config_file_t *open_default_config_file(void)
#define CONFIG_GET_DOUBLE(var, key) if (config_get_double(conf, key, &tmp_double)) \
g_settings.var = tmp_double
#define CONFIG_GET_STRING(var, key) do { \
if (config_get_string(conf, key, &tmp_str)) \
{ \
strlcpy(g_settings.var, tmp_str, sizeof(g_settings.var)); \
free(tmp_str); \
} \
} while(0)
#define CONFIG_GET_STRING(var, key) \
config_get_array(conf, key, g_settings.var, sizeof(g_settings.var))
#ifdef HAVE_CONFIGFILE
static void parse_config_file(void)
@@ -278,19 +289,30 @@ static void parse_config_file(void)
return;
if (g_extern.verbose)
config_file_dump(conf, stderr);
{
fprintf(stderr, "=== Config ===\n");
config_file_dump_all(conf, stderr);
fprintf(stderr, "=== Config end ===\n");
}
int tmp_int;
double tmp_double;
bool tmp_bool;
char *tmp_str;
char tmp_str[MAXPATHLEN];
CONFIG_GET_DOUBLE(video.xscale, "video_xscale");
CONFIG_GET_DOUBLE(video.yscale, "video_yscale");
CONFIG_GET_INT(video.base_size, "video_base_size");
CONFIG_GET_INT(video.fullscreen_x, "video_fullscreen_x");
CONFIG_GET_INT(video.fullscreen_y, "video_fullscreen_y");
CONFIG_GET_BOOL(video.fullscreen, "video_fullscreen");
if (!g_extern.force_fullscreen)
{
CONFIG_GET_BOOL(video.fullscreen, "video_fullscreen");
}
CONFIG_GET_BOOL(video.force_16bit, "video_force_16bit");
CONFIG_GET_BOOL(video.disable_composition, "video_disable_composition");
CONFIG_GET_BOOL(video.vsync, "video_vsync");
CONFIG_GET_BOOL(video.smooth, "video_smooth");
CONFIG_GET_BOOL(video.force_aspect, "video_force_aspect");
@@ -310,8 +332,19 @@ static void parse_config_file(void)
CONFIG_GET_INT(video.font_size, "video_font_size");
CONFIG_GET_DOUBLE(video.msg_pos_x, "video_message_pos_x");
CONFIG_GET_DOUBLE(video.msg_pos_y, "video_message_pos_y");
unsigned msg_color;
if (config_get_hex(conf, "video_message_color", &msg_color))
{
g_settings.video.msg_color_r = ((msg_color >> 16) & 0xff) / 255.0f;
g_settings.video.msg_color_g = ((msg_color >> 8) & 0xff) / 255.0f;
g_settings.video.msg_color_b = ((msg_color >> 0) & 0xff) / 255.0f;
}
#endif
CONFIG_GET_BOOL(video.hires_record, "video_hires_record");
CONFIG_GET_BOOL(video.post_filter_record, "video_post_filter_record");
#ifdef HAVE_DYLIB
CONFIG_GET_STRING(video.filter_path, "video_filter");
CONFIG_GET_STRING(video.external_driver, "video_external_driver");
@@ -319,7 +352,7 @@ static void parse_config_file(void)
#endif
#if defined(HAVE_CG) || defined(HAVE_XML)
if (config_get_string(conf, "video_shader_type", &tmp_str))
if (config_get_array(conf, "video_shader_type", tmp_str, sizeof(tmp_str)))
{
if (strcmp("cg", tmp_str) == 0)
g_settings.video.shader_type = SSNES_SHADER_CG;
@@ -329,8 +362,6 @@ static void parse_config_file(void)
g_settings.video.shader_type = SSNES_SHADER_AUTO;
else if (strcmp("none", tmp_str) == 0)
g_settings.video.shader_type = SSNES_SHADER_NONE;
free(tmp_str);
}
#endif
@@ -355,23 +386,18 @@ static void parse_config_file(void)
CONFIG_GET_INT(audio.latency, "audio_latency");
CONFIG_GET_BOOL(audio.sync, "audio_sync");
#ifdef HAVE_SRC
if (config_get_int(conf, "audio_src_quality", &tmp_int))
{
int quals[] = { SRC_ZERO_ORDER_HOLD, SRC_LINEAR, SRC_SINC_FASTEST,
SRC_SINC_MEDIUM_QUALITY, SRC_SINC_BEST_QUALITY };
if (tmp_int > 0 && tmp_int < 6)
g_settings.audio.src_quality = quals[tmp_int];
}
#endif
CONFIG_GET_STRING(video.driver, "video_driver");
CONFIG_GET_STRING(audio.driver, "audio_driver");
CONFIG_GET_STRING(audio.dsp_plugin, "audio_dsp_plugin");
CONFIG_GET_STRING(input.driver, "input_driver");
CONFIG_GET_STRING(libsnes, "libsnes_path");
CONFIG_GET_STRING(screenshot_directory, "screenshot_directory");
if (*g_settings.screenshot_directory && !path_is_directory(g_settings.screenshot_directory))
{
SSNES_WARN("screenshot_directory is not an existing directory, ignoring ...\n");
*g_settings.screenshot_directory = '\0';
}
CONFIG_GET_BOOL(rewind_enable, "rewind_enable");
@@ -384,6 +410,31 @@ static void parse_config_file(void)
CONFIG_GET_INT(autosave_interval, "autosave_interval");
CONFIG_GET_STRING(cheat_database, "cheat_database_path");
CONFIG_GET_STRING(cheat_settings_path, "cheat_settings_path");
CONFIG_GET_BOOL(block_sram_overwrite, "block_sram_overwrite");
CONFIG_GET_BOOL(savestate_auto_index, "savestate_auto_index");
if (!g_extern.has_set_save_path && config_get_array(conf, "savefile_directory", tmp_str, sizeof(tmp_str)))
{
if (path_is_directory(tmp_str))
{
strlcpy(g_extern.savefile_name_srm, tmp_str, sizeof(g_extern.savefile_name_srm));
fill_pathname_dir(g_extern.savefile_name_srm, g_extern.basename, ".srm", sizeof(g_extern.savefile_name_srm));
}
else
SSNES_WARN("savefile_directory is not a directory, ignoring ...!\n");
}
if (!g_extern.has_set_state_path && config_get_array(conf, "savestate_directory", tmp_str, sizeof(tmp_str)))
{
if (path_is_directory(tmp_str))
{
strlcpy(g_extern.savestate_name, tmp_str, sizeof(g_extern.savestate_name));
fill_pathname_dir(g_extern.savestate_name, g_extern.basename, ".state", sizeof(g_extern.savestate_name));
}
else
SSNES_WARN("savestate_directory is not a directory, ignoring ...\n");
}
read_keybinds(conf);
@@ -428,6 +479,7 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
DECLARE_BIND(frame_advance, SSNES_FRAMEADVANCE)
DECLARE_BIND(reset, SSNES_RESET)
DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
@@ -463,6 +515,7 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
DECLARE_BIND(frame_advance, SSNES_FRAMEADVANCE)
DECLARE_BIND(reset, SSNES_RESET)
DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
@@ -498,6 +551,7 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
DECLARE_BIND(frame_advance, SSNES_FRAMEADVANCE)
DECLARE_BIND(reset, SSNES_RESET)
DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
@@ -533,6 +587,7 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
DECLARE_BIND(frame_advance, SSNES_FRAMEADVANCE)
DECLARE_BIND(reset, SSNES_RESET)
DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
@@ -568,6 +623,7 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
DECLARE_BIND(frame_advance, SSNES_FRAMEADVANCE)
DECLARE_BIND(reset, SSNES_RESET)
DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
@@ -587,70 +643,72 @@ struct key_map
// Edit: Not portable to different input systems atm. Might move this map into the driver itself or something.
// However, this should map nicely over to other systems aswell since the definition are mostly the same anyways.
static const struct key_map sdlk_map[] = {
{ "left", SDLK_LEFT },
{ "right", SDLK_RIGHT },
{ "up", SDLK_UP },
{ "down", SDLK_DOWN },
{ "enter", SDLK_RETURN },
{ "kp_enter", SDLK_KP_ENTER },
{ "tab", SDLK_TAB },
{ "insert", SDLK_INSERT },
{ "del", SDLK_DELETE },
{ "end", SDLK_END },
{ "home", SDLK_HOME },
{ "rshift", SDLK_RSHIFT },
{ "shift", SDLK_LSHIFT },
{ "ctrl", SDLK_LCTRL },
{ "alt", SDLK_LALT },
{ "space", SDLK_SPACE },
{ "escape", SDLK_ESCAPE },
{ "add", SDLK_KP_PLUS },
{ "subtract", SDLK_KP_MINUS },
{ "f1", SDLK_F1 },
{ "f2", SDLK_F2 },
{ "f3", SDLK_F3 },
{ "f4", SDLK_F4 },
{ "f5", SDLK_F5 },
{ "f6", SDLK_F6 },
{ "f7", SDLK_F7 },
{ "f8", SDLK_F8 },
{ "f9", SDLK_F9 },
{ "f10", SDLK_F10 },
{ "f11", SDLK_F11 },
{ "f12", SDLK_F12 },
{ "num0", SDLK_0 },
{ "num1", SDLK_1 },
{ "num2", SDLK_2 },
{ "num3", SDLK_3 },
{ "num4", SDLK_4 },
{ "num5", SDLK_5 },
{ "num6", SDLK_6 },
{ "num7", SDLK_7 },
{ "num8", SDLK_8 },
{ "num9", SDLK_9 },
{ "pageup", SDLK_PAGEUP },
{ "pagedown", SDLK_PAGEDOWN },
{ "keypad0", SDLK_KP0 },
{ "keypad1", SDLK_KP1 },
{ "keypad2", SDLK_KP2 },
{ "keypad3", SDLK_KP3 },
{ "keypad4", SDLK_KP4 },
{ "keypad5", SDLK_KP5 },
{ "keypad6", SDLK_KP6 },
{ "keypad7", SDLK_KP7 },
{ "keypad8", SDLK_KP8 },
{ "keypad9", SDLK_KP9 },
{ "period", SDLK_PERIOD },
{ "capslock", SDLK_CAPSLOCK },
{ "numlock", SDLK_NUMLOCK },
{ "backspace", SDLK_BACKSPACE },
{ "multiply", SDLK_KP_MULTIPLY },
{ "divide", SDLK_KP_DIVIDE },
{ "print_screen", SDLK_PRINT },
{ "scroll_lock", SDLK_SCROLLOCK },
{ "tilde", SDLK_BACKQUOTE },
{ "nul", SDLK_UNKNOWN },
static const struct key_map sk_map[] = {
{ "left", SK_LEFT },
{ "right", SK_RIGHT },
{ "up", SK_UP },
{ "down", SK_DOWN },
{ "enter", SK_RETURN },
{ "kp_enter", SK_KP_ENTER },
{ "tab", SK_TAB },
{ "insert", SK_INSERT },
{ "del", SK_DELETE },
{ "end", SK_END },
{ "home", SK_HOME },
{ "rshift", SK_RSHIFT },
{ "shift", SK_LSHIFT },
{ "ctrl", SK_LCTRL },
{ "alt", SK_LALT },
{ "space", SK_SPACE },
{ "escape", SK_ESCAPE },
{ "add", SK_KP_PLUS },
{ "subtract", SK_KP_MINUS },
{ "f1", SK_F1 },
{ "f2", SK_F2 },
{ "f3", SK_F3 },
{ "f4", SK_F4 },
{ "f5", SK_F5 },
{ "f6", SK_F6 },
{ "f7", SK_F7 },
{ "f8", SK_F8 },
{ "f9", SK_F9 },
{ "f10", SK_F10 },
{ "f11", SK_F11 },
{ "f12", SK_F12 },
{ "num0", SK_0 },
{ "num1", SK_1 },
{ "num2", SK_2 },
{ "num3", SK_3 },
{ "num4", SK_4 },
{ "num5", SK_5 },
{ "num6", SK_6 },
{ "num7", SK_7 },
{ "num8", SK_8 },
{ "num9", SK_9 },
{ "pageup", SK_PAGEUP },
{ "pagedown", SK_PAGEDOWN },
{ "keypad0", SK_KP0 },
{ "keypad1", SK_KP1 },
{ "keypad2", SK_KP2 },
{ "keypad3", SK_KP3 },
{ "keypad4", SK_KP4 },
{ "keypad5", SK_KP5 },
{ "keypad6", SK_KP6 },
{ "keypad7", SK_KP7 },
{ "keypad8", SK_KP8 },
{ "keypad9", SK_KP9 },
{ "period", SK_PERIOD },
{ "capslock", SK_CAPSLOCK },
{ "numlock", SK_NUMLOCK },
{ "backspace", SK_BACKSPACE },
{ "multiply", SK_KP_MULTIPLY },
{ "divide", SK_KP_DIVIDE },
{ "print_screen", SK_PRINT },
{ "scroll_lock", SK_SCROLLOCK },
{ "tilde", SK_BACKQUOTE },
{ "backquote", SK_BACKQUOTE },
{ "pause", SK_PAUSE },
{ "nul", SK_UNKNOWN },
};
static struct snes_keybind *find_snes_bind(unsigned port, int id)
@@ -665,23 +723,23 @@ static struct snes_keybind *find_snes_bind(unsigned port, int id)
return NULL;
}
static int find_sdlk_bind(const char *str)
static int find_sk_bind(const char *str)
{
for (int i = 0; i < sizeof(sdlk_map)/sizeof(struct key_map); i++)
for (int i = 0; i < sizeof(sk_map)/sizeof(struct key_map); i++)
{
if (strcasecmp(sdlk_map[i].str, str) == 0)
return sdlk_map[i].key;
if (strcasecmp(sk_map[i].str, str) == 0)
return sk_map[i].key;
}
return -1;
}
static int find_sdlk_key(const char *str)
static int find_sk_key(const char *str)
{
// If the bind is a normal key-press ...
if (strlen(str) == 1 && isalpha(*str))
return (int)SDLK_a + (tolower(*str) - (int)'a');
return (int)SK_a + (tolower(*str) - (int)'a');
else // Check if we have a special mapping for it.
return find_sdlk_bind(str);
return find_sk_bind(str);
}
// Yes, this function needs a good refactor :)
@@ -702,7 +760,7 @@ static void read_keybinds(config_file_t *conf)
// Check keybind
if (bind_maps[j][i].key && config_get_string(conf, bind_maps[j][i].key, &tmp_key))
{
int key = find_sdlk_key(tmp_key);
int key = find_sk_key(tmp_key);
if (key >= 0)
bind->key = key;
+146
View File
@@ -0,0 +1,146 @@
#!/bin/sh
###############
# Build script which builds and packages SSNES for MinGW 32/64-bit.
# Preferably build on Linux with a cross chain ... :D
##########
####
## Tweak these to suit your environment.
## Not defining the variable will avoid building that target.
## Set MINGW32_BASE and/or MINGW64_BASE to set toolchain prefix:
## E.g.: i486-mingw32-gcc would get prefix "i486-mingw32".
BUILD_32BIT=yes
BUILD_64BIT=yes
BUILD_PHOENIX_GUI=yes
if [ ! -z "$NOBUILD_32BIT" ]; then
BUILD_32BIT=no
fi
if [ ! -z "$NOBUILD_64BIT" ]; then
BUILD_64BIT=no
fi
if [ ! -z "$NOBUILD_PHOENIX_GUI" ]; then
BUILD_PHOENIX_GUI=no
fi
########
die()
{
echo "$@"
exit 1
}
message()
{
echo ""
echo "================================"
echo "$@"
echo "================================"
echo ""
}
if [ ! -f "`which zip`" ]; then
echo "Cannot find 'zip'. Cannot package, quitting ..."
exit 1
fi
if [ ! -f "`which unzip`" ]; then
echo "Cannot find 'unzip'. Cannot unpack, quitting ..."
exit 1
fi
if [ ! -f "`which wget`" ]; then
echo "Cannot find 'wget'. Cannot unpack, quitting ..."
exit 1
fi
do_phoenix_build()
{
message "Build Phoenix GUI"
### Build Phoenix GUI
if [ ! -d "Phoenix" ]; then
git clone git://github.com/Themaister/SSNES-Phoenix.git Phoenix
cd Phoenix
else
cd Phoenix
git pull origin master
fi
make -f Makefile.win clean || die "Failed to clean ..."
make -f Makefile.win CC="$C_COMPILER" CXX="$CXX_COMPILER" WINDRES="$WINDRES" -j4 all || die "Failed to build ..."
touch ssnes-phoenix.cfg
cp ssnes-phoenix.cfg ssnes-phoenix.exe ../ || die "Failed to copy ..."
cd ..
}
do_build()
{
SSNES_DIR="$1"
LIBZIPNAME="$2"
BUILDTYPE="$3"
if [ ! -d "$SSNES_DIR" ]; then
git clone git://github.com/Themaister/SSNES.git "$SSNES_DIR"
cd "$SSNES_DIR"
else
cd "$SSNES_DIR"
git pull origin master
fi
if [ ! -f "$LIBZIPNAME" ]; then
make -f Makefile.win libs_${BUILDTYPE} || die "Failed to extract"
fi
make -f Makefile.win clean || die "Failed to clean ..."
make -f Makefile.win CC="$C_COMPILER" CXX="$CXX_COMPILER" -j4 all SLIM=1 || die "Failed to build ..."
make -f Makefile.win CC="$C_COMPILER" CXX="$CXX_COMPILER" dist_${BUILDTYPE} SLIM=1 || die "Failed to dist ..."
if [ -z "`find . | grep "ssnes-win"`" ]; then
die "Did not find build ..."
fi
if [ "$BUILD_PHOENIX_GUI" = "yes" ]; then
do_phoenix_build
fi
ZIP_BASE="`find . | grep "ssnes-win" | head -n1`"
ZIP_SLIM="`echo $ZIP_BASE | sed -e 's|\.zip|-slim.zip|'`"
ZIP_FULL="`echo $ZIP_BASE | sed -e 's|\.zip|-full.zip|'`"
if [ "$BUILD_PHOENIX_GUI" = "yes" ]; then
zip "$ZIP_BASE" ssnes-phoenix.exe ssnes-phoenix.cfg
fi
mv -v "$ZIP_BASE" "../$ZIP_SLIM" || die "Failed to move final build ..."
make -f Makefile.win clean || die "Failed to clean ..."
make -f Makefile.win CC="$C_COMPILER" CXX="$CXX_COMPILER" -j4 all || die "Failed to build ..."
make -f Makefile.win CC="$C_COMPILER" CXX="$CXX_COMPILER" dist_${BUILDTYPE} || die "Failed to dist ..."
if [ "$BUILD_PHOENIX_GUI" = "yes" ]; then
zip "$ZIP_BASE" ssnes-phoenix.exe ssnes-phoenix.cfg
fi
mv -v "$ZIP_BASE" "../$ZIP_FULL" || die "Failed to move final build ..."
cd ..
}
if [ "$BUILD_32BIT" = yes ]; then
message "Building for 32-bit!"
C_COMPILER=${MINGW32_BASE}-gcc
CXX_COMPILER=${MINGW32_BASE}-g++
WINDRES=${MINGW32_BASE}-windres
do_build "SSNES-w32" "SSNES-win32-libs.zip" "x86"
fi
if [ "$BUILD_64BIT" = yes ]; then
message "Building for 64-bit!"
C_COMPILER=${MINGW64_BASE}-gcc
CXX_COMPILER=${MINGW64_BASE}-g++
WINDRES=${MINGW64_BASE}-windres
do_build "SSNES-w64" "SSNES-win64-libs.zip" "x86_64"
fi
message "Built successfully! :)"
+475 -180
View File
File diff suppressed because it is too large. Load diff
+46 -4
View File
@@ -1,5 +1,13 @@
##### Config file for SSNES
# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
# This will be overridden by explicit command line options.
# savefile_directory =
# Save all save states (*.state) to this directory.
# This will be overridden by explicit command line options.
# savestate_directory =
## If enabled, load libsnes from a dynamic location.
# libsnes_path = "/path/to/libsnes.so"
@@ -11,10 +19,14 @@
# Path to external video driver using the SSNES driver API.
# video_external_driver =
# Windowed xscale and yscale (Real x res: 224 * xscale * aspect_ratio, real y scale: 224 * xscale)
# Windowed xscale and yscale
# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
# video_xscale = 3.0
# video_yscale = 3.0
# Base size for windowed mode calculations. Generally 224 for SNES, but can be modified.
# video_base_size = 224
# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
# video_fullscreen_x = 0
# video_fullscreen_y = 0
@@ -25,6 +37,9 @@
# Force 16-bit colors. Apparently some video cards in use today have troubles with 32-bit ...
# video_force_16bit = false
# Forcibly disable composition. Only works in Windows Vista/7 for now.
# video_disable_composition = false
# Video vsync.
# video_vsync = true
@@ -80,7 +95,11 @@
# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
# [0.0, 0.0] maps to the lower left corner of the screen.
# video_message_pos_x = 0.05
# video_message_pox_y = 0.05
# video_message_pos_y = 0.05
# Color for message. The value is treated as a hexadecimal value.
# It is a regular RGB hex number, i.e. red is "ff0000".
# video_message_color = ffffff
#### Audio
@@ -117,8 +136,6 @@
# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
# audio_latency = 64
# libsamplerate quality. Valid values are from 1 to 5. These values map to zero_order_hold, linear, sinc_fastest, sinc_medium and sinc_best respectively.
# audio_src_quality =
### Input
@@ -260,6 +277,9 @@
# Toggle between paused and non-paused state
# input_pause_toggle = p
# Frame advance when game is paused
# input_frame_advance = k
# Reset the emulated SNES.
# input_reset = h
@@ -280,6 +300,11 @@
# Path to XML cheat database (as used by bSNES).
# cheat_database_path =
# Path to XML cheat config, a file which keeps track of which
# cheat settings are used for individual games.
# If the file does not exist, it will be created.
# cheat_settings_path =
# Cheats.
# input_cheat_index_plus = y
# input_cheat_index_minus = t
@@ -290,3 +315,20 @@
# Directory to dump screenshots to.
# screenshot_directory =
# Records video assuming video is hi-res.
# video_hires_record = false
# Records video after CPU video filter.
# video_post_filter_record = false
# Block SRAM from being overwritten when loading save states.
# Might potentially lead to buggy games.
# block_sram_overwrite = false
# When saving a savestate, save state index is automatically increased before
# it is saved.
# Also, when loading a ROM, the index will be set to the highest existing index.
# There is no upper bound on the index.
# savestate_auto_index = false
+319
View File
@@ -0,0 +1,319 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "thread.h"
#include <stdlib.h>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#else
#include <pthread.h>
#include <time.h>
#endif
#ifdef __MACH__
#include <mach/clock.h>
#include <mach/mach.h>
#endif
struct thread_data
{
void (*func)(void*);
void *userdata;
};
#ifdef _WIN32
struct sthread
{
HANDLE thread;
};
static DWORD CALLBACK thread_wrap(void *data_)
{
struct thread_data *data = data_;
data->func(data->userdata);
free(data);
return 0;
}
sthread_t *sthread_create(void (*thread_func)(void*), void *userdata)
{
sthread_t *thread = calloc(1, sizeof(*thread));
if (!thread)
return NULL;
struct thread_data *data = calloc(1, sizeof(*data));
if (!data)
{
free(thread);
return NULL;
}
data->func = thread_func;
data->userdata = userdata;
thread->thread = CreateThread(NULL, 0, thread_wrap, data, 0, NULL);
if (!thread->thread)
{
free(data);
free(thread);
return NULL;
}
return thread;
}
void sthread_join(sthread_t *thread)
{
WaitForSingleObject(thread->thread, INFINITE);
CloseHandle(thread->thread);
free(thread);
}
struct slock
{
CRITICAL_SECTION lock;
};
slock_t *slock_new(void)
{
slock_t *lock = calloc(1, sizeof(*lock));
if (!lock)
return NULL;
InitializeCriticalSection(&lock->lock);
return lock;
}
void slock_free(slock_t *lock)
{
DeleteCriticalSection(&lock->lock);
free(lock);
}
void slock_lock(slock_t *lock)
{
EnterCriticalSection(&lock->lock);
}
void slock_unlock(slock_t *lock)
{
LeaveCriticalSection(&lock->lock);
}
struct scond
{
HANDLE event;
};
scond_t *scond_new(void)
{
scond_t *cond = calloc(1, sizeof(*cond));
if (!cond)
return NULL;
cond->event = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!cond->event)
{
free(cond);
return NULL;
}
return cond;
}
void scond_wait(scond_t *cond, slock_t *lock)
{
WaitForSingleObject(cond->event, 0);
slock_unlock(lock);
WaitForSingleObject(cond->event, INFINITE);
slock_lock(lock);
}
bool scond_wait_timeout(scond_t *cond, slock_t *lock, unsigned timeout_ms)
{
WaitForSingleObject(cond->event, 0);
slock_unlock(lock);
DWORD res = WaitForSingleObject(cond->event, timeout_ms);
slock_lock(lock);
return res == WAIT_OBJECT_0;
}
void scond_signal(scond_t *cond)
{
SetEvent(cond->event);
}
void scond_free(scond_t *cond)
{
CloseHandle(cond->event);
free(cond);
}
#else
struct sthread
{
pthread_t id;
};
static void *thread_wrap(void *data_)
{
struct thread_data *data = data_;
data->func(data->userdata);
free(data);
pthread_exit(NULL);
}
sthread_t *sthread_create(void (*thread_func)(void*), void *userdata)
{
sthread_t *thr = calloc(1, sizeof(*thr));
if (!thr)
return NULL;
struct thread_data *data = calloc(1, sizeof(*data));
if (!data)
{
free(thr);
return NULL;
}
data->func = thread_func;
data->userdata = userdata;
if (pthread_create(&thr->id, NULL, thread_wrap, data) < 0)
{
free(data);
free(thr);
return NULL;
}
return thr;
}
void sthread_join(sthread_t *thread)
{
pthread_join(thread->id, NULL);
free(thread);
}
struct slock
{
pthread_mutex_t lock;
};
slock_t *slock_new(void)
{
slock_t *lock = calloc(1, sizeof(*lock));
if (!lock)
return NULL;
if (pthread_mutex_init(&lock->lock, NULL) < 0)
{
free(lock);
return NULL;
}
return lock;
}
void slock_free(slock_t *lock)
{
pthread_mutex_destroy(&lock->lock);
free(lock);
}
void slock_lock(slock_t *lock)
{
pthread_mutex_lock(&lock->lock);
}
void slock_unlock(slock_t *lock)
{
pthread_mutex_unlock(&lock->lock);
}
struct scond
{
pthread_cond_t cond;
};
scond_t *scond_new(void)
{
scond_t *cond = calloc(1, sizeof(*cond));
if (!cond)
return NULL;
if (pthread_cond_init(&cond->cond, NULL) < 0)
{
free(cond);
return NULL;
}
return cond;
}
void scond_free(scond_t *cond)
{
pthread_cond_destroy(&cond->cond);
free(cond);
}
void scond_wait(scond_t *cond, slock_t *lock)
{
pthread_cond_wait(&cond->cond, &lock->lock);
}
bool scond_wait_timeout(scond_t *cond, slock_t *lock, unsigned timeout_ms)
{
struct timespec now;
#ifdef __MACH__ // OSX doesn't have clock_gettime ... :(
clock_serv_t cclock;
mach_timespec_t mts;
host_get_clock_service(mach_host_self(), CALENDAR_CLOCK, &cclock);
clock_get_time(cclock, &mts);
mach_port_deallocate(mach_task_self(), cclock);
now.tv_sec = mts.tv_sec;
now.tv_nsec = mts.tv_nsec;
#else
clock_gettime(CLOCK_REALTIME, &now);
#endif
now.tv_sec += timeout_ms / 1000;
now.tv_nsec += timeout_ms * 1000000L;
now.tv_sec += now.tv_nsec / 1000000000L;
now.tv_nsec = now.tv_nsec % 1000000000L;
int ret = pthread_cond_timedwait(&cond->cond, &lock->lock, &now);
return ret == 0;
}
void scond_signal(scond_t *cond)
{
pthread_cond_signal(&cond->cond);
}
#endif
+52
View File
@@ -0,0 +1,52 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef THREAD_H__
#define THREAD_H__
#include <stdbool.h>
// Implements the bare minimum needed for SSNES. :)
typedef struct sthread sthread_t;
// Threading
sthread_t *sthread_create(void (*thread_func)(void*), void *userdata);
void sthread_join(sthread_t *thread);
// Mutexes
typedef struct slock slock_t;
slock_t *slock_new(void);
void slock_free(slock_t *lock);
void slock_lock(slock_t *lock);
void slock_unlock(slock_t *lock);
// Condition variables.
typedef struct scond scond_t;
scond_t *scond_new(void);
void scond_free(scond_t *cond);
void scond_wait(scond_t *cond, slock_t *lock);
bool scond_wait_timeout(scond_t *cond, slock_t *lock, unsigned timeout_ms);
void scond_signal(scond_t *cond);
#endif
+2 -1
View File
@@ -92,6 +92,7 @@ static struct bind binds[] = {
MISC_BIND("Rewind", rewind)
MISC_BIND("Movie recording toggle", movie_record_toggle)
MISC_BIND("Pause", pause_toggle)
MISC_BIND("Frame advance", frame_advance)
MISC_BIND("Reset", reset)
MISC_BIND("Next shader", shader_next)
MISC_BIND("Previous shader", shader_prev)
@@ -235,7 +236,7 @@ static void parse_input(int argc, char *argv[])
};
int option_index = 0;
for(;;)
for (;;)
{
int c = getopt_long(argc, argv, optstring, opts, &option_index);
if (c == -1)