scummvm/engines/hdb/ai-init.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
namespace HDB {
/*
Comment from Original:
these arrays list each of the game's actor's possible states and
which graphics to load for them.
*/
AIStateDef none[] = {
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{ STATE_ENDSTATES, "" }
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};
AIStateDef guy[] = {
{ STATE_BLINK, GROUP_ENT_GUY_BLINK },
{ STATE_STANDDOWN, GROUP_ENT_GUY_STANDDOWN },
{ STATE_STANDUP, GROUP_ENT_GUY_STANDUP },
{ STATE_STANDLEFT, GROUP_ENT_GUY_STANDLEFT },
{ STATE_STANDRIGHT, GROUP_ENT_GUY_STANDRIGHT },
{ STATE_MOVEDOWN, GROUP_ENT_GUY_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_GUY_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_GUY_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_GUY_WALKRIGHT },
{ STATE_PUSHDOWN, GROUP_ENT_GUY_PUSHDOWN },
{ STATE_PUSHUP, GROUP_ENT_GUY_PUSHUP },
{ STATE_PUSHLEFT, GROUP_ENT_GUY_PUSHLEFT },
{ STATE_PUSHRIGHT, GROUP_ENT_GUY_PUSHRIGHT },
{ STATE_GRABDOWN, GROUP_ENT_GUY_GETDOWN },
{ STATE_GRABUP, GROUP_ENT_GUY_GETUP },
{ STATE_GRABLEFT, GROUP_ENT_GUY_GETLEFT },
{ STATE_GRABRIGHT, GROUP_ENT_GUY_GETRIGHT },
{ STATE_PLUMMET, GROUP_ENT_GUY_PLUMMET },
{ STATE_ATK_STUN_DOWN, GROUP_ENT_GUY_STUNDOWN },
{ STATE_ATK_STUN_UP, GROUP_ENT_GUY_STUNUP },
{ STATE_ATK_STUN_LEFT, GROUP_ENT_GUY_STUNLEFT },
{ STATE_ATK_STUN_RIGHT, GROUP_ENT_GUY_STUNRIGHT },
{ STATE_ATK_SLUG_DOWN, GROUP_ENT_GUY_SLINGDOWN },
{ STATE_ATK_SLUG_UP, GROUP_ENT_GUY_SLINGUP },
{ STATE_ATK_SLUG_LEFT, GROUP_ENT_GUY_SLINGLEFT },
{ STATE_ATK_SLUG_RIGHT, GROUP_ENT_GUY_SLINGRIGHT },
{ STATE_DYING, GROUP_ENT_GUY_DIE },
{ STATE_HORRIBLE1, GROUP_ENT_GUY_HORRIBLE1 },
{ STATE_HORRIBLE2, GROUP_ENT_GUY_HORRIBLE2 },
{ STATE_HORRIBLE3, GROUP_ENT_GUY_HORRIBLE3 },
{ STATE_HORRIBLE4, GROUP_ENT_GUY_HORRIBLE4 },
{ STATE_GOODJOB, GROUP_ENT_GUY_GOODJOB },
{ STATE_ENDSTATES, "" } // end of list indicator
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};
AIStateDef gemAttack[] = {
{ STATE_MOVEDOWN, GROUP_ENT_GEM_WHITE_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef slugAttack[] = {
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{ STATE_ENDSTATES, "" }
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};
AIStateDef dolly[] = {
{ STATE_MOVEDOWN, GROUP_ENT_DOLLY_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_DOLLY_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_DOLLY_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_DOLLY_WALKRIGHT },
{ STATE_DOLLYUSERIGHT, GROUP_ENT_DOLLY_USERIGHT },
{ STATE_KISSRIGHT, GROUP_ENT_DOLLY_KISSRIGHT },
{ STATE_KISSLEFT, GROUP_ENT_DOLLY_KISSLEFT },
{ STATE_ANGRY, GROUP_ENT_DOLLY_ANGRY },
{ STATE_LAUGH, GROUP_ENT_DOLLY_LAUGH },
{ STATE_PANIC, GROUP_ENT_DOLLY_PANIC },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef sergeant[] = {
{ STATE_STANDDOWN, GROUP_ENT_SERGEANT_STANDDOWN },
{ STATE_STANDUP, GROUP_ENT_SERGEANT_STANDUP },
{ STATE_STANDLEFT, GROUP_ENT_SERGEANT_STANDLEFT },
{ STATE_STANDRIGHT, GROUP_ENT_SERGEANT_STANDRIGHT },
{ STATE_YELL, GROUP_ENT_SERGEANT_YELL },
{ STATE_MOVEDOWN, GROUP_ENT_SERGEANT_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_SERGEANT_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_SERGEANT_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_SERGEANT_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef spacedude[] = {
{ STATE_MOVEDOWN, GROUP_ENT_SPACEDUDE_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_SPACEDUDE_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_SPACEDUDE_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_SPACEDUDE_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef chicken[] = {
{ STATE_STANDDOWN, GROUP_ENT_CHICKEN_STANDDOWN },
{ STATE_STANDUP, GROUP_ENT_CHICKEN_STANDUP },
{ STATE_STANDLEFT, GROUP_ENT_CHICKEN_STANDLEFT },
{ STATE_STANDRIGHT, GROUP_ENT_CHICKEN_STANDRIGHT },
{ STATE_MOVEDOWN, GROUP_ENT_CHICKEN_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_CHICKEN_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_CHICKEN_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_CHICKEN_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef vortexian[] = {
{ STATE_STANDDOWN, GROUP_ENT_VORTEXIAN_STANDDOWN },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef maintBot[] = {
{ STATE_STANDDOWN, GROUP_ENT_MAINTBOT_STANDDOWN },
{ STATE_STANDUP, GROUP_ENT_MAINTBOT_STANDUP },
{ STATE_STANDLEFT, GROUP_ENT_MAINTBOT_STANDLEFT },
{ STATE_STANDRIGHT, GROUP_ENT_MAINTBOT_STANDRIGHT },
{ STATE_MOVEDOWN, GROUP_ENT_MAINTBOT_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_MAINTBOT_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_MAINTBOT_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_MAINTBOT_WALKRIGHT },
{ STATE_USEDOWN, GROUP_ENT_MAINTBOT_USEDOWN },
{ STATE_USEUP, GROUP_ENT_MAINTBOT_USEUP },
{ STATE_USELEFT, GROUP_ENT_MAINTBOT_USELEFT },
{ STATE_USERIGHT, GROUP_ENT_MAINTBOT_USERIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef scientist[] = {
{ STATE_BLINK, GROUP_ENT_SCIENTIST_BLINK },
{ STATE_STANDDOWN, GROUP_ENT_SCIENTIST_STANDDOWN },
{ STATE_STANDUP, GROUP_ENT_SCIENTIST_STANDUP },
{ STATE_STANDLEFT, GROUP_ENT_SCIENTIST_STANDLEFT },
{ STATE_STANDRIGHT, GROUP_ENT_SCIENTIST_STANDRIGHT },
{ STATE_MOVEDOWN, GROUP_ENT_SCIENTIST_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_SCIENTIST_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_SCIENTIST_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_SCIENTIST_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef worker[] = {
{ STATE_BLINK, GROUP_ENT_WORKER_BLINK },
{ STATE_STANDDOWN, GROUP_ENT_WORKER_STANDDOWN },
{ STATE_STANDUP, GROUP_ENT_WORKER_STANDUP },
{ STATE_STANDLEFT, GROUP_ENT_WORKER_STANDLEFT },
{ STATE_STANDRIGHT, GROUP_ENT_WORKER_STANDRIGHT },
{ STATE_MOVEDOWN, GROUP_ENT_WORKER_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_WORKER_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_WORKER_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_WORKER_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef deadWorker[] = {
{ STATE_STANDDOWN, GROUP_ENT_DEAD_WORKER_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef accountant[] = {
{ STATE_STANDDOWN, GROUP_ENT_ACCOUNTANT_STANDDOWN },
{ STATE_STANDUP, GROUP_ENT_ACCOUNTANT_STANDUP },
{ STATE_STANDLEFT, GROUP_ENT_ACCOUNTANT_STANDLEFT },
{ STATE_STANDRIGHT, GROUP_ENT_ACCOUNTANT_STANDRIGHT },
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{ STATE_ENDSTATES, "" }
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};
// Enemies
AIStateDef pushBot[] = {
{ STATE_MOVEDOWN, GROUP_ENT_PUSHBOT_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_PUSHBOT_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_PUSHBOT_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_PUSHBOT_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef rightBot[] = {
{ STATE_MOVEDOWN, GROUP_ENT_RIGHTBOT_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_RIGHTBOT_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_RIGHTBOT_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_RIGHTBOT_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef omniBot[] = {
{ STATE_MOVEDOWN, GROUP_ENT_OMNIBOT_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_OMNIBOT_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_OMNIBOT_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_OMNIBOT_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef laser[] = {
{ STATE_STANDRIGHT, GROUP_ENT_LASER_RIGHT },
{ STATE_STANDLEFT, GROUP_ENT_LASER_LEFT },
{ STATE_STANDUP, GROUP_ENT_LASER_UP },
{ STATE_STANDDOWN, GROUP_ENT_LASER_DOWN },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef diverter[] = {
{ STATE_DIVERTER_BL, GROUP_ENT_DEFLECTORBL_SIT },
{ STATE_DIVERTER_BR, GROUP_ENT_DEFLECTORBR_SIT },
{ STATE_DIVERTER_TL, GROUP_ENT_DEFLECTORTL_SIT },
{ STATE_DIVERTER_TR, GROUP_ENT_DEFLECTORTR_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef turnBot[] = {
{ STATE_MOVEDOWN, GROUP_ENT_TURNBOT_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_TURNBOT_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_TURNBOT_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_TURNBOT_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef deadEye[] = {
{ STATE_MOVEDOWN, GROUP_ENT_DEADEYE_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_DEADEYE_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_DEADEYE_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_DEADEYE_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef meerkat[] = {
{ STATE_MEER_MOVE, GROUP_ENT_MEERKAT_DIRTMOVE },
{ STATE_MEER_APPEAR, GROUP_ENT_MEERKAT_APPEAR },
{ STATE_MEER_BITE, GROUP_ENT_MEERKAT_BITE },
{ STATE_MEER_DISAPPEAR, GROUP_ENT_MEERKAT_DISAPPEAR },
{ STATE_MEER_LOOK, GROUP_ENT_MEERKAT_LOOK },
{ STATE_ENDSTATES, "" }
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};
AIStateDef goodFairy[] = {
{ STATE_MOVEDOWN, GROUP_ENT_GOODFAIRY_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_GOODFAIRY_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_GOODFAIRY_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_GOODFAIRY_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef badFairy[] = {
{ STATE_MOVEDOWN, GROUP_ENT_BADFAIRY_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_BADFAIRY_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_BADFAIRY_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_BADFAIRY_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef gatePuddle[] = {
{ STATE_MOVEDOWN, GROUP_ENT_GATEPUDDLE_STANDDOWN },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef icePuff[] = {
{ STATE_ICEP_PEEK, GROUP_ENT_ICEPUFF_PEEK },
{ STATE_ICEP_APPEAR, GROUP_ENT_ICEPUFF_APPEAR },
{ STATE_ICEP_THROWDOWN, GROUP_ENT_ICEPUFF_THROWDOWN },
{ STATE_ICEP_THROWRIGHT,GROUP_ENT_ICEPUFF_THROWRIGHT },
{ STATE_ICEP_THROWLEFT, GROUP_ENT_ICEPUFF_THROWLEFT },
{ STATE_ICEP_DISAPPEAR, GROUP_ENT_ICEPUFF_DISAPPEAR },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef buzzfly[] = {
{ STATE_MOVEDOWN, GROUP_ENT_BUZZFLY_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_BUZZFLY_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_BUZZFLY_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_BUZZFLY_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef fatFrog[] = {
{ STATE_STANDDOWN, GROUP_ENT_FATFROG_STANDDOWN },
{ STATE_STANDLEFT, GROUP_ENT_FATFROG_STANDLEFT },
{ STATE_STANDRIGHT, GROUP_ENT_FATFROG_STANDRIGHT },
{ STATE_LICKDOWN, GROUP_ENT_FATFROG_LICKDOWN },
{ STATE_LICKLEFT, GROUP_ENT_FATFROG_LICKLEFT },
{ STATE_LICKRIGHT, GROUP_ENT_FATFROG_LICKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef dragon[] = {
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{ STATE_ENDSTATES, "" }
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};
// These are in the demo
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AIStateDef omniBotMissile[] = {
{ STATE_MOVEDOWN, GROUP_ENT_OMNIBOT_MISSILE },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef fourFirer[] = {
{ STATE_STANDDOWN, GROUP_ENT_FOUR_LASER_DOWN },
{ STATE_STANDUP, GROUP_ENT_FOUR_LASER_UP },
{ STATE_STANDLEFT, GROUP_ENT_FOUR_LASER_LEFT },
{ STATE_STANDRIGHT, GROUP_ENT_FOUR_LASER_RIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef railRider[] = {
{ STATE_STANDDOWN, GROUP_ENT_RAILRIDER_STANDDOWN },
{ STATE_STANDUP, GROUP_ENT_RAILRIDER_STANDUP },
{ STATE_MOVEDOWN, GROUP_ENT_RAILRIDER_WALKDOWN },
{ STATE_MOVEUP, GROUP_ENT_RAILRIDER_WALKUP },
{ STATE_MOVELEFT, GROUP_ENT_RAILRIDER_WALKLEFT },
{ STATE_MOVERIGHT, GROUP_ENT_RAILRIDER_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef shockBot[] = {
{ STATE_MOVEDOWN, GROUP_ENT_SHOCKBOT_WALK },
{ STATE_SHOCKING, GROUP_SHOCK_SPARK_SIT },
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{ STATE_ENDSTATES, "" }
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};
// Pushables
AIStateDef crate[] = {
{ STATE_STANDDOWN, GROUP_ENT_CRATE_SIT },
{ STATE_FLOATING, GROUP_ENT_CRATE_FLOAT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef barrelLight[] = {
{ STATE_FLOATING, GROUP_ENT_BARREL_LIGHT_FLOAT },
{ STATE_MELTED, GROUP_ENT_BARREL_LIGHT_MELT },
{ STATE_STANDDOWN, GROUP_ENT_BARREL_LIGHT_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef barrelHeavy[] = {
{ STATE_FLOATING, GROUP_ENT_BARREL_HEAVY_FLOAT },
{ STATE_MELTED, GROUP_ENT_BARREL_HEAVY_MELT },
{ STATE_STANDDOWN, GROUP_ENT_BARREL_HEAVY_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef barrelExplode[] = {
{ STATE_EXPLODING, GROUP_EXPLOSION_BOOM_SIT },
{ STATE_STANDDOWN, GROUP_ENT_BARREL_EXPLODE_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef frogStatue[] = {
{ STATE_STANDDOWN, GROUP_ENT_FROGSTATUE_SIT },
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{ STATE_ENDSTATES, "" }
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};
// Weapons
AIStateDef club[] = {
{ STATE_STANDDOWN, GROUP_ENT_CLUB_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef roboStunner[] = {
{ STATE_STANDDOWN, GROUP_ENT_ROBOSTUNNER_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef slugSlinger[] = {
{ STATE_STANDDOWN, GROUP_ENT_SLUGSLINGER_SIT },
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{ STATE_ENDSTATES, "" }
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};
// Items
AIStateDef itemChicken[] = {
{ STATE_STANDDOWN, GROUP_ENT_CHICKEN_STANDDOWN },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef envelopeWhite[] = {
{ STATE_STANDDOWN, GROUP_ENT_ENVELOPE_WHITE_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef envelopeBlue[] = {
{ STATE_STANDDOWN, GROUP_ENT_ENVELOPE_BLUE_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef envelopeRed[] = {
{ STATE_STANDDOWN, GROUP_ENT_ENVELOPE_RED_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef transceiver[] = {
{ STATE_STANDDOWN, GROUP_ENT_TRANSCEIVER_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef cell[] = {
{ STATE_STANDDOWN, GROUP_ENT_CELL_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef gooCup[] = {
{ STATE_STANDDOWN, GROUP_ENT_GOO_CUP_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef gemWhite[] = {
{ STATE_STANDDOWN, GROUP_ENT_GEM_WHITE_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef cabKey[] = {
{ STATE_STANDDOWN, "ent_cabkey_sit" },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef envelopeGreen[] = {
{ STATE_STANDDOWN, GROUP_ENT_ENVELOPE_GREEN_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef teaCup[] = {
{ STATE_STANDDOWN, GROUP_ENT_TEACUP_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef cookie[] = {
{ STATE_STANDDOWN, GROUP_ENT_COOKIE_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef burger[] = {
{ STATE_STANDDOWN, GROUP_ENT_BURGER_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef pda[] = {
{ STATE_STANDDOWN, GROUP_ENT_PDA_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef book[] = {
{ STATE_STANDDOWN, GROUP_ENT_BOOK_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef clipboard[] = {
{ STATE_STANDDOWN, GROUP_ENT_CLIPBOARD_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef note[] = {
{ STATE_STANDDOWN, GROUP_ENT_NOTE_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef keycardWhite[] = {
{ STATE_STANDDOWN, GROUP_ENT_KEYCARD_WHITE_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef keycardBlue[] = {
{ STATE_STANDDOWN, GROUP_ENT_KEYCARD_BLUE_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef keycardRed[] = {
{ STATE_STANDDOWN, GROUP_ENT_KEYCARD_RED_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef keycardGreen[] = {
{ STATE_STANDDOWN, GROUP_ENT_KEYCARD_GREEN_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef keycardPurple[] = {
{ STATE_STANDDOWN, GROUP_ENT_KEYCARD_PURPLE_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef keycardBlack[] = {
{ STATE_STANDDOWN, GROUP_ENT_KEYCARD_BLACK_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef magicEgg[] = {
{ STATE_STANDDOWN, GROUP_ENT_MAGIC_EGG_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef iceBlock[] = {
{ STATE_STANDDOWN, GROUP_ENT_ICE_BLOCK_SIT },
{ STATE_ENDSTATES, "" }
};
AIStateDef gemBlue[] = {
{ STATE_STANDDOWN, GROUP_ENT_GEM_BLUE_SIT },
{ STATE_ENDSTATES, "" }
};
AIStateDef gemRed[] = {
{ STATE_STANDDOWN, GROUP_ENT_GEM_RED_SIT },
{ STATE_ENDSTATES, "" }
};
AIStateDef gemGreen[] = {
{ STATE_STANDDOWN, GROUP_ENT_GEM_GREEN_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef dollyTool1[] = {
{ STATE_STANDDOWN, GROUP_ENT_DOLLY_TOOL1_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef dollyTool2[] = {
{ STATE_STANDDOWN, GROUP_ENT_DOLLY_TOOL2_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef dollyTool3[] = {
{ STATE_STANDDOWN, GROUP_ENT_DOLLY_TOOL3_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef dollyTool4[] = {
{ STATE_STANDDOWN, GROUP_ENT_DOLLY_TOOL4_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef seed[] = {
{ STATE_STANDDOWN, GROUP_ENT_SEED_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef soda[] = {
{ STATE_STANDDOWN, GROUP_ENT_SODA_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef router[] = {
{ STATE_STANDDOWN, GROUP_ENT_ROUTER_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef slicer[] = {
{ STATE_STANDDOWN, GROUP_ENT_SLICER_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef package[] = {
{ STATE_STANDDOWN, GROUP_ENT_PACKAGE_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIStateDef monkeystone[] = {
{ STATE_STANDDOWN, GROUP_ENT_MONKEYSTONE_SIT },
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{ STATE_ENDSTATES, "" }
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};
AIEntTypeInfo aiEntList[] = {
// AI.H enum name lua name list of gfx for states name of init function
//--------------------------------------------------------------------------------------------
{ AI_NONE, "AI_NONE", &none[0], aiNoneInit, NULL },
{ AI_GUY, "AI_GUY", &guy[0], aiPlayerInit, aiPlayerInit2 },
{ AI_DOLLY, "AI_DOLLY", &dolly[0], aiDollyInit, aiDollyInit2 },
{ AI_SERGEANT, "AI_SERGEANT", &sergeant[0], aiSergeantInit, aiSergeantInit2 },
{ AI_SPACEDUDE, "AI_SPACEDUDE", &spacedude[0], aiSpacedudeInit, aiSpacedudeInit2 },
{ AI_CHICKEN, "AI_CHICKEN", &chicken[0], aiChickenInit, aiChickenInit2 },
{ AI_VORTEXIAN, "AI_VORTEXIAN", &vortexian[0], aiVortexianInit, aiVortexianInit2 },
{ AI_MAINTBOT, "AI_MAINTBOT", &maintBot[0], aiMaintBotInit, aiMaintBotInit2 },
{ AI_SCIENTIST, "AI_SCIENTIST", &scientist[0], aiScientistInit, aiScientistInit2 },
{ AI_RAILRIDER, "AI_RAILRIDER", &railRider[0], aiRailRiderInit, aiRailRiderInit2 },
{ AI_RAILRIDER_ON, "AI_RAILRIDER", &railRider[0], aiRailRiderInit, aiRailRiderInit2 },
{ AI_SHOCKBOT, "AI_SHOCKBOT", &shockBot[0], aiShockBotInit, aiShockBotInit2 },
{ AI_FOURFIRER, "AI_FOURFIRER", &fourFirer[0], aiFourFirerInit, aiFourFirerInit2 },
{ AI_OMNIBOT_MISSILE, "AI_OMNIBOT_MISSILE", &omniBotMissile[0], aiOmniBotMissileInit, aiOmniBotMissileInit2 },
{ AI_GEM_ATTACK, "AI_GEM_ATTACK", &gemAttack[0], aiGemAttackInit, NULL },
{ AI_WORKER, "AI_WORKER", &worker[0], aiWorkerInit, aiWorkerInit2 },
{ AI_ACCOUNTANT, "AI_ACCOUNTANT", &accountant[0], aiAccountantInit, aiAccountantInit2 },
{ AI_SLUG_ATTACK, "AI_SLUG_ATTACK", &slugAttack[0], aiSlugAttackInit, aiSlugAttackInit2 },
{ AI_DEADWORKER, "AI_DEADWORKER", &deadWorker[0], aiDeadWorkerInit, aiDeadWorkerInit2 },
{ AI_LASER, "AI_LASER", &laser[0], aiLaserInit, aiLaserInit2 },
{ AI_DIVERTER, "AI_DIVERTER", &diverter[0], aiDiverterInit, aiDiverterInit2 },
{ AI_OMNIBOT, "AI_OMNIBOT", &omniBot[0], aiOmniBotInit, aiOmniBotInit2 },
{ AI_TURNBOT, "AI_TURNBOT", &turnBot[0], aiTurnBotInit, aiTurnBotInit2 },
{ AI_RIGHTBOT, "AI_RIGHTBOT", &rightBot[0], aiRightBotInit, aiRightBotInit2 },
{ AI_PUSHBOT, "AI_PUSHBOT", &pushBot[0], aiPushBotInit, aiPushBotInit2 },
{ AI_DEADEYE, "AI_DEADEYE", &deadEye[0], aiDeadEyeInit, aiDeadEyeInit2 },
{ AI_MEERKAT, "AI_MEERKAT", &meerkat[0], aiMeerkatInit, aiMeerkatInit2 },
{ AI_FATFROG, "AI_FATFROG", &fatFrog[0], aiFatFrogInit, aiFatFrogInit2 },
{ AI_GOODFAIRY, "AI_GOODFAIRY", &goodFairy[0], aiGoodFairyInit, aiGoodFairyInit2 },
{ AI_BADFAIRY, "AI_BADFAIRY", &badFairy[0], aiBadFairyInit, aiBadFairyInit2 },
{ AI_GATEPUDDLE, "AI_GATEPUDDLE", &gatePuddle[0], aiGatePuddleInit, aiGatePuddleInit2 },
{ AI_ICEPUFF, "AI_ICEPUFF", &icePuff[0], aiIcePuffInit, aiIcePuffInit2 },
{ AI_DRAGON, "AI_DRAGON", &dragon[0], aiDragonInit, aiDragonInit2 },
{ AI_BUZZFLY, "AI_BUZZFLY", &buzzfly[0], aiBuzzflyInit, aiBuzzflyInit2 },
{ AI_BOOMBARREL, "AI_BOOMBARREL", &barrelExplode[0], aiBarrelExplodeInit, aiBarrelExplodeInit2 },
{ AI_FROGSTATUE, "AI_FROGSTATUE", &frogStatue[0], aiFrogStatueInit, aiFrogStatueInit2 },
{ AI_MAGIC_EGG, "AI_MAGIC_EGG", &magicEgg[0], aiMagicEggInit, aiMagicEggInit2 },
{ AI_ICE_BLOCK, "AI_ICE_BLOCK", &iceBlock[0], aiIceBlockInit, aiIceBlockInit2 },
{ AI_CRATE, "AI_CRATE", &crate[0], aiCrateInit, aiCrateInit2 },
{ AI_LIGHTBARREL, "AI_LIGHTBARREL", &barrelLight[0], aiBarrelLightInit, aiBarrelLightInit2 },
{ AI_HEAVYBARREL, "AI_HEAVYBARREL", &barrelHeavy[0], aiBarrelHeavyInit, aiBarrelHeavyInit2 },
{ ITEM_CELL, "ITEM_CELL", &cell[0], aiCellInit, aiCellInit2 },
{ ITEM_ENV_WHITE, "ITEM_ENV_WHITE", &envelopeWhite[0], aiEnvelopeWhiteInit, aiEnvelopeWhiteInit2 },
{ ITEM_TRANSCEIVER, "ITEM_TRANSCEIVER", &transceiver[0], aiTransceiverInit, aiTransceiverInit2 },
{ ITEM_MONKEYSTONE, "ITEM_MONKEYSTONE", &monkeystone[0], aiMonkeystoneInit, aiMonkeystoneInit2 },
{ ITEM_GEM_WHITE, "ITEM_GEM_WHITE", &gemWhite[0], aiGemWhiteInit, aiGemWhiteInit2 },
{ ITEM_CHICKEN, "ITEM_CHICKEN", &itemChicken[0], aiItemChickenInit, aiItemChickenInit2 },
{ ITEM_GOO_CUP, "ITEM_GOO_CUP", &gooCup[0], aiGooCupInit, aiGooCupInit2 },
{ ITEM_CABKEY, "ITEM_CABKEY", &cabKey[0], aiCabKeyInit, aiCabKeyInit2 },
{ ITEM_ENV_BLUE, "ITEM_ENV_BLUE", &envelopeBlue[0], aiEnvelopeBlueInit, aiEnvelopeBlueInit2 },
{ ITEM_ENV_RED, "ITEM_ENV_RED", &envelopeRed[0], aiEnvelopeRedInit, aiEnvelopeRedInit2 },
{ ITEM_CLUB, "ITEM_CLUB", &club[0], aiClubInit, aiClubInit2 },
{ ITEM_ROBOSTUNNER, "ITEM_ROBOSTUNNER", &roboStunner[0], aiRoboStunnerInit, aiRoboStunnerInit2 },
{ ITEM_SLUGSLINGER, "ITEM_SLUGSLINGER", &slugSlinger[0], aiSlugSlingerInit, aiSlugSlingerInit2 },
{ ITEM_ENV_GREEN, "ITEM_ENV_GREEN", &envelopeGreen[0], aiEnvelopeGreenInit, aiEnvelopeGreenInit2 },
{ ITEM_GEM_BLUE, "ITEM_GEM_BLUE", &gemBlue[0], aiGemBlueInit, aiGemBlueInit2 },
{ ITEM_GEM_RED, "ITEM_GEM_RED", &gemRed[0], aiGemRedInit, aiGemRedInit2 },
{ ITEM_GEM_GREEN, "ITEM_GEM_GREEN", &gemGreen[0], aiGemGreenInit, aiGemGreenInit2 },
{ ITEM_TEACUP, "ITEM_TEACUP", &teaCup[0], aiTeaCupInit, aiTeaCupInit2 },
{ ITEM_COOKIE, "ITEM_COOKIE", &cookie[0], aiCookieInit, aiCookieInit2 },
{ ITEM_BURGER, "ITEM_BURGER", &burger[0], aiBurgerInit, aiBurgerInit2 },
{ ITEM_PDA, "ITEM_PDA", &pda[0], aiPdaInit, aiPdaInit2 },
{ ITEM_BOOK, "ITEM_BOOK", &book[0], aiBookInit, aiBookInit2 },
{ ITEM_CLIPBOARD, "ITEM_CLIPBOARD", &clipboard[0], aiClipboardInit, aiClipboardInit2 },
{ ITEM_NOTE, "ITEM_NOTE", &note[0], aiNoteInit, aiNoteInit2 },
{ ITEM_KEYCARD_WHITE, "ITEM_KEYCARD_WHITE", &keycardWhite[0], aiKeycardWhiteInit, aiKeycardWhiteInit2 },
{ ITEM_KEYCARD_BLUE, "ITEM_KEYCARD_BLUE", &keycardBlue[0], aiKeycardBlueInit, aiKeycardBlueInit2 },
{ ITEM_KEYCARD_RED, "ITEM_KEYCARD_RED", &keycardRed[0], aiKeycardRedInit, aiKeycardRedInit2 },
{ ITEM_KEYCARD_GREEN, "ITEM_KEYCARD_GREEN", &keycardGreen[0], aiKeycardGreenInit, aiKeycardGreenInit2 },
{ ITEM_KEYCARD_PURPLE, "ITEM_KEYCARD_PURPLE", &keycardPurple[0], aiKeycardPurpleInit, aiKeycardPurpleInit2 },
{ ITEM_KEYCARD_BLACK, "ITEM_KEYCARD_BLACK", &keycardBlack[0], aiKeycardBlackInit, aiKeycardBlackInit2 },
{ ITEM_DOLLYTOOL1, "ITEM_DOLLYTOOL1", &dollyTool1[0], aiDollyTool1Init, aiDollyTool1Init2 },
{ ITEM_DOLLYTOOL2, "ITEM_DOLLYTOOL2", &dollyTool2[0], aiDollyTool2Init, aiDollyTool2Init2 },
{ ITEM_DOLLYTOOL3, "ITEM_DOLLYTOOL3", &dollyTool3[0], aiDollyTool3Init, aiDollyTool3Init2 },
{ ITEM_DOLLYTOOL4, "ITEM_DOLLYTOOL4", &dollyTool4[0], aiDollyTool4Init, aiDollyTool4Init2 },
{ ITEM_SEED, "ITEM_SEED", &seed[0], aiSeedInit, aiSeedInit2 },
{ ITEM_SODA, "ITEM_SODA", &soda[0], aiSodaInit, aiSodaInit2 },
{ ITEM_ROUTER, "ITEM_ROUTER", &router[0], aiRouterInit, aiRouterInit2 },
{ ITEM_SLICER, "ITEM_SLICER", &slicer[0], aiSlicerInit, aiSlicerInit2 },
{ ITEM_PACKAGE, "ITEM_PACKAGE", &package[0], aiPackageInit, aiPackageInit2 },
{ END_AI_TYPES, NULL, NULL, NULL, NULL }
};
FuncLookUp aiFuncList[] = {
{aiPlayerInit, "aiPlayerInit"},
{aiPlayerInit2, "aiPlayerInit2"},
{aiPlayerAction, "aiPlayerAction"},
{(FuncPtr)aiPlayerDraw, "aiPlayerDraw"},
{aiGemAttackInit, "aiGemAttackInit"},
{aiGemAttackAction, "aiGemAttackAction"},
{aiDollyInit, "aiDollyInit"},
{aiDollyInit2, "aiDollyInit2"},
{aiSergeantInit, "aiSergeantInit"},
{aiSergeantInit2, "aiSergeantInit2"},
{aiSergeantAction, "aiSergeantAction"},
{aiSpacedudeInit, "aiSpacedudeInit"},
{aiSpacedudeInit2, "aiSpacedudeInit2"},
{aiChickenInit, "aiChickenInit"},
{aiChickenInit2, "aiChickenInit2"},
{aiChickenAction, "aiChickenAction"},
{aiChickenUse, "aiChickenUse"},
{aiCrateInit, "aiCrateInit"},
{aiCrateInit2, "aiCrateInit2"},
{aiCrateAction, "aiCrateAction"},
{aiBarrelLightInit, "aiBarrelLightInit"},
{aiBarrelLightInit2, "aiBarrelLightInit2"},
{aiBarrelLightAction, "aiBarrelLightAction"},
{aiBarrelHeavyInit, "aiBarrelHeavyInit"},
{aiBarrelHeavyInit2, "aiBarrelHeavyInit2"},
{aiBarrelHeavyAction, "aiBarrelHeavyAction"},
{aiBarrelExplode, "aiBarrelExplode"},
{aiBarrelExplodeInit, "aiBarrelExplodeInit"},
{aiBarrelExplodeInit2, "aiBarrelExplodeInit2"},
{aiBarrelExplodeSpread, "aiBarrelExplodeSpread"},
{aiBarrelExplodeAction, "aiBarrelExplodeAction"},
{aiCellInit, "aiCellInit"},
{aiCellInit2, "aiCellInit2"},
{aiMaintBotInit, "aiMaintBotInit"},
{aiMaintBotInit2, "aiMaintBotInit2"},
{aiMaintBotAction, "aiMaintBotAction"},
{aiPdaInit, "aiPdaInit"},
{aiPdaInit2, "aiPdaInit2"},
{aiCabKeyInit, "aiCabKeyInit"},
{aiCabKeyInit2, "aiCabKeyInit2"},
{aiItemChickenInit, "aiItemChickenInit"},
{aiItemChickenInit2, "aiItemChickenInit2"},
{aiEnvelopeWhiteInit, "aiEnvelopeWhiteInit"},
{aiEnvelopeWhiteInit2, "aiEnvelopeWhiteInit2"},
{aiEnvelopeBlueInit, "aiEnvelopeBlueInit"},
{aiEnvelopeBlueInit2, "aiEnvelopeBlueInit2"},
{aiEnvelopeRedInit, "aiEnvelopeRedInit"},
{aiEnvelopeRedInit2, "aiEnvelopeRedInit2"},
{aiTransceiverInit, "aiTransceiverInit"},
{aiTransceiverInit2, "aiTransceiverInit2"},
{aiTransceiverAction, "aiTransceiverAction"},
{aiMonkeystoneInit, "aiMonkeystoneInit"},
{aiMonkeystoneInit2, "aiMonkeystoneInit2"},
{aiMonkeystoneUse, "aiMonkeystoneUse"},
{aiMonkeystoneAction, "aiMonkeystoneAction"},
{aiGemAction, "aiGemAction"},
{aiGemWhiteInit, "aiGemWhiteInit"},
{aiGemWhiteInit2, "aiGemWhiteInit2"},
{aiGooCupInit, "aiGooCupInit"},
{aiGooCupInit2, "aiGooCupInit2"},
{aiGooCupUse, "aiGooCupUse"},
{aiVortexianInit, "aiVortexianInit"},
{aiVortexianInit2, "aiVortexianInit2"},
{aiVortexianAction, "aiVortexianAction"},
{aiVortexianUse, "aiVortexianUse"},
{aiNoneInit, "aiNoneInit"},
{aiGenericAction, "aiGenericAction"},
{aiGetItemAction, "aiGetItemAction"},
{aiScientistInit, "aiScientistInit"},
{aiScientistInit2, "aiScientistInit2"},
{aiFourFirerInit, "aiFourFirerInit"},
{aiFourFirerInit2, "aiFourFirerInit2"},
{aiFourFirerAction, "aiFourFirerAction"},
{aiRailRiderInit, "aiRailRiderInit"},
{aiRailRiderInit2, "aiRailRiderInit2"},
{aiRailRiderAction, "aiRailRiderAction"},
{aiRailRiderUse, "aiRailRiderUse"},
{aiRailRiderOnUse, "aiRailRiderOnUse"},
{aiRailRiderOnAction, "aiRailRiderOnAction"},
{aiShockBotInit, "aiShockBotInit"},
{aiShockBotInit2, "aiShockBotInit2"},
{aiShockBotAction, "aiShockBotAction"},
{(FuncPtr)aiShockBotShock, "aiShockBotShock"},
{aiOmniBotMissileInit, "aiOmniBotMissileInit"},
{aiOmniBotMissileInit2, "aiOmniBotMissileInit2"},
{aiOmniBotMissileAction, "aiOmniBotMissileAction"},
{aiSlugAttackInit, "aiSlugAttackInit"},
{aiSlugAttackInit2, "aiSlugAttackInit2"},
{aiSlugAttackAction, "aiSlugAttackAction"},
{(FuncPtr)aiSlugAttackDraw, "aiSlugAttackDraw"},
{aiDeadWorkerInit, "aiDeadWorkerInit"},
{aiDeadWorkerInit2, "aiDeadWorkerInit2"},
{aiWorkerInit, "aiWorkerInit"},
{aiWorkerInit2, "aiWorkerInit2"},
{aiAccountantInit, "aiAccountantInit"},
{aiAccountantInit2, "aiAccountantInit2"},
{aiFrogStatueInit, "aiFrogStatueInit"},
{aiFrogStatueInit2, "aiFrogStatueInit2"},
{aiFrogStatueAction, "aiFrogStatueAction"},
{aiClubInit, "aiClubInit"},
{aiClubInit2, "aiClubInit2"},
{aiRoboStunnerInit, "aiRoboStunnerInit"},
{aiRoboStunnerInit2, "aiRoboStunnerInit2"},
{aiRoboStunnerAction, "aiRoboStunnerAction"},
{aiSlugSlingerInit2, "aiSlugSlingerInit2"},
{aiSlugSlingerInit, "aiSlugSlingerInit"},
{aiTurnBotAction, "aiTurnBotAction"},
{aiTurnBotInit, "aiTurnBotInit"},
{aiTurnBotInit2, "aiTurnBotInit2"},
{aiPushBotInit, "aiPushBotInit"},
{aiPushBotInit2, "aiPushBotInit2"},
{aiPushBotAction, "aiPushBotAction"},
{aiOmniBotInit, "aiOmniBotInit"},
{aiOmniBotInit2, "aiOmniBotInit2"},
{aiOmniBotAction, "aiOmniBotAction"},
{aiOmniBotMove, "aiOmniBotMove"},
{aiLaserAction, "aiLaserAction"},
{(FuncPtr)aiLaserDraw, "aiLaserDraw"},
{aiLaserInit, "aiLaserInit"},
{aiLaserInit2, "aiLaserInit2"},
{aiDiverterInit, "aiDiverterInit"},
{aiDiverterInit2, "aiDiverterInit2"},
{aiDiverterAction, "aiDiverterAction"},
{(FuncPtr)aiDiverterDraw, "aiDiverterDraw"},
{aiRightBotInit, "aiRightBotInit"},
{aiRightBotInit2, "aiRightBotInit2"},
{aiRightBotAction, "aiRightBotAction"},
{aiPushBotInit, "aiPushBotInit"},
{aiPushBotInit2, "aiPushBotInit2"},
{aiPushBotAction, "aiPushBotAction"},
{aiDeadEyeWalkInPlace, "aiDeadEyeWalkInPlace" },
{aiDeadEyeInit, "aiDeadEyeInit"},
{aiDeadEyeInit2, "aiDeadEyeInit2"},
{aiDeadEyeAction, "aiDeadEyeAction"},
{aiMeerkatLookAround, "aiMeerkatLookAround" },
{aiMeerkatInit, "aiMeerkatInit"},
{aiMeerkatInit2, "aiMeerkatInit2"},
{(FuncPtr)aiMeerkatDraw, "aiMeerkatDraw"},
{aiMeerkatAction, "aiMeerkatAction"},
{aiFatFrogInit, "aiFatFrogInit"},
{aiFatFrogInit2, "aiFatFrogInit2"},
{aiFatFrogAction, "aiFatFrogAction"},
{(FuncPtr)aiFatFrogTongueDraw, "aiFatFrogTongueDraw"},
{aiGoodFairyInit, "aiGoodFairyInit"},
{aiGoodFairyInit2, "aiGoodFairyInit2"},
{aiGoodFairyAction, "aiGoodFairyAction"},
{aiBadFairyInit, "aiBadFairyInit"},
{aiBadFairyInit2, "aiBadFairyInit2"},
{aiBadFairyAction, "aiBadFairyAction"},
{aiGatePuddleInit, "aiGatePuddleInit"},
{aiGatePuddleInit2, "aiGatePuddleInit2"},
{aiGatePuddleAction, "aiGatePuddleAction"},
{aiIcePuffSnowballAction, "aiIcePuffSnowballAction" },
{(FuncPtr)aiIcePuffSnowballDraw, "aiIcePuffSnowballDraw"},
{aiIcePuffInit, "aiIcePuffInit"},
{aiIcePuffInit2, "aiIcePuffInit2"},
{aiIcePuffAction, "aiIcePuffAction"},
{aiBuzzflyInit, "aiBuzzflyInit"},
{aiBuzzflyInit2, "aiBuzzflyInit2"},
{aiBuzzflyAction, "aiBuzzflyAction"},
{aiDragonInit, "aiDragonInit"},
{aiDragonInit2, "aiDragonInit2"},
{aiDragonAction, "aiDragonAction"},
{aiDragonUse, "aiDragonUse" },
{aiDragonWake, "aiDragonWake"},
{(FuncPtr)aiDragonDraw, "aiDragonDraw"},
{aiEnvelopeGreenInit, "aiEnvelopeGreenInit"},
{aiEnvelopeGreenInit2, "aiEnvelopeGreenInit2"},
{aiGemBlueInit, "aiGemBlueInit"},
{aiGemBlueInit2, "aiGemBlueInit2"},
{aiGemRedInit, "aiGemRedInit"},
{aiGemRedInit2, "aiGemRedInit2"},
{aiGemGreenInit, "aiGemGreenInit"},
{aiGemGreenInit2, "aiGemGreenInit2"},
{aiTeaCupInit, "aiTeaCupInit"},
{aiTeaCupInit2, "aiTeaCupInit2"},
{aiCookieInit, "aiCookieInit"},
{aiCookieInit2, "aiCookieInit2"},
{aiBurgerInit, "aiBurgerInit"},
{aiBurgerInit2, "aiBurgerInit2"},
{aiBookInit, "aiBookInit"},
{aiBookInit2, "aiBookInit2"},
{aiClipboardInit, "aiClipboardInit"},
{aiClipboardInit2, "aiClipboardInit2"},
{aiNoteInit, "aiNoteInit"},
{aiNoteInit2, "aiNoteInit2"},
{aiKeycardWhiteInit, "aiKeycardWhiteInit"},
{aiKeycardWhiteInit2, "aiKeycardWhiteInit2"},
{aiKeycardBlueInit, "aiKeycardBlueInit"},
{aiKeycardBlueInit2, "aiKeycardBlueInit2"},
{aiKeycardRedInit, "aiKeycardRedInit"},
{aiKeycardRedInit2, "aiKeycardRedInit2"},
{aiKeycardGreenInit, "aiKeycardGreenInit"},
{aiKeycardGreenInit2, "aiKeycardGreenInit2"},
{aiKeycardPurpleInit, "aiKeycardPurpleInit"},
{aiKeycardPurpleInit2, "aiKeycardPurpleInit2"},
{aiKeycardBlackInit, "aiKeycardBlackInit"},
{aiKeycardBlackInit2, "aiKeycardBlackInit2"},
{aiSeedInit, "aiSeedInit"},
{aiSeedInit2, "aiSeedInit2"},
{aiSodaInit, "aiSodaInit"},
{aiSodaInit2, "aiSodaInit2"},
{aiDollyTool1Init, "aiDollyTool1Init"},
{aiDollyTool1Init2, "aiDollyTool1Init2"},
{aiDollyTool2Init, "aiDollyTool2Init"},
{aiDollyTool2Init2, "aiDollyTool2Init2"},
{aiDollyTool3Init, "aiDollyTool3Init"},
{aiDollyTool3Init2, "aiDollyTool3Init2"},
{aiDollyTool4Init, "aiDollyTool4Init"},
{aiDollyTool4Init2, "aiDollyTool4Init2"},
{aiRouterInit, "aiRouterInit"},
{aiRouterInit2, "aiRouterInit2"},
{aiSlicerInit, "aiSlicerInit"},
{aiSlicerInit2, "aiSlicerInit2"},
{aiPackageInit, "aiPackageInit"},
{aiPackageInit2, "aiPackageInit2"},
{aiMagicEggInit, "aiMagicEggInit"},
{aiMagicEggInit2, "aiMagicEggInit2"},
{aiMagicEggAction, "aiMagicEggAction"},
{aiMagicEggUse, "aiMagicEggUse"},
{aiIceBlockInit, "aiIceBlockInit"},
{aiIceBlockInit2, "aiIceBlockInit2"},
{aiIceBlockAction, "aiIceBlockAction"},
{NULL, NULL}
};
AI::AI() {
_ents = new Common::Array<AIEntity *>;
_floats = new Common::Array<AIEntity *>;
2019-06-24 19:03:19 +00:00
_arrowPaths = new Common::Array<ArrowPath *>;
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_triggerList = new Common::Array<Trigger *>;
2019-06-25 03:54:05 +00:00
_hereList = new Common::Array<HereT *>;
2019-06-24 13:22:04 +00:00
_stunAnim = 0;
_stunTimer = g_system->getMillis();
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_clubDownFrames = 0;
_clubUpFrames = 0;
_clubLeftFrames = 0;
_clubRightFrames = 0;
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memset(&_inventory, 0, sizeof(InvEnt) * kMaxInventory);
// Free Player Graphics
for (int i = 0; i < 8; i++)
_slugAttackGfx[i] = NULL;
_weaponSelGfx = NULL;
_weaponGfx = NULL;
memset(_clubDownGfx, 0, sizeof(_clubDownGfx));
memset(_clubUpGfx, 0, sizeof(_clubUpGfx));
memset(_clubLeftGfx, 0, sizeof(_clubLeftGfx));
memset(_clubRightGfx, 0, sizeof(_clubRightGfx));
memset(_slugAttackGfx, 0, sizeof(_slugAttackGfx));
memset(_pushdownGfx, 0, sizeof(_pushdownGfx));
memset(_pushupGfx, 0, sizeof(_pushupGfx));
memset(_pushleftGfx, 0, sizeof(_pushleftGfx));
memset(_pushrightGfx, 0, sizeof(_pushrightGfx));
memset(_stunDownGfx, 0, sizeof(_stunDownGfx));
memset(_stunUpGfx, 0, sizeof(_stunUpGfx));
memset(_stunLeftGfx, 0, sizeof(_stunLeftGfx));
memset(_stunRightGfx, 0, sizeof(_stunRightGfx));
memset(_slugDownGfx, 0, sizeof(_slugDownGfx));
memset(_slugUpGfx, 0, sizeof(_slugUpGfx));
memset(_slugLeftGfx, 0, sizeof(_slugLeftGfx));
memset(_slugRightGfx, 0, sizeof(_slugRightGfx));
memset(_horrible1Gfx, 0, sizeof(_horrible1Gfx));
memset(_horrible2Gfx, 0, sizeof(_horrible2Gfx));
memset(_horrible3Gfx, 0, sizeof(_horrible3Gfx));
memset(_horrible4Gfx, 0, sizeof(_horrible4Gfx));
memset(_plummetGfx, 0, sizeof(_plummetGfx));
memset(_dyingGfx, 0, sizeof(_dyingGfx));
memset(_waypointGfx, 0, sizeof(_waypointGfx));
_debugQMark = NULL;
}
AI::~AI() {
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for (uint i = 0; i < _ents->size(); i++) {
delete _ents->operator[](i);
}
delete _ents;
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for (uint i = 0; i < _floats->size(); i++) {
delete _floats->operator[](i);
}
delete _floats;
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for (uint i = 0; i < _arrowPaths->size(); i++) {
delete _arrowPaths->operator[](i);
}
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delete _arrowPaths;
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for (uint i = 0; i < _triggerList->size(); i++) {
delete _triggerList->operator[](i);
}
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delete _triggerList;
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for (uint i = 0; i < _hereList->size(); i++) {
delete _hereList->operator[](i);
}
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delete _hereList;
memset(&_inventory, 0, sizeof(InvEnt) * kMaxInventory);
// Free Player Graphics
for (int i = 0; i < 8; i++) {
delete _slugAttackGfx[i];
_slugAttackGfx[i] = NULL;
}
if (_weaponSelGfx) {
delete _weaponSelGfx;
_weaponSelGfx = NULL;
}
if (_weaponGfx) {
delete _weaponGfx;
_weaponGfx = NULL;
}
for (int i = 0; i < 4; i++)
delete _waypointGfx[i];
memset(_waypointGfx, 0, sizeof(_waypointGfx));
delete _debugQMark;
_debugQMark = NULL;
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// Free AnimTargets
for (uint i = 0; i < _animTargets.size(); i++) {
delete _animTargets[i];
}
}
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bool AI::init() {
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_debugQMark = g_hdb->_gfx->loadIcon("icon_question_mark");
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2019-06-20 14:03:24 +00:00
// Clear Waypoint list and load Waypoint graphics
_numWaypoints = 0;
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_waypointGfx[0] = g_hdb->_gfx->loadIcon("icon_waypoint_select1");
_waypointGfx[1] = g_hdb->_gfx->loadIcon("icon_waypoint_select2");
_waypointGfx[2] = g_hdb->_gfx->loadIcon("icon_waypoint_select3");
_waypointGfx[3] = g_hdb->_gfx->loadIcon("icon_waypoint_select4");
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// Setup Vars to reference SPECIAL Map Tiles
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_useSwitchOff = g_hdb->_gfx->getTileIndex("anim_t32_switch_off01");
_useSwitchOn = g_hdb->_gfx->getTileIndex("t32_switch_on");
_useSwitch2Off = g_hdb->_gfx->getTileIndex("anim_t32_1switch_off01");
_useSwitch2On = g_hdb->_gfx->getTileIndex("t32_1switch_on");
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_useHandswitchOn = g_hdb->_gfx->getTileIndex("t32_ship_handswitch_on");
_useHandswitchOff = g_hdb->_gfx->getTileIndex("anim_t32_ship_handswitch_off1");
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_useHolderEmpty = g_hdb->_gfx->getTileIndex("anim_t32_holder_empty1");
_useHolderFull = g_hdb->_gfx->getTileIndex("t32_holder_full");
_useMailsorter = g_hdb->_gfx->getTileIndex("anim_t32_mailsort1");
_useAskcomp = g_hdb->_gfx->getTileIndex("anim_t32_askcomp1");
_targetDoorN = g_hdb->_gfx->getTileIndex("t32_door_n_1");
_targetDoorP = g_hdb->_gfx->getTileIndex("t32_door_p_1");
_targetDoorS = g_hdb->_gfx->getTileIndex("t32_door_s_1");
_targetDoorNv = g_hdb->_gfx->getTileIndex("t32_door_nv_1");
_targetDoorPv = g_hdb->_gfx->getTileIndex("t32_door_pv_1");
_targetDoorSv = g_hdb->_gfx->getTileIndex("t32_door_sv_1");
_targetDoor2N = g_hdb->_gfx->getTileIndex("t32_door2_n_1");
_targetDoor2P = g_hdb->_gfx->getTileIndex("t32_door2_p_1");
_targetDoor2S = g_hdb->_gfx->getTileIndex("t32_door2_s_1");
_targetDoor2Nv = g_hdb->_gfx->getTileIndex("t32_door2_nv_1");
_targetDoor2Pv = g_hdb->_gfx->getTileIndex("t32_door2_pv_1");
_targetDoor2Sv = g_hdb->_gfx->getTileIndex("t32_door2_sv_1");
_target2DoorN = g_hdb->_gfx->getTileIndex("t32_e2_door_n_1");
_target2DoorP = g_hdb->_gfx->getTileIndex("t32_e2_door_p_1");
_target2DoorS = g_hdb->_gfx->getTileIndex("t32_e2_door_s_1");
_target2DoorNv = g_hdb->_gfx->getTileIndex("t32_e2_door_nv_1");
_target2DoorPv = g_hdb->_gfx->getTileIndex("t32_e2_door_pv_1");
_target2DoorSv = g_hdb->_gfx->getTileIndex("t32_e2_door_sv_1");
_target3DoorN = g_hdb->_gfx->getTileIndex("t32_e3_door_n_1");
_target3DoorP = g_hdb->_gfx->getTileIndex("t32_e3_door_p_1");
_target3DoorS = g_hdb->_gfx->getTileIndex("t32_e3_door_s_1");
_target3DoorNv = g_hdb->_gfx->getTileIndex("t32_e3_door_nv_1");
_target3DoorPv = g_hdb->_gfx->getTileIndex("t32_e3_door_pv_1");
_target3DoorSv = g_hdb->_gfx->getTileIndex("t32_e3_door_sv_1");
_targetBridgeU = g_hdb->_gfx->getTileIndex("t32_bridgeup1");
_targetBridgeD = g_hdb->_gfx->getTileIndex("t32_bridgedown1");
_targetBridgeL = g_hdb->_gfx->getTileIndex("t32_bridgeleft1");
_targetBridgeR = g_hdb->_gfx->getTileIndex("t32_bridgeright1");
_targetBridgeMidLR = g_hdb->_gfx->getTileIndex("t32_mgrate_mid");
_targetBridgeMidUD = g_hdb->_gfx->getTileIndex("t32_mgrate_tbmid");
_touchplateOn = g_hdb->_gfx->getTileIndex("t32_touchplateon");
_touchplateOff = g_hdb->_gfx->getTileIndex("t32_touchplateoff");
_blockpole = g_hdb->_gfx->getTileIndex("t32_blockpole_1");
_useTeleporter = g_hdb->_gfx->getTileIndex("anim_t32_teleporter1");
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_templeTouchpOn = g_hdb->_gfx->getTileIndex("t32_temple_touchplate_on");
_templeTouchpOff = g_hdb->_gfx->getTileIndex("t32_temple_touchplate_off");
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_kcHolderWhiteOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_white_off1");
_kcHolderWhiteOn = g_hdb->_gfx->getTileIndex("t32_kcholder_white_on");
_kcHolderBlueOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_blue_off1");
_kcHolderBlueOn = g_hdb->_gfx->getTileIndex("t32_kcholder_blue_on");
_kcHolderRedOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_red_off1");
_kcHolderRedOn = g_hdb->_gfx->getTileIndex("t32_kcholder_red_on");
_kcHolderGreenOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_green_off1");
_kcHolderGreenOn = g_hdb->_gfx->getTileIndex("t32_kcholder_green_on");
_kcHolderPurpleOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_purple_off1");
_kcHolderPurpleOn = g_hdb->_gfx->getTileIndex("t32_kcholder_purple_on");
_kcHolderBlackOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_black_off1");
_kcHolderBlackOn = g_hdb->_gfx->getTileIndex("t32_kcholder_black_on");
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// icepuff snowball
_icepSnowballGfxDown = _icepSnowballGfxLeft =
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_icepSnowballGfxRight = NULL;
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// Frogglick
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_tileFroglickMiddleUD = _tileFroglickMiddleLR = NULL;
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_tileFroglickWiggleUD[0] = _tileFroglickWiggleLeft[0] = _tileFroglickWiggleRight[0] = NULL;
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// Dragon
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_gfxDragonAsleep = NULL;
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// laser beam
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_gfxLaserbeamUD[0] = _gfxLaserbeamUD[1] = _gfxLaserbeamLR[0] = _gfxLaserbeamLR[1] = NULL;
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_laserRescan = false;
_laserOnScreen = false;
_dummyPlayer.type = AI_GUY;
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_dummyLaser.type = AI_LASERBEAM;
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strcpy(_dummyPlayer.entityName, "Virtual Player");
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_numDeliveries = 0;
_playerRunning = false;
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_weaponSelGfx = NULL;
restartSystem();
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return true;
}
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void AI::clearPersistent() {
_numGems = _numGooCups = _numMonkeystones = _numInventory = _numDeliveries = 0;
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}
const char *AI::funcLookUp(void(*function)(AIEntity *e)) {
if (!function)
return NULL;
int i = 0;
while (aiFuncList[i].funcName) {
if (aiFuncList[i].function == function)
return aiFuncList[i].funcName;
i++;
}
return NULL;
}
FuncPtr AI::funcLookUp(const char *function) {
if (!function)
return NULL;
int i = 0;
while (aiFuncList[i].funcName) {
if (!scumm_stricmp(aiFuncList[i].funcName, function))
return aiFuncList[i].function;
i++;
}
return NULL;
}
void AI::restartSystem() {
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// init special player vars
_player = NULL;
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// Clear the Action list
memset(_actions, 0, sizeof(_actions));
// Clear Teleporter list
memset(_teleporters, 0, sizeof(_teleporters));
_numTeleporters = 0;
// Clear the Auto-Action list
memset(_autoActions, 0, sizeof(_autoActions));
// Clear the Callback List
memset(_callbacks, 0, sizeof(_callbacks));
// Clear the Entity List
_ents->clear();
// Clear the Floats List
_floats->clear();
// Clear the Lua List
memset(_luaList, 0, sizeof(_luaList));
_numLuaList = 0;
// Clear Anim Targets List
_animTargets.clear();
// Clear ArrowPath List
_arrowPaths->clear();
// Clear Trigger List
_triggerList->clear();
// Clear Here List
_hereList->clear();
// Clear Bridges
memset(&_bridges[0], 0, sizeof(_bridges));
_numBridges = 0;
// Clear waypoints
memset(&_waypoints[0], 0, sizeof(_waypoints));
_numWaypoints = 0;
// Clean up Player Graphics Storage
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memset(_horrible1Gfx, 0, sizeof(_horrible1Gfx));
memset(_horrible2Gfx, 0, sizeof(_horrible2Gfx));
memset(_horrible3Gfx, 0, sizeof(_horrible3Gfx));
memset(_horrible4Gfx, 0, sizeof(_horrible4Gfx));
memset(_plummetGfx, 0, sizeof(_plummetGfx));
memset(_dyingGfx, 0, sizeof(_dyingGfx));
memset(_pushdownGfx, 0, sizeof(_pushdownGfx));
memset(_pushupGfx, 0, sizeof(_pushupGfx));
memset(_pushleftGfx, 0, sizeof(_pushleftGfx));
memset(_pushrightGfx, 0, sizeof(_pushrightGfx));
memset(_stunDownGfx, 0, sizeof(_stunDownGfx));
memset(_stunUpGfx, 0, sizeof(_stunUpGfx));
memset(_stunLeftGfx, 0, sizeof(_stunLeftGfx));
memset(_stunRightGfx, 0, sizeof(_stunRightGfx));
memset(_slugDownGfx, 0, sizeof(_slugDownGfx));
memset(_slugUpGfx, 0, sizeof(_slugUpGfx));
memset(_slugLeftGfx, 0, sizeof(_slugLeftGfx));
memset(_slugRightGfx, 0, sizeof(_slugRightGfx));
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_horrible1Frames = _horrible2Frames = _horrible3Frames = _horrible4Frames = 0;
_plummetFrames = _dyingFrames = 0;
_pushdownFrames = _pushupFrames = _pushleftFrames = _pushrightFrames = 0;
_stunDownFrames = _stunUpFrames = _stunLeftFrames = _stunRightFrames = 0;
_slugDownFrames = _slugUpFrames = _slugLeftFrames = _slugRightFrames = 0;
if (_clubDownFrames) {
_clubDownFrames = 3;
_clubUpFrames = 3;
_clubLeftFrames = 3;
_clubRightFrames = 3;
}
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memset(_clubDownGfx, 0, sizeof(_clubDownGfx));
memset(_clubUpGfx, 0, sizeof(_clubUpGfx));
memset(_clubLeftGfx, 0, sizeof(_clubLeftGfx));
memset(_clubRightGfx, 0, sizeof(_clubRightGfx));
if (_weaponSelGfx)
delete _weaponSelGfx;
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_playerDead = false;
_playerInvisible = false;
_playerOnIce = false;
_playerEmerging = false;
_weaponSelected = AI_NONE;
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_weaponGfx = NULL;
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_weaponSelGfx = NULL;
// Clear Cinematic System
_cineActive = _cameraLock = _playerLock = _cineAborted = false;
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int i;
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if (_icepSnowballGfxDown) {
delete _icepSnowballGfxDown;
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_icepSnowballGfxDown = NULL;
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}
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if (_icepSnowballGfxLeft) {
delete _icepSnowballGfxLeft;
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_icepSnowballGfxLeft = NULL;
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}
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if (_icepSnowballGfxRight) {
delete _icepSnowballGfxRight;
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_icepSnowballGfxRight = NULL;
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}
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if (_tileFroglickMiddleUD) {
delete _tileFroglickMiddleUD;
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_tileFroglickMiddleUD = NULL;
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}
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if (_tileFroglickWiggleUD[0]) {
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for (i = 0; i < 3; i++) {
delete _tileFroglickWiggleUD[i];
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_tileFroglickWiggleUD[i] = NULL;
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}
}
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if (_tileFroglickMiddleLR) {
delete _tileFroglickMiddleLR;
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_tileFroglickMiddleLR = NULL;
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}
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if (_tileFroglickWiggleLeft[0]) {
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for (i = 0; i < 3; i++) {
delete _tileFroglickWiggleLeft[i];
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_tileFroglickWiggleLeft[i] = NULL;
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}
}
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if (_tileFroglickWiggleRight[0]) {
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for (i = 0; i < 3; i++) {
delete _tileFroglickWiggleRight[i];
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_tileFroglickWiggleRight[i] = NULL;
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}
}
// dragon! see ya!
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if (_gfxDragonAsleep) {
delete _gfxDragonAsleep;
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_gfxDragonAsleep = NULL;
delete _gfxDragonFlap[0];
delete _gfxDragonFlap[1];
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_gfxDragonFlap[0] = _gfxDragonFlap[1] = NULL;
delete _gfxDragonBreathe[0];
delete _gfxDragonBreathe[1];
delete _gfxDragonBreathe[2];
_gfxDragonBreathe[0] = _gfxDragonBreathe[1] =
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_gfxDragonBreathe[2] = NULL;
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}
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// PANIC ZONE gfx - see ya!
if (g_hdb->_window->_pzInfo.gfxPanic) {
delete g_hdb->_window->_pzInfo.gfxPanic;
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g_hdb->_window->_pzInfo.gfxPanic = NULL;
delete g_hdb->_window->_pzInfo.gfxZone;
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g_hdb->_window->_pzInfo.gfxZone = NULL;
delete g_hdb->_window->_pzInfo.gfxFace[0];
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g_hdb->_window->_pzInfo.gfxFace[0] = NULL;
delete g_hdb->_window->_pzInfo.gfxFace[1];
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g_hdb->_window->_pzInfo.gfxFace[1] = NULL;
for (i = 0; i < 10; i++) {
delete g_hdb->_window->_pzInfo.gfxNumber[i];
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g_hdb->_window->_pzInfo.gfxNumber[i] = NULL;
}
}
g_hdb->_window->_pzInfo.active = false;
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// laser beams
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if (_gfxLaserbeamUD[0]) {
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for (i = 0; i < 4; i++) {
delete _gfxLaserbeamUD[i];
delete _gfxLaserbeamUDTop[i];
delete _gfxLaserbeamUDBottom[i];
delete _gfxLaserbeamLR[i];
delete _gfxLaserbeamLRLeft[i];
delete _gfxLaserbeamLRRight[i];
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_gfxLaserbeamUD[i] = NULL;
_gfxLaserbeamUDTop[i] = NULL;
_gfxLaserbeamUDBottom[i] = NULL;
_gfxLaserbeamLR[i] = NULL;
_gfxLaserbeamLRLeft[i] = NULL;
_gfxLaserbeamLRRight[i] = NULL;
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}
}
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// No Gate Puddles
_gatePuddles = 0;
}
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void AI::save(Common::OutSaveFile *out) {
int i;
// Misc Variables
out->writeByte(_playerInvisible);
out->writeByte(_playerOnIce);
out->writeByte(_playerEmerging);
out->writeByte(_playerRunning);
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out->writeSint32LE((int)_weaponSelected);
// Save Teleporters
for (i = 0; i < kMaxTeleporters; i++) {
out->writeUint16LE(_teleporters[i].x1);
out->writeUint16LE(_teleporters[i].y1);
out->writeUint16LE(_teleporters[i].x2);
out->writeUint16LE(_teleporters[i].y2);
out->writeUint32LE((int)_teleporters[i].dir1);
out->writeUint32LE((int)_teleporters[i].dir2);
out->writeUint16LE(_teleporters[i].level1);
out->writeUint16LE(_teleporters[i].level2);
out->writeUint16LE(_teleporters[i].usable1);
out->writeUint16LE(_teleporters[i].usable2);
out->writeUint16LE(_teleporters[i].anim1);
out->writeUint16LE(_teleporters[i].anim2);
out->write(_teleporters[i].luaFuncUse1, 32);
out->write(_teleporters[i].luaFuncUse2, 32);
}
out->writeSint32LE(_numTeleporters);
// Save Laser Data
out->writeByte(_laserRescan);
out->writeByte(_laserOnScreen);
// Save Persistent Data
out->writeSint32LE(_numGems);
out->writeSint32LE(_numGooCups);
out->writeSint32LE(_numMonkeystones);
// Save Inventory
for (i = 0; i < kMaxInventory; i++) {
out->writeUint16LE(_inventory[i].keep);
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_inventory[i].ent.save(out);
}
out->writeUint32LE(_numInventory);
// Save Deliveries
for (i = 0; i < kMaxDeliveries; i++) {
out->write(_deliveries[i].itemTextName, 32);
out->write(_deliveries[i].itemGfxName, 32);
out->write(_deliveries[i].destTextName, 32);
out->write(_deliveries[i].destGfxName, 32);
out->write(_deliveries[i].id, 32);
}
out->writeUint32LE(_numDeliveries);
// Save Waypoints
for (i = 0; i < kMaxWaypoints; i++) {
out->writeSint32LE(_waypoints[i].x);
out->writeSint32LE(_waypoints[i].y);
out->writeSint32LE(_waypoints[i].level);
}
out->writeUint32LE(_numWaypoints);
// Save Bridges
for (i = 0; i < kMaxBridges; i++) {
out->writeUint16LE(_bridges[i].x);
out->writeUint16LE(_bridges[i].y);
out->writeSint32LE((int)_bridges[i].dir);
out->writeUint16LE(_bridges[i].delay);
out->writeUint16LE(_bridges[i].anim);
}
out->writeUint32LE(_numBridges);
// Save Lua List
for (i = 0; i < kMaxLuaEnts; i++) {
out->writeUint16LE(_luaList[i].x);
out->writeUint16LE(_luaList[i].y);
out->writeUint16LE(_luaList[i].value1);
out->writeUint16LE(_luaList[i].value2);
out->write(_luaList[i].luaFuncInit, 32);
out->write(_luaList[i].luaFuncAction, 32);
out->write(_luaList[i].luaFuncUse, 32);
}
out->writeUint32LE(_numLuaList);
// Save Auto Actions
for (i = 0; i < kMaxAutoActions; i++) {
out->writeUint16LE(_autoActions[i].x);
out->writeUint16LE(_autoActions[i].y);
out->writeByte(_autoActions[i].activated);
out->write(_autoActions[i].luaFuncInit, 32);
out->write(_autoActions[i].luaFuncUse, 32);
out->write(_autoActions[i].entityName, 32);
}
// Save Actions
for (i = 0; i < kMaxActions; i++) {
out->writeUint16LE(_actions[i].x1);
out->writeUint16LE(_actions[i].y1);
out->writeUint16LE(_actions[i].x2);
out->writeUint16LE(_actions[i].y2);
out->write(_actions[i].luaFuncInit, 32);
out->write(_actions[i].luaFuncUse, 32);
out->write(_actions[i].entityName, 32);
}
// Save Fairystones
for (i = 0; i < kMaxFairystones; i++) {
out->writeUint16LE(_fairystones[i].srcX);
out->writeUint16LE(_fairystones[i].srcY);
out->writeUint16LE(_fairystones[i].destX);
out->writeUint16LE(_fairystones[i].destY);
}
// Save Callbacks
for (i = 0; i < kMaxCallbacks; i++) {
out->writeSint32LE((int)_callbacks[i].type);
out->writeUint16LE(_callbacks[i].x);
out->writeUint16LE(_callbacks[i].y);
out->writeUint16LE(_callbacks[i].delay);
}
// Save Gatepuddles
out->writeSint32LE(_gatePuddles);
// Save AnimTargets
out->writeUint32LE(_animTargets.size());
for (i = 0; (uint)i < _animTargets.size(); i++) {
out->writeUint16LE(_animTargets[i]->x);
out->writeUint16LE(_animTargets[i]->y);
out->writeUint16LE(_animTargets[i]->start);
out->writeUint16LE(_animTargets[i]->end);
out->writeSint16LE(_animTargets[i]->vel);
out->writeUint16LE(_animTargets[i]->animCycle);
out->writeUint16LE(_animTargets[i]->animFrame);
out->writeByte(_animTargets[i]->killAuto);
out->writeByte(_animTargets[i]->inMap);
}
// Save ArrowPaths
out->writeUint32LE(_arrowPaths->size());
for (i = 0; (uint)i < _arrowPaths->size(); i++) {
out->writeUint16LE(_arrowPaths->operator[](i)->type);
out->writeSint32LE((int)_arrowPaths->operator[](i)->dir);
out->writeUint16LE(_arrowPaths->operator[](i)->tileX);
out->writeUint16LE(_arrowPaths->operator[](i)->tileY);
}
// Save HereT List
out->writeUint32LE(_hereList->size());
for (i = 0; (uint)i < _hereList->size(); i++) {
out->writeUint16LE(_hereList->operator[](i)->x);
out->writeUint16LE(_hereList->operator[](i)->y);
out->write(_hereList->operator[](i)->entName, 32);
}
// Save Triggers
out->writeUint32LE(_triggerList->size());
for (i = 0; (uint)i < _triggerList->size(); i++) {
out->write(_triggerList->operator[](i)->id, 32);
out->writeUint16LE(_triggerList->operator[](i)->x);
out->writeUint16LE(_triggerList->operator[](i)->y);
out->writeUint16LE(_triggerList->operator[](i)->value1);
out->writeUint16LE(_triggerList->operator[](i)->value2);
out->write(_triggerList->operator[](i)->luaFuncInit, 32);
out->write(_triggerList->operator[](i)->luaFuncUse, 32);
}
AIEntity *e;
// Save Floats
out->writeUint32LE(_floats->size());
for (i = 0; (uint)i < _floats->size(); i++) {
e = _floats->operator[](i);
e->save(out);
}
// Save Ents
out->writeUint32LE(_ents->size());
for (i = 0; (uint)i < _ents->size(); i++) {
e = _ents->operator[](i);
e->save(out);
}
}
void AI::loadSaveFile(Common::InSaveFile *in) {
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int i;
// Clean everything out
restartSystem();
// Misc Variables
_playerInvisible = in->readByte();
_playerOnIce = in->readByte();
_playerEmerging = in->readByte();
_playerRunning = in->readByte();
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_weaponSelected = (AIType)in->readSint32LE();
// Load Teleporters
for (i = 0; i < kMaxTeleporters; i++) {
_teleporters[i].x1 = in->readUint16LE();
_teleporters[i].y1 = in->readUint16LE();
_teleporters[i].x2 = in->readUint16LE();
_teleporters[i].y2 = in->readUint16LE();
_teleporters[i].dir1 = (AIDir)in->readUint32LE();
_teleporters[i].dir2 = (AIDir)in->readUint32LE();
_teleporters[i].level1 = in->readUint16LE();
_teleporters[i].level2 = in->readUint16LE();
_teleporters[i].usable1 = in->readUint16LE();
_teleporters[i].usable2 = in->readUint16LE();
_teleporters[i].anim1 = in->readUint16LE();
_teleporters[i].anim2 = in->readUint16LE();
in->read(_teleporters[i].luaFuncUse1, 32);
in->read(_teleporters[i].luaFuncUse2, 32);
}
_numTeleporters = in->readSint32LE();
// Load Laser Data
_laserRescan = in->readByte();
_laserOnScreen = in->readByte();
// Load Persistent Data
_numGems = in->readSint32LE();
_numGooCups = in->readSint32LE();
_numMonkeystones = in->readSint32LE();
// Load Inventory
for (i = 0; i < kMaxInventory; i++) {
_inventory[i].keep = in->readUint16LE();
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_inventory[i].ent.load(in);
}
_numInventory = in->readUint32LE();
// Load Deliveries
for (i = 0; i < kMaxDeliveries; i++) {
in->read(_deliveries[i].itemTextName, 32);
in->read(_deliveries[i].itemGfxName, 32);
in->read(_deliveries[i].destTextName, 32);
in->read(_deliveries[i].destGfxName, 32);
in->read(_deliveries[i].id, 32);
}
_numDeliveries = in->readUint32LE();
// Load Waypoints
for (i = 0; i < kMaxWaypoints; i++) {
_waypoints[i].x = in->readSint32LE();
_waypoints[i].y = in->readSint32LE();
_waypoints[i].level = in->readSint32LE();
}
_numWaypoints = in->readUint32LE();
// Load Bridges
for (i = 0; i < kMaxBridges; i++) {
_bridges[i].x = in->readUint16LE();
_bridges[i].y = in->readUint16LE();
_bridges[i].dir = (AIDir)in->readSint32LE();
_bridges[i].delay = in->readUint16LE();
_bridges[i].anim = in->readUint16LE();
}
_numBridges = in->readUint32LE();
// Load Lua List
for (i = 0; i < kMaxLuaEnts; i++) {
_luaList[i].x = in->readUint16LE();
_luaList[i].y = in->readUint16LE();
_luaList[i].value1 = in->readUint16LE();
_luaList[i].value2 = in->readUint16LE();
in->read(_luaList[i].luaFuncInit, 32);
in->read(_luaList[i].luaFuncAction, 32);
in->read(_luaList[i].luaFuncUse, 32);
}
_numLuaList = in->readUint32LE();
// Load Auto Actions
for (i = 0; i < kMaxAutoActions; i++) {
_autoActions[i].x = in->readUint16LE();
_autoActions[i].y = in->readUint16LE();
_autoActions[i].activated = in->readByte();
in->read(_autoActions[i].luaFuncInit, 32);
in->read(_autoActions[i].luaFuncUse, 32);
in->read(_autoActions[i].entityName, 32);
}
// Load Actions
for (i = 0; i < kMaxActions; i++) {
_actions[i].x1 = in->readUint16LE();
_actions[i].y1 = in->readUint16LE();
_actions[i].x2 = in->readUint16LE();
_actions[i].y2 = in->readUint16LE();
in->read(_actions[i].luaFuncInit, 32);
in->read(_actions[i].luaFuncUse, 32);
in->read(_actions[i].entityName, 32);
}
// Load Fairystones
for (i = 0; i < kMaxFairystones; i++) {
_fairystones[i].srcX = in->readUint16LE();
_fairystones[i].srcY = in->readUint16LE();
_fairystones[i].destX = in->readUint16LE();
_fairystones[i].destY = in->readUint16LE();
}
// Load Callbacks
for (i = 0; i < kMaxCallbacks; i++) {
_callbacks[i].type = (CallbackType)in->readSint32LE();
_callbacks[i].x = in->readUint16LE();
_callbacks[i].y = in->readUint16LE();
_callbacks[i].delay = in->readUint16LE();
}
// Load Gatepuddles
_gatePuddles = in->readSint32LE();
// Cache Gfx for Panic Zone, if needed
for (i = 0; i < _numTeleporters; i++)
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if (((_teleporters[i].anim1 == 2) ||
(_teleporters[i].anim2 == 2)) &&
!g_hdb->_window->_pzInfo.gfxPanic) {
g_hdb->_window->loadPanicZoneGfx();
break;
}
// Cache Graphics for Inventory and Deliveries
for (i = 0; i < _numInventory; i++) {
AIEntity *temp = &_inventory[i].ent;
// Clear out all ptrs in entity before writing out
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for (int j = 0; j < kMaxAnimFrames; j++)
temp->blinkGfx[j] = temp->movedownGfx[j] = temp->moveupGfx[j] =
temp->moveleftGfx[j] = temp->moverightGfx[j] = temp->standdownGfx[j] =
temp->standupGfx[j] = temp->standleftGfx[j] = temp->standrightGfx[j] =
temp->special1Gfx[j] = NULL;
temp->blinkFrames = temp->movedownFrames = temp->moveupFrames = temp->moveleftFrames =
temp->moverightFrames = temp->standdownFrames = temp->standupFrames = temp->standleftFrames =
temp->standrightFrames = 0;
temp->draw = NULL;
temp->aiDraw = NULL;
temp->aiAction = temp->aiInit = temp->aiUse = NULL;
cacheEntGfx(temp, false);
}
for (i = 0; i < _numDeliveries; i++) {
_deliveries[i].itemGfx = g_hdb->_gfx->getTileGfx(_deliveries[i].itemGfxName, -1);
_deliveries[i].destGfx = g_hdb->_gfx->getTileGfx(_deliveries[i].destGfxName, -1);
}
// Load AnimTargets
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uint32 animTsize = in->readUint32LE();
_animTargets.clear();
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for (uint32 j = 0; j < animTsize; j++) {
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AnimTarget *a = new AnimTarget;
a->x = in->readUint16LE();
a->y = in->readUint16LE();
a->start = in->readUint16LE();
a->end = in->readUint16LE();
a->vel = in->readSint16LE();
a->animCycle = in->readUint16LE();
a->animFrame = in->readUint16LE();
a->killAuto = in->readByte();
a->inMap = in->readByte();
memset(a->gfxList, 0, kMaxAnimTFrames * sizeof(Tile *));
_animTargets.push_back(a);
}
// Load ArrowPaths
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uint32 arrowPathSize = in->readUint32LE();
for (i = 0; (uint)i < arrowPathSize; i++) {
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ArrowPath *arrowPath = new ArrowPath;
arrowPath->type = in->readUint16LE();
arrowPath->dir = (AIDir)in->readSint32LE();
arrowPath->tileX = in->readUint16LE();
arrowPath->tileY = in->readUint16LE();
_arrowPaths->push_back(arrowPath);
}
// Load HereT List
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uint32 hereSize = in->readUint32LE();
_hereList->clear();
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for (uint32 j = 0; j < hereSize; j++) {
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HereT *h = new HereT;
h->x = in->readUint16LE();
h->y = in->readUint16LE();
in->read(h->entName, 32);
_hereList->push_back(h);
}
// Load Triggers
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uint32 tsize = in->readUint32LE();
for (i = 0; (uint)i < tsize; i++) {
Trigger *t = new Trigger;
in->read(t->id, 32);
t->x = in->readUint16LE();
t->y = in->readUint16LE();
t->value1 = in->readUint16LE();
t->value2 = in->readUint16LE();
in->read(t->luaFuncInit, 32);
in->read(t->luaFuncUse, 32);
_triggerList->push_back(t);
}
AIEntity *e;
// Load Floats
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uint32 fsize = in->readUint32LE();
for (i = 0; (uint)i < fsize; i++) {
e = new AIEntity;
e->load(in);
// Cache All Entity Graphics
cacheEntGfx(e, false);
// Push Float
_floats->push_back(e);
}
// Load Ents
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uint32 esize = in->readUint32LE();
for (i = 0; (uint)i < esize; i++) {
e = new AIEntity;
e->load(in);
// Cache All Entity Graphics
cacheEntGfx(e, false);
// Push Entity
_ents->push_back(e);
if (e->type == AI_GUY)
_player = e;
}
// Cache-in all animating tiles
initAnimInfo();
// Set the Player weapon
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if (_weaponSelected != AI_NONE) {
int slot = queryInventoryTypeSlot(_weaponSelected);
if (slot != -1) {
Tile *gfx = getInvItemGfx(slot);
setPlayerWeapon(_weaponSelected, gfx);
}
}
}
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void AI::initAnimInfo() {
if (g_hdb->_map->checkOneTileExistInRange(_useSwitchOff, 2))
g_hdb->_gfx->getTile(_useSwitchOn);
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if (g_hdb->_map->checkOneTileExistInRange(_useSwitch2Off, 2))
g_hdb->_gfx->getTile(_useSwitch2On);
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if (g_hdb->_map->checkOneTileExistInRange(_useHolderEmpty, 2))
g_hdb->_gfx->getTile(_useHolderFull);
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if (g_hdb->_map->checkOneTileExistInRange(_useHandswitchOff, 2))
g_hdb->_gfx->getTile(_useHandswitchOn);
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if (g_hdb->_map->checkOneTileExistInRange(_targetDoorN, 4))
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g_hdb->_gfx->cacheTileSequence(_targetDoorN, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_targetDoorP, 4))
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g_hdb->_gfx->cacheTileSequence(_targetDoorP, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_targetDoorS, 4))
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g_hdb->_gfx->cacheTileSequence(_targetDoorS, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_targetDoorNv, 4))
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g_hdb->_gfx->cacheTileSequence(_targetDoorNv, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_targetDoorPv, 4))
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g_hdb->_gfx->cacheTileSequence(_targetDoorPv, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_targetDoorSv, 4))
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g_hdb->_gfx->cacheTileSequence(_targetDoorSv, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2N, 4))
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g_hdb->_gfx->cacheTileSequence(_targetDoor2N, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2P, 4))
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g_hdb->_gfx->cacheTileSequence(_targetDoor2P, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2S, 4))
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g_hdb->_gfx->cacheTileSequence(_targetDoor2S, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2Nv, 4))
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g_hdb->_gfx->cacheTileSequence(_targetDoor2Nv, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2Pv, 4))
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g_hdb->_gfx->cacheTileSequence(_targetDoor2Pv, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2Sv, 4))
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g_hdb->_gfx->cacheTileSequence(_targetDoor2Sv, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_target2DoorN, 4))
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g_hdb->_gfx->cacheTileSequence(_target2DoorN, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_target2DoorP, 4))
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g_hdb->_gfx->cacheTileSequence(_target2DoorP, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_target2DoorS, 4))
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g_hdb->_gfx->cacheTileSequence(_target2DoorS, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_target2DoorNv, 4))
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g_hdb->_gfx->cacheTileSequence(_target2DoorNv, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_target2DoorPv, 4))
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g_hdb->_gfx->cacheTileSequence(_target2DoorPv, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_target2DoorSv, 4))
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g_hdb->_gfx->cacheTileSequence(_target2DoorSv, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_target3DoorN, 4))
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g_hdb->_gfx->cacheTileSequence(_target3DoorN, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_target3DoorP, 4))
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g_hdb->_gfx->cacheTileSequence(_target3DoorP, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_target3DoorS, 4))
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g_hdb->_gfx->cacheTileSequence(_target3DoorS, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_target3DoorNv, 4))
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g_hdb->_gfx->cacheTileSequence(_target3DoorNv, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_target3DoorPv, 4))
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g_hdb->_gfx->cacheTileSequence(_target3DoorPv, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_target3DoorSv, 4))
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g_hdb->_gfx->cacheTileSequence(_target3DoorSv, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_targetBridgeU, 3))
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g_hdb->_gfx->cacheTileSequence(_targetBridgeU, 3);
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if (g_hdb->_map->checkOneTileExistInRange(_targetBridgeD, 3))
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g_hdb->_gfx->cacheTileSequence(_targetBridgeD, 3);
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if (g_hdb->_map->checkOneTileExistInRange(_targetBridgeL, 3))
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g_hdb->_gfx->cacheTileSequence(_targetBridgeL, 3);
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if (g_hdb->_map->checkOneTileExistInRange(_targetBridgeR, 3))
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g_hdb->_gfx->cacheTileSequence(_targetBridgeR, 3);
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g_hdb->_gfx->cacheTileSequence(_targetBridgeMidLR, 1);
g_hdb->_gfx->cacheTileSequence(_targetBridgeMidUD, 1);
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if (g_hdb->_map->checkOneTileExistInRange(_touchplateOff, 2))
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g_hdb->_gfx->cacheTileSequence(_touchplateOff, 2);
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if (g_hdb->_map->checkOneTileExistInRange(_templeTouchpOff, 2))
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g_hdb->_gfx->cacheTileSequence(_templeTouchpOff, 2);
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if (g_hdb->_map->checkOneTileExistInRange(_blockpole, 4))
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g_hdb->_gfx->cacheTileSequence(_blockpole, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_kcHolderWhiteOff, 2))
g_hdb->_gfx->getTile(_kcHolderWhiteOn);
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if (g_hdb->_map->checkOneTileExistInRange(_kcHolderBlueOff, 2))
g_hdb->_gfx->getTile(_kcHolderBlueOn);
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if (g_hdb->_map->checkOneTileExistInRange(_kcHolderRedOff, 2))
g_hdb->_gfx->getTile(_kcHolderRedOn);
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if (g_hdb->_map->checkOneTileExistInRange(_kcHolderGreenOff, 2))
g_hdb->_gfx->getTile(_kcHolderGreenOn);
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if (g_hdb->_map->checkOneTileExistInRange(_kcHolderPurpleOff, 2))
g_hdb->_gfx->getTile(_kcHolderPurpleOn);
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if (g_hdb->_map->checkOneTileExistInRange(_kcHolderBlackOff, 2))
g_hdb->_gfx->getTile(_kcHolderBlackOn);
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}
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const char *AITypeStr[] = {
"AI_NONE",
"AI_GUY",
"AI_DOLLY",
"AI_SPACEDUDE",
"AI_SERGEANT",
"AI_SCIENTIST",
"AI_WORKER",
"AI_DEADWORKER",
"AI_ACCOUNTANT",
"AI_RAILRIDER",
"AI_RAILRIDER_ON",
"AI_VORTEXIAN",
"AI_CHICKEN",
"AI_GEM_ATTACK",
"AI_SLUG_ATTACK",
"AI_LASER",
"AI_LASERBEAM",
"AI_DIVERTER",
"AI_FOURFIRER",
"AI_OMNIBOT",
"AI_TURNBOT",
"AI_SHOCKBOT",
"AI_RIGHTBOT",
"AI_PUSHBOT",
"AI_LISTENBOT",
"AI_MAINTBOT",
"AI_OMNIBOT_MISSILE",
"AI_DEADEYE",
"AI_MEERKAT",
"AI_FATFROG",
"AI_GOODFAIRY",
"AI_BADFAIRY",
"AI_ICEPUFF",
"AI_BUZZFLY",
"AI_DRAGON",
"AI_GATEPUDDLE",
"AI_CRATE",
"AI_LIGHTBARREL",
"AI_HEAVYBARREL",
"AI_BOOMBARREL",
"AI_FROGSTATUE",
"AI_MAGIC_EGG",
"AI_ICE_BLOCK",
"ITEM_CELL",
"ITEM_ENV_WHITE",
"ITEM_ENV_RED",
"ITEM_ENV_BLUE",
"ITEM_ENV_GREEN",
"ITEM_TRANSCEIVER",
"ITEM_CLUB",
"ITEM_ROBOSTUNNER",
"ITEM_SLUGSLINGER",
"ITEM_MONKEYSTONE",
"ITEM_GEM_WHITE",
"ITEM_GEM_BLUE",
"ITEM_GEM_RED",
"ITEM_GEM_GREEN",
"ITEM_GOO_CUP",
"ITEM_TEACUP",
"ITEM_COOKIE",
"ITEM_BURGER",
"ITEM_PDA",
"ITEM_BOOK",
"ITEM_CLIPBOARD",
"ITEM_NOTE",
"ITEM_KEYCARD_WHITE",
"ITEM_KEYCARD_BLUE",
"ITEM_KEYCARD_RED",
"ITEM_KEYCARD_GREEN",
"ITEM_KEYCARD_PURPLE",
"ITEM_KEYCARD_BLACK",
"ITEM_CABKEY",
"ITEM_DOLLYTOOL1",
"ITEM_DOLLYTOOL2",
"ITEM_DOLLYTOOL3",
"ITEM_DOLLYTOOL4",
"ITEM_SEED",
"ITEM_SODA",
"ITEM_ROUTER",
"ITEM_SLICER",
"ITEM_CHICKEN",
"ITEM_PACKAGE",
"INFO_FAIRY_SRC",
"INFO_FAIRY_SRC2",
"INFO_FAIRY_SRC3",
"INFO_FAIRY_SRC4",
"INFO_FAIRY_SRC5",
"INFO_FAIRY_DEST",
"INFO_FAIRY_DEST2",
"INFO_FAIRY_DEST3",
"INFO_FAIRY_DEST4",
"INFO_FAIRY_DEST5",
"INFO_TRIGGER",
"INFO_SET_MUSIC",
"INFO_PROMOTE",
"INFO_DEMOTE",
"INFO_LUA",
"INFO_HERE",
"INFO_ARROW_TURN",
"INFO_ARROW_STOP",
"INFO_ARROW_4WAY",
"INFO_TELEPORTER1",
"INFO_TELEPORTER2",
"INFO_TELEPORTER3",
"INFO_TELEPORTER4",
"INFO_TELEPORTER5",
"INFO_TELEPORTER6",
"INFO_TELEPORTER7",
"INFO_TELEPORTER8",
"INFO_TELEPORTER9",
"INFO_TELEPORTER10",
"INFO_TELEPORTER11",
"INFO_TELEPORTER12",
"INFO_TELEPORTER13",
"INFO_TELEPORTER14",
"INFO_TELEPORTER15",
"INFO_TELEPORTER16",
"INFO_TELEPORTER17",
"INFO_TELEPORTER18",
"INFO_TELEPORTER19",
"INFO_TELEPORTER20",
"INFO_LEVELEXIT",
"INFO_ACTION1",
"INFO_ACTION2",
"INFO_ACTION3",
"INFO_ACTION4",
"INFO_ACTION5",
"INFO_ACTION6",
"INFO_ACTION7",
"INFO_ACTION8",
"INFO_ACTION9",
"INFO_ACTION10",
"INFO_ACTION11",
"INFO_ACTION12",
"INFO_ACTION13",
"INFO_ACTION14",
"INFO_ACTION15",
"INFO_ACTION16",
"INFO_ACTION17",
"INFO_ACTION18",
"INFO_ACTION19",
"INFO_ACTION20",
"INFO_ACTION_AUTO",
"INFO_QMARK",
"INFO_DEBUG",
"END_AI_TYPES"
};
const char *AIType2Str(AIType v) {
return AITypeStr[v];
}
const char *AIStateStr[] = {
"STATE_NONE",
"STATE_STANDDOWN",
"STATE_STANDUP",
"STATE_STANDLEFT",
"STATE_STANDRIGHT",
"STATE_BLINK",
"STATE_MOVEUP",
"STATE_MOVEDOWN",
"STATE_MOVELEFT",
"STATE_MOVERIGHT",
"STATE_DYING",
"STATE_DEAD",
"STATE_HORRIBLE1",
"STATE_HORRIBLE2",
"STATE_HORRIBLE3",
"STATE_HORRIBLE4",
"STATE_GOODJOB",
"STATE_PLUMMET",
"STATE_PUSHUP",
"STATE_PUSHDOWN",
"STATE_PUSHLEFT",
"STATE_PUSHRIGHT",
"STATE_GRABUP",
"STATE_GRABDOWN",
"STATE_GRABLEFT",
"STATE_GRABRIGHT",
"STATE_ATK_CLUB_UP",
"STATE_ATK_CLUB_DOWN",
"STATE_ATK_CLUB_LEFT",
"STATE_ATK_CLUB_RIGHT",
"STATE_ATK_STUN_DOWN",
"STATE_ATK_STUN_UP",
"STATE_ATK_STUN_LEFT",
"STATE_ATK_STUN_RIGHT",
"STATE_ATK_SLUG_DOWN",
"STATE_ATK_SLUG_UP",
"STATE_ATK_SLUG_LEFT",
"STATE_ATK_SLUG_RIGHT",
"STATE_FLOATING",
"STATE_FLOATDOWN",
"STATE_FLOATUP",
"STATE_FLOATLEFT",
"STATE_FLOATRIGHT",
"STATE_MELTED",
"STATE_SLIDING",
"STATE_SHOCKING",
"STATE_EXPLODING",
"STATE_USEDOWN",
"STATE_USEUP",
"STATE_USELEFT",
"STATE_USERIGHT",
"STATE_MEER_MOVE",
"STATE_MEER_APPEAR",
"STATE_MEER_BITE",
"STATE_MEER_DISAPPEAR",
"STATE_MEER_LOOK",
"STATE_ICEP_PEEK",
"STATE_ICEP_APPEAR",
"STATE_ICEP_THROWDOWN",
"STATE_ICEP_THROWRIGHT",
"STATE_ICEP_THROWLEFT",
"STATE_ICEP_DISAPPEAR",
"STATE_LICKDOWN",
"STATE_LICKLEFT",
"STATE_LICKRIGHT",
"STATE_DIVERTER_BL",
"STATE_DIVERTER_BR",
"STATE_DIVERTER_TL",
"STATE_DIVERTER_TR",
"STATE_KISSRIGHT",
"STATE_KISSLEFT",
"STATE_ANGRY",
"STATE_PANIC",
"STATE_LAUGH",
"STATE_DOLLYUSERIGHT",
"STATE_YELL",
"STATE_ENDSTATES"
};
const char *AIState2Str(AIState v) {
return AIStateStr[v];
}
2019-06-19 10:23:22 +00:00
} // End of Namespace