scummvm/gui/launcher.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/version.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/fs.h"
#include "common/gui_options.h"
#include "common/util.h"
#include "common/system.h"
#include "common/translation.h"
#include "gui/about.h"
#include "gui/browser.h"
#include "gui/chooser.h"
#include "gui/editgamedialog.h"
#include "gui/launcher.h"
#include "gui/massadd.h"
#include "gui/message.h"
#include "gui/gui-manager.h"
#include "gui/options.h"
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#ifdef ENABLE_EVENTRECORDER
#include "gui/onscreendialog.h"
#include "gui/recorderdialog.h"
#include "gui/EventRecorder.h"
#endif
#include "gui/saveload.h"
#include "gui/widgets/edittext.h"
#include "gui/widgets/list.h"
#include "gui/widgets/tab.h"
#include "gui/widgets/popup.h"
#include "gui/ThemeEval.h"
#include "graphics/cursorman.h"
#if defined(USE_CLOUD) && defined(USE_LIBCURL)
#include "backends/cloud/cloudmanager.h"
#endif
using Common::ConfigManager;
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namespace GUI {
enum {
kStartCmd = 'STRT',
kAboutCmd = 'ABOU',
kOptionsCmd = 'OPTN',
kAddGameCmd = 'ADDG',
kEditGameCmd = 'EDTG',
kRemoveGameCmd = 'REMG',
kLoadGameCmd = 'LOAD',
kQuitCmd = 'QUIT',
kSearchCmd = 'SRCH',
kListSearchCmd = 'LSSR',
kSearchClearCmd = 'SRCL',
kCmdGlobalGraphicsOverride = 'OGFX',
kCmdGlobalAudioOverride = 'OSFX',
kCmdGlobalMIDIOverride = 'OMID',
kCmdGlobalMT32Override = 'OM32',
kCmdGlobalVolumeOverride = 'OVOL',
kCmdChooseSoundFontCmd = 'chsf',
kCmdExtraBrowser = 'PEXT',
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kCmdExtraPathClear = 'PEXC',
kCmdGameBrowser = 'PGME',
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kCmdSaveBrowser = 'PSAV',
kCmdSavePathClear = 'PSAC'
};
#pragma mark -
LauncherDialog::LauncherDialog()
: Dialog(0, 0, 320, 200) {
_backgroundType = GUI::ThemeEngine::kDialogBackgroundMain;
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
_w = screenW;
_h = screenH;
build();
GUI::GuiManager::instance()._launched = true;
}
void LauncherDialog::selectTarget(const String &target) {
if (!target.empty()) {
int itemToSelect = 0;
StringArray::const_iterator iter;
for (iter = _domains.begin(); iter != _domains.end(); ++iter, ++itemToSelect) {
if (target == *iter) {
_list->setSelected(itemToSelect);
break;
}
}
}
}
LauncherDialog::~LauncherDialog() {
delete _browser;
delete _loadDialog;
}
void LauncherDialog::build() {
#ifndef DISABLE_FANCY_THEMES
_logo = 0;
if (g_gui.xmlEval()->getVar("Globals.ShowLauncherLogo") == 1 && g_gui.theme()->supportsImages()) {
_logo = new GraphicsWidget(this, "Launcher.Logo");
_logo->useThemeTransparency(true);
_logo->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageLogo));
new StaticTextWidget(this, "Launcher.Version", gScummVMVersionDate);
} else
new StaticTextWidget(this, "Launcher.Version", gScummVMFullVersion);
#else
// Show ScummVM version
new StaticTextWidget(this, "Launcher.Version", gScummVMFullVersion);
#endif
new ButtonWidget(this, "Launcher.QuitButton", _("~Q~uit"), _("Quit ScummVM"), kQuitCmd);
new ButtonWidget(this, "Launcher.AboutButton", _("A~b~out..."), _("About ScummVM"), kAboutCmd);
new ButtonWidget(this, "Launcher.OptionsButton", _("~O~ptions..."), _("Change global ScummVM options"), kOptionsCmd);
_startButton =
new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), _("Start selected game"), kStartCmd);
_loadButton =
new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load saved game for selected game"), kLoadGameCmd);
// Above the lowest button rows: two more buttons (directly below the list box)
if (g_system->getOverlayWidth() > 320) {
_addButton =
new ButtonWidget(this, "Launcher.AddGameButton", _("~A~dd Game..."), _("Hold Shift for Mass Add"), kAddGameCmd);
_editButton =
new ButtonWidget(this, "Launcher.EditGameButton", _("~E~dit Game..."), _("Change game options"), kEditGameCmd);
_removeButton =
new ButtonWidget(this, "Launcher.RemoveGameButton", _("~R~emove Game"), _("Remove game from the list. The game data files stay intact"), kRemoveGameCmd);
} else {
_addButton =
new ButtonWidget(this, "Launcher.AddGameButton", _c("~A~dd Game...", "lowres"), _("Hold Shift for Mass Add"), kAddGameCmd);
_editButton =
new ButtonWidget(this, "Launcher.EditGameButton", _c("~E~dit Game...", "lowres"), _("Change game options"), kEditGameCmd);
_removeButton =
new ButtonWidget(this, "Launcher.RemoveGameButton", _c("~R~emove Game", "lowres"), _("Remove game from the list. The game data files stay intact"), kRemoveGameCmd);
}
// Search box
_searchDesc = 0;
#ifndef DISABLE_FANCY_THEMES
_searchPic = 0;
if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
_searchPic = new GraphicsWidget(this, "Launcher.SearchPic", _("Search in game list"));
_searchPic->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageSearch));
} else
#endif
_searchDesc = new StaticTextWidget(this, "Launcher.SearchDesc", _("Search:"));
_searchWidget = new EditTextWidget(this, "Launcher.Search", _search, 0, kSearchCmd);
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_searchClearButton = addClearButton(this, "Launcher.SearchClearButton", kSearchClearCmd);
// Add list with game titles
_list = new ListWidget(this, "Launcher.GameList", 0, kListSearchCmd);
_list->setEditable(false);
_list->setNumberingMode(kListNumberingOff);
// Populate the list
updateListing();
// Restore last selection
String last(ConfMan.get("lastselectedgame", ConfigManager::kApplicationDomain));
selectTarget(last);
// En-/disable the buttons depending on the list selection
updateButtons();
// Create file browser dialog
_browser = new BrowserDialog(_("Select directory with game data"), true);
// Create Load dialog
_loadDialog = new SaveLoadChooser(_("Load game:"), _("Load"), false);
}
void LauncherDialog::clean() {
while (_firstWidget) {
Widget* w = _firstWidget;
removeWidget(w);
delete w;
}
delete _browser;
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delete _loadDialog;
}
void LauncherDialog::rebuild() {
clean();
build();
reflowLayout();
setFocusWidget(_firstWidget);
}
void LauncherDialog::open() {
// Clear the active domain, in case we return to the dialog from a
// failure to launch a game. Otherwise, pressing ESC will attempt to
// re-launch the same game again.
ConfMan.setActiveDomain("");
CursorMan.popAllCursors();
Dialog::open();
updateButtons();
}
void LauncherDialog::close() {
// Save last selection
const int sel = _list->getSelected();
if (sel >= 0)
ConfMan.set("lastselectedgame", _domains[sel], ConfigManager::kApplicationDomain);
else
ConfMan.removeKey("lastselectedgame", ConfigManager::kApplicationDomain);
ConfMan.flushToDisk();
Dialog::close();
}
void LauncherDialog::updateListing() {
StringArray l;
// Retrieve a list of all games defined in the config file
_domains.clear();
const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
ConfigManager::DomainMap::const_iterator iter;
for (iter = domains.begin(); iter != domains.end(); ++iter) {
#ifdef __DS__
// DS port uses an extra section called 'ds'. This prevents the section from being
// detected as a game.
if (iter->_key == "ds") {
continue;
}
#endif
String gameid(iter->_value.getVal("gameid"));
String description(iter->_value.getVal("description"));
if (gameid.empty())
gameid = iter->_key;
if (description.empty()) {
GameDescriptor g = EngineMan.findGame(gameid);
if (g.contains("description"))
description = g.description();
}
if (description.empty()) {
description = Common::String::format("Unknown (target %s, gameid %s)", iter->_key.c_str(), gameid.c_str());
}
if (!gameid.empty() && !description.empty()) {
// Insert the game into the launcher list
int pos = 0, size = l.size();
while (pos < size && (scumm_stricmp(description.c_str(), l[pos].c_str()) > 0))
pos++;
l.insert_at(pos, description);
_domains.insert_at(pos, iter->_key);
}
}
const int oldSel = _list->getSelected();
_list->setList(l);
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if (oldSel < (int)l.size())
_list->setSelected(oldSel); // Restore the old selection
else if (oldSel != -1)
// Select the last entry if the list has been reduced
_list->setSelected(_list->getList().size() - 1);
updateButtons();
// Update the filter settings, those are lost when "setList"
// is called.
_list->setFilter(_searchWidget->getEditString());
}
void LauncherDialog::addGame() {
#ifndef DISABLE_MASS_ADD
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const bool massAdd = checkModifier(Common::KBD_SHIFT);
if (massAdd) {
MessageDialog alert(_("Do you really want to run the mass game detector? "
"This could potentially add a huge number of games."), _("Yes"), _("No"));
if (alert.runModal() == GUI::kMessageOK && _browser->runModal() > 0) {
MassAddDialog massAddDlg(_browser->getResult());
massAddDlg.runModal();
// Update the ListWidget and force a redraw
// If new target(s) were added, update the ListWidget and move
// the selection to to first newly detected game.
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Common::String newTarget = massAddDlg.getFirstAddedTarget();
if (!newTarget.empty()) {
updateListing();
selectTarget(newTarget);
}
draw();
}
// We need to update the buttons here, so "Mass add" will revert to "Add game"
// without any additional event.
updateButtons();
return;
}
#endif
// Allow user to add a new game to the list.
// 1) show a dir selection dialog which lets the user pick the directory
// the game data resides in.
// 2) try to auto detect which game is in the directory, if we cannot
// determine it uniquely present a list of candidates to the user
// to pick from
// 3) Display the 'Edit' dialog for that item, letting the user specify
// an alternate description (to distinguish multiple versions of the
// game, e.g. 'Monkey German' and 'Monkey English') and set default
// options for that game
// 4) If no game is found in the specified directory, return to the
// dialog.
bool looping;
do {
looping = false;
if (_browser->runModal() > 0) {
// User made his choice...
#if defined(USE_CLOUD) && defined(USE_LIBCURL)
String selectedDirectory = _browser->getResult().getPath();
String bannedDirectory = CloudMan.getDownloadLocalDirectory();
if (selectedDirectory.size() && selectedDirectory.lastChar() != '/' && selectedDirectory.lastChar() != '\\')
selectedDirectory += '/';
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if (bannedDirectory.size() && bannedDirectory.lastChar() != '/' && bannedDirectory.lastChar() != '\\') {
if (selectedDirectory.size()) {
bannedDirectory += selectedDirectory.lastChar();
} else {
bannedDirectory += '/';
}
}
if (selectedDirectory.equalsIgnoreCase(bannedDirectory)) {
MessageDialog alert(_("This directory cannot be used yet, it is being downloaded into!"));
alert.runModal();
return;
}
#endif
looping = !doGameDetection(_browser->getResult().getPath());
}
} while (looping);
}
Common::String addGameToConf(const GameDescriptor &result) {
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
// are *adding* a game to the config, not replacing).
Common::String domain = result.preferredtarget();
assert(!domain.empty());
if (ConfMan.hasGameDomain(domain)) {
int suffixN = 1;
Common::String gameid(domain);
while (ConfMan.hasGameDomain(domain)) {
domain = gameid + Common::String::format("-%d", suffixN);
suffixN++;
}
}
// Add the name domain
ConfMan.addGameDomain(domain);
// Copy all non-empty key/value pairs into the new domain
for (GameDescriptor::const_iterator iter = result.begin(); iter != result.end(); ++iter) {
if (!iter->_value.empty() && iter->_key != "preferredtarget")
ConfMan.set(iter->_key, iter->_value, domain);
}
// TODO: Setting the description field here has the drawback
// that the user does never notice when we upgrade our descriptions.
// It might be nice ot leave this field empty, and only set it to
// a value when the user edits the description string.
// However, at this point, that's impractical. Once we have a method
// to query all backends for the proper & full description of a given
// game target, we can change this (currently, you can only query
// for the generic gameid description; it's not possible to obtain
// a description which contains extended information like language, etc.).
return domain;
}
void LauncherDialog::removeGame(int item) {
MessageDialog alert(_("Do you really want to remove this game configuration?"), _("Yes"), _("No"));
if (alert.runModal() == GUI::kMessageOK) {
// Remove the currently selected game from the list
assert(item >= 0);
ConfMan.removeGameDomain(_domains[item]);
// Write config to disk
ConfMan.flushToDisk();
// Update the ListWidget and force a redraw
updateListing();
draw();
}
}
void LauncherDialog::editGame(int item) {
// Set game specific options. Most of these should be "optional", i.e. by
// default set nothing and use the global ScummVM settings. E.g. the user
// can set here an optional alternate music volume, or for specific games
// a different music driver etc.
// This is useful because e.g. MonkeyVGA needs AdLib music to have decent
// music support etc.
assert(item >= 0);
String gameId(ConfMan.get("gameid", _domains[item]));
if (gameId.empty())
gameId = _domains[item];
EditGameDialog editDialog(_domains[item], EngineMan.findGame(gameId).description());
if (editDialog.runModal() > 0) {
// User pressed OK, so make changes permanent
// Write config to disk
ConfMan.flushToDisk();
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// Update the ListWidget, reselect the edited game and force a redraw
updateListing();
selectTarget(editDialog.getDomain());
draw();
}
}
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void LauncherDialog::loadGameButtonPressed(int item) {
#ifdef ENABLE_EVENTRECORDER
const bool shiftPressed = checkModifier(Common::KBD_SHIFT);
if (shiftPressed) {
recordGame(item);
} else {
loadGame(item);
}
updateButtons();
#else
loadGame(item);
#endif
}
#ifdef ENABLE_EVENTRECORDER
void LauncherDialog::recordGame(int item) {
RecorderDialog recorderDialog;
MessageDialog alert(_("Do you want to load saved game?"),
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_("Yes"), _("No"));
switch(recorderDialog.runModal(_domains[item])) {
case RecorderDialog::kRecordDialogClose:
break;
case RecorderDialog::kRecordDialogPlayback:
ConfMan.setActiveDomain(_domains[item]);
close();
ConfMan.set("record_mode", "playback", ConfigManager::kTransientDomain);
ConfMan.set("record_file_name", recorderDialog.getFileName(), ConfigManager::kTransientDomain);
break;
case RecorderDialog::kRecordDialogRecord:
ConfMan.setActiveDomain(_domains[item]);
if (alert.runModal() == GUI::kMessageOK) {
loadGame(item);
}
close();
g_eventRec.setAuthor(recorderDialog._author);
g_eventRec.setName(recorderDialog._name);
g_eventRec.setNotes(recorderDialog._notes);
ConfMan.set("record_mode", "record", ConfigManager::kTransientDomain);
break;
}
}
#endif
void LauncherDialog::loadGame(int item) {
String gameId = ConfMan.get("gameid", _domains[item]);
if (gameId.empty())
gameId = _domains[item];
const EnginePlugin *plugin = 0;
EngineMan.findGame(gameId, &plugin);
String target = _domains[item];
target.toLowercase();
if (plugin) {
if ((*plugin)->hasFeature(MetaEngine::kSupportsListSaves) &&
(*plugin)->hasFeature(MetaEngine::kSupportsLoadingDuringStartup)) {
int slot = _loadDialog->runModalWithPluginAndTarget(plugin, target);
if (slot >= 0) {
ConfMan.setActiveDomain(_domains[item]);
ConfMan.setInt("save_slot", slot, Common::ConfigManager::kTransientDomain);
close();
}
} else {
MessageDialog dialog
(_("This game does not support loading games from the launcher."), _("OK"));
dialog.runModal();
}
} else {
MessageDialog dialog(_("ScummVM could not find any engine capable of running the selected game!"), _("OK"));
dialog.runModal();
}
}
void LauncherDialog::handleKeyDown(Common::KeyState state) {
if (state.keycode == Common::KEYCODE_TAB) {
// Toggle between the game list and the quick search field.
if (getFocusWidget() == _searchWidget) {
setFocusWidget(_list);
} else if (getFocusWidget() == _list) {
setFocusWidget(_searchWidget);
}
}
Dialog::handleKeyDown(state);
updateButtons();
}
void LauncherDialog::handleKeyUp(Common::KeyState state) {
Dialog::handleKeyUp(state);
updateButtons();
}
bool LauncherDialog::doGameDetection(const Common::String &path) {
// Allow user to add a new game to the list.
// 2) try to auto detect which game is in the directory, if we cannot
// determine it uniquely present a list of candidates to the user
// to pick from
// 3) Display the 'Edit' dialog for that item, letting the user specify
// an alternate description (to distinguish multiple versions of the
// game, e.g. 'Monkey German' and 'Monkey English') and set default
// options for that game
// 4) If no game is found in the specified directory, return to the
// dialog.
// User made his choice...
Common::FSNode dir(path);
Common::FSList files;
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
MessageDialog alert(_("ScummVM couldn't open the specified directory!"));
alert.runModal();
return true;
}
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
GameList candidates(EngineMan.detectGames(files));
int idx;
if (candidates.empty()) {
// No game was found in the specified directory
MessageDialog alert(_("ScummVM could not find any game in the specified directory!"));
alert.runModal();
idx = -1;
return false;
} else if (candidates.size() == 1) {
// Exact match
idx = 0;
} else {
// Display the candidates to the user and let her/him pick one
StringArray list;
for (idx = 0; idx < (int)candidates.size(); idx++)
list.push_back(candidates[idx].description());
ChooserDialog dialog(_("Pick the game:"));
dialog.setList(list);
idx = dialog.runModal();
}
if (0 <= idx && idx < (int)candidates.size()) {
GameDescriptor result = candidates[idx];
// TODO: Change the detectors to set "path" !
result["path"] = dir.getPath();
Common::String domain = addGameToConf(result);
// Display edit dialog for the new entry
EditGameDialog editDialog(domain, result.description());
if (editDialog.runModal() > 0) {
// User pressed OK, so make changes permanent
// Write config to disk
ConfMan.flushToDisk();
// Update the ListWidget, select the new item, and force a redraw
updateListing();
selectTarget(editDialog.getDomain());
draw();
} else {
// User aborted, remove the the new domain again
ConfMan.removeGameDomain(domain);
}
}
return true;
}
void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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int item = _list->getSelected();
switch (cmd) {
case kAddGameCmd:
addGame();
break;
case kRemoveGameCmd:
removeGame(item);
break;
case kEditGameCmd:
editGame(item);
break;
case kLoadGameCmd:
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loadGameButtonPressed(item);
break;
case kOptionsCmd: {
GlobalOptionsDialog options(this);
options.runModal();
}
break;
case kAboutCmd: {
AboutDialog about;
about.runModal();
}
break;
case kStartCmd:
case kListItemActivatedCmd:
case kListItemDoubleClickedCmd:
// Start the selected game.
assert(item >= 0);
ConfMan.setActiveDomain(_domains[item]);
close();
break;
case kListItemRemovalRequestCmd:
removeGame(item);
break;
case kListSelectionChangedCmd:
updateButtons();
break;
case kQuitCmd:
ConfMan.setActiveDomain("");
setResult(-1);
close();
break;
case kSearchCmd:
// Update the active search filter.
_list->setFilter(_searchWidget->getEditString());
break;
case kSearchClearCmd:
// Reset the active search filter, thus showing all games again
_searchWidget->setEditString("");
_list->setFilter("");
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
void LauncherDialog::updateButtons() {
bool enable = (_list->getSelected() >= 0);
if (enable != _startButton->isEnabled()) {
_startButton->setEnabled(enable);
_startButton->draw();
}
if (enable != _editButton->isEnabled()) {
_editButton->setEnabled(enable);
_editButton->draw();
}
if (enable != _removeButton->isEnabled()) {
_removeButton->setEnabled(enable);
_removeButton->draw();
}
int item = _list->getSelected();
bool en = enable;
if (item >= 0)
en = !(Common::checkGameGUIOption(GUIO_NOLAUNCHLOAD, ConfMan.get("guioptions", _domains[item])));
if (en != _loadButton->isEnabled()) {
_loadButton->setEnabled(en);
_loadButton->draw();
}
switchButtonsText(_addButton, "~A~dd Game...", _s("Mass Add..."));
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#ifdef ENABLE_EVENTRECORDER
switchButtonsText(_loadButton, "~L~oad...", _s("Record..."));
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#endif
}
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// Update the label of the button depending on whether shift is pressed or not
void LauncherDialog::switchButtonsText(ButtonWidget *button, const char *normalText, const char *shiftedText) {
const bool shiftPressed = checkModifier(Common::KBD_SHIFT);
const bool lowRes = g_system->getOverlayWidth() <= 320;
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const char *newAddButtonLabel = shiftPressed
? (lowRes ? _c(shiftedText, "lowres") : _(shiftedText))
: (lowRes ? _c(normalText, "lowres") : _(normalText));
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if (button->getLabel() != newAddButtonLabel)
button->setLabel(newAddButtonLabel);
}
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void LauncherDialog::reflowLayout() {
#ifndef DISABLE_FANCY_THEMES
if (g_gui.xmlEval()->getVar("Globals.ShowLauncherLogo") == 1 && g_gui.theme()->supportsImages()) {
StaticTextWidget *ver = (StaticTextWidget *)findWidget("Launcher.Version");
if (ver) {
ver->setAlign(g_gui.xmlEval()->getWidgetTextHAlign("Launcher.Version"));
ver->setLabel(gScummVMVersionDate);
}
if (!_logo)
_logo = new GraphicsWidget(this, "Launcher.Logo");
_logo->useThemeTransparency(true);
_logo->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageLogo));
} else {
StaticTextWidget *ver = (StaticTextWidget *)findWidget("Launcher.Version");
if (ver) {
ver->setAlign(g_gui.xmlEval()->getWidgetTextHAlign("Launcher.Version"));
ver->setLabel(gScummVMFullVersion);
}
if (_logo) {
removeWidget(_logo);
_logo->setNext(0);
delete _logo;
_logo = 0;
}
}
if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
if (!_searchPic)
_searchPic = new GraphicsWidget(this, "Launcher.SearchPic");
_searchPic->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageSearch));
if (_searchDesc) {
removeWidget(_searchDesc);
_searchDesc->setNext(0);
delete _searchDesc;
_searchDesc = 0;
}
} else {
if (!_searchDesc)
_searchDesc = new StaticTextWidget(this, "Launcher.SearchDesc", _("Search:"));
if (_searchPic) {
removeWidget(_searchPic);
_searchPic->setNext(0);
delete _searchPic;
_searchPic = 0;
}
}
removeWidget(_searchClearButton);
_searchClearButton->setNext(0);
delete _searchClearButton;
_searchClearButton = addClearButton(this, "Launcher.SearchClearButton", kSearchClearCmd);
#endif
_w = g_system->getOverlayWidth();
_h = g_system->getOverlayHeight();
Dialog::reflowLayout();
}
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bool LauncherDialog::checkModifier(int checkedModifier) {
int modifiers = g_system->getEventManager()->getModifierState();
return (modifiers & checkedModifier) != 0;
}
2003-11-10 23:40:48 +00:00
} // End of namespace GUI