Commit Graph

250 Commits

Author SHA1 Message Date
Max Horn
c5a3c1235c some cleanup
svn-id: r10084
2003-09-08 11:29:57 +00:00
Max Horn
361c3b95d5 some cleanup; clarified isSoundInUse semantics and the difference between IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
svn-id: r10069
2003-09-07 17:14:56 +00:00
Travis Howell
c3d61acd5c Remove warning
svn-id: r10000
2003-09-05 07:38:36 +00:00
Travis Howell
3187b565dd Add atarist and macintosh options, since there seem to be no way to detect version been used.
svn-id: r9999
2003-09-05 07:36:05 +00:00
Travis Howell
f76725b38f Update comment
svn-id: r9916
2003-08-30 08:03:01 +00:00
Jonathan Gray
e32f17d803 don't try to read objectRoomTable for HEv7 games right now
svn-id: r9898
2003-08-29 02:45:38 +00:00
Jonathan Gray
176803cb90 make the 2nd gen windows based humongous games that have things like a different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with
svn-id: r9897
2003-08-29 02:39:05 +00:00
Jonathan Gray
62f94f15be clean up humongous v7 index file block handling
svn-id: r9893
2003-08-28 14:25:29 +00:00
Travis Howell
cde3b3dc6d Load older Color Cycling resource.
Still need to work out resource differences

svn-id: r9883
2003-08-28 01:10:36 +00:00
Travis Howell
b113720a6d Work around for sound resource in ST versions.
svn-id: r9824
2003-08-23 07:27:59 +00:00
Jamieson Christian
535b95fffc Fixed tempo value for Indy3 AD resources. Despite
the comment in the source, the disasm value DOES
sound closer to the original than the alternative
value that came from who-knows-where. The value
being used rendered too slow a tempo.

svn-id: r9823
2003-08-22 20:24:06 +00:00
Jamieson Christian
bcd1f49125 More tweaks to the PPQN and tempo of AD resources.
Loom, Indy3 and monkeyvga are now all running
at the right tempo and returning appropriate
quarter note counts for the script timers.
Fixes a sync regression with the Indy3 opening
sequence under -eadlib.

Ask me if I care that these numbers may not
precisely match the disasm.

svn-id: r9813
2003-08-22 02:24:55 +00:00
Travis Howell
f16aec61f0 Fix speedy music regression in monkeyega/vga/pass.
Add unique tag to sfx when converting AD resources, to solve sfx cutting off music issue in monkeyega/vga.

svn-id: r9801
2003-08-20 15:19:23 +00:00
Jochen Hoenicke
eb5f05fab3 More adlib tempo tweaks
svn-id: r9742
2003-08-17 16:32:36 +00:00
Jamieson Christian
61162bf359 Semantics correction
svn-id: r9729
2003-08-16 17:05:04 +00:00
Jochen Hoenicke
6db31f464f Some Tempo changes for adlib sounds
svn-id: r9725
2003-08-16 14:30:23 +00:00
Travis Howell
2750eabcd5 Add a comment
svn-id: r9714
2003-08-16 06:01:10 +00:00
Jochen Hoenicke
3b75fa8d3c Changed on_timer frequency in adlib so V3 SFX are correctly timed.
Changed V3 conversion code to adapt to the new (correct) speed.

svn-id: r9712
2003-08-15 16:40:17 +00:00
Jamieson Christian
6f50c85220 Fixed problem with Adlib sounds being generated
when using -epcspk or -epcjr with V6 games that
don't have PC speaker resources.

svn-id: r9701
2003-08-15 07:45:21 +00:00
Jonathan Gray
6b405587f2 add hack for string resource idx numbers greater than max for humongous games
svn-id: r9698
2003-08-15 05:35:12 +00:00
Travis Howell
50482ded7b Fix bad check
svn-id: r9689
2003-08-14 10:46:46 +00:00
Travis Howell
57133e526f Add roland support for loom )ega)
Enable roland support for monkeyega

svn-id: r9688
2003-08-14 10:28:16 +00:00
Travis Howell
7faa06aecd Revert bad change
svn-id: r9687
2003-08-14 09:27:33 +00:00
Travis Howell
6d12722899 Rearrange to be safer
svn-id: r9686
2003-08-14 08:47:47 +00:00
Jamieson Christian
3a39c653af Added support for Roland MT-32 music tracks
in monkeyvga/ega. Tested in monkeyvga, but
not in monkeyega yet. There are still wrinkles
to work out, but the parser for the new format
is in and hooked up.

svn-id: r9684
2003-08-14 08:26:59 +00:00
Travis Howell
8781f5e6f6 Add RO sound reosurce detection to small_header games
svn-id: r9682
2003-08-14 06:28:54 +00:00
Travis Howell
eba32fbd0c Add fixme comment
svn-id: r9662
2003-08-13 16:21:35 +00:00
Travis Howell
679bc2d271 Adds finals changes for choice of sound formats in older games.
Only works wit monkeyvga, since ScummVM has it set as version 4.
Remove some old debugging comments

svn-id: r9659
2003-08-13 15:37:28 +00:00
Jamieson Christian
fb62ba61ca Added PC Speaker and PCjr command line options,
in preparation for Kirben's addition of WA support
for games that already have AD tracks.

svn-id: r9656
2003-08-13 14:08:21 +00:00
Travis Howell
936db5decc Remove unused var.
svn-id: r9653
2003-08-13 01:59:17 +00:00
Travis Howell
de3f72c676 temp. fixme for music in monkeyega/vga
svn-id: r9652
2003-08-13 01:46:48 +00:00
Travis Howell
b198fbc3bb Add adlib music for indy3ega/loom and adlib sfx, patch #770862
svn-id: r9649
2003-08-12 16:09:41 +00:00
Travis Howell
02d8fa584d A nuke wasn't required after all
svn-id: r9630
2003-08-11 02:06:35 +00:00
Travis Howell
0d5875c754 nuke old resource again
svn-id: r9481
2003-08-05 07:54:10 +00:00
Travis Howell
8bf012d966 Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from patch #770862
svn-id: r9480
2003-08-05 05:21:57 +00:00
Max Horn
7caa1a0c9e removed _encbyte (it's only used locally)
svn-id: r9252
2003-07-28 16:55:06 +00:00
Max Horn
becd70d243 cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
svn-id: r9175
2003-07-24 17:44:00 +00:00
Max Horn
655759a70d fix for bug #775640
svn-id: r9128
2003-07-22 16:34:52 +00:00
Max Horn
0b1b753797 added getResourceSize method
svn-id: r9109
2003-07-21 21:28:47 +00:00
Max Horn
2fbf782c05 moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
svn-id: r9083
2003-07-19 18:18:01 +00:00
Paweł Kołodziejski
2d48186c03 added vc7 files and fixed warnings. vc6 is no longer supported by me
svn-id: r9077
2003-07-19 14:26:25 +00:00
Max Horn
8db98ac1d9 typo
svn-id: r9075
2003-07-19 11:49:05 +00:00
Travis Howell
f20c47bb21 Add Indy3 FM Towns support, patch #773434
svn-id: r9062
2003-07-18 05:49:21 +00:00
Travis Howell
af75c03981 Fix from Hibernatus
svn-id: r9060
2003-07-17 14:03:15 +00:00
Max Horn
963ecad362 debug/warning/error all automatically output a newline
svn-id: r8991
2003-07-13 16:22:17 +00:00
Jonathan Gray
dfdebc39ae add support for MRAW/dmu files in 3DO humongous games, has the overlapping music problem again so will probably have to play music via digital imuse at some point
svn-id: r8803
2003-07-06 15:02:13 +00:00
Jonathan Gray
28fa8fedd2 recognise FMUS blcoks from 3DO humongous games and print out some debug info about them
svn-id: r8801
2003-07-06 12:04:37 +00:00
Travis Howell
580e9ec770 Add support for Amiga version of Monkey Island 1
Palette is still wrong

svn-id: r8790
2003-07-06 06:19:52 +00:00
Max Horn
8e0c6dfede rearragned stuff
svn-id: r8652
2003-06-26 13:54:29 +00:00
Max Horn
3c296b36b7 added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
svn-id: r8650
2003-06-26 00:47:39 +00:00
Max Horn
7f3118f8d8 more const qualifiers
svn-id: r8649
2003-06-25 23:49:54 +00:00
Max Horn
870ce2879e added some const qualifiers; moved _bundle & _current_cd_sound from class Scumm to class Sound; some other tweaks
svn-id: r8648
2003-06-25 23:25:52 +00:00
Max Horn
f7a8cbf7c7 Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
svn-id: r8482
2003-06-14 18:52:30 +00:00
Torbjörn Andersson
c1880ad522 Format string/argument mismatch fixes.
svn-id: r8463
2003-06-14 08:57:56 +00:00
Max Horn
86df3537b9 replaced GF_AFTER with _version
svn-id: r8372
2003-06-07 00:13:26 +00:00
Max Horn
d5d0440e8c cleanup
svn-id: r8169
2003-05-31 11:57:18 +00:00
Max Horn
eb039ec554 some cheap doxygen docs; cleanup
svn-id: r8154
2003-05-30 20:13:29 +00:00
Max Horn
1f70da0155 const as const can!
svn-id: r8058
2003-05-28 20:01:47 +00:00
Travis Howell
383918313d Treat AMI music resoucres in monkey2 for Amiga as ROL for now, to allow music playback
svn-id: r8046
2003-05-28 11:56:50 +00:00
Max Horn
8eec984eb7 more const qualifiers
svn-id: r8002
2003-05-26 13:14:57 +00:00
Jamieson Christian
2824acd4ed Corrected target loopback point for 'AD' conversion
svn-id: r7924
2003-05-25 02:02:37 +00:00
Jamieson Christian
4c09e5472f Finishing the fix
svn-id: r7923
2003-05-25 01:48:59 +00:00
Jamieson Christian
45a2148d98 Possible fix for [742962] MI1VGA - Crash at Scumm Bar.
Fixes End of Track that is rewritten from 'AD' resource.

svn-id: r7922
2003-05-25 01:42:53 +00:00
Max Horn
95b7e01548 cleanup
svn-id: r7919
2003-05-25 00:04:16 +00:00
Max Horn
0384d27e83 (somewhat hackish) support for COMI CD changing on Mac OS X; reordered stuff in scumm.h
svn-id: r7908
2003-05-24 22:17:45 +00:00
Jamieson Christian
c9e5988e43 Fixed PPQN for old 'AD' music resources
svn-id: r7852
2003-05-23 04:47:47 +00:00
Max Horn
86d57f3c7a many pedantic warning fixes (and some actual potential buglets fixed, too)
svn-id: r7795
2003-05-21 18:09:49 +00:00
Max Horn
9517305332 warning -> debug message
svn-id: r7733
2003-05-20 15:03:47 +00:00
Max Horn
8d1110bfee init all Bundle members properly; make _voiceFile/_musicFile protected
svn-id: r7718
2003-05-20 11:56:36 +00:00
Jonathan Gray
714cd3503d make gui work if the requested string vars don't exist
svn-id: r7674
2003-05-19 08:42:10 +00:00
Max Horn
7171c5bcd4 cleanup
svn-id: r7646
2003-05-18 21:03:57 +00:00
Jamieson Christian
5a15ce808a Feature [557411] Adlib sound effects with GM drivers.
Support for simultaneous drivers is based on a
#define in imuse.cpp, and is disabled by default.

svn-id: r7582
2003-05-16 22:00:33 +00:00
Jonathan Gray
52832cc954 some updates that get us up to the bootscripts of he v7 games before erroring out on unimplemented opcodes
svn-id: r7576
2003-05-16 16:09:16 +00:00
Max Horn
08f7ec192e NUM_ACTORS -> _numActors (for consistency)
svn-id: r7489
2003-05-13 23:42:41 +00:00
Max Horn
0ee0e7f634 cleanup
svn-id: r7488
2003-05-13 23:33:01 +00:00
Max Horn
98881c3a6a init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
svn-id: r7393
2003-05-08 15:48:50 +00:00
Jamieson Christian
15bf5ba885 ..\..\msg.txt
svn-id: r7382
2003-05-07 19:24:14 +00:00
Max Horn
b7a3f481a8 added music looping for MonkeyVGA/EGA and Indy3
svn-id: r7283
2003-05-03 12:48:18 +00:00
Max Horn
8a5dbd57e6 shouldn't work so late at night, only make mistakes
svn-id: r7257
2003-05-02 00:54:01 +00:00
Max Horn
73ab9b26ad umpf
svn-id: r7256
2003-05-01 22:26:30 +00:00
Max Horn
0b265f8608 cleanup
svn-id: r7255
2003-05-01 22:19:10 +00:00
Max Horn
27f094a3b0 fixed music tempo in indy3/monkeyvga etc.
svn-id: r7253
2003-05-01 21:04:38 +00:00
Max Horn
99254eedc8 khalek, your patch didn't handle Indy (the original cause for my patch). This oneshould work better.
svn-id: r7251
2003-05-01 14:35:21 +00:00
Jonathan Gray
d2a402f5fd unbreak costumes in most games
svn-id: r7242
2003-05-01 11:40:21 +00:00
Max Horn
c77cbc5cb4 Fixed bug #730030: INDY3: Crash when loading new savegames
svn-id: r7240
2003-05-01 11:03:41 +00:00
Max Horn
2b74abd2c9 PalmOS changes
svn-id: r7224
2003-04-30 13:23:31 +00:00
Jonathan Gray
a8f140e7d8 make all known file extensions of resource files work
svn-id: r7190
2003-04-29 03:32:08 +00:00
Max Horn
e13e117976 pedantic checks
svn-id: r7177
2003-04-28 13:16:37 +00:00
Jonathan Gray
b4165b0242 add some he v7 blocks
svn-id: r7173
2003-04-28 05:54:54 +00:00
Jonathan Gray
1d01a68cac close bundle files when changing discs in comi
svn-id: r7023
2003-04-20 00:56:23 +00:00
Max Horn
3ffafcfdf3 just in case...
svn-id: r6997
2003-04-12 20:12:52 +00:00
Max Horn
dbff83a88b fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, plus 2 unknown bytes)
svn-id: r6976
2003-04-11 22:15:59 +00:00
Max Horn
8c78049154 made unblocked games get a little farther before crashing
svn-id: r6967
2003-04-11 11:40:35 +00:00
Paweł Kołodziejski
6dd0b2d9bb changed printf to debug
svn-id: r6883
2003-03-29 15:56:42 +00:00
Paweł Kołodziejski
aa3766018f updated copyrights headers
svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski
093428ae9a and more cleanup
svn-id: r6718
2003-03-06 17:58:13 +00:00
James Brown
a0b77e7389 LCA03 sync: Modified version of the untrap patch, debugger
savegame/loadgame changes, attempts at making the ComI save/load screen
(F1) work. The savegame part of the screen does not work due to a crash,
the load part SHOULD... but something resets the saveload flags before
they are processed (help! :)

svn-id: r6545
2003-01-26 06:17:25 +00:00
Max Horn
38d832ed1f oops
svn-id: r6512
2003-01-19 04:17:13 +00:00
Max Horn
15531663d9 added some comments/changed indention of comments to spaces
svn-id: r6510
2003-01-19 04:10:13 +00:00
Max Horn
ca88dff5e7 work around a script bug in COMI; cleanup; re-enabled array assert
svn-id: r6437
2003-01-12 21:13:22 +00:00
James Brown
daa5397e02 Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memory :P
svn-id: r6417
2003-01-12 08:32:44 +00:00
Max Horn
531e73418f our File class already makes sure we find stuff in the resource subdirectory. Plus, it handles different cases right. So now COMI works from CD on Mac OS X, too
svn-id: r6363
2003-01-08 23:41:27 +00:00
James Brown
9df455ce38 Plop in some better disk switching code for CMI - I have no idea how well this will work transitioning from a disk1 room to a disk2
room in-game, but it works for bootparams and saved games..

svn-id: r6322
2003-01-02 10:36:17 +00:00
Max Horn
166ea5bcee get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping
svn-id: r6284
2002-12-31 02:09:57 +00:00
James Brown
669e5b8ebc de-verbalise some debug messages (move from debug(1) to debug(2)).. so we can see printDebug lines easier
svn-id: r6227
2002-12-28 12:42:55 +00:00
Max Horn
ae5b30df3d get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing
svn-id: r6215
2002-12-28 01:57:19 +00:00
Max Horn
788fd1e718 like rtRoom, rtRoomScripts should never expire while the room they belong too is loaded; this fixes the crash when picking up the fishing rod
svn-id: r6208
2002-12-27 19:48:30 +00:00
James Brown
fd64fc2b6b Move some things around, to get rid of all these resource/ sprintf's for CMI
svn-id: r6182
2002-12-27 00:11:01 +00:00
Max Horn
7e7be4f6f3 32 bit variables storage
svn-id: r6161
2002-12-26 01:46:36 +00:00
Max Horn
447ab20369 cleanup
svn-id: r6140
2002-12-25 19:06:31 +00:00
Max Horn
190685dc69 added a map from object names to object ids
svn-id: r6104
2002-12-24 16:10:31 +00:00
Max Horn
456877e6f0 fixed room resource loading in V8 - now need to fix initRoomSubBlocks
svn-id: r6091
2002-12-24 02:18:02 +00:00
Max Horn
5135a409d0 upon res load error, print out from which file we tried to load, and also print the correc index (was 'type' instead of 'idx')
svn-id: r6090
2002-12-24 02:03:35 +00:00
Paweł Kołodziejski
44bfa413f9 changed numString to numArray
svn-id: r6078
2002-12-23 19:03:08 +00:00
Paweł Kołodziejski
6f5a18228d changed read order of CMI variables (MAXS)
svn-id: r6076
2002-12-23 18:53:04 +00:00
Max Horn
b8240b253c some flesh to the V8 bones
svn-id: r6073
2002-12-23 17:21:09 +00:00
Max Horn
7d052a26b0 don't be needlessly verbose; allow byte arrays in V8
svn-id: r6071
2002-12-23 16:17:23 +00:00
Max Horn
11a48a2b01 corrected AARY code for V8 (I hope)
svn-id: r6063
2002-12-23 00:21:49 +00:00
Max Horn
df3c41fa24 added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
svn-id: r6060
2002-12-22 21:58:16 +00:00
Max Horn
060562c277 partial checkin of patch #655594 (handling Y/N questions); cleanup
svn-id: r6042
2002-12-21 12:34:17 +00:00
Jamieson Christian
f95ea3afdf Fixed problems with instruments after load.
Ignore Adlib-only music when running native MIDI.
(Can't remember why I included them in the first place,
 so until I do remember, it's coming back out.)

svn-id: r6020
2002-12-18 14:57:25 +00:00
Jamieson Christian
50b69cb2db Fixed inappropriate expiration of sound resources,
which fixes concurrency issues esp. in PocketPC and MorphOS.
Stubbed SysEx command 2 (start of song) to get rid of annoying warning.
Changed MT-32 instrument warnings to fit on one (80-char) line.

svn-id: r5842
2002-12-05 21:45:55 +00:00
Max Horn
77a64e0217 more cleanup; fixes out of bound access to _charsetData (but I am not sure if that will be visible anywhere
svn-id: r5833
2002-12-04 15:00:35 +00:00
Max Horn
72c672e14c cleanup
svn-id: r5747
2002-11-29 15:13:49 +00:00
Max Horn
9cefa8611d oops
svn-id: r5738
2002-11-28 23:49:48 +00:00
Max Horn
5ce8324b73 no need to retry 5 times in loadResource - we don't have users with floppy disks anymore, after all :-). Fixed an endian issue for v2 games (makes them crash a little bit later during loading)
svn-id: r5737
2002-11-28 23:47:58 +00:00
Max Horn
d574313f32 fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not implemented, though); some cleanup
svn-id: r5699
2002-11-23 13:53:46 +00:00
Jamieson Christian
c9ed09e7df Revamped Adlib functionality.
IMuseAdlib is defunct.
New MidiDriver_ADLIB device.
Simon 1/2 now supports Adlib.

svn-id: r5677
2002-11-21 19:06:42 +00:00
Jamieson Christian
7bcc2744a4 Support MAC music tracks even in -eadlib mode
svn-id: r5636
2002-11-20 12:54:32 +00:00
Max Horn
7a58ae782e cleaning up scummsys.h a bit (in preparation of using configure eventually). Most notable, uint32 etc. will be 'unsigned int' not 'unsigned long'. Except for 16 bit systems that should be right, and configure will replace this by a proper check for data type sizes anyway
svn-id: r5290
2002-10-23 14:02:46 +00:00
Max Horn
8af300fec3 The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
svn-id: r5216
2002-10-21 13:23:25 +00:00
James Brown
0b43ca86a7 Patch 623391: Verb shadow fix (MI2)
svn-id: r5150
2002-10-15 10:59:53 +00:00
Paweł Kołodziejski
4cf42ae9a8 added FT imuse music
svn-id: r5127
2002-10-11 08:35:12 +00:00
James Brown
312ff21081 Fix "ripburger attacks Malcom" cutscene, by disabling pseudoRooms for V7 games.
They arn't used in FT at least, so I'm going to assume this could also fix the Dig.

svn-id: r5073
2002-10-02 13:25:06 +00:00
Max Horn
9926433cc1 patch #616195
svn-id: r5039
2002-09-29 17:34:00 +00:00
James Brown
f54715b4c4 Patch #616155: Set Monkey1VGA music instruments dynamically
svn-id: r5035
2002-09-29 15:14:54 +00:00
James Brown
dfdb1f7547 Merge in 615745: GMD via AdLib emulation
Remove MIDIEMU driver obsoleted by patch.
Change functionality to fallback to AdLib/AdLibGMD Emulation where MIDI init fails
Switch to NewGUI by default (old code retained 'Just in case')

svn-id: r5033
2002-09-29 11:11:42 +00:00
James Brown
b5efef6be5 Fix annoying indentation of the CHECK_HEAP macro
svn-id: r5018
2002-09-25 03:09:00 +00:00
James Brown
e9c1d9d802 Patch 613933: Return code for validateresource.
svn-id: r5017
2002-09-25 03:04:28 +00:00
Travis Howell
11aedcbed4 Add fix me
svn-id: r5004
2002-09-22 04:20:20 +00:00
Travis Howell
c0855df382 Add hack from trin to make zak256 sfx/music work again.
Add Makefile changes to Makefile.mingw

svn-id: r5000
2002-09-22 03:58:53 +00:00
Matt Hargett
8390b0cc53 2002-09-21 Matt Hargett <matt@use.net>
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate
    PDBs on all builds.

  * gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp,
    dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp:
    Fix warnings where possible. One pragma added to eliminate
    warning of unknown pragmas.

  * string.cpp: If unknown escape sequence, print warning.

svn-id: r4998
2002-09-22 03:53:53 +00:00
Travis Howell
f1a273e092 Add the following patches:
[ 609649 ] Sound patch for GF_OLD256 games
[ 611997 ] RFC: Timer-based CD audio sync

svn-id: r4986
2002-09-21 13:48:03 +00:00
Paweł Kołodziejski
f7ff5c67fa improved open function in File class
svn-id: r4945
2002-09-15 19:28:34 +00:00
Paweł Kołodziejski
dcf05149fe changed scumm file io to class File
svn-id: r4920
2002-09-10 07:34:27 +00:00
Max Horn
70eec52941 minor tweaks
svn-id: r4872
2002-08-30 20:47:48 +00:00
Max Horn
41c2d6fba3 sound system cleanup
svn-id: r4867
2002-08-29 23:45:15 +00:00
Max Horn
4b83c17b31 some cleanup/refactoring
svn-id: r4866
2002-08-29 20:01:27 +00:00
Max Horn
bbcae3efbe experimental support for the V2 resource format (patch #601560)
svn-id: r4864
2002-08-29 16:57:43 +00:00
Max Horn
ce46866403 Initial revision
svn-id: r4785
2002-08-21 16:07:07 +00:00