Max Horn
c5a3c1235c
some cleanup
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svn-id: r10084
2003-09-08 11:29:57 +00:00
Max Horn
361c3b95d5
some cleanup; clarified isSoundInUse semantics and the difference between IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
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svn-id: r10069
2003-09-07 17:14:56 +00:00
Travis Howell
c3d61acd5c
Remove warning
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svn-id: r10000
2003-09-05 07:38:36 +00:00
Travis Howell
3187b565dd
Add atarist and macintosh options, since there seem to be no way to detect version been used.
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svn-id: r9999
2003-09-05 07:36:05 +00:00
Travis Howell
f76725b38f
Update comment
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svn-id: r9916
2003-08-30 08:03:01 +00:00
Jonathan Gray
e32f17d803
don't try to read objectRoomTable for HEv7 games right now
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svn-id: r9898
2003-08-29 02:45:38 +00:00
Jonathan Gray
176803cb90
make the 2nd gen windows based humongous games that have things like a different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with
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svn-id: r9897
2003-08-29 02:39:05 +00:00
Jonathan Gray
62f94f15be
clean up humongous v7 index file block handling
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svn-id: r9893
2003-08-28 14:25:29 +00:00
Travis Howell
cde3b3dc6d
Load older Color Cycling resource.
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Still need to work out resource differences
svn-id: r9883
2003-08-28 01:10:36 +00:00
Travis Howell
b113720a6d
Work around for sound resource in ST versions.
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svn-id: r9824
2003-08-23 07:27:59 +00:00
Jamieson Christian
535b95fffc
Fixed tempo value for Indy3 AD resources. Despite
...
the comment in the source, the disasm value DOES
sound closer to the original than the alternative
value that came from who-knows-where. The value
being used rendered too slow a tempo.
svn-id: r9823
2003-08-22 20:24:06 +00:00
Jamieson Christian
bcd1f49125
More tweaks to the PPQN and tempo of AD resources.
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Loom, Indy3 and monkeyvga are now all running
at the right tempo and returning appropriate
quarter note counts for the script timers.
Fixes a sync regression with the Indy3 opening
sequence under -eadlib.
Ask me if I care that these numbers may not
precisely match the disasm.
svn-id: r9813
2003-08-22 02:24:55 +00:00
Travis Howell
f16aec61f0
Fix speedy music regression in monkeyega/vga/pass.
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Add unique tag to sfx when converting AD resources, to solve sfx cutting off music issue in monkeyega/vga.
svn-id: r9801
2003-08-20 15:19:23 +00:00
Jochen Hoenicke
eb5f05fab3
More adlib tempo tweaks
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svn-id: r9742
2003-08-17 16:32:36 +00:00
Jamieson Christian
61162bf359
Semantics correction
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svn-id: r9729
2003-08-16 17:05:04 +00:00
Jochen Hoenicke
6db31f464f
Some Tempo changes for adlib sounds
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svn-id: r9725
2003-08-16 14:30:23 +00:00
Travis Howell
2750eabcd5
Add a comment
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svn-id: r9714
2003-08-16 06:01:10 +00:00
Jochen Hoenicke
3b75fa8d3c
Changed on_timer frequency in adlib so V3 SFX are correctly timed.
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Changed V3 conversion code to adapt to the new (correct) speed.
svn-id: r9712
2003-08-15 16:40:17 +00:00
Jamieson Christian
6f50c85220
Fixed problem with Adlib sounds being generated
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when using -epcspk or -epcjr with V6 games that
don't have PC speaker resources.
svn-id: r9701
2003-08-15 07:45:21 +00:00
Jonathan Gray
6b405587f2
add hack for string resource idx numbers greater than max for humongous games
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svn-id: r9698
2003-08-15 05:35:12 +00:00
Travis Howell
50482ded7b
Fix bad check
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svn-id: r9689
2003-08-14 10:46:46 +00:00
Travis Howell
57133e526f
Add roland support for loom )ega)
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Enable roland support for monkeyega
svn-id: r9688
2003-08-14 10:28:16 +00:00
Travis Howell
7faa06aecd
Revert bad change
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svn-id: r9687
2003-08-14 09:27:33 +00:00
Travis Howell
6d12722899
Rearrange to be safer
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svn-id: r9686
2003-08-14 08:47:47 +00:00
Jamieson Christian
3a39c653af
Added support for Roland MT-32 music tracks
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in monkeyvga/ega. Tested in monkeyvga, but
not in monkeyega yet. There are still wrinkles
to work out, but the parser for the new format
is in and hooked up.
svn-id: r9684
2003-08-14 08:26:59 +00:00
Travis Howell
8781f5e6f6
Add RO sound reosurce detection to small_header games
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svn-id: r9682
2003-08-14 06:28:54 +00:00
Travis Howell
eba32fbd0c
Add fixme comment
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svn-id: r9662
2003-08-13 16:21:35 +00:00
Travis Howell
679bc2d271
Adds finals changes for choice of sound formats in older games.
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Only works wit monkeyvga, since ScummVM has it set as version 4.
Remove some old debugging comments
svn-id: r9659
2003-08-13 15:37:28 +00:00
Jamieson Christian
fb62ba61ca
Added PC Speaker and PCjr command line options,
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in preparation for Kirben's addition of WA support
for games that already have AD tracks.
svn-id: r9656
2003-08-13 14:08:21 +00:00
Travis Howell
936db5decc
Remove unused var.
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svn-id: r9653
2003-08-13 01:59:17 +00:00
Travis Howell
de3f72c676
temp. fixme for music in monkeyega/vga
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svn-id: r9652
2003-08-13 01:46:48 +00:00
Travis Howell
b198fbc3bb
Add adlib music for indy3ega/loom and adlib sfx, patch #770862
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svn-id: r9649
2003-08-12 16:09:41 +00:00
Travis Howell
02d8fa584d
A nuke wasn't required after all
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svn-id: r9630
2003-08-11 02:06:35 +00:00
Travis Howell
0d5875c754
nuke old resource again
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svn-id: r9481
2003-08-05 07:54:10 +00:00
Travis Howell
8bf012d966
Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from patch #770862
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svn-id: r9480
2003-08-05 05:21:57 +00:00
Max Horn
7caa1a0c9e
removed _encbyte (it's only used locally)
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svn-id: r9252
2003-07-28 16:55:06 +00:00
Max Horn
becd70d243
cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
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svn-id: r9175
2003-07-24 17:44:00 +00:00
Max Horn
655759a70d
fix for bug #775640
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svn-id: r9128
2003-07-22 16:34:52 +00:00
Max Horn
0b1b753797
added getResourceSize method
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svn-id: r9109
2003-07-21 21:28:47 +00:00
Max Horn
2fbf782c05
moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
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svn-id: r9083
2003-07-19 18:18:01 +00:00
Paweł Kołodziejski
2d48186c03
added vc7 files and fixed warnings. vc6 is no longer supported by me
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svn-id: r9077
2003-07-19 14:26:25 +00:00
Max Horn
8db98ac1d9
typo
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svn-id: r9075
2003-07-19 11:49:05 +00:00
Travis Howell
f20c47bb21
Add Indy3 FM Towns support, patch #773434
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svn-id: r9062
2003-07-18 05:49:21 +00:00
Travis Howell
af75c03981
Fix from Hibernatus
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svn-id: r9060
2003-07-17 14:03:15 +00:00
Max Horn
963ecad362
debug/warning/error all automatically output a newline
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svn-id: r8991
2003-07-13 16:22:17 +00:00
Jonathan Gray
dfdebc39ae
add support for MRAW/dmu files in 3DO humongous games, has the overlapping music problem again so will probably have to play music via digital imuse at some point
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svn-id: r8803
2003-07-06 15:02:13 +00:00
Jonathan Gray
28fa8fedd2
recognise FMUS blcoks from 3DO humongous games and print out some debug info about them
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svn-id: r8801
2003-07-06 12:04:37 +00:00
Travis Howell
580e9ec770
Add support for Amiga version of Monkey Island 1
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Palette is still wrong
svn-id: r8790
2003-07-06 06:19:52 +00:00
Max Horn
8e0c6dfede
rearragned stuff
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svn-id: r8652
2003-06-26 13:54:29 +00:00
Max Horn
3c296b36b7
added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
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svn-id: r8650
2003-06-26 00:47:39 +00:00
Max Horn
7f3118f8d8
more const qualifiers
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svn-id: r8649
2003-06-25 23:49:54 +00:00
Max Horn
870ce2879e
added some const qualifiers; moved _bundle & _current_cd_sound from class Scumm to class Sound; some other tweaks
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svn-id: r8648
2003-06-25 23:25:52 +00:00
Max Horn
f7a8cbf7c7
Patch #754151 : Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
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svn-id: r8482
2003-06-14 18:52:30 +00:00
Torbjörn Andersson
c1880ad522
Format string/argument mismatch fixes.
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svn-id: r8463
2003-06-14 08:57:56 +00:00
Max Horn
86df3537b9
replaced GF_AFTER with _version
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svn-id: r8372
2003-06-07 00:13:26 +00:00
Max Horn
d5d0440e8c
cleanup
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svn-id: r8169
2003-05-31 11:57:18 +00:00
Max Horn
eb039ec554
some cheap doxygen docs; cleanup
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svn-id: r8154
2003-05-30 20:13:29 +00:00
Max Horn
1f70da0155
const as const can!
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svn-id: r8058
2003-05-28 20:01:47 +00:00
Travis Howell
383918313d
Treat AMI music resoucres in monkey2 for Amiga as ROL for now, to allow music playback
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svn-id: r8046
2003-05-28 11:56:50 +00:00
Max Horn
8eec984eb7
more const qualifiers
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svn-id: r8002
2003-05-26 13:14:57 +00:00
Jamieson Christian
2824acd4ed
Corrected target loopback point for 'AD' conversion
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svn-id: r7924
2003-05-25 02:02:37 +00:00
Jamieson Christian
4c09e5472f
Finishing the fix
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svn-id: r7923
2003-05-25 01:48:59 +00:00
Jamieson Christian
45a2148d98
Possible fix for [742962] MI1VGA - Crash at Scumm Bar.
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Fixes End of Track that is rewritten from 'AD' resource.
svn-id: r7922
2003-05-25 01:42:53 +00:00
Max Horn
95b7e01548
cleanup
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svn-id: r7919
2003-05-25 00:04:16 +00:00
Max Horn
0384d27e83
(somewhat hackish) support for COMI CD changing on Mac OS X; reordered stuff in scumm.h
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svn-id: r7908
2003-05-24 22:17:45 +00:00
Jamieson Christian
c9e5988e43
Fixed PPQN for old 'AD' music resources
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svn-id: r7852
2003-05-23 04:47:47 +00:00
Max Horn
86d57f3c7a
many pedantic warning fixes (and some actual potential buglets fixed, too)
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svn-id: r7795
2003-05-21 18:09:49 +00:00
Max Horn
9517305332
warning -> debug message
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svn-id: r7733
2003-05-20 15:03:47 +00:00
Max Horn
8d1110bfee
init all Bundle members properly; make _voiceFile/_musicFile protected
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svn-id: r7718
2003-05-20 11:56:36 +00:00
Jonathan Gray
714cd3503d
make gui work if the requested string vars don't exist
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svn-id: r7674
2003-05-19 08:42:10 +00:00
Max Horn
7171c5bcd4
cleanup
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svn-id: r7646
2003-05-18 21:03:57 +00:00
Jamieson Christian
5a15ce808a
Feature [557411] Adlib sound effects with GM drivers.
...
Support for simultaneous drivers is based on a
#define in imuse.cpp, and is disabled by default.
svn-id: r7582
2003-05-16 22:00:33 +00:00
Jonathan Gray
52832cc954
some updates that get us up to the bootscripts of he v7 games before erroring out on unimplemented opcodes
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svn-id: r7576
2003-05-16 16:09:16 +00:00
Max Horn
08f7ec192e
NUM_ACTORS -> _numActors (for consistency)
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svn-id: r7489
2003-05-13 23:42:41 +00:00
Max Horn
0ee0e7f634
cleanup
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svn-id: r7488
2003-05-13 23:33:01 +00:00
Max Horn
98881c3a6a
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
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svn-id: r7393
2003-05-08 15:48:50 +00:00
Jamieson Christian
15bf5ba885
..\..\msg.txt
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svn-id: r7382
2003-05-07 19:24:14 +00:00
Max Horn
b7a3f481a8
added music looping for MonkeyVGA/EGA and Indy3
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svn-id: r7283
2003-05-03 12:48:18 +00:00
Max Horn
8a5dbd57e6
shouldn't work so late at night, only make mistakes
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svn-id: r7257
2003-05-02 00:54:01 +00:00
Max Horn
73ab9b26ad
umpf
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svn-id: r7256
2003-05-01 22:26:30 +00:00
Max Horn
0b265f8608
cleanup
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svn-id: r7255
2003-05-01 22:19:10 +00:00
Max Horn
27f094a3b0
fixed music tempo in indy3/monkeyvga etc.
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svn-id: r7253
2003-05-01 21:04:38 +00:00
Max Horn
99254eedc8
khalek, your patch didn't handle Indy (the original cause for my patch). This oneshould work better.
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svn-id: r7251
2003-05-01 14:35:21 +00:00
Jonathan Gray
d2a402f5fd
unbreak costumes in most games
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svn-id: r7242
2003-05-01 11:40:21 +00:00
Max Horn
c77cbc5cb4
Fixed bug #730030 : INDY3: Crash when loading new savegames
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svn-id: r7240
2003-05-01 11:03:41 +00:00
Max Horn
2b74abd2c9
PalmOS changes
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svn-id: r7224
2003-04-30 13:23:31 +00:00
Jonathan Gray
a8f140e7d8
make all known file extensions of resource files work
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svn-id: r7190
2003-04-29 03:32:08 +00:00
Max Horn
e13e117976
pedantic checks
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svn-id: r7177
2003-04-28 13:16:37 +00:00
Jonathan Gray
b4165b0242
add some he v7 blocks
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svn-id: r7173
2003-04-28 05:54:54 +00:00
Jonathan Gray
1d01a68cac
close bundle files when changing discs in comi
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svn-id: r7023
2003-04-20 00:56:23 +00:00
Max Horn
3ffafcfdf3
just in case...
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svn-id: r6997
2003-04-12 20:12:52 +00:00
Max Horn
dbff83a88b
fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, plus 2 unknown bytes)
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svn-id: r6976
2003-04-11 22:15:59 +00:00
Max Horn
8c78049154
made unblocked games get a little farther before crashing
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svn-id: r6967
2003-04-11 11:40:35 +00:00
Paweł Kołodziejski
6dd0b2d9bb
changed printf to debug
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svn-id: r6883
2003-03-29 15:56:42 +00:00
Paweł Kołodziejski
aa3766018f
updated copyrights headers
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svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski
093428ae9a
and more cleanup
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svn-id: r6718
2003-03-06 17:58:13 +00:00
James Brown
a0b77e7389
LCA03 sync: Modified version of the untrap patch, debugger
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savegame/loadgame changes, attempts at making the ComI save/load screen
(F1) work. The savegame part of the screen does not work due to a crash,
the load part SHOULD... but something resets the saveload flags before
they are processed (help! :)
svn-id: r6545
2003-01-26 06:17:25 +00:00
Max Horn
38d832ed1f
oops
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svn-id: r6512
2003-01-19 04:17:13 +00:00
Max Horn
15531663d9
added some comments/changed indention of comments to spaces
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svn-id: r6510
2003-01-19 04:10:13 +00:00
Max Horn
ca88dff5e7
work around a script bug in COMI; cleanup; re-enabled array assert
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svn-id: r6437
2003-01-12 21:13:22 +00:00
James Brown
daa5397e02
Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memory :P
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svn-id: r6417
2003-01-12 08:32:44 +00:00
Max Horn
531e73418f
our File class already makes sure we find stuff in the resource subdirectory. Plus, it handles different cases right. So now COMI works from CD on Mac OS X, too
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svn-id: r6363
2003-01-08 23:41:27 +00:00
James Brown
9df455ce38
Plop in some better disk switching code for CMI - I have no idea how well this will work transitioning from a disk1 room to a disk2
...
room in-game, but it works for bootparams and saved games..
svn-id: r6322
2003-01-02 10:36:17 +00:00
Max Horn
166ea5bcee
get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping
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svn-id: r6284
2002-12-31 02:09:57 +00:00
James Brown
669e5b8ebc
de-verbalise some debug messages (move from debug(1) to debug(2)).. so we can see printDebug lines easier
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svn-id: r6227
2002-12-28 12:42:55 +00:00
Max Horn
ae5b30df3d
get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing
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svn-id: r6215
2002-12-28 01:57:19 +00:00
Max Horn
788fd1e718
like rtRoom, rtRoomScripts should never expire while the room they belong too is loaded; this fixes the crash when picking up the fishing rod
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svn-id: r6208
2002-12-27 19:48:30 +00:00
James Brown
fd64fc2b6b
Move some things around, to get rid of all these resource/ sprintf's for CMI
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svn-id: r6182
2002-12-27 00:11:01 +00:00
Max Horn
7e7be4f6f3
32 bit variables storage
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svn-id: r6161
2002-12-26 01:46:36 +00:00
Max Horn
447ab20369
cleanup
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svn-id: r6140
2002-12-25 19:06:31 +00:00
Max Horn
190685dc69
added a map from object names to object ids
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svn-id: r6104
2002-12-24 16:10:31 +00:00
Max Horn
456877e6f0
fixed room resource loading in V8 - now need to fix initRoomSubBlocks
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svn-id: r6091
2002-12-24 02:18:02 +00:00
Max Horn
5135a409d0
upon res load error, print out from which file we tried to load, and also print the correc index (was 'type' instead of 'idx')
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svn-id: r6090
2002-12-24 02:03:35 +00:00
Paweł Kołodziejski
44bfa413f9
changed numString to numArray
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svn-id: r6078
2002-12-23 19:03:08 +00:00
Paweł Kołodziejski
6f5a18228d
changed read order of CMI variables (MAXS)
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svn-id: r6076
2002-12-23 18:53:04 +00:00
Max Horn
b8240b253c
some flesh to the V8 bones
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svn-id: r6073
2002-12-23 17:21:09 +00:00
Max Horn
7d052a26b0
don't be needlessly verbose; allow byte arrays in V8
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svn-id: r6071
2002-12-23 16:17:23 +00:00
Max Horn
11a48a2b01
corrected AARY code for V8 (I hope)
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svn-id: r6063
2002-12-23 00:21:49 +00:00
Max Horn
df3c41fa24
added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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svn-id: r6060
2002-12-22 21:58:16 +00:00
Max Horn
060562c277
partial checkin of patch #655594 (handling Y/N questions); cleanup
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svn-id: r6042
2002-12-21 12:34:17 +00:00
Jamieson Christian
f95ea3afdf
Fixed problems with instruments after load.
...
Ignore Adlib-only music when running native MIDI.
(Can't remember why I included them in the first place,
so until I do remember, it's coming back out.)
svn-id: r6020
2002-12-18 14:57:25 +00:00
Jamieson Christian
50b69cb2db
Fixed inappropriate expiration of sound resources,
...
which fixes concurrency issues esp. in PocketPC and MorphOS.
Stubbed SysEx command 2 (start of song) to get rid of annoying warning.
Changed MT-32 instrument warnings to fit on one (80-char) line.
svn-id: r5842
2002-12-05 21:45:55 +00:00
Max Horn
77a64e0217
more cleanup; fixes out of bound access to _charsetData (but I am not sure if that will be visible anywhere
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svn-id: r5833
2002-12-04 15:00:35 +00:00
Max Horn
72c672e14c
cleanup
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svn-id: r5747
2002-11-29 15:13:49 +00:00
Max Horn
9cefa8611d
oops
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svn-id: r5738
2002-11-28 23:49:48 +00:00
Max Horn
5ce8324b73
no need to retry 5 times in loadResource - we don't have users with floppy disks anymore, after all :-). Fixed an endian issue for v2 games (makes them crash a little bit later during loading)
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svn-id: r5737
2002-11-28 23:47:58 +00:00
Max Horn
d574313f32
fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not implemented, though); some cleanup
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svn-id: r5699
2002-11-23 13:53:46 +00:00
Jamieson Christian
c9ed09e7df
Revamped Adlib functionality.
...
IMuseAdlib is defunct.
New MidiDriver_ADLIB device.
Simon 1/2 now supports Adlib.
svn-id: r5677
2002-11-21 19:06:42 +00:00
Jamieson Christian
7bcc2744a4
Support MAC music tracks even in -eadlib mode
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svn-id: r5636
2002-11-20 12:54:32 +00:00
Max Horn
7a58ae782e
cleaning up scummsys.h a bit (in preparation of using configure eventually). Most notable, uint32 etc. will be 'unsigned int' not 'unsigned long'. Except for 16 bit systems that should be right, and configure will replace this by a proper check for data type sizes anyway
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svn-id: r5290
2002-10-23 14:02:46 +00:00
Max Horn
8af300fec3
The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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svn-id: r5216
2002-10-21 13:23:25 +00:00
James Brown
0b43ca86a7
Patch 623391: Verb shadow fix (MI2)
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svn-id: r5150
2002-10-15 10:59:53 +00:00
Paweł Kołodziejski
4cf42ae9a8
added FT imuse music
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svn-id: r5127
2002-10-11 08:35:12 +00:00
James Brown
312ff21081
Fix "ripburger attacks Malcom" cutscene, by disabling pseudoRooms for V7 games.
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They arn't used in FT at least, so I'm going to assume this could also fix the Dig.
svn-id: r5073
2002-10-02 13:25:06 +00:00
Max Horn
9926433cc1
patch #616195
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svn-id: r5039
2002-09-29 17:34:00 +00:00
James Brown
f54715b4c4
Patch #616155 : Set Monkey1VGA music instruments dynamically
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svn-id: r5035
2002-09-29 15:14:54 +00:00
James Brown
dfdb1f7547
Merge in 615745: GMD via AdLib emulation
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Remove MIDIEMU driver obsoleted by patch.
Change functionality to fallback to AdLib/AdLibGMD Emulation where MIDI init fails
Switch to NewGUI by default (old code retained 'Just in case')
svn-id: r5033
2002-09-29 11:11:42 +00:00
James Brown
b5efef6be5
Fix annoying indentation of the CHECK_HEAP macro
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svn-id: r5018
2002-09-25 03:09:00 +00:00
James Brown
e9c1d9d802
Patch 613933: Return code for validateresource.
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svn-id: r5017
2002-09-25 03:04:28 +00:00
Travis Howell
11aedcbed4
Add fix me
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svn-id: r5004
2002-09-22 04:20:20 +00:00
Travis Howell
c0855df382
Add hack from trin to make zak256 sfx/music work again.
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Add Makefile changes to Makefile.mingw
svn-id: r5000
2002-09-22 03:58:53 +00:00
Matt Hargett
8390b0cc53
2002-09-21 Matt Hargett <matt@use.net>
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* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate
PDBs on all builds.
* gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp,
dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp:
Fix warnings where possible. One pragma added to eliminate
warning of unknown pragmas.
* string.cpp: If unknown escape sequence, print warning.
svn-id: r4998
2002-09-22 03:53:53 +00:00
Travis Howell
f1a273e092
Add the following patches:
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[ 609649 ] Sound patch for GF_OLD256 games
[ 611997 ] RFC: Timer-based CD audio sync
svn-id: r4986
2002-09-21 13:48:03 +00:00
Paweł Kołodziejski
f7ff5c67fa
improved open function in File class
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svn-id: r4945
2002-09-15 19:28:34 +00:00
Paweł Kołodziejski
dcf05149fe
changed scumm file io to class File
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svn-id: r4920
2002-09-10 07:34:27 +00:00
Max Horn
70eec52941
minor tweaks
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svn-id: r4872
2002-08-30 20:47:48 +00:00
Max Horn
41c2d6fba3
sound system cleanup
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svn-id: r4867
2002-08-29 23:45:15 +00:00
Max Horn
4b83c17b31
some cleanup/refactoring
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svn-id: r4866
2002-08-29 20:01:27 +00:00
Max Horn
bbcae3efbe
experimental support for the V2 resource format (patch #601560 )
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svn-id: r4864
2002-08-29 16:57:43 +00:00
Max Horn
ce46866403
Initial revision
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svn-id: r4785
2002-08-21 16:07:07 +00:00