Eugene Sandulenko
c01839bbe9
Make ADGameFileDescription is built in directly into ADGameDescription.
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svn-id: r24947
2006-12-29 00:03:03 +00:00
Max Horn
559f2b62eb
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME
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svn-id: r24896
2006-12-19 23:57:04 +00:00
Max Horn
d8d32812c8
Merged SagaEngine::postInitGame() into SagaEngine::initGame()
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svn-id: r24887
2006-12-19 13:50:34 +00:00
Eugene Sandulenko
457ebfea3c
Get rif od ARRAYSIZE in ADGameDescription
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svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko
18ce381060
Got rid of ARRAYSIZE in advanceDetector calls
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svn-id: r24881
2006-12-19 03:52:04 +00:00
Gregory Montoir
fcef47947e
Got rid of an 'unused variable' warning
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svn-id: r24792
2006-11-27 00:49:59 +00:00
Max Horn
1f26cb8965
Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
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svn-id: r24685
2006-11-12 03:23:29 +00:00
Eugene Sandulenko
a977988058
Next step in AdvancedDetector unification. Moved all common functions to
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macroses. Now typical usage is just list of macros with parameters and
array of game details.
svn-id: r24670
2006-11-10 22:43:10 +00:00
Eugene Sandulenko
9b28b7473c
Workaround for bug #1259608 : "ITE: Riff ignores command in Ferret merchant
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center"
svn-id: r24664
2006-11-09 13:19:23 +00:00
Gregory Montoir
f9cf368a67
got rid of two memory leaks
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svn-id: r24589
2006-11-03 21:01:49 +00:00
Max Horn
7889783cac
const correctness
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svn-id: r24488
2006-10-24 09:44:20 +00:00
Max Horn
07f7761479
Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility
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svn-id: r24443
2006-10-22 15:42:29 +00:00
Max Horn
9edf1e6a1a
cleanup
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svn-id: r24407
2006-10-21 12:44:10 +00:00
Eugene Sandulenko
1e0f2f6d1b
Remove unneeded #includes.
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svn-id: r24311
2006-10-14 13:22:47 +00:00
Eugene Sandulenko
9142322cb0
More const madness.
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svn-id: r24191
2006-10-08 07:48:19 +00:00
Eugene Sandulenko
107a9f3bef
Moved unrelated fields out of ADGameDescription structure.
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svn-id: r24090
2006-10-02 23:31:14 +00:00
Eugene Sandulenko
988ddf2b36
Unify SAGA/AGOS detection code so other engines could also reuse it
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without further code duplication.
svn-id: r24083
2006-10-02 22:21:57 +00:00
Max Horn
4c14cf6d1a
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn
919092e5fc
Overhaul of the debugger code
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* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
restrictions)
* Change the base Debugger class to *not* be a template class anymore;
instead, a thin (template based) wrapper class is used to hook up
debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore
svn-id: r23890
2006-09-16 16:58:27 +00:00
Max Horn
a2dc897fe5
Reduce code duplication
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svn-id: r23888
2006-09-16 15:01:14 +00:00
Travis Howell
4de0c30ad1
Fix bug #1544801 - ITE: Engine creates launcher entry when failing to launch
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svn-id: r23751
2006-08-26 11:33:15 +00:00
Max Horn
4a80db4c7b
* Added copyright string to all engine plugins
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* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
2006-07-31 13:41:21 +00:00
Max Horn
53f73eac85
Added explicit string equals/hash functors to a new header common/hash-str.h; removed Hash functor specialization for String and char pointers; changed all code using hashmaps with string keys to explicitly specify whether they honor or ignore case
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svn-id: r23634
2006-07-30 12:21:54 +00:00
Torbjörn Andersson
c32076e5d0
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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for consistency with other #includes.
svn-id: r23585
2006-07-23 16:13:26 +00:00
Torbjörn Andersson
6050989bd8
Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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svn-id: r23583
2006-07-23 15:16:50 +00:00
Max Horn
2859b64702
Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
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svn-id: r23569
2006-07-22 17:28:48 +00:00
Johannes Schickel
4ae5cef491
- let md5_file accept a FilesystemNode too
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- changes some engine detectors to use it
svn-id: r23559
2006-07-22 14:59:44 +00:00
Johannes Schickel
cfd9977425
Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
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svn-id: r23558
2006-07-22 14:50:50 +00:00
Max Horn
f59cf1fcdc
Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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svn-id: r23547
2006-07-21 21:25:17 +00:00
Torbjörn Andersson
6358547a43
More whitespace changes.
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svn-id: r23496
2006-07-14 13:33:58 +00:00
Max Horn
f35f4a4d1c
Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
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svn-id: r23458
2006-07-09 13:01:15 +00:00
Max Horn
9a955180a4
* Renamed config.mak to config.mk
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
2006-06-24 08:48:11 +00:00
Max Horn
d210b19aec
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
2006-06-24 08:07:48 +00:00
Torbjörn Andersson
ecfedb1e81
Cleanup. It seems unnecessary to have a "break" right after an unconditional
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return in a switch case.
svn-id: r23198
2006-06-20 18:55:25 +00:00
Eugene Sandulenko
f1831b8b5d
Fix gcc warning.
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svn-id: r23149
2006-06-16 19:34:16 +00:00
Andrew Kurushin
9e21960e93
fix bug id 1507216 "ITE: 15 second freeze in Prince's bedroom"
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svn-id: r23148
2006-06-16 18:41:24 +00:00
Eugene Sandulenko
de95d463a8
Support of new subtitles code. Patch from salty-horse.
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svn-id: r23031
2006-06-11 20:30:43 +00:00
Eugene Sandulenko
423cbd8a2e
Fix bug #1502021 : "ITE: January 2006 Release menu problem"
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svn-id: r22977
2006-06-07 09:31:52 +00:00
Torbjörn Andersson
8062eb6ec3
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
2006-05-25 22:51:42 +00:00
Travis Howell
f840b356c6
Add newline to end of file
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svn-id: r22434
2006-05-13 10:39:35 +00:00
Andrew Kurushin
64c3407500
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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svn-id: r22433
2006-05-13 10:30:38 +00:00
Torbjörn Andersson
e2656a276a
Changed abs() to ABS()
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svn-id: r22389
2006-05-08 13:34:21 +00:00
Max Horn
27307acd7c
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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svn-id: r22231
2006-04-29 22:33:31 +00:00
Max Horn
bf73598811
* Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
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* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
2006-04-29 00:27:20 +00:00
Eugene Sandulenko
35098dbd9f
Introduce and use Engine_Empty() and Engine::GUIErrorMessage()
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svn-id: r22165
2006-04-26 00:59:13 +00:00
Eugene Sandulenko
d53348797f
Show GUI message when game data is not found.
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svn-id: r22164
2006-04-25 23:31:11 +00:00
Max Horn
74edd90aba
Fix for bug #1471383 : Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
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svn-id: r21951
2006-04-16 19:23:14 +00:00
Max Horn
6c076f80d7
Reduced dependencies on base/plugins.h
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svn-id: r21940
2006-04-16 13:12:23 +00:00
Max Horn
ba1b25305e
Removed the directory parameter from md5_file
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svn-id: r21937
2006-04-16 12:50:39 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00