Torbjörn Andersson
ab11da0602
Allocate the background sound handle dynamically. Otherwise, it seems to me as if
...
it should be invalid as soon as the makeMoviePlayer() function ends. While that
never caused any noticeable problems for me in Broken Sword 1, it broke things
in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along
the same lines.
svn-id: r38684
2009-02-21 11:27:04 +00:00
Torbjörn Andersson
c3068549da
Cleanup.
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svn-id: r38680
2009-02-21 11:22:56 +00:00
Torbjörn Andersson
9b2029a7a8
Minor consistency change.
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svn-id: r38650
2009-02-20 23:47:11 +00:00
Torbjörn Andersson
dbb8ad9da1
If the DXA cutscene audio fails to play for whatever reason (shouldn't happen in
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BS1 since all the cutscenes have an audio track), assume audio and video are in
sync.
svn-id: r38384
2009-02-16 21:57:22 +00:00
Torbjörn Andersson
a57e773a0e
Removed unnecessary tests. (It's ok to free a NULL pointer.)
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svn-id: r38344
2009-02-16 06:11:37 +00:00
Torbjörn Andersson
de0c772a01
Blank the palette correctly. (Fixes Valgrind warning.)
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svn-id: r38343
2009-02-16 06:02:21 +00:00
Willem Jan Palenstijn
d2e8256439
defer BS1 palette update from newScreen to updateScreen, based on patch by eriktorbjorn for bug #2599963 . Maybe suitable for branch-0-13-0 after more testing.
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svn-id: r38320
2009-02-15 22:33:18 +00:00
Johannes Schickel
5417f6bacb
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
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- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.
svn-id: r38304
2009-02-15 21:20:21 +00:00
Filippos Karapetis
2ef26fcd4a
Oops, fixed Smacker video playing in BS1
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svn-id: r38237
2009-02-15 13:43:44 +00:00
Filippos Karapetis
781d7da6b1
Applied my patch for the BS1/2 video player
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- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot.
- Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed
- The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG)
- The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported
svn-id: r38236
2009-02-15 13:29:48 +00:00
Willem Jan Palenstijn
af900a2e14
clear full screen before playing movie in BS1 ( fixes #2599573 )
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svn-id: r36334
2009-02-14 18:34:10 +00:00
Torbjörn Andersson
6d70045228
Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter to
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copyFrameToBuffer() is the pitch of the destination buffer, not the frame.
svn-id: r36330
2009-02-14 15:52:31 +00:00
Max Horn
716f88f571
Avoid using g_engine if possible
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svn-id: r36149
2009-01-30 16:04:39 +00:00
Max Horn
341bc64aaf
do not include common/debug.h from common/util.h
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svn-id: r36143
2009-01-30 05:25:17 +00:00
Max Horn
abc06ca18e
Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. into methods, and added an operator==
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svn-id: r35993
2009-01-22 04:35:10 +00:00
Torbjörn Andersson
a2c671da97
Clear the list of savegames before re-populating it. Otherwise, even save names
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that have been entered before cancelling the dialog will remain in it.
svn-id: r35987
2009-01-21 20:00:26 +00:00
Torbjörn Andersson
248605800e
Don't allow the nul character in savegame names, since that terminates the
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string. This happens, for instance, when pressing the Shift key. (I usually start
my savegame names with an upper-case letter, and I couldn't understand why it
didn't seem to register any of my keypresses.)
svn-id: r35986
2009-01-21 19:46:51 +00:00
Filippos Karapetis
4b24b4d06f
Updated SWORD1 with the latest changes to video players
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svn-id: r35760
2009-01-06 17:49:41 +00:00
Johannes Schickel
690b88f982
Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManager.h
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svn-id: r35668
2009-01-02 03:21:40 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Max Horn
df20d264fd
Pushing down some header deps (on common/system.h, mostly)
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svn-id: r35542
2008-12-25 20:40:00 +00:00
Eugene Sandulenko
829cbc4110
Move all video players to separate directory
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svn-id: r35470
2008-12-21 21:08:17 +00:00
Travis Howell
9c20a533bb
Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet).
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svn-id: r35368
2008-12-14 23:41:48 +00:00
Johannes Schickel
3bdef4f9a2
Fixed compilation.
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svn-id: r35200
2008-12-01 21:35:17 +00:00
Max Horn
4b7d455580
Got rid of Stream::readLine_OLD calls in two places (mostly untested, please check/test for regressions)
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svn-id: r35198
2008-12-01 21:13:02 +00:00
Torbjörn Andersson
72a847797d
Committed by patch #2219361 ("BS1: Simplified subtitles"). It uses the
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lockScreen() / unlockScreen() backend API, instead of copyRectToScreen().
Before, it had to copy a piece of the engine's screen to draw on to simulate
transparency, which was awkward.
However, this means we're now forcing full-screen updates on each frame. There
may be performance regressions, particularly if the frames are much smaller
than the screen. Hopefully, it's the decoding that's the bottleneck, but if
this causes problems on low-end devices... well, Fingolfin had some ideas about
that when he first proposed the lockScreen() / unlockScreen() API.
svn-id: r35115
2008-11-18 17:48:19 +00:00
Johannes Schickel
d99ab163cc
Fixed meta engine related save functions (some where relying on "target.???" instead of "sword1.???").
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svn-id: r35113
2008-11-18 17:03:55 +00:00
Filippos Karapetis
2463c550ac
Reverted to old behavior: save games for sword1 can be shared again across all versions (since they're exactly the same) - they're now named sword1.* and no longer named after the game ID
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svn-id: r35112
2008-11-18 16:57:57 +00:00
Filippos Karapetis
7650b61d27
Applied a slightly modified version of my patch #2307224 - "BS1: Save/load overhaul"
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svn-id: r35111
2008-11-18 16:31:55 +00:00
Johannes Schickel
2ef8a32a01
Fixed various g++ warnings ("format not a string literal and no format arguments").
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svn-id: r35096
2008-11-16 20:20:31 +00:00
Johannes Schickel
5a0556f09c
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
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svn-id: r35062
2008-11-14 22:08:10 +00:00
Filippos Karapetis
ebb72cdfdf
Moved sword1 detection and meta engine specific code from sword1.cpp into detection.cpp, like other engines
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svn-id: r35043
2008-11-13 12:22:58 +00:00
Vicent Marti
b98f89c7f0
Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.
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Massive cleanup.
svn-id: r34983
2008-11-10 11:24:55 +00:00
Filippos Karapetis
7d8e4ca59b
Added a getMaximumSaveSlot() implementation for sword1 and sword2
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svn-id: r34969
2008-11-09 19:30:09 +00:00
Max Horn
40136f2590
Switched various Engine APIs to use Common::Error
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svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
edf9f24926
Got rid of OSystem::colorToRGB and RGBToColor; added implementations for OSystem::getOverlayFormat to several ports (pending testing by the porters)
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svn-id: r34912
2008-11-06 15:02:50 +00:00
Max Horn
f32be87633
Turned enum PluginError into Common::Error, which in the future is to be used in more places. Help with this is highly welcome
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svn-id: r34906
2008-11-05 17:24:56 +00:00
Max Horn
fe2935ad4b
Got rid of the unused 'filename' attribute in SaveStateDescriptor
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svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn
61aadb378d
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
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svn-id: r34896
2008-11-04 16:11:40 +00:00
Filippos Karapetis
b7a219ebc6
Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
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svn-id: r34854
2008-10-26 16:42:08 +00:00
Torbjörn Andersson
331c38e1c7
Added semi-ugly workaround for bug #2182450 ("BS1 Demo: Crash due to missing
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speech segment").
svn-id: r34853
2008-10-26 15:20:24 +00:00
Torbjörn Andersson
c8312fdacc
Another attempt at making the Broken Sword 1 savegame list in the launcher match
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the in-game one. Only show savegames which actually have a corresponding save
file. (That's a trick the in-game dialog doesn't know yet.) The match isn't
perfect, though: The launcher lists the first save slot as 0, while the in-game
dialog lists it as 1. But changing the launcher one will make it set the wrong
"save_slot" value.
svn-id: r34851
2008-10-26 11:19:10 +00:00
Torbjörn Andersson
e3312288d7
Removed obsolete FIXME.
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svn-id: r34846
2008-10-23 16:58:01 +00:00
Kari Salminen
4d4042df36
Shut up MSVC and add FIXMEs to Sword's listSaves and ThemeEngine's loadThemeXML.
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svn-id: r34839
2008-10-22 20:29:17 +00:00
Johannes Schickel
a5a73ff9d6
Formatting.
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svn-id: r34830
2008-10-20 21:55:20 +00:00
Torbjörn Andersson
07220529dc
Fix - at least partially - the list of savegames for the launcher's load dialog.
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But I suspect there are still bugs lurking in that code. I really dislike how
Broken Sword 1 handles savegames...
svn-id: r34829
2008-10-20 21:47:46 +00:00
Torbjörn Andersson
871375d4b5
I believe this fixes bug #2162345 ("BS1: Can't overwrite savegame"), but I'd
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really appreciate it if someone would test it further, in case I missed
something. (Broken Sword 1 stores the names of the savegames in a separate file,
and that has to be in sync with the individual savegame files. In my experience,
that sort of thing can really attract bugs...)
svn-id: r34828
2008-10-20 04:39:10 +00:00
Torbjörn Andersson
c2066b9c20
Fixed crash after using cutscene subtitles. (Now I *know* no one has used that
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feature before. :-)
svn-id: r34796
2008-10-13 18:41:12 +00:00
Torbjörn Andersson
4cd3adb690
Increased maximum subtitle line length for SimSaw. That code really should be
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made more robust some day, but until now I don't think anyone actually used it.
svn-id: r34787
2008-10-12 22:14:30 +00:00
Max Horn
c7fde102e3
Renamed FilesystemNode -> FSNode
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svn-id: r34716
2008-10-02 16:58:59 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Torbjörn Andersson
3779fc2170
Slight simplification of last commit.
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svn-id: r34658
2008-09-27 17:51:22 +00:00
Torbjörn Andersson
46a5320f0d
Allow quitting or returning to the launcher while cutscenes are playing.
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svn-id: r34657
2008-09-27 17:47:22 +00:00
Torbjörn Andersson
7644ff05f9
Fixed typos.
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svn-id: r34656
2008-09-27 17:25:40 +00:00
Max Horn
655ce26b3f
Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
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svn-id: r34514
2008-09-13 16:51:46 +00:00
Max Horn
2bc093828f
Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
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svn-id: r34434
2008-09-07 22:10:58 +00:00
Max Horn
57e724bfc3
Renamed SeekableReadStream::readLine to SeekableReadStream::readLine_OLD; added a new alternate SeekableReadStream::readLine() instead
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svn-id: r34315
2008-09-03 17:53:25 +00:00
Max Horn
d3642080de
Moved check for shouldRTL() from engines to scummvm_main
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svn-id: r34310
2008-09-03 16:56:40 +00:00
Max Horn
531bcf847c
Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
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svn-id: r34302
2008-09-03 11:22:51 +00:00
Filippos Karapetis
3d8e7580a0
Silence MSVC warning about empty switch statement
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svn-id: r34265
2008-09-01 23:36:59 +00:00
Christopher Page
ec8dac5540
Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it
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svn-id: r33921
2008-08-16 02:53:16 +00:00
Christopher Page
dca5f7dc20
If the last savegame is deleted, reset save_slot in config man to -1
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svn-id: r33918
2008-08-15 21:25:24 +00:00
Christopher Page
603f0a2f8c
Fixes for Sword1 engine loading from launcher
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svn-id: r33915
2008-08-15 20:49:56 +00:00
Christopher Page
9d3cdcb2da
Defined some MetaEngineFeatures for the engines, the launcher uses these features to allow/disallow loading and deleting saves
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svn-id: r33909
2008-08-15 18:15:14 +00:00
Christopher Page
4198ee9623
Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33624
2008-08-04 22:34:07 +00:00
Max Horn
0be985ce83
Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing
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svn-id: r33412
2008-07-29 16:09:10 +00:00
Christopher Page
b0e0896579
Added --list-saves support for SWORD1
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svn-id: r33395
2008-07-29 04:51:23 +00:00
Christopher Page
437b9ee281
More work with SWORD1 sound settings
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svn-id: r33091
2008-07-17 20:08:59 +00:00
Christopher Page
41d896dc2f
SWORD1 Sound settings work with the GMM
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svn-id: r33090
2008-07-17 17:49:38 +00:00
Christopher Page
0175425109
Overlooked something in SWORD1, works now
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svn-id: r33045
2008-07-13 22:08:58 +00:00
Christopher Page
e7d7f8df95
SWORD1 works with the new GMM implementation
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svn-id: r33043
2008-07-13 21:54:23 +00:00
Eugene Sandulenko
37563ff3ae
Fix bug #1981402 : "BS1: grammatical error in the Italian menu"
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svn-id: r32471
2008-06-01 18:37:35 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Max Horn
88bb567e18
Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
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svn-id: r30871
2008-02-15 17:01:35 +00:00
Jordi Vilalta Prat
c103290e2b
Initial support for plugin types
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svn-id: r30825
2008-02-08 00:02:23 +00:00
Max Horn
8a73356a2d
Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
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svn-id: r30780
2008-02-03 18:56:47 +00:00
Torbjörn Andersson
e51bf80218
Changed "COMPATIBLITY" to "COMPATIBILITY".
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svn-id: r30754
2008-02-03 10:15:36 +00:00
Max Horn
dc979b03cf
New MetaEngine class (work in progress to replace the current Engine plugin API with a more object oriented approach)
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svn-id: r30726
2008-02-02 00:54:52 +00:00
Jordi Vilalta Prat
d6c34bdc4b
Fixed the spaces before tabs.
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svn-id: r30667
2008-01-28 00:14:17 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Torbjörn Andersson
7b15433572
Removed unnecessary semi-colons.
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svn-id: r30476
2008-01-13 22:12:35 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Torbjörn Andersson
3451d1c30f
Applied my alternative patch for feature request #1266599 ("BS1: Invert stereo
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channels for traffic sounds in Rue Jarry"). Now let's see if it breaks any
other scenes. :-)
svn-id: r30220
2008-01-04 18:46:08 +00:00
Eugene Sandulenko
23313cb82e
Patch #1733017 : "SWORD1: Possible patch for bug #1730183 "
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svn-id: r30124
2008-01-01 16:42:05 +00:00
Eugene Sandulenko
d4d072fe04
Patch #1857121 : Refactoring of the getSavePath method
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svn-id: r30032
2007-12-28 07:37:04 +00:00
Max Horn
a556368c99
Update mouse coordinates onn *all* mouse events, i.e. also after click events
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svn-id: r29657
2007-11-28 15:00:41 +00:00
Travis Howell
9aa0a47846
Revert patch #1709219 - DXA Player: double size scaling option.
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svn-id: r29351
2007-11-01 06:00:16 +00:00
Eugene Sandulenko
3318c4b474
Slighly modified patch #1709219 : "DXA Player: double size scaling option"
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svn-id: r29347
2007-10-31 21:37:40 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
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svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
c3d3aebe87
Patch #1768757 : Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
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svn-id: r28944
2007-09-18 20:02:04 +00:00
Max Horn
4a302b25ad
Lots of source code formatting corrections
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svn-id: r28887
2007-09-10 13:17:20 +00:00
Chris Apers
500481c4ec
Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)
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svn-id: r28803
2007-09-01 19:13:04 +00:00
David Corrales
6856535010
Merged fsnode with trunk: r27971:28460
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svn-id: r28462
2007-08-05 19:34:20 +00:00
Max Horn
86d015c055
Added FIXME comments regarding use of AudioStream::openStreamFile
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svn-id: r28112
2007-07-15 19:26:00 +00:00
Max Horn
f4c0b853cc
Fixed sound factory messup caused by my previous commit
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svn-id: r28111
2007-07-15 19:24:00 +00:00
David Corrales
9bfe5d5354
Merged the FSNode branch with trunk r27681:27969
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svn-id: r27970
2007-07-08 16:58:54 +00:00
Max Horn
e1bcd70436
Re-added __attribute__(packed)
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svn-id: r27830
2007-07-01 18:18:43 +00:00
Max Horn
e2ad271bd8
Removing non-ASCII chars from source code
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svn-id: r27818
2007-07-01 12:47:07 +00:00
Travis Howell
2e3ce7dc8e
Fix FLAC support for speech in Broken Sword 1.
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svn-id: r27723
2007-06-26 05:51:47 +00:00