Paul Gilbert
6e0c500bc1
Added line to ensure the current room number field variable is kept up to date
...
svn-id: r25648
2007-02-17 03:42:43 +00:00
Paul Gilbert
c4cbf9dc92
Added some asserts to setSupportData method to ensure the passed variables are valid
...
svn-id: r25647
2007-02-17 03:41:41 +00:00
Gregory Montoir
f1f88c43c0
cleanup
...
svn-id: r25646
2007-02-17 01:33:47 +00:00
Gregory Montoir
441ea2bdb1
cleanup
...
svn-id: r25645
2007-02-17 01:24:50 +00:00
Travis Howell
dadaf08b29
Reduce amount of attempts to open various speech filenames.
...
svn-id: r25644
2007-02-17 01:23:52 +00:00
Max Horn
7b7c27bc0c
SCUMM: Fix opening of *.tlk files
...
svn-id: r25643
2007-02-17 01:21:00 +00:00
Gregory Montoir
369474bec6
get rid of bitCount table (count occurences of bit 0 directly in the main loop)
...
svn-id: r25642
2007-02-17 01:20:41 +00:00
Torbjörn Andersson
7949a067e1
Removed extra tabs.
...
svn-id: r25640
2007-02-17 00:54:32 +00:00
Paul Gilbert
409657cc15
Added animation handler for Catriona (woman in Smithy)
...
svn-id: r25638
2007-02-16 23:17:00 +00:00
Torbjörn Andersson
16e7a12878
Some very obvious cleanups.
...
svn-id: r25635
2007-02-16 17:13:29 +00:00
Johannes Schickel
940e89d00e
Added support for Kyrandia 2 ADL files.
...
svn-id: r25634
2007-02-16 16:57:59 +00:00
Max Horn
d849f4762c
a 20ms second delay should be ample time for a GM system ON
...
svn-id: r25633
2007-02-16 16:34:02 +00:00
Travis Howell
e3594a6839
Add support for using soundtrack from the Simon the Sorcerer 1 - Music Enhancement Project.
...
svn-id: r25632
2007-02-16 13:55:01 +00:00
Max Horn
cfc3d0a8ed
AGOS: Send GM System Enable/On upon startup
...
svn-id: r25631
2007-02-16 13:41:38 +00:00
Max Horn
4db72c8762
Unified how we deal with (and how we generate) MIDI sysex messages -- in particular, we now always do so w/o framing the message (documented this with a Doxygen comment in the MidiDriver class)
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svn-id: r25630
2007-02-16 13:30:41 +00:00
Max Horn
96162c14ea
Ugh -- these internal iMuse structs were supposed to be packed, but never were explicitly markes as such. Doing that now (might break old savegames on some ports :/)
...
svn-id: r25629
2007-02-16 12:34:30 +00:00
Travis Howell
8f0a3e8961
Fix cursor palette regression in Simon the Sorcerer 1.
...
svn-id: r25625
2007-02-16 10:36:33 +00:00
Travis Howell
3aaf15938d
Fix cursor palette regression in Simon the Sorcerer 1.
...
svn-id: r25624
2007-02-16 10:33:37 +00:00
Max Horn
cce2617f24
Added details on brazilian comi/dig (once more from the forums)
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svn-id: r25623
2007-02-16 09:28:22 +00:00
Paul Gilbert
5bd19f022a
Added sub-option to hotspot command to allow the activation or deactivation of hotspots
...
svn-id: r25622
2007-02-16 04:50:42 +00:00
Paul Gilbert
75c74574e8
Bugfix to pathfinder that resulted in some characters bouncing between two rooms
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svn-id: r25621
2007-02-16 04:49:15 +00:00
Paul Gilbert
97bb233663
Revised previously committed guard to comply to ScummVM coding standard
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svn-id: r25620
2007-02-16 03:49:34 +00:00
Travis Howell
8bef04f94a
Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and objects.
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svn-id: r25619
2007-02-16 02:26:42 +00:00
Max Horn
26a3ad56e5
Added italian LANGUAGE.TAB/.BND details (thanks to Glorfindel in forum thread 3445)
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svn-id: r25616
2007-02-15 23:12:33 +00:00
Sven Hesse
15043066f2
- Changed the speaker stuff again
...
- Added the spanish gob2 version from bug report #1659884
svn-id: r25615
2007-02-15 22:07:44 +00:00
Nicola Mettifogo
e3e76b59b6
fixed a bug in the original engine causing memory-protected systems to occasionally crash
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svn-id: r25614
2007-02-15 21:43:56 +00:00
Nicola Mettifogo
22c7239796
fixed warning pointed out by _Q
...
svn-id: r25613
2007-02-15 21:42:57 +00:00
Willem Jan Palenstijn
5e93000a75
fix compile error
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svn-id: r25612
2007-02-15 20:24:03 +00:00
Max Horn
dc5ef8425b
Introduced V12_X_SHIFT / V12_Y_SHIFT
...
svn-id: r25611
2007-02-15 18:12:29 +00:00
Paweł Kołodziejski
310e275a79
not need this hack as smush player is no longer on another thread
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svn-id: r25610
2007-02-15 17:53:59 +00:00
Torbjörn Andersson
9ad0fdda96
Clear _pauseTime in seekSan(). Hopefully, this will fix the problem with
...
pausing during the bike fight scenes in Full Throttle that was reported on the
forum earlier today.
svn-id: r25609
2007-02-15 17:26:08 +00:00
Max Horn
8afb83884a
cleanup
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svn-id: r25606
2007-02-15 13:27:36 +00:00
Max Horn
57f529e36e
added some static keywords
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svn-id: r25604
2007-02-15 12:00:13 +00:00
Max Horn
c584d2f332
Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and its dup #1537595 (MANIACNES: Heavy script bug)
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svn-id: r25603
2007-02-15 11:56:17 +00:00
Max Horn
e616b4c4b6
Fix for bug #1328146 : MANIACNES: Shortcut keys are incorrectly configured
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svn-id: r25601
2007-02-15 10:40:20 +00:00
Max Horn
41898a3dd9
Fix for bug #1451720 : MANIACNES: Actors don't appear if outside camera range
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svn-id: r25600
2007-02-15 10:30:30 +00:00
Max Horn
ec27c53491
AdvancedDetector: revamped the file based fallback code
...
svn-id: r25599
2007-02-14 23:46:39 +00:00
Max Horn
247110b19b
SCUMM: Many (most) game flags can computed based on the SCUMM version and other flags; we now do that were possible and only specify the absolute minimum in gameVariantsTable
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svn-id: r25598
2007-02-14 23:29:13 +00:00
Gregory Montoir
97f84927e8
added language file details for french versions of TheDig and COMI
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svn-id: r25597
2007-02-14 23:13:57 +00:00
Max Horn
05a2df034c
SCUMM: Moved part of detectGames into a new function computeGameSettingsFromMD5 to make it slightly more readable
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svn-id: r25596
2007-02-14 22:53:19 +00:00
Max Horn
1393f130c2
SCUMM: Enhanced detector so that it can discover the language of COMI/Dig based upon the LANGUAGE.TAB / LANGUAGE.BND file (currently only contains data for german comi&dig, and english comi)
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svn-id: r25594
2007-02-14 22:37:07 +00:00
Max Horn
62bd2a1544
Make use of md5_file_string
...
svn-id: r25593
2007-02-14 21:59:57 +00:00
Torbjörn Andersson
f4b4a30327
Removed unnecessary #include.
...
svn-id: r25587
2007-02-14 17:05:58 +00:00
Sven Hesse
77c70d4ee7
- Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue ( #1621086 )
...
- Fixed some misplaced actor glitches in Bargon
svn-id: r25585
2007-02-14 16:36:17 +00:00
Max Horn
0e46eb8265
cleanup
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svn-id: r25584
2007-02-14 09:52:21 +00:00
Travis Howell
ddef4db34e
Fix missing scenes (accolade logo) in AtariST demo of Elvira 1.
...
svn-id: r25583
2007-02-14 04:15:37 +00:00
Paul Gilbert
31c0cb7f13
Added proper support for showing a hotspot or character's name in dialogs where the message contains a placeholder mark for it
...
svn-id: r25582
2007-02-14 02:37:53 +00:00
Paul Gilbert
2ef15f51a7
Added guard to prevent crashing if a hospot or character name is needed and was not provided
...
svn-id: r25581
2007-02-14 02:35:48 +00:00
Eugene Sandulenko
d910b545c5
More skip_whitespace -> Common::ltrim(). For real now.
...
svn-id: r25577
2007-02-14 00:36:06 +00:00
Max Horn
7572d2b4f2
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
...
svn-id: r25574
2007-02-13 23:37:44 +00:00
Eugene Sandulenko
de02e840a6
skip_whitespace() -> Common::ltrim()
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svn-id: r25573
2007-02-13 23:15:46 +00:00
Max Horn
2e567f1cc9
Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag (just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc.
...
svn-id: r25570
2007-02-13 22:25:25 +00:00
Torbjörn Andersson
c2972f09c2
Whitespace changes.
...
svn-id: r25567
2007-02-13 21:41:43 +00:00
Nicola Mettifogo
9317aec6a2
cancel button on load/save dialog is now handled correctly
...
svn-id: r25565
2007-02-13 21:07:33 +00:00
Gregory Montoir
1ce912e106
made rtrim() and ltrim() global functions, to reduce code duplication (it seems parallaction/parser.cpp code re-use them too
...
svn-id: r25564
2007-02-13 21:06:57 +00:00
Nicola Mettifogo
75fab28be2
cleanup
...
svn-id: r25562
2007-02-13 21:06:13 +00:00
Gregory Montoir
7fa8e652a0
added missing MKID_BE macros
...
svn-id: r25560
2007-02-13 20:58:20 +00:00
Gregory Montoir
73ea646c04
update
...
svn-id: r25559
2007-02-13 20:56:48 +00:00
Eugene Sandulenko
289466e8b7
Fix MSVC warning
...
svn-id: r25558
2007-02-13 20:35:44 +00:00
Eugene Sandulenko
8405eca0ea
Fix warnings
...
svn-id: r25554
2007-02-13 19:51:27 +00:00
Eugene Sandulenko
4fc5f8e8be
Fix comment
...
svn-id: r25553
2007-02-13 16:58:07 +00:00
Max Horn
832d066532
Fixed compilation
...
svn-id: r25552
2007-02-13 16:20:28 +00:00
Joachim Eberhard
235a7173c0
added GF_AGIMOUSE for all fangames who seem to use it
...
svn-id: r25551
2007-02-13 16:11:13 +00:00
Eugene Sandulenko
d5f52d7775
Add FNAMADE_LF() macro
...
svn-id: r25550
2007-02-13 15:30:52 +00:00
Eugene Sandulenko
80eb248a0e
Get rid of _opt. Cleanup.
...
svn-id: r25549
2007-02-13 15:27:36 +00:00
Max Horn
4968e912ce
AdvancedDetector changes:
...
* Renamed genGameList to gameIDList to make it match the corresponding
plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN
svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko
08079c9dec
Fix Apocalyptic Quests.
...
svn-id: r25546
2007-02-13 14:47:07 +00:00
Eugene Sandulenko
da7d8c9f35
Rename Common::GF_XXX to Common::ADGF_XXX
...
svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn
2afe07992f
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
...
svn-id: r25543
2007-02-13 13:17:46 +00:00
Max Horn
55e132ca7d
Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name
...
svn-id: r25541
2007-02-13 13:00:18 +00:00
Travis Howell
0d418ee6ba
Add Spanish version of Swampy Adventures.
...
svn-id: r25540
2007-02-13 12:14:27 +00:00
Max Horn
55adc889e7
(re)added flags field to ADGameDescription, with currently only one value (GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet)
...
svn-id: r25539
2007-02-13 01:28:18 +00:00
Sven Hesse
9e30a6e990
Adding MD5s supplied by vampir_raziel in bug report #1658373
...
svn-id: r25538
2007-02-12 21:26:52 +00:00
Nicola Mettifogo
f644986f87
changed structure packing to use pack-start.h and pack-end.h
...
svn-id: r25537
2007-02-12 21:14:34 +00:00
Nicola Mettifogo
852803d6e0
removed warnings
...
svn-id: r25534
2007-02-12 19:47:42 +00:00
Sven Hesse
ffdd3522bf
More demo version fixes
...
svn-id: r25532
2007-02-12 19:30:52 +00:00
Johannes Schickel
80bc94304c
little fix for fm-towns version
...
svn-id: r25531
2007-02-12 19:08:34 +00:00
Johannes Schickel
7af17382b5
Support for Japanese FM-Towns version. (code contributed by Florian Kagerer, modified a bit)
...
svn-id: r25530
2007-02-12 18:01:51 +00:00
Sven Hesse
15f52b96b8
Changed language finding again
...
svn-id: r25525
2007-02-12 14:37:27 +00:00
Travis Howell
6654a91ae2
Change asserts to warnings to now, due to code differences in Amiga versions of Simon the Sorcerer.
...
svn-id: r25522
2007-02-12 13:29:41 +00:00
Sven Hesse
6b2d843680
- Some fixes for demos and Amiga versions
...
- Improved language finding a bit
svn-id: r25520
2007-02-12 12:53:28 +00:00
Eugene Sandulenko
171962b02c
Improve detection.
...
svn-id: r25519
2007-02-12 11:35:49 +00:00
Travis Howell
e0b9ccf2f0
Fix subtitles glitches in Amiga OCS version of Simon the Sorcerer 1, by using AGA on screen font for now.
...
svn-id: r25518
2007-02-12 11:30:18 +00:00
Travis Howell
b2f9c5ab8e
Add palette code difference for Amiga OCS version of Simon the Sorcerer 1.
...
svn-id: r25517
2007-02-12 11:27:11 +00:00
Joachim Eberhard
611d1a018e
autodistinguish sq2 2.0F dos+amiga
...
svn-id: r25516
2007-02-12 10:58:07 +00:00
Kostas Nakos
c1a735dee5
re-added missing wince #include; got deleted suring the simon -> agos transition
...
svn-id: r25515
2007-02-12 09:05:52 +00:00
Kostas Nakos
775bed1069
apply modified patch #1657436 (alignment issues)
...
svn-id: r25514
2007-02-12 09:04:34 +00:00
Travis Howell
affcd0f808
Update work around for script bug in Amiga AGA/CD32 verisons of Simon the Sorcerer 1.
...
svn-id: r25513
2007-02-12 07:03:41 +00:00
Travis Howell
0a8a92fd5c
Fix icons regression in Amiga OCS version of Simon the Sorcerer 1.
...
svn-id: r25512
2007-02-12 06:17:13 +00:00
Travis Howell
3c1ede0520
Fix cursor palette in Amiga versions of Simon the Sorcerer 1 and remove duplciate cursor table.
...
svn-id: r25511
2007-02-12 06:15:26 +00:00
Travis Howell
45692d4323
Add work around for script bug in Amiga AGA/CD32 verisons of Simon the Sorcerer 1.
...
svn-id: r25510
2007-02-12 05:16:03 +00:00
Travis Howell
9315ccbdc1
Fix icons palette in AGA/CD32 versions of Simon the Sorcerer 1.
...
svn-id: r25509
2007-02-12 04:58:49 +00:00
Travis Howell
2c0c7a8e17
Minor changes for coding guidelines.
...
svn-id: r25508
2007-02-12 04:30:24 +00:00
Travis Howell
bfd3d872b8
Adjust random opcode for Amiga versions of Simon the Sorcerer 1.
...
svn-id: r25507
2007-02-12 04:23:10 +00:00
Travis Howell
384fd4b833
Add Quietust's patch to fix subtitles glitches in Amiga AGA/CD32 versions of Simon the Sorcerer 1.
...
svn-id: r25506
2007-02-12 04:18:19 +00:00
Travis Howell
189b4abb33
Pass VC10_state directly to convertclip, to reduce arguments.
...
svn-id: r25505
2007-02-12 03:59:29 +00:00
Travis Howell
8ba3553722
Add Quietust's changes to fix image glitches in Amiga AGA/CD32 versions of Simon the Sorcerer 1.
...
svn-id: r25504
2007-02-12 01:07:27 +00:00
Eugene Sandulenko
f2dff4dec6
Fingolfin's patch for improving dictionary loading speed. Applied as is.
...
svn-id: r25503
2007-02-12 00:21:30 +00:00
Travis Howell
d8d2c4cd65
Ooops, remove debug leftovers in last commit.
...
svn-id: r25502
2007-02-12 00:21:04 +00:00
Travis Howell
d4a206ec12
Add basic support for AtariST demo of Elvira 1.
...
svn-id: r25501
2007-02-12 00:14:14 +00:00
Torbjörn Andersson
3bc0661065
Merged the "palette manager" into the cursor manager. It was only used to
...
manage *cursor* palettes, so the name was misleading.
svn-id: r25500
2007-02-12 00:04:56 +00:00
Torbjörn Andersson
59eaade15d
Make the mouse cursor white (instead of green) with a black outline on
...
platforms that support cursor palettes. Changed the cursor design slightly.
It's not necessarily better than the old one, but it matches the arrow cursor
used in early SCI games, which seems appropriate.
svn-id: r25499
2007-02-11 23:46:23 +00:00
Max Horn
ccd6417f88
Fix warnings
...
svn-id: r25498
2007-02-11 22:40:32 +00:00
Max Horn
856742075e
Code cleanup: Removing unused code for handling OS/2 (NE header) binaries
...
svn-id: r25497
2007-02-11 22:37:47 +00:00
Nicola Mettifogo
f0cdab74a5
added load/save support
...
svn-id: r25496
2007-02-11 21:17:37 +00:00
Max Horn
f3141ba2a0
Marked FM-TOWNS demos as such
...
svn-id: r25494
2007-02-11 20:16:25 +00:00
Max Horn
5298fa0e47
SCUMM: Enhanced preferredtarget support
...
svn-id: r25493
2007-02-11 19:59:07 +00:00
Max Horn
534bfddd06
Fix for bug #1506591 : HE71-73: Fails to load mouse data (Endian issue?)
...
svn-id: r25492
2007-02-11 18:07:19 +00:00
Max Horn
f31d438a64
SWORD2: Enhance the detector to recurse into the 'clusters' directory, making it possible to detect & run BS2 from (a straight copy of) the CD
...
svn-id: r25490
2007-02-11 13:02:50 +00:00
Travis Howell
c9202232ab
Whitespace changes.
...
svn-id: r25488
2007-02-11 11:35:19 +00:00
Eugene Sandulenko
b14bb6206a
Improve detection. Remove redundant md5s
...
svn-id: r25486
2007-02-11 11:23:30 +00:00
Johannes Schickel
46747d8396
should fix warnings in msvc.
...
svn-id: r25484
2007-02-11 03:21:27 +00:00
Max Horn
a6bd7be988
Patch #1186858 (GM/GS/MT-32 Init Patch) -- slightly adapted to apply to current SVN
...
svn-id: r25483
2007-02-11 03:01:28 +00:00
Travis Howell
9f0ed19076
Add Quietust's patch for improved string redering in Amiga versions of Simon the Sorcerer 1.
...
svn-id: r25481
2007-02-11 02:19:56 +00:00
Travis Howell
6bdd106176
Add Acorn disk version of Simon the Sorcerer 1.
...
svn-id: r25480
2007-02-11 02:16:00 +00:00
Johannes Schickel
841fd4f94f
cleanup
...
svn-id: r25479
2007-02-11 01:38:15 +00:00
Nicola Mettifogo
b8087fe1a8
fixed wrong implementation: zones and animations now survive location switches according to their properties and/or system flags
...
svn-id: r25478
2007-02-10 21:00:15 +00:00
Eugene Sandulenko
dcfd2e9224
Make Amiga v3 games work.
...
svn-id: r25477
2007-02-10 20:50:00 +00:00
Max Horn
2ff7f04cc7
Speed up loading of pred.txt, by using a sort algorithm that doesn't choke on pre-sorted data as our current (sloooow) Common::sort does
...
svn-id: r25476
2007-02-10 18:48:28 +00:00
Max Horn
063e09be02
Patch #1656801 (BASS: various control panel fixes), which fixes bug #1548779 (BASS: Control panel inconsistency for FX/Music button texts)
...
svn-id: r25473
2007-02-10 18:10:55 +00:00
Eugene Sandulenko
90a7cbd6d7
Get rid of AGI_AMIGA and use platform setting instead.
...
svn-id: r25469
2007-02-10 17:10:55 +00:00
Joachim Eberhard
e7c98ad5d6
fixing Amiga games detection
...
svn-id: r25468
2007-02-10 17:00:36 +00:00
Eugene Sandulenko
1cfac7fda3
Patch #1637824 : AGI: Allow mouse use in save / load dialogs
...
svn-id: r25467
2007-02-10 16:34:45 +00:00
Joachim Eberhard
4c1f958297
minor consistency improvement for dates
...
svn-id: r25461
2007-02-10 11:18:10 +00:00
Joachim Eberhard
f8cbf22042
make extra info consistent and add missing dates
...
svn-id: r25459
2007-02-10 11:01:13 +00:00
Torbjörn Andersson
ea131c6049
Select default render mode based on platform: Amiga mode for Amiga games, EGA
...
mode for PC games. You can, of course, still override it.
svn-id: r25457
2007-02-10 10:27:07 +00:00
Joachim Eberhard
dcb757fa4b
remove redundant LSL1 DOS
...
svn-id: r25456
2007-02-10 10:02:40 +00:00
Paul Gilbert
64fb3fad3f
Bugfix to clipping so player's feet aren't visible in the corner of the screen as the chute is exited
...
svn-id: r25455
2007-02-10 03:45:06 +00:00
Max Horn
6899e72be9
Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
...
svn-id: r25454
2007-02-10 02:05:59 +00:00
Max Horn
7940720d71
SCUMM: Added preferredtarget support
...
svn-id: r25453
2007-02-09 18:23:59 +00:00
Max Horn
81ec51b8f7
Turned two comments into doxygen comments
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svn-id: r25451
2007-02-09 17:47:55 +00:00
Max Horn
a49c22290f
fix warning
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svn-id: r25450
2007-02-09 17:17:08 +00:00
Torbjörn Andersson
2d84b43dfc
Fixed syntax error.
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svn-id: r25449
2007-02-09 16:49:02 +00:00
Joachim Eberhard
2ebccb23c9
Correct detection of Amiga versions
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svn-id: r25448
2007-02-09 15:43:41 +00:00
Joachim Eberhard
a52b507bfc
Correct entry for mh1
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svn-id: r25447
2007-02-09 13:31:57 +00:00
Joachim Eberhard
c2876e4350
Minor consistency improvements
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svn-id: r25446
2007-02-09 13:06:57 +00:00
Joachim Eberhard
679c2fc5aa
Added all info on games from Sarien
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svn-id: r25445
2007-02-09 12:45:46 +00:00
Gregory Montoir
c66f919e86
minor cleanup
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svn-id: r25444
2007-02-09 12:27:31 +00:00
Paul Gilbert
3dfd1cbda8
Removed redundant line used during testing
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svn-id: r25443
2007-02-09 11:03:58 +00:00
Paul Gilbert
a5047b599a
Added 'room' command to show room information
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svn-id: r25442
2007-02-09 10:59:15 +00:00
Paul Gilbert
87b3f2c6d8
Added new flag for blocked characters and extra checking of dynamic support records versus static schedule entry records
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svn-id: r25441
2007-02-09 10:58:06 +00:00
Paul Gilbert
6391e49ee5
Improved character blocked/bumped handling
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svn-id: r25440
2007-02-09 10:56:31 +00:00
Paul Gilbert
b79883f3af
Removed use of static support data record for player to simplify save process
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svn-id: r25439
2007-02-09 10:54:55 +00:00
Paul Gilbert
7f41b6914b
Removed use of static support data record for player to simplify save process
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svn-id: r25438
2007-02-09 10:54:07 +00:00
Travis Howell
6c1b7114f5
Add demo of Simon the Sorcerer 1 (DOS CD).
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svn-id: r25437
2007-02-09 10:53:16 +00:00
Travis Howell
eaeada78ac
Add cyx's patch for cleanup for planar conversion code, and support for 32 color planar graphics of Amiga ECS version of Simon the Sorcerer 1.
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svn-id: r25436
2007-02-09 00:35:57 +00:00
Travis Howell
f8052bb650
Convert planar images, only when required for drawing.
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svn-id: r25433
2007-02-08 23:37:17 +00:00
Nicola Mettifogo
6cbdf9ad59
fixed bug: dialogue questions don't clutter the screen anymore when user is selecting an answer
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svn-id: r25429
2007-02-08 21:56:51 +00:00
Torbjörn Andersson
98a8e88f61
Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
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cutscene, render the text and play the speech when needed. It probably won't
play as nicely from CD now, but using less memory seems more important to me.
svn-id: r25428
2007-02-08 21:55:37 +00:00
Nicola Mettifogo
65dfc335ef
fixed bug in dialogue parsing code: available answers now really depend on game flags
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svn-id: r25427
2007-02-08 21:08:54 +00:00
Johannes Schickel
1cc18f6e7b
Don't rely on assert when calling functions.
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svn-id: r25426
2007-02-08 09:41:10 +00:00
Johannes Schickel
00d4aea7e6
Fixed GUI strings in FM-Towns version.
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svn-id: r25425
2007-02-08 09:24:33 +00:00
Johannes Schickel
cab3b23ab2
ops.
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svn-id: r25424
2007-02-08 08:41:14 +00:00
Johannes Schickel
aa38257840
- fixed crash in FM-Towns version when entering the grotto
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- fixed some palette issues
svn-id: r25423
2007-02-08 08:39:33 +00:00
Eugene Sandulenko
6854f25740
Add md5s reported in bugreport #1654500 "AGI: Some MD5 checksums"
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svn-id: r25422
2007-02-07 23:23:10 +00:00
Nicola Mettifogo
d1eb91882e
fixed location script parsing error causing irritatingly inconsistent gameplay
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svn-id: r25421
2007-02-07 23:02:51 +00:00
Nicola Mettifogo
98bd5a6680
changed multiplexed uint32 to const void* to avoid errors on 64 bits systems
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svn-id: r25418
2007-02-07 20:28:59 +00:00
Johannes Schickel
6707dcbbb2
Fixed credits in FM-Towns version.
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svn-id: r25417
2007-02-07 19:51:19 +00:00
Johannes Schickel
63e3dfb1d1
Support for new kyra.dat, which includes static data from the fm-towns version.
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svn-id: r25416
2007-02-07 19:30:49 +00:00
Max Horn
1421a43969
Patch #1543932 : BASS: Missing music volume text in v303 french menu
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svn-id: r25413
2007-02-07 19:01:37 +00:00
Johannes Schickel
db19d5e9de
should silence compiler warnings.
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svn-id: r25412
2007-02-07 16:47:34 +00:00
Sven Hesse
2c4a6d6a43
The SoundHandle isn't stopped indirectly by AudioCD.play() anymore, so removed the SoundHandle starting for each sample
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svn-id: r25411
2007-02-07 16:30:59 +00:00
Johannes Schickel
aee4f7058d
Implemented little diff in o1_characterSays for fm-towns version.
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svn-id: r25410
2007-02-07 16:28:29 +00:00
Sven Hesse
3442ea1582
- Fixed another freeze in Ween
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- Changed cursor visibility handling a bit
svn-id: r25407
2007-02-07 13:08:17 +00:00
Sven Hesse
edefc7bde3
Corrected the goblins walking sound ( #1621086 )
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svn-id: r25404
2007-02-06 21:23:14 +00:00
Sven Hesse
8833cdb03f
Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 (Wrong sprite in foreground)
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svn-id: r25403
2007-02-06 19:55:21 +00:00
Sven Hesse
1c9c972d05
- Fixed Ween's inventory in the volcano ( #1630113 )
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- Added a range check to avoid invalid reads into _wayPoints in Map::checkDirectPath()
svn-id: r25402
2007-02-06 19:16:41 +00:00
Sven Hesse
d706d8e4c0
Implemented vertical scrolling
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svn-id: r25401
2007-02-06 14:42:05 +00:00
Travis Howell
56ff44633f
Update HE version for French versions of a few HE games.
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svn-id: r25399
2007-02-06 12:29:31 +00:00
Gregory Montoir
f477e964d2
typo
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svn-id: r25397
2007-02-05 22:49:58 +00:00
Gregory Montoir
15e2af8e9d
'fixed' o_blastText and updated a comment
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svn-id: r25396
2007-02-05 22:47:22 +00:00
Sven Hesse
7082e58289
Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing invalid memory (also possible fix for bug #1652551 )
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svn-id: r25395
2007-02-05 19:48:12 +00:00
Sven Hesse
7f26069f69
- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
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- Added some missing MD5s/game versions (#1652352 )
svn-id: r25393
2007-02-05 14:08:50 +00:00
Nicola Mettifogo
710105d1c1
solved 64 bit casting issue from BUG #1648325
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svn-id: r25391
2007-02-05 12:53:40 +00:00
Sven Hesse
0ed752aa6e
- Moved the specific interrupt frequency of 80 Hz out of class Infogrames into the GobEngine's Infogrames instances
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- Changed the 80 Hz to 75 Hz, which is more true to the original
svn-id: r25389
2007-02-04 15:59:05 +00:00
Nicola Mettifogo
890ee97285
applied 2nd workaround to avoid crashes caused by labels when switching location
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svn-id: r25388
2007-02-04 15:48:51 +00:00
Sven Hesse
f54a97a02c
- Plugged some leaks and fixed some memory errors
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- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
2007-02-04 15:45:15 +00:00
Nicola Mettifogo
8f084baf66
added more debug levels and comments
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svn-id: r25386
2007-02-04 15:43:45 +00:00
Max Horn
ae5fb74aef
Use full game titles for the official AGI games (small exception: we also number part 1 of series, to avoid user confusion)
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svn-id: r25385
2007-02-04 13:40:11 +00:00
Eugene Sandulenko
70833e89a4
Fix warning.
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svn-id: r25384
2007-02-04 13:37:02 +00:00
Max Horn
5b65897cd3
Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it)
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svn-id: r25381
2007-02-04 12:41:49 +00:00
Nicola Mettifogo
5007d82ec7
solved array out of bound issue in quickFadePalette
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svn-id: r25380
2007-02-04 12:14:11 +00:00
Nicola Mettifogo
9832736f9a
added game palette static initializers to avoid warnings
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svn-id: r25379
2007-02-04 11:19:14 +00:00
Nicola Mettifogo
854e351e5b
Implemented workaround to avoid crashes on location switches, using knowledge from Big Red Adventure.
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svn-id: r25378
2007-02-04 11:16:40 +00:00
Nicola Mettifogo
d89bfde4a6
oops fixed 64 bit warnings in the last revision
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svn-id: r25377
2007-02-04 08:26:44 +00:00
Nicola Mettifogo
e3b9bda909
changed handling of zone labels to match original engine
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svn-id: r25376
2007-02-04 08:12:33 +00:00
Nicola Mettifogo
b7d72fd959
_hoverZone now is handled as in the original engine
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svn-id: r25375
2007-02-04 08:10:00 +00:00
Eugene Sandulenko
7b6bdd231d
AdvancedDetector now has built-in fallback detection based on file lists.
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Currently only gob engine benefits from it.
svn-id: r25374
2007-02-04 03:10:27 +00:00
Max Horn
18a9cb46d6
Removed GF_NO_SCALING
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svn-id: r25372
2007-02-04 02:11:29 +00:00
Max Horn
53432b2bbe
Use Actor::getRealPos instead of Actor::getPos in the debugger
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svn-id: r25371
2007-02-04 01:52:50 +00:00
Max Horn
be052be462
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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svn-id: r25370
2007-02-04 01:24:43 +00:00
Travis Howell
9865bc8fa5
Fix compile of SCUMM engine.
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svn-id: r25368
2007-02-04 00:17:35 +00:00
Max Horn
96fe9d111f
Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject)
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svn-id: r25367
2007-02-03 23:47:45 +00:00
Max Horn
69ba8e57c2
Changed old FIXME comment into a WORKAROUND comment (it worked fine all these years, after all :); also added some paranoia checks
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svn-id: r25366
2007-02-03 23:10:17 +00:00
Max Horn
35bfb505a6
Use the platform/language values computed by the detector
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svn-id: r25365
2007-02-03 22:42:45 +00:00
Max Horn
73c3625f1f
Fixing various doxygen warnings
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svn-id: r25362
2007-02-03 21:37:52 +00:00
Johannes Schickel
c3f84d67b2
Workaround bad values for _curSfxFile in old savegames.
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svn-id: r25359
2007-02-03 21:14:35 +00:00
Johannes Schickel
a2976a350f
Fixes FM-Towns New Game Save.
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svn-id: r25358
2007-02-03 20:50:26 +00:00
Johannes Schickel
3d70157e53
Some delay changes. (should fix slow scene animations)
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svn-id: r25357
2007-02-03 19:21:33 +00:00
Max Horn
cb49cbdd45
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
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(implying change of semantics)
* Reordered the params of Mixer::playRaw (the SoundType now comes first, not last)
* Removed Mixer::isPaused
* Removed Mixer::getSoundElapsedTimeOfSoundID
* Added some doxygen comments to the Mixer
svn-id: r25356
2007-02-03 19:05:53 +00:00