Sven Hesse
a2e9bc706c
Added a range check in Draw_v2::printText(), fixing invalid reads. It *shouldn't* pose any problem
...
s
svn-id: r24866
2006-12-17 21:20:51 +00:00
Travis Howell
c680f79eef
Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in HE games.
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svn-id: r24860
2006-12-17 10:17:13 +00:00
Travis Howell
eb86007b31
Add code for stopping video playback in HE100 games
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svn-id: r24858
2006-12-15 23:54:42 +00:00
Gregory Montoir
10a9989a58
added basic handlers for SFXB and SNDE tags in .CUP player
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svn-id: r24857
2006-12-15 23:48:38 +00:00
Travis Howell
0141cbd1df
GF_DEMO is only required by the PC version of Broken Sword 1 demo
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svn-id: r24853
2006-12-15 00:59:11 +00:00
Eugene Sandulenko
3244d20ee2
Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.
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svn-id: r24851
2006-12-14 21:23:24 +00:00
Sven Hesse
eb012d8110
Smashed the wizard's house bug
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svn-id: r24850
2006-12-14 19:07:43 +00:00
Gregory Montoir
cf30537765
added details for demo version of touche
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svn-id: r24848
2006-12-14 12:41:55 +00:00
Torbjörn Andersson
45886ec8ed
When drawing an interlaced frame, only clear every other line instead of the
...
entire buffer.
Introduced a _drawBuffer pointer which points either to _scaledBuffer or
_frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we
draw an unscaled frame. (Probably the most common case by far.)
Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily
avoids copying each frame by using _drawBuffer directly.)
svn-id: r24846
2006-12-14 05:21:19 +00:00
Travis Howell
1ba6947440
Adjust DXA scaling code for Broken Sword 1
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svn-id: r24841
2006-12-11 09:26:54 +00:00
Travis Howell
d704d644e8
Disable saving game in original load/save screen of maniac/zak, since it doesn't function correctly
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svn-id: r24836
2006-12-11 06:20:17 +00:00
Travis Howell
5424198c82
Allow load of saved game from original COMI load/save screens
...
svn-id: r24835
2006-12-11 06:12:12 +00:00
Travis Howell
d8cb3dc42d
Use VAR_GAME_LOADED values from original COMI, when loading or saving temporary game
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svn-id: r24834
2006-12-11 05:19:57 +00:00
Travis Howell
97e2c59dbb
Fix error when exiting original options screen of COMI. BlastObjects are removed, right after checking for load/save game, in original COMI.
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svn-id: r24833
2006-12-11 00:40:10 +00:00
Max Horn
8a32720213
Patch #1296058 : Showing the original save/load dialog (see also RFE #832460 )
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svn-id: r24832
2006-12-10 14:28:37 +00:00
Gregory Montoir
08c261a5a6
made CUP_Player only update the modified screen areas.
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svn-id: r24831
2006-12-10 00:44:40 +00:00
Gregory Montoir
80dfce00a5
cleanup (added a few more constants, renamed some opcodes) and reverted my previous change to op_sleep.
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svn-id: r24830
2006-12-10 00:41:45 +00:00
Gregory Montoir
f6ed99acee
force mouse cursor display if first script is different from 90 (startup script number)
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svn-id: r24826
2006-12-09 19:07:40 +00:00
Gregory Montoir
60bac00314
cleanup
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svn-id: r24825
2006-12-09 18:57:27 +00:00
Eugene Sandulenko
066149b04a
Better implementation of op_sleep() which doesn't freeze mouse.
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svn-id: r24824
2006-12-09 18:30:34 +00:00
Gregory Montoir
993b004b22
added missing opcode (bug report #1612252 )
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svn-id: r24823
2006-12-09 17:51:05 +00:00
Stuart George
6fd07f64d4
Fixed button rendering
...
svn-id: r24814
2006-12-07 01:00:26 +00:00
Eugene Sandulenko
6eb8b98adc
Remove unneeded #include
...
svn-id: r24813
2006-12-07 00:32:32 +00:00
Max Horn
d1b570d9e5
Fixing some compiler warnings
...
svn-id: r24812
2006-12-06 21:23:01 +00:00
Torbjörn Andersson
efb38a5d60
Fixed compile errors (for me at least). Still plenty of warnings, though.
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svn-id: r24809
2006-12-06 19:44:27 +00:00
Paweł Kołodziejski
1d3ca2e409
first phase of objectisation of agi engine
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svn-id: r24808
2006-12-06 19:27:02 +00:00
Eugene Sandulenko
1a85adfa83
Enable yet unfinished IIgs sound, but this prevents IIgs games from crashing.
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svn-id: r24807
2006-12-06 15:31:35 +00:00
Torbjörn Andersson
f36beed55d
Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
...
kidding, I'm still testing the SVN change.)
svn-id: r24806
2006-12-03 18:29:58 +00:00
Torbjörn Andersson
2564d954de
Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN access
...
path.)
svn-id: r24805
2006-12-03 17:08:37 +00:00
Sven Hesse
3f627e73e4
The music in the Mac version of Gob1 seems to be selected randomly for each scene
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svn-id: r24797
2006-11-30 13:13:35 +00:00
Sven Hesse
c18f01d609
Adding new Gob2 MD5 (closing bug #1605235 )
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svn-id: r24796
2006-11-30 13:09:01 +00:00
Sven Hesse
1e27dd5694
Removed the "#ifdef SCUMM_BIG_ENDIAN"s
...
svn-id: r24795
2006-11-27 20:56:41 +00:00
Sven Hesse
9afb08341c
- Properly implemented o2_getCDTrackPos()
...
- Each save has now its own file (.s??). They also should be endian-safe now
(Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes
svn-id: r24794
2006-11-27 14:19:30 +00:00
Gregory Montoir
fcef47947e
Got rid of an 'unused variable' warning
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svn-id: r24792
2006-11-27 00:49:59 +00:00
Eugene Sandulenko
8fddc12581
Support loading saves from command line.
...
svn-id: r24787
2006-11-25 09:28:00 +00:00
Gregory Montoir
8b00f19f31
added a few comments and details for another Touche version (tracker item #1602360 )
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svn-id: r24786
2006-11-25 00:31:51 +00:00
Eugene Sandulenko
c89dcb6e79
Let F10 work in all expected cases.
...
svn-id: r24785
2006-11-24 20:25:55 +00:00
Torbjörn Andersson
35b712e1ea
Fixed compile error in FLAC sound support. I haven't tested this.
...
svn-id: r24784
2006-11-24 18:50:21 +00:00
Gregory Montoir
28be8164ac
simplification, removed some duplicated code
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svn-id: r24783
2006-11-24 18:37:43 +00:00
Gregory Montoir
d4f61e6ee9
loadFile isn't called with useMalloc=true anymore, got rid of it
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svn-id: r24782
2006-11-24 18:24:45 +00:00
Gregory Montoir
82601174f3
update the screen at the end of each engine cycle, it should make the mouse cursor more responsive
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svn-id: r24781
2006-11-24 18:18:48 +00:00
Travis Howell
d1eb83a470
Add findBox opcode for Hebrew version of Freddi Fish 1
...
svn-id: r24780
2006-11-24 09:27:50 +00:00
Gregory Montoir
a77ae86c43
fixed bug #1602037 - TOUCHE: Map not shown correctly in Intro.
...
svn-id: r24779
2006-11-24 00:00:27 +00:00
Gregory Montoir
c7c6eb7fb9
added details for another Touche version as reported in tracker item #1601818 .
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svn-id: r24778
2006-11-23 22:55:05 +00:00
Gregory Montoir
b373ab1a38
minor cleanup, _spritesTable is no more static
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svn-id: r24777
2006-11-23 22:25:04 +00:00
Gregory Montoir
d47d545631
Fix for bug #1599393 - FOTAQ: clicks at the beginning of speech. English talkie version (and probably others) has 2 different .SB file formats, with a different size for the header data. Added code to detect that.
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svn-id: r24775
2006-11-23 22:10:25 +00:00
Torbjörn Andersson
1114480ece
Only bring up the predictive dialog on left clicks, not just any event. (I.e.
...
now we can still type commands, even if the mouse cursor is hovering over the
text input area.) I hope this is the desired behaviour.
svn-id: r24774
2006-11-23 18:14:16 +00:00
Travis Howell
1950e9cc50
Add German demo of Simon the Sorcerer 2 (DOS CC)
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svn-id: r24773
2006-11-23 08:54:34 +00:00
Travis Howell
4ac350407f
Remove left over debug code
...
svn-id: r24772
2006-11-23 08:48:53 +00:00
Eugene Sandulenko
a2b240c0e2
Fix regression in OS Amiga demo.
...
svn-id: r24771
2006-11-23 06:57:06 +00:00
Eugene Sandulenko
45c645159f
Add missing dump script cases.
...
svn-id: r24770
2006-11-23 06:52:03 +00:00
Eugene Sandulenko
8476b767f9
Fix crashes on unimplemented music/sfx in Amiga/Atari versions.
...
svn-id: r24769
2006-11-23 06:50:44 +00:00
Eugene Sandulenko
57ba5fc233
Fix Amiga/Atari-specific copy protection.
...
svn-id: r24768
2006-11-23 06:49:23 +00:00
Eugene Sandulenko
51a621fe98
Dump global scripts too.
...
svn-id: r24767
2006-11-23 06:47:41 +00:00
Eugene Sandulenko
207ef00754
et up cursor palette. This fixes Amiga/Atari versions and makes cursor more
...
visible in most cases.
svn-id: r24766
2006-11-23 06:45:21 +00:00
Eugene Sandulenko
e09eaa074e
Fix bug #1599267 : "FW: Ungraceful exit from copy protection screen"
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svn-id: r24765
2006-11-23 06:43:18 +00:00
Travis Howell
e7db7aff4d
Avoid compiler warnings
...
svn-id: r24764
2006-11-23 05:37:37 +00:00
Travis Howell
7d3aa0b653
Add Hevrew version of Freddi Fish 1 for Windows
...
svn-id: r24763
2006-11-22 22:52:57 +00:00
Torbjörn Andersson
5c9d5199f8
Don't crash in loadDict() if pred.txt is missing.
...
svn-id: r24761
2006-11-22 18:25:16 +00:00
Eugene Sandulenko
cfb29dcb51
Fix MSVC2005 warnings. Please, review the changes.
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svn-id: r24760
2006-11-22 15:50:30 +00:00
Sven Hesse
2768fa24fc
- Fixed the crashes in Gob1 EGA and Gob2 Demo
...
- Fixed the compile error in GobEngine::saveGame on some systems
svn-id: r24756
2006-11-21 13:28:45 +00:00
Max Horn
e4c471b9d7
Fix for bug #1599113 : SCUMM: Failed assertion in getBoxCoordinates()
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svn-id: r24754
2006-11-20 20:40:27 +00:00
Eugene Sandulenko
3799a91315
Fix regression which did not allow to enter save name.
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svn-id: r24753
2006-11-20 20:27:30 +00:00
Sven Hesse
c22920484a
Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
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svn-id: r24752
2006-11-20 13:03:30 +00:00
Travis Howell
d64d6bcb7e
Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stack wasn't been checked.
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svn-id: r24751
2006-11-20 03:21:09 +00:00
Eugene Sandulenko
315c286bea
Proper implementation of o1_allowSystemMenu()
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svn-id: r24750
2006-11-19 23:02:26 +00:00
Torbjörn Andersson
50e2cf9caa
Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might
...
need more testing.)
svn-id: r24747
2006-11-19 18:54:06 +00:00
Torbjörn Andersson
39b27ed3bb
Added keyboard shortcuts for left and right mouse button.
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svn-id: r24746
2006-11-19 18:32:00 +00:00
Sven Hesse
2454f78589
Implemented (currently still endian-unsafe) save/load
...
svn-id: r24745
2006-11-19 17:52:52 +00:00
Gregory Montoir
55da3104cc
workaround bug #1599009
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svn-id: r24743
2006-11-19 02:02:41 +00:00
Max Horn
c210aff40c
* Made Actor::_pos protected, added public Actor::getPos() method
...
* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos
svn-id: r24742
2006-11-19 00:39:48 +00:00
Travis Howell
3789828993
The script freezeCount isn't used by SCUMM 1/2 games at all
...
svn-id: r24741
2006-11-19 00:38:37 +00:00
Eugene Sandulenko
c558018bd9
Implement o1_fadeToBlack()
...
svn-id: r24738
2006-11-18 20:57:37 +00:00
Eugene Sandulenko
c5bed9ebb7
Specify proper copyright line for AGI engine.
...
svn-id: r24737
2006-11-18 19:58:17 +00:00
Eugene Sandulenko
785d86b63e
Make input string truly editable
...
svn-id: r24732
2006-11-18 16:26:51 +00:00
Eugene Sandulenko
53c4684bbe
Implement naming save games in cinE. See also FR #1579780 : "FW: naming save
...
games"
svn-id: r24731
2006-11-18 15:16:44 +00:00
Gregory Montoir
e28a1ca46d
added game details for german version of Touche
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svn-id: r24730
2006-11-18 11:57:25 +00:00
Gregory Montoir
318c50913d
added font data for french version (and probably all other localized versions)
...
svn-id: r24729
2006-11-18 11:53:36 +00:00
Gregory Montoir
dd075b312f
fixed palette glitches during introduction/on restart, cleanup
...
svn-id: r24728
2006-11-18 01:20:41 +00:00
Torbjörn Andersson
51a964d056
Applied patch #1597800 to better support the Spanish end credits.
...
svn-id: r24727
2006-11-16 21:20:24 +00:00
Torbjörn Andersson
dfe8d777c1
Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music as
...
Rapp is instantiating isn't synchronized"). I don't know if our timing is off,
or if it's just a case of overly optimistic scripting, but the pause / unpause
music instructions are issued in the wrong order.
svn-id: r24726
2006-11-16 17:08:31 +00:00
Gregory Montoir
f93c693ab9
added dirty rects handling
...
svn-id: r24725
2006-11-15 23:00:41 +00:00
Gregory Montoir
24df07d29d
added handler for flag 618 (cursor display on/off) and workaround a palette glitch
...
svn-id: r24724
2006-11-15 22:35:45 +00:00
Travis Howell
f55320f988
Add inital pause code for Elvira 1/2 & WW, and cleanup
...
svn-id: r24723
2006-11-15 13:11:53 +00:00
Johannes Schickel
7b0e6f1489
formatting.
...
svn-id: r24720
2006-11-14 15:39:11 +00:00
Sven Hesse
3f0ebaaa18
Fixed the lock when leaving the menu
...
svn-id: r24719
2006-11-14 14:58:41 +00:00
Eugene Sandulenko
53faadfdb6
Added per game target saves.
...
svn-id: r24718
2006-11-14 09:29:41 +00:00
Torbjörn Andersson
2d8bd1add3
Reverted previous commit to keep FotAQ from crashing. The LineReader class
...
already frees the buffer when it's done with it.
svn-id: r24717
2006-11-13 23:38:44 +00:00
Eugene Sandulenko
aba00bd320
Implement reading font data from external files for OS.
...
svn-id: r24714
2006-11-13 21:16:50 +00:00
Max Horn
df2ccb78c2
cleanup
...
svn-id: r24711
2006-11-13 20:20:01 +00:00
Max Horn
12fb12caf5
Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7
...
svn-id: r24710
2006-11-13 20:12:52 +00:00
Max Horn
1a2853f7e0
Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out for regressions in SMUSH movie playback / syncing
...
svn-id: r24709
2006-11-13 19:46:52 +00:00
Eugene Sandulenko
9f74b03182
Protection should not be bypassed for OS (and it didn't work well anyway)
...
svn-id: r24708
2006-11-13 16:42:34 +00:00
Eugene Sandulenko
88fabf4a53
Move addSpecialDebugLevel calls to engine constructor, as stated in our
...
HOWTO Engines.
svn-id: r24704
2006-11-13 12:00:36 +00:00
Max Horn
5563013c1d
Don't delete the savefile manager in the Engine destructor
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svn-id: r24703
2006-11-12 21:08:55 +00:00
Eugene Sandulenko
3e6414a55f
Slighty modified Patch #1571787 : "Support for Mac Broken Sword 1". sword1macdemo
...
target was commented out until existence of the demo is confirmed.
svn-id: r24697
2006-11-12 19:05:51 +00:00
Gregory Montoir
f89dad5daa
byte -> bool
...
svn-id: r24695
2006-11-12 18:15:53 +00:00
Gregory Montoir
d992c66b29
once parsed, queen2.jas buffer can be free'd.
...
svn-id: r24694
2006-11-12 17:51:39 +00:00
Gregory Montoir
701b803aff
cleanup
...
svn-id: r24693
2006-11-12 17:47:16 +00:00
Gregory Montoir
f527da0953
fixed valgrind warnings (unitialized data)
...
svn-id: r24692
2006-11-12 17:39:47 +00:00
Paul Gilbert
b648aaf64b
Bugfix to prevent player freezing in place after bumping into another character
...
svn-id: r24688
2006-11-12 04:42:37 +00:00
Paul Gilbert
0a5b86736c
Bugfix to prevent pathfinder failure after making a small step
...
svn-id: r24687
2006-11-12 04:39:10 +00:00
Max Horn
8d37c135c0
Since we now generate warnings/messages for engine instantiation failures in a central place, get rid of such messages printed by engines
...
svn-id: r24686
2006-11-12 03:26:44 +00:00
Max Horn
1f26cb8965
Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
...
svn-id: r24685
2006-11-12 03:23:29 +00:00
Gregory Montoir
196c8a3771
cleanup
...
svn-id: r24683
2006-11-12 03:02:20 +00:00
Torbjörn Andersson
e61526555c
More whitespace.
...
svn-id: r24682
2006-11-12 02:34:09 +00:00
Torbjörn Andersson
7e0d08f52a
Replaced cryptic error() with an assertion.
...
svn-id: r24681
2006-11-12 02:27:20 +00:00
Torbjörn Andersson
c5fca7b9ce
Whitespace
...
svn-id: r24680
2006-11-12 02:24:25 +00:00
Eugene Sandulenko
84660f620b
Improve international support in CINE engine.
...
svn-id: r24678
2006-11-11 15:37:03 +00:00
Travis Howell
7dc85a36ac
Limit Evlira 1 mouse hack to full version
...
svn-id: r24677
2006-11-11 11:54:51 +00:00
Travis Howell
050c9e5bfb
Fix valgrind warning on unitialized variable.
...
svn-id: r24676
2006-11-11 09:37:36 +00:00
Gregory Montoir
c305f6f12c
various fixes, Touche should now be completable without any major glitches
...
svn-id: r24672
2006-11-11 04:42:36 +00:00
Eugene Sandulenko
a977988058
Next step in AdvancedDetector unification. Moved all common functions to
...
macroses. Now typical usage is just list of macros with parameters and
array of game details.
svn-id: r24670
2006-11-10 22:43:10 +00:00
Gregory Montoir
588a6842c8
font char width is always equal 16 pixels, removed unneeded parameter
...
svn-id: r24669
2006-11-10 20:57:26 +00:00
Gregory Montoir
4e8d042e5c
new menu code
...
workaround a possible scripting bug in introduction screen
svn-id: r24668
2006-11-10 20:48:52 +00:00
Sven Hesse
195a46477f
Closing bug #1593768 (Logical and should probably be bitwise and)
...
svn-id: r24667
2006-11-09 22:05:57 +00:00
Johannes Schickel
53ba30a3d4
oops add comment about german floppy version details again
...
svn-id: r24666
2006-11-09 14:42:15 +00:00
Johannes Schickel
7b74adf98d
- switches to Common::AdvancedDetector
...
- non md5 based detector removed (for now)
svn-id: r24665
2006-11-09 14:38:16 +00:00
Eugene Sandulenko
9b28b7473c
Workaround for bug #1259608 : "ITE: Riff ignores command in Ferret merchant
...
center"
svn-id: r24664
2006-11-09 13:19:23 +00:00
Travis Howell
f334797caa
Add debugger command, to allow object flag vlaues to be altered.
...
svn-id: r24663
2006-11-09 10:41:29 +00:00
Travis Howell
3213bc322b
Fix bug #1592914 - SIMON1: Crash in Dwarf Cave
...
svn-id: r24662
2006-11-09 05:28:36 +00:00
Eugene Sandulenko
8e4309b7c1
Remove slipped in debug output
...
svn-id: r24661
2006-11-08 21:54:03 +00:00
Eugene Sandulenko
cfabc8a203
Fix crashes with new BG incrustation code.
...
svn-id: r24660
2006-11-08 21:50:15 +00:00
Eugene Sandulenko
5e5bba4397
Fix bug #1579776 : "FW: Save does not work properly"
...
svn-id: r24659
2006-11-08 21:46:57 +00:00
Eugene Sandulenko
3be9c44dc4
Fix bug #1590596 : "HE: When 3x graphics are choosen, F5 crashes game"
...
svn-id: r24656
2006-11-08 10:06:42 +00:00
Eugene Sandulenko
efd5e8bfb6
Fix bug #1592006 : "IMUSE: Typo in sysex_scumm.cpp ?"
...
svn-id: r24655
2006-11-08 10:05:21 +00:00
Gregory Montoir
f6f1dac199
cleanup
...
svn-id: r24654
2006-11-07 22:24:48 +00:00
Gregory Montoir
e1efdfc7f6
simplified SRLE decoding, cleanup
...
svn-id: r24653
2006-11-07 22:22:23 +00:00
Max Horn
c1e16d6168
Disabled an undocumented workaround for a supposed bug in FOA
...
svn-id: r24652
2006-11-07 21:14:15 +00:00
Max Horn
98e7abcbfc
fix (un)signedness warnings
...
svn-id: r24651
2006-11-07 21:09:18 +00:00
Max Horn
0cf2d2ffd9
cleanup
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svn-id: r24650
2006-11-07 20:55:05 +00:00
Torbjörn Andersson
b1434f2632
Fixed regression caused by recent debug console cleanup. The key stroke that
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invoked the debug console would repeat after the console was closed. Another
example why keyboard repeat should be centralized, I guess...
svn-id: r24649
2006-11-07 20:30:39 +00:00
Travis Howell
09d35a38a8
Fix restarting game in Elvira 2
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svn-id: r24646
2006-11-07 01:02:24 +00:00
Travis Howell
fe33cd84d6
Fix restarting game in Elvira 1
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svn-id: r24645
2006-11-06 23:58:15 +00:00
Gregory Montoir
c9cb98291d
some fixes, some cleanup
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svn-id: r24644
2006-11-06 23:32:37 +00:00
Gregory Montoir
6c8af67b60
added SRLE handler, cleanup
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svn-id: r24643
2006-11-06 23:28:40 +00:00
Johannes Schickel
68c603631b
cleanup
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svn-id: r24642
2006-11-06 22:06:32 +00:00
Eugene Sandulenko
90e20121b8
Portability fix for some platforms.
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svn-id: r24641
2006-11-06 18:21:07 +00:00
Travis Howell
1b926fee10
Add inherit code for earlier games
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svn-id: r24640
2006-11-06 14:28:19 +00:00
Travis Howell
415ec67056
Cleanup
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svn-id: r24639
2006-11-06 13:59:11 +00:00
Eugene Sandulenko
8ef5e88323
Add support for HE CUP demos based on cyx's standalone player.
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svn-id: r24636
2006-11-06 13:40:24 +00:00
Eugene Sandulenko
da3e724a99
Predictive input for AGI engine. To Do:
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- Multitap
- scummvm.ini-based dictionary path
- speedup dictionary loading
svn-id: r24635
2006-11-06 13:19:12 +00:00
Travis Howell
c13380e76e
Add contain code differences between earlier games
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svn-id: r24634
2006-11-06 12:02:28 +00:00
Travis Howell
5a40402528
Split draw code for earlier games, to prevent regressions for now
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svn-id: r24633
2006-11-06 08:07:47 +00:00
Travis Howell
8c95ca18e5
System mouse code no longer required
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svn-id: r24632
2006-11-06 07:58:37 +00:00
Travis Howell
f2318ed1fd
Fix mouse palette in WW
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svn-id: r24631
2006-11-06 01:32:20 +00:00
Travis Howell
a1a5c9b38a
The clear timers script only exists in Simon1
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svn-id: r24630
2006-11-06 01:14:26 +00:00
Travis Howell
3ebba5fab9
Fix mouse glitch regression, due to code re-arrange
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svn-id: r24629
2006-11-05 23:58:37 +00:00
Gregory Montoir
ec177bc6ce
various fixes
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svn-id: r24628
2006-11-05 22:24:15 +00:00
Gregory Montoir
424e9e362e
enabled MIDI volume changes
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svn-id: r24627
2006-11-05 13:00:20 +00:00