scummvm/saga
2004-08-27 01:32:10 +00:00
..
.cvsignore
actionmap.cpp Move CON_* to a class. 2004-08-10 18:31:33 +00:00
actionmap.h rename load() to loadMap() 2004-08-01 22:52:45 +00:00
actor.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
actor.h Move SPRITE_ to a class 2004-08-03 01:07:34 +00:00
actordata.cpp Fix #include paths. 2004-08-02 16:20:35 +00:00
actordata.h Remove slipped in underscores. 2004-05-29 21:03:56 +00:00
animation.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
animation.h Improved intro. Now it correctly shows game title. 2004-08-10 23:04:52 +00:00
console.cpp Launch scene start script. 2004-08-12 01:11:11 +00:00
console.h Move CON_* to a class. 2004-08-10 18:31:33 +00:00
cvar_mod.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
cvar.cpp Move CON_* to a class. 2004-08-10 18:31:33 +00:00
cvar.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
events.cpp Handle fades in scene load routine. 2004-08-11 22:27:39 +00:00
events.h Handle fades in scene load routine. 2004-08-11 22:27:39 +00:00
expr.cpp fixed warnings 2004-08-14 09:10:14 +00:00
expr.h
font_map.cpp Move FONT_* to class. 2004-08-03 00:06:18 +00:00
font.cpp Rename some class variables in Font class. 2004-08-03 01:12:08 +00:00
font.h Rename some class variables in Font class. 2004-08-03 01:12:08 +00:00
game_mod.h R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
game.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
game.h R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
gfx.cpp move static vars to private members 2004-08-02 11:27:50 +00:00
gfx.h Move TEXT_* to SagaEngine class. 2004-08-03 00:40:16 +00:00
ihnm_introproc.cpp Move ITE_* and IHNM_* to Scene class. 2004-08-11 23:42:02 +00:00
image.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
image.h Objectize image.cpp 2004-07-31 13:49:26 +00:00
input.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
interface.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
interface.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
isomap.cpp Fix #include paths. 2004-08-02 16:20:35 +00:00
isomap.h move isomap into a class 2004-08-02 14:51:48 +00:00
ite_introproc.cpp Move ITE_* and IHNM_* to Scene class. 2004-08-11 23:42:02 +00:00
module.mk Drop SSTACK_ in favor of common/stack.h implementation. 2004-08-12 21:39:11 +00:00
music.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
music.h Fix #include paths. 2004-08-02 16:20:35 +00:00
objectmap.cpp Move CON_* to a class. 2004-08-10 18:31:33 +00:00
objectmap.h create objectMap class 2004-08-02 15:44:18 +00:00
palanim.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
palanim.h Moved PALANIM_* to a class. 2004-08-10 19:20:33 +00:00
render.cpp Move SYSINPUT_* and TRANSITION_* to SagaEngine class 2004-08-11 14:04:12 +00:00
render.h Move SPRITE_ to a class 2004-08-03 01:07:34 +00:00
resnames.h
rscfile_mod.h Fix #include paths. 2004-08-02 16:20:35 +00:00
rscfile.cpp o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
rscfile.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
saga.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
saga.h Move SYSINPUT_* and TRANSITION_* to SagaEngine class 2004-08-11 14:04:12 +00:00
scene.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
scene.h Move ITE_* and IHNM_* to Scene class. 2004-08-11 23:42:02 +00:00
script.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
script.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
sdata.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sdata.h Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sdebug.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sfuncs.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sndres.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
sndres.h Fix #include paths. 2004-08-02 16:20:35 +00:00
sound.cpp Fix #include paths. 2004-08-02 16:20:35 +00:00
sound.h Fix #include paths. 2004-08-02 16:20:35 +00:00
sprite.cpp Fix scene description structure data types and rename it. 2004-08-11 18:02:03 +00:00
sprite.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
sthread.cpp add some comments about unimplemented opcodes 2004-08-26 23:28:10 +00:00
text.cpp Move TEXT_* to SagaEngine class. 2004-08-03 00:40:16 +00:00
text.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
transitions.cpp Move SYSINPUT_* and TRANSITION_* to SagaEngine class 2004-08-11 14:04:12 +00:00
xref.txt o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
ys_dl_list.cpp Fix #include paths. 2004-08-02 16:20:35 +00:00
yslib.h remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes 2004-07-31 12:37:36 +00:00