ToadKing
1e6558d18d
[VC] log FPS to console
2012-11-15 19:08:24 -05:00
Themaister
2db883baa0
Reinit textures and FBO in reinit_textures().
2012-11-15 23:25:13 +01:00
Themaister
1fb2d20779
Shut up compiler warning.
2012-11-15 22:29:02 +01:00
Themaister
ed8433bd73
Add gfx_fps_title.
2012-11-15 17:30:31 +01:00
Themaister
4057b054b1
Minor cleanup in set_coords.
2012-11-15 17:17:55 +01:00
twinaphex
9e2ae7c500
(PS3) Fix FPS counter - note to maister - don't change this back
...
again - FPS message will not appear correctly if this variable
is not static
2012-11-15 15:07:34 +01:00
twinaphex
1d99cb62a2
(Xbox 1) Build fixes - don't compile in pragma comments for
...
XBOX
2012-11-15 14:24:56 +01:00
Themaister
0e729bcaa0
Style nits.
2012-11-15 09:40:31 +01:00
twinaphex
4a198a83a8
(PS3) Build fix
2012-11-15 00:57:43 +01:00
Themaister
de925367e6
Fixup build for slim build.
2012-11-14 23:11:48 +01:00
Themaister
5a5983a656
Fix build for VC10.
2012-11-14 22:57:49 +01:00
Themaister
3e77039a42
Rewrite how gl.c interfaces with shader backends.
2012-11-14 22:51:08 +01:00
Themaister
02e1a2b402
Only declare "deleted" constructors.
2012-11-14 22:09:49 +01:00
Themaister
539d8123ed
Merge git://github.com/OV2/RetroArch
2012-11-14 22:07:05 +01:00
Themaister
0cfb166625
Nits.
2012-11-14 22:03:17 +01:00
twinaphex
9565eb6ede
Fix warnings in pixconv.c
2012-11-14 21:54:24 +01:00
twinaphex
fdcc5cb569
(XDK - Xbox 1) Improve FPS logging
...
(PS3) Add FPS logging
2012-11-14 21:51:56 +01:00
OV2
54d39dff74
win32: make d3d9 compile in msvc, add linker pragmas to source files
2012-11-14 21:07:06 +01:00
Twinaphex512
3005adffc3
(D3D driver) Add HAVE_CG defines
2012-11-14 01:13:08 +01:00
Themaister
1681741554
Reinit textures if pixel format changes in GL.
2012-11-10 23:56:04 +01:00
twinaphex
6d6c170f09
(Xbox 1) Set up for 32bit color now - just need a more elegant
...
way of automatically switching on 32bit/16bit color during init
instead of g_settings.video.color_format
2012-11-10 16:17:01 +01:00
twinaphex
5d315029ae
(360 Set 32bit color format - screen currently cut in half
2012-11-10 15:57:05 +01:00
twinaphex
e87477a75f
(360) Now supports RGB565
2012-11-10 14:32:15 +01:00
twinaphex
93f9316a9b
(Xbox 1) Build fixes
2012-11-10 13:46:24 +01:00
Themaister
ca44dee735
Fix crash on frame dupes in D3D9.
2012-11-10 13:57:21 +01:00
twinaphex
de4648a127
(Android) Possible context fix
2012-11-09 22:33:54 +01:00
twinaphex
48b0bc7f2d
(Android) Use eglGetError
2012-11-09 21:52:07 +01:00
twinaphex
acb4f63cfb
(Android) Build fix
2012-11-09 21:20:55 +01:00
twinaphex
eb5bb55754
(Android) Need to know return val
2012-11-09 20:47:17 +01:00
twinaphex
8ba727ab30
(Android) Build fix
2012-11-09 17:05:03 +01:00
twinaphex
0b6bbe04a3
(Android) Add log error messages for Android EGL context for debugging
2012-11-09 09:43:16 +01:00
Themaister
9f3af988f1
Only build D3D as C++ on Win32.
...
Fix a couple of headers with #ifdef __cplusplus.
2012-11-04 22:56:41 +01:00
Themaister
18f704988d
Add perf counter to d3d frame.
2012-11-04 00:14:43 +01:00
twinaphex
610b54e3b2
(Android) Some initial context restoring in EGL context
2012-11-03 19:23:52 +01:00
twinaphex
71f71c909d
(Android) Implement macro override calls for Android - for bypassing
...
several layers of function call indirection
2012-11-03 10:18:08 +01:00
twinaphex
e0e5e8cb1b
(Android GLSL) MAX_PROGRAMS 8 instead of 16, MAX_TEXTURES 4 instead
...
of 8, PREV_TEXTURES 3 instead of 7
2012-11-03 09:35:18 +01:00
twinaphex
a3c14626a4
(GL) Use macro defines for context functions - will override this for
...
Griffin targets in order to avoid function pinter
2012-11-03 09:18:31 +01:00
twinaphex
0dbcdb087d
(Android) Rewrite of input code
2012-11-03 00:31:05 +01:00
twinaphex
02f81a38c2
(Android) Create input_state for Android app - can now signal that a window
...
was created, or that we want to shutdown
2012-11-02 22:27:22 +01:00
twinaphex
b240cfbc7e
(RARCH_PERF) Rename benchmark.c to perforance.c
...
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
twinaphex
3837a503b7
(Android) Reimplement native glue code
2012-11-01 05:48:46 +01:00
OV2
eaa637aa4b
win32: report correct monitor size for regular fullscreen in wgl
2012-10-31 21:36:17 +01:00
twinaphex
4d99d93df0
(Android) remove Android save state for now - unused and will
...
probably reimplement it later
2012-10-31 18:10:38 +01:00
Themaister
266d1984ee
Fix crash on going fullscreen in D3D9.
...
Fixes crash when going from minimized to (true) fullscreen.
Adds some more robustness by potentially recreating the whole driver if
::Reset calls fail.
2012-10-31 17:32:48 +01:00
twinaphex
cbcffbb5cf
(Android) Get rid of unused width/height/animated in g_android struct
2012-10-31 17:12:45 +01:00
Themaister
291280670d
Set shaders on the fly.
2012-10-31 16:28:44 +01:00
Themaister
f3831a5558
Fix second pass D3D9.
2012-10-31 16:28:44 +01:00
Themaister
3f359cc362
Add support for second pass D3D9 Cg (untested).
2012-10-31 01:12:18 +01:00
Themaister
b8abbf8131
Style nits.
2012-10-31 00:40:02 +01:00
OV2
17b747d912
win32: fix for "current monitor" setting
2012-10-31 00:07:13 +01:00
OV2
69193e8b65
win32: regular fullscreen with multimon support, window resizing
2012-10-31 00:03:57 +01:00
Themaister
fbfbf1ed6a
Log performance counters at the end.
2012-10-30 23:28:54 +01:00
Themaister
dc4eaea7b4
Fix build derp.
2012-10-30 22:02:15 +01:00
twinaphex
eb17f80cfa
(Android) Don't do FPS reporting - might be more costly than it's worth
...
for regular usage
2012-10-30 20:17:30 +01:00
Themaister
85b6437fdf
Add multi-monitor to D3D9.
...
Untested as I don't have multiple monitors.
Refactored slightly in WGL to make the code more uniform.
The multi-monitor support should probably be refactored to w32_common or
something similar.
2012-10-30 11:49:40 +01:00
twinaphex
b204b55386
(Android) Remove unnecessary animating conditional block in gfx_ctx_check_window
2012-10-30 06:36:38 +01:00
twinaphex
1ff6175bd2
(Android) Move polling for events into Android input driver instead
...
of EGL context check_window function
2012-10-30 06:20:49 +01:00
Themaister
f3b2c8748a
Add RETRO_DEVICE_POINTER support to SDL/Xv.
2012-10-28 11:04:07 +01:00
twinaphex
aefb3ee3af
(GL) Fix build for HAVE_OPENGLES target
...
(Android) Input - add device ID per joypad
2012-10-28 03:14:50 +01:00
Themaister
babec2f98a
Win32 build fix.
2012-10-28 00:41:24 +02:00
Themaister
1908a81e1c
Add RETRO_DEVICE_POINTER.
...
Implemented only for X11 so far.
Also clears up viewport_size call.
Changed to viewport_info to also grab X/Y info.
2012-10-28 00:38:31 +02:00
Themaister
1c32afa715
Clarifying comment in shader_cg.
2012-10-27 12:24:06 +02:00
Themaister
c0323a5677
Use Rarch state tracker.
2012-10-27 12:20:52 +02:00
Themaister
be35179ec6
Explicitly cast string literal to avoid warning.
2012-10-26 23:04:36 +02:00
Themaister
bda505c95b
Set WM_CLASS in X11.
2012-10-26 23:01:32 +02:00
Themaister
e53dd431b4
Begin merging D3D9 driver.
2012-10-26 22:18:26 +02:00
twinaphex
cfdfcd4b8e
(Android) Speed optimization
2012-10-25 20:58:05 +02:00
Themaister
c2674328ec
Fix broken CRLF, and minor fixes for VC12.
2012-10-24 17:19:37 +02:00
Twinaphex512
53868033b7
(MSVC 2012) Initial MSVC 2012 solution
...
Just need to sort out the linking errors - we'll need to create a
Direct3D driver that is not external for PC and do away with the
'external' one which is really an unacceptable extra dependency for such
a popular graphics API. Also, look if the WGL context file will even
work. Added some TODOs too.
2012-10-24 15:48:44 +02:00
Themaister
204a879380
Report if true fullscreen fails on X11.
2012-10-23 23:17:56 +02:00
Themaister
01569ab8ec
Make GLES screenshots clearer.
2012-10-23 08:37:51 +02:00
Themaister
12f1eb926d
Add warning when FBO textures are resized.
2012-10-23 08:28:02 +02:00
ToadKing
077317d94e
Don't generate FBO textures too large for the platform
2012-10-22 22:03:00 -04:00
ToadKing
409a482dc5
Add viewport screenshot support to GLES
2012-10-22 19:03:57 -04:00
Toad King
0820f36d04
Update OpenVG for RGB565
2012-10-22 17:28:12 -04:00
OV2
a97acbddb1
win32: ignore f10 and alt key presses
2012-10-22 21:27:49 +02:00
Themaister
f59cb836d4
Fix warning.
2012-10-22 09:24:33 +02:00
twinaphex
9bc0f382ab
(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
...
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
2012-10-22 06:12:12 +02:00
twinaphex
f37095e994
(PS3) 16bit textures work correctly now - the 'blending' done
...
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
2012-10-22 03:56:28 +02:00
Themaister
a79ca54bc7
Fix CXX_BUILD.
2012-10-21 23:24:25 +02:00
Themaister
668ff7687e
Let CPU filters work with any format.
2012-10-21 22:59:13 +02:00
twinaphex
84abbe110b
Merge branch 'rgb565' of https://github.com/Themaister/RetroArch into rgb565
2012-10-21 22:11:30 +02:00
Themaister
411bf932b6
Update SDL and XVideo for RGB565.
2012-10-21 21:59:25 +02:00
twinaphex
3342bd4ec6
(Android) Teardown more or less works correctly now - have to do
...
exit() at the end because of the way dynamic libraries stay in
memory and can't be purged - so static variables retain their
state (ie. previous values from the previous session) - see
https://groups.google.com/forum/?fromgroups=#!topic/android-ndk/XDO-Rar3ptY
http://comments.gmane.org/gmane.comp.handhelds.android.ndk/11500
2012-10-21 19:56:36 +02:00
twinaphex
702f99b80e
(Android) Some teardown refinements
2012-10-21 17:38:47 +02:00
twinaphex
9b6425c1da
(Android) Use DetachCurrentThread - first stab at setting up clean
...
deiniting
2012-10-21 17:30:02 +02:00
twinaphex
647fd0abf0
(Android) Not sure if we have to do this 'event loop' in gfx_ctx_check_window
...
- make it sample one frame of events and that is it - also comment out
accelerometer stuff for now
2012-10-21 16:37:15 +02:00
Themaister
a2839001f7
Fix warning.
2012-10-21 12:20:53 +02:00
Themaister
a734e18295
Merge branch 'rgb565' of git://github.com/Themaister/RetroArch
2012-10-21 02:11:11 +01:00
Themaister
461cf0fef3
Pre-cache uniform locations in GLSL.
2012-10-21 03:05:10 +02:00
Themaister
81b2cce5ac
Pre-cache uniform locations in GLSL.
2012-10-21 03:01:59 +02:00
Themaister
98f4edfe34
Merge branch 'master' of github.com:Themaister/RetroArch into rgb565
2012-10-20 23:52:47 +02:00
Themaister
b6576e91ca
Merge branch 'master' of git://github.com/Themaister/RetroArch
2012-10-20 22:46:19 +01:00
Themaister
5a4caf1c51
Fix build on VC.
...
Conflicts:
gfx/gl_common.h
2012-10-20 23:46:09 +02:00
Themaister
2145d1c4e2
Use RGB565 in VC context.
2012-10-20 21:55:58 +01:00
Themaister
3bcbc605d7
Merge branch 'master' into rgb565
2012-10-20 22:47:23 +02:00
Themaister
283d17284b
Do not use assert() as error handling.
2012-10-20 22:39:46 +02:00
Themaister
653cbf1baa
Enforce static on globals that aren't used outside.
2012-10-20 22:36:43 +02:00
Themaister
cc4e41dafb
Merge branch 'master' into rgb565
...
Conflicts:
gfx/gl.c
2012-10-20 11:31:38 +02:00
Themaister
dd21ae58d7
Don't initialize globals to NULL.
2012-10-20 10:58:02 +02:00
Toad King
c7dad59402
Add EGLImage support to GL driver.
...
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
Toad King
faf1b47d61
VideoCore EGLImage, still needs EGLImage support in GL driver
2012-10-19 21:24:28 -04:00
Themaister
93078889cc
Begin reworking RGB565 as default pixel format.
2012-10-20 01:12:02 +02:00
Toad King
301848e037
compile fix
2012-10-18 19:09:16 -04:00
Toad King
86fb0984d2
beginning framework for EGLImage support, added (untested) example to OpenVG
2012-10-18 19:00:25 -04:00
twinaphex
6bf7c3cb06
Update credits for collaborated files
2012-10-18 06:06:55 +02:00
Themaister
8da0fd6f6d
Drop another call to glClearColor.
2012-10-17 21:35:40 +02:00
Themaister
b00194e52f
Drop calling glClearColor.
2012-10-17 21:28:21 +02:00
twinaphex
6856a6651e
(RGL) Ifndef glClearColor (if default clear color is always black, then
...
we should remove this)
2012-10-17 19:43:17 +02:00
Themaister
6d3c12b9bd
Use HAVE_GLSL instead of HAVE_XML.
...
Replace where it makes sense.
2012-10-16 19:43:05 +02:00
twinaphex
90d5913faa
(Android) Add optional fps logging
2012-10-16 17:18:10 +02:00
twinaphex
303c4968f2
(Android) Get rid of extra swap buffers call
2012-10-16 16:23:55 +02:00
twinaphex
be1abb6f38
(Android) Runs now - note - we might want to refactor HAVE_XML ifdefs
...
to HAVE_GLSL since I currently don't have HAVE_XML defined for
Android NDK
2012-10-16 15:38:25 +02:00
twinaphex
3cf0e3c984
(Android) Cleanups in context file - do away with everything related
...
to RARCH_CONSOLE
2012-10-16 14:43:34 +02:00
twinaphex
5977ab5be1
(Android) Implement gfx_ctx_get_video_size
2012-10-16 14:31:18 +02:00
twinaphex
5e85906f94
(Android) Comment out accelerometer logging for now - so that we
...
don't spam the logger
2012-10-16 13:27:49 +02:00
twinaphex
7bdd81b0bb
(Android) Seems to run now (with GLES 2 forced) - but just shows
...
black right now
2012-10-16 13:15:11 +02:00
twinaphex
ff914dd862
(Android) Set up RetroArch for real (Android is retarded in that it
...
only allows us to use dlopen on shared libs that are in the app's
'lib' folder - 'security' concerns and all
2012-10-16 12:49:56 +02:00
twinaphex
ee1194d19a
(Android EGL) don't needlessly set up GL state after gfx_ctx_init
2012-10-15 19:37:18 +02:00
twinaphex
8ac8b16d34
(Android) Use EGL context file
2012-10-15 19:33:57 +02:00
twinaphex
d30d345d84
(Android) Cleanups - remove unneeded gfx_ctx_set_window/gfx_ctx_free_window
2012-10-15 19:15:09 +02:00
twinaphex
f52d7f462e
(360) Build fixes
2012-10-15 07:22:20 +02:00
twinaphex
a7a7671ac0
(Xbox 1) Build fixes
2012-10-15 07:00:58 +02:00
twinaphex
174c7d9d98
(RARCH_CONSOLE) g_console struct removed now - console settings
...
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
96f5c78304
(Android) removed bifrost.c - made libretroarch.so now a native
...
activity
2012-10-14 03:37:08 +02:00
twinaphex
73194640a0
Revert "(Android) Renamed GUI to RetroArch Android - Phoenix will be Java-only,"
...
This reverts commit ad27bedcb4
.
2012-10-14 01:49:15 +02:00
twinaphex
ad27bedcb4
(Android) Renamed GUI to RetroArch Android - Phoenix will be Java-only,
...
and the RetroArch program itself will be a native activity
2012-10-14 00:56:50 +02:00
Themaister
b8abf34785
Purge some now useless code.
...
Removes manual input rate adjustments.
Don't allow DSP plugs to resample as it would complicate things alot
with dynamic rate control.
Also purges optional ssnes_* symbols for external plugs.
2012-10-13 20:22:45 +02:00
Themaister
6fd1940741
Fix screensaver appearing in fullscreen.
2012-10-13 19:53:04 +02:00
Themaister
ba647047ce
Remove some redundant code in xvideo.
2012-10-13 16:58:29 +02:00
Themaister
a0e6db636f
Set window icon in X11.
2012-10-13 12:51:37 +02:00
Themaister
1968603451
Fix warning train on OSX.
2012-10-12 21:24:23 +02:00
Themaister
89cf228c30
Use monitor index setting.
2012-10-12 21:18:24 +02:00
Themaister
f223c62fc8
Merge git://github.com/OV2/RetroArch
2012-10-12 21:16:19 +02:00
Themaister
f6d8902462
Add monitor selection option.
2012-10-12 21:15:58 +02:00
Themaister
9208663c53
Add basic Xinerama support to X11.
2012-10-12 19:58:54 +02:00
OV2
1aef7faacb
win32: selectable monitor in wgl context
2012-10-12 19:39:55 +02:00
Themaister
f605e8acf2
Fix compiler warnings.
2012-10-11 23:31:46 +02:00
OV2
e5fe88032a
win32: specify device when restoring mode
2012-10-11 23:24:53 +02:00
OV2
0db21ccac1
win32: also use current monitor for regular fullscreen
2012-10-11 22:32:31 +02:00
Themaister
4474b18c8d
Minor nit.
2012-10-11 00:21:08 +02:00
Themaister
b7174a229e
Merge git://github.com/OV2/RetroArch
...
Conflicts:
gfx/context/wgl_ctx.c
2012-10-11 00:18:21 +02:00
Themaister
cf37629d0d
Add icon to WGL.
2012-10-11 00:09:24 +02:00
Themaister
6e1b2c6291
Slight adjustments to WGL.
2012-10-10 23:52:59 +02:00
OV2
691491ccdb
win32: windowed fullscreen on current monitor
2012-10-10 22:08:22 +02:00
OV2
13fafd80ab
win32: only hide cursor if in fullscreen
2012-10-10 21:44:29 +02:00
twinaphex
9a38d021c2
Rename confusing 'driver' member to 'ctx_driver' in gl struct
2012-10-09 17:47:48 +02:00
twinaphex
8132f9fd8a
(Android) Add Android context hooks
2012-10-09 00:11:11 +02:00
twinaphex
254239849a
Revert "(Android) Cleanup - remove android java audio driver / remove android java video"
...
This reverts commit ba99f83aa5
.
2012-10-08 22:55:31 +02:00
twinaphex
ba99f83aa5
(Android) Cleanup - remove android java audio driver / remove android java video
...
driver - do as much stuff natively
2012-10-07 18:20:11 +02:00
Themaister
716f37f8bf
Add untested windowed fullscreen in WGL.
2012-10-07 00:21:39 +02:00
Themaister
0241b463fc
Fix build against static FFmpeg.
2012-10-06 10:30:45 +02:00
twinaphex
350b15b0f2
(Android) Add some initial funtions for setting native window
2012-10-06 06:51:42 +02:00
twinaphex
1fd32e0ae6
(Android) Implement gfx_ctx_set_swap_interval
2012-10-05 16:13:48 +02:00
Themaister
afc611131c
Make fullscreen branch slightly clearer.
2012-10-05 15:17:25 +02:00
Themaister
6104ce2163
Add option for windowed fullscreen.
2012-10-05 14:15:54 +02:00
Themaister
45a5895abf
Attempt to recover from true fullscreen failing.
2012-10-05 13:55:24 +02:00
twinaphex
286edce639
(Android) Clean up EGL context file - bring it more in line with the
...
others
2012-10-05 01:47:52 +02:00
twinaphex
de72779577
(Android) Add preliminary EGL context driver
2012-10-05 01:19:39 +02:00
Themaister
74e4ae7286
Fix CXX_BUILD.
2012-10-04 09:09:04 +02:00
twinaphex
0a20857a44
(ARM) Add mrc ARM define for benchmark.c
...
- Some Android build fixes
- Removed doubly defined static inline function
2012-10-02 23:59:19 +02:00
Themaister
8dd51016dc
Make sure LOAD_GL_SYM doesn't get double define.
2012-10-02 23:36:18 +02:00
Themaister
aa74c185f3
Use glMapBuffer to copy data to texref bufs.
2012-10-02 22:18:53 +02:00
Themaister
657c9ea3e8
Fix build on PS3.
2012-10-02 20:23:10 +02:00
Themaister
e351dcc59c
Should allow fast path for PS3 on glTexImage2D.
2012-10-02 20:16:55 +02:00
Themaister
5b0525d2e2
Drop HAVE_PBO. Use custom conversion routines.
...
Measured custom 15->32 conversion to be up to 10x faster on my setup.
2012-10-02 01:04:47 +02:00
Themaister
018b97be72
Add logging code to gl_copy_frame.
2012-10-01 23:59:11 +02:00
Themaister
1bac5421ff
Update benchmarks for GCC + x86.
...
Compile with make PERF_TEST=1 to enable performance logging.
2012-10-01 23:43:16 +02:00
Themaister
4db4d414a9
Should fix build on OSX.
2012-10-01 22:48:36 +02:00
twinaphex
666ed41234
(PS3) Build fix
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(RMenu) Get rid of (now) unnecessary includes
2012-10-01 04:04:50 +02:00
twinaphex
6c5d6515ce
(XDK) 360 and Xbox 1 now both use the same Direct3D driver
2012-10-01 03:35:38 +02:00
twinaphex
c7f8535ecf
(360) Shows amount of shaders that were loaded at init
2012-10-01 02:45:29 +02:00
twinaphex
4ae233f1f0
(XDK) Reports screen resolution now at device init
2012-10-01 01:17:30 +02:00
twinaphex
011037eea2
(XDK Xbox 1) Refactor Xbox 1 code too
2012-10-01 00:41:06 +02:00
Themaister
b73243b521
Fix CXX_BUILD.
2012-10-01 00:12:07 +02:00
twinaphex
b954472295
(360) Move D3D init/destroy code to context file
2012-10-01 00:09:37 +02:00
Themaister
043bcfd1de
Minor refactor. gl_set_shader_viewport().
2012-09-30 19:55:33 +02:00
Themaister
66867c9b07
Remove breaking include of gl_common.h.
2012-09-30 19:28:36 +02:00
twinaphex
4d80a71f7e
(XDK) Refactorings - build fixes
2012-09-30 17:57:32 +02:00
twinaphex
71443385e9
(PS3/XDK - Context) Some refactorings
2012-09-30 17:51:48 +02:00
twinaphex
c1e3dcd00e
(Xbox 1/360) XDK context file updated - fixes build
2012-09-30 17:10:04 +02:00
Themaister
8d8dce7d2b
Don't display mouse. Set window title immediately.
2012-09-30 15:08:11 +02:00
Themaister
dd6d27c108
Add WGL context.
2012-09-30 14:41:58 +02:00
Themaister
9a07e23ecb
Simplify GLES ifdef.
2012-09-30 10:33:15 +02:00
twinaphex
e4399884d9
(PS3) Needs ifndef around querying of BGRA888 - PSGL only has GL_BGRA
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defined and not GL_BGRA888_EXT
2012-09-30 04:47:35 +02:00
Themaister
fb78009e10
Remove "special" GLES2 paths in image.c.
2012-09-29 22:04:11 +02:00
Themaister
55573b4726
Some PC fixups in OpenVG (still shows black though).
2012-09-29 20:18:24 +02:00
Themaister
5688f939a7
Use GL_BGRA_EXT on GLES.
2012-09-29 20:06:48 +02:00
Themaister
5d4019f4ab
Have the scale value make more sense in freetype.
2012-09-29 19:20:30 +02:00
twinaphex
66cc23af34
(Freetype) Should allow for setting adjustable font positioning (x/y)
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and scaling
2012-09-29 14:19:14 +02:00
Themaister
9747a594e8
Check for glXSwapInterval as well.
2012-09-29 12:35:26 +02:00
Themaister
e58bdc4811
Add GLX context.
2012-09-29 12:13:11 +02:00
Themaister
4669aee283
Kill null_ctx.
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Doesn't serve any purpose with new context abstraction.
2012-09-29 11:14:02 +02:00
Themaister
f8de693eef
Use true fullscreen in X/EGL.
2012-09-29 10:47:55 +02:00
Themaister
c6820af73e
Fix CXX_BUILD.
2012-09-28 23:47:20 +02:00
Themaister
04e3fe185f
Can build without SDL now (only RetroArch).
2012-09-28 23:34:19 +02:00
Themaister
c655c1d4e5
Big refactor of joypad input.
2012-09-28 23:06:16 +02:00
Themaister
ee8a93973f
Drop redundant call to UNPACK_ROW_LENGTH.
2012-09-27 20:54:24 +02:00
TwinAphex51224
a8f255e357
Revert "(PS3) Use texture references for PSGL/RGL - NOTE: will form part"
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This reverts commit 10605eabe3
.
2012-09-27 20:24:05 +02:00
TwinAphex51224
5fad20121f
(PS3) Add preliminary Freetype support for PS3
2012-09-27 18:16:06 +02:00