scummvm/base/gameDetector.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "backends/intern.h"
#include "base/engine.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "common/config-file.h"
#include "common/scaler.h" // Only for gfx_modes
#include "sound/mididrv.h"
#include "sound/mixer.h"
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#if defined(HAVE_CONFIG_H)
#include "config.h"
#endif
#define CHECK_OPTION() if ((current_option != NULL) || (*s != '\0')) goto ShowHelpAndExit
#define HANDLE_OPTION() if ((*s == '\0') && (current_option == NULL)) goto ShowHelpAndExit; \
if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
option = (*s == '\0' ? current_option : s); \
current_option = NULL
#define HANDLE_OPT_OPTION() if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
if ((*s == '\0') && (current_option == NULL)) option = NULL; \
else option = (*s == '\0' ? current_option : s); \
current_option = NULL
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// DONT FIXME: DO NOT ORDER ALPHABETICALY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
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#ifdef __PALM_OS__
static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space
#else
static const char USAGE_STRING[] =
"ScummVM - Graphical Adventure Game Interpreter\n"
"Syntax:\n"
" scummvm [OPTIONS] [game]\n"
"Options:\n"
" -p<path> - Look for game in <path>\n"
" -x[num] - Load this savegame (default: 0 - autosave)\n"
" -f - Full-screen mode (-F forces window mode.)\n"
" -g<mode> - Graphics mode (normal,2x,3x,2xsai,super2xsai,supereagle,\n"
" advmame2x,advmame3x,hq2x,hq3x,tv2x,dotmatrix)\n"
" -e<mode> - Set music engine (see README for details)\n"
" -q<lang> - Specify language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,hb)\n"
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"\n"
" -c<num> - Use cdrom <num> for cd audio\n"
" -j[num] - Enable input with joystick (default: 0 - first joystick)\n"
" -m<num> - Set music volume to <num> (0-255)\n"
" -o<num> - Set master volume to <num> (0-255)\n"
" -s<num> - Set sfx volume to <num> (0-255)\n"
" -t<num> - Set music tempo (50-200, default 100%%)\n"
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"\n"
" -n - No subtitles for speech\n"
" -y - Set text speed (default: 60)\n"
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"\n"
" -l<file> - Load config file instead of default\n"
#if defined(UNIX)
" -w[file] - Write to config file [~/.scummvmrc]\n"
#else
" -w[file] - Write to config file [scummvm.ini]\n"
#endif
" -v - Show version info and exit\n"
" -h - Display this text and exit\n"
" -z - Display list of games\n"
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"\n"
" -b<num> - Pass number to the boot script (boot param)\n"
" -d[num] - Enable debug output (debug level [0])\n"
" -u - Dump scripts\n"
"\n"
" --platform= - Specify version of game (amiga,atari-st,macintosh)\n"
" --multi-midi - Enable combination Adlib and native MIDI\n"
" --native-mt32 - True Roland MT-32 (disable GM emulation)\n"
" --fullscreen - Full-screen mode (same as -f)\n"
" --aspect-ratio - Enable aspect ratio correction\n"
#ifndef DISABLE_SCUMM
" --demo-mode - Start demo mode of Maniac Mansion (Classic version)\n"
#endif
#ifndef DISABLE_SKY
" --floppy-intro - Use floppy version intro for Beneath a Steel Sky CD\n"
#endif
"\n"
"The meaning of long options can be inverted by prefixing them with \"no-\",\n"
"e.g. \"--no-aspect-ratio\".\n"
;
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#endif
struct GraphicsMode {
const char *name;
const char *description;
int id;
};
/**
* List of graphic 'modes' we potentially support. Potentially because not all
* backends actually support all the filters listed here. At this point only
* the SDL backend supports all (except for the PalmOS ones of course).
* @todo Remove this explicit list of graphic modes and rather extend the
* OSystem API to allow querying a backend for the modes it supports.
*/
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static const struct GraphicsMode gfx_modes[] = {
{"normal", "Normal (no scaling)", GFX_NORMAL},
{"1x", "Normal (no scaling)", GFX_NORMAL},
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#ifndef __PALM_OS__ // reduce contant data size
{"2x", "2x", GFX_DOUBLESIZE},
{"3x", "3x", GFX_TRIPLESIZE},
{"2xsai", "2xSAI", GFX_2XSAI},
{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
{"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
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{"hq2x", "HQ2x", GFX_HQ2X},
{"hq3x", "HQ3x", GFX_HQ3X},
{"tv2x", "TV2x", GFX_TV2X},
{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
{"opengl", "OpenGL", GFX_BILINEAR},
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#else
{"flipping", "Page Flipping", GFX_FLIPPING},
{"dbuffer", "Double Buffer", GFX_DOUBLEBUFFER},
{"wide", "Wide (HiRes+ only)", GFX_WIDE},
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#endif
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{0, 0, 0}
};
struct Language {
const char *name;
const char *description;
int id;
};
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static const struct Language languages[] = {
{"en", "English", EN_USA},
{"de", "German", DE_DEU},
{"fr", "French", FR_FRA},
{"it", "Italian", IT_ITA},
{"pt", "Portuguese", PT_BRA},
{"es", "Spanish", ES_ESP},
{"jp", "Japanese", JA_JPN},
{"zh", "Chinese (Taiwan)", ZH_TWN},
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{"kr", "Korean", KO_KOR},
{"gb", "English", EN_GRB},
{"se", "Swedish", SE_SWE},
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{"hb", "Hebrew", HB_HEB},
{0, 0, 0}
};
GameDetector::GameDetector() {
_fullScreen = false;
_aspectRatio = false;
_master_volume = kDefaultMasterVolume;
_music_volume = kDefaultMusicVolume;
_sfx_volume = kDefaultSFXVolume;
_amiga = false;
_platform = 0;
_language = 0;
#ifndef DISABLE_SCUMM
_demo_mode = false;
#endif
#ifndef DISABLE_SKY
_floppyIntro = false;
#endif
_talkSpeed = 60;
_debugMode = 0;
_debugLevel = 0;
_dumpScripts = 0;
_noSubtitles = false;
_bootParam = 0;
_gameDataPath = 0;
_gameTempo = 0;
_midi_driver = MD_AUTO;
_game.features = 0;
_plugin = 0;
_multi_midi = false;
_native_mt32 = false;
_cdrom = 0;
_joystick_num = 0;
_save_slot = 0;
_saveconfig = false;
_confirmExit = false;
#ifndef _WIN32_WCE
_gfx_mode = GFX_DOUBLESIZE;
#else
_gfx_mode = GFX_NORMAL;
#endif
_default_gfx_mode = true;
}
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void GameDetector::updateconfig() {
const char *val;
_amiga = g_config->getBool("amiga", _amiga);
_platform = g_config->getInt("platform", _platform);
_save_slot = g_config->getInt("save_slot", _save_slot);
_joystick_num = g_config->getInt("joystick_num", _joystick_num);
_cdrom = g_config->getInt("cdrom", _cdrom);
_bootParam = g_config->getInt("boot_param", _bootParam);
if ((val = g_config->get("music_driver")))
if (!parseMusicDriver(val)) {
printf("Error in the config file: invalid music_driver.\n");
printf(USAGE_STRING);
exit(-1);
}
_fullScreen = g_config->getBool("fullscreen", _fullScreen);
_aspectRatio = g_config->getBool("aspect_ratio", _aspectRatio);
if ((val = g_config->get("gfx_mode")))
if ((_gfx_mode = parseGraphicsMode(val)) == -1) {
printf("Error in the config file: invalid gfx_mode.\n");
printf(USAGE_STRING);
exit(-1);
}
#ifndef DISABLE_SKY
_floppyIntro = g_config->getBool("floppy_intro", _floppyIntro);
#endif
#ifndef DISABLE_SCUMM
_demo_mode = g_config->getBool("demo_mode", _demo_mode);
#endif
if ((val = g_config->get("language")))
if ((_language = parseLanguage(val)) == -1) {
printf("Error in the config file: invalid language.\n");
printf(USAGE_STRING);
exit(-1);
}
_master_volume = g_config->getInt("master_volume", _master_volume);
_music_volume = g_config->getInt("music_volume", _music_volume);
_noSubtitles = g_config->getBool("nosubtitles", _noSubtitles ? true : false);
if ((val = g_config->get("path")))
_gameDataPath = strdup(val);
_sfx_volume = g_config->getInt("sfx_volume", _sfx_volume);
_debugLevel = g_config->getInt("debuglevel", _debugLevel);
if (_debugLevel)
_debugMode = true;
// We use strtol for the tempo to allow it to be specified in hex.
if ((val = g_config->get("tempo")))
_gameTempo = strtol(val, NULL, 0);
_talkSpeed = g_config->getInt("talkspeed", _talkSpeed);
_confirmExit = g_config->getBool("confirm_exit", _confirmExit ? true : false);
_multi_midi = g_config->getBool ("multi_midi", _multi_midi);
_native_mt32 = g_config->getBool ("native_mt32", _native_mt32);
}
void GameDetector::list_games() {
const PluginList &plugins = g_pluginManager->getPlugins();
const TargetSettings *v;
const char *config;
printf("Game Full Title Config\n"
"---------------- ------------------------------------------------------ -------\n");
PluginList::ConstIterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
v = (*iter)->getTargets();
while (v->targetName && v->description) {
config = (g_config->has_domain(v->targetName)) ? "Yes" : "";
printf("%-17s%-56s%s\n", v->targetName, v->description, config);
v++;
}
}
}
const TargetSettings *GameDetector::findTarget(const char *targetName, const Plugin **plugin) const {
// Find the TargetSettings for this target
assert(targetName);
const TargetSettings *target;
const PluginList &plugins = g_pluginManager->getPlugins();
PluginList::ConstIterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
target = (*iter)->findTarget(targetName);
if (target) {
if (plugin)
*plugin = *iter;
return target;
}
}
return 0;
}
void GameDetector::parseCommandLine(int argc, char **argv) {
int i;
char *s;
char *current_option = NULL;
char *option = NULL;
char c;
bool long_option_value;
_save_slot = -1;
_joystick_num = -1;
// Parse the arguments
// into a transient "_COMMAND_LINE" config comain.
g_config->set_domain ("_COMMAND_LINE");
for (i = argc - 1; i >= 1; i--) {
s = argv[i];
if (s[0] == '-') {
s++;
c = *s++;
switch (tolower(c)) {
case 'b':
HANDLE_OPTION();
_bootParam = atoi(option);
break;
case 'c':
HANDLE_OPTION();
_cdrom = atoi(option);
g_config->setInt("cdrom", _cdrom);
break;
case 'd':
_debugMode = true;
HANDLE_OPT_OPTION();
if (option != NULL)
_debugLevel = atoi(option);
if (_debugLevel) {
printf("Debuglevel (from command line): %d\n", _debugLevel);
} else {
printf("Debuglevel (from command line): 0 - Engine only\n");
}
break;
case 'e':
HANDLE_OPTION();
// TODO: Instead of just showing the generic help text,
// maybe print a message like:
// "'option' is not a supported music driver on this machine.
// Available driver: ..."
if (!parseMusicDriver(option))
goto ShowHelpAndExit;
g_config->set("music_driver", option);
break;
case 'f':
CHECK_OPTION();
_fullScreen = (c == 'f');
g_config->setBool("fullscreen", _fullScreen);
g_config->setBool("fullscreen", _fullScreen, "scummvm");
break;
case 'g':
HANDLE_OPTION();
_gfx_mode = parseGraphicsMode(option);
// TODO: Instead of just showing the generic help text,
// maybe print a message like:
// "'option' is not a supported graphic mode on this machine.
// Available graphic modes: ..."
if (_gfx_mode == -1)
goto ShowHelpAndExit;
g_config->set("gfx_mode", option);
g_config->set("gfx_mode", option, "scummvm");
break;
// case 'h': reserved for help
case 'j':
_joystick_num = 0;
HANDLE_OPT_OPTION();
if (option != NULL) {
_joystick_num = atoi(option);
g_config->setInt("joystick_num", _joystick_num);
}
break;
case 'l':
HANDLE_OPTION();
{
Config *newconfig = new Config(option, "scummvm");
g_config->merge_config(*newconfig);
delete newconfig;
updateconfig();
break;
}
break;
case 'm':
HANDLE_OPTION();
_music_volume = atoi(option);
g_config->setInt("music_volume", _music_volume);
break;
case 'n':
CHECK_OPTION();
_noSubtitles = (c == 'n');
g_config->setBool("nosubtitles", _noSubtitles ? true : false);
break;
case 'o':
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HANDLE_OPTION();
_master_volume = atoi(option);
g_config->setInt("master_volume", _master_volume);
break;
case 'p':
HANDLE_OPTION();
_gameDataPath = option;
g_config->set("path", _gameDataPath);
break;
case 'q':
HANDLE_OPTION();
_language = parseLanguage(option);
if (_language == -1)
goto ShowHelpAndExit;
g_config->set("language", option);
break;
case 'r':
HANDLE_OPTION();
// Ignore -r for now, to ensure backward compatibility.
break;
case 's':
HANDLE_OPTION();
_sfx_volume = atoi(option);
g_config->setInt("sfx_volume", _sfx_volume);
break;
case 't':
HANDLE_OPTION();
_gameTempo = strtol(option, 0, 0);
g_config->set("tempo", option);
break;
case 'u':
CHECK_OPTION();
_dumpScripts = true;
break;
case 'v':
CHECK_OPTION();
printf("%s\n", gScummVMFullVersion);
exit(1);
case 'w':
_saveconfig = true;
g_config->set_writing(true);
HANDLE_OPT_OPTION();
if (option != NULL)
g_config->set_filename(option);
break;
case 'x':
_save_slot = 0;
HANDLE_OPT_OPTION();
if (option != NULL) {
_save_slot = atoi(option);
g_config->setInt("save_slot", _save_slot);
}
break;
case 'y':
HANDLE_OPTION();
_talkSpeed = atoi(option);
g_config->setInt("talkspeed", _talkSpeed);
break;
case 'z':
CHECK_OPTION();
list_games();
exit(1);
case '-':
// Long options. Let the fun begin!
if (!strncmp(s, "platform=", 9)) {
s += 9;
if (!strcmp (s, "amiga"))
_platform = 1;
else if (!strcmp (s, "atari-st"))
_platform = 2;
else if (!strcmp (s, "macintosh"))
_platform = 3;
else
goto ShowHelpAndExit;
g_config->setInt ("platform", _platform);
break;
}
if (!strncmp(s, "no-", 3)) {
long_option_value = false;
s += 3;
} else
long_option_value = true;
if (!strcmp (s, "multi-midi")) {
_multi_midi = long_option_value;
g_config->setBool ("multi_midi", _multi_midi);
} else if (!strcmp (s, "native-mt32")) {
_native_mt32 = long_option_value;
g_config->setBool ("native_mt32", _native_mt32);
} else if (!strcmp (s, "aspect-ratio")) {
_aspectRatio = long_option_value;
g_config->setBool ("aspect_ratio", _aspectRatio);
} else if (!strcmp (s, "fullscreen")) {
_fullScreen = long_option_value;
g_config->setBool("fullscreen", _fullScreen);
g_config->setBool("fullscreen", _fullScreen, "scummvm");
#ifndef DISABLE_SCUMM
} else if (!strcmp (s, "demo-mode")) {
_demo_mode = long_option_value;
g_config->setBool ("demo_mode", _demo_mode);
#endif
#ifndef DISABLE_SKY
} else if (!strcmp (s, "floppy-intro")) {
_floppyIntro = long_option_value;
g_config->setBool ("floppy_intro", _floppyIntro);
#endif
} else {
goto ShowHelpAndExit;
}
break;
default:
goto ShowHelpAndExit;
}
} else {
if (i == (argc - 1)) {
setGame(s);
} else {
if (current_option == NULL)
current_option = s;
else
goto ShowHelpAndExit;
}
}
}
if (!_gameFileName.isEmpty())
g_config->flush();
return;
ShowHelpAndExit:
printf(USAGE_STRING);
exit(1);
}
void GameDetector::setGame(const String &name) {
_gameFileName = name;
g_config->set_domain(name);
g_config->rename_domain(name, "game-specific");
g_config->rename_domain("game-specific", name);
updateconfig();
// The command line and launcher options
// override config file global and game-specific options.
g_config->set_domain("_COMMAND_LINE");
updateconfig();
g_config->set_domain("_USER_OVERRIDES");
updateconfig();
g_config->delete_domain("_COMMAND_LINE");
g_config->delete_domain("_USER_OVERRIDES");
g_config->set_domain(name);
if (_debugMode)
printf("Debuglevel (from config): %d\n", _debugLevel);
}
int GameDetector::parseGraphicsMode(const char *s) {
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const GraphicsMode *gm = gfx_modes;
while(gm->name) {
if (!scumm_stricmp(gm->name, s)) {
_default_gfx_mode = false;
return gm->id;
}
gm++;
}
return -1;
}
int GameDetector::parseLanguage(const char *s) {
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const Language *l = languages;
while(l->name) {
if (!scumm_stricmp(l->name, s))
return l->id;
l++;
}
return -1;
}
bool GameDetector::parseMusicDriver(const char *s) {
const MidiDriverDescription *md = getAvailableMidiDrivers();
while (md->name) {
if (!scumm_stricmp(md->name, s)) {
_midi_driver = md->id;
return true;
}
md++;
}
return false;
}
bool GameDetector::detectGame() {
const TargetSettings *target;
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const char *realGame, *basename;
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_gameText.clear();
realGame = g_config->get("gameid");
if (!realGame)
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realGame = _gameFileName.c_str();
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printf("Looking for %s\n", realGame);
target = findTarget(realGame, &_plugin);
if (target) {
_game = *target;
if ((basename = g_config->get("basename"))) {
// FIXME: What is this good for?
_game.targetName = basename;
}
_gameText = _game.description;
printf("Trying to start game '%s'\n", _game.description);
return true;
} else {
printf("Failed game detection\n");
return false;
}
}
const Common::String& GameDetector::getGameName() {
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if (_gameText.isEmpty()) {
_gameText = "Unknown game: \"";
_gameText += _gameFileName;
_gameText += "\"";
}
return _gameText;
}
bool GameDetector::detectMain() {
if (_gameFileName.isEmpty()) {
warning("No game was specified...");
return false;
}
if (!detectGame()) {
warning("%s is an invalid target. Use the -z parameter to list targets", _gameFileName.c_str());
return false;
}
/* Use the adlib sound driver if auto mode is selected,
* and the game is one of those that want adlib as
* default, OR if the game is an older game that doesn't
* support anything else anyway. */
if (_midi_driver == MD_AUTO) {
if (_game.midi & MDT_PREFER_NATIVE)
_midi_driver = getMidiDriverType();
else
_midi_driver = MD_TOWNS;
}
bool nativeMidiDriver =
(_midi_driver != MD_NULL && _midi_driver != MD_ADLIB &&
_midi_driver != MD_PCSPK && _midi_driver != MD_PCJR &&
_midi_driver != MD_TOWNS);
if (nativeMidiDriver && !(_game.midi & MDT_NATIVE))
_midi_driver = MD_TOWNS;
if (_midi_driver == MD_TOWNS && !(_game.midi & MDT_TOWNS))
_midi_driver = MD_ADLIB;
if (_midi_driver == MD_ADLIB && !(_game.midi & MDT_ADLIB))
_midi_driver = MD_PCJR;
if ((_midi_driver == MD_PCSPK || _midi_driver == MD_PCJR) && !(_game.midi & MDT_PCSPK))
_midi_driver = MD_NULL;
if (!_gameDataPath) {
warning("No path was provided. Assuming the data files are in the current directory");
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_gameDataPath = strdup("");
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#ifndef __PALM_OS__ // add last slash also in File::fopenNoCase, so this is not needed
} else if (_gameDataPath[strlen(_gameDataPath)-1] != '/'
#ifdef __MORPHOS__
&& _gameDataPath[strlen(_gameDataPath)-1] != ':'
#endif
&& _gameDataPath[strlen(_gameDataPath)-1] != '\\') {
char slashless[1024]; /* Append slash to path */
strcpy(slashless, _gameDataPath);
// need to allocate 2 extra bytes, one for the "/" and one for the NULL terminator
_gameDataPath = (char *)malloc((strlen(slashless) + 2) * sizeof(char));
sprintf(_gameDataPath, "%s/", slashless);
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#endif
}
return true;
}
OSystem *GameDetector::createSystem() {
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#if defined(USE_NULL_DRIVER)
return OSystem_NULL_create();
#elif defined(__DC__)
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return OSystem_Dreamcast_create();
#elif defined(X11_BACKEND)
return OSystem_X11_create();
#elif defined(__MORPHOS__)
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return OSystem_MorphOS_create(_gfx_mode, _fullScreen);
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#elif defined(_WIN32_WCE)
return OSystem_WINCE3_create();
#elif defined(MACOS_CARBON)
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return OSystem_MAC_create(_gfx_mode, _fullScreen);
#elif defined(__GP32__) // ph0x
return OSystem_GP32_create(GFX_NORMAL, true);
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#elif defined(__PALM_OS__) //chrilith
return OSystem_PALMOS_create(_gfx_mode, _fullScreen);
#else
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/* SDL is the default driver for now */
return OSystem_SDL_create(_gfx_mode, _fullScreen, _aspectRatio, _joystick_num);
#endif
}
Engine *GameDetector::createEngine(OSystem *system) {
assert(_plugin);
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return _plugin->createInstance(this, system);
}
int GameDetector::getMidiDriverType() {
if (_midi_driver != MD_AUTO) return _midi_driver;
#if defined (WIN32) && !defined(_WIN32_WCE)
return MD_WINDOWS; // MD_WINDOWS is default MidiDriver on windows targets
#elif defined(MACOSX)
return MD_COREAUDIO;
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#elif defined(__PALM_OS__) // must be before mac
return MD_YPA1;
#elif defined(macintosh)
return MD_QTMUSIC;
#elif defined(__MORPHOS__)
return MD_ETUDE;
#elif defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND)
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// Always use MIDI emulation via adlib driver on CE and UNIX device
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// TODO: We should, for the Unix targets, attempt to detect
// whether a sequencer is available, and use it instead.
return MD_ADLIB;
#endif
return MD_NULL;
}
SoundMixer *GameDetector::createMixer() {
return new SoundMixer();
}
MidiDriver *GameDetector::createMidi() {
int drv = getMidiDriverType();
switch(drv) {
case MD_NULL: return MidiDriver_NULL_create();
// In the case of Adlib, we won't specify anything.
// IMuse is designed to set up its own Adlib driver
// if need be, and we only have to specify a native
// driver.
case MD_ADLIB: return NULL;
case MD_TOWNS: return MidiDriver_YM2612_create(g_engine->_mixer);
// Right now PC Speaker and PCjr are handled
// outside the MidiDriver architecture, so
// don't create anything for now.
case MD_PCSPK:
case MD_PCJR: return NULL;
#if defined(__PALM_OS__)
case MD_YPA1: return MidiDriver_YamahaPa1_create();
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#endif
#if defined(WIN32) && !defined(_WIN32_WCE)
case MD_WINDOWS: return MidiDriver_WIN_create();
#endif
#if defined(__MORPHOS__)
case MD_ETUDE: return MidiDriver_ETUDE_create();
#endif
#if defined(UNIX) && !defined(__BEOS__) && !defined(MACOSX)
case MD_SEQ: return MidiDriver_SEQ_create();
#endif
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#if (defined(MACOSX) || defined(macintosh)) && !defined(__PALM_OS__)
case MD_QTMUSIC: return MidiDriver_QT_create();
#endif
#if defined(MACOSX)
case MD_COREAUDIO: return MidiDriver_CORE_create();
#endif
#if defined(UNIX) && defined(USE_ALSA)
case MD_ALSA: return MidiDriver_ALSA_create();
#endif
}
error("Invalid midi driver selected");
return NULL;
}