Kari Salminen
c949eb2dac
Patch #2131406 : AGI: Fix Crash with Apple][ Instruments.
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Applied the patch as it is, thanks clone2727.
Now Apple IIGS AGI games don't crash anymore if the
instruments (They're in *.SYS16) or the instrument
samples (They're in SIERRASTANDARD) aren't found.
svn-id: r34798
2008-10-13 19:17:51 +00:00
Max Horn
6a2f3dc0b9
Added new type Engine::Feature; pushed down some #include dependencies
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svn-id: r34755
2008-10-06 12:48:52 +00:00
Max Horn
c7fde102e3
Renamed FilesystemNode -> FSNode
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svn-id: r34716
2008-10-02 16:58:59 +00:00
Max Horn
e798561013
AGI: Simplify WagFileParser by not reading data into a memory stream first (this was there to improve performance on systems with slow seeking; those systems should use another approach, see scummvm-devel)
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svn-id: r34711
2008-09-30 16:53:04 +00:00
Max Horn
e5dbb3f901
AGI: Got rid of yet another unwarranted use of FSNode::getPath
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svn-id: r34710
2008-09-30 16:38:46 +00:00
Max Horn
1d7de023d9
AGI: Another case where it is better to use FSNodes directly, instead of converting them to path strings
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svn-id: r34708
2008-09-30 16:23:35 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Max Horn
1776c75566
Don't use File::name() needlessly (i.e. if you still know which file you just opened :)
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svn-id: r34685
2008-09-29 11:07:39 +00:00
Max Horn
655ce26b3f
Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
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svn-id: r34514
2008-09-13 16:51:46 +00:00
Johannes Schickel
0a35842954
Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".
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svn-id: r34495
2008-09-11 19:47:45 +00:00
Max Horn
d3642080de
Moved check for shouldRTL() from engines to scummvm_main
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svn-id: r34310
2008-09-03 16:56:40 +00:00
Max Horn
531bcf847c
Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
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svn-id: r34302
2008-09-03 11:22:51 +00:00
Filippos Karapetis
dd8e875b00
Commented out currently broken code, adding a FIXME
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svn-id: r34297
2008-09-03 09:58:28 +00:00
Max Horn
42a5aa567b
Merging more of the GSoC 2008 RTL branch: AGI
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svn-id: r34242
2008-09-01 17:46:05 +00:00
Filippos Karapetis
cd3a904f78
Correct fix for bug #2073159 - "MICKEY: Incomplete computer message"
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svn-id: r34186
2008-08-26 12:34:05 +00:00
Filippos Karapetis
a3404665f6
Fix for bug #2073159 - "MICKEY: Incomplete computer message".
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Random numbers are calculated from 1 onwards in the preAGI engines, but there was an off-by one error. I'm currently hesitant to add this fix to the 0.12.0 branch, as I'm unsure if it has any possible regressions in Troll's Tale or Winnie the Pooh
svn-id: r34152
2008-08-25 14:55:11 +00:00
Christopher Page
909b66ef54
Merged revisions 33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33924
2008-08-16 04:30:01 +00:00
Christopher Page
ec8dac5540
Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it
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svn-id: r33921
2008-08-16 02:53:16 +00:00
Christopher Page
9d3cdcb2da
Defined some MetaEngineFeatures for the engines, the launcher uses these features to allow/disallow loading and deleting saves
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svn-id: r33909
2008-08-15 18:15:14 +00:00
Kari Salminen
09762ac7a6
Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game.
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svn-id: r33822
2008-08-13 11:57:48 +00:00
Kari Salminen
f69cc559b9
Reverted r33815 (But not r33816).
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svn-id: r33819
2008-08-13 11:36:45 +00:00
Kari Salminen
be9192687b
Shutting up Valgrind about using uninitialised values from array _chn in function stopNote.
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svn-id: r33816
2008-08-13 01:10:03 +00:00
Kari Salminen
eeba630cbf
Changed Agi::SoundMgr's sound buffer to a member array of size BUFFER_SIZE. Also added initialization of _playing to false in SoundMgr's constructor. Hopefully helps with the occasional crashes in the sound code when starting the first sound in an AGI game.
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svn-id: r33815
2008-08-13 01:02:00 +00:00
Christopher Page
c9e0422722
Added Autosave support for AGI
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svn-id: r33772
2008-08-10 22:53:43 +00:00
Christopher Page
21cd277f13
Fixed some GCC warnings
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svn-id: r33647
2008-08-05 21:38:59 +00:00
Christopher Page
1fe2700dab
Added support for Savestates to be loaded from the launcher
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svn-id: r33461
2008-07-30 21:48:45 +00:00
Christopher Page
4394371ab7
Added --list-saves support for AGI
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svn-id: r33351
2008-07-28 04:50:27 +00:00
Christopher Page
7f480ac571
Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
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svn-id: r33082
2008-07-16 04:22:56 +00:00
Christopher Page
00aee7dd73
Reverted an incorrect change to AGI
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svn-id: r33077
2008-07-15 19:35:40 +00:00
Christopher Page
3ac3e84ecf
Removed an exit() call in PreAGI
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svn-id: r33049
2008-07-13 22:41:32 +00:00
Christopher Page
30b1a62e81
Removed unnecessary #inlcudes
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svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0
Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
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svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
3beccaf115
PreAGI works with the new GMM implementation
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svn-id: r32956
2008-07-08 01:33:57 +00:00
Christopher Page
61d25a912e
Agi works with the new GMM implementation
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svn-id: r32953
2008-07-07 23:24:12 +00:00
Christopher Page
0bffc3cb7b
Sound settings for AGI are now configurable through the GMM
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svn-id: r32936
2008-07-07 05:51:39 +00:00
Christopher Page
f878820bbe
Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
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svn-id: r32770
2008-06-24 21:15:30 +00:00
Christopher Page
e86a422e25
Merged revisions 32564-32565,32567-32575,32577,32579-32594,32596-32603,32605-32639,32644-32646,32648-32666 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r32667
2008-06-11 17:36:21 +00:00
Max Horn
fefad79249
No need to specify CaseSensitiveString_Hash explicitly anymore
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svn-id: r32663
2008-06-11 06:00:56 +00:00
Christopher Page
369f7b0d08
AGI: Modified AGI Engine to shutdown without using system->quit
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svn-id: r32329
2008-05-27 20:15:36 +00:00
Christopher Page
e41bd1eae8
AGI: Fixed two memory leaks when returning to launcher from AGI Engine
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svn-id: r32236
2008-05-24 00:08:13 +00:00
Johannes Schickel
600ab40bca
Changed all delete [] usages to delete[].
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svn-id: r31927
2008-05-07 14:31:45 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Filippos Karapetis
b804175684
Update AGI timers while waiting for a key to be pressed (e.g. when showing blocking text windows). Fixes bugs #1935909 and #1943872
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svn-id: r31777
2008-04-29 18:50:17 +00:00
Filippos Karapetis
0de56ea1f9
Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost on restart"
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svn-id: r31776
2008-04-29 16:24:54 +00:00
Eugene Sandulenko
d1d227db83
Fix initialization of Apple //gs sound
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svn-id: r31659
2008-04-22 20:33:46 +00:00
Kari Salminen
38b2fb1322
Fix timing in Apple IIGS MIDI parsing. Now sounds should get triggered at the correct times without the previously observed time jitter effect.
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svn-id: r31636
2008-04-21 04:04:24 +00:00
Eugene Sandulenko
3334dbbd9a
Add another verions of fanmade game Kings Quest 2 1/4 mentioned in
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bugreport #1947051 : "AGI: Kings Quest 2 1/4 - Unknown version"
svn-id: r31629
2008-04-20 20:06:18 +00:00
Kari Salminen
14918b05d1
Tiny cleanup: Fix a parameter name discrepancy between IIgsChannelInfo::noteOn-function's declaration and definition introduced in r31550.
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svn-id: r31553
2008-04-17 21:05:20 +00:00
Johannes Schickel
b03ec8ac75
Fixed gcc warnings.
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svn-id: r31550
2008-04-17 18:28:28 +00:00
John Willis
7828d50384
Fix building with GCC (a few extra ;'s got in there somehow).
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svn-id: r31545
2008-04-17 17:40:28 +00:00
Kari Salminen
29e2b19c92
Implemented Apple IIGS MIDI playing with software mixing.
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(NOTE: As you can hear this is a work in progress ;-))
- Added IIgsSoundMgr class for handling Apple IIGS sounds and moved functionality inside it
- Added IIgsMidiChannel class for handling Apple IIGS MIDI channels
- Made sound effects playing use the IIgsSoundMgr class too
- Modified software mixing routine to mix multiple sounds
svn-id: r31544
2008-04-17 17:18:43 +00:00
Kari Salminen
719c85f0ca
Make convertWave-function static as it uses no member variables.
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svn-id: r31510
2008-04-15 23:00:34 +00:00
Kari Salminen
875ee5c913
Cleanup (Remove unneeded functions and rename a struct correctly).
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svn-id: r31509
2008-04-15 22:35:30 +00:00
Kari Salminen
ade3c38dc1
Move MIDI program change mappings to their own structs (Useful for later changes).
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svn-id: r31508
2008-04-15 22:31:08 +00:00
Kari Salminen
91e1a6b7be
Fix a couple of typos spotted by Raziel.
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svn-id: r31487
2008-04-12 13:20:15 +00:00
Filippos Karapetis
e2fe69ff71
Show current text prompt when the accept_input opcode is called. This, together with commit #31477 fix bugs #1875076 - "AGI GR: Input prompt not changing in outhouse" and #1939632 - "SQ2: Text prompt glitch"
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svn-id: r31485
2008-04-11 17:00:29 +00:00
Filippos Karapetis
58b78bae07
Initial attempt at handling non-default AGI game input prompt
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svn-id: r31477
2008-04-10 21:58:59 +00:00
Filippos Karapetis
71f6a7e855
Allow the predictive dialog to be shown when ego cannot be moved (i.e. when _game.playerControl is 0), since in those cases it is possible to enter text in the input area. Should fix bugs #1935844 - "PQ1: Predictive Text does not load" and #1936374 - "LSL1: No predictive input at age verification page"
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svn-id: r31462
2008-04-10 08:27:09 +00:00
Johannes Schickel
b586235fb8
Fixed warnings for msvc9.
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svn-id: r31460
2008-04-09 15:16:50 +00:00
Filippos Karapetis
08f7059cf2
Fixed an off-by one error in the AGI set_menu opcode. Fixes bug #1935896 - "AGI: Fan(Beyond Titanic 2) - Assertion"
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svn-id: r31457
2008-04-09 11:25:23 +00:00
Kari Salminen
4cc4bd0f41
Implement the full range of Apple IIGS MIDI program number to instrument mapping. Switch to using 8-bit signed sample data with Apple IIGS (In preparation for mixing multiple channels). Make Apple IIGS wavefile handling use SharedPtr and Array.
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svn-id: r31451
2008-04-08 14:45:42 +00:00
Filippos Karapetis
9a0825cc06
Added a sanity check for original game script bugs in Agent06. Fixes bugs #1935842 - "AGI: Fan(Agent06) - Graphic errors" and #1935838 - "AGI: Fan(Agent06) - Crash on Quit"
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svn-id: r31449
2008-04-08 08:54:05 +00:00
Max Horn
29f1e6de38
Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default)
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svn-id: r31413
2008-04-05 22:29:08 +00:00
Kari Salminen
510a81bbd8
Add Apple IIGS MIDI program number to instrument number mappings (Both for the older instrument set used by SQ1 only and for the newer instrument set used by all the other tested Apple IIGS games).
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svn-id: r31371
2008-04-03 22:15:59 +00:00
Kari Salminen
25ff174193
After further testing it seems Apple IIGS midi playing speed is actually 60 ticks per second. Hurrah!
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svn-id: r31367
2008-04-03 18:31:30 +00:00
Kari Salminen
84105227f2
Fix naming of the Apple IIGS midi speed variable and its value (Was erronously named bpm although was really ticks per second rather than ticks per minute).
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svn-id: r31366
2008-04-03 18:12:09 +00:00
Kari Salminen
4836c1109c
Fix Apple IIGS midi playing speed (Based on tests with Apple IIGS KQ1 and SQ1 under MESS 0.124a)
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svn-id: r31365
2008-04-03 14:33:53 +00:00
Kari Salminen
bd8df7afee
Add detection entry for Serguei's Destiny II Demo v1.3.1 (March 22nd 2008).
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svn-id: r31346
2008-04-01 00:23:39 +00:00
Max Horn
57ad73faee
Removed char &operator [] from class String -- it had the potential to wreak havoc when used on shared strings (thanks to tramboi for pointing this out)
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svn-id: r31334
2008-03-30 18:37:09 +00:00
Max Horn
770bc64f21
Added FIXME comment regarding sorting of pred.dic; replaced weird binary search code with simple binary search code ;-)
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svn-id: r31291
2008-03-28 09:17:13 +00:00
Max Horn
05dd6cee3a
Got rid of EncapsulatedADGameDesc
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svn-id: r31130
2008-03-15 15:25:49 +00:00
Max Horn
6547ef6e12
Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)
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svn-id: r31121
2008-03-14 17:31:04 +00:00
Max Horn
8a9a14002e
Advanced Detector: Changed fallback detector from a callback function pointer to an overrideable method of AdvancedMetaEngine
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svn-id: r31119
2008-03-14 13:59:31 +00:00
Filippos Karapetis
93753d2f3b
Fixed some issues with the previous commit, bug #1893564 should be fixed now without affecting anything else
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svn-id: r30917
2008-02-22 09:13:27 +00:00
Filippos Karapetis
a7e7dfe122
Fix for bug #1893564 - "AGI: Texts messed out in Naturette 1"
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svn-id: r30916
2008-02-22 08:57:18 +00:00
Max Horn
88bb567e18
Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
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svn-id: r30871
2008-02-15 17:01:35 +00:00
Kari Salminen
6740541e03
Fix for bug #1883989 (AGI: Jolimie freezes). Game's detection entry had its parameters in wrong order and game feature flags were interpreted as the AGI version number and vice versa... whoops.
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svn-id: r30857
2008-02-13 01:33:40 +00:00
Kari Salminen
66418e4283
Tiny fix to autodetected game's naming (Removes an extra space).
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svn-id: r30854
2008-02-12 15:31:09 +00:00
Kari Salminen
98f8e93102
Added better AGIPAL autodetect to the AGI's fallback detector (Now checks files 'pal.100' - 'pal.109' rather than just the file 'pal.101').
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svn-id: r30852
2008-02-12 15:20:47 +00:00
Jordi Vilalta Prat
c103290e2b
Initial support for plugin types
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svn-id: r30825
2008-02-08 00:02:23 +00:00
Max Horn
8a73356a2d
Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
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svn-id: r30780
2008-02-03 18:56:47 +00:00
Torbjörn Andersson
e51bf80218
Changed "COMPATIBLITY" to "COMPATIBILITY".
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svn-id: r30754
2008-02-03 10:15:36 +00:00
Max Horn
34b35348be
Moved AdvancedMetaEngine to namespace Common
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svn-id: r30736
2008-02-02 11:52:04 +00:00
Max Horn
dc979b03cf
New MetaEngine class (work in progress to replace the current Engine plugin API with a more object oriented approach)
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svn-id: r30726
2008-02-02 00:54:52 +00:00
Kari Salminen
d92dbac672
Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too).
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svn-id: r30708
2008-01-30 01:58:43 +00:00
Kari Salminen
04dda32485
Combined two cases that did the exact same thing (In a switch-clause).
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svn-id: r30702
2008-01-29 21:18:33 +00:00
Jordi Vilalta Prat
d6c34bdc4b
Fixed the spaces before tabs.
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svn-id: r30667
2008-01-28 00:14:17 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Kari Salminen
af4d740757
Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in addition to the room 16 that was already taken care of in revision 30482.
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svn-id: r30631
2008-01-25 12:32:38 +00:00
Kari Salminen
3423fc8971
Added detection for fanmade AGI game Enclosure v1.03.
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svn-id: r30630
2008-01-24 10:15:01 +00:00
Kari Salminen
b8a455db9b
Define and use enumerations for AGI Mouse protocol 1.0's button states.
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svn-id: r30620
2008-01-23 00:06:10 +00:00
Kari Salminen
f7a05a6d20
Fixed typo in comment.
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svn-id: r30614
2008-01-22 19:45:06 +00:00
Kari Salminen
8d1dd18bda
Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment.
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svn-id: r30602
2008-01-21 21:09:42 +00:00
Paweł Kołodziejski
604d4d96ea
fixed potential unitialized variables, one array overflow
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svn-id: r30571
2008-01-19 20:00:36 +00:00
Kari Salminen
0bfbd62ce7
Fixed obsolete comment.
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svn-id: r30535
2008-01-17 12:21:31 +00:00
Kari Salminen
931b4abe5e
Confirmed that the Amiga version of Space Quest II v2.0F using Amiga AGI 2.202 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info!
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svn-id: r30533
2008-01-17 11:36:54 +00:00
Kari Salminen
5a2440ce1b
Fix for isalpha() assertions (Almost identical to revision 29924's fix). Added the rationale for this fix in comments so hopefully this won't happen a third time at the same point in code ;).
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svn-id: r30531
2008-01-17 11:16:00 +00:00
Kari Salminen
d6e2e1431c
Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using Amiga AGI 2.090 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info!
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svn-id: r30516
2008-01-16 15:19:33 +00:00
Kari Salminen
d167ad4066
Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present in the original game.
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svn-id: r30482
2008-01-14 17:03:14 +00:00
Kari Salminen
a493647076
Indentation
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svn-id: r30478
2008-01-13 23:43:17 +00:00