508 Commits

Author SHA1 Message Date
Filippos Karapetis
8ced5d58df Show the cursor when opening the options screen. Also, fixed a regression with some strings in the game interface
svn-id: r29151
2007-09-30 14:46:49 +00:00
Torbjörn Andersson
6cd700f776 Of course, that also means that 'slot' should be 3 characters, not 2.
svn-id: r29150
2007-09-30 14:32:21 +00:00
Torbjörn Andersson
44216e2837 Terminate the string used to hold the save slot number, or strange things may
happen. (In my case, it was looking for slot 10, 20, 30, ... instead of the
correct 1, 2, 3...)

svn-id: r29149
2007-09-30 14:31:47 +00:00
Filippos Karapetis
1717ab8ccd Some updates to the hard coded strings of the Spanish version of IHNM (thanks jvprat)
svn-id: r29148
2007-09-30 14:24:06 +00:00
Filippos Karapetis
0175cf13b2 Fixed the placement of the save game reminder icon in IHNM
svn-id: r29147
2007-09-30 13:47:09 +00:00
Filippos Karapetis
93a31a7b6b Removed all the unneeded hard coded strings from the Italian fan translation of IHNM, added the hard coded strings of the Spanish version of IHNM
svn-id: r29146
2007-09-30 13:37:05 +00:00
Filippos Karapetis
f002fcf98a IHNM does not have excuse texts
svn-id: r29145
2007-09-30 13:19:31 +00:00
Filippos Karapetis
939948766b Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch"
Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch

svn-id: r29134
2007-09-30 01:29:12 +00:00
Torbjörn Andersson
44746d74a4 When skipping the IHNM intro, skip all the way to the character selection
screen.

svn-id: r29129
2007-09-29 06:26:22 +00:00
Torbjörn Andersson
bccf69bfe1 As far as I can tell, there's no point in setting sceneSkipTarget to true here.
There are no other scenes before it.

svn-id: r29128
2007-09-29 06:19:02 +00:00
Torbjörn Andersson
74ce7c620b Allow the user to change scalers, fullscreen mode, etc. without terminating the
IHNM intro. In other words, don't terminate the intro just because the user
presses a modifier key. The original didn't either.

svn-id: r29127
2007-09-29 05:46:57 +00:00
Andrew Kurushin
f50e162c25 remove _saveMarks from SAGA load and save implementation
svn-id: r29053
2007-09-23 15:53:49 +00:00
Eugene Sandulenko
9a9e9d21a8 Moved MemoryStreamEndian from Saga to Common.
svn-id: r29038
2007-09-23 09:59:10 +00:00
Filippos Karapetis
4333fafe76 Fix for bug #1800276 - "IHNM: Problem in saving". A bug in the logic of the save slot allocation algorithm became apparent with the FS node merge. It should be working correctly now
svn-id: r29031
2007-09-22 22:37:20 +00:00
Filippos Karapetis
7524244581 Added a workaround for a bug with Gorrister's heart, which exists in the original game scripts of IHNM
svn-id: r29024
2007-09-22 17:57:45 +00:00
Eugene Sandulenko
77eea722af Modified patch #1738058: "Action recorder".
svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Filippos Karapetis
8f729ddea0 Updated information about some global flags in IHNM
svn-id: r28961
2007-09-19 02:10:44 +00:00
Filippos Karapetis
7538fcbaef Removed a variable initialization out of a while loop
svn-id: r28959
2007-09-19 01:43:49 +00:00
Filippos Karapetis
67c33713aa Fixed regression: The ITE intro is shown correctly again
svn-id: r28958
2007-09-19 01:43:10 +00:00
Filippos Karapetis
f1091ec8bb Fixed some glitches which occured when closing the psychic profile in IHNM
svn-id: r28953
2007-09-18 23:15:48 +00:00
Max Horn
3abc11611e Code formatting fixes
svn-id: r28945
2007-09-18 20:16:33 +00:00
Max Horn
c3d3aebe87 Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
svn-id: r28944
2007-09-18 20:02:04 +00:00
Filippos Karapetis
bf75630b42 Fixed the font height of the text in the help screens of the IHNM demo. Clean-up of some opcodes
svn-id: r28940
2007-09-18 16:46:32 +00:00
Filippos Karapetis
9b528826f8 Fixed Ellen's state when loading a saved game in her chapter
svn-id: r28938
2007-09-18 14:56:42 +00:00
Filippos Karapetis
57bbed1511 Gfx::palFade is implemented properly now
svn-id: r28937
2007-09-18 10:19:03 +00:00
Filippos Karapetis
d582e1c7a5 Fix for bug #1796045 - "IHNM: Spanish font wrong"
svn-id: r28936
2007-09-18 09:26:03 +00:00
Filippos Karapetis
5f05e7b64b Added a debug command for font mapping
svn-id: r28935
2007-09-17 23:32:25 +00:00
Filippos Karapetis
86b3c8ddeb Character with ASCII code 9 is tab
svn-id: r28934
2007-09-17 22:56:28 +00:00
Filippos Karapetis
390066d0a3 Save games from the character selection screen are loaded correctly from the command line now
svn-id: r28926
2007-09-16 12:42:25 +00:00
Max Horn
80386fbb02 Turn off unused code (fixing a compiler warning)
svn-id: r28925
2007-09-16 12:16:28 +00:00
Eugene Sandulenko
9778bec419 Fix bug when some animations were playing too fast.
svn-id: r28924
2007-09-16 11:37:14 +00:00
Eugene Sandulenko
dfde70d218 Fix warning
svn-id: r28923
2007-09-16 11:08:52 +00:00
Filippos Karapetis
990e9a7828 Script modules are now unloaded correctly when changing chapters in IHNM
svn-id: r28918
2007-09-16 04:22:52 +00:00
Filippos Karapetis
bd454d0c79 Fixed regression with save games that have an inset and an outset scene
svn-id: r28913
2007-09-16 03:20:10 +00:00
Filippos Karapetis
ec4503efde Don't draw the scene background when actors are disabled
svn-id: r28912
2007-09-16 01:38:23 +00:00
Filippos Karapetis
0bb109d59d Stop the intro music after the intro in ITE/IHNM is finished
svn-id: r28911
2007-09-15 16:54:22 +00:00
Filippos Karapetis
22ce3aa9e1 Slight cleanup of the actor class: moved all of the actor walk code in a new file and removed many unneeded includes
svn-id: r28908
2007-09-15 15:02:40 +00:00
Filippos Karapetis
e065980581 The sales info video for the IHNM demo is now shown when quitting the demo
svn-id: r28906
2007-09-15 12:57:11 +00:00
Filippos Karapetis
5fa2b1a3c5 Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
svn-id: r28904
2007-09-15 12:09:56 +00:00
Filippos Karapetis
fef707a2dd The right button verb in IHNM will no longer be invalid for some hitzones (e.g. "Quit game the door")
svn-id: r28903
2007-09-15 03:08:58 +00:00
Filippos Karapetis
1fa1b64984 Some more opcode simplifications
svn-id: r28902
2007-09-14 12:49:09 +00:00
Filippos Karapetis
c84ff65720 Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check
svn-id: r28901
2007-09-14 12:42:47 +00:00
Filippos Karapetis
9d85371aa0 Cleanup and simplification of several of the script opcodes used in ITE and IHNM
svn-id: r28899
2007-09-13 17:55:00 +00:00
Filippos Karapetis
afb3c693be Added debug commands for the global flags in IHNM
svn-id: r28898
2007-09-13 15:49:40 +00:00
Filippos Karapetis
84393ab95e The early ITE demos were not interactive
svn-id: r28897
2007-09-13 11:21:23 +00:00
Filippos Karapetis
541b68e0e4 Removed an obsolete FIXME. The code in that part matches the original, so there doesn't seem to be any obvious reason for that FIXME
svn-id: r28891
2007-09-11 11:10:23 +00:00
Max Horn
4a4fc235f2 Change SAGA engine to properly use KeyState structs for handling keyboard input
svn-id: r28889
2007-09-11 09:19:23 +00:00
Max Horn
4a302b25ad Lots of source code formatting corrections
svn-id: r28887
2007-09-10 13:17:20 +00:00
Filippos Karapetis
f8a9c41a8c Simplified the check for the uncompressed sound data in patch files p2_a.iaf/p2_a.voc in ITE, when compressed sound files are used
svn-id: r28864
2007-09-06 08:35:08 +00:00