Filippos Karapetis
8ced5d58df
Show the cursor when opening the options screen. Also, fixed a regression with some strings in the game interface
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svn-id: r29151
2007-09-30 14:46:49 +00:00
Torbjörn Andersson
6cd700f776
Of course, that also means that 'slot' should be 3 characters, not 2.
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svn-id: r29150
2007-09-30 14:32:21 +00:00
Torbjörn Andersson
44216e2837
Terminate the string used to hold the save slot number, or strange things may
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happen. (In my case, it was looking for slot 10, 20, 30, ... instead of the
correct 1, 2, 3...)
svn-id: r29149
2007-09-30 14:31:47 +00:00
Filippos Karapetis
1717ab8ccd
Some updates to the hard coded strings of the Spanish version of IHNM (thanks jvprat)
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svn-id: r29148
2007-09-30 14:24:06 +00:00
Filippos Karapetis
0175cf13b2
Fixed the placement of the save game reminder icon in IHNM
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svn-id: r29147
2007-09-30 13:47:09 +00:00
Filippos Karapetis
93a31a7b6b
Removed all the unneeded hard coded strings from the Italian fan translation of IHNM, added the hard coded strings of the Spanish version of IHNM
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svn-id: r29146
2007-09-30 13:37:05 +00:00
Filippos Karapetis
f002fcf98a
IHNM does not have excuse texts
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svn-id: r29145
2007-09-30 13:19:31 +00:00
Filippos Karapetis
939948766b
Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch"
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Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch
svn-id: r29134
2007-09-30 01:29:12 +00:00
Torbjörn Andersson
44746d74a4
When skipping the IHNM intro, skip all the way to the character selection
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screen.
svn-id: r29129
2007-09-29 06:26:22 +00:00
Torbjörn Andersson
bccf69bfe1
As far as I can tell, there's no point in setting sceneSkipTarget to true here.
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There are no other scenes before it.
svn-id: r29128
2007-09-29 06:19:02 +00:00
Torbjörn Andersson
74ce7c620b
Allow the user to change scalers, fullscreen mode, etc. without terminating the
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IHNM intro. In other words, don't terminate the intro just because the user
presses a modifier key. The original didn't either.
svn-id: r29127
2007-09-29 05:46:57 +00:00
Andrew Kurushin
f50e162c25
remove _saveMarks from SAGA load and save implementation
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svn-id: r29053
2007-09-23 15:53:49 +00:00
Eugene Sandulenko
9a9e9d21a8
Moved MemoryStreamEndian from Saga to Common.
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svn-id: r29038
2007-09-23 09:59:10 +00:00
Filippos Karapetis
4333fafe76
Fix for bug #1800276 - "IHNM: Problem in saving". A bug in the logic of the save slot allocation algorithm became apparent with the FS node merge. It should be working correctly now
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svn-id: r29031
2007-09-22 22:37:20 +00:00
Filippos Karapetis
7524244581
Added a workaround for a bug with Gorrister's heart, which exists in the original game scripts of IHNM
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svn-id: r29024
2007-09-22 17:57:45 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
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svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Filippos Karapetis
8f729ddea0
Updated information about some global flags in IHNM
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svn-id: r28961
2007-09-19 02:10:44 +00:00
Filippos Karapetis
7538fcbaef
Removed a variable initialization out of a while loop
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svn-id: r28959
2007-09-19 01:43:49 +00:00
Filippos Karapetis
67c33713aa
Fixed regression: The ITE intro is shown correctly again
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svn-id: r28958
2007-09-19 01:43:10 +00:00
Filippos Karapetis
f1091ec8bb
Fixed some glitches which occured when closing the psychic profile in IHNM
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svn-id: r28953
2007-09-18 23:15:48 +00:00
Max Horn
3abc11611e
Code formatting fixes
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svn-id: r28945
2007-09-18 20:16:33 +00:00
Max Horn
c3d3aebe87
Patch #1768757 : Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
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svn-id: r28944
2007-09-18 20:02:04 +00:00
Filippos Karapetis
bf75630b42
Fixed the font height of the text in the help screens of the IHNM demo. Clean-up of some opcodes
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svn-id: r28940
2007-09-18 16:46:32 +00:00
Filippos Karapetis
9b528826f8
Fixed Ellen's state when loading a saved game in her chapter
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svn-id: r28938
2007-09-18 14:56:42 +00:00
Filippos Karapetis
57bbed1511
Gfx::palFade is implemented properly now
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svn-id: r28937
2007-09-18 10:19:03 +00:00
Filippos Karapetis
d582e1c7a5
Fix for bug #1796045 - "IHNM: Spanish font wrong"
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svn-id: r28936
2007-09-18 09:26:03 +00:00
Filippos Karapetis
5f05e7b64b
Added a debug command for font mapping
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svn-id: r28935
2007-09-17 23:32:25 +00:00
Filippos Karapetis
86b3c8ddeb
Character with ASCII code 9 is tab
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svn-id: r28934
2007-09-17 22:56:28 +00:00
Filippos Karapetis
390066d0a3
Save games from the character selection screen are loaded correctly from the command line now
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svn-id: r28926
2007-09-16 12:42:25 +00:00
Max Horn
80386fbb02
Turn off unused code (fixing a compiler warning)
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svn-id: r28925
2007-09-16 12:16:28 +00:00
Eugene Sandulenko
9778bec419
Fix bug when some animations were playing too fast.
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svn-id: r28924
2007-09-16 11:37:14 +00:00
Eugene Sandulenko
dfde70d218
Fix warning
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svn-id: r28923
2007-09-16 11:08:52 +00:00
Filippos Karapetis
990e9a7828
Script modules are now unloaded correctly when changing chapters in IHNM
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svn-id: r28918
2007-09-16 04:22:52 +00:00
Filippos Karapetis
bd454d0c79
Fixed regression with save games that have an inset and an outset scene
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svn-id: r28913
2007-09-16 03:20:10 +00:00
Filippos Karapetis
ec4503efde
Don't draw the scene background when actors are disabled
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svn-id: r28912
2007-09-16 01:38:23 +00:00
Filippos Karapetis
0bb109d59d
Stop the intro music after the intro in ITE/IHNM is finished
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svn-id: r28911
2007-09-15 16:54:22 +00:00
Filippos Karapetis
22ce3aa9e1
Slight cleanup of the actor class: moved all of the actor walk code in a new file and removed many unneeded includes
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svn-id: r28908
2007-09-15 15:02:40 +00:00
Filippos Karapetis
e065980581
The sales info video for the IHNM demo is now shown when quitting the demo
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svn-id: r28906
2007-09-15 12:57:11 +00:00
Filippos Karapetis
5fa2b1a3c5
Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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svn-id: r28904
2007-09-15 12:09:56 +00:00
Filippos Karapetis
fef707a2dd
The right button verb in IHNM will no longer be invalid for some hitzones (e.g. "Quit game the door")
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svn-id: r28903
2007-09-15 03:08:58 +00:00
Filippos Karapetis
1fa1b64984
Some more opcode simplifications
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svn-id: r28902
2007-09-14 12:49:09 +00:00
Filippos Karapetis
c84ff65720
Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check
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svn-id: r28901
2007-09-14 12:42:47 +00:00
Filippos Karapetis
9d85371aa0
Cleanup and simplification of several of the script opcodes used in ITE and IHNM
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svn-id: r28899
2007-09-13 17:55:00 +00:00
Filippos Karapetis
afb3c693be
Added debug commands for the global flags in IHNM
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svn-id: r28898
2007-09-13 15:49:40 +00:00
Filippos Karapetis
84393ab95e
The early ITE demos were not interactive
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svn-id: r28897
2007-09-13 11:21:23 +00:00
Filippos Karapetis
541b68e0e4
Removed an obsolete FIXME. The code in that part matches the original, so there doesn't seem to be any obvious reason for that FIXME
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svn-id: r28891
2007-09-11 11:10:23 +00:00
Max Horn
4a4fc235f2
Change SAGA engine to properly use KeyState structs for handling keyboard input
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svn-id: r28889
2007-09-11 09:19:23 +00:00
Max Horn
4a302b25ad
Lots of source code formatting corrections
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svn-id: r28887
2007-09-10 13:17:20 +00:00
Filippos Karapetis
f8a9c41a8c
Simplified the check for the uncompressed sound data in patch files p2_a.iaf/p2_a.voc in ITE, when compressed sound files are used
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svn-id: r28864
2007-09-06 08:35:08 +00:00