2007-05-30 21:56:52 +00:00
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/* ScummVM - Graphic Adventure Engine
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2004-04-12 21:40:49 +00:00
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*
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2007-05-30 21:56:52 +00:00
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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2004-03-14 23:39:41 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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2008-01-05 12:45:14 +00:00
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2004-03-14 23:39:41 +00:00
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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2005-10-18 01:30:26 +00:00
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2004-03-14 23:39:41 +00:00
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*
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*/
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#ifndef SAGA_H
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#define SAGA_H
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2006-09-23 00:42:35 +00:00
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#include "engines/engine.h"
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2004-12-22 13:09:47 +00:00
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2010-05-04 12:00:16 +00:00
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#include "common/array.h"
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2010-03-18 15:07:11 +00:00
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#include "common/random.h"
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2010-11-19 17:03:07 +00:00
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#include "common/memstream.h"
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2011-04-24 08:34:27 +00:00
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#include "common/textconsole.h"
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2011-02-09 01:09:01 +00:00
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#include "audio/mididrv.h"
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2004-03-14 23:39:41 +00:00
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2004-08-03 00:40:16 +00:00
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#include "saga/gfx.h"
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2007-01-21 20:24:38 +00:00
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struct ADGameFileDescription;
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2004-08-03 00:40:16 +00:00
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2009-11-24 22:10:14 +00:00
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/**
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* This is the namespace of the SAGA engine.
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*
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2009-12-01 22:10:51 +00:00
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* Status of this engine:
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*
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* This engine contains 2 main engine generations, SAGA and SAGA2
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*
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* SAGA status: complete
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*
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* SAGA2 status: in early stages of development, no recent activity. Contact sev
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* if you want to work on it, since we have some original source codes.
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2009-11-24 22:10:14 +00:00
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*
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2010-10-15 12:48:19 +00:00
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* Games using this engine:
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2009-12-01 22:10:51 +00:00
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*
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* SAGA:
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* - Inherit the Earth
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* - I Have No Mouth And I Must Scream
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*
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* SAGA2:
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* - Dinotopia
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* - Faery Tale Adventure II: Halls of the Dead
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*
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2009-11-24 22:10:14 +00:00
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*/
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2004-03-15 01:59:06 +00:00
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namespace Saga {
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2004-04-28 23:19:45 +00:00
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class SndRes;
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2004-04-28 23:54:40 +00:00
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class Sound;
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2004-04-29 03:52:59 +00:00
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class Music;
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2004-07-31 13:34:43 +00:00
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class Anim;
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2004-07-31 23:00:48 +00:00
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class Render;
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2004-08-02 14:51:48 +00:00
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class IsoMap;
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2004-08-01 11:48:53 +00:00
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class Gfx;
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2004-08-01 22:48:40 +00:00
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class Script;
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2004-08-02 15:47:42 +00:00
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class Actor;
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2004-08-03 00:06:18 +00:00
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class Font;
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2004-08-03 01:07:34 +00:00
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class Sprite;
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2004-08-04 20:28:57 +00:00
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class Scene;
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2004-08-06 01:39:17 +00:00
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class Interface;
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2004-08-10 18:31:33 +00:00
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class Console;
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2004-08-10 19:00:30 +00:00
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class Events;
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2004-08-10 19:20:33 +00:00
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class PalAnim;
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2005-05-23 02:23:34 +00:00
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class Puzzle;
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2005-07-19 19:05:52 +00:00
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class Resource;
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2004-04-28 23:10:59 +00:00
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2009-12-04 17:52:42 +00:00
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class ResourceContext;
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2005-07-19 19:05:52 +00:00
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2010-10-22 23:13:17 +00:00
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// #define SAGA_DEBUG 1 // define for test functions
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2005-01-11 21:10:36 +00:00
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#define SAGA_IMAGE_DATA_OFFSET 776
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#define SAGA_IMAGE_HEADER_LEN 8
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2007-08-26 15:57:30 +00:00
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// Note that IHNM has a smaller save title size than ITE
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// We allocate the ITE save title size in savegames, to
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// preserve savegame backwards compatibility. We only check
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// for IHNM's save title during text input
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2005-05-23 18:53:36 +00:00
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#define SAVE_TITLE_SIZE 28
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2008-11-10 14:11:30 +00:00
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#define TITLESIZE 80
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2007-08-26 15:57:30 +00:00
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#define IHNM_SAVE_TITLE_SIZE 22
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2005-05-23 18:53:36 +00:00
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#define MAX_SAVES 96
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#define MAX_FILE_NAME 256
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2005-01-08 20:30:07 +00:00
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#define ID_NOTHING 0
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#define ID_PROTAG 1
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2005-01-18 15:01:21 +00:00
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#define OBJECT_TYPE_SHIFT 13
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#define OBJECT_TYPE_MASK ((1 << OBJECT_TYPE_SHIFT) - 1)
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2005-01-08 20:30:07 +00:00
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2008-05-26 11:10:46 +00:00
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#define IHNM_OBJ_PROFILE 0x4000
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2005-04-24 15:17:38 +00:00
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2005-01-21 23:16:38 +00:00
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#define memoryError(Place) error("%s Memory allocation error.", Place)
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2005-01-21 21:55:54 +00:00
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2004-10-27 21:32:28 +00:00
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enum ERRORCODE {
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FAILURE = -1,
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SUCCESS = 0
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2004-08-01 01:56:22 +00:00
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};
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2004-03-14 23:39:41 +00:00
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2007-04-27 22:35:05 +00:00
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enum GameIds {
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2008-12-21 15:59:05 +00:00
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GID_ITE = 0,
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2008-12-21 22:52:44 +00:00
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GID_IHNM = 1,
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GID_DINO = 2,
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GID_FTA2 = 3
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2007-04-27 22:35:05 +00:00
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};
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enum GameFileTypes {
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2009-03-08 15:39:19 +00:00
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// Common
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GAME_RESOURCEFILE = 1 << 0, // Game resources
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GAME_SCRIPTFILE = 1 << 1, // Game scripts
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GAME_SOUNDFILE = 1 << 2, // SFX (also contains voices and MIDI music in SAGA 2 games)
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GAME_VOICEFILE = 1 << 3, // Voices (also contains SFX in the ITE floppy version)
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// ITE specific
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2009-05-24 15:17:42 +00:00
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GAME_DIGITALMUSICFILE = 1 << 4, // ITE digital music, added by Wyrmkeep
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2009-03-08 15:39:19 +00:00
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GAME_MACBINARY = 1 << 5, // ITE Mac CD Guild
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GAME_DEMOFILE = 1 << 6, // Early ITE demo
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GAME_SWAPENDIAN = 1 << 7, // Used to identify the BE voice file in the ITE combined version
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// IHNM specific
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GAME_MUSICFILE_FM = 1 << 8, // IHNM
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GAME_MUSICFILE_GM = 1 << 9, // IHNM, ITE Mac CD Guild
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GAME_PATCHFILE = 1 << 10, // IHNM patch file (patch.re_/patch.res)
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// SAGA 2 (Dinotopia, FTA2)
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2009-03-08 16:05:49 +00:00
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GAME_IMAGEFILE = 1 << 11, // Game images
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GAME_OBJRESOURCEFILE = 1 << 12 // Game object data
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2007-04-27 22:35:05 +00:00
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};
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enum GameFeatures {
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2008-12-29 17:30:29 +00:00
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GF_WYRMKEEP = 1 << 0,
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GF_ITE_FLOPPY = 1 << 1,
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GF_SCENE_SUBSTITUTES = 1 << 2,
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2010-02-26 22:24:48 +00:00
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#if 0
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2010-05-16 10:23:44 +00:00
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GF_OLD_ITE_DOS = 1 << 3, // Currently unused
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2010-02-26 22:24:48 +00:00
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#endif
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2010-05-16 10:23:44 +00:00
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GF_MONO_MUSIC = 1 << 4,
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GF_EXTRA_ITE_CREDITS = 1 << 5,
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2010-05-16 10:36:21 +00:00
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GF_LE_VOICES = 1 << 6,
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GF_8BIT_UNSIGNED_PCM = 1 << 7
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2007-04-27 22:35:05 +00:00
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};
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enum VerbTypeIds {
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2010-10-23 15:46:50 +00:00
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kVerbITENone = 0,
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kVerbITEPickUp = 1,
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kVerbITELookAt = 2,
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kVerbITEWalkTo = 3,
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kVerbITETalkTo = 4,
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kVerbITEOpen = 5,
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kVerbITEClose = 6,
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kVerbITEGive = 7,
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kVerbITEUse = 8,
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kVerbITEOptions = 9,
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kVerbITEEnter = 10,
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kVerbITELeave = 11,
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kVerbITEBegin = 12,
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kVerbITEWalkOnly = 13,
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kVerbITELookOnly = 14,
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kVerbIHNMNone = 0,
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kVerbIHNMWalk = 1,
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kVerbIHNMLookAt = 2,
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kVerbIHNMTake = 3,
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kVerbIHNMUse = 4,
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kVerbIHNMTalkTo = 5,
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kVerbIHNMSwallow = 6,
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kVerbIHNMGive = 7,
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kVerbIHNMPush = 8,
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kVerbIHNMOptions = 9,
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kVerbIHNMEnter = 10,
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kVerbIHNMLeave = 11,
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kVerbIHNMBegin = 12,
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kVerbIHNMWalkOnly = 13,
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kVerbIHNMLookOnly = 14,
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kVerbTypeIdsMax = kVerbITELookOnly + 1
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2007-04-27 22:35:05 +00:00
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};
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enum PanelButtonType {
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kPanelButtonVerb = 1 << 0,
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kPanelButtonArrow = 1 << 1,
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kPanelButtonConverseText = 1 << 2,
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kPanelButtonInventory = 1 << 3,
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kPanelButtonOption = 1 << 4,
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kPanelButtonOptionSlider = 1 << 5,
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kPanelButtonOptionSaveFiles = 1 << 6,
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kPanelButtonOptionText = 1 << 7,
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kPanelButtonQuit = 1 << 8,
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kPanelButtonQuitText = 1 << 9,
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kPanelButtonLoad = 1 << 10,
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kPanelButtonLoadText = 1 << 11,
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kPanelButtonSave = 1 << 12,
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kPanelButtonSaveText = 1 << 13,
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kPanelButtonSaveEdit = 1 << 14,
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kPanelButtonProtectText = 1 << 15,
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kPanelButtonProtectEdit = 1 << 16,
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kPanelAllButtons = 0xFFFFF
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};
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enum GameSoundTypes {
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kSoundPCM = 0,
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kSoundVOX = 1,
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kSoundVOC = 2,
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kSoundWAV = 3,
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2009-01-01 16:02:43 +00:00
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kSoundMP3 = 4,
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kSoundOGG = 5,
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kSoundFLAC = 6,
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kSoundAIFF = 7,
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kSoundShorten = 8
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2007-04-27 22:35:05 +00:00
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};
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enum TextStringIds {
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kTextPickUp,
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2008-12-26 13:50:12 +00:00
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kTextLookAt,
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kTextWalkTo,
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2007-04-27 22:35:05 +00:00
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kTextTalkTo,
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kTextOpen,
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kTextClose,
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kTextGive,
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2008-12-26 13:50:12 +00:00
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kTextUse,
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2007-04-27 22:35:05 +00:00
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kTextOptions,
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kTextTest,
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kTextDemo,
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kTextHelp,
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kTextQuitGame,
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kTextFast,
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kTextSlow,
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kTextOn,
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kTextOff,
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kTextContinuePlaying,
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kTextLoad,
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kTextSave,
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kTextGameOptions,
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kTextReadingSpeed,
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kTextMusic,
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kTextSound,
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kTextCancel,
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kTextQuit,
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kTextOK,
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kTextMid,
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kTextClick,
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kText10Percent,
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kText20Percent,
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kText30Percent,
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kText40Percent,
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kText50Percent,
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kText60Percent,
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kText70Percent,
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kText80Percent,
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kText90Percent,
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kTextMax,
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kTextQuitTheGameQuestion,
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kTextLoadSuccessful,
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kTextEnterSaveGameName,
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kTextGiveTo,
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kTextUseWidth,
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kTextNewSave,
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kTextICantPickup,
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kTextNothingSpecial,
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kTextNoPlaceToOpen,
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kTextNoOpening,
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kTextDontKnow,
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kTextShowDialog,
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2007-06-13 19:41:27 +00:00
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kTextEnterProtectAnswer,
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kTextVoices,
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kTextText,
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2007-06-13 22:23:12 +00:00
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kTextAudio,
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2008-08-01 14:03:20 +00:00
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kTextBoth,
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kTextLoadSavedGame
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2007-04-27 22:35:05 +00:00
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};
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struct GameResourceDescription {
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uint32 sceneLUTResourceId;
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uint32 moduleLUTResourceId;
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uint32 mainPanelResourceId;
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uint32 conversePanelResourceId;
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uint32 optionPanelResourceId;
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uint32 mainSpritesResourceId;
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uint32 mainPanelSpritesResourceId;
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uint32 mainStringsResourceId;
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2008-05-26 11:10:46 +00:00
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// ITE specific resources
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2007-04-27 22:35:05 +00:00
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uint32 actorsStringsResourceId;
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2008-05-26 11:10:46 +00:00
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uint32 defaultPortraitsResourceId;
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// IHNM specific resources
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uint32 optionPanelSpritesResourceId;
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uint32 warningPanelResourceId;
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uint32 warningPanelSpritesResourceId;
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uint32 psychicProfileResourceId;
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2007-04-27 22:35:05 +00:00
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};
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struct GameFontDescription {
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uint32 fontResourceId;
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};
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2007-04-27 23:11:12 +00:00
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struct GameDisplayInfo;
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2007-04-27 22:35:05 +00:00
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struct GamePatchDescription {
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const char *fileName;
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uint16 fileType;
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uint32 resourceId;
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};
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2006-05-13 10:30:38 +00:00
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2007-04-27 22:35:05 +00:00
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struct SAGAGameDescription;
|
2004-03-14 23:39:41 +00:00
|
|
|
|
2005-01-08 20:30:07 +00:00
|
|
|
enum GameObjectTypes {
|
|
|
|
kGameObjectNone = 0,
|
|
|
|
kGameObjectActor = 1,
|
|
|
|
kGameObjectObject = 2,
|
|
|
|
kGameObjectHitZone = 3,
|
|
|
|
kGameObjectStepZone = 4
|
|
|
|
};
|
|
|
|
|
2005-01-13 22:42:49 +00:00
|
|
|
enum ScriptTimings {
|
2004-12-28 03:44:07 +00:00
|
|
|
kScriptTimeTicksPerSecond = (728L/10L),
|
2007-07-06 13:21:43 +00:00
|
|
|
kScriptTimeTicksPerSecondIHNM = 72,
|
2005-07-30 21:11:48 +00:00
|
|
|
kRepeatSpeedTicks = (728L/10L)/3,
|
2004-12-29 19:45:57 +00:00
|
|
|
kNormalFadeDuration = 320, // 64 steps, 5 msec each
|
2005-05-26 09:45:15 +00:00
|
|
|
kQuickFadeDuration = 64, // 64 steps, 1 msec each
|
2005-05-29 21:00:45 +00:00
|
|
|
kPuzzleHintTime = 30000000L // 30 secs. used in timer
|
2004-12-21 06:49:07 +00:00
|
|
|
};
|
|
|
|
|
2004-12-24 20:44:39 +00:00
|
|
|
enum Directions {
|
|
|
|
kDirUp = 0,
|
|
|
|
kDirUpRight = 1,
|
|
|
|
kDirRight = 2,
|
|
|
|
kDirDownRight = 3,
|
|
|
|
kDirDown = 4,
|
|
|
|
kDirDownLeft = 5,
|
|
|
|
kDirLeft = 6,
|
|
|
|
kDirUpLeft = 7
|
|
|
|
};
|
|
|
|
|
|
|
|
enum HitZoneFlags {
|
|
|
|
kHitZoneEnabled = (1 << 0), // Zone is enabled
|
|
|
|
kHitZoneExit = (1 << 1), // Causes char to exit
|
|
|
|
|
|
|
|
// The following flag causes the zone to act differently.
|
|
|
|
// When the actor hits the zone, it will immediately begin walking
|
|
|
|
// in the specified direction, and the actual specified effect of
|
|
|
|
// the zone will be delayed until the actor leaves the zone.
|
|
|
|
kHitZoneAutoWalk = (1 << 2),
|
2005-07-30 21:11:48 +00:00
|
|
|
|
2005-01-15 23:46:43 +00:00
|
|
|
// When set on a hit zone, this causes the character not to walk
|
2005-07-30 21:11:48 +00:00
|
|
|
// to the object (but they will look at it).
|
2005-01-15 23:46:43 +00:00
|
|
|
kHitZoneNoWalk = (1 << 2),
|
2004-12-24 20:44:39 +00:00
|
|
|
|
|
|
|
// zone activates only when character stops walking
|
2005-01-15 23:46:43 +00:00
|
|
|
kHitZoneTerminus = (1 << 3),
|
|
|
|
|
|
|
|
// Hit zones only - when the zone is clicked on it projects the
|
|
|
|
// click point downwards from the middle of the zone until it
|
|
|
|
// reaches the lowest point in the zone.
|
|
|
|
kHitZoneProject = (1 << 3)
|
2004-12-24 20:44:39 +00:00
|
|
|
};
|
|
|
|
|
2005-07-14 17:46:21 +00:00
|
|
|
struct ImageHeader {
|
2005-01-11 21:10:36 +00:00
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
};
|
|
|
|
|
2005-01-08 21:06:06 +00:00
|
|
|
struct StringsTable {
|
2010-10-20 20:53:32 +00:00
|
|
|
Common::Array<char> buffer;
|
|
|
|
Common::Array<char *> strings;
|
2005-01-08 20:30:07 +00:00
|
|
|
|
2010-10-20 20:53:32 +00:00
|
|
|
const char *getString(uint index) const {
|
2010-10-20 23:58:34 +00:00
|
|
|
if (strings.size() <= index) {
|
2008-01-09 22:58:55 +00:00
|
|
|
// This occurs at the end of Ted's chapter, right after the ending cutscene
|
2010-10-20 20:53:32 +00:00
|
|
|
warning("StringsTable::getString wrong index 0x%X (%d)", index, strings.size());
|
2008-01-09 22:58:55 +00:00
|
|
|
return "";
|
2005-10-09 01:18:26 +00:00
|
|
|
}
|
2005-01-08 20:30:07 +00:00
|
|
|
return strings[index];
|
|
|
|
}
|
|
|
|
|
2010-10-20 20:53:32 +00:00
|
|
|
void clear() {
|
|
|
|
strings.clear();
|
|
|
|
buffer.clear();
|
2005-01-18 11:55:31 +00:00
|
|
|
}
|
2005-01-08 20:30:07 +00:00
|
|
|
};
|
|
|
|
|
2009-05-01 15:32:15 +00:00
|
|
|
typedef Common::Array<Point> PointList;
|
2004-12-22 13:09:47 +00:00
|
|
|
|
2005-11-26 12:08:05 +00:00
|
|
|
enum ColorId {
|
|
|
|
kITEColorTransBlack = 0x00,
|
|
|
|
kITEColorBrightWhite = 0x01,
|
|
|
|
kITEColorWhite = 0x02,
|
|
|
|
kITEColorLightGrey = 0x04,
|
|
|
|
kITEColorGrey = 0x0a,
|
|
|
|
kITEColorDarkGrey = 0x0b,
|
|
|
|
kITEColorDarkGrey0C = 0x0C,
|
|
|
|
kITEColorBlack = 0x0f,
|
|
|
|
kITEColorRed = 0x65,
|
|
|
|
kITEColorDarkBlue8a = 0x8a,
|
|
|
|
kITEColorBlue89 = 0x89,
|
|
|
|
kITEColorLightBlue92 = 0x92,
|
|
|
|
kITEColorBlue = 0x93,
|
|
|
|
kITEColorLightBlue94 = 0x94,
|
|
|
|
kITEColorLightBlue96 = 0x96,
|
|
|
|
kITEColorGreen = 0xba,
|
|
|
|
|
2007-12-20 19:17:00 +00:00
|
|
|
kIHNMColorPortrait = 0xfe
|
2005-11-26 12:08:05 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
enum KnownColor {
|
|
|
|
kKnownColorTransparent,
|
2008-01-27 19:47:41 +00:00
|
|
|
kKnownColorBrightWhite,
|
|
|
|
kKnownColorWhite,
|
2005-11-26 12:08:05 +00:00
|
|
|
kKnownColorBlack,
|
|
|
|
|
|
|
|
kKnownColorSubtitleTextColor,
|
|
|
|
kKnownColorVerbText,
|
|
|
|
kKnownColorVerbTextShadow,
|
|
|
|
kKnownColorVerbTextActive
|
|
|
|
};
|
|
|
|
|
2005-05-31 20:08:46 +00:00
|
|
|
struct SaveFileData {
|
|
|
|
char name[SAVE_TITLE_SIZE];
|
|
|
|
uint slotNumber;
|
|
|
|
};
|
|
|
|
|
2005-06-05 16:53:53 +00:00
|
|
|
struct SaveGameHeader {
|
|
|
|
uint32 type;
|
|
|
|
uint32 size;
|
|
|
|
uint32 version;
|
|
|
|
char name[SAVE_TITLE_SIZE];
|
|
|
|
};
|
2005-01-09 23:41:22 +00:00
|
|
|
|
2005-01-18 15:01:21 +00:00
|
|
|
inline int objectTypeId(uint16 objectId) {
|
|
|
|
return objectId >> OBJECT_TYPE_SHIFT;
|
2005-01-08 20:30:07 +00:00
|
|
|
}
|
|
|
|
|
2005-01-18 15:01:21 +00:00
|
|
|
inline int objectIdToIndex(uint16 objectId) {
|
|
|
|
return OBJECT_TYPE_MASK & objectId;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline uint16 objectIndexToId(int type, int index) {
|
|
|
|
return (type << OBJECT_TYPE_SHIFT) | (OBJECT_TYPE_MASK & index);
|
|
|
|
}
|
|
|
|
|
2010-10-22 23:13:17 +00:00
|
|
|
class ByteArray : public Common::Array<byte> {
|
|
|
|
public:
|
2010-10-23 15:44:55 +00:00
|
|
|
/**
|
|
|
|
* Return a pointer to the start of the buffer underlying this byte array,
|
|
|
|
* or NULL if the buffer is empty.
|
|
|
|
*/
|
2010-10-24 22:25:16 +00:00
|
|
|
byte *getBuffer() {
|
|
|
|
return empty() ? NULL : &front();
|
|
|
|
}
|
|
|
|
|
|
|
|
const byte *getBuffer() const {
|
|
|
|
return empty() ? NULL : &front();
|
2010-10-24 22:17:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void assign(const ByteArray &src) {
|
|
|
|
resize(src.size());
|
|
|
|
if (!empty()) {
|
|
|
|
memcpy(&front(), &src.front(), size());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2010-11-18 16:38:03 +00:00
|
|
|
class ByteArrayReadStreamEndian : public Common::MemoryReadStreamEndian {
|
2010-10-24 22:17:44 +00:00
|
|
|
public:
|
2010-11-18 16:38:03 +00:00
|
|
|
ByteArrayReadStreamEndian(const ByteArray & byteArray, bool bigEndian = false)
|
|
|
|
: Common::MemoryReadStreamEndian(byteArray.getBuffer(), byteArray.size(), bigEndian) {
|
2010-10-22 23:13:17 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2004-06-25 21:47:37 +00:00
|
|
|
class SagaEngine : public Engine {
|
2005-10-08 15:20:11 +00:00
|
|
|
friend class Scene;
|
|
|
|
|
2008-11-04 16:11:40 +00:00
|
|
|
public:
|
|
|
|
// Engine APIs
|
2009-03-01 04:42:46 +00:00
|
|
|
virtual Common::Error run();
|
2009-01-20 23:40:35 +00:00
|
|
|
bool hasFeature(EngineFeature f) const;
|
|
|
|
void syncSoundSettings();
|
|
|
|
void pauseEngineIntern(bool pause);
|
|
|
|
|
|
|
|
GUI::Debugger *getDebugger();
|
2008-11-04 16:11:40 +00:00
|
|
|
|
2007-11-03 21:06:58 +00:00
|
|
|
SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc);
|
2009-01-20 23:40:35 +00:00
|
|
|
~SagaEngine();
|
2004-04-28 23:54:40 +00:00
|
|
|
|
2005-05-15 14:46:13 +00:00
|
|
|
void save(const char *fileName, const char *saveName);
|
2005-05-08 14:04:06 +00:00
|
|
|
void load(const char *fileName);
|
2010-10-23 15:45:22 +00:00
|
|
|
uint32 getCurrentLoadVersion() const {
|
2005-06-05 16:53:53 +00:00
|
|
|
return _saveHeader.version;
|
|
|
|
}
|
2005-05-23 18:53:36 +00:00
|
|
|
void fillSaveList();
|
|
|
|
char *calcSaveFileName(uint slotNumber);
|
2005-07-30 21:11:48 +00:00
|
|
|
|
2005-05-31 20:08:46 +00:00
|
|
|
SaveFileData *getSaveFile(uint idx);
|
2010-10-23 15:45:22 +00:00
|
|
|
uint getNewSaveSlotNumber() const;
|
2005-05-31 20:08:46 +00:00
|
|
|
bool locateSaveFile(char *saveName, uint &titleNumber);
|
|
|
|
bool isSaveListFull() const {
|
2007-09-22 22:37:20 +00:00
|
|
|
return _saveFilesCount == MAX_SAVES;
|
2005-05-28 11:06:55 +00:00
|
|
|
}
|
2005-05-31 20:08:46 +00:00
|
|
|
uint getSaveFilesCount() const {
|
|
|
|
return isSaveListFull() ? _saveFilesCount : _saveFilesCount + 1;
|
2005-05-28 11:06:55 +00:00
|
|
|
}
|
2005-04-21 01:30:07 +00:00
|
|
|
|
2010-10-23 15:45:22 +00:00
|
|
|
bool isIHNMDemo() const { return _isIHNMDemo; }
|
2010-05-16 10:36:21 +00:00
|
|
|
|
2005-09-30 18:51:08 +00:00
|
|
|
int16 _framesEsc;
|
2005-09-28 15:49:20 +00:00
|
|
|
|
2005-09-26 07:22:32 +00:00
|
|
|
uint32 _globalFlags;
|
2005-10-04 23:38:19 +00:00
|
|
|
int16 _ethicsPoints[8];
|
|
|
|
int _spiritualBarometer;
|
2005-09-26 07:22:32 +00:00
|
|
|
|
2005-09-02 20:17:52 +00:00
|
|
|
int _soundVolume;
|
|
|
|
int _musicVolume;
|
2008-07-21 19:15:28 +00:00
|
|
|
int _speechVolume;
|
2005-09-02 20:17:52 +00:00
|
|
|
bool _subtitlesEnabled;
|
2007-06-13 19:41:27 +00:00
|
|
|
bool _voicesEnabled;
|
2007-12-23 02:33:58 +00:00
|
|
|
bool _voiceFilesExist;
|
2005-09-02 20:17:52 +00:00
|
|
|
int _readingSpeed;
|
2005-07-30 21:11:48 +00:00
|
|
|
|
2005-10-17 03:28:21 +00:00
|
|
|
bool _copyProtection;
|
2007-07-13 16:37:37 +00:00
|
|
|
bool _gf_wyrmkeep;
|
2008-11-13 09:19:42 +00:00
|
|
|
bool _musicWasPlaying;
|
2010-05-16 10:36:21 +00:00
|
|
|
bool _isIHNMDemo;
|
2005-10-17 03:28:21 +00:00
|
|
|
|
2004-04-28 23:19:45 +00:00
|
|
|
SndRes *_sndRes;
|
2004-05-01 13:19:15 +00:00
|
|
|
Sound *_sound;
|
|
|
|
Music *_music;
|
2004-07-31 13:34:43 +00:00
|
|
|
Anim *_anim;
|
2004-07-31 23:00:48 +00:00
|
|
|
Render *_render;
|
2004-08-02 15:44:18 +00:00
|
|
|
IsoMap *_isoMap;
|
2004-08-01 11:48:53 +00:00
|
|
|
Gfx *_gfx;
|
2004-08-01 22:48:40 +00:00
|
|
|
Script *_script;
|
2004-08-02 15:47:42 +00:00
|
|
|
Actor *_actor;
|
2004-08-03 00:06:18 +00:00
|
|
|
Font *_font;
|
2004-08-03 01:07:34 +00:00
|
|
|
Sprite *_sprite;
|
2004-08-04 20:28:57 +00:00
|
|
|
Scene *_scene;
|
2004-08-06 01:39:17 +00:00
|
|
|
Interface *_interface;
|
2004-08-10 18:31:33 +00:00
|
|
|
Console *_console;
|
2004-08-10 19:00:30 +00:00
|
|
|
Events *_events;
|
2004-08-10 19:20:33 +00:00
|
|
|
PalAnim *_palanim;
|
2005-05-23 02:23:34 +00:00
|
|
|
Puzzle *_puzzle;
|
2005-07-19 19:05:52 +00:00
|
|
|
Resource *_resource;
|
2004-11-07 14:15:41 +00:00
|
|
|
|
|
|
|
|
2007-07-31 18:08:40 +00:00
|
|
|
// Random number generator
|
2004-10-27 22:17:11 +00:00
|
|
|
Common::RandomSource _rnd;
|
|
|
|
|
2004-07-31 13:49:26 +00:00
|
|
|
private:
|
2010-10-23 21:56:16 +00:00
|
|
|
bool decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, ByteArray &outbuf);
|
|
|
|
void flipImage(byte *imageBuffer, int columns, int scanlines);
|
|
|
|
void unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
|
2004-08-02 12:41:40 +00:00
|
|
|
uint32 _previousTicks;
|
2004-07-31 13:49:26 +00:00
|
|
|
|
|
|
|
public:
|
2010-10-24 22:17:44 +00:00
|
|
|
bool decodeBGImage(const ByteArray &imageData, ByteArray &outputBuffer, int *w, int *h, bool flip = false);
|
|
|
|
const byte *getImagePal(const ByteArray &imageData) {
|
|
|
|
if (imageData.size() <= SAGA_IMAGE_HEADER_LEN) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return &imageData.front() + SAGA_IMAGE_HEADER_LEN;
|
|
|
|
}
|
|
|
|
void loadStrings(StringsTable &stringsTable, const ByteArray &stringsData);
|
2004-08-03 00:40:16 +00:00
|
|
|
|
2010-10-23 15:45:22 +00:00
|
|
|
const char *getObjectName(uint16 objectId) const;
|
2004-08-03 00:40:16 +00:00
|
|
|
public:
|
2009-11-02 21:54:57 +00:00
|
|
|
int processInput();
|
2007-03-18 18:45:36 +00:00
|
|
|
Point mousePos() const;
|
2005-04-18 20:03:14 +00:00
|
|
|
|
2010-10-23 15:45:22 +00:00
|
|
|
int getMouseClickCount() const {
|
2007-06-06 19:46:10 +00:00
|
|
|
return _mouseClickCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
void incrementMouseClickCount() {
|
|
|
|
_mouseClickCount++;
|
|
|
|
}
|
|
|
|
|
|
|
|
void resetMouseClickCount() {
|
|
|
|
_mouseClickCount = 0;
|
|
|
|
}
|
|
|
|
|
2008-06-04 17:20:25 +00:00
|
|
|
bool leftMouseButtonPressed() const {
|
2005-04-18 20:03:14 +00:00
|
|
|
return _leftMouseButtonPressed;
|
|
|
|
}
|
|
|
|
|
2008-06-04 17:20:25 +00:00
|
|
|
bool rightMouseButtonPressed() const {
|
2005-04-18 20:03:14 +00:00
|
|
|
return _rightMouseButtonPressed;
|
|
|
|
}
|
|
|
|
|
2008-06-04 17:20:25 +00:00
|
|
|
bool mouseButtonPressed() const {
|
2005-04-18 20:03:14 +00:00
|
|
|
return _leftMouseButtonPressed || _rightMouseButtonPressed;
|
|
|
|
}
|
2004-08-11 14:04:12 +00:00
|
|
|
|
2010-10-23 15:45:22 +00:00
|
|
|
inline int ticksToMSec(int tick) const {
|
2008-12-21 15:59:05 +00:00
|
|
|
if (getGameId() == GID_ITE)
|
2007-07-06 13:21:43 +00:00
|
|
|
return tick * 1000 / kScriptTimeTicksPerSecond;
|
|
|
|
else
|
|
|
|
return tick * 1000 / kScriptTimeTicksPerSecondIHNM;
|
|
|
|
}
|
|
|
|
|
2004-12-22 21:04:50 +00:00
|
|
|
private:
|
2005-05-31 20:08:46 +00:00
|
|
|
uint _saveFilesCount;
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SaveFileData _saveFiles[MAX_SAVES];
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2005-06-05 16:53:53 +00:00
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SaveGameHeader _saveHeader;
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2005-05-31 20:08:46 +00:00
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2005-04-18 20:03:14 +00:00
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bool _leftMouseButtonPressed;
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bool _rightMouseButtonPressed;
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2007-06-06 19:46:10 +00:00
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int _mouseClickCount;
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2004-12-22 13:09:47 +00:00
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2005-01-11 21:10:36 +00:00
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//current game description
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int _gameNumber;
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2006-10-08 07:48:19 +00:00
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const SAGAGameDescription *_gameDescription;
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2006-03-14 13:28:28 +00:00
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Common::String _gameTitle;
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2005-07-08 16:56:03 +00:00
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Common::Rect _displayClip;
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2005-01-11 21:10:36 +00:00
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2005-07-30 14:41:25 +00:00
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public:
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int32 _frameCount;
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2004-12-22 13:09:47 +00:00
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public:
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2009-11-02 21:54:57 +00:00
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bool initGame();
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2005-01-09 23:41:22 +00:00
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2008-06-04 17:20:25 +00:00
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bool isBigEndian() const;
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bool isMacResources() const;
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2008-12-21 22:52:44 +00:00
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bool isSaga2() const { return getGameId() == GID_DINO || getGameId() == GID_FTA2; }
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2010-10-23 15:45:22 +00:00
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const GameResourceDescription *getResourceDescription() const;
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2007-01-21 20:24:38 +00:00
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2010-10-23 15:45:22 +00:00
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const GameFontDescription *getFontDescription(int index) const;
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2007-01-21 20:24:38 +00:00
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int getFontsCount() const;
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int getGameId() const;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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Common::Platform getPlatform() const;
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int getGameNumber() const;
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int getStartSceneNumber() const;
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const GamePatchDescription *getPatchDescriptions() const;
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2005-01-11 21:10:36 +00:00
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2009-01-29 22:13:01 +00:00
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const ADGameFileDescription *getFilesDescriptions() const;
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2005-01-11 21:10:36 +00:00
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|
2005-07-08 16:56:03 +00:00
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const Common::Rect &getDisplayClip() const { return _displayClip;}
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2008-11-06 17:05:54 +00:00
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|
|
Common::Error loadGameState(int slot);
|
2011-06-02 12:11:38 +00:00
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|
Common::Error saveGameState(int slot, const Common::String &desc);
|
2008-11-03 18:32:16 +00:00
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bool canLoadGameStateCurrently();
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|
bool canSaveGameStateCurrently();
|
2007-04-27 23:11:12 +00:00
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const GameDisplayInfo &getDisplayInfo();
|
2005-07-30 21:11:48 +00:00
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|
2005-01-13 22:42:49 +00:00
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const char *getTextString(int textStringId);
|
2005-01-15 20:12:49 +00:00
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void getExcuseInfo(int verb, const char *&textString, int &soundResourceId);
|
2005-11-26 12:08:05 +00:00
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private:
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public:
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|
|
ColorId KnownColor2ColorId(KnownColor knownColor);
|
2008-01-27 19:47:41 +00:00
|
|
|
void setTalkspeed(int talkspeed);
|
2010-10-23 15:45:22 +00:00
|
|
|
int getTalkspeed() const;
|
2004-03-14 23:39:41 +00:00
|
|
|
};
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|
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|
2004-03-22 21:25:29 +00:00
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} // End of namespace Saga
|
2004-03-14 23:39:41 +00:00
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#endif
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