Paul Gilbert
d594211ab3
Bugfix to the coroutine handling in CdDoChange
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svn-id: r40140
2009-04-25 06:36:20 +00:00
Fabio Battaglia
10caf64618
tinsel: begin modifying drawing function to support psx 4-bit cluts
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svn-id: r40119
2009-04-24 15:14:26 +00:00
Fabio Battaglia
df81ef750c
tinsel: added Discworld PSX palette converting function
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svn-id: r40109
2009-04-24 11:54:10 +00:00
Fabio Battaglia
a016ed90ba
tinsel: start wiring some Discworld PSX graphical functions into engine
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svn-id: r40091
2009-04-23 16:17:22 +00:00
Fabio Battaglia
33180805ad
tinsel: Enable Discworld PSX detection and begin adding some function to support Discworld PSX graphics
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svn-id: r40090
2009-04-23 15:29:34 +00:00
Fabio Battaglia
199ca291ee
tinsel: adding (disabled) detector entry for Discworld 1 PSX UK version
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svn-id: r40021
2009-04-19 13:52:05 +00:00
Max Horn
a2b5829101
TINSEL: Added some doxygen comments to the Tinsel coroutine code
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svn-id: r39908
2009-04-09 17:07:24 +00:00
Johannes Schickel
0ea7589e2c
TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
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svn-id: r39759
2009-03-30 12:08:12 +00:00
Paul Gilbert
f405dff025
Bugfixes for incorrect Poly class usage in the CheckNPathIntegrity DEBUG method
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svn-id: r39627
2009-03-23 08:49:05 +00:00
Paul Gilbert
93ff05cb6d
Removed unused variables from a DEBUG method
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svn-id: r39625
2009-03-23 08:31:14 +00:00
Max Horn
00907f32bd
TINSEL: More polygon code cleanup
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svn-id: r39618
2009-03-22 23:02:54 +00:00
Max Horn
7714b20abf
TINSEL: cleanup
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svn-id: r39617
2009-03-22 23:02:09 +00:00
Filippos Karapetis
c26a162606
Converted some leftover tinselV1 code, so that the engine builds when DEBUG is set
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svn-id: r39598
2009-03-21 19:57:54 +00:00
Sven Hesse
21c87385bc
Added some more debug messages
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svn-id: r39532
2009-03-19 19:17:29 +00:00
Max Horn
9cbed926cd
Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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svn-id: r39428
2009-03-15 20:30:57 +00:00
Max Horn
25b39e217a
TINSEL: Added Serializer::skip() convenience method
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svn-id: r39350
2009-03-12 03:26:03 +00:00
Max Horn
f9ecd95d69
Whitespace cleanup: Convert space followed by tab to just tab
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svn-id: r39203
2009-03-07 19:24:31 +00:00
Jordi Vilalta Prat
047f116515
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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svn-id: r39132
2009-03-05 12:04:58 +00:00
Kostas Nakos
f509f65023
add virtual keyboard backend hints for savegame name
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svn-id: r39056
2009-03-01 21:54:53 +00:00
Kostas Nakos
a718713925
only center vertically in DW2
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svn-id: r39052
2009-03-01 21:03:46 +00:00
Kostas Nakos
bf894deb06
silence compiler warnings: the names of some tinsel defines were shadowing standard winapi defines
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svn-id: r39049
2009-03-01 19:46:07 +00:00
Max Horn
dd98126423
Engines: Fused several init&go methods into a single run method
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svn-id: r39003
2009-03-01 04:42:46 +00:00
Max Horn
3fcbda829a
Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
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svn-id: r39002
2009-03-01 04:30:55 +00:00
Joost Peters
6c1b9b6d95
Fix #2614150 - DW2: Repeating SFX that should stop/pause don't
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svn-id: r38552
2009-02-19 17:40:13 +00:00
Joost Peters
7adf721492
Proper endianness handling in MatchingLevels().
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Fixes #2603000 "DW2: Long pause entering Shades (big endian)"
svn-id: r38316
2009-02-15 22:25:34 +00:00
Johannes Schickel
5417f6bacb
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
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- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.
svn-id: r38304
2009-02-15 21:20:21 +00:00
Joost Peters
25b7a42547
Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - DW2: Big Endian crash on loading saved game
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svn-id: r36245
2009-02-07 12:55:39 +00:00
Joost Peters
627241de85
correct endianness in SetActorRGB()
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svn-id: r36220
2009-02-04 22:05:57 +00:00
Joost Peters
fdce2ea425
Fix palette on big endian
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svn-id: r36219
2009-02-04 20:55:15 +00:00
Joost Peters
b89031b8d2
DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
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svn-id: r36218
2009-02-04 19:52:00 +00:00
Joost Peters
9de91ecdea
DW2 endian fixes
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svn-id: r36216
2009-02-04 17:08:04 +00:00
Joost Peters
8be011c770
endian fix
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svn-id: r36214
2009-02-04 16:08:32 +00:00
Max Horn
f969404ff5
Fixed warning about implicit signed -> unsigned integer conversion
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svn-id: r36200
2009-02-02 18:32:36 +00:00
Joost Peters
c59cff9bf3
endian safety
...
svn-id: r36199
2009-02-02 15:40:11 +00:00
Joost Peters
427e1471e7
t2PlayReel() endian fixes
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svn-id: r36198
2009-02-02 14:54:08 +00:00
Joost Peters
1bd7520e12
more endian fixes
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svn-id: r36197
2009-02-02 12:36:41 +00:00
Joost Peters
00e5b84f9f
endian fix
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svn-id: r36196
2009-02-01 23:06:35 +00:00
Max Horn
7cb437b56f
Renamed SpecialDebugLevel to DebugChannel
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svn-id: r36142
2009-01-30 05:10:24 +00:00
Max Horn
28cf213605
Moved AdvancedDetector from common/ to engines/
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svn-id: r36132
2009-01-29 22:13:01 +00:00
Max Horn
ac59693be2
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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svn-id: r36127
2009-01-29 05:26:12 +00:00
Torbjörn Andersson
b866cf5d22
Silence GCC warning.
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svn-id: r36122
2009-01-28 21:11:18 +00:00
Max Horn
c08cc29b96
cleanup
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svn-id: r36084
2009-01-27 00:41:41 +00:00
Torbjörn Andersson
0a7b4fd146
Fixed warning.
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svn-id: r36059
2009-01-25 11:15:30 +00:00
Joost Peters
a0824205af
some DW2 endian fixes
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svn-id: r36058
2009-01-25 11:02:34 +00:00
Willem Jan Palenstijn
a8ae95cc10
fixing #2531282 : don't fall back to a real audio CD when playing enhanced midi tracks
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svn-id: r36030
2009-01-24 01:29:52 +00:00
Filippos Karapetis
71421c9966
Mention that kSupportsRTL is problematic in tinsel
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svn-id: r35969
2009-01-20 23:50:07 +00:00
Filippos Karapetis
cb8ffaf3a9
Implemented loading from the command line and the GMM for tinsel (kSupportsLoadingDuringStartup)
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svn-id: r35958
2009-01-20 17:30:23 +00:00
Max Horn
c77ecdc050
Fix another warning
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svn-id: r35934
2009-01-20 02:56:32 +00:00
Filippos Karapetis
85d4063000
Some WIP code for the kSupportsLoadingDuringStartup engine feature
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svn-id: r35932
2009-01-20 00:33:26 +00:00
Filippos Karapetis
c56faf3216
Since users need to rename the sound and index files in DW2, throw nice GUI error messages when these files are not found before dying with an error
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svn-id: r35886
2009-01-17 22:29:55 +00:00
Filippos Karapetis
f79007d6cf
Fix for non-looped tracks of the music enhancement project. Also, got rid of the dwMidiIndex variable
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svn-id: r35862
2009-01-14 13:55:36 +00:00
Filippos Karapetis
e1f8088328
Don't call _mixer->stopAll() when changing scenes, as this stops the enhanced audio tracks as well. Sounds are stopped by stopAllSamples()
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svn-id: r35839
2009-01-12 15:51:11 +00:00
Filippos Karapetis
3f8ca778d0
Cleanup
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svn-id: r35838
2009-01-12 15:41:37 +00:00
Filippos Karapetis
1a7aeec4d9
Imitate the way the original game is playing MIDI tracks when playing enhanced ones
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svn-id: r35837
2009-01-12 15:31:50 +00:00
Filippos Karapetis
8911d34542
Added support for the Discworld 1 Music Enhancement project. Big thanks to James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version)
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svn-id: r35836
2009-01-12 14:56:29 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Paul Gilbert
6187ec38fb
Added extra endian conversion. This may fix bug #2462700
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svn-id: r35566
2008-12-27 04:11:28 +00:00
Joost Peters
e98f573688
add comment for clarification
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svn-id: r35528
2008-12-24 16:13:09 +00:00
Joost Peters
85bfce72d3
on systems that need alignment, allocate chunks that are a multiple of 4 to ensure we get aligned chunks.
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Otherwise, some pNode structs will be dereferenced from unaligned addresses.
svn-id: r35527
2008-12-24 16:10:55 +00:00
Joost Peters
a93cf38f0b
change PPINIT's bools to uint8 to fix crash on OSX (see revision 33285 - must've been accidentally undone by the
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DW2 merge)
svn-id: r35508
2008-12-23 21:17:04 +00:00
Joost Peters
1b33233e86
endian fixes
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svn-id: r35506
2008-12-23 20:20:30 +00:00
Filippos Karapetis
94b914b0cb
Reduced the memory allocated for DW1 and DW1 demo by 5MB
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svn-id: r35464
2008-12-21 12:30:30 +00:00
Johannes Schickel
cba892a61b
Disable loading from command line again, it seems it only worked for saves, which did a cd change in DW2 and I only tested those by chance.
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svn-id: r35456
2008-12-21 00:48:23 +00:00
Johannes Schickel
f3f93da8b8
- Added comment about error check when loading save on startup
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- Updated code to properly test the last three digits of save filenames instead of only the last two
svn-id: r35455
2008-12-20 23:15:46 +00:00
Johannes Schickel
c3041ad99b
Implemented support for loading saves from launcher / via command line.
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svn-id: r35454
2008-12-20 23:11:56 +00:00
Johannes Schickel
34368e5650
Fixed loading Discworld 2 savegames from GMM.
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svn-id: r35453
2008-12-20 23:08:37 +00:00
Willem Jan Palenstijn
dcc81b07e5
move necessary code outside of assert
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svn-id: r35414
2008-12-17 19:25:54 +00:00
Travis Howell
98bbf9c417
Add target for CD demo of Discworld 1.
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svn-id: r35405
2008-12-16 23:07:16 +00:00
Paul Gilbert
116980367a
Removed the comment about the DW1 Demo not being supported
...
svn-id: r35356
2008-12-14 04:39:25 +00:00
Paul Gilbert
4d79c4c9b6
Minor bugfix to string display in DW1 demo
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svn-id: r35354
2008-12-14 04:24:41 +00:00
Paul Gilbert
303d463a50
Workaround to correctly return control to the player in the DW1 Demo after using the prunes
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svn-id: r35334
2008-12-13 11:18:28 +00:00
Paul Gilbert
5f9bbd3444
Bugfixes for text display and animations in DW1 demo
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svn-id: r35333
2008-12-13 10:24:28 +00:00
Paul Gilbert
48f5e51c77
Added handling for record differences in the hotspot/polygon format in DW1 Demo
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svn-id: r35331
2008-12-13 08:40:04 +00:00
Sven Hesse
052e83cd24
Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime (I've apparently misunderstood its intent) and using Mixer::getSoundElapsedTime() instead
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svn-id: r35317
2008-12-12 17:12:05 +00:00
Filippos Karapetis
cbdb105d8e
- Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
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- Added some disabled code for saving through the GMM (still incomplete)
svn-id: r35316
2008-12-12 15:48:38 +00:00
Johannes Schickel
443158fd89
Cleanup. (Removed define and checks for USE_3FLAGS/USE_4FLAGS/USE_5FLAGS)
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svn-id: r35306
2008-12-11 18:38:15 +00:00
Johannes Schickel
9a3a04f6dd
Added a HACK/FIXME to prevent tinsel games from crashing, when for example the music volume is set to 256 via the launcher.
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svn-id: r35301
2008-12-11 13:43:52 +00:00
Johannes Schickel
7c05e9e723
Fix for bug #2412503 "DW1: Subtitle menu not working (Multi-language version)".
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svn-id: r35300
2008-12-11 13:32:50 +00:00
Max Horn
cabfbb4903
Removed some dead code, clarified comments, cleanup
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svn-id: r35293
2008-12-09 19:54:01 +00:00
Lars Persson
1eefecffa4
Quickfix for tinlib compilation error. Changed type on zOverride from type int to int32 (signed int that is) to fit the SetMoverZ function and for valid comparison of zOveride != -1.
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svn-id: r35286
2008-12-08 21:11:19 +00:00
Paul Gilbert
87a0976185
Added code differences for DW1 demo to allow the first game screen to start
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svn-id: r35268
2008-12-07 07:44:52 +00:00
Paul Gilbert
e625bd54de
Implemented the Tinsel v0 WrtNonZero graphics renderer
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svn-id: r35258
2008-12-06 11:36:15 +00:00
Paul Gilbert
b697026ae0
Library routine and interpreter fixes for the DW1 demo
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svn-id: r35257
2008-12-06 11:35:31 +00:00
Paul Gilbert
7a49843047
Beginning of support for DW1 Demo - Interpret has been changed to support opcode differences, and CallLibraryRoutine has a new mapping list of routines
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svn-id: r35252
2008-12-06 02:07:30 +00:00
Paul Gilbert
bfd32c9516
Bugfix for correctly leaving from looking at the Rite of AshkEnte scroll
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svn-id: r35248
2008-12-05 10:18:39 +00:00
Sven Hesse
faf8059cac
This should make the US version work
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svn-id: r35243
2008-12-04 19:42:42 +00:00
Sven Hesse
d01e9b6785
Correcting the language for GRB/USA
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svn-id: r35242
2008-12-04 19:24:25 +00:00
Filippos Karapetis
8d0ef7a05d
The "sound" debug command now works correctly in DW2
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svn-id: r35225
2008-12-03 21:47:31 +00:00
Filippos Karapetis
d8e656a217
- Added back the English V1 CD version of DW1 (with *.gra files)
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- Added the US version of DW2
- Added placeholders for the Hebrew, Hungarian and Japanese versions of DW2 (not sure if they're correct)
svn-id: r35222
2008-12-03 18:54:22 +00:00
Jordi Vilalta Prat
d34865d054
DW2: Add support for the Italian/Spanish release
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svn-id: r35211
2008-12-02 22:22:23 +00:00
Filippos Karapetis
3669360043
Added detection for the French version of DW2, as described in the forums
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svn-id: r35210
2008-12-02 22:16:44 +00:00
Filippos Karapetis
5bfb248301
- Set the maximum number of save games in DW1 and DW2 to 100, up from 30
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- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet)
svn-id: r35207
2008-12-02 18:34:32 +00:00
Johannes Schickel
702b7be594
Should fix compilation on BE machines.
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svn-id: r35206
2008-12-02 17:53:58 +00:00
Filippos Karapetis
025cebdf6d
Disabled the workaround to skip the title screens of DW1 for now, as it can cause crashes with certain versions of the game
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svn-id: r35205
2008-12-02 17:22:30 +00:00
Filippos Karapetis
af945ac788
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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svn-id: r35196
2008-12-01 20:35:36 +00:00
Johannes Schickel
5a0556f09c
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
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svn-id: r35062
2008-11-14 22:08:10 +00:00
Filippos Karapetis
f5729a4a8b
- The GMM save dialog is now working for all engines which support the appropriate features
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- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)
svn-id: r34963
2008-11-09 16:13:34 +00:00
Max Horn
40136f2590
Switched various Engine APIs to use Common::Error
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svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
fe2935ad4b
Got rid of the unused 'filename' attribute in SaveStateDescriptor
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svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn
4747f8dc01
Fix warning
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svn-id: r34780
2008-10-12 21:51:52 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Filippos Karapetis
221b4a47ae
Changed tinsel's volume range (0-127) to match ScummVM's (0-255)
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svn-id: r34603
2008-09-19 13:58:09 +00:00
Max Horn
655ce26b3f
Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
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svn-id: r34514
2008-09-13 16:51:46 +00:00
Max Horn
62a75f2615
Added detection for 4-language floppy version of DW (see report on forum post 39703)
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svn-id: r34486
2008-09-11 09:26:27 +00:00
Max Horn
d3642080de
Moved check for shouldRTL() from engines to scummvm_main
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svn-id: r34310
2008-09-03 16:56:40 +00:00
Max Horn
40e05acff3
TINSEL: Enabled listSaves support
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svn-id: r34263
2008-09-01 21:13:11 +00:00
Max Horn
958647a6b5
Merging more of the GSoC 2008 RTL branch: TINSEL
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svn-id: r34257
2008-09-01 20:22:10 +00:00
Filippos Karapetis
7eb072064a
Silence MSVC warning about potentially uninitialized variable
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svn-id: r34236
2008-09-01 10:09:48 +00:00
Max Horn
2c3f2829fa
cleanup
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svn-id: r34215
2008-08-30 22:16:59 +00:00
Max Horn
4875b44052
TINSEL: The engine version is an integer, not a bitfield
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svn-id: r34214
2008-08-30 22:10:48 +00:00
Max Horn
aa463878a3
TINSEL: Remove some unused code; and duplicated the 4-FLAGS version detection entry (one copy for each language) for the user's convenience
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svn-id: r34213
2008-08-30 22:09:35 +00:00
Max Horn
be85bf25a5
TINSEL: Write config changes to disk
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svn-id: r34212
2008-08-30 21:51:13 +00:00
Max Horn
fb66f42002
cleanup
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svn-id: r34211
2008-08-30 21:43:36 +00:00
Max Horn
396d815e15
TINSEL: Added support for the 3,4 and 5 FLAGS (multi lingual) versions of DW (only 4 flags version has been tested; see also bug #2048383 )
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svn-id: r34210
2008-08-30 21:03:15 +00:00
Max Horn
79fafb7b6a
Fix bug #2078922 : DW: Pushing ESC repeatedly at beginning causes odd behavior
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svn-id: r34196
2008-08-27 19:29:41 +00:00
Max Horn
baf975f072
cleanup
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svn-id: r34191
2008-08-27 17:41:05 +00:00
Torbjörn Andersson
35b02acb39
Moved the mutex locking a bit. (Consistent with how the AGOS engine does it.)
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svn-id: r34050
2008-08-20 09:15:59 +00:00
Christopher Page
4f00562bb2
Fixed some memory leaks in Tinsel
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svn-id: r33849
2008-08-13 21:37:02 +00:00
Christopher Page
78159c34a1
Added RTL feature to Tinsel
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svn-id: r33671
2008-08-06 21:44:43 +00:00
Max Horn
b998a7ef07
Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid confusion with DW2
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svn-id: r33553
2008-08-02 23:01:14 +00:00
Filippos Karapetis
8941a96bf0
Make sure that save game descriptions are 0-terminated
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svn-id: r33438
2008-07-30 08:23:04 +00:00
Max Horn
0be985ce83
Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing
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svn-id: r33412
2008-07-29 16:09:10 +00:00
Sven Hesse
84505d6374
Fixed the inventory bug that's been reported in the forums
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svn-id: r33288
2008-07-25 12:59:46 +00:00
Joost Peters
71d40e23f5
change PPINIT struct to use ScummVM datatypes, so sizeof(PPINIT) is 28 on ppc/OSX as well.
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svn-id: r33285
2008-07-25 10:20:05 +00:00
Max Horn
04985c8ac9
TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, PCONFINIT
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svn-id: r33282
2008-07-25 09:19:06 +00:00
Max Horn
054fe75422
TINSEL: Fixed forgotten ClearScreen(0) call
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svn-id: r33281
2008-07-25 09:18:39 +00:00
Max Horn
bfcc4339c1
More tinsel cleanup
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svn-id: r33280
2008-07-25 09:17:47 +00:00
Max Horn
f96faab2ba
TINSEL: Got rid of NO_TAG (not used)
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svn-id: r33278
2008-07-25 09:15:32 +00:00
Max Horn
75ff7a1b0e
cleanup
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svn-id: r33277
2008-07-25 09:15:03 +00:00
Max Horn
3d6badc476
TINSEL: ActorTag & PolyTag abused a SCNHANDLE and some global enums to keep a trinary state -- fixed that by introducing a new enum HotSpotTag
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svn-id: r33276
2008-07-25 09:13:08 +00:00
Max Horn
52a3dd7581
TINSEL: Get rid of Graphics::Surface class
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svn-id: r33275
2008-07-25 09:12:03 +00:00
Max Horn
2fc0c3e859
TINSEL: Updating the palette should only require a call to OSystem::updateScreen and not a blit
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svn-id: r33274
2008-07-25 09:05:04 +00:00
Max Horn
728a045308
cleanup
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svn-id: r33263
2008-07-24 10:31:37 +00:00
Max Horn
69dac1d4f2
Moved scheduler / process managment code into a new class Scheduler
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svn-id: r33259
2008-07-24 08:59:17 +00:00
Max Horn
a5f280647b
cleanup
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svn-id: r33250
2008-07-23 17:01:42 +00:00
Max Horn
29a96430a0
TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet another typedef; more cleanup
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svn-id: r33249
2008-07-23 16:55:52 +00:00
Max Horn
4acde448f5
Moved POLYGON struct into polygon.cpp; got rid of some more typedefs
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svn-id: r33241
2008-07-23 14:42:27 +00:00
Max Horn
33c34f2eb4
cleanup; removed const bNoScroll variable
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svn-id: r33237
2008-07-23 10:33:36 +00:00
Max Horn
3595a9b2a4
Removed some dead code
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svn-id: r33236
2008-07-23 10:29:37 +00:00
Max Horn
bc2ec5afde
Got rid of some typedefs
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svn-id: r33235
2008-07-23 10:27:24 +00:00
Max Horn
c441c5261f
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
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svn-id: r33230
2008-07-23 09:02:47 +00:00