Travis Howell
2e3077b3cb
Disable drawObject type 0x41, which is currently causing frequent crashes.
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svn-id: r32699
2008-06-14 11:17:16 +00:00
Jordi Vilalta Prat
177993b145
Renamed MIDI plugins to Music plugins
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svn-id: r32693
2008-06-13 14:30:47 +00:00
Christopher Page
0cbfc3a9d1
Merged revisions 32348-32349,32351-32356,32358-32411,32413-32441,32443-32445,32449,32453-32454,32456-32457,32459-32462,32464-32465,32467-32492,32494-32503 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r32505
2008-06-02 21:36:45 +00:00
Filippos Karapetis
c9fd5fef76
Added a note about the MSVC quirk with the spaces around ENABLE_##ID
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svn-id: r32351
2008-05-28 20:31:01 +00:00
Christopher Page
8297ead267
Merged revisions 32124,32126-32128,32131,32133,32135-32144,32146-32153,32155-32163,32165-32168,32170-32173,32175-32179,32181-32191,32193-32202,32204-32205,32209-32214,32216,32218,32220-32235,32237-32266,32269-32271,32273-32290,32292-32295,32297-32317,32319-32323,32325-32328,32330-32331,32334-32338,32343-32347 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r32350
2008-05-28 20:30:20 +00:00
Filippos Karapetis
057af1000f
Removed an MSVC specific hack, after discussing with jvprat. It seems that MSVC was trying to add the parenthesis after ENABLE_##ID to the check...
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svn-id: r32347
2008-05-28 19:45:04 +00:00
Johannes Schickel
86d0dcabde
Should fix compiling erros.
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svn-id: r32289
2008-05-26 12:43:01 +00:00
Johannes Schickel
a6d591b947
Replaced a loop in PluginManger::loadPlugins with Common::for_each as a typical usage example.
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svn-id: r32286
2008-05-26 12:12:51 +00:00
Jordi Vilalta Prat
2862a30dac
Fixed some code formatting thanks to LordHoto
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svn-id: r32275
2008-05-26 00:28:48 +00:00
Max Horn
6af9fcc579
Made the startup log output a bit more informative
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svn-id: r32243
2008-05-24 14:12:32 +00:00
Chris Apers
770f0ad619
Use default save game class
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svn-id: r32227
2008-05-23 12:59:18 +00:00
Max Horn
5204d012f6
Add a tiny TODO entry for graphics scaler plugins
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svn-id: r32194
2008-05-20 15:54:27 +00:00
Christopher Page
cbe03226a4
Merged revisions 31972-31973,31975-31981,31984-31989,31993-31994,31996-32014,32016-32020,32022-32025,32027-32028,32030,32034,32037-32038,32040-32058,32060-32087,32089-32093,32095-32123 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r32125
2008-05-14 20:37:18 +00:00
Jordi Vilalta Prat
b35941c3c2
Added plugin priority so there's just one plugin that provides a module functionality.
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svn-id: r32121
2008-05-14 17:26:05 +00:00
Jordi Vilalta Prat
eb6c809d2b
- Added more information (ID and capabilities) to the MIDI drivers
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- Added the MidiPlugin interface to the remaining MIDI drivers
- Added an initial MidiManager to handle the MIDI plugins (just static plugins by now)
svn-id: r32117
2008-05-14 14:56:29 +00:00
Jordi Vilalta Prat
a392bc4b0e
Taken care of FilePluginProvider's FIXMEs
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svn-id: r32085
2008-05-13 13:24:49 +00:00
Max Horn
f7a682edf9
Some more Doxygen comments, as well as some FIXMEs/TODOs
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svn-id: r32084
2008-05-13 11:00:25 +00:00
Max Horn
2bb39e591f
Moved the engine plugin code to engines/metaengine.h; added/clarified/corrected various Doxygen comments for the plugin system
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svn-id: r32083
2008-05-13 10:41:32 +00:00
Jordi Vilalta Prat
fe58f0ee4b
- Added operator-> to Plugin subclasses so they don't have to reimplement the PluginObject subclass interfaces (thanks to Fingolfin for suggesting it)
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- Added the PluginSubclass template to help creating Plugin subclasses
svn-id: r32082
2008-05-13 09:30:23 +00:00
Jordi Vilalta Prat
9ba353b9d8
Keep separated arrays for each type of plugin
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svn-id: r32046
2008-05-12 01:26:43 +00:00
Jordi Vilalta Prat
2c9968fe80
- Added an engine plugin manager and moved engine specific functionality into it
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- base/plugins.* reorganization
svn-id: r32045
2008-05-12 00:26:29 +00:00
Christopher Page
307ef24582
Modified game loop to return to launcher, codeblocks layouts update 1.5->1.6
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svn-id: r31992
2008-05-10 23:44:46 +00:00
Jordi Vilalta Prat
420d376a90
Added the option to specify the custom path for loading plugins
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svn-id: r31960
2008-05-09 01:58:12 +00:00
Filippos Karapetis
c396694f3b
Added a temporary hack to get the engine plugins working under MSVC
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svn-id: r31904
2008-05-06 17:30:52 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Jordi Vilalta Prat
3f44977885
Added support to load plugins from different directories and the ability to specify the default directory from configure.
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svn-id: r31816
2008-05-02 14:30:06 +00:00
Johannes Schickel
bba003e53a
Fixed segfault when trying to start invalid gameid from command line.
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svn-id: r31731
2008-04-26 10:21:53 +00:00
Filippos Karapetis
8dea07eeac
Added the m4 and made plugins
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svn-id: r31602
2008-04-20 14:55:41 +00:00
Max Horn
9287ea8376
Patch #1926787 : small memory leak and cleanup
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svn-id: r31261
2008-03-27 11:06:29 +00:00
Max Horn
b0c6a12c81
Modified Patch #1925352 : Memory leak fixes
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svn-id: r31244
2008-03-26 19:29:33 +00:00
Max Horn
88bb567e18
Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
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svn-id: r30871
2008-02-15 17:01:35 +00:00
Max Horn
98c661d70f
Removed unused #include
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svn-id: r30870
2008-02-15 16:50:24 +00:00
Jordi Vilalta Prat
e3852c92a7
Remove undesired spaces and an old TODO
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svn-id: r30827
2008-02-08 01:45:46 +00:00
Jordi Vilalta Prat
00987db3a9
Implemented plugin versioning
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svn-id: r30826
2008-02-08 01:02:25 +00:00
Jordi Vilalta Prat
c103290e2b
Initial support for plugin types
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svn-id: r30825
2008-02-08 00:02:23 +00:00
Eugene Sandulenko
bf4340d562
revert accidental commit
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svn-id: r30801
2008-02-05 15:35:17 +00:00
Eugene Sandulenko
9f6282defc
Fix compilation
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svn-id: r30800
2008-02-05 15:33:01 +00:00
Jordi Vilalta Prat
e4ab5dd339
Change MetaEngine references to PluginObject where possible to make its semantics more generic.
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svn-id: r30789
2008-02-04 18:38:22 +00:00
Filippos Karapetis
468e9cb056
Surface is a struct, not a class
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svn-id: r30788
2008-02-04 17:04:03 +00:00
Max Horn
3cd1e60e7a
Moved common code from Plugin subclasses to class Plugin itself
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svn-id: r30787
2008-02-04 13:14:52 +00:00
Max Horn
5fb7f7a4d6
Commited updated version of my own patch #1868402 : Basic savestate plugin API
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svn-id: r30786
2008-02-04 10:15:21 +00:00
Torbjörn Andersson
0c6cd983dc
Replaced GUI dialog with warning. We don't have any screen to draw on yet.
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svn-id: r30782
2008-02-03 21:15:48 +00:00
Max Horn
8a73356a2d
Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
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svn-id: r30780
2008-02-03 18:56:47 +00:00
Oystein Eftevaag
deb6baf0db
Migration code for users updating to the 1.1.3 iPhone firmware, which has a different directory structure and permission setup
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svn-id: r30761
2008-02-03 12:36:51 +00:00
Max Horn
5dfabb24d0
Moved enum PluginError from base/plugins.h to common/error.h
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svn-id: r30723
2008-02-01 23:36:45 +00:00
Jordi Vilalta Prat
d6c34bdc4b
Fixed the spaces before tabs.
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svn-id: r30667
2008-01-28 00:14:17 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Max Horn
0ec8d35e4d
Revert accidental commits in rev 30372
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svn-id: r30374
2008-01-10 12:00:10 +00:00
Max Horn
7ed64488a8
Removed obsolete FIXME
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svn-id: r30372
2008-01-10 11:29:29 +00:00
Eugene Sandulenko
26913c3057
Bumping version to 0.12.0svn
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svn-id: r30030
2007-12-28 07:28:16 +00:00
Oystein Eftevaag
05b5a493f8
Initial commit of the iPhone/iPod Touch backend
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svn-id: r29488
2007-11-13 08:06:15 +00:00
Gregory Montoir
6c6e8657b6
added 'igor' engine for the game 'Igor: Objective Uikokahonia'
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svn-id: r29318
2007-10-29 23:35:50 +00:00
Eugene Sandulenko
ddb39090bc
Implement FR #1775044 : "set extrapath from commandline"
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svn-id: r29280
2007-10-28 11:27:00 +00:00
Eugene Sandulenko
b508441972
Patch #1800767 : "Sort the list of engines"
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svn-id: r29089
2007-09-24 17:44:47 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
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svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
3abc11611e
Code formatting fixes
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svn-id: r28945
2007-09-18 20:16:33 +00:00
Max Horn
c3d3aebe87
Patch #1768757 : Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
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svn-id: r28944
2007-09-18 20:02:04 +00:00
Max Horn
4cc9d17c34
Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
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svn-id: r28890
2007-09-11 09:20:39 +00:00
Chris Apers
500481c4ec
Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)
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svn-id: r28803
2007-09-01 19:13:04 +00:00
David Corrales
6856535010
Merged fsnode with trunk: r27971:28460
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svn-id: r28462
2007-08-05 19:34:20 +00:00
Paweł Kołodziejski
d04b653378
added engine stubs code for Drascula game
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svn-id: r28130
2007-07-17 21:35:01 +00:00
David Corrales
9bfe5d5354
Merged the FSNode branch with trunk r27681:27969
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svn-id: r27970
2007-07-08 16:58:54 +00:00
Max Horn
8fcece52ac
Patch #1595026 : engine init/shutdown OSystem methods
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svn-id: r27838
2007-07-01 20:29:28 +00:00
David Corrales
cacd7a28fd
Merged the FSNode branch with trunk r27031:27680
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svn-id: r27681
2007-06-23 18:51:33 +00:00
David Corrales
b405220ff2
Fixed several TODO's concerning path validation.
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svn-id: r27472
2007-06-16 17:20:46 +00:00
Max Horn
a097a11ce7
BASE code: renamed detectMain to detectPlugin and updated some comments for clarity; added some TODO/FIXME comments; added a dialog that's shown if the user tries to start a game for which no plugin feels responsible
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svn-id: r27423
2007-06-15 17:29:49 +00:00
Max Horn
e627cddd19
Added some doxygen comments to (Plain)GameDescriptor, and added a findPlainGameDescriptor convenience function
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svn-id: r27422
2007-06-15 17:13:13 +00:00
Willem Jan Palenstijn
3b7b869476
add DATA_PATH to directory search list when starting game
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svn-id: r27381
2007-06-12 21:21:40 +00:00
Eugene Sandulenko
add3243e5e
Fix for bug #1719463 : "DETECTOR: Launching undefined target adds launcher entry"
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svn-id: r27352
2007-06-11 08:38:23 +00:00
Eugene Sandulenko
c0a33c57b3
Trunk becomes 0.11.0svn
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svn-id: r27116
2007-06-05 22:16:36 +00:00
David Corrales
3b96c7fad5
Renamed methods in the FilesystemNode class to match the AbstractFSNode implementations.
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Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode.
svn-id: r27113
2007-06-05 21:02:35 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Johannes Schickel
86104e0bf0
Reverted r26922.
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svn-id: r26967
2007-05-27 11:40:03 +00:00
Max Horn
33f17c57a5
Patch #1726251 : Reject long commandline parameters that lack the option
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svn-id: r26961
2007-05-27 07:37:08 +00:00
Eugene Sandulenko
da8097896e
Fix wrong error message as pointed out by jvprat. I.e. ./scummvm -g produced:
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"Option '(null)' requires an argument"
svn-id: r26941
2007-05-26 15:59:54 +00:00
Joost Peters
0bd2a211fd
replace "normal" graphics scaler with "1x" in the --help text.
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"normal" is not documented in the README and is apparently some legacy option,
the SDL backend source implies that using "normal" mode would use a 1x scaler,
but using it seems no different from the default "2x" scaler, so this option is
basically useless, even though parseCommandLine() still accepts both "normal" and
"default" (which seems completely undocumented)... argh!
svn-id: r26936
2007-05-26 12:01:33 +00:00
Johannes Schickel
8ff17142c5
Simpilified Singleton implementation and usage.
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svn-id: r26922
2007-05-22 14:17:44 +00:00
Filippos Karapetis
d00e72e5c8
Added the cruise engine to the list of plugins in plugins.cpp
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svn-id: r26607
2007-04-27 14:50:27 +00:00
Torbjörn Andersson
a3bde14ead
Fixed bug #1701842 , after discussing with Fingolfin.
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svn-id: r26545
2007-04-18 20:59:51 +00:00
Travis Howell
b0fea397ab
Allow PC Engine version of Loom to at least start up.
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svn-id: r25951
2007-03-03 12:59:48 +00:00
Max Horn
b9658b5960
Do not use addDefaultDirectoryRecursive to add 'path', rather use the non-recurseive addDefaultDirectory (see also bug #1672098 )
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svn-id: r25922
2007-03-02 12:57:38 +00:00
Eugene Sandulenko
0a20af0323
Make extra information generated by launcher consistent with what we have
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in our md5 list, preferred target and Wiki.
svn-id: r25398
2007-02-06 12:01:34 +00:00
Max Horn
8ae2be31e0
Don't add '.' to the search dirs as a last fallback. Fixes bug #1597208
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svn-id: r25382
2007-02-04 13:04:36 +00:00
Max Horn
04e76156ef
Change s_appName from Common::String to const char * on all platforms
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svn-id: r25354
2007-02-03 18:09:09 +00:00
Max Horn
d32b1b1b7a
Always set gameid & description in a GameDescriptor (somewhat more future proof fix for the recent regression caused by the changes to gameid() / description() )
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svn-id: r25242
2007-01-28 10:29:22 +00:00
Eugene Sandulenko
b8a48f5751
Fix regression which prevented to run games specified only in command line
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and not in config file.
svn-id: r25240
2007-01-28 01:01:36 +00:00
Marcus Comstedt
23a1efe628
Reintroduced non-static gameid() and description(), by popular(?) demand.
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svn-id: r25239
2007-01-28 00:56:08 +00:00
Marcus Comstedt
a9cd5f59b0
Made gameid() and description() const.
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svn-id: r25234
2007-01-27 22:59:01 +00:00
Max Horn
853b00fba1
Fix for bug #1586640 : SDL: Joystick/Joypad doesnt work with 0.9.0
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svn-id: r25161
2007-01-24 00:07:23 +00:00
Max Horn
0a9276092f
Fix crash in GameDescriptor::updateDesc
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svn-id: r25153
2007-01-21 16:34:18 +00:00
Max Horn
aaf706a43d
Don't mkdir the default savepath whenever we startup; rather, mkdir (on Unix/Symbian, at least) the savedir just before we need it, i.e. just before saving. Fixes bug #1504398
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svn-id: r25150
2007-01-21 15:17:28 +00:00
Max Horn
f30f00aedc
Make use of HashMap::getVal/setVal, and some cleanup
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svn-id: r25138
2007-01-21 00:29:03 +00:00
Max Horn
baaedb1651
Added game.cpp file with some funcs/methods declared in game.h
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svn-id: r25137
2007-01-21 00:25:04 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
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return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Eugene Sandulenko
e5c7ce83b8
Initial import of Parallaction engine
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svn-id: r25083
2007-01-14 21:29:12 +00:00
Max Horn
fb1cb33324
Fix previous commit by anotherguest
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svn-id: r24942
2006-12-28 12:29:18 +00:00
Lars Persson
203b93e49d
Updated makefiles to support touche and agos naming properly
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svn-id: r24941
2006-12-28 12:14:58 +00:00
Max Horn
865d8717a3
* Change the GameList typedef to a proper class with an additional
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constructor which takes a PlainGameDescriptor 'list'
* Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor
* Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID
* Some minor cleanup
svn-id: r24893
2006-12-19 22:43:15 +00:00
Eugene Sandulenko
4d840e5295
Patch #1595319 : "Enable the command line --debugflags before engine.init()"
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svn-id: r24705
2006-11-13 12:03:08 +00:00
Max Horn
1f26cb8965
Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
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svn-id: r24685
2006-11-12 03:23:29 +00:00
Max Horn
c7b2f4d332
Print sensible messages if engine instantiation failed
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svn-id: r24684
2006-11-12 03:21:44 +00:00
Gregory Montoir
13d9cdbd26
added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer'
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svn-id: r24592
2006-11-03 21:23:07 +00:00
Max Horn
07f7761479
Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility
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svn-id: r24443
2006-10-22 15:42:29 +00:00
Max Horn
f95f5ed133
Added OSystem::getTimerManager and OSystem::getMixer methods (wip)
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svn-id: r24405
2006-10-21 12:03:43 +00:00
Johannes Schickel
7212dfaa22
Whitespaces.
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svn-id: r24179
2006-10-07 21:22:32 +00:00
Torbjörn Andersson
f11c3d1f26
Removed some left-over (I think!) code from unloadPluginsExcept() that was
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causing ScummVM to crash for me.
svn-id: r24155
2006-10-07 01:56:31 +00:00
Max Horn
df5be19409
Instantiate and hook up the plugin providers in the main() function of the corresponding backends (porters may have to update their ports if they were using the POSIX or Win32 module loading code implicitly); some cleanup
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svn-id: r24153
2006-10-07 01:05:12 +00:00
Max Horn
26e4e16800
Started to refactor the plugin code (moving backend specific stuff into backends/plugins/)
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svn-id: r24148
2006-10-07 00:22:48 +00:00
Eugene Sandulenko
8e2c703bab
First pahse of renaming simon engine to agos. Internal renames. Compilation
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is broken
svn-id: r24008
2006-09-29 08:14:27 +00:00
Max Horn
4c14cf6d1a
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn
16ace099aa
Work around conflict between ISO C++ and POSIX, to allow ISO C++ compliant compilers like GCC 4.x to compile the plugin code again
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svn-id: r23945
2006-09-20 11:54:15 +00:00
Max Horn
651d22b873
* Added virtual Engine::getDebugger() method
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* Removed code from errorString() methods that hooked the debugger(s)
into error(), in favor of using getDebugger() from within error()
* As a consequence, removed most custom errorString() methods
svn-id: r23894
2006-09-16 19:31:23 +00:00
Max Horn
4ee581adb5
Fixed some broken #include's (the PS2 and Symbian may need more fixed, though)
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svn-id: r23666
2006-08-04 17:47:57 +00:00
Max Horn
4a80db4c7b
* Added copyright string to all engine plugins
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* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
2006-07-31 13:41:21 +00:00
Max Horn
29b64b4aab
Small fix for the symbian port
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svn-id: r23618
2006-07-29 20:20:01 +00:00
Torbjörn Andersson
5cb8802699
The GUI now uses the cursor palette for all themes. Therefore, it shouldn't be
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necessary to set up a "dummy" palette for the cursor any more. If an engine
wants to display an error message without using the GUI, it can set up its own
palette.
With this change, ScummVM no longer sets a palette before _screen is created in
the SDL backend.
svn-id: r23575
2006-07-23 07:18:37 +00:00
Torbjörn Andersson
e3ab20ee90
Fixed DO_OPTION_OPT so that the '=' is no longer required in long options. (The
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value is, as the name implies, optional.) This fixes bug #1526483 .
svn-id: r23561
2006-07-22 15:16:28 +00:00
Max Horn
5e1bf44046
Testing the new ciabot.py hook ... dang, I wanted to modify scummsys.h, where is abort butto... CARRIER LOST
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svn-id: r23440
2006-07-08 20:56:02 +00:00
Marcus Comstedt
d71d5774ad
Include DCLauncherDialog.h from the new backend dir.
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svn-id: r23360
2006-06-30 21:58:40 +00:00
Max Horn
8c5ead1f70
No need to calls clearSoundCallback here (engine destructor already does that)
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svn-id: r23356
2006-06-30 19:54:12 +00:00
Max Horn
c9fd9c4878
Added 'timer' backend module, based on the existing TimerManager code (work in progress)
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svn-id: r23279
2006-06-24 09:53:45 +00:00
Max Horn
75628fe9d7
Renamed class Timer to TimerManager (the old name was somewhat incorrect/confusing)
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svn-id: r23278
2006-06-24 09:34:49 +00:00
Max Horn
9a955180a4
* Renamed config.mak to config.mk
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
2006-06-24 08:48:11 +00:00
Max Horn
d210b19aec
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
2006-06-24 08:07:48 +00:00
Eugene Sandulenko
6f844ae420
- Make tabs narrower so they all fit on screen. Now navigation buttons
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appear only on PSP resolution
- Combined Audio/Volume tab in game options for consistency.
svn-id: r23130
2006-06-15 13:18:28 +00:00
Johannes Schickel
70fc192f30
Should fix --debugflags for all engines which set up the debug flags in Engine::init.
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svn-id: r23110
2006-06-14 19:43:25 +00:00
Torbjörn Andersson
42d093cd16
Added --themepath option, and documented (very briefly) the --gui-theme option.
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svn-id: r23108
2006-06-14 19:32:26 +00:00
Eugene Sandulenko
1c285c7094
Bump version
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svn-id: r23041
2006-06-11 22:29:41 +00:00
Lars Persson
4549a61060
Removed actions.h include for symbian build. Not needed anymore.
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svn-id: r23027
2006-06-11 14:21:46 +00:00
Kostas Nakos
44fc26a907
removed GUI::Actions::init() now that noone uses it.
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svn-id: r23017
2006-06-10 21:17:26 +00:00
Lars Persson
5755b5a97e
Fixed problem when building and debugging using Symbian Emulator.
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svn-id: r22820
2006-06-01 22:43:19 +00:00
Lars Persson
72904c3354
Moved Symbian call to GUI::Actions::init(); to the Symbian backend
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svn-id: r22811
2006-05-31 21:13:37 +00:00
Lars Persson
acb3ff742b
Only do warning for path create failure and not error as it can be set within scummvm.
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svn-id: r22797
2006-05-31 11:36:20 +00:00
Travis Howell
d9d3b604f2
Fix compile
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svn-id: r22592
2006-05-24 00:27:56 +00:00
Paweł Kołodziejski
107073537e
imported AGI engine
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svn-id: r22588
2006-05-23 23:43:52 +00:00
Won Star
7eede3c510
Compile fix for GP32 and PalmOS. GP32 port still doesn't work since when GUI code changed...
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svn-id: r22583
2006-05-23 14:19:38 +00:00
Eugene Sandulenko
9e3b78e1e9
--force-1x-overlay is no more. Remove leftovers.
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svn-id: r22519
2006-05-18 13:59:20 +00:00
Eugene Sandulenko
14ec3f45fa
- Heavily modified patch #1214784 : "Disable overlay scaling"
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- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272 : "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
2006-05-17 23:52:45 +00:00
Andrew Kurushin
45b249ee60
fix VS2005 compilation warnings
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svn-id: r22431
2006-05-13 08:39:12 +00:00
Max Horn
3623a94927
Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941 .
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svn-id: r22424
2006-05-12 21:41:54 +00:00
Eugene Sandulenko
d2546e3979
- Updated MSVC8 project files
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- Renamed base/options.cpp to base/commandLine.cpp because of conflict
with gui/options.cpp which sit in same directory in MSVC builds
- Moved AudioCDManager singleton declaration outside of Audio namespace
- Fixed numerous MSVC warning of potentially uninitialized variables and
int <-> bool conversions.
svn-id: r22397
2006-05-09 14:16:43 +00:00
Max Horn
0bb35a7856
Corrected a warning message (findGame failures are due to unsupported gameids, and have nothing to do with targets)
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svn-id: r22357
2006-05-05 00:28:26 +00:00
Max Horn
dad44b45d3
Removed Base::setTarget, and some minor cleanup & tweaks
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svn-id: r22356
2006-05-05 00:26:03 +00:00
Max Horn
b56139b3aa
Updated outdated TODO
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svn-id: r22354
2006-05-05 00:12:42 +00:00
Max Horn
dc2581fa09
Fingolfin just remembered *why* GUI::Actions::init() is called in scummvm_main, but luckily those reasons are gone now, so let's fix this :-)
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svn-id: r22353
2006-05-05 00:05:38 +00:00
Max Horn
f42baa6dab
Some further cleanup in scummvm_main
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svn-id: r22352
2006-05-05 00:03:21 +00:00
Max Horn
5e2d023aa8
Moved PalmOS specific call to ArgsFree up to the last point where argv is used (hopefully that's correct :-)
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svn-id: r22351
2006-05-05 00:00:39 +00:00
Max Horn
e20d896a72
Fix s_appName computation
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svn-id: r22350
2006-05-04 23:59:12 +00:00
Max Horn
be09fc77dc
Moved listGames, listTargets, runDetectorTest to base/options.cpp; also moved some code that was formerly in scummvm_main() to Base::processSettings()
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svn-id: r22349
2006-05-04 23:57:49 +00:00