Ori Avtalion
3564032330
JANITORIAL: Reduce audio header dependencies
2016-04-14 16:10:21 +03:00
Johannes Schickel
7fde01b658
LAB: Remove gap handling from removeSaveState.
...
This removes the annoying behavior that removing a save state causes your
physical files to be renamed.
2016-03-08 19:07:48 +01:00
Johannes Schickel
0b6befdcc5
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
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_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Bendegúz
82e73c38fc
LAB: Process events during ending sequence
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LAB: Fix bug #7022 - Events not processed during ending sequence
2016-03-05 15:33:34 +01:00
Kirben
1ad3b6d3cf
LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time.
2016-02-28 11:13:49 +11:00
Johannes Schickel
c31fdb1efc
LAB: Let listSaves return list sorted on slot numbers.
2016-02-25 21:39:45 +01:00
Johannes Schickel
9d3fdfc300
LAB: Enable by default.
...
Thanks to tsoliman for noticing.
2016-02-10 07:00:16 +01:00
Filippos Karapetis
c5d78ecd63
LAB: Allow saving/loading in animated scenes - bug #7014
2016-02-08 00:19:06 +02:00
Filippos Karapetis
eb97c05ccc
LAB: Merge all the different scene restoring code after saving/loading
2016-02-08 00:19:05 +02:00
Filippos Karapetis
e6fbf372fb
LAB: Fix wrong glowing belt file in getInvName()
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A regression from 4fb53ad170
2016-02-02 21:19:59 +02:00
Willem Jan Palenstijn
727ba4f2b1
LAB: Fix loading rules from room 0
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Regression from cd3ebf687c
.
This fixes bug #6997 .
2016-02-02 00:18:34 +01:00
Johannes Schickel
b2db9434de
LAB: Only request actual save slots in listSaves.
2016-01-26 16:35:30 +01:00
Strangerke
6e95d092f5
LAB: Fix the coordinates of the inventory buttons of the non-Windows versions
2016-01-26 00:31:52 +01:00
Strangerke
75d1385c8d
LAB: Wait for the end of sound effects when they are played in Diff files. Fixes toilet noises.
2016-01-25 01:11:51 +01:00
Strangerke
2f03bc7776
LAB: Add a workaround to load the right file in rooms 121 & 122 (Dos and Windows)
2016-01-25 00:35:38 +01:00
Strangerke
fb34336863
LAB: Do not crash the DOS version in case of missing file as some files are known to be missing in the original
2016-01-25 00:21:28 +01:00
Strangerke
78b9a903ad
LAB: Add a workaround for DOS version using long filenames
2016-01-24 13:34:37 +01:00
Strangerke
9793201dea
LAB: Remove testing flag on the Amiga version, set it as unsupported
2016-01-24 01:38:29 +01:00
Strangerke
4c43e575b3
LAB: Fix DOS filename in speciallocks
2016-01-24 01:36:00 +01:00
Filippos Karapetis
792ae03373
LAB: Mark all versions as testing
2016-01-23 03:18:52 +02:00
Filippos Karapetis
617ca2e306
LAB: Move mouse code in interfaceOn, for consistency with interfaceOff
2016-01-23 03:18:52 +02:00
Filippos Karapetis
f3cdd217ba
LAB: Get rid of _interfaceOff
2016-01-15 21:03:58 +02:00
Filippos Karapetis
afa75b7047
LAB: Separate the interface from the event manager
2016-01-15 21:03:57 +02:00
Filippos Karapetis
ad1aac46ce
LAB: Remove superfluous calls to updateEvents()
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These are leftovers, as updateEvents() was called to fill in the music
buffer
2016-01-14 23:41:36 +02:00
Filippos Karapetis
924d43b7aa
LAB: Better separation of the event and interface code
2016-01-14 23:41:35 +02:00
Filippos Karapetis
46fdd5e7a4
LAB: Clean up the trial warning handling code
2016-01-14 23:41:35 +02:00
Filippos Karapetis
e8d1100fec
LAB: Allow the game to be launched from the GAME folder
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The FONTS folder is pretty much useless, so if a user points ScummVM
to the GAME folder, handle the game files properly
2016-01-14 23:41:34 +02:00
Filippos Karapetis
280bd0f7c2
LAB: Read the header of DIFF files when opening them
2016-01-14 23:41:34 +02:00
Filippos Karapetis
b61ade788e
LAB: Call checkRoomMusic() when changing a room
2016-01-14 23:41:33 +02:00
Filippos Karapetis
374a76c89f
LAB: Use the sample speed value instead of a define for game music
2016-01-14 23:41:33 +02:00
Filippos Karapetis
ce5f8f32cb
LAB: Clean up the event loops of special game screens
2016-01-14 23:41:32 +02:00
Filippos Karapetis
816381bbfe
LAB: Move frame waiting outside setAmigaPal()
2016-01-14 23:41:32 +02:00
Filippos Karapetis
0f45658259
LAB: Fix accidental change to code style
2016-01-14 23:41:31 +02:00
Filippos Karapetis
4f0985c2de
LAB: Hide the mouse cursor while fading when closing the map
2016-01-14 23:41:31 +02:00
Filippos Karapetis
1d4a62a028
LAB: Properly update the screen in monitors
2016-01-14 23:41:31 +02:00
Filippos Karapetis
241c9829f6
LAB: Rename doCloseup() to reflect its actual purpose
2016-01-14 23:41:30 +02:00
Filippos Karapetis
cd2520b795
LAB: Get rid of setDirection()
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A leftover from code restructuring
2016-01-14 23:41:30 +02:00
Filippos Karapetis
463f889447
LAB: Rename the members of the CrumbData struct
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This helps to distinguish them from the LabEngine variables
2016-01-14 23:41:29 +02:00
Filippos Karapetis
cb0f7e8a92
LAB: Cleanup and reorder the music code
2016-01-14 23:41:29 +02:00
Filippos Karapetis
7aafcaca1a
LAB: Move music reset code into a separate function
2016-01-14 23:41:28 +02:00
Filippos Karapetis
49a45a21ce
LAB: The parameter of doMap() isn't needed
2016-01-14 23:41:27 +02:00
Filippos Karapetis
d76fe85af4
LAB: Prevent duplicate processing of input
2016-01-11 01:50:11 +02:00
Filippos Karapetis
38df43fe55
LAB: Prevent excessive screen updates when checking for events
2016-01-11 01:50:10 +02:00
Filippos Karapetis
31d47d6be2
LAB: Bugfixes for the lowres DOS version
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The lowres DOS version should be working properly now
2016-01-08 02:01:28 +02:00
Filippos Karapetis
e3b9f726a1
LAB: Remove superfluous class variables
2016-01-08 02:01:28 +02:00
Filippos Karapetis
5b5efd4cbe
LAB: Use the same text rect in monitors for DOS and Windows versions
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The Windows rectangle looks better than the DOS one, with some small
spacing on the top left. This is a minor enhancement, and it does help
to make the monitors slightly better. Also, this helps us clean up the
monitor code a bit
2016-01-08 02:01:27 +02:00
Torbjörn Andersson
a330d993ae
LAB: Use cursor manager to set, show and hide the cursor
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While not strictly necessary, without this the debug console will
mess up the cursor on closing, because it doesn't know what cursor
to restore.
2016-01-06 11:19:53 +01:00
Willem Jan Palenstijn
15bbcff786
LAB: Fix switching between texts in monitor
2016-01-05 23:00:06 +01:00
Willem Jan Palenstijn
1eed77c376
LAB: Fix end-of-text detection in monitor
2016-01-05 22:59:14 +01:00
Willem Jan Palenstijn
9cb7535e6d
LAB: Ignore clicks in empty region in monitor
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Regression from e71f28d0ba
2016-01-05 22:05:23 +01:00
Filippos Karapetis
b72c02bad4
LAB: Simplify and clean up the intro code
2016-01-05 21:47:31 +02:00
Torbjörn Andersson
e5189bad67
LAB: Initialise _displayBuffer to silence Valgrind warning
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Otherwise, its contents will be undefined on the first screen
update. That could probably be fixed by introducing some sort of
"dirty rect" mechanism, but I don't think it's a bad idea to
initialise it regardless.
2015-12-31 10:58:09 +01:00
Strangerke
9834d37b33
LAB: Reduce the scope of some variables
2015-12-29 13:31:34 +01:00
Strangerke
b580d2d1d0
LAB: Simplify code in doCloseUp
2015-12-29 12:47:37 +01:00
Strangerke
583f86be27
LAB: Simplify code in perFlipButton
2015-12-29 12:32:09 +01:00
Strangerke
0ca10a7d40
LAB: Remove two other unused variables
2015-12-29 10:48:26 +01:00
Strangerke
e55777aca0
LAB: Remove unused variable
2015-12-29 10:45:39 +01:00
Torbjörn Andersson
9ec9bca25b
LAB: Fix small getFont() memory leak
2015-12-28 11:05:36 +01:00
Torbjörn Andersson
fe47fec521
LAB: Free the remaining parts of _moveButtonList and _invButtonList
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We can't use freeButtonList(), because apparently some of the button
images are shared between the two lists. At least, that's how I
understand it.
2015-12-28 11:05:36 +01:00
Filippos Karapetis
f6e42a7282
LAB: Simulate events by setting an unused key
2015-12-28 01:59:17 +02:00
Filippos Karapetis
5c75ac9898
LAB: Fix loading from the GMM and warping to rooms from the console
2015-12-28 01:04:28 +02:00
Filippos Karapetis
3977a7ffa1
LAB: Add support for saving and loading games from the GMM
2015-12-27 23:22:54 +02:00
Filippos Karapetis
4548cbddb5
LAB: Add support for loading games from the launcher
2015-12-27 23:07:41 +02:00
Filippos Karapetis
bb34bc94ec
LAB: Fix the shortcut keys for the journal buttons
2015-12-27 22:55:38 +02:00
Filippos Karapetis
a7959a4ed4
LAB: Remove superfluous mouse show/hide calls
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Our mouse cursor is drawn in a separate layer, so we can draw on the
screen without needing to hide it beforehand
2015-12-27 22:50:09 +02:00
Filippos Karapetis
b0a029cd64
LAB: Remove superfluous mouseShow() calls in diffNextFrame()
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This fixes the incorrectly visible cursor in the intro
2015-12-27 22:47:44 +02:00
Filippos Karapetis
ab8382418d
LAB: Do not pause the background music when a sound effect is played
2015-12-27 21:42:51 +02:00
Filippos Karapetis
70822b32b0
LAB: Some more cleanup to the music code
2015-12-27 21:42:05 +02:00
Filippos Karapetis
f0ee57b6db
LAB: Remove now unused define
2015-12-27 21:31:10 +02:00
Filippos Karapetis
f382321fb3
LAB: Reorder a function
2015-12-27 21:20:22 +02:00
Filippos Karapetis
c5f5fbc208
LAB: Refactor the music code
2015-12-27 21:16:43 +02:00
Filippos Karapetis
29342b1331
LAB: Document usage of some opcodes and mark some unused ones
2015-12-27 21:13:09 +02:00
Strangerke
d393674100
LAB: Allow to skip more efficiently the intro while the 2nd screen is displayed
2015-12-27 15:23:51 +01:00
Willem Jan Palenstijn
a49ffcd87b
LAB: Remove some unnecessary casts
2015-12-27 13:52:34 +01:00
Filippos Karapetis
662649319b
LAB: Simplify fillBuffer()
2015-12-27 14:36:02 +02:00
Filippos Karapetis
764d261873
LAB: Unify the sound flags code for music and sound effects
2015-12-27 14:36:01 +02:00
Filippos Karapetis
684830082b
LAB: Simplify resetMusic()
2015-12-27 14:36:01 +02:00
Filippos Karapetis
e2d019f9d1
LAB: Rename _lastMusicRoom to _curRoomMusic
2015-12-27 14:36:00 +02:00
Filippos Karapetis
e4745a0b20
LAB: Remove incorrect mouse cursor hiding at the start of every anim
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This resulted in having the mouse cursor flash in scenes with animation
(e.g. the Surreal Maze)
2015-12-27 14:36:00 +02:00
Filippos Karapetis
bce260bb5f
LAB: Get rid of _doReset
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This resulted in calling resetMusic() twice
2015-12-27 14:36:00 +02:00
Willem Jan Palenstijn
86a593af09
LAB: Simplify check order
2015-12-27 13:34:50 +01:00
Strangerke
e06252cda5
LAB: Init the mouse in the center of the screen
2015-12-27 11:30:56 +01:00
Strangerke
c0e64a091a
LAB: Review the variable types used in Special, reduce the scope of some variables
2015-12-27 11:20:54 +01:00
Strangerke
9bc8d25b02
LAB: Remove a useless assignment
2015-12-27 11:00:05 +01:00
Strangerke
bc368c6967
LAB: Remove useless pragma
2015-12-27 01:30:00 +01:00
Strangerke
2bad773046
LAB: Use an enum for special room ids
2015-12-27 01:05:43 +01:00
Strangerke
3712befbd7
LAB: Remove unused defines
2015-12-27 00:46:41 +01:00
Filippos Karapetis
3215d14e82
LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
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This class handles two different special locks, the tile puzzle and
the combination door
2015-12-27 01:42:45 +02:00
Willem Jan Palenstijn
428f9acdcf
LAB: Revert functional change of cleanup commit
...
(7f2b69b75c
)
2015-12-27 00:29:05 +01:00
Filippos Karapetis
56c5919c3d
LAB: Fix crash in the the door number puzzle
2015-12-27 01:14:55 +02:00
Filippos Karapetis
1d3a3a24fa
LAB: Fix regression in the tab handling code
2015-12-27 00:47:21 +02:00
Strangerke
55f236f6ff
LAB: Fix glitch when skipping intro
2015-12-26 23:11:04 +01:00
Willem Jan Palenstijn
90ac7a2bcb
LAB: Clean up Image._imageData memory handling
2015-12-26 21:59:10 +01:00
Willem Jan Palenstijn
e4027040a8
LAB: Remove useless virtual keywords
2015-12-26 21:30:55 +01:00
Strangerke
3cc42273c5
LAB: Remove an unused function in EventManager
2015-12-26 20:41:30 +01:00
Strangerke
ce81ddbb4e
LAB: Rename 'im' to 'img' for naming consistency
2015-12-26 20:32:29 +01:00
Willem Jan Palenstijn
f23dcd64b0
LAB: Make breadcrumb key checks more consistent
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This platform check was lost in
60d4f0a069
.
2015-12-26 18:55:31 +01:00
Strangerke
dd78b9208b
LAB: Add hardcoded data for cumbs images
2015-12-26 17:11:39 +01:00
Willem Jan Palenstijn
e4fbcabbc9
LAB: Fix map
...
Regression from be1fd471be
.
2015-12-26 17:07:28 +01:00
Strangerke
286cd81643
LAB: Rewrite while statements in blitBitmap
2015-12-26 16:14:25 +01:00