Sven Hesse
1e27dd5694
Removed the "#ifdef SCUMM_BIG_ENDIAN"s
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svn-id: r24795
2006-11-27 20:56:41 +00:00
Sven Hesse
9afb08341c
- Properly implemented o2_getCDTrackPos()
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- Each save has now its own file (.s??). They also should be endian-safe now
(Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes
svn-id: r24794
2006-11-27 14:19:30 +00:00
Eugene Sandulenko
cfb29dcb51
Fix MSVC2005 warnings. Please, review the changes.
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svn-id: r24760
2006-11-22 15:50:30 +00:00
Sven Hesse
2768fa24fc
- Fixed the crashes in Gob1 EGA and Gob2 Demo
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- Fixed the compile error in GobEngine::saveGame on some systems
svn-id: r24756
2006-11-21 13:28:45 +00:00
Sven Hesse
c22920484a
Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
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svn-id: r24752
2006-11-20 13:03:30 +00:00
Sven Hesse
2454f78589
Implemented (currently still endian-unsafe) save/load
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svn-id: r24745
2006-11-19 17:52:52 +00:00
Johannes Schickel
7b0e6f1489
formatting.
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svn-id: r24720
2006-11-14 15:39:11 +00:00
Sven Hesse
3f0ebaaa18
Fixed the lock when leaving the menu
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svn-id: r24719
2006-11-14 14:58:41 +00:00
Sven Hesse
195a46477f
Closing bug #1593768 (Logical and should probably be bitwise and)
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svn-id: r24667
2006-11-09 22:05:57 +00:00
Max Horn
4c14cf6d1a
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn
a2dc897fe5
Reduce code duplication
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svn-id: r23888
2006-09-16 15:01:14 +00:00
Chris Apers
e78a81fe45
Fixed unaligned read on PalmOS
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svn-id: r23846
2006-09-09 14:19:33 +00:00
Sven Hesse
0f6d8ab269
Fixed pathfinding
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svn-id: r23718
2006-08-16 20:52:43 +00:00
Eugene Sandulenko
7f3ac3f025
Limit md5 computations to first 5000 bytes in gob engine.
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svn-id: r23713
2006-08-15 21:19:09 +00:00
Sven Hesse
8d72b8e415
Ooops again, use the correct delete...
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svn-id: r23703
2006-08-12 13:40:16 +00:00
Sven Hesse
a8c64ffb4a
Ooops, free the allocated _startTot/_startTot0, too...
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svn-id: r23702
2006-08-12 13:38:33 +00:00
Sven Hesse
6ee511e68b
Added another field to the GameSettings for the intro.tot, because the Gobliins 2 demo uses usa.tot
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instead
svn-id: r23701
2006-08-12 12:35:18 +00:00
Sven Hesse
1c4715b71f
- Some more goblins-handling functions
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- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
(finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
slot to free
svn-id: r23700
2006-08-12 09:16:08 +00:00
Max Horn
4a80db4c7b
* Added copyright string to all engine plugins
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* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
2006-07-31 13:41:21 +00:00
Torbjörn Andersson
c32076e5d0
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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for consistency with other #includes.
svn-id: r23585
2006-07-23 16:13:26 +00:00
Max Horn
4fcdbb9349
String class usage cleanup
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svn-id: r23582
2006-07-23 15:08:48 +00:00
Max Horn
2859b64702
Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
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svn-id: r23569
2006-07-22 17:28:48 +00:00
Johannes Schickel
4ae5cef491
- let md5_file accept a FilesystemNode too
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- changes some engine detectors to use it
svn-id: r23559
2006-07-22 14:59:44 +00:00
Johannes Schickel
ca366849eb
Using FilesystemNode::name instead of FilesystemNode::displayName in the Gobliiins detector code too.
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svn-id: r23555
2006-07-22 14:36:09 +00:00
Max Horn
f59cf1fcdc
Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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svn-id: r23547
2006-07-21 21:25:17 +00:00
Johannes Schickel
d7dafdd8db
Fix building with msvc8.
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svn-id: r23517
2006-07-15 21:22:42 +00:00
Sven Hesse
dcbbfa01c0
Instead of drawing the mouse cursor as a sprite, let the backend handle it
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svn-id: r23464
2006-07-09 18:54:12 +00:00
Max Horn
f35f4a4d1c
Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
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svn-id: r23458
2006-07-09 13:01:15 +00:00
Sven Hesse
b7997a7231
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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- Updated cursor drawing in general
svn-id: r23429
2006-07-08 16:37:23 +00:00
Sven Hesse
27a8b8a255
- Renamed a few mult-variables to something more fitting
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- Fixed a small mistake, making the entering animation work
- Correcting Game_v2::playTot() so that the loading screen is shown
- Updated most of the collisions stuff, the objects names hint stuff works now
svn-id: r23346
2006-06-29 12:55:57 +00:00
Max Horn
9a955180a4
* Renamed config.mak to config.mk
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
2006-06-24 08:48:11 +00:00
Max Horn
d210b19aec
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
2006-06-24 08:07:48 +00:00
Torbjörn Andersson
ecfedb1e81
Cleanup. It seems unnecessary to have a "break" right after an unconditional
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return in a switch case.
svn-id: r23198
2006-06-20 18:55:25 +00:00
Sven Hesse
332e1d860e
Some more READ_LE_* -> MemoryReadStream.* conversions
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svn-id: r23099
2006-06-13 19:15:08 +00:00
Sven Hesse
a709eb05b7
More READ_LE_* -> MemoryReadStream conversion + minor cleanup
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svn-id: r23089
2006-06-13 17:02:53 +00:00
Sven Hesse
243e6b2d27
Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable
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svn-id: r23078
2006-06-13 08:10:54 +00:00
Sven Hesse
f52921fb9b
Using MemoryReadStream for Scenery::loadAnim()
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svn-id: r23073
2006-06-12 22:21:07 +00:00
Sven Hesse
796b001b4f
Fixing loading of Scenery::_animations[] + small gob2 cleanup
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svn-id: r23066
2006-06-12 21:33:30 +00:00
Sven Hesse
5c630a4e63
Small corrections and cleanup for Gob2, fixing the graphical glitches in the intro
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svn-id: r23060
2006-06-12 10:55:53 +00:00
Sven Hesse
897fa6a5a6
More stub-filling + small clean-up
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svn-id: r23012
2006-06-10 14:37:48 +00:00
Johannes Schickel
276d754443
Fix some msvc8 warnings.
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svn-id: r22988
2006-06-08 19:55:16 +00:00
Sven Hesse
34dae22c1a
More goblin handling functions, now the deactivated goblin shows
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his boredom. It's the wrong goblin that's deactivated, though.
Also, the entering animation is still missing (now nothing is drawn
instead).
svn-id: r22979
2006-06-07 18:49:20 +00:00
Sven Hesse
bf86b9b022
Two segfault and several coding style related fixes
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svn-id: r22954
2006-06-06 15:43:44 +00:00
Sven Hesse
b5bc1c82fa
- Fixed endianness/signess issues
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- Added a memset in Video_v2::SpriteUncompressor(), that should have
been there in the first place; this fixes the tree in GOB2's first room
- Fixed ADL delete[]ing
svn-id: r22917
2006-06-04 17:24:03 +00:00
Sven Hesse
4b706aca43
Fixing an endian-issue in setVoice()
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svn-id: r22858
2006-06-03 08:53:10 +00:00
Sven Hesse
2aa31f4bf3
Matched the memset in imdFrameUncompressor() to the original asm, that
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fixes a small glitch
svn-id: r22857
2006-06-03 08:50:41 +00:00
Sven Hesse
f3f7b670d0
- Fixed IMD transparency
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- Fixed SegFault due to uninitialized _multData2
- Removed left-over debug comment
svn-id: r22830
2006-06-02 10:54:53 +00:00
Sven Hesse
96d77f16b7
- Fixed drawing of sprite-parts based texts
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- Removed misplaced Music::stopPlay() call
svn-id: r22816
2006-06-01 12:18:12 +00:00
Lars Persson
0044ef7be1
Fixed deletion statement as it was deleting arrays(CW compiler was complaining).
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svn-id: r22810
2006-05-31 20:19:03 +00:00
Sven Hesse
086c3dfc76
Use _mapWidth/_mapHeight instead of constant
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svn-id: r22801
2006-05-31 13:43:23 +00:00
Sven Hesse
da69cc267c
Hopefully fixed bug #1498024
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svn-id: r22796
2006-05-31 10:55:57 +00:00
Sven Hesse
05499f58dd
- Removed usage of OSystem::quit(), added a _quitRequested variable
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- Fixed some leaks, unitialized memory and delete/delete[]-errors
svn-id: r22790
2006-05-31 08:44:14 +00:00
Sven Hesse
d6f1ba1540
- More GOB2 map conversions
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- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
On the bright side, Ween's intro now plays more correctly
svn-id: r22754
2006-05-29 18:24:52 +00:00
Eugene Sandulenko
b99d128a1d
Add reported Gob2 german floppy.
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svn-id: r22720
2006-05-28 13:28:10 +00:00
Willem Jan Palenstijn
35d242b74b
make printExpr, skipExpr accept both gob1 and gob2 expressions
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svn-id: r22568
2006-05-21 21:18:23 +00:00
Andrew Kurushin
45b249ee60
fix VS2005 compilation warnings
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svn-id: r22431
2006-05-13 08:39:12 +00:00
Sven Hesse
42e03bd707
- Sound! Still a bit glitchy, though:
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- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
2006-05-11 19:43:30 +00:00
Sven Hesse
8a855b4251
- Stubbed goblinFunc(), it's completeley different; now it at least
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doesn't crash anymore
- Reduced valgrind's complains about unitialized memory
svn-id: r22263
2006-05-01 19:11:57 +00:00
Sven Hesse
61a0266a92
More stubs; GOB2 goes in-game for a second, then segfaults in the
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Global-constructor; valgrind shows invalid reads in parseValExpr()
and parseExpr() while accessing _inter_variables and _inter_execPtr
svn-id: r22262
2006-05-01 16:04:53 +00:00
Sven Hesse
2eabfd5f28
- More differences in Draw_v2::spriteOperation()
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- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
(most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
requested language
- off_2E51B et al. stubs, I think it has something to do with the menu
svn-id: r22254
2006-05-01 12:43:50 +00:00
Max Horn
27307acd7c
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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svn-id: r22231
2006-04-29 22:33:31 +00:00
Max Horn
bf73598811
* Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
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* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
2006-04-29 00:27:20 +00:00
Sven Hesse
b4e5e18201
Fixed portability issue
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svn-id: r22006
2006-04-18 12:55:01 +00:00
Sven Hesse
4d2f4a9f79
- Closed the stub in Draw_v2::printText()
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- Added a language field in GameSettings, so that the texts in
Gob2 work for other languages than EN_GRB as well
svn-id: r22005
2006-04-18 12:39:02 +00:00
Sven Hesse
ab48280f73
- I misunderstood Draw::initBigSprite(); fixed
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- Changed Draw::spriteOperation() for blitting from/to/between and
fillrecting to big sprites
- Enabled drawing of text
svn-id: r22001
2006-04-18 09:59:18 +00:00
Max Horn
ba1b25305e
Removed the directory parameter from md5_file
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svn-id: r21937
2006-04-16 12:50:39 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Sven Hesse
cff96b0a75
- Seems like I forget a branch in Mult_v2::animate()
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- sub_1A52B is Scenery::updateStatic()
svn-id: r21889
2006-04-14 18:18:46 +00:00
Max Horn
daf541e0b8
Fix compiler warnings
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svn-id: r21855
2006-04-14 00:05:26 +00:00
Sven Hesse
fb985a26f8
Fixed the invalid reads visible with valgrind, deleted the
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printText-dup, it's wrong for Gob2 anyway...
svn-id: r21849
2006-04-13 21:52:23 +00:00
Sven Hesse
a3cd0bd17d
Commented the SpriteOperation in Draw_v2::printText() out for now,
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they are responsible for background mess-ups in the intro
svn-id: r21848
2006-04-13 21:09:39 +00:00
Sven Hesse
3bed2d377e
Some more stubs and rearrangings
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svn-id: r21847
2006-04-13 20:56:22 +00:00
Sven Hesse
07a0d54891
- More stubs, the intro now works completely (with extreme graphical
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glitches and without sound in the floppy version), the title screen
is shown afterwards
- Added skipping of the floppy version's copy protection screen,
since the CD version doesn't show it either
svn-id: r21845
2006-04-13 16:25:07 +00:00
Sven Hesse
adbafccc64
- Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy to
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have a messed up script-pointer afterwards
- Added/Changed parts of Mult_v2::playMult() et al. so that the intro
works for a few seconds (with glitches) before getting killed while
trying to draw text (CD) or trying to play sounds (floppy)
svn-id: r21823
2006-04-12 09:49:08 +00:00
Max Horn
e7a8bb6abf
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better)
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svn-id: r21689
2006-04-08 12:06:07 +00:00
Max Horn
8cf8acfd63
Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them)
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svn-id: r21686
2006-04-08 11:21:04 +00:00
Eugene Sandulenko
8fa9bd6728
Removed extra exclamation marks in warning() calls as well.
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svn-id: r21608
2006-04-04 22:21:10 +00:00
Max Horn
8cdee5a931
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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svn-id: r21500
2006-03-29 15:59:37 +00:00
Max Horn
9f93e5bb81
Renamed various container isEmpty() methods to empty() to match STL conventions
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svn-id: r21472
2006-03-28 09:42:54 +00:00
Eugene Sandulenko
22042bc637
- Implemented case insensitive file reading. Left old system as a fallback
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in case some engine writer decide to do something unwise
- Removed used of ConfMan.getKey("path") in file-related cases, because
now File class handles that
- Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters
weren't translated
svn-id: r21443
2006-03-25 04:17:17 +00:00
Willem Jan Palenstijn
879b5e4064
workaround: manually add delay when showing image between levels in gob1 ega
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svn-id: r21364
2006-03-18 13:44:57 +00:00
Max Horn
86565fcca5
- Renamed GameSettings to PlainGameDescriptor
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
2006-03-09 02:52:51 +00:00
Max Horn
d2f78184af
- added new toDetectedGame() template function (analog to toGameSettings)
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- made use of the new DetectedGame constructor from my last commit
- some related cleanup
svn-id: r21149
2006-03-09 01:42:56 +00:00
Max Horn
d9a9fac937
Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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svn-id: r21141
2006-03-08 11:37:25 +00:00
Max Horn
907bd7128d
Fix for bug #1438822 (Targets are case sensitive)
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svn-id: r21017
2006-03-02 22:29:01 +00:00
Willem Jan Palenstijn
06e02f6010
stop playing a sample before deleting the sample data
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svn-id: r20902
2006-02-26 01:25:27 +00:00
Sven Hesse
f51dd597dd
Fix c&p mistake in adding DEBUG_PARSER debug level
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svn-id: r20868
2006-02-25 10:16:46 +00:00
Sven Hesse
1758260c39
Changed debug()s to debugC()s
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svn-id: r20848
2006-02-24 23:31:31 +00:00
Sven Hesse
ca504aca4f
Adding GOB2's CD handling opcodes, the CD version of GOB2 now starts
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correctly; playMult() doesn't work yet, though
svn-id: r20844
2006-02-24 21:58:03 +00:00
Paweł Kołodziejski
11f348dd6c
fixed warnings
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svn-id: r20829
2006-02-23 17:51:27 +00:00
Eugene Sandulenko
c50da10571
Fix compiler error introduced by last commit.
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svn-id: r20808
2006-02-21 16:16:56 +00:00
Eugene Sandulenko
6011d302c3
Fix crash on floppy version of gob2
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svn-id: r20807
2006-02-21 16:15:07 +00:00
Sven Hesse
08a57f0837
More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made
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svn-id: r20806
2006-02-21 14:22:25 +00:00
Max Horn
8ac17430ac
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
2006-02-18 11:15:37 +00:00
Eugene Sandulenko
e13315928b
Enable gob2 detection
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svn-id: r20749
2006-02-18 01:04:58 +00:00
Eugene Sandulenko
a757cab416
Simplified use of namespaces
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svn-id: r20748
2006-02-18 00:36:45 +00:00
Max Horn
81798556db
- Removed the 'features' field from GameSettings
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
2006-02-18 00:12:36 +00:00
Max Horn
bf79947a5b
Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to gob.cpp -> reduced header dependencies -> faster recompile when one of those headers is modified
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svn-id: r20740
2006-02-17 08:44:16 +00:00
Max Horn
7967e30c73
Added global toGameSettings() template function for convenience; simplified GameSettings usage in some engines
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svn-id: r20739
2006-02-17 00:22:53 +00:00
Max Horn
a96760a2fd
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
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svn-id: r20738
2006-02-17 00:01:18 +00:00
Sven Hesse
fbefbfc160
Updating more opcodes for Gob2
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svn-id: r20731
2006-02-16 20:25:59 +00:00
Max Horn
80cf2fa46f
Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
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svn-id: r20584
2006-02-12 00:16:31 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00