uruk
808a59bdf2
AVALANCHE: Implement ShootEmUp::collisionCheck().
2014-02-20 15:59:14 +01:00
uruk
ad9a8df66d
AVALANCHE: Implement ShootEmUp::escapeCheck().
2014-02-20 15:28:46 +01:00
uruk
e03ccde6e9
AVALANCHE: Implement ShootEmUp::animate() and connected functions.
2014-02-20 15:02:22 +01:00
uruk
37b147d950
AVALANCHE: Repair out of bound read in Help::handleMouse().
2014-02-20 14:41:56 +01:00
Strangerke
a2a222e647
AVALANCHE: Some British to American english
2014-02-19 21:45:19 +01:00
Strangerke
6d2f3019c7
AVALANCHE: Fix uninitialized variable in Avalanche's shoot'em up
2014-02-19 21:11:55 +01:00
uruk
7970cddb1f
AVALANCHE: Implement ShootEmUp::peopleRunning().
2014-02-19 19:52:07 +01:00
uruk
2d5493b599
AVALANCHE: Implement ShootEmUp::bumpFolk() and ShootEmUp::turnAround().
2014-02-19 19:10:25 +01:00
uruk
5c841dab6d
AVALANCHE: Implement ShootEmUp::moveAvvy().
2014-02-19 18:45:08 +01:00
uruk
546a3cea82
AVALANCHE: Implement ShootEmUp::moveThem().
2014-02-19 17:56:16 +01:00
uruk
c498e910eb
AVALANCHE: Implement ShootEmUp::plotThem() and connected functions.
2014-02-19 17:55:32 +01:00
uruk
a3eea23624
AVALANCHE: Implement ShootEmUp::initRunner().
2014-02-19 16:48:26 +01:00
uruk
2e56baeca0
AVALANCHE: Rework GraphicManager::loadPictureSign().
2014-02-18 15:47:17 +01:00
uruk
72c40dbd47
AVALANCHE: Repair writing off the boundaries in loadPictureGraphic().
2014-02-18 15:42:31 +01:00
uruk
1b5cf54ced
AVALANCHE: Implement ShootEmUp::hitPeople() and connected functions.
2014-02-18 14:55:54 +01:00
uruk
3b313bfc83
AVALANCHE: Implement ShootEmUp::blankIt().
2014-02-18 14:15:28 +01:00
uruk
f20d4e726d
AVALANCHE: Introduce GraphicManager::blackOutScreen().
2014-02-18 14:05:03 +01:00
uruk
589c6ffed2
AVALANCHE: Reimplement the rectangle drawing methods.
2014-02-18 13:56:19 +01:00
Johannes Schickel
854de79c23
AVALANCHE: Make GPL headers consistent in themselves.
2014-02-18 02:39:32 +01:00
Strangerke
591b38ed42
AVALANCHE: Silence warnings in MSVC
2014-02-16 22:52:33 +01:00
uruk
dc3477b092
AVALANCHE: Implement ShootEmUp::setup() and connected functions.
2014-02-16 22:13:19 +01:00
Strangerke
7c53ba31a4
AVALANCHE: Janitorial - Remove trailing spaces
2014-02-16 18:21:37 +01:00
uruk
5829615820
AVALANCHE: Implement ShootEmUp::instructions().
...
Also implement connected functions and add fundamental parts to
ShootEmUp::run() during the process.
2014-02-16 15:24:13 +01:00
uruk
f8cea0ebea
AVALANCHE: Really use KeyCodes instead of ASCII values in Help.
2014-02-15 15:17:27 +01:00
uruk
616d9959f3
AVALANCHE: Move/rename/implement SEU::titles().
2014-02-14 17:12:09 +01:00
uruk
6d38d25af3
AVALANCHE: Add ShootEmUp's skeleton.
2014-02-14 13:31:08 +01:00
uruk
370e5969b5
AVALANCHE: Don't use cctype in Help anymore.
2014-02-14 05:09:34 +01:00
uruk
b46224ef3d
AVALANCHE: Get rid of continueHelp(), fix run().
...
It was unnecessary to paint the whole screen black, we can just draw the
first screen of Help immediately instead of that.
2014-02-14 05:01:12 +01:00
uruk
5dbe676011
AVALANCHE: Implement mouse control in Help.
2014-02-14 04:55:36 +01:00
uruk
c57e98ce8d
AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function.
2014-02-14 03:18:11 +01:00
uruk
3d528b512f
AVALANCHE: Use keycodes instead of ASCII values in Help.
2014-02-14 02:43:49 +01:00
uruk
d734e8fc41
AVALANCHE: Implement keyboard control in Help.
2014-02-12 23:40:17 +01:00
Torbjörn Andersson
e5281bc0db
AVALANCHE: Made comments ASCII friendly
...
The comments I introduced earlier (previusly case labels) have been
changed to avoid non-ASCII characters. The descriptions were taken
from an ISO 8859-1 manual page.
2014-02-12 22:58:58 +01:00
Torbjörn Andersson
243bb0dea7
AVALANCHE: Silence GCC warnings
...
Mainly, GCC complained about case labels having a value less than
the minimum value for the type. Probably because character literals
may be signed or unsigned, while _trigger is always unsigned.
2014-02-12 22:15:28 +01:00
uruk
cb2b1d5ca1
AVALANCHE: Rename/implement rest of getMe().
2014-02-12 21:39:38 +01:00
uruk
6ffbbc8ab2
AVALANCHE: Move/rename/implement Help::plotButton().
2014-02-11 23:10:16 +01:00
uruk
db2baa6f06
AVALANCHE: Partially implement Help::getMe().
...
The drawing of the buttons are still missing.
2014-02-11 22:34:27 +01:00
uruk
62ad697c9a
AVALANCHE: Implement Help::run().
2014-02-11 19:59:05 +01:00
uruk
3f6d71dd25
AVALANCHE: Implement 'winning_pic'.
2014-02-10 10:49:39 +01:00
Strangerke
a4583ade56
AVALANCHE: Add missing braces
2014-02-10 07:04:49 +01:00
Strangerke
5cc2315b38
AVALANCHE: Initialize a couple of uninitialized variables
2014-02-09 20:11:55 +01:00
Paul Gilbert
8c9d7f9343
AVALANCHE: Remove pingo.o from makefile
2014-02-09 10:32:59 -05:00
uruk
d0c5911481
AVALANCHE: Repair comment formatting.
2014-02-09 15:35:20 +01:00
uruk
3df5f2ad41
AVALANCHE: Remove Pingo.
2014-02-09 15:25:10 +01:00
uruk
da4d459812
AVALANCHE: Add Help's skeleton.
2014-02-09 15:21:24 +01:00
uruk
b3e0c98eb2
AVALANCHE: Repair fading at the beginning and at the end of the ghostroom scene.
2014-02-09 13:17:56 +01:00
uruk
3e8e91300c
AVALANCHE: Optimise the picture loading in GhostRoom.
2014-02-09 12:38:49 +01:00
uruk
1ba4cce14b
AVALANCHE: Repair GhostRoom::doBat().
2014-02-08 18:11:36 +01:00
uruk
5c9029c731
AVALANCHE: Finish GhostRoom's implementation.
2014-02-08 18:07:51 +01:00
uruk
bb596a5b1b
AVALANCHE: Implement another pair of floating eyeballs.
...
Repair the previous one.
2014-02-08 17:37:05 +01:00
uruk
46a341b4aa
AVALANCHE: Implement the ghostroom's animation until Avvy turns back.
2014-02-08 17:16:14 +01:00
uruk
b57345e70b
AVALANCHE: Add the yelling to the end of the ghost's animation.
2014-02-08 17:03:03 +01:00
uruk
3ebd83d197
AVALANCHE: Repair the ghost's animation.
...
Now it doesn't overlap with the bat's static picture on the bottom of
the screen.
2014-02-08 16:54:40 +01:00
uruk
2642b0640c
AVALANCHE: Implement the animation of the ghost.
...
Modify GraphicManager::ghostDrawGhost() to do so.
2014-02-08 16:48:29 +01:00
uruk
410d548ac0
AVALANCHE: Implement GhostRoom::doBat().
2014-02-08 15:41:39 +01:00
uruk
737e38eff8
AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation.
2014-02-05 13:36:10 +01:00
uruk
1af04e937b
AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run().
2014-02-05 10:51:34 +01:00
uruk
acb70b645a
AVALANCHE: Implement GhostRoom::wait().
2014-02-05 10:51:33 +01:00
uruk
f26bbefb2d
AVALANCHE: Make constants really const.
2014-02-05 10:51:32 +01:00
uruk
2ca5143155
AVALANCHE: Remove unnecessary checks from picture creatings.
2014-02-05 10:51:32 +01:00
uruk
89386900bb
AVALANCHE: Add ghostDrawGlerk().
2014-02-05 10:51:31 +01:00
uruk
5a1c9bc717
AVALANCHE: Implement rest of the loading in Ghostroom.
...
Also move it to it's own function: loadPictures(). Remove some unused
variables and change the order of declaration of the remaining ones
during the implementation. Change void * types to Graphics::Surface.
2014-02-04 19:54:41 +01:00
uruk
3eb2c05faf
AVALANCHE: Rename/move/implement plainGrab().
2014-02-04 18:51:13 +01:00
uruk
81992bf616
AVALANCHE: Some renaming in Background.
2014-02-04 12:07:05 +01:00
uruk
a0e28107d3
AVALANCHE: Some renaming connected to Ghostroom.
2014-02-04 12:06:11 +01:00
uruk
65d4695494
AVALANCHE: Really remove that function.
2014-02-04 10:50:46 +01:00
uruk
671ff32f6f
AVALANCHE: Change some variable's type, remove unused function.
2014-02-04 10:48:30 +01:00
uruk
29cd161421
AVALANCHE: Rename/move/implement getMe().
2014-02-04 10:30:41 +01:00
uruk
08e7b5a8f3
AVALANCHE: Remove references to removed variables.
2014-02-04 09:01:59 +01:00
uruk
9a08e0459c
AVALANCHE: Implement loading and drawing of the picture of the ghost.
2014-02-04 08:59:03 +01:00
Strangerke
eb16c831e9
AVALANCHE: Fix a couple of missing initializations in the ghost room
2014-02-02 10:29:07 +01:00
uruk
87338af76b
AVALANCHE: Add Ghostroom's skeleton.
2014-01-30 12:19:23 +01:00
Filippos Karapetis
06309f616a
AVALANCE: Fix warning about truncated value (from double to float)
2014-01-26 15:19:45 +02:00
uruk
3fd28f31a7
AVALANCHE: Implement majorRedraw().
2014-01-22 18:51:48 +01:00
uruk
c53c4ca626
AVALANCHE: Remove/move variables.
2014-01-22 18:09:25 +01:00
uruk
681bc68cf6
AVALANCHE: Remove unused code.
2014-01-22 18:00:44 +01:00
uruk
2479a53d65
AVALANCHE: Move kTune and TuneType to Dialogs.
2014-01-22 03:34:45 +01:00
uruk
19ae43aa18
AVALANCHE: Move Clock to dedicated files.
2014-01-15 23:04:59 +01:00
uruk
f2206381bc
AVALANCHE: Fix another bug regarding speaking.
...
This prevents the player from giving commands to Avalot when the
character is tied up to a tree, so it's impossible to break the game's
consistency that way.
2014-01-15 20:36:26 +01:00
uruk
ee0d3b609f
AVALANCHE: Repair bug regarding speaking in bed.
2014-01-15 20:22:30 +01:00
uruk
de4ec97f6d
AVALANCHE: Implement wobble, move it to Animation.
2014-01-15 20:03:06 +01:00
uruk
96d4b67d41
AVALANCHE: Implement, rename, move zonk() and connected functions.
...
Implementations: zonk(), zl().
Renames: zonk() -> thunder(), zl() -> drawLightning().
Moved: the 2 above from Pingo to Animation.
Addition: GraphicManager::drawLine().
2014-01-15 18:00:04 +01:00
uruk
b5b0aa25e0
AVALANCHE: Implement setBackgroundColor().
2014-01-15 18:00:03 +01:00
Strangerke
0a5d92527d
AVALANCHE: Avoid check in isHolding when _thing isn't set
2014-01-09 07:54:25 +01:00
Strangerke
8e31d44646
AVALANCHE: refactor initVariables by reusing resetVariables(). That also should fix CID 1109674
2014-01-03 08:18:08 +01:00
Strangerke
9ed37e68d2
AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a part of it reusable
2014-01-03 08:10:40 +01:00
Strangerke
c091afa297
AVALANCHE: Move direction reset to Animation::resetVariables()
2014-01-03 08:06:22 +01:00
Strangerke
8aba76fdad
AVALANCHE: Add a default value in Nim::checkInput()
2013-12-22 13:19:19 +01:00
uruk
eeca348953
AVALANCHE: Move freeing of the used surfaces in Nim to a better place.
2013-12-21 19:09:57 +01:00
uruk
439817d42e
AVALANCHE: Rename graphic functions connected to Nim.
2013-12-21 19:02:29 +01:00
uruk
6a2e38b10a
AVALANCHE: Add keyboard support to Nim.
2013-12-20 12:53:21 +01:00
uruk
762f248740
AVALANCHE: Fix drawing of the gameboard in Nim.
2013-12-20 10:34:35 +01:00
uruk
3b341cff79
AVALANCHE: Rework mouse handling in Nim.
2013-12-20 10:32:07 +01:00
uruk
a869e76376
AVALANCHE: Repair Dogfood's AI.
2013-12-20 09:57:46 +01:00
uruk
d3d2f6060e
AVALANACHE: Minor bug fix and coding convention fix.
2013-12-20 09:22:45 +01:00
uruk
876e225c33
AVALANCHE: Repairs in Nim regarding the cursor and some text color.
2013-12-20 09:00:06 +01:00
uruk
f83de4fbfe
AVALANCHE: Implement Nim::endOfGame().
2013-12-20 08:46:47 +01:00
uruk
f9684f98f7
AVALANCHE: Replace Nim::dogFood().
2013-12-20 08:19:32 +01:00
uruk
29c3f18d18
AVALANCHE: Implement mouse control of Nim.
...
Now the mini-game is playable.
2013-12-20 08:17:23 +01:00
Strangerke
4117af414e
AVALANCHE: Fix out of bound access related to Pascal to C conversion
2013-12-18 07:44:40 +01:00