Commit Graph

6127 Commits

Author SHA1 Message Date
Johannes Schickel
64d2907df5 Cleanup.
svn-id: r31066
2008-03-08 19:30:25 +00:00
Johannes Schickel
4d65d240e4 Fix for bug #1910180 "KYRA1: Screen "flash"".
svn-id: r31065
2008-03-08 19:28:42 +00:00
Johannes Schickel
1ac3a62fc1 Possible fix for bug #1910180 "KYRA: Screen "flash"".
svn-id: r31064
2008-03-08 18:33:59 +00:00
Paweł Kołodziejski
1c155a4be7 more merge fixes for drascula
svn-id: r31063
2008-03-08 18:00:04 +00:00
Paweł Kołodziejski
8b454a176c more fixes after merge parts of engine. now game reach final part 6
svn-id: r31061
2008-03-08 11:33:18 +00:00
Torbjörn Andersson
939166bbda Indentation. (And another test to see if commit works as intended.)
svn-id: r31053
2008-03-07 00:50:51 +00:00
Torbjörn Andersson
47f3e92bdd Cleanup, and test to see if I can commit.
svn-id: r31049
2008-03-07 00:33:43 +00:00
Sven Hesse
99d8cf695f Added support for RLE compressed frame data in VMDs
svn-id: r31044
2008-03-07 00:16:37 +00:00
Johannes Schickel
130cfded75 Implement inventory scrolling for HoF.
svn-id: r31043
2008-03-05 17:38:12 +00:00
Sven Hesse
1764225970 Added a workaround for the swapped dialog lines when talking to the mayor in some versions Gob2
svn-id: r31042
2008-03-04 20:06:46 +00:00
Johannes Schickel
4b4e93b190 Fixed some uninitialized variables.
svn-id: r31041
2008-03-03 23:38:22 +00:00
Travis Howell
61390db7f0 Fix compile.
svn-id: r31040
2008-03-03 23:01:59 +00:00
Johannes Schickel
6c41dbdef2 Fixed crash when clicking on empty inventory slot.
svn-id: r31039
2008-03-03 22:51:16 +00:00
Johannes Schickel
b651a74b45 Started to implement GUI code for HoF.
Currently working:
 - _basic_ inventory, this doesn't include scrolling through the inventory

svn-id: r31038
2008-03-03 22:38:31 +00:00
Sven Hesse
beaef7f322 Added the MD5 for the German floppy version of Lost in Time, as supplied by cartman_ on #scummvm
svn-id: r31037
2008-03-03 22:37:59 +00:00
Sven Hesse
fc91de07df Forgot to change a few GameTypes + Added a floppy version
svn-id: r31033
2008-03-03 00:18:52 +00:00
Sven Hesse
a513f0f43a Added a workaround of sorts for Inca2. It's essentially playable, sans saving, space shooter and correct speech language selection
svn-id: r31032
2008-03-02 23:57:29 +00:00
Paweł Kołodziejski
2db83c69e1 not needed anymore
svn-id: r31026
2008-03-01 20:51:16 +00:00
Paweł Kołodziejski
d324010b5a two fixes which allow play game into 4 part
svn-id: r31025
2008-03-01 20:50:23 +00:00
Sven Hesse
85b61f3d10 Fixing my Lost in Time fixes
svn-id: r31020
2008-03-01 15:13:06 +00:00
Paweł Kołodziejski
918552ac0f change array size 43 for objetos_que_tengo
svn-id: r31019
2008-03-01 14:32:38 +00:00
Torbjörn Andersson
365f5e804d Escape the question mark, to prevent '??!' from being interpreted as the
trigraph for '|'.

svn-id: r31018
2008-03-01 08:34:54 +00:00
Travis Howell
c8077925cc Fix subtitle regressions in DOS Floppy demo of Simon the Sorcerer 1.
svn-id: r31015
2008-03-01 03:59:56 +00:00
Sven Hesse
5878f701c1 Fixed some Lost in Time bugs:
- CD cutscenes are drawn correctly know
- CD cutscenes are (more) correctly synced now
- The cursor doesn't flicker anymore when a video is played in the background

svn-id: r31014
2008-02-29 22:24:52 +00:00
Paweł Kołodziejski
a47e5aa5f5 svn-id: r31011 2008-02-29 21:00:37 +00:00
Paweł Kołodziejski
dd2b77ce82 .
svn-id: r31010
2008-02-29 20:46:25 +00:00
Paweł Kołodziejski
15cd10aba3 and again...
svn-id: r31009
2008-02-29 20:44:58 +00:00
Paweł Kołodziejski
763f86a99d revert to texts to from english not latest french version of sources
svn-id: r31008
2008-02-29 20:36:04 +00:00
Paweł Kołodziejski
2890d496cf revert to texts to from english not latest french version of sources
svn-id: r31007
2008-02-29 20:32:28 +00:00
Paweł Kołodziejski
feffb0a048 revert to texts to from english not latest french version of sources
svn-id: r31006
2008-02-29 20:31:45 +00:00
Paweł Kołodziejski
3657d77c4e revert to texts to from english not latest french version of sources
svn-id: r31005
2008-02-29 20:20:28 +00:00
Paweł Kołodziejski
3bf8ce9a06 fix starting new part of game
svn-id: r31004
2008-02-29 19:26:05 +00:00
Paweł Kołodziejski
e38bddc7d6 disable salva_pantallas func, for now could not be finished due lack of sources, it use *ghost funcs for some kind special gfx function from effecto.lib. it happen when player is idle for some time.
svn-id: r31003
2008-02-29 15:20:23 +00:00
Paweł Kołodziejski
48259cc65f fixed exit from engine
svn-id: r31002
2008-02-29 15:11:44 +00:00
Paweł Kołodziejski
e57b6650cc fixes to displayed chars
svn-id: r30999
2008-02-29 14:27:25 +00:00
Paweł Kołodziejski
07984f9c63 ident
svn-id: r30998
2008-02-29 07:45:30 +00:00
Paweł Kołodziejski
ad10df879d slow down key repeat
svn-id: r30997
2008-02-29 07:40:56 +00:00
Paweł Kołodziejski
4caa91d0e6 added comment for missing code functionality
svn-id: r30996
2008-02-29 07:29:45 +00:00
Paweł Kołodziejski
11e97cd1ff fixed restore savegame from different part of game
svn-id: r30995
2008-02-29 00:04:43 +00:00
Paweł Kołodziejski
57be6b5a2e get rid canal_p really silly code (that was encode/decode game data !)
svn-id: r30994
2008-02-28 22:53:51 +00:00
Paweł Kołodziejski
61f7594866 fixes to savegames list file
svn-id: r30993
2008-02-28 22:08:40 +00:00
Paweł Kołodziejski
5c85fc4083 added few delays for better mouse response
svn-id: r30992
2008-02-28 22:00:01 +00:00
Filippos Karapetis
5f493ce618 Added a workaround so that the mob of prisoners in Nimdok's chapter is shown correctly after a cutaway is shown
svn-id: r30991
2008-02-28 00:17:51 +00:00
Filippos Karapetis
99a5d11544 Don't change the voice bank when no voice files are present. This will stop SAGA games from crashing when no voice files are present in talkie versions of ITE and IHNM (regression from commit #30648)
svn-id: r30989
2008-02-27 18:17:50 +00:00
Filippos Karapetis
113ce2b900 Don't do any special font mapping in the Italian fan translation of ITE, so that Italian characters are shown correctly
svn-id: r30988
2008-02-27 18:10:08 +00:00
Max Horn
d31ca4982e Add support for --list-saves to the sky engine
svn-id: r30987
2008-02-27 16:07:38 +00:00
Max Horn
d4e9661809 Modified the BASS save/load code to use a StringList for storing the save state titles (simplified the code, removed some cruft)
svn-id: r30986
2008-02-27 15:44:39 +00:00
Filippos Karapetis
a7269c6009 Fix for bug #1895205 - "IHNM: end game text/caption error"
svn-id: r30985
2008-02-27 15:11:16 +00:00
Johannes Schickel
6f2215753c Fix long standing wrong function names in debug prints.
svn-id: r30984
2008-02-27 15:01:33 +00:00
Max Horn
778309ed56 Simplified Control::handleKeyPress and fixed a long-standing bug in the verification of the save name
svn-id: r30981
2008-02-27 11:03:09 +00:00
Filippos Karapetis
a3f2f4b039 This safeguard is no longer needed for IHNM
svn-id: r30956
2008-02-24 16:56:28 +00:00
Filippos Karapetis
ef9850166d Fix for bug #1900254 - "ITE: Glitches when bridging the gorge"
svn-id: r30955
2008-02-24 16:12:47 +00:00
Filippos Karapetis
d9e3daae8f Removed 2 unnecessary calls to File::exists()
svn-id: r30952
2008-02-24 14:30:56 +00:00
Johannes Schickel
83d2f0c3e7 Oops fix stupid copy&paste error...
svn-id: r30950
2008-02-24 12:33:20 +00:00
Johannes Schickel
cb36b056ba Also add extrapath to default search location for Kyrandia resources.
svn-id: r30949
2008-02-24 12:30:12 +00:00
Robin Watts
1cf9fc944a Make codec47 cope with failed mallocs.
Not the nicest result in the world, but better than crashing and burning...

svn-id: r30934
2008-02-23 18:57:49 +00:00
Andrew Kurushin
040d8e10fe fix bug 1900244 "ITE: Strange animation when returning to prison cell"
svn-id: r30924
2008-02-23 14:42:46 +00:00
Filippos Karapetis
208c753215 Stop printing opcodes in the debug console
svn-id: r30923
2008-02-23 14:31:25 +00:00
Filippos Karapetis
3581257ceb Fix for bug #1900220 - "ITE: Missing text outline"
svn-id: r30920
2008-02-23 13:54:58 +00:00
Filippos Karapetis
638e23f37c Fix for bug #1900258 - "ITE: Glitch when looking at the map while at the docks"
svn-id: r30919
2008-02-23 13:36:40 +00:00
Filippos Karapetis
93753d2f3b Fixed some issues with the previous commit, bug #1893564 should be fixed now without affecting anything else
svn-id: r30917
2008-02-22 09:13:27 +00:00
Filippos Karapetis
a7e7dfe122 Fix for bug #1893564 - "AGI: Texts messed out in Naturette 1"
svn-id: r30916
2008-02-22 08:57:18 +00:00
Florian Kagerer
faeb81fb62 palette bug fix (inventory turned blue when leaving the scene after eating the mushroom)
svn-id: r30915
2008-02-22 07:00:12 +00:00
Florian Kagerer
3969249b93 two more opcodes (Zanthia's random chats and mushroom drug effects) and some cleanup
svn-id: r30914
2008-02-22 00:33:56 +00:00
Travis Howell
aedc896b97 Add patch from Quietust - Update asserts and comments in sound code for Amiga SCUMM V2 games.
svn-id: r30908
2008-02-19 00:36:47 +00:00
Florian Kagerer
896b46323f the script countdown needs to be divided by _ticklength
svn-id: r30904
2008-02-18 23:22:22 +00:00
Florian Kagerer
bcdfe6ade0 some more opcodes (the fly tree is now operational) and some bug fixes
svn-id: r30903
2008-02-18 23:04:37 +00:00
Florian Kagerer
ab40f56f47 fix memory leak
svn-id: r30902
2008-02-17 23:48:21 +00:00
Florian Kagerer
33e2e1c658 remove ugly const casts in staticres
svn-id: r30901
2008-02-17 23:32:35 +00:00
Florian Kagerer
2032965063 scripting bug fix (npc scene startup scripts were executed twice)
svn-id: r30899
2008-02-17 21:58:46 +00:00
Robin Watts
d2513eb5f5 Yet another missing change from the proc3 ARM code stuff; add proc3ARM.o to
the list of modules to build if USE_ARM_COSTUME_ASM is defined.

svn-id: r30898
2008-02-17 20:25:07 +00:00
Johannes Schickel
5b31fe75d4 Print instruction offset of script commands for debug output.
svn-id: r30895
2008-02-17 14:14:26 +00:00
Travis Howell
d201f0e9aa Fix bug ##1894968 - PUTTZOO: Music in water scenes messed up.
svn-id: r30889
2008-02-17 08:17:41 +00:00
Johannes Schickel
377912a3a3 Added newline at end of file again (fixes compiling with -Werror for me).
svn-id: r30888
2008-02-17 02:08:30 +00:00
Florian Kagerer
753536fa61 committing patch 1891492 : dialogue (dlg/tim) support for HoF
- talking to NPCs is now possible.
- Zanthia's talks when entering a new scene for the first time now work
- using items on Zanthia is now possible.

svn-id: r30886
2008-02-17 02:06:04 +00:00
Sven Hesse
9146cf3603 Added a MD5 for another Gob2 Amiga Demo, as supplied by polluks in bug report #1895126
svn-id: r30884
2008-02-16 22:32:24 +00:00
Sven Hesse
dc7fd7177d Fixing fading on (only my?) amd64 systems
svn-id: r30882
2008-02-16 18:50:23 +00:00
Paul Gilbert
9ac46607fc Bugfix for loading older savegame versions
svn-id: r30879
2008-02-16 05:12:32 +00:00
Travis Howell
da10467efd Add patch #1894778 - ZAK: Add remaining Amiga sounds.
svn-id: r30876
2008-02-16 03:12:34 +00:00
Sven Hesse
a67ebc3d7a Fixed a Gob3 walking issue noticeable when Blount walks down double-wide stairs (see bug report #1888627)
svn-id: r30874
2008-02-16 02:20:30 +00:00
Paweł Kołodziejski
28d61e484b ident
svn-id: r30873
2008-02-15 22:15:50 +00:00
Max Horn
e9ca949e1c Forgot this one
svn-id: r30872
2008-02-15 17:05:13 +00:00
Max Horn
88bb567e18 Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
svn-id: r30871
2008-02-15 17:01:35 +00:00
Paweł Kołodziejski
e640155089 revert stateId == 4 part of code to previous ignore action to fix bug #1881415
svn-id: r30868
2008-02-15 14:14:04 +00:00
Paul Gilbert
fe1078f08f Changed error dialog display to exit ScummVM through the standard execution path rather than using the exit() method
svn-id: r30866
2008-02-14 22:52:57 +00:00
Florian Kagerer
a057491db2 patch [ 1891542 ] KYRA: text/speech options support for HoF sequence player
svn-id: r30865
2008-02-14 19:59:51 +00:00
Kari Salminen
6740541e03 Fix for bug #1883989 (AGI: Jolimie freezes). Game's detection entry had its parameters in wrong order and game feature flags were interpreted as the AGI version number and vice versa... whoops.
svn-id: r30857
2008-02-13 01:33:40 +00:00
Kari Salminen
66418e4283 Tiny fix to autodetected game's naming (Removes an extra space).
svn-id: r30854
2008-02-12 15:31:09 +00:00
Kari Salminen
98f8e93102 Added better AGIPAL autodetect to the AGI's fallback detector (Now checks files 'pal.100' - 'pal.109' rather than just the file 'pal.101').
svn-id: r30852
2008-02-12 15:20:47 +00:00
Sven Hesse
a93b6b22bb Added Gob MD5s as supplied by raziel_ in bug reports #1891864, #1891867 and #1891869
svn-id: r30851
2008-02-12 14:55:31 +00:00
Travis Howell
d178604838 Alter last changes, for code formatting.
svn-id: r30850
2008-02-12 09:34:38 +00:00
Travis Howell
ba717bc515 Add patch #1891606 - Improved sound playback for Amiga SCUMM V2/V3 games.
svn-id: r30849
2008-02-12 03:26:05 +00:00
Johannes Schickel
b407420ebb Committed patch #1885629 "KYRA: HoF missing talkie credits and demo support".
svn-id: r30845
2008-02-10 18:34:48 +00:00
Nicola Mettifogo
cb6fb6200d Cleanup ManagedList.
svn-id: r30843
2008-02-10 00:03:19 +00:00
Nicola Mettifogo
435c437f6d More refactoring for command parsing/execution.
svn-id: r30841
2008-02-09 23:26:45 +00:00
Nicola Mettifogo
cf724e889c Added new debug command to dump scripts execution status.
svn-id: r30840
2008-02-09 22:07:51 +00:00
Johannes Schickel
bc257fc378 Fixed comments a bit (typos etc.).
svn-id: r30839
2008-02-09 16:27:49 +00:00
Johannes Schickel
76182fbd59 Revised way of how archive files are mounted:
- file entries from protected archives do not get overwritten anymore
- preload indicator of archives will be unflagged, if embedded file entries are overwritten by other archives

svn-id: r30838
2008-02-09 16:18:44 +00:00
Johannes Schickel
bacdc6eff0 Revised checking if files can be load.
svn-id: r30837
2008-02-09 15:46:06 +00:00
Johannes Schickel
5438bf2e9c Changed some asserts to errors.
svn-id: r30836
2008-02-09 15:33:04 +00:00
Johannes Schickel
15f798d48a Added filename check before header check when trying to detect archives types, this should lower the file i/o need a lot when starting up kyra2.
svn-id: r30835
2008-02-09 15:18:35 +00:00
Johannes Schickel
b3bab9afb9 Implemented proper PAK archive detector.
svn-id: r30834
2008-02-09 15:08:49 +00:00
Johannes Schickel
40b19365be Added another check if PAK file is corrupted.
svn-id: r30833
2008-02-09 14:43:43 +00:00
Johannes Schickel
166698d29d Cleanup.
svn-id: r30832
2008-02-09 14:40:52 +00:00
Johannes Schickel
c98b51e40c - cleanup.
- kyra.dat shouldn't be load by default.

svn-id: r30831
2008-02-08 18:45:25 +00:00
Johannes Schickel
02522a3a14 Should fix regression which prevented kyra.dat to be detected corretly when in game path.
svn-id: r30830
2008-02-08 18:43:13 +00:00
Johannes Schickel
b7717705ae Should make load message appear in CD version while loading talk files.
svn-id: r30829
2008-02-08 11:09:49 +00:00
Jordi Vilalta Prat
e3852c92a7 Remove undesired spaces and an old TODO
svn-id: r30827
2008-02-08 01:45:46 +00:00
Jordi Vilalta Prat
c103290e2b Initial support for plugin types
svn-id: r30825
2008-02-08 00:02:23 +00:00
Johannes Schickel
49d0b1f91e Fixed memory leak.
svn-id: r30824
2008-02-07 23:38:17 +00:00
Johannes Schickel
8f0712a439 Fixed kyra3 related regression (should show the menu now again).
svn-id: r30823
2008-02-07 23:31:13 +00:00
Johannes Schickel
31938bc071 Fixed kyra3 code.
svn-id: r30822
2008-02-07 23:27:08 +00:00
Johannes Schickel
9b5839082d Fixed regression introduced while reworking resource loading code.
svn-id: r30821
2008-02-07 23:14:53 +00:00
Johannes Schickel
ae0b605ad4 Reworked Kyrandia resource loading code.
svn-id: r30820
2008-02-07 23:13:13 +00:00
Max Horn
356ae3b9ce Fix code formatting and grammar ;)
svn-id: r30819
2008-02-07 22:53:23 +00:00
Nicola Mettifogo
58d58d5100 Implemented scroll command and added a couple more debug variables.
svn-id: r30814
2008-02-07 12:49:46 +00:00
Nicola Mettifogo
4be7dac9c3 Fix system hang under linux.
svn-id: r30813
2008-02-06 19:50:45 +00:00
Filippos Karapetis
edab25743e Silence MSVC warning about uninitialized variables
svn-id: r30812
2008-02-06 18:13:22 +00:00
Nicola Mettifogo
509f2f6659 Enabled moving projector in Nippon Safes. This should fix long standing bug #1729309.
svn-id: r30811
2008-02-06 15:38:33 +00:00
Nicola Mettifogo
c03cb964c0 Fixed broken halfbrite implementation from some time ago (nobody complained!!!).
svn-id: r30810
2008-02-06 14:56:10 +00:00
Nicola Mettifogo
014511f380 Made font handling stateless.
svn-id: r30809
2008-02-06 14:12:59 +00:00
Nicola Mettifogo
246fbfd1e4 Added experimental debug feature: variables influencing the rendering that can be set via console using the 'set' command. The implementation is still partial. Leveraging on this, the engine can now selectively display the current background mask instead of the background itself.
svn-id: r30808
2008-02-06 14:05:08 +00:00
Nicola Mettifogo
715e33d63d Correctly implemented little-endian masks in BRA.
svn-id: r30807
2008-02-06 13:57:44 +00:00
Nicola Mettifogo
782563f749 Implemented some more opcodes in BRA. Animations should now be visible in most locations.
svn-id: r30806
2008-02-06 13:44:31 +00:00
Nicola Mettifogo
249c0b0a05 Corrected mask and path loading in BRA.
svn-id: r30805
2008-02-06 13:44:01 +00:00
Torbjörn Andersson
441ec75a71 I think this is slightly easier to read...
svn-id: r30803
2008-02-05 21:39:29 +00:00
Eugene Sandulenko
9f6282defc Fix compilation
svn-id: r30800
2008-02-05 15:33:01 +00:00
Nicola Mettifogo
dabefdce05 Changed main loop to allow BRA to return to menu after intro.
svn-id: r30798
2008-02-05 10:24:22 +00:00
Nicola Mettifogo
17fdd182b6 Enhanced parser to handle multi-line comments in scripts.
svn-id: r30797
2008-02-05 09:55:17 +00:00
Nicola Mettifogo
265621de58 Fixes to make BRA introduction run:
- fixed location command parser
- implemented stop command
- temporary disabled speak zones (audio is not yet supported)

svn-id: r30796
2008-02-05 09:30:58 +00:00
Nicola Mettifogo
50ff4a4603 Fixed size of temporary buffer for unpacking animation frames.
svn-id: r30795
2008-02-05 09:26:28 +00:00
Nicola Mettifogo
e1cff6a7c3 Added new debug command to show global game flags.
svn-id: r30794
2008-02-05 09:25:25 +00:00
Paweł Kołodziejski
f8fe01b9fd silency ignored, we handle it differently
svn-id: r30793
2008-02-05 08:16:52 +00:00
Jordi Vilalta Prat
9d81f3602c Fix indentation (spaces to tabs)
svn-id: r30792
2008-02-05 01:04:31 +00:00
Nicola Mettifogo
ea15cf7236 Adjusted random number generator, thus improving animation quality in the intro. The general still acts like he is on amphetamines.
svn-id: r30791
2008-02-04 20:35:18 +00:00
Nicola Mettifogo
a2101c0c6c Added FIXME comment about wrong color for subtitles in BRA.
svn-id: r30790
2008-02-04 19:57:17 +00:00
Jordi Vilalta Prat
e4ab5dd339 Change MetaEngine references to PluginObject where possible to make its semantics more generic.
svn-id: r30789
2008-02-04 18:38:22 +00:00
Max Horn
5fb7f7a4d6 Commited updated version of my own patch #1868402: Basic savestate plugin API
svn-id: r30786
2008-02-04 10:15:21 +00:00
Max Horn
8a73356a2d Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
svn-id: r30780
2008-02-03 18:56:47 +00:00
Max Horn
015e73b792 cleanup
svn-id: r30777
2008-02-03 18:23:27 +00:00
Nicola Mettifogo
fea63a5181 Fixed maximum token length for the parser.
svn-id: r30776
2008-02-03 17:06:45 +00:00
Nicola Mettifogo
da98d10ebd instOp_on and instOp_off are now implemented, so removed warnings.
svn-id: r30771
2008-02-03 16:56:25 +00:00
Nicola Mettifogo
aea99780ef Implemented a couple more opcodes and added capability to load/display static images in BRA.
svn-id: r30770
2008-02-03 16:51:38 +00:00
Nicola Mettifogo
a53d87791d - Character is now initialized when needed (for the moment only by NS)
- Forward lists are now bigger since BRA scripts are larger

svn-id: r30769
2008-02-03 16:02:21 +00:00
Nicola Mettifogo
85171eadaa Programs are now handled in their own list, instead of being accessed via the referring Animation.
svn-id: r30768
2008-02-03 14:58:16 +00:00
Robin Watts
f486fd35b3 Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'd
forgotten to define the enabling symbol in cpp files. Consequently
I'd cocked up when copying the call to the ARM code across from my hacked 
costume.cpp into a fresh one.

svn-id: r30766
2008-02-03 13:12:51 +00:00
Lars Persson
c852940818 Added asmCopy8Col from DS implementation. Changed names to match GFX.cpp (and DS names)
svn-id: r30759
2008-02-03 12:32:19 +00:00
Lars Persson
c6595e3bd2 Changed ASM names to match those in the ARM asm implementations
svn-id: r30758
2008-02-03 12:30:11 +00:00
Nicola Mettifogo
2e28552a7e Fixed location switching in BRA a bit more.
svn-id: r30757
2008-02-03 11:00:55 +00:00
Nicola Mettifogo
c561a9487c Animations are now displayed in the right spots in BRA.
svn-id: r30756
2008-02-03 10:53:42 +00:00
Nicola Mettifogo
748a90ca23 Added code to unpack and render animations in BRA.
svn-id: r30755
2008-02-03 10:48:07 +00:00
Torbjörn Andersson
e51bf80218 Changed "COMPATIBLITY" to "COMPATIBILITY".
svn-id: r30754
2008-02-03 10:15:36 +00:00
Jordi Vilalta Prat
c070f0d04f Converted queen and sky to use MetaEngine (forgot them because they don't use the AdvancedDetector).
svn-id: r30752
2008-02-03 09:39:26 +00:00
Lars Persson
53ef575dba Missing ( in ASM_COSTUME code
svn-id: r30751
2008-02-03 09:35:04 +00:00
Robin Watts
5b64d512ab Introduce ARM code for commonest case of "proc3" costume blitting (as
used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM
define. Currently enabled for WinCE only.

svn-id: r30750
2008-02-03 01:26:12 +00:00
Nicola Mettifogo
899fdcb367 Enabled rudimentary location switch in BRA.
svn-id: r30748
2008-02-02 22:45:31 +00:00
Nicola Mettifogo
d8349d66ff Subtitles are now displayed in the intro for BRA, though in wrong color (and I don't know why).
svn-id: r30747
2008-02-02 21:22:05 +00:00
Sven Hesse
22ead25049 Fixed the description for the Gob2 Amiga demo (bug report #1883801)
svn-id: r30745
2008-02-02 20:26:19 +00:00
Sven Hesse
23ca56961c Added the MD5 for Gob2 English Amiga as supplied by fac76 in bug report #1883808
svn-id: r30744
2008-02-02 20:18:29 +00:00
Torbjörn Andersson
97ef53a652 Fixed warning.
svn-id: r30742
2008-02-02 16:38:51 +00:00
Travis Howell
fc78c57fab Fix GCC compile.
svn-id: r30741
2008-02-02 14:08:13 +00:00
Nicola Mettifogo
ed09766acc BRA now loads and displays location backgrounds (at least in the intro).
svn-id: r30740
2008-02-02 13:57:29 +00:00
Nicola Mettifogo
9f3ecd6409 Cleanup of BRA menu code.
svn-id: r30739
2008-02-02 12:36:06 +00:00
Nicola Mettifogo
36d863f94e Reworked menu in BRA (now functioning).
svn-id: r30737
2008-02-02 12:18:36 +00:00
Max Horn
34b35348be Moved AdvancedMetaEngine to namespace Common
svn-id: r30736
2008-02-02 11:52:04 +00:00
Nicola Mettifogo
5306701eab Allowed BackgroundInfo to display bitmaps smaller than the screen and other small tweaks to re-enable splash screens in BRA.
svn-id: r30732
2008-02-02 10:18:31 +00:00
Nicola Mettifogo
015ad5e469 Some more integration of background code into BackgroundInfo.
svn-id: r30731
2008-02-02 09:48:07 +00:00
Torbjörn Andersson
4227c0f7ce Fixed warning.
svn-id: r30730
2008-02-02 07:18:49 +00:00
Jordi Vilalta Prat
a938260362 Fix a typo
svn-id: r30729
2008-02-02 02:36:57 +00:00
Jordi Vilalta Prat
5165ff448d Converted the remaining engines to use MetaEngine
svn-id: r30728
2008-02-02 02:35:13 +00:00
Max Horn
ec715ea1ec Converted parallaction engine to use MetaEngine
svn-id: r30727
2008-02-02 00:56:02 +00:00
Max Horn
dc979b03cf New MetaEngine class (work in progress to replace the current Engine plugin API with a more object oriented approach)
svn-id: r30726
2008-02-02 00:54:52 +00:00
Nicola Mettifogo
249877fa82 Moved depth buffer and palette rotation data into BackgroundInfo.
svn-id: r30725
2008-02-02 00:41:31 +00:00
Max Horn
7adfb1a295 engine.h was moved from base/ to engines/ ages ago -- update header file protector accordingly
svn-id: r30724
2008-02-01 23:37:16 +00:00
Max Horn
511019bd83 Change InSaveFile -> SeekableReadStream where possible
svn-id: r30722
2008-02-01 23:32:20 +00:00
Nicola Mettifogo
ccc0f6b92d Slightly simplified Archive selection when loading resources.
svn-id: r30714
2008-01-31 10:38:15 +00:00
Filippos Karapetis
f2a16e4f56 Changed the parameter types of setFlags() and clearFlags() to match their definitions
svn-id: r30711
2008-01-30 23:12:51 +00:00
Filippos Karapetis
289d18ed07 Fix shadowing warning
svn-id: r30710
2008-01-30 23:09:18 +00:00
Kari Salminen
d92dbac672 Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too).
svn-id: r30708
2008-01-30 01:58:43 +00:00
Lars Persson
fe52777943 clibable menus for symbian
svn-id: r30706
2008-01-29 22:39:09 +00:00
Lars Persson
ec0804eb23 - Updated default char signing to signed (as per PC) in makefiles
- Fix for Symbian scrolling problem in GOB3, expressions not evaluated properly resulting in offset beeing set to -1 and not the right offset.

svn-id: r30703
2008-01-29 21:19:45 +00:00
Kari Salminen
04dda32485 Combined two cases that did the exact same thing (In a switch-clause).
svn-id: r30702
2008-01-29 21:18:33 +00:00
Nicola Mettifogo
fb4ef4b394 More cleanup: kBit2 is now replaced by the BackgroundInfo structure.
svn-id: r30697
2008-01-29 10:04:49 +00:00
Nicola Mettifogo
d6f45b451b Fixed regression when displaying animation: the issue could only be noticed when characters appeared out of their sketches in the intro.
svn-id: r30696
2008-01-29 09:58:21 +00:00
Nicola Mettifogo
0e02a9398a Cleanup (step 2). No code outside Gfx reference screen buffers anymore.
svn-id: r30695
2008-01-29 09:37:03 +00:00
Johannes Schickel
c4ad0a1c0d Commit slightly modified patch #1880670 "KYRA: Hof: Zanthia chat fix for towns and floppy versions".
svn-id: r30694
2008-01-28 22:21:47 +00:00
Max Horn
0150ada2d7 Replace lock/unlock/lock/unlock by lock/unlock for efficency
svn-id: r30693
2008-01-28 22:20:55 +00:00
Johannes Schickel
d8e1f5a060 - make Common::sort supporting a function object to compare two entries instead of operator <
- adapt parallaction to use the new Common::sort function

svn-id: r30692
2008-01-28 22:05:23 +00:00
Torbjörn Andersson
7aac83007d Fixed typo in debug message.
svn-id: r30691
2008-01-28 21:54:44 +00:00
Nicola Mettifogo
1a36ba488c Cleanup (step 1).
svn-id: r30689
2008-01-28 20:40:05 +00:00
Torbjörn Andersson
8e4f5b6f82 Fixed warning.
svn-id: r30688
2008-01-28 20:06:40 +00:00
Nicola Mettifogo
68fc3f1dee Removed usage of kBitFront and kBitBack. Only the old kBit2 buffer is kept to store the background picture.
svn-id: r30687
2008-01-28 19:56:29 +00:00
Nicola Mettifogo
b80419efb4 Made halfbrite work again.
svn-id: r30685
2008-01-28 18:15:06 +00:00
Nicola Mettifogo
efdc6f646f Changed _c_moveSheet to work with only 1 buffer.
svn-id: r30684
2008-01-28 18:10:16 +00:00
Nicola Mettifogo
5fb19e226c Oops. Forgot to update this in the last commit.
svn-id: r30683
2008-01-28 17:37:15 +00:00
Nicola Mettifogo
a206f6e873 Changed guiSelectCharacter to work with only screen buffer.
svn-id: r30682
2008-01-28 17:36:08 +00:00
Nicola Mettifogo
56eed45317 Move low level background management into Gfx.
svn-id: r30681
2008-01-28 17:28:16 +00:00
Nicola Mettifogo
3c2c16c705 Fixed animation sorting: everything should be drawn like before revision 30673 now. Character may still disappear when changing location because of wrong resource management, though.
svn-id: r30680
2008-01-28 16:52:41 +00:00
Max Horn
1bba7bd04e Fix 'member var shadowed' warning
svn-id: r30679
2008-01-28 15:20:47 +00:00
Sven Hesse
57a862b2a0 Fix compilation
svn-id: r30676
2008-01-28 14:45:54 +00:00
Nicola Mettifogo
cce8e25960 Removed all job routines. Stubs have been left for future reference in the code for BRA.
svn-id: r30675
2008-01-28 13:10:49 +00:00
Nicola Mettifogo
1888cbe50b Oops. Forgot ScummVM header in new source file.
svn-id: r30674
2008-01-28 12:31:14 +00:00
Nicola Mettifogo
be2c5d3c87 All interactive objects are now drawn in the framebuffer instead of using the old kBitBack/kBitFront buffers. Animation are not sorted yet, so they can overlap in an inconsistent fashion for the time being.
svn-id: r30673
2008-01-28 12:20:53 +00:00
Paul Gilbert
e32e1b732c Changed array of method pointers to case statement to fix compiler error in earlier versions of gcc
svn-id: r30672
2008-01-28 11:28:49 +00:00
Jordi Vilalta Prat
d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Filippos Karapetis
278857698d Possible fix for the errors under older versions of GCC (e.g. under BeOS)
svn-id: r30661
2008-01-27 16:52:50 +00:00
Johannes Schickel
bcdfb48172 Cleanup.
svn-id: r30657
2008-01-27 15:56:56 +00:00
Filippos Karapetis
e431f827ec Disabled a debug function which throws warnings in older versions of GCC (e.g. under BeOS)
svn-id: r30655
2008-01-27 15:54:16 +00:00
Johannes Schickel
dd3a8672be Fix for some problems introduced (like wrong text display) with last commit.
svn-id: r30654
2008-01-27 15:53:09 +00:00
Johannes Schickel
fec6e22cc9 - slightly refactored user settings handling
- added user some settings handling for HoF

svn-id: r30653
2008-01-27 15:30:53 +00:00
Eugene Sandulenko
fa5271d836 Really fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong".
Also replace default HE cursor (used in Lost) with correct one.

svn-id: r30650
2008-01-27 15:10:56 +00:00
Filippos Karapetis
5b6dbecb62 Limit the number of simultaneous open files in IHNM to 7, down from 12. This is necessary for devices that can keep a limited amount of files open simultaneously, like the PSP
svn-id: r30648
2008-01-27 14:32:08 +00:00
Johannes Schickel
33a90c1e00 Commit patch #1869752 "KYRA: HoF startup patch for towns and floppy". (Slightly modified)
svn-id: r30645
2008-01-27 02:05:37 +00:00
Paweł Kołodziejski
4204371c19 fix for wrong imuse table entry fixes #1879940
svn-id: r30634
2008-01-25 20:16:55 +00:00
Kari Salminen
af4d740757 Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in addition to the room 16 that was already taken care of in revision 30482.
svn-id: r30631
2008-01-25 12:32:38 +00:00
Kari Salminen
3423fc8971 Added detection for fanmade AGI game Enclosure v1.03.
svn-id: r30630
2008-01-24 10:15:01 +00:00
Paul Gilbert
2195528ca0 Got rid of the experimental NPC Schedule store in favour of moving the NPC schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them
svn-id: r30629
2008-01-24 08:14:48 +00:00
Filippos Karapetis
8e178f2e60 Commit of patch #1877134 - "Drascula: Remove Spanish characters"
svn-id: r30621
2008-01-23 08:08:15 +00:00
Kari Salminen
b8a455db9b Define and use enumerations for AGI Mouse protocol 1.0's button states.
svn-id: r30620
2008-01-23 00:06:10 +00:00
Filippos Karapetis
c577c0ea81 Code simplification
svn-id: r30617
2008-01-22 21:55:14 +00:00
Nicola Mettifogo
dd45b7ad45 Some refactoring of text drawing routines.
svn-id: r30615
2008-01-22 20:53:29 +00:00
Kari Salminen
f7a05a6d20 Fixed typo in comment.
svn-id: r30614
2008-01-22 19:45:06 +00:00
Paul Gilbert
00796bb598 Bugfix for transformation sparkle to finish if the player changes room partway through animation
svn-id: r30609
2008-01-22 09:46:11 +00:00
Paweł Kołodziejski
2204661dd6 moved debug log
svn-id: r30605
2008-01-21 23:24:11 +00:00
Paweł Kołodziejski
fec313a1ac final fix for bug #1757010
svn-id: r30604
2008-01-21 22:06:14 +00:00
Kari Salminen
8d1dd18bda Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment.
svn-id: r30602
2008-01-21 21:09:42 +00:00
Nicola Mettifogo
6b188943ac Merged low level blitting functions into one single routine.
svn-id: r30600
2008-01-21 20:03:37 +00:00
Eugene Sandulenko
86456702f9 Move tag2str() to common/
svn-id: r30598
2008-01-21 12:44:39 +00:00
Paweł Kołodziejski
5084530348 disabled force restore state music, it seems fix bug #1757010, at least i see/hear difference :)
svn-id: r30596
2008-01-21 00:42:05 +00:00
Paweł Kołodziejski
41e478d142 fix debug output
svn-id: r30595
2008-01-21 00:39:44 +00:00
Paweł Kołodziejski
fe8c2b89b1 for debug logs for dimuse
svn-id: r30594
2008-01-21 00:10:14 +00:00
Travis Howell
369948a5a2 Add Spanish Amiga version of Elvira 2.
svn-id: r30592
2008-01-20 23:06:09 +00:00
Paweł Kołodziejski
ec66f6765c added experimental hack to code to prevent the same start music again if old one didn't have chance finish. it's fix bug #1861704, it may fix other similiar things when seq is to null. added few changes to debug logs.
svn-id: r30590
2008-01-20 19:30:48 +00:00
Paweł Kołodziejski
77838d91e6 fix/workaround for bug #1624464, as we do not support game playing on two different CDs
svn-id: r30588
2008-01-20 17:02:28 +00:00
Paweł Kołodziejski
eafc9f58f2 rename to prevent confusion
svn-id: r30587
2008-01-20 13:19:05 +00:00
Paul Gilbert
c9b6822438 Fixed shadowing warning that I missed
svn-id: r30584
2008-01-20 03:42:42 +00:00
Paul Gilbert
99e2c7c1d6 Fixed bug with saving of cached actor schedules and added saving of talk data flags
svn-id: r30582
2008-01-20 03:38:16 +00:00
Max Horn
08a0caa17f Added MD5 checksum of japanese mac FOA
svn-id: r30580
2008-01-19 22:24:43 +00:00
Paweł Kołodziejski
b74d38586d fixed potential unitialized variable
svn-id: r30574
2008-01-19 20:53:28 +00:00
Paweł Kołodziejski
d0f80d2743 one byte more for array :)
svn-id: r30573
2008-01-19 20:50:58 +00:00
Paweł Kołodziejski
51565663cc increase a bit more
svn-id: r30572
2008-01-19 20:07:44 +00:00
Paweł Kołodziejski
604d4d96ea fixed potential unitialized variables, one array overflow
svn-id: r30571
2008-01-19 20:00:36 +00:00
Paweł Kołodziejski
703667b606 allow force flush fade track, it happen while very fast switching rooms
svn-id: r30570
2008-01-19 19:32:40 +00:00
Paweł Kołodziejski
78166fb40b changed warning into error, to be know for sure if it still trigger
svn-id: r30568
2008-01-19 17:35:06 +00:00
Paweł Kołodziejski
35fb2055b0 moved fadeDelay
svn-id: r30567
2008-01-19 17:30:49 +00:00
Paweł Kołodziejski
62d4b44502 revert code to fade out first region if jump hit
svn-id: r30566
2008-01-19 17:13:53 +00:00
Paweł Kołodziejski
72d59da6cb missed setting trackId while starSound,
added more debug output,
verification of jump code, it might have regressions

svn-id: r30565
2008-01-19 16:06:20 +00:00
Paweł Kołodziejski
00de511335 fixed support for compressed streams in dimuse
svn-id: r30564
2008-01-19 13:26:53 +00:00
Torbjörn Andersson
4cbd3e6af8 Fixed a crash in the rat maze (reported on the forum) that made the game
uncompletable. I sense a great disturbance in the Force... as if millions of
voices cried out "ScummVM 0.11.1" and were suddenly silenced.

svn-id: r30562
2008-01-19 11:20:15 +00:00
Paweł Kołodziejski
2671e5083c malloc -> new, free -> delete, added few asserts
svn-id: r30561
2008-01-19 11:14:28 +00:00
Paweł Kołodziejski
f0e131c9c3 fixed, it might overflow int32
svn-id: r30560
2008-01-19 10:58:43 +00:00
Max Horn
9a1e7a0c35 Possible fix for bug #1874516 (QUEEN: Lockup on quit)
svn-id: r30551
2008-01-18 17:23:10 +00:00
Max Horn
eb03de63bc iMuse Digital: Moved track & table definition from dimuse.h into separate header files
svn-id: r30550
2008-01-18 17:08:53 +00:00
Max Horn
c2d1554c7d Don't hardcode value for which we have wonderful and nice constants defined ;)
svn-id: r30549
2008-01-18 16:38:11 +00:00
Paul Gilbert
e6c20003c0 Enhanced Surface::writeSubstring to crop any string that exceeds the width of the surface - this fixes a visual glitch in the German version where some lines were so long they were exceeding the size of the screen
svn-id: r30547
2008-01-18 10:49:48 +00:00
Paul Gilbert
586ef72e96 Increase talk dialog size by 2 pixels to accommodate a very long word in the German version
svn-id: r30545
2008-01-18 10:43:51 +00:00
Paweł Kołodziejski
d85e148f4f restore TrackId meaning
svn-id: r30541
2008-01-17 22:55:22 +00:00
Paweł Kołodziejski
9a699c9705 reduction a bit of code
svn-id: r30538
2008-01-17 21:46:17 +00:00
Paweł Kołodziejski
51ad8e29be fixed regression in allocSlot in dimuse, that fix bug #1874045
svn-id: r30536
2008-01-17 21:06:29 +00:00
Kari Salminen
0bfbd62ce7 Fixed obsolete comment.
svn-id: r30535
2008-01-17 12:21:31 +00:00
Kari Salminen
931b4abe5e Confirmed that the Amiga version of Space Quest II v2.0F using Amiga AGI 2.202 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info!
svn-id: r30533
2008-01-17 11:36:54 +00:00
Paul Gilbert
4511ba81a4 Bugfix for logging the description of actions being done
svn-id: r30532
2008-01-17 11:18:30 +00:00
Kari Salminen
5a2440ce1b Fix for isalpha() assertions (Almost identical to revision 29924's fix). Added the rationale for this fix in comments so hopefully this won't happen a third time at the same point in code ;).
svn-id: r30531
2008-01-17 11:16:00 +00:00
Paul Gilbert
3a0f7b4ea8 Updated required lure.dat version number
svn-id: r30526
2008-01-17 09:50:42 +00:00
Paul Gilbert
00ecb126e3 Bugfix for the position and size of the copy protection dialog instructions in the German version
svn-id: r30524
2008-01-17 09:05:56 +00:00
Oystein Eftevaag
2ef04f972c Fixed some warnings
svn-id: r30523
2008-01-16 22:41:48 +00:00
Paweł Kołodziejski
0db783608b forgot disable that too
svn-id: r30522
2008-01-16 22:24:23 +00:00
Paweł Kołodziejski
bd32e7a6b0 experimental seek in compressed streams in dimuse in time ms resolution
svn-id: r30521
2008-01-16 22:20:34 +00:00
Paweł Kołodziejski
6b33041172 ops
svn-id: r30519
2008-01-16 20:03:54 +00:00
Paweł Kołodziejski
bb2c102cbb clarify warning
svn-id: r30518
2008-01-16 20:01:35 +00:00
Kari Salminen
d6e2e1431c Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using Amiga AGI 2.090 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info!
svn-id: r30516
2008-01-16 15:19:33 +00:00
Paul Gilbert
019624e3c1 Added code fragment to correctly set the walk to position for Goewin (for interacting with her) both when she's in the Apothecary and when she's out walking
svn-id: r30515
2008-01-16 10:06:19 +00:00
Travis Howell
72dc3dcc0d Set the number of speech segments in The Feeble File.
svn-id: r30508
2008-01-15 23:40:01 +00:00
Torbjörn Andersson
fe12cf8096 Fixed bad memory access. (Wrong index variable when reading sound->marker[].)
svn-id: r30506
2008-01-15 21:56:53 +00:00
Torbjörn Andersson
08f1357451 Use scumm_stricmp() instead of plain stricmp().
svn-id: r30505
2008-01-15 21:46:12 +00:00
Paweł Kołodziejski
552353663d ops
svn-id: r30504
2008-01-15 21:38:06 +00:00
Paweł Kołodziejski
6bb2f44472 implement dimuse transition 12, not tested yet
svn-id: r30503
2008-01-15 21:35:03 +00:00
Torbjörn Andersson
8935c574d5 Fixed warnings.
svn-id: r30502
2008-01-15 20:36:54 +00:00
Torbjörn Andersson
5dc2caa307 Since the mixer uses 'delete' to free memory, we should allocate it with 'new'.
I don't know if I got all cases, but I no longer get any Valgrind warnings at
the beginning of CoMI when using the original sound/music files.

svn-id: r30501
2008-01-15 20:30:48 +00:00
Paweł Kołodziejski
d0e5df5bfa ops
svn-id: r30500
2008-01-15 20:11:28 +00:00
Paweł Kołodziejski
c3d4abe4b7 fix last commit to release, and add version 2 fallback for compressed files
svn-id: r30499
2008-01-15 20:09:56 +00:00
Torbjörn Andersson
173988960b Initialise _lastTableWidth. (Fixes Valgrind warning.)
svn-id: r30497
2008-01-15 20:06:41 +00:00
Paweł Kołodziejski
75099c6c20 forgot release string in the 'marker'
svn-id: r30495
2008-01-15 19:34:35 +00:00
Paweł Kołodziejski
4b9d2e9370 implement loading markers "exit". dumped version 3 for compressed bun files, compress tools are not ready
svn-id: r30494
2008-01-15 12:51:26 +00:00
Paweł Kołodziejski
86714835f1 back to previous way of copying stream, so it continue old stream
svn-id: r30491
2008-01-15 01:35:05 +00:00
Paweł Kołodziejski
9639666629 if track sound data is compressed reset data offset to beginning of region. we need implement seek in stream anyway or drop support
svn-id: r30490
2008-01-15 00:37:37 +00:00
Paweł Kołodziejski
f433c62112 implement force flush old fadeTrack. fixed trackId in new fadeTrack, it wasn't set properly, caused switching regions.
svn-id: r30489
2008-01-14 23:41:42 +00:00
Paweł Kołodziejski
8ada12d3d8 revert last experimental dimuse change, force flush
svn-id: r30488
2008-01-14 21:42:39 +00:00
Paweł Kołodziejski
6992238026 experimental force flush fade track if it's in use
svn-id: r30487
2008-01-14 20:35:58 +00:00
Paweł Kołodziejski
c36b44878a put 'break' here too, only one music in non fade tracks allowed
svn-id: r30486
2008-01-14 20:17:19 +00:00
Paweł Kołodziejski
f2f0d084e7 i forgot 'break' in the loop
svn-id: r30485
2008-01-14 20:12:35 +00:00
Paweł Kołodziejski
f15b41596b implement special case for playing music with beginning offset where other one stopped
svn-id: r30483
2008-01-14 17:26:49 +00:00
Kari Salminen
d167ad4066 Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present in the original game.
svn-id: r30482
2008-01-14 17:03:14 +00:00
Paweł Kołodziejski
5870bebd6d fixed setting hookId for music, it doesn't worked before
svn-id: r30481
2008-01-14 14:48:35 +00:00
Paweł Kołodziejski
a6f8e5c89a correction fade out music times in comi demo
svn-id: r30480
2008-01-13 23:48:56 +00:00
Paweł Kołodziejski
758c4b1655 not need call refreshScripts in demo version of comi
svn-id: r30479
2008-01-13 23:44:52 +00:00
Kari Salminen
a493647076 Indentation
svn-id: r30478
2008-01-13 23:43:17 +00:00
Torbjörn Andersson
9948b667ba Indentation.
svn-id: r30477
2008-01-13 22:16:46 +00:00
Torbjörn Andersson
7b15433572 Removed unnecessary semi-colons.
svn-id: r30476
2008-01-13 22:12:35 +00:00