Johannes Schickel
cc8a6cc993
IPHONE: Add _overlayRect, which describes the overlay screen rect.
2012-02-21 18:54:26 +01:00
Tarek Soliman
aa42d78658
KEYMAPPER: Remove automapping dead code
2012-02-21 08:20:40 -06:00
Willem Jan Palenstijn
297d15e122
OPENGL: Don't force alpha to 1
...
This was likely a hack to work around an alpha blending bug in the
gui vector renderer.
2012-02-20 22:17:33 +01:00
Johannes Schickel
6cc5b83bba
IPHONE: Default to portrait mode in case the orientation could not be determined.
2012-02-20 21:17:19 +01:00
Johannes Schickel
d8531a939e
IPHONE: Move OpenGL ES context generation to its own method.
2012-02-20 21:15:14 +01:00
Johannes Schickel
cf44d49d19
IPHONE: Precalculate vertex/tex coordinates for game screen/overlay.
2012-02-20 19:43:51 +01:00
Tarek Soliman
56e517fdad
KEYMAPPER: Add some comments
2012-02-20 12:26:25 -06:00
Johannes Schickel
7957cc956e
IPHONE: Use render buffer size instead of application frame size for video size calculations.
...
These match as far as I can tell, but in case they don't match, the render
buffer size should be the correct thing to use.
2012-02-20 18:39:57 +01:00
Johannes Schickel
d91268c4c1
IPHONE: Rename _screenRect to _gameScreenRect.
2012-02-20 18:39:57 +01:00
Johannes Schickel
87fb115def
IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height].
2012-02-20 18:39:57 +01:00
Johannes Schickel
624d5547dc
IPHONE: Don't overwrite orientation when the OpenGL ES context is created.
2012-02-20 18:39:57 +01:00
Johannes Schickel
d4c167414d
IPHONE: Refactor event code a bit.
...
Now mouse x/y coordinates are passed as int.
2012-02-20 18:39:57 +01:00
Johannes Schickel
5cc3d754f7
IPHONE: Even more slight formatting fixes.
2012-02-20 18:39:57 +01:00
Tarek Soliman
6c4d65e53f
KEYMAPPER: Change how keymaps are displayed in the remap dialog
...
This makes it so that there's 2 groups:
1 - The keymap stack
2 - The loaded keymaps
The first group displays which keymaps are active and which keymaps
are completely blocked due to an opaque keymap on top.
The second group displays which loaded keymaps store their mappings
globally and which ones store their mappings per-target.
2012-02-20 10:52:50 -06:00
Johannes Schickel
a291679445
IPHONE: Slight game screen texture related variable renaming.
2012-02-20 15:37:24 +01:00
Johannes Schickel
46e622c0fe
IPHONE: Slight cleanup.
2012-02-20 15:37:24 +01:00
Johannes Schickel
76be031ed4
IPHONE: Remove some unused variables.
2012-02-20 15:37:23 +01:00
Tarek Soliman
3f6d549b0e
KEYMAPPER: Move F7 and F8 handling to DefaultEventMapper
2012-02-20 06:49:22 -06:00
Tarek Soliman
cfe91c8d44
KEYMAPPER: Move CTRL-F5 handling to DefaultEventMapper
2012-02-20 06:49:22 -06:00
Tarek Soliman
a0ba4eb569
KEYMAPPER: Rewrite the EventMapper API
2012-02-20 06:49:22 -06:00
Tarek Soliman
5c3e48fddf
KEYMAPPER: Create a DefaultEventMapper when Keymapper isn't enabled
...
This allows migration to unconditional mapping
2012-02-20 06:49:22 -06:00
Tarek Soliman
e7ade8ae05
KEYMAPPER: EventMapper must now eat all events
2012-02-20 06:49:21 -06:00
Johannes Schickel
ae992bebe3
IPHONE: More formatting fixes.
2012-02-20 13:48:09 +01:00
Johannes Schickel
d77253fbe5
IPHONE: Add support for unfiltered upscaling.
2012-02-20 02:32:10 +01:00
Johannes Schickel
8102e7e645
IPHONE: Implement cursor palette support.
2012-02-20 01:32:48 +01:00
Johannes Schickel
65cda4cd6b
IPHONE: Fix some mismatching malloc/delete calls.
2012-02-20 00:36:13 +01:00
Johannes Schickel
1b9c4f3845
IPHONE: Remove some dead code.
2012-02-20 00:35:44 +01:00
Johannes Schickel
723a38c699
IPHONE: Rename screen related buffers a bit.
2012-02-20 00:35:14 +01:00
Johannes Schickel
93d80793b4
IPHONE: Implement cursor visibility change again.
2012-02-20 00:29:08 +01:00
Johannes Schickel
438bc50115
IPHONE: Fix cursor hotspots.
2012-02-20 00:25:48 +01:00
Johannes Schickel
68bbe973bd
IPHONE: Always use the mouse texture.
...
Formerly the mouse texture was only used when the overlay was visible. When
only the game screen was visible, the code rendered the mouse cursor on the
game screen texture.
This simplifies the drawing pipeline a bit.
2012-02-20 00:08:42 +01:00
Johannes Schickel
87d85a7b20
IPHONE: Use the proper RGBA5551 palette for the mouse cursor.
...
Formerly the overlay cursor was using a RGB565 palette, even though the
texture is really set up as RGBA5551.
2012-02-19 22:19:38 +01:00
Johannes Schickel
ceae3dd191
IPHONE: Rename _palette to _gamePalette.
2012-02-19 22:16:38 +01:00
Johannes Schickel
6a31dadfea
IPHONE: Use include instead of import for all of our headers.
2012-02-19 22:10:08 +01:00
Johannes Schickel
13358c541d
IPHONE: Add include guards.
2012-02-19 21:44:37 +01:00
Johannes Schickel
3d0316ccd2
IPHONE: Formatting fixes.
2012-02-19 21:30:53 +01:00
Johannes Schickel
4244663020
IPHONE: Remove dead code.
2012-02-19 20:33:53 +01:00
Thierry Crozat
7a3df4681b
NULL: Fix compiler errors when using the NullGraphicsManager
...
The errors fixed are inaccessible base class when trying to set the
_graphicsManager and a pure virtual function when trying to create
the NullGraphicsManager instance.
2012-02-19 18:41:49 +00:00
Thierry Crozat
f6b8fec0f1
NULL: Fix compiler error when using NullMutexManager
...
The compiler error fixed (when trying to set the _mutexManager) is:
error: ‘MutexManager’ is an inaccessible base of ‘NullMutexManager’
2012-02-19 18:38:28 +00:00
Johannes Schickel
ab4420b3ca
IPHONE: Take advantage of Common::EVENT_INVALID.
2012-02-19 05:21:17 +01:00
Johannes Schickel
ffaa8612c3
IPHONE: Change F5 (menu) gesture to open up the GMM.
...
Thanks to tsoliman for this patch.
2012-02-19 05:21:10 +01:00
Tarek Soliman
53d6ef1209
MAEMO: Fix building without keymapper enabled
2012-02-17 14:42:39 -06:00
Tarek Soliman
b6e5e4fe1e
MAEMO: Remove pointless copy ctor call
...
Thanks LordHoto
2012-02-15 17:56:09 -06:00
Tarek Soliman
85c8c84804
KEYMAPPER: Add more warning signs
2012-02-15 17:22:41 -06:00
Tarek Soliman
e55914c51b
MAEMO: Register Keymapper Keymap Action default bindings
2012-02-15 17:12:52 -06:00
Tarek Soliman
cce5be67dc
KEYMAPPER: Allow ports to define default Keymap Action bindings
2012-02-15 17:07:52 -06:00
Tarek Soliman
974f5eb7b8
MAEMO: Drop the hardcoded keymap in favor of the keymapper
2012-02-15 17:07:52 -06:00
Tarek Soliman
7ae7e80739
MAEMO: Rename hasHwKeyboard and add hasMenuKey
2012-02-15 16:38:53 -06:00
Tarek Soliman
856744aa6a
MAEMO: Use bitshifting in ModelType
2012-02-15 15:26:51 -06:00
Tarek Soliman
ea325909cf
MAEMO: Fix wrong assert
2012-02-15 12:40:49 -06:00
Tarek Soliman
a4798602d7
JANITORIAL: Fix missing whitespace in pointer cast
...
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
Tarek Soliman
921f602ab8
JANITORIAL: Fix whitespace in pointer template arg
2012-02-15 10:07:08 -06:00
Tarek Soliman
dbcd177606
KEYMAPPER: Make some parameters const
2012-02-15 10:07:08 -06:00
Johannes Schickel
37e5b209a7
OPENGL: More formatting fixes.
2012-02-15 02:23:54 +01:00
Johannes Schickel
b6f7d69709
OPENGLSDL: Remove HACK in fullscreen toggle mode.
...
Altering the fullscreen state will automatically force a refresh now.
2012-02-15 02:23:47 +01:00
Johannes Schickel
5b3ebdf43d
OPENGL: Prevent access to a few more members in the SDL OpenGL code.
2012-02-15 02:23:37 +01:00
Johannes Schickel
05af37c08e
OPENGL: Use tabs instead of spaces for indentation.
2012-02-15 02:23:22 +01:00
Johannes Schickel
97760ff101
OPENGLSDL: Don't cast EventType into int for switch.
2012-02-15 02:23:14 +01:00
Johannes Schickel
1f01fb330c
OPENGL: Use C-style casts.
2012-02-15 02:23:08 +01:00
Johannes Schickel
e5d48797d9
OPENGL: Let getGlErrStr return a Common::String.
...
This also makes getGlErrStr use Common::String::format instead of snprintf.
2012-02-15 02:23:01 +01:00
Johannes Schickel
beab93e746
OPENGL: Slight formatting fixes.
2012-02-15 02:22:54 +01:00
Johannes Schickel
864eec8cd2
OPENGL: Make all GLTexture members private.
2012-02-15 02:22:45 +01:00
Johannes Schickel
93435b2e3f
OPENGL: Unvirtualize all GLTexture methods.
2012-02-15 02:22:37 +01:00
Johannes Schickel
56971f11d1
OPENGL: Remove redundant check in adjustMousePosition.
2012-02-15 02:22:30 +01:00
Tarek Soliman
5cf932198e
KEYMAPPER: Fix Action ctor args in most keymaps
2012-02-13 23:24:59 -06:00
Johannes Schickel
57e3388197
SDL: Get rid of unneeded forwards.
2012-02-13 01:25:25 +01:00
Johannes Schickel
d811240a9d
ALL: Enable Keymapper specific OSystem API only when the Keymapper is enabled.
2012-02-13 01:20:02 +01:00
Tarek Soliman
c2640ed33a
MAEMO: Use custom event Click Mode keymap action
2012-02-12 13:28:13 -06:00
Tarek Soliman
d90d4d10a0
MAEMO: Refactor toggle click mode
2012-02-12 13:28:13 -06:00
Tarek Soliman
8c245af35c
MAEMO: Define platform global keymap
2012-02-12 13:28:13 -06:00
Tarek Soliman
705761011d
KEYMAPPER: Allow ports to define their own global keymap
2012-02-12 13:28:13 -06:00
Tarek Soliman
e52f75eaa4
MAEMO: Define HardwareKeySet
2012-02-12 13:28:13 -06:00
Tarek Soliman
52da780fbc
KEYMAPPER: Refactor HardwareKeySet generation
2012-02-12 13:28:13 -06:00
Tarek Soliman
edc5249772
JANITORIAL: Fix template definition whitespace
2012-02-10 21:17:27 -06:00
Tarek Soliman
06b5299461
KEYMAPPER: Fix re-selecting the top keymap
...
Re-selecting the top entry would always populate the actions
from the GUI keymap since it is the active keymap (the remap
dialog itself is GUI)
The top keymap was correct during RemapDialog::open() because
the gui keymap had not been pushed to the stack yet.
2012-02-09 02:49:21 -06:00
Tarek Soliman
38dea529e8
KEYMAPPER: Display active keymap stack in remap dialog popup list
...
This should make it clear what keymaps are on the stack and in
what order.
Also renamed the label of the top "special" entry in the list to
"(Effective)" since it displays the top keymap's action and also
displays reachable mapped actions from other active keymaps.
2012-02-09 02:15:35 -06:00
Tarek Soliman
9de279b2ab
KEYMAPPER: Fix active keymap name displayed in remap dialog
...
This workaround no longer applies and is in fact causing a bug
in the name of active keymap
2012-02-05 19:01:51 -06:00
Tarek Soliman
07f1d33ef7
KEYMAPPER: Fix annoying debug message
2012-02-04 20:47:12 -06:00
Tarek Soliman
38b8e09069
MAEMO: Add detection entry for the Nokia 700 running OS2008HE
...
This allows the Nokia 770 running OS2008HE to be used.
Fixes bug#3483921 "Volume rocker do no emulate keypress as it used"
2012-02-04 12:03:22 -06:00
Alyssa Milburn
4763b2c51b
ANDROID: Add faked input delay.
...
This adds an artificial delay for mouse up events to make engines
like Gob work, similar to the iPhone fix in b3062b5e
.
2012-02-03 12:36:03 +01:00
Tarek Soliman
a488556dcd
KEYMAPPER: Handle EVENT_MAINMENU directly
2012-02-02 19:10:01 -06:00
Tarek Soliman
70d94bdd2c
KEYMAPPER: Allow simple events to be added to an Action
...
This also simplifies the Action code a little bit
2012-02-02 19:05:05 -06:00
Klaus Reimer
7ee77cbd26
WEBOS: Renamed "Touchpad Mode" to "Trackpad Mode" to prevent confusion because one of the target devices is called the "HP Touchpad".
2012-01-28 11:44:31 +01:00
dhewg
51778ed4af
TASKBAR: Fix compilation with mingw-w64
...
mingw-compat.h is not required for newer mingw-w64, all required
symbols are present in the system headers.
2012-01-23 18:41:45 +01:00
Travis Howell
8701e0a382
WINDOWS: Add default save paths for Windows NT4 onwards
2012-01-23 23:18:21 +11:00
David-John Willis
2294b8aa66
GPH: Fix silly copy/paste error in GP2X bundle target.
2012-01-23 12:16:04 +00:00
David-John Willis
7e0a88f69b
GPH: Move all dist files into own folder under dists.
...
* Update vairous GPH bundle targets to suit new layout.
* Also add .in input files so we can automatically update version numbers.
2012-01-22 16:53:32 +00:00
David-John Willis
b429096b36
OPENPANDORA: Move all dist files into own folder under dists.
...
* Update OpenPandora bundle targets to suit new layout.
* Also add .in input files so we can automatically update version numbers.
2012-01-22 16:53:31 +00:00
dhewg
cc98a1acea
WEBOS: Fix whitespace error
...
Random whitespace fix to kick off the OpenPandora toolchain on
buildbot.
2012-01-21 18:47:36 +01:00
Oystein Eftevaag
78baa27e0e
MACOSX: Moved an include a bit to make sure that some defines are there before they are actually used.
2012-01-17 15:19:54 -05:00
Oystein Eftevaag
ba1396954d
MACOSX: Changed CoreAudio deprecation check slightly to allow building with older SDKs
2012-01-14 12:12:10 -05:00
Oystein Eftevaag
85c8bd6e65
Merge pull request #157 from fingolfin/coreaudio
...
MACOSX: Use modern CoreAudio API on modern systems by default, cleanup
2012-01-14 14:00:40 -08:00
Max Horn
ad1c2a45f1
MACOSX: Default to new CoreAudio API on x86, and to old on PowerPC
...
The new API has been present since Mac OS X 10.5 (released four years ago,
in October 2007), and also since iOS 2.0 (thus, the iOS port may be able to
use it, too). Moreover, 10.5 was the last system to support PowerPC.
2012-01-14 19:36:24 +01:00
Oystein Eftevaag
09ce3407b1
OSX: Avoid use of NSString:stringWithCString, for OS X 10.2 and 10.3 compatibility
2012-01-14 11:04:58 -05:00
Tarek Soliman
37d77253cf
KEYMAPPER: Add failsafe code for popping into Keymapper itself
...
Thanks LordHoto
2012-01-07 22:08:57 -06:00
Tarek Soliman
d143872be6
KEYMAPPER: Constantify global keymap name
2012-01-07 21:20:29 -06:00
Tarek Soliman
82e0900678
KEYMAPPER: Rename inherit flag to transparent
...
Less confusing
2012-01-07 21:10:05 -06:00
Johannes Schickel
90178d9b87
OPENGL: Fix mouse cursor scaling.
2012-01-03 04:19:08 +01:00
Johannes Schickel
2af87fd4f0
VKEYBD: Fix cursor palette.
2012-01-03 02:13:40 +01:00
Johannes Schickel
1c2a21c42b
VKEYBD: Slight cleanup.
2012-01-03 02:13:33 +01:00
Johannes Schickel
24d99038e4
VKEYBD: Properly error out parsing if an area is defined again.
...
Formerly the code did never check whether ImageMap::createArea returned a
valid pointer and always just assumed so.
2012-01-03 02:13:26 +01:00
Johannes Schickel
d0ddd299a4
VKEYBD: Slight cleanup in ImageMap code.
2012-01-03 02:13:22 +01:00
Johannes Schickel
c98a123f4c
VKEYBD: Some formatting fixes.
2012-01-03 02:13:19 +01:00
Strangerke
e2ded73d92
MISC: This is year 2012
2012-01-01 11:49:41 +01:00
Tarek Soliman
b89bc000d9
KEYMAPPER: Remap dialog shows buttons before labels
2011-12-30 15:52:40 -06:00
Tarek Soliman
16d529cdc3
KEYMAPPER: Use single column in remap dialog
...
This is to allow for long labels like in the eob keymap
2011-12-30 15:52:40 -06:00
Tarek Soliman
0e0eddbab3
KEYMAPPER: Fix clear button behavior in remap dialog
...
This is a regression from 1b11139dc5
2011-12-30 13:13:41 -06:00
Tarek Soliman
366a942a3a
KEYMAPPER: Simplify calling getKeymap
2011-12-30 13:03:39 -06:00
Filippos Karapetis
a473934abd
COMMON: Perform some keymapper-related changes to the KeyState struct
...
The == operator in KeyState should not be checking for sticky modifier
keys. This allows the keymapper's defined actions to function correctly
in desktop platforms, when sticky modifier keys such as caps lock and
num lock are turned on. Also, added some sanity checks to hasFlags()
and enums for sticky and non-sticky keys
2011-12-30 13:59:55 +02:00
Filippos Karapetis
d55ce36268
KEYMAPPER: Use hasFlags() in findHardwareKey()
2011-12-30 01:15:06 +02:00
Filippos Karapetis
1d3ff35373
KEYMAPPER: Disable the (accidentally reenabled automatic mapper again
2011-12-30 00:12:45 +02:00
Filippos Karapetis
410c9e0b30
KEYMAPPER: Fix broken implementation of findHardwareKey()
...
This fixes the keymapper dialog (at least on desktop platforms), but the
keymapper itself is still not working (tested with LoL)
2011-12-30 00:09:10 +02:00
Johannes Schickel
772aecf5f8
OPENGLSDL: Simplify the code a bit.
2011-12-15 21:53:09 +01:00
Johannes Schickel
c91b6d7d35
OPENGLSDL: Fix video mode initialization for 640x400 games with AR enabled.
...
Formerly they always used a height of 240 * scaleFactor, which would for
exmaple make the games requesting a 1x scaler use a height of 240 if AR
is enabled.
This was a regression from b8dcd9a25e
.
2011-12-15 21:48:14 +01:00
Filippos Karapetis
5eb592a1c9
WIN32: Fix build by adapting to the latest Archive changes
2011-12-13 22:47:46 +02:00
Alyssa Milburn
c780b58e88
ANDROID: Fix assert in JavaInputStream (thanks clone2727).
2011-12-13 18:44:58 +01:00
Alyssa Milburn
6c790ea6a7
ANDROID: Fix compilation by adapting to latest Archive changes (thanks LordHoto).
2011-12-13 18:37:33 +01:00
Johannes Schickel
d085f4f4e2
WIN32: (Hopefully) fix compilation by adapting to latest Archive changes.
2011-12-13 18:29:40 +01:00
Tarek Soliman
1b11139dc5
KEYMAPPER: Switch to using addClearButton()
2011-12-13 08:37:19 -06:00
Filippos Karapetis
d6ee5988d2
Merge pull request #137 from fingolfin/various-cleanup
...
Various cleanup
2011-12-13 03:12:43 -08:00
Tarek Soliman
feb04d2164
KEYMAPPER: Add Common::KeyActionEntry for making simple keymap tables
2011-12-12 20:18:40 -06:00
Max Horn
9095de4674
MACOSX: Optionally allow building against "new" (10.5+) CoreAudio API
...
This silences a bunch of deprecation warnings when compiling on any current
system. Moreover, the new API is available on the iPhone, so perhaps this
is interesting for the iPhone port, too.
On the long run, ScummVM will have to switch to the new API, as Apple
will eventually drop the old one.
2011-12-12 16:46:50 +01:00
Max Horn
fe79ce5038
AUDIO: Add endian FIXME to timdity code
2011-12-12 16:27:41 +01:00
Tarek Soliman
4b315b1f15
MAEMO: Remove i386 from Architecture field of debian/control
...
It confuses the maemo.org autobuilder which tries to build x86 builds with ARMisms in them
2011-12-04 21:23:04 -06:00
CeRiAl
cc81dfed17
WINCE: Update port specific README
2011-12-05 01:44:34 +01:00
CeRiAl
19228af107
WINCE: Update port specific README
2011-12-05 00:40:58 +01:00
Tarek Soliman
29b1f9f517
MAEMO: Add fields to debian/control
2011-12-03 13:34:05 -06:00
Tarek Soliman
fda6e1534b
MAEMO: Fix zoom key capture on N900 (fixes bug#3443037)
...
This was semi-intentionally skipped in the intial port revival
because the focus was on N810 at the time.
This is mostly copied from the old 1.2.1 port and then cleaned up.
2011-11-29 14:39:15 -06:00
Tarek Soliman
29c0386f2c
MAEMO: Add basic graphics manager
2011-11-29 13:38:17 -06:00
Tarek Soliman
dabea2b515
MAMEO: Add GMM keybinding for N900 (fix bug #3443043 )
...
The keybinding is Ctrl-Shift-m.
Ctrl-m is more desirable but is toggling mouse capture.
2011-11-29 11:25:58 -06:00
Christoph Mallon
6a9ab747f9
PS2: Remove the unused method OSystem_PS2::grabRawScreen().
...
This was removed from OSystem in b51f2f3212
.
2011-11-27 13:11:58 +01:00
Christoph Mallon
89ccde3948
DS: Remove the unused method OSystem_DS::grabRawScreen().
...
This was removed from OSystem in b51f2f3212
.
2011-11-27 13:09:47 +01:00
Christoph Mallon
a78b2d777d
JANITORIAL: Remove extra semicolons.
2011-11-27 12:54:22 +01:00
Tarek Soliman
c451bd4340
MAEMO: Make setupIcon do nothing
...
It seems N900 is hit by SDL_WM_SetIcon bug (window cannot receive input)
http://bugzilla.libsdl.org/show_bug.cgi?id=586
This fix is based on the old 1.2.1 Maemo port code
2011-11-24 23:06:21 -06:00
Christoph Mallon
e578cb8976
ALL: Remove unnecessary forward declarations.
2011-11-21 15:59:19 +01:00
Johannes Schickel
8f58ddefc6
ALL: Remove more m4/mads leftovers.
...
Some project files (iPhone) and backend files (Symbian) still reference m4.dat,
but I know not enough on how to remove that without breaking something.
2011-11-20 04:34:22 +01:00
Eugene Sandulenko
5420ad7619
Merge pull request #114 from tsoliman/keymapper2
...
KEYMAPPER: Keymapper improvements 2
2011-11-17 14:22:48 -08:00
Alyssa Milburn
5647637ea2
COMMON: Move <new> include into scummsys.h.
...
The header contains forbidden symbols on some platforms, and the
simplest solution seems to be to include it here. This also includes
it from all the portdefs.h files, except the Symbian one. Probably
the FIXME and the #if can be removed once it's known to work.
2011-11-17 12:46:44 +01:00
Willem Jan Palenstijn
f17b9bc5cb
COMMON: Remove outdated fixme
2011-11-17 10:29:11 +01:00
Johannes Schickel
61795739f8
COMMON: Rename Common::set_to to Common::fill.
...
This makes the name match with the name of the STL function with the same
behavior.
2011-11-16 18:06:30 +01:00
Tarek Soliman
7a225191b0
MAEMO: Update debian/changelog to version 1.5.0~git
2011-11-15 15:00:13 -06:00
Tarek Soliman
09697a9c31
MAEMO: Update debian/changelog with 1.4 release
2011-11-15 15:00:13 -06:00
Tarek Soliman
b708d6de79
Revert "KEYMAPPER: Make global keymap that is always active"
...
This reverts commit ac85d134b3
.
2011-11-02 10:16:16 -05:00
Tarek Soliman
57bc9a21cc
KEYMAPPER: Improved clear button
...
It uses the fancy new kImageEraser now
2011-10-28 22:53:30 -05:00
Tarek Soliman
07f1c2032a
KEYMAPPER: Add tooltip text for clear buttons
2011-10-28 22:51:53 -05:00
Tarek Soliman
b8ef739d14
KEYMAPPER: Only skip the top GUI keymap when populating the active keymap
...
This is because the top GUI keymap is for the keymapper dialog itself.
If all GUI keymaps are skipped then when inside a game with the GMM displayed
and the keymapper dialog invoked, the game keymap is displayed even though it
is not the active one.
2011-10-27 10:46:23 -05:00
Tarek Soliman
a5082ffa5d
KEYMAPPER: Skip GUI keymap when displaying active keymap in keymapper dialog
...
This fixes a problem where opening the keymapper dialog would cause the current game
keymap to be displayed as the active keymap but then changing the keymap selection
back to it would cause the GUI keymap to be displayed as the active one. The GUI keymap
was indeed at the top of the stack but that's not the desired effect.
Also move the pushing and popping of the keymap to Dialog::Open/Close
Also constantify the GUI keymap name
2011-10-27 10:46:22 -05:00
Tarek Soliman
ac85d134b3
KEYMAPPER: Make global keymap that is always active
...
Keymapper now has a global keymap outside the active keymap stack.
That global keymap is always checked after the active stack has been checked.
2011-10-27 10:46:22 -05:00
Tarek Soliman
913b36ab83
KEYMAPPER: Added clear buttons in remap dialog
...
This allows clearing of the assigned key for an action.
2011-10-27 10:46:22 -05:00
Tarek Soliman
e4f1277913
KEYMAPPER: Debugging and minor cleanup
2011-10-27 10:46:22 -05:00
Tarek Soliman
5e2ab7435d
KEYMAPPER: Fix showing active keymap in remap dialog
2011-10-27 10:46:22 -05:00
Tarek Soliman
d5aa988f16
KEYMAPPER: Disable the broken auto mapping code
2011-10-27 09:53:26 -05:00
Alyssa Milburn
764ffff578
ANDROID: Match versions when checking for plugins.
2011-10-25 23:08:29 +02:00
Alyssa Milburn
80e55c5e78
ANDROID: Point the default savepath to external storage.
...
(If that fails, fall back to a readable app-specific directory.)
2011-10-25 23:04:42 +02:00
Alyssa Milburn
44b7f3aed5
ANDROID: Move from org.inodes.gus to org.scummvm.
2011-10-25 21:18:42 +02:00
Alyssa Milburn
ff3f4d9493
ANDROID: Fix plugins on Android 3.1+.
...
Android 3.1 changed the default behaviour for broadcasts so that it
doens't wake up non-running receivers, so we need to override that.
2011-10-22 20:45:15 +02:00
Alyssa Milburn
c382c0c195
ANDROID: Delete _timerManager in OSystem_Android's destructor.
...
If we leave it for OSystem, the DefaultTimerManager destructor tries
constructing a StackLock which, predictably, calls a pure virtual
function, because OSystem_Android's destructor is finished.
2011-10-21 14:28:02 +02:00
Eugene Sandulenko
2c73500842
RELEASE: This is 1.5.0git
2011-10-20 12:39:29 +01:00
Eugene Sandulenko
19134ecf7e
Merge pull request #106 from chrisws/branch-1-4-c
...
BADA: Misc changes merged from appstore release
2011-10-19 05:03:46 -07:00
Willem Jan Palenstijn
84bc565127
Merge pull request #89 from TomFrost/master
...
HP TouchPad compatibility and full WebOS port update, Round 2
This is a manual merge of the pull request, with some commit message changes.
2011-10-19 13:57:09 +02:00
Chris Warren-Smith
ed07b99b22
BADA: Misc changes merged from appstore release
2011-10-18 23:22:25 +10:00
CeRiAl
a97cd0077f
WINCE: Add workaround for memory management problem on Windows CE < 6.0
...
This fixes the "32MB memory limit per process" problem in Windows CE < 6.0
2011-10-18 13:10:20 +02:00
anotherguest
a18a4e239a
Symbian: Supply modern theme instead of an extra copy of the classic
2011-10-12 13:15:15 +02:00
Tarek Soliman
174b8d6807
MAEMO: Add initial N800 support with Fullscreen key mapped to Virtual Keyboard
...
N800 doesn't have a CTRL key to activate the virtual keyboard with.
Fullscreen can still be enabled/disabled through the GUI and was the most
likely sacrifice as a hardware key.
2011-10-11 20:05:52 -05:00
Tarek Soliman
4ee07c848e
MAEMO: Migrate MaemoSdlEventSource to Maemo namespace
...
Also add some comments to the #endifs
2011-10-11 19:54:16 -05:00
Tarek Soliman
b56e9e2ef1
MAEMO: Migrate OSystem_SDL_Maemo to Maemo namespace
2011-10-11 19:54:16 -05:00
Tarek Soliman
52fae5524c
MAEMO: Add basic structs to Maemo namespace
2011-10-11 19:54:16 -05:00
Tarek Soliman
a1fe57702a
MAEMO: added hardware alias to the hardware detection table
2011-10-11 19:54:16 -05:00
Tarek Soliman
42ccfbfdde
MAEMO: Add detection for specific hardware model
...
Features detected right now are just the hardware keyboard
2011-10-11 19:54:16 -05:00
anotherguest
3d48f2199f
Symbian: Changed path for math.h include.
2011-10-11 09:23:45 +02:00
anotherguest
511e7c5163
Symbian:Updated port defs to fit new protected words
2011-10-11 09:08:28 +02:00
anotherguest
639cb97881
Symbian:Updated makefiles to fit new files and structure
2011-10-11 08:55:10 +02:00
anotherguest
775a8e6f8d
Symbian:Update makefiles and installation files.
2011-10-11 08:53:00 +02:00
David-John Willis
a27c2b401c
OPENPANDORA: Cleanup the format of code a little to match our Code Formatting Conventions.
...
* No functional changes.
* Automated astyle pass.
2011-10-10 21:18:07 +01:00
Tarek Soliman
43f45ce939
MAEMO: Change maintainer in debian/control and revise debian/changelog
2011-10-05 20:36:49 -05:00
Thierry Crozat
e3d7606188
MACOSX: Detect system preferred language when starting bundle
...
This reimplement getSystemLanguage() for MacOS X because
setlocale() only works if the application is started from the terminal.
Instead we use CFBundleCopyPreferredLocalizationsFromArray() which
requires the translations to be listed in the bundle plist file (this had
already been committed). This fixes bug #3394080 .
2011-10-03 23:53:22 +01:00
David-John Willis
6269dcdd3c
GPH: Cleanup the format of code to match our Code Formatting Conventions.
...
* No functional changes.
2011-10-03 13:43:42 +01:00
David-John Willis
428105b2d3
GPH: Minor cleanup (and rename header from gph-sdl.h to gph.h).
2011-10-03 12:38:42 +01:00
David-John Willis
fc551cf1ad
GPH: Cleanup loadGFXMode().
2011-10-03 12:37:46 +01:00
David-John Willis
69683b8ee0
SURFACESDL: Stop forceful resetting of _videoMode.hardware* when calling SurfaceSdlGraphicsManager::loadGFXMode() for the GPH backend.
...
* Note: This really should be cleaned up and all backends that have a custom loadGFXMode() really should setup their own _videoMode.hardware* settings. Assuming the overlay will always match the hardware is flawed logic on devices with fixed hardware screens.
* Just done for the GPH backend for now to cut down on the regresion risk to other backends near the 1.4.0 release cycle.
2011-10-03 12:24:25 +01:00
TomFrost
dbd391bdfe
WebOS: Add improvements suggested in pull req. 89.
...
The improvements in this commit are mostly code formatting, variable
abstraction, and in one case, a performance enhancement as calculations
were made a one-time fire rather than being run with every mouse move
event.
2011-10-01 23:03:15 -04:00
Johannes Schickel
5ea975ad0c
SDL: Fix indentation.
2011-10-01 15:53:15 +02:00
Matthew Hoops
622e8d9da6
BACKENDS: Set alt+f4 to be used for quitting on Windows
2011-09-30 23:47:36 -04:00
TomFrost
c958701c78
WebOS: Make right-clicks last longer.
...
While the right-click was working in most games, the
weapon-switching in Full Throttle wasn't registering the click.
Holding the button down for 50ms instead of immediately firing
the mouseup fixes the issue.
2011-09-25 14:13:47 -04:00
TomFrost
9467e4d8d4
WebOS: Reset package version to 0.
...
The package version must be incremented for each new WebOS
release, due to the device needing a new version to install.
Whenever the ScummVM version is raised, this can be reset to 0.
Changing to 0 in anticipation of ScummVM 1.4.0.
2011-09-25 12:15:38 -04:00
TomFrost
d7abbb523c
WebOS: Change to multitouch control scheme.
...
This is a near-rewrite of the WebOS event system to take
advantage of multitouch, with which all WebOS devices are
outfitted. This commit also marks full compatibility with the
HP TouchPad, or any future tablet device without a hardware
keyboard.
Controls:
- Left click: Single-tap once
- Right click: Put one finger on screen, single-tap another
- Middle click: Put two fingers on screen, single-tap another
- Menu: Swipe two fingers down
- Show keyboard: Swipe two fingers up
- Touchpad Mode:
- Swipe two fingers to the right to toggle
- When off (default) mouse will move to the location tapped
- When on, mouse will move relative to its current position
- Autodrag Mode:
- Swipe three fingers to the right to toggle
- When on (default), touching the screen and holding still
for a half-second will initiate a left-mouse button hold.
Useful for games like COMI and FT.
- When off (or on) a double-tap will initiate a left-mouse
button hold.
- Escape key: Swipe two fingers left
- Space bar (pause): Swipe three fingers down
2011-09-25 12:06:06 -04:00
TomFrost
f88191ae1e
WebOS: Correct code convention and graphic errors.
...
This is a mass commit for the following items:
- Conversion of mixed and unaligned spaces/tabs to tabs
- Moved static globals in webos_events to class members
- Corrected variable naming convention to use underscores
- Added a constructor to WebOSSdlEventSource to initialize
variables.
- Changed SDL getWidth and getHeight calls to getOverlayWidth
and getOverlayHeight to support larger form factors (such
as the HP TouchPad).
- Removed unnecessary static getMillis() declaration and
changed existing code to use the built-in getMillis().
2011-09-24 17:21:24 -04:00
TomFrost
c619c241de
WebOS: Enable scalers and Darwin compatibility.
...
On Mac OS X (Darwin), there are minor differences in the 'sed'
and 'install' tools that require slightly different usage. This
distinction has been made in webos.mk, made possible by an
additional flag in ./configure.
2011-09-24 15:12:27 -04:00
Johannes Schickel
325addff0c
OPENGLSDL: Make fullscreen mode switching work again.
2011-09-23 19:45:44 +02:00
Tarek Soliman
9aad73be5e
MAEMO: enable virtual keyboard and add keymapping
2011-09-22 22:07:45 -05:00
Tarek Soliman
ac20718363
MAEMO: Enable/Disable clicking now displays OSD message
2011-09-22 22:07:45 -05:00
Tarek Soliman
912a040534
MAEMO: Zoom- is now mode selector for clicking
2011-09-22 22:07:45 -05:00
Tarek Soliman
e04a8fdc3a
MAEMO: fix task switcher window title
2011-09-22 22:07:45 -05:00
Tarek Soliman
5bb506fcff
MAEMO: keymap zoom+ and zoom- keys to right and middle click
2011-09-22 22:07:45 -05:00
Tarek Soliman
e50b2477d2
MAEMO: keymap fullscreen button
2011-09-22 22:07:44 -05:00
Tarek Soliman
bafaeef24a
MAEMO: initial keymapper that keymaps menu button
2011-09-22 22:07:44 -05:00
Tarek Soliman
df649e08f8
MAEMO: fix configure script parms in debian/rules
...
Instead of explicitly passing everything, use the
new host=maemo configure capabilities
2011-09-22 22:07:44 -05:00
Tarek Soliman
09b9fbfba9
MAEMO: Add basic platform backend with stubbed keymapper
2011-09-22 22:07:44 -05:00
Tarek Soliman
b044ae6b98
MAEMO: added comment to clarify debian/postinst
2011-09-22 22:07:44 -05:00
Tarek Soliman
07569e93c5
MAEMO: mention the BSD and LGPL parts in debian/copyright
2011-09-22 22:07:43 -05:00
Tarek Soliman
5e42715f05
MAEMO: Update maintainer history in debian/copyright
2011-09-22 22:07:43 -05:00
Tarek Soliman
ac9cfacb98
MAEMO: add missing files to install to debian/rules
2011-09-22 22:07:43 -05:00
Tarek Soliman
c001b537f5
MAEMO: cleanup debian directory
2011-09-22 22:07:43 -05:00
Tarek Soliman
30afd3caf8
MAEMO: bump debian version
2011-09-22 22:07:43 -05:00
Tarek Soliman
9633515e23
MAEMO: adding debian directory
...
This is the original debian directory from the 1.2.0 maemo port
2011-09-22 22:07:43 -05:00
Tarek Soliman
775f265554
MAEMO: removing obsolete patch
2011-09-22 22:07:43 -05:00
Johannes Schickel
949b30dc36
OPENGL: Always set the unpack alignment when refreshing the textures.
...
This should hopefully make sure we are always having the correct alignment set
up. This might fix bug #3435655 "OpenGL display corruption with various Sierra
games Daily B.".
2011-11-09 18:57:13 +01:00
Willem Jan Palenstijn
a784aeb187
BADA: Fix loop
2011-11-02 01:23:02 +01:00
Alyssa Milburn
dc649a13a7
ANDROID: Actually create the savegame directory.
...
Not sure how this went missing from the commit.
(cherry picked from commit fed26146a855fc79784c3df0ae3a1bf068fc2722)
2011-10-28 12:11:50 +02:00
TomFrost
5c1f13251e
Merge branch 'master' of git://github.com/nexapps/scummvm into nexapps
2011-09-03 14:23:14 -04:00
Sven Hesse
58ab4cdab7
BADA: Strip trailing whitespace
2011-08-22 09:46:30 +02:00
Sven Hesse
b406ba5884
BADA: Strip off windows-style line endings
2011-08-22 09:45:53 +02:00
Sven Hesse
911de33e89
BADA: Remove executable flag from files
2011-08-22 09:45:19 +02:00
Chris Warren-Smith
c39b7491e6
BADA: Remove incorrect BADA defined check
2011-08-21 11:46:37 +02:00
Chris Warren-Smith
6fe7f032f6
BADA: Fix to restore audio upon mobile call completion
2011-08-21 16:39:09 +10:00
Chris Warren-Smith
5e472df212
BADA: Cleanup unused screen interface implementation
2011-08-21 16:39:09 +10:00
Chris Warren-Smith
43059b1878
BADA: Moved timer manager to backends/timer/bada
2011-08-21 16:39:09 +10:00
Chris Warren-Smith
68f2ec53f7
BADA: Fix to return correct integer values
2011-08-21 16:39:09 +10:00
Chris Warren-Smith
f01882a6e0
BADA: Fix for menu based quit handling
2011-08-21 16:39:09 +10:00
Chris Warren-Smith
7836a0ff20
BADA: Hardcoded file system paths now defined as macros
2011-08-21 16:39:08 +10:00
Chris Warren-Smith
028a67012d
BADA: Cleanup unused namespace declarations
2011-08-21 16:39:08 +10:00
Chris Warren-Smith
a31b74f3e9
BADA: Code formatting and style changes following review
2011-08-21 16:39:08 +10:00
Chris Warren-Smith
a3e070de6f
BADA: Review style changes. Fix for image skew in some games
2011-08-21 16:39:00 +10:00
Chris Warren-Smith
b1e3da6e27
BADA: Review style changes. Cursor can now be positioned on top screen row
2011-08-21 16:39:00 +10:00
Chris Warren-Smith
c33bb63cbd
BADA: Increased audio thread priority to avoid sound skipping in some games
2011-08-21 16:39:00 +10:00
Chris Warren-Smith
2e77b97b19
BADA: Code formatting; replace tab before else with space
2011-08-21 16:38:53 +10:00
Chris Warren-Smith
ad58d2feaf
BADA: Fix for lockup when game thread fails to respond to quit event
2011-08-21 16:38:53 +10:00
Chris Warren-Smith
e748ea68a5
BADA: Prevent end-of-file state causing err() returning true
2011-08-21 16:38:53 +10:00
Chris Warren-Smith
812e4498ec
BADA: Fix formatting and non bada host compile error
2011-08-21 16:38:53 +10:00
Chris Warren-Smith
46a8304b73
BADA: Allow clean shutdown when encountering an error
2011-08-21 16:38:53 +10:00
Chris Warren-Smith
bf11cf0e01
BADA: Increased cache size for slightly improved startup times
2011-08-21 16:38:53 +10:00
Chris Warren-Smith
bd028d4167
BADA: Further control UI enhancements
2011-08-21 16:38:52 +10:00
Chris Warren-Smith
533dc5f8e4
BADA: Camera button can now set shortcuts
2011-08-21 16:38:42 +10:00
Chris Warren-Smith
fecce484ce
BADA: Renamed the customised vkeybd layout to vkeybd_bada
2011-08-21 16:38:10 +10:00
Chris Warren-Smith
59739a7a0e
BADA: Initial BADA port implementation
2011-08-21 16:37:06 +10:00
Johannes Schickel
dd0ad3cba4
SDL: Fix typo.
2011-08-18 23:18:20 +02:00
Johannes Schickel
b8dcd9a25e
OPENGL: Fix aspect ratio correction behavior.
...
Now only 320x200 and 640x400 will result in aspect ratio correction to be used
if the user requested it. This should fix some strechting in Myst/Riven.
2011-08-12 04:06:54 +02:00
Johannes Schickel
a77c29327e
OPENGLSDL: Do not change requested window size on resize.
...
This should help fix a lock up on window managers, which will try to force the
ScummVM window to a certain size, by just requesting the same size over and
over again.
Now we get black borders even in windowed mode when the aspect of the window
does not match the aspect of the game screen (and we are not in "normal" mode),
but that is usually the same in video players too, so shouldn't be too bad.
2011-08-12 03:46:32 +02:00
Paul Gilbert
7ef6c73d61
SDL: Previous commit broke compilation on MSVC
...
Including cursorman.cpp rather than cursorman.h resulted in the CursorManager class being present in multiple .obj files, resulting in linking errors.
2011-08-11 22:30:46 +10:00
Johannes Schickel
0f6e231356
SDL: Implement a hellish workaround to fix bug #3368143 .
...
The bug in question is "SDL/OpenGL: Crash when switching renderer backend". To
fix it I added a stupid graphics state copying to the SDL backend, in case the
graphics manager is switched. The implementation of this is considered a pure
workaround, no one should ever do it like this in reality... I just want to
die when looking at this... Not sure why I actually committed it.
Anyway it at least makes the OpenGL backend testable for those who do not
want to fiddle with the config file directly.
2011-08-11 04:28:44 +02:00
Doron Rosenberg
28201a1e9d
WebOS: not handling keyboard dismiss in keydown breaks things
2011-08-10 17:44:48 -07:00
Johannes Schickel
930f626dab
TIMER: Add a comment to explain why we remove the name in removeTimerProc.
2011-08-10 18:42:19 +02:00
Johannes Schickel
c443f113ed
TIMER: Remove all names associated with a callback, since all callbacks are removed.
...
This makes the name removal consistent with the timer proc removal.
It seems we only allow a specific timer proc being added once anymore though.
So this should not change too much right now.
2011-08-10 18:34:08 +02:00
Johannes Schickel
cea06991eb
TIMER: Remove name of callback in removeTimerProc.
...
This should fix #3389673 "LOOM: CD-Version crashes at start". It also fixes the
same error showing up for me in Monkey CD.
The doc changes in 4c7958450f
claims the name is used for the event
recorder, but as far as I can tell it is not used right now. Thus depending on
how it is used the behavior of SCUMM removing and adding the same timer aagain
*might* cause problems.
In any way we need to remove the name in removeTimerProc, else RTL + launching
the same game again would be broken too.
2011-08-10 18:22:25 +02:00
Johannes Schickel
a72ab2f448
BACKENDS: Fix compilation.
2011-08-09 14:56:38 +02:00
Fabio Battaglia
3fe81198ff
DINGUX: hopefully fix the cursor palette problem
...
The port wasn't keeping track of the CursorPalette feature
correctly. This should fix it for good.
2011-08-09 14:06:31 +02:00
Fabio Battaglia
521dfaa980
DINGUX: fix compilation
2011-08-09 11:19:18 +02:00
Johannes Schickel
06b95b3543
OPENGL: Add include guard to gltexture.h
2011-08-09 02:14:12 +02:00
Filippos Karapetis
ef695cb7dd
OPENGL: Added a temporary hack to fix compilation under Windows, after the latest changes to the SDL interface layer
2011-08-09 02:24:59 +03:00
Johannes Schickel
fd61a83bb5
SDL: Slight clean up in the surface based graphics manager.
2011-08-09 00:04:19 +02:00
Johannes Schickel
04ab0e58b4
SDL: Take advantage of SdlGraphicsManager.
...
This gets rid of the hacks, where SdlEventSource added events with custom type
numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager.
Furthermore it get rids of the uninituitive and hard to trace way of assigning
the proper mouse coordinates to mouse related events. Formerly it passed the
real screen coordinates through the even dispatching api to the graphics
manager (at least hopefully ;-) and let that handle creating a new event with
the proper coordinates. Now instead SdlEventSource handles the proper
coordinate setup itself.
Since this is a behavior change and I can not test all the SDL based small
devices ports this commit might break compilation for them and more serve it
might also break mouse position behavior. If any of that occurs I am sorry
about it.
2011-08-09 00:03:11 +02:00
Johannes Schickel
0630a88a04
SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.
...
This also adapts port I can not test (not even the compilation). So if this
breaks anything I am sorry about it.
2011-08-09 00:03:11 +02:00
Johannes Schickel
dedc74abfa
SDL: Add a new base class for graphics managers utilizing SDL.
2011-08-09 00:03:10 +02:00
Johannes Schickel
222064cdb6
BACKENDS: Add PaletteManager interface as comments to GraphicsManager.
...
This should be a little more comfortable about finding out what's needed to
implement a new graphics manager.
2011-08-09 00:03:10 +02:00
Christoph Mallon
a5a8833c05
COMMON: Add DisposablePtr<T>, which replaces many repeated implementations of a dispose flag.
2011-08-07 15:19:08 +02:00
Christoph Mallon
c21f87836e
PSP: Pass the stream as reference to PngLoader.
2011-08-07 15:19:08 +02:00
Christoph Mallon
23a0f5318c
JANITORIAL: Remove trailing empty lines.
2011-08-07 13:53:33 +02:00
Christoph Mallon
bf580e6e6b
JANITORIAL: Add missing NL at EOF.
2011-08-07 13:53:33 +02:00
Littleboy
f702cb5695
BACKENDS: Implement notifyError() and clearError() for Win32TaskbarManager
2011-08-06 15:26:49 -04:00
Bastien Bouclet
2daf69267d
SDL: Don't rely on SDL keycodes and OSystem keycodes being the same.
...
SDL 1.3 shuffles keycodes around ...
2011-08-06 15:52:02 +02:00
Eugene Sandulenko
baf65bc872
RECORDER: Added stub for delayMillis() processing
2011-08-06 11:31:12 +01:00
Eugene Sandulenko
2fa17c44ed
JANITORIAL: Remove SVN keywords
2011-08-06 11:30:47 +01:00
Eugene Sandulenko
4c7958450f
TIMER: Implemented checks for duplicated timers
2011-08-06 11:30:44 +01:00
Eugene Sandulenko
78f1ea7690
OSYSTEM: extended installTimerProc() with timer ID parameter
2011-08-06 11:28:35 +01:00
Doron Rosenberg
82a3cc0ac0
WebOS: fix indentation, make sure to return true when opening the keyboard
2011-08-04 10:50:19 -07:00
Doron Rosenberg
0ceb7b4ccd
WebOS: touchpad virtual keyboard
2011-08-04 10:44:06 -07:00
Oystein Eftevaag
7e7e606919
MACOSX: Turned update support off by default, simplified and cleaned the pull request
2011-08-02 21:00:57 -04:00
Oystein Eftevaag
9044e17499
Merge pull request #52 from CeRiAl/macosx-sparkle
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MACOSX: Add Sparkle support
2011-08-02 16:09:58 -07:00
Doron Rosenberg
3126b06600
WebOS: touchpad work to show menu
2011-08-01 12:01:22 -07:00
CeRiAl
cede1a3f5c
WINCE: Update port specific README
2011-07-20 02:58:12 +02:00
CeRiAl
bc47ce1fef
WINCE: Change keymapping for AGI and Simon 1 & 2
2011-07-20 02:14:38 +02:00
CeRiAl
822a2ef3dc
WINCE: Move initialization of TimerManager to overloaded init() method.
2011-07-20 02:14:34 +02:00
CeRiAl
edfd998642
WINCE: Update port specific README
2011-07-20 02:14:30 +02:00
CeRiAl
efd9dff556
MACOSX/UPDATES: Add comments which describe what Sparkle is
2011-07-19 22:10:13 +02:00
CeRiAl
32a2026676
MACOSX/UPDATES: Fix compilation for Mac OSX 10.4+
2011-07-19 21:35:38 +02:00
CeRiAl
f60d6f7a97
MACOSX/UPDATES: Streamline UpdateManager
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Moved UpdateManager related code from backends/modular-backend.* to
common/system.*. Added switch --enable/disable-updates to be able
to disable updates support generally.
2011-07-19 21:35:37 +02:00
CeRiAl
828f1884b4
MACOSX: Add Sparkle support
2011-07-19 21:33:01 +02:00
Littleboy
da60ff3ded
JANITORIAL: Fix MSVC warnings
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- Conversion from double to float
- Unary minus operator applied to unsigned type
- ARRAYSIZE redefinition
2011-07-19 14:12:07 -04:00
Marcus Comstedt
5b2e90504c
DC: Directory handling fixes
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* Include directory nodes in FSList sent to detectGames
- This is required for correct detection of toon.
* Don't add / at the end of directories found in getChildren
- It looks like that behaviour was removed from posix-fs a long
time ago, and now there's apparently code depending on directories
_not_ having a / at the end of their name...
* Treat games detected in subdirs as duplicates
- This is a workaround for a detection bug in toon; it will incorrectly
detect the game in the MISC subdirectory as well.
* Don't avoid directories called "install" in the game selector
- I don't know if the original reason for ignoring "install" is still
valid, but the code for doing do so was broken anyway.
2011-07-17 20:59:07 +02:00
CeRiAl
6092b324f3
WINCE: Change default values for "FM_high_quality" & "high_sample_rate"
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Changed the default values from "false" to "true" as current devices are
fast enough to handle this. It's still possible to change the values to
"false" if the device isn't fast enough.
2011-07-15 01:39:21 +02:00
Matthew Hoops
5825ccc168
BACKENDS: Fix spelling of 'Mac OS X'
2011-07-13 09:47:03 -04:00
Matthew Hoops
554dda7008
BACKENDS: Fix compilation on case-sensitive Mac OS X
2011-07-13 09:43:16 -04:00
Matthew Hoops
708f7739eb
BACKENDS: Fix a typo
2011-07-13 09:30:15 -04:00
Matthew Hoops
7f58d62ba1
BACKENDS: Remove unneeded define check
2011-07-13 09:28:53 -04:00
Matthew Hoops
cde3a3d9a0
BACKENDS: Rename appMenu_osx.* to appmenu_osx.*
2011-07-13 09:26:50 -04:00
Matthew Hoops
19bb69c7ed
BACKENDS: Fix compilation on Mac OS X without translation support
2011-07-13 09:20:34 -04:00
Ismail Khatib
648d127cca
Merge pull request #51 from CeRiAl/macosx-appmenu-i18n
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MACOSX: Add i18n support for Mac OSX application menu
2011-07-12 15:23:40 -07:00
CeRiAl
5a42f2901f
MACOSX: Fix application menu i18n compilation for Mac OSX 10.4+
2011-07-12 00:47:02 +02:00
David-John Willis
c5a945b566
OPENPANDORA: Add explicit location for 'themepath' to the loader script.
2011-07-08 13:21:36 +01:00
David-John Willis
0ab63af113
OPENPANDORA: Change bundle rule to make a SquashFS compressed .PND.
2011-07-07 21:48:42 +01:00
David-John Willis
b27e6ac1dc
OPENPANDORA: Update support scripts that create .PND distribution file.
2011-07-07 21:43:08 +01:00
David-John Willis
5757fc577e
GPH: Add note to the README stored with 'mmuhack.o' for the GP2X
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explaining why the binary object is in the source tree.
2011-07-07 17:42:24 +01:00
dhewg
e3558e56d7
PS3: Fix comment
2011-07-07 15:23:14 +02:00
CeRiAl
b00586df82
MACOSX: Add i18n support for Mac OSX application menu
2011-07-07 01:07:06 +02:00
Bastien Bouclet
0b1cb0ebbb
SDL: Remove an unnecessary memset
2011-07-02 22:14:13 +02:00
Bastien Bouclet
a360a64dd7
SDL: Set a black palette by default.
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This fixes white flashing screens when using SDL 1.3.
SDL 1.3 palettes are all white by default, whereas
SDL 1.2 palettes are all black ...
2011-07-02 22:01:45 +02:00
Johannes Schickel
23dd778a16
BACKENDS: Fix PS2 backend compilation for real.
2011-07-01 23:36:35 +02:00
Johannes Schickel
12f38459e4
BACKENDS: Fix compilation of PS2 backend.
2011-07-01 23:10:48 +02:00
CeRiAl
669db0e15d
WINCE: Update port specific README
2011-07-01 01:25:11 +02:00
Ori Avtalion
aa0f307e06
ALL: Require DECLARE_SINGLETON to be used in the Common namepsace
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Silences the clang warning:
static data member specialization of '_singleton' must
originally be declared in namespace 'Common'; accepted as a C++0x
extension [-Wc++0x-extensions]
Wrapping "namespace Common {}" around the macro assignment causes clang
to complain about a spurious semicolon, and removing the semicolon at
the end of the macro causes some editors to misbehave.
Changing the requirement of using the macro in one namespace (the
global) to another (Common) seems a small price to pay to
silence a warning.
2011-06-30 22:41:41 +03:00