Commit Graph

5340 Commits

Author SHA1 Message Date
Chris Apers
0f16772c46 Workaround for bug #1738485
svn-id: r29840
2007-12-12 22:11:19 +00:00
Torbjörn Andersson
6589dba7f5 Fixed warning about casting away constness.
svn-id: r29839
2007-12-12 21:56:22 +00:00
Filippos Karapetis
dcf4755dc1 Cleanup, removed duplicate code
svn-id: r29838
2007-12-12 21:39:00 +00:00
Gregory Montoir
6d157c24b7 simplify gfxModuleData_field_60, sync with cine code
svn-id: r29837
2007-12-12 20:55:32 +00:00
Paul Gilbert
69b1c7b4dd Dynamic fix for several incorrect accented characters in the Italian version
svn-id: r29836
2007-12-12 09:45:51 +00:00
Paul Gilbert
c6871d145e Bugfix to return correct article indexes
svn-id: r29835
2007-12-12 08:56:34 +00:00
Paul Gilbert
a5f429c351 Incremented the required version of lure.dat because string resource has changed
svn-id: r29834
2007-12-12 08:49:41 +00:00
Paul Gilbert
2b9859f2ff Redeveloped the processing of language item article prefixes to match how the original handles the various languages
svn-id: r29833
2007-12-12 08:49:09 +00:00
Filippos Karapetis
99453537f1 Cleanup
svn-id: r29830
2007-12-11 23:16:15 +00:00
Filippos Karapetis
f5a537d6f8 Changed some swaps to use the template SWAP
svn-id: r29829
2007-12-11 23:06:12 +00:00
Filippos Karapetis
9ec7588e49 Fix for bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)". The colors of the default palette in the Spanish version of the game are shifted by 1.
svn-id: r29828
2007-12-11 22:40:39 +00:00
Filippos Karapetis
fb7ec452d2 Make sure that text in message boxes in IHNM is always centered, regardless of language
svn-id: r29827
2007-12-11 22:36:05 +00:00
Paul Gilbert
f826e62771 Bugfix for the display of ASK, GIVE, and TELL actions in the status line
svn-id: r29825
2007-12-11 10:12:12 +00:00
Paul Gilbert
4a8cca094c Bugfix to make the Use action work correctly
svn-id: r29824
2007-12-11 09:20:24 +00:00
Nicola Mettifogo
1d239097f3 Updated outdated comment.
svn-id: r29822
2007-12-10 20:34:02 +00:00
Nicola Mettifogo
15d7ff3c6b Added 90 extra save slots for Nippon Safes.
svn-id: r29821
2007-12-10 20:32:06 +00:00
Nicola Mettifogo
0b0ec8ee00 * Switched Nippon Safes to use new names for savefiles. User will be asked to perform conversion on engine start.
* Special files used for keeping track of completed parts of the game have been replaced by special  savefile 'nippon.999'.

svn-id: r29820
2007-12-10 20:29:51 +00:00
Filippos Karapetis
32a3b60167 Save game header is 32 bits, not 16
svn-id: r29819
2007-12-10 20:19:53 +00:00
Filippos Karapetis
f625562aff Oops, fixed some problems with the last commit
svn-id: r29817
2007-12-10 18:57:17 +00:00
Filippos Karapetis
dd2386cde4 It's now possible again to import saved games from the original interpreter of Winnie the Pooh
svn-id: r29816
2007-12-10 18:51:48 +00:00
Travis Howell
3edb401897 Remove old warnings, since errors are displayed via load/save interface.
svn-id: r29815
2007-12-10 09:47:03 +00:00
Paul Gilbert
1af72d0971 Changed over warning messages for save/load errors from the debug console to their own dialog
svn-id: r29814
2007-12-10 09:40:49 +00:00
Johannes Schickel
e946eff205 Added a hack to allow adjustment of Adlib volume. (see bug #1497961 "KYRA1: music/sfx volume settings not working")
svn-id: r29808
2007-12-09 23:55:57 +00:00
Eugene Sandulenko
25c34c4e51 Add Russian font for Zak.
svn-id: r29800
2007-12-09 18:46:49 +00:00
Nicola Mettifogo
e036a8b376 Fix for bug #1777053. Engine was ruling out valid passwords because of wrong implementation.
svn-id: r29799
2007-12-09 17:31:36 +00:00
Nicola Mettifogo
7bef63537d Going back to uncached mode for graphics resources of Examine zones. This prevents engine to crash when trying to cache a resource out of the currently selected archive.
svn-id: r29798
2007-12-09 17:29:41 +00:00
Filippos Karapetis
c84d9c1588 Fix to prevent having an incorrect sprite assigned to some objects in IHNM when those objects are dropped in the scene
svn-id: r29796
2007-12-09 15:43:08 +00:00
Max Horn
87fadf6b45 cleanup
svn-id: r29795
2007-12-09 15:24:06 +00:00
Max Horn
0758feea62 cleanup
svn-id: r29792
2007-12-09 14:48:36 +00:00
Gregory Montoir
a94fada0ae - minor screen fix for OS
- added new debug channel for sound
- updated 2 opcodes comments

svn-id: r29790
2007-12-09 13:41:59 +00:00
Chris Apers
1cfadf725c Hack to workaround struct padding added by some compilers (mainly on PalmOS)
svn-id: r29777
2007-12-09 10:39:57 +00:00
Paul Gilbert
04bfc7158a Bugfix to correctly display a hotspot name in message dialogs that include it
svn-id: r29776
2007-12-09 10:39:50 +00:00
Paul Gilbert
f89dbfe91c Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when an action is performed
svn-id: r29775
2007-12-09 10:08:41 +00:00
Paul Gilbert
770d0b88d6 Added extra debug statements
svn-id: r29774
2007-12-09 06:06:22 +00:00
Paul Gilbert
41f8a2ff6a Added extra debug statements
svn-id: r29773
2007-12-09 05:59:01 +00:00
Paul Gilbert
a39ddab09a Added new debug category for string handling
svn-id: r29772
2007-12-09 05:57:08 +00:00
Filippos Karapetis
3980bd73ea Saving and loading in Winnie the Pooh should now be endian and alignment safe. Note that this breaks older saved games and it's no longer possible to use saved games from the original game interpreter
svn-id: r29771
2007-12-08 18:25:00 +00:00
Filippos Karapetis
f1a1254581 Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSION
svn-id: r29770
2007-12-08 18:19:09 +00:00
Filippos Karapetis
b24f10dde0 The variables nFrame and iItem can also have negative values
svn-id: r29769
2007-12-08 18:16:30 +00:00
Filippos Karapetis
621f798241 Saving and loading in Mickey's Space Adventure should now be endian and alignment safe. Note that this breaks older saved games
svn-id: r29768
2007-12-08 17:51:23 +00:00
Filippos Karapetis
c07894bcea ioFailed() is now checked when saving a game
svn-id: r29767
2007-12-08 17:48:51 +00:00
Gregory Montoir
6ef7e37488 reverted parts of commits #29447 and #29446 (caused regressions in ADL music playback) and properly (I hope) fixed the sound issues described in tracker item #1763053.
svn-id: r29766
2007-12-08 15:24:42 +00:00
Nicola Mettifogo
bf2bc3db80 Fix for bug #1837503. Location switches can be scheduled recursively, so now flags needed to be handled in a safer way to prevent inconsistencies.
svn-id: r29763
2007-12-08 11:07:03 +00:00
Paul Gilbert
e204af821f Added some missing deletes of temporary objects
svn-id: r29762
2007-12-08 10:30:43 +00:00
Max Horn
1ed6cae306 Fix compiler warning
svn-id: r29761
2007-12-08 10:13:44 +00:00
Gregory Montoir
aae704f6cd amiga demo version of OS has a VOL.CNF file so I assume full versions of the game also use it ; enabled readVolCnf for all versions of OS.
svn-id: r29760
2007-12-08 09:51:24 +00:00
Gregory Montoir
c271093fbb simplified gfxConvertSpriteToRaw, some renaming
svn-id: r29758
2007-12-08 09:10:08 +00:00
Gregory Montoir
6b68c156ae made timing closer to the original interpreter and simplified manageEvents function (no need to recurse)
svn-id: r29757
2007-12-08 08:49:22 +00:00
Gregory Montoir
e82c2b3fb9 reverted part of commit #29749, inplace unpacking doesn't work with .ani data
svn-id: r29756
2007-12-08 08:48:31 +00:00
Filippos Karapetis
e905723b1e Cleanup and simplification
svn-id: r29755
2007-12-08 02:38:04 +00:00
Filippos Karapetis
c488384f19 Cleanup and simplification
svn-id: r29754
2007-12-08 02:24:12 +00:00
Gregory Montoir
c0920e0224 don't use str functions with binary data, should fix bug #1845760
svn-id: r29752
2007-12-07 23:39:19 +00:00
Gregory Montoir
a34df6e72d add Common::Rect::center (handy for ::setFocusRectangle())
svn-id: r29751
2007-12-07 20:53:06 +00:00
Gregory Montoir
126f55fd0e backported some changes for OS
- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file)
- delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers
- relation script run count should be set in _localVars[0]
- added comments for some "special" script variables

svn-id: r29749
2007-12-07 20:45:51 +00:00
Willem Jan Palenstijn
4ae85163b7 fix unterminated string (causing intermittent savegame listing problems in scumm)
svn-id: r29748
2007-12-07 17:59:24 +00:00
Paul Gilbert
870edd1b58 Bugfix so player will move out of the way if he's blocking an entrance a character is entering by
svn-id: r29746
2007-12-07 12:01:44 +00:00
Paul Gilbert
ec54c02ff8 Changed startup error messages to use a modal GUI dialog
svn-id: r29745
2007-12-07 10:17:58 +00:00
Paul Gilbert
f313c83ccd Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialog was resetting the destination character just before the conversation started
svn-id: r29743
2007-12-07 08:16:52 +00:00
Eugene Sandulenko
99acbe79af Move AGI engine back to custom line drawing routine as it caused regressions
svn-id: r29735
2007-12-06 12:46:29 +00:00
Eugene Sandulenko
218dcf2c18 Switch Lure engine to AdvancedDetector
svn-id: r29734
2007-12-06 12:10:41 +00:00
Filippos Karapetis
ee5fc9675a Remove now obsolete comment
svn-id: r29729
2007-12-05 23:28:30 +00:00
Nicola Mettifogo
fdb20177b4 Broke up parseDialogue into more manageable and focused short routines.
svn-id: r29716
2007-12-04 20:38:45 +00:00
Paweł Kołodziejski
a8b5484086 remove code duplication
svn-id: r29714
2007-12-04 11:45:20 +00:00
Paweł Kołodziejski
1e49111dc7 correction based on disassembly
svn-id: r29712
2007-12-04 00:48:02 +00:00
Travis Howell
3cd1e65881 Add patch #1842862 - Support for Freddi3 french.
svn-id: r29711
2007-12-03 22:41:23 +00:00
Paweł Kołodziejski
deca7aa821 remove code duplication
svn-id: r29710
2007-12-03 19:38:05 +00:00
Paul Gilbert
8713d1f7db Reworked the fight loop and event handling so fights run at the same speed as in the original game
svn-id: r29709
2007-12-03 12:26:45 +00:00
Gregory Montoir
1a2d4c9c28 revised mutex handling a bit in dimuse :
- protected access to Track.used in startSound
- removed mutex lock in cloneToFadeOutTrack as it's always called with mutex already locked on (shouldn't change anything, though, due to mutex re-entrancy)

svn-id: r29705
2007-12-02 14:34:33 +00:00
Travis Howell
bf3d5579f5 Add patch #1842503 - Added HE99 version of french PUTTTIME.
svn-id: r29694
2007-12-02 09:41:44 +00:00
Paul Gilbert
692d64f934 Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25)
svn-id: r29693
2007-12-02 08:32:21 +00:00
Paul Gilbert
bc58491c75 Modified the loadScreen method to accommodate some screens decoding to a single byte more than the actual screen size
svn-id: r29691
2007-12-02 07:24:41 +00:00
Paul Gilbert
11e29ca4d4 Bugfix to make any animation the player is doing uninterruptable
svn-id: r29690
2007-12-02 04:52:01 +00:00
Paul Gilbert
804c821ab1 Enhanced savegames to store any active dialog when the game was saved
svn-id: r29689
2007-12-02 04:49:33 +00:00
Gregory Montoir
3472e16a73 don't call actorWalkStep if all an actor have to do is turning to a new direction (confirmed against disasm, seems specific to v8). fixes bug #1834814.
svn-id: r29688
2007-12-02 02:33:50 +00:00
Paul Gilbert
4031b98349 Reworked the RoomResource structure to make the game easier to compile on PalmOS
svn-id: r29687
2007-12-02 01:17:51 +00:00
Paul Gilbert
7bc6a3a47a Changed assert for missing animation to explicitly give the animation Id
svn-id: r29684
2007-12-01 23:57:22 +00:00
Torbjörn Andersson
a77f6157dc Fixed Valgrind warning by freeing _lines with Memory::dealloc() insead of
delete.

svn-id: r29680
2007-12-01 15:37:48 +00:00
Paul Gilbert
91c73e6c76 Fix for give method - one object range was incorrectly being reported as not being valid objects
svn-id: r29679
2007-12-01 10:35:24 +00:00
Paul Gilbert
30af5576d7 Fix for Valgrind warning - at least one animation read a single byte beyond the end of the source data just prior to finishing decompression
svn-id: r29678
2007-12-01 10:34:22 +00:00
Torbjörn Andersson
044100c097 Experimental "focus rectangle" support. I don't have any way to actually test
it myself.

svn-id: r29677
2007-12-01 08:15:30 +00:00
Paul Gilbert
5cf2a45b77 Fixed endian bug in the decoding of strings
svn-id: r29674
2007-11-30 23:58:29 +00:00
Gregory Montoir
98545ad4e5 sync'ing with local tree for now
- some minor changes to detection code
- added missing spanish strings to IGOR.TBL
- fixed '@' charset index

svn-id: r29672
2007-11-30 19:05:53 +00:00
Gregory Montoir
13e9079e89 indentation
svn-id: r29671
2007-11-30 19:05:10 +00:00
Travis Howell
50c6920d6f Add additional German version of Lure of the Temptress.
svn-id: r29661
2007-11-30 10:47:33 +00:00
Torbjörn Andersson
c1877ac20f Indentation.
svn-id: r29660
2007-11-30 04:10:28 +00:00
Sven Hesse
77d7e01332 Added the french floppy version of "Lost In Time", as supplied by Arshlan in the forums
svn-id: r29659
2007-11-29 14:38:12 +00:00
Stuart George
6cf80bbe86 Fixes Mickey and Gold rush. Not the cleanest fix but tested and works
svn-id: r29658
2007-11-28 23:42:08 +00:00
Max Horn
a556368c99 Update mouse coordinates onn *all* mouse events, i.e. also after click events
svn-id: r29657
2007-11-28 15:00:41 +00:00
Paul Gilbert
4e3090377f Added detection of Spanish version
svn-id: r29654
2007-11-28 10:37:40 +00:00
Stuart George
44ac9cb7ae Fix regression from r28850 that rewrote all pattern data. Fixes agi v3 circle plot patterns
svn-id: r29653
2007-11-28 01:11:09 +00:00
Filippos Karapetis
1d458bae99 Possible fix for bug #1838622 - "IHNM: Benny can't help the boy". It seems the corresponding dialog option is too big in the Spanish version
svn-id: r29652
2007-11-27 23:10:32 +00:00
Sven Hesse
3f03a8d224 Apparently, I can't write...
svn-id: r29650
2007-11-27 15:00:54 +00:00
Sven Hesse
25314ef591 Added detection fallback for Lost In Time
svn-id: r29649
2007-11-27 14:00:34 +00:00
Paul Gilbert
cdd9fa3556 - Changed sound creation to automatically reset volume so that introduction sound sequences play correctly
- Cleaned up my channel sharing code to allow for either cropping the number of channels used or use the same channel multiple times. Ideally, though, I need to find out if the MidiParser can be set to use less than 8 channels

svn-id: r29648
2007-11-27 10:09:42 +00:00
Paul Gilbert
664ab3ea7e Removed old commented out debug code
svn-id: r29647
2007-11-27 10:02:53 +00:00
Max Horn
ffe4f9006d Fix keyword expansion in asm sources
svn-id: r29646
2007-11-26 16:54:56 +00:00
Gregory Montoir
798ce43e19 - enabled speech sounds
- added end of demo check for demo 1.10
- simplified parts loop
- populated strings table in IGOR.TBL
- updated and packed charset data

svn-id: r29641
2007-11-25 23:27:51 +00:00
Gregory Montoir
3d59f80520 don't expose the Common::drawLine implementation details in client code, keep it local to graphics.cpp.
svn-id: r29640
2007-11-25 23:26:50 +00:00
Eugene Sandulenko
7844ad6f2c An attempt to implement thick line drawing.
svn-id: r29639
2007-11-25 13:33:28 +00:00
Travis Howell
8151e1672f Add md5 details for Blue's Art Time Activities.
svn-id: r29637
2007-11-25 12:49:03 +00:00
Eugene Sandulenko
9e65796914 Switch AGI to common drawLine() as well
svn-id: r29636
2007-11-25 12:03:09 +00:00
Eugene Sandulenko
8d228219c9 Switch to our common drawLine routine
svn-id: r29635
2007-11-25 10:27:50 +00:00
Travis Howell
1266b7eb15 Fix regression in Fun Shop titles, when starting activites.
svn-id: r29634
2007-11-25 10:04:23 +00:00
Travis Howell
28e0985061 Add stub for wizImages thickLine code.
svn-id: r29632
2007-11-25 03:17:48 +00:00
Travis Howell
f47add1b7e Add notes (From wiki) for u32 codes used in Backyard Soccer.
svn-id: r29631
2007-11-24 23:58:09 +00:00
Eugene Sandulenko
e10aa928c1 Implement soccer opcode 1006. Nothing is tested and is pure processing
of bb86 utility.

svn-id: r29630
2007-11-24 21:56:36 +00:00
Paul Gilbert
a4bbdd2292 Fixed call to create puzzled/exclamation voice bubbles
svn-id: r29623
2007-11-24 09:47:19 +00:00
Filippos Karapetis
01f32b60b0 Removed some unnecessary code which was common for two cases
svn-id: r29622
2007-11-24 00:47:29 +00:00
Filippos Karapetis
e9c0276072 Minimized screen updates for Mickey's Space Adventure, and correctly set the hint for Uranus
svn-id: r29619
2007-11-23 18:28:40 +00:00
Gregory Montoir
c38ccb18c7 don't pass a pointer in a middle of a resource buffer with mixer AUTOFREE flag set (untested but probably fixes #1754525)
svn-id: r29618
2007-11-23 18:19:32 +00:00
Max Horn
402a3dbbe3 cleanup
svn-id: r29617
2007-11-23 10:51:16 +00:00
Eugene Sandulenko
2f6343c9cd Implement soccer logic opcode 1003
svn-id: r29616
2007-11-22 22:32:58 +00:00
Nicola Mettifogo
919c0a2833 * added adapter from Graphics::Surface to Frames
* changed all Disk routines to return Frames* instead of Graphics::Surface*
* changed displayItemComment to use new gfx routines
* merged code for Examine zones into displayComment

svn-id: r29615
2007-11-22 21:51:33 +00:00
Eugene Sandulenko
f4946e6400 Fix bug with rotating shapes in funshop games
svn-id: r29614
2007-11-22 21:24:50 +00:00
Nicola Mettifogo
d8e8050015 * added (incomplete) explicit state machine handling in engine class (see _inputMode)
* added service routines to Gfx
* changed displayCharacterComment to work with the new state machine and gfx routines

svn-id: r29613
2007-11-22 21:19:44 +00:00
Filippos Karapetis
cd3f548407 Objects in Mickey's Space Adventure are shown correctly now
svn-id: r29612
2007-11-22 20:54:46 +00:00
Paul Gilbert
c7b3130b66 Bugfix for the Escape key to close the Save/Restore dialog
svn-id: r29609
2007-11-22 11:21:04 +00:00
Max Horn
207ecdb332 Change the AGI image stack to use Common::Stack
svn-id: r29608
2007-11-22 10:32:36 +00:00
Paul Gilbert
40abab62af Removed deprecated language variable
svn-id: r29605
2007-11-22 10:13:43 +00:00
Paul Gilbert
78c1f8504a Talk data bugfix - create_lure was reading past the end of the talk data list
svn-id: r29604
2007-11-22 10:10:35 +00:00
Paul Gilbert
b6fbe6ec4e Changed animation constants to clarify standard indexes versus custom voice bubble Ids
svn-id: r29603
2007-11-22 10:09:26 +00:00
Paul Gilbert
a03f51893c Fixed menu data for German version
svn-id: r29602
2007-11-22 10:07:47 +00:00
Paul Gilbert
d9863ff237 Re-enabled detection of French and German versions
svn-id: r29601
2007-11-22 10:06:47 +00:00
Max Horn
982a2fce75 Refactore the AGI floodfill code
svn-id: r29600
2007-11-22 08:20:28 +00:00
Gregory Montoir
a9f42051dd sync with latest IGOR.TBL
svn-id: r29598
2007-11-21 21:50:11 +00:00
Gregory Montoir
7167e0274e code conventions
svn-id: r29595
2007-11-21 21:47:01 +00:00
Gregory Montoir
247a6fb8aa use mutex to prevent race between MidiParser & MidiDriver
svn-id: r29594
2007-11-21 21:46:30 +00:00
Nicola Mettifogo
6af9577e84 * moved label drawing into Gfx, to be drawn directly in the framebuffer
* changed low level blitting function to accept Graphics::Surface to ease development
* temporarily disabled labels/subtitles in BRA

svn-id: r29593
2007-11-21 20:04:14 +00:00
Filippos Karapetis
634595e073 Cleanup
svn-id: r29592
2007-11-21 16:55:24 +00:00
Johannes Schickel
b39ee7ec3c Fixed usage of Common::Stack.
svn-id: r29591
2007-11-21 00:41:51 +00:00
Filippos Karapetis
f05712548e Oops, Common::Stack should be used instead of Common::FixedStack
svn-id: r29590
2007-11-21 00:39:12 +00:00
Filippos Karapetis
e069ce6129 Common::FixedStack is used now for AGI flood fill routines
svn-id: r29589
2007-11-21 00:34:32 +00:00
Filippos Karapetis
e17acaa1c6 Fix regression with the menus
svn-id: r29588
2007-11-20 23:42:45 +00:00
Gregory Montoir
cbd9963af7 fix bug #1834852
svn-id: r29586
2007-11-20 21:00:41 +00:00
Filippos Karapetis
3cb597a046 Cleanup and simplification
svn-id: r29585
2007-11-20 20:25:37 +00:00
Sven Hesse
045d5f5c08 Muting the compiler :P
svn-id: r29581
2007-11-20 19:15:11 +00:00
Torbjörn Andersson
f7fd695e79 Fixed unterminated string in countSaveGames(), which may be the cause of the
problem with Feeble Files savegames not being shown that was described on the
forum recently.

svn-id: r29580
2007-11-20 18:46:01 +00:00
Filippos Karapetis
338f8aa99e Slight fix for the sound in Mickey's Space Adventure
svn-id: r29579
2007-11-20 16:44:16 +00:00
Paul Gilbert
2393e87a7a Added a check to keep the cursor active when entering a savegame name on backends that provide a virtual keyboard
svn-id: r29578
2007-11-20 12:48:59 +00:00
Paul Gilbert
724d99b74f Changed the copy protection dialog event loop so the fourth digit pressed will be briefly displayed
svn-id: r29577
2007-11-20 12:39:24 +00:00
Paul Gilbert
5eb9b10bbd Changed calls to pollEvent to be in while loops to ensure all pending events get processed
svn-id: r29576
2007-11-20 12:26:06 +00:00
Filippos Karapetis
ea569b48d0 Implemented music in Mickey's Space Adventure, thanks to the now common softsynth square wave generator
svn-id: r29575
2007-11-20 00:26:36 +00:00
Filippos Karapetis
e010c59277 Oops, made _speakerStream private again
svn-id: r29574
2007-11-19 22:47:58 +00:00
Filippos Karapetis
2d3316a570 _speakerStream should be public. Also, when preAGI engine closes, the speaker handle is freed
svn-id: r29573
2007-11-19 22:37:52 +00:00
Nicola Mettifogo
f8e1da5b60 * made engine use Inventory and InventoryRenderer
* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer
* specialized jobs to handle inventory drawing have been deleted as they had become obsolete

svn-id: r29571
2007-11-19 20:46:28 +00:00
Eugene Sandulenko
7270c8113e oops. that's what last minute moves may result in.
svn-id: r29570
2007-11-19 20:41:13 +00:00
Eugene Sandulenko
8a145bbb53 Hook PC Speaker to Troll's Tale. Though pitch and duration are wrong
svn-id: r29569
2007-11-19 20:34:26 +00:00
Nicola Mettifogo
d86246308d Walk and script handling are now directly handled by the main loop, instead of relying on the job list.
svn-id: r29568
2007-11-19 20:23:01 +00:00
Sven Hesse
b1f6be7baa Moved Gob's square wave generator to sound/softsynth/pcspk.h
svn-id: r29564
2007-11-18 23:35:09 +00:00
Sven Hesse
40a5f8028a Muting the compiler :P
svn-id: r29563
2007-11-18 22:22:38 +00:00