Chris Apers
0f16772c46
Workaround for bug #1738485
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svn-id: r29840
2007-12-12 22:11:19 +00:00
Torbjörn Andersson
6589dba7f5
Fixed warning about casting away constness.
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svn-id: r29839
2007-12-12 21:56:22 +00:00
Filippos Karapetis
dcf4755dc1
Cleanup, removed duplicate code
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svn-id: r29838
2007-12-12 21:39:00 +00:00
Gregory Montoir
6d157c24b7
simplify gfxModuleData_field_60, sync with cine code
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svn-id: r29837
2007-12-12 20:55:32 +00:00
Paul Gilbert
69b1c7b4dd
Dynamic fix for several incorrect accented characters in the Italian version
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svn-id: r29836
2007-12-12 09:45:51 +00:00
Paul Gilbert
c6871d145e
Bugfix to return correct article indexes
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svn-id: r29835
2007-12-12 08:56:34 +00:00
Paul Gilbert
a5f429c351
Incremented the required version of lure.dat because string resource has changed
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svn-id: r29834
2007-12-12 08:49:41 +00:00
Paul Gilbert
2b9859f2ff
Redeveloped the processing of language item article prefixes to match how the original handles the various languages
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svn-id: r29833
2007-12-12 08:49:09 +00:00
Filippos Karapetis
99453537f1
Cleanup
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svn-id: r29830
2007-12-11 23:16:15 +00:00
Filippos Karapetis
f5a537d6f8
Changed some swaps to use the template SWAP
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svn-id: r29829
2007-12-11 23:06:12 +00:00
Filippos Karapetis
9ec7588e49
Fix for bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)". The colors of the default palette in the Spanish version of the game are shifted by 1.
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svn-id: r29828
2007-12-11 22:40:39 +00:00
Filippos Karapetis
fb7ec452d2
Make sure that text in message boxes in IHNM is always centered, regardless of language
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svn-id: r29827
2007-12-11 22:36:05 +00:00
Paul Gilbert
f826e62771
Bugfix for the display of ASK, GIVE, and TELL actions in the status line
...
svn-id: r29825
2007-12-11 10:12:12 +00:00
Paul Gilbert
4a8cca094c
Bugfix to make the Use action work correctly
...
svn-id: r29824
2007-12-11 09:20:24 +00:00
Nicola Mettifogo
1d239097f3
Updated outdated comment.
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svn-id: r29822
2007-12-10 20:34:02 +00:00
Nicola Mettifogo
15d7ff3c6b
Added 90 extra save slots for Nippon Safes.
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svn-id: r29821
2007-12-10 20:32:06 +00:00
Nicola Mettifogo
0b0ec8ee00
* Switched Nippon Safes to use new names for savefiles. User will be asked to perform conversion on engine start.
...
* Special files used for keeping track of completed parts of the game have been replaced by special savefile 'nippon.999'.
svn-id: r29820
2007-12-10 20:29:51 +00:00
Filippos Karapetis
32a3b60167
Save game header is 32 bits, not 16
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svn-id: r29819
2007-12-10 20:19:53 +00:00
Filippos Karapetis
f625562aff
Oops, fixed some problems with the last commit
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svn-id: r29817
2007-12-10 18:57:17 +00:00
Filippos Karapetis
dd2386cde4
It's now possible again to import saved games from the original interpreter of Winnie the Pooh
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svn-id: r29816
2007-12-10 18:51:48 +00:00
Travis Howell
3edb401897
Remove old warnings, since errors are displayed via load/save interface.
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svn-id: r29815
2007-12-10 09:47:03 +00:00
Paul Gilbert
1af72d0971
Changed over warning messages for save/load errors from the debug console to their own dialog
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svn-id: r29814
2007-12-10 09:40:49 +00:00
Johannes Schickel
e946eff205
Added a hack to allow adjustment of Adlib volume. (see bug #1497961 "KYRA1: music/sfx volume settings not working")
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svn-id: r29808
2007-12-09 23:55:57 +00:00
Eugene Sandulenko
25c34c4e51
Add Russian font for Zak.
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svn-id: r29800
2007-12-09 18:46:49 +00:00
Nicola Mettifogo
e036a8b376
Fix for bug #1777053 . Engine was ruling out valid passwords because of wrong implementation.
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svn-id: r29799
2007-12-09 17:31:36 +00:00
Nicola Mettifogo
7bef63537d
Going back to uncached mode for graphics resources of Examine zones. This prevents engine to crash when trying to cache a resource out of the currently selected archive.
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svn-id: r29798
2007-12-09 17:29:41 +00:00
Filippos Karapetis
c84d9c1588
Fix to prevent having an incorrect sprite assigned to some objects in IHNM when those objects are dropped in the scene
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svn-id: r29796
2007-12-09 15:43:08 +00:00
Max Horn
87fadf6b45
cleanup
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svn-id: r29795
2007-12-09 15:24:06 +00:00
Max Horn
0758feea62
cleanup
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svn-id: r29792
2007-12-09 14:48:36 +00:00
Gregory Montoir
a94fada0ae
- minor screen fix for OS
...
- added new debug channel for sound
- updated 2 opcodes comments
svn-id: r29790
2007-12-09 13:41:59 +00:00
Chris Apers
1cfadf725c
Hack to workaround struct padding added by some compilers (mainly on PalmOS)
...
svn-id: r29777
2007-12-09 10:39:57 +00:00
Paul Gilbert
04bfc7158a
Bugfix to correctly display a hotspot name in message dialogs that include it
...
svn-id: r29776
2007-12-09 10:39:50 +00:00
Paul Gilbert
f89dbfe91c
Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when an action is performed
...
svn-id: r29775
2007-12-09 10:08:41 +00:00
Paul Gilbert
770d0b88d6
Added extra debug statements
...
svn-id: r29774
2007-12-09 06:06:22 +00:00
Paul Gilbert
41f8a2ff6a
Added extra debug statements
...
svn-id: r29773
2007-12-09 05:59:01 +00:00
Paul Gilbert
a39ddab09a
Added new debug category for string handling
...
svn-id: r29772
2007-12-09 05:57:08 +00:00
Filippos Karapetis
3980bd73ea
Saving and loading in Winnie the Pooh should now be endian and alignment safe. Note that this breaks older saved games and it's no longer possible to use saved games from the original game interpreter
...
svn-id: r29771
2007-12-08 18:25:00 +00:00
Filippos Karapetis
f1a1254581
Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSION
...
svn-id: r29770
2007-12-08 18:19:09 +00:00
Filippos Karapetis
b24f10dde0
The variables nFrame and iItem can also have negative values
...
svn-id: r29769
2007-12-08 18:16:30 +00:00
Filippos Karapetis
621f798241
Saving and loading in Mickey's Space Adventure should now be endian and alignment safe. Note that this breaks older saved games
...
svn-id: r29768
2007-12-08 17:51:23 +00:00
Filippos Karapetis
c07894bcea
ioFailed() is now checked when saving a game
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svn-id: r29767
2007-12-08 17:48:51 +00:00
Gregory Montoir
6ef7e37488
reverted parts of commits #29447 and #29446 (caused regressions in ADL music playback) and properly (I hope) fixed the sound issues described in tracker item #1763053 .
...
svn-id: r29766
2007-12-08 15:24:42 +00:00
Nicola Mettifogo
bf2bc3db80
Fix for bug #1837503 . Location switches can be scheduled recursively, so now flags needed to be handled in a safer way to prevent inconsistencies.
...
svn-id: r29763
2007-12-08 11:07:03 +00:00
Paul Gilbert
e204af821f
Added some missing deletes of temporary objects
...
svn-id: r29762
2007-12-08 10:30:43 +00:00
Max Horn
1ed6cae306
Fix compiler warning
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svn-id: r29761
2007-12-08 10:13:44 +00:00
Gregory Montoir
aae704f6cd
amiga demo version of OS has a VOL.CNF file so I assume full versions of the game also use it ; enabled readVolCnf for all versions of OS.
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svn-id: r29760
2007-12-08 09:51:24 +00:00
Gregory Montoir
c271093fbb
simplified gfxConvertSpriteToRaw, some renaming
...
svn-id: r29758
2007-12-08 09:10:08 +00:00
Gregory Montoir
6b68c156ae
made timing closer to the original interpreter and simplified manageEvents function (no need to recurse)
...
svn-id: r29757
2007-12-08 08:49:22 +00:00
Gregory Montoir
e82c2b3fb9
reverted part of commit #29749 , inplace unpacking doesn't work with .ani data
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svn-id: r29756
2007-12-08 08:48:31 +00:00
Filippos Karapetis
e905723b1e
Cleanup and simplification
...
svn-id: r29755
2007-12-08 02:38:04 +00:00
Filippos Karapetis
c488384f19
Cleanup and simplification
...
svn-id: r29754
2007-12-08 02:24:12 +00:00
Gregory Montoir
c0920e0224
don't use str functions with binary data, should fix bug #1845760
...
svn-id: r29752
2007-12-07 23:39:19 +00:00
Gregory Montoir
a34df6e72d
add Common::Rect::center (handy for ::setFocusRectangle())
...
svn-id: r29751
2007-12-07 20:53:06 +00:00
Gregory Montoir
126f55fd0e
backported some changes for OS
...
- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file)
- delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers
- relation script run count should be set in _localVars[0]
- added comments for some "special" script variables
svn-id: r29749
2007-12-07 20:45:51 +00:00
Willem Jan Palenstijn
4ae85163b7
fix unterminated string (causing intermittent savegame listing problems in scumm)
...
svn-id: r29748
2007-12-07 17:59:24 +00:00
Paul Gilbert
870edd1b58
Bugfix so player will move out of the way if he's blocking an entrance a character is entering by
...
svn-id: r29746
2007-12-07 12:01:44 +00:00
Paul Gilbert
ec54c02ff8
Changed startup error messages to use a modal GUI dialog
...
svn-id: r29745
2007-12-07 10:17:58 +00:00
Paul Gilbert
f313c83ccd
Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialog was resetting the destination character just before the conversation started
...
svn-id: r29743
2007-12-07 08:16:52 +00:00
Eugene Sandulenko
99acbe79af
Move AGI engine back to custom line drawing routine as it caused regressions
...
svn-id: r29735
2007-12-06 12:46:29 +00:00
Eugene Sandulenko
218dcf2c18
Switch Lure engine to AdvancedDetector
...
svn-id: r29734
2007-12-06 12:10:41 +00:00
Filippos Karapetis
ee5fc9675a
Remove now obsolete comment
...
svn-id: r29729
2007-12-05 23:28:30 +00:00
Nicola Mettifogo
fdb20177b4
Broke up parseDialogue into more manageable and focused short routines.
...
svn-id: r29716
2007-12-04 20:38:45 +00:00
Paweł Kołodziejski
a8b5484086
remove code duplication
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svn-id: r29714
2007-12-04 11:45:20 +00:00
Paweł Kołodziejski
1e49111dc7
correction based on disassembly
...
svn-id: r29712
2007-12-04 00:48:02 +00:00
Travis Howell
3cd1e65881
Add patch #1842862 - Support for Freddi3 french.
...
svn-id: r29711
2007-12-03 22:41:23 +00:00
Paweł Kołodziejski
deca7aa821
remove code duplication
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svn-id: r29710
2007-12-03 19:38:05 +00:00
Paul Gilbert
8713d1f7db
Reworked the fight loop and event handling so fights run at the same speed as in the original game
...
svn-id: r29709
2007-12-03 12:26:45 +00:00
Gregory Montoir
1a2d4c9c28
revised mutex handling a bit in dimuse :
...
- protected access to Track.used in startSound
- removed mutex lock in cloneToFadeOutTrack as it's always called with mutex already locked on (shouldn't change anything, though, due to mutex re-entrancy)
svn-id: r29705
2007-12-02 14:34:33 +00:00
Travis Howell
bf3d5579f5
Add patch #1842503 - Added HE99 version of french PUTTTIME.
...
svn-id: r29694
2007-12-02 09:41:44 +00:00
Paul Gilbert
692d64f934
Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25)
...
svn-id: r29693
2007-12-02 08:32:21 +00:00
Paul Gilbert
bc58491c75
Modified the loadScreen method to accommodate some screens decoding to a single byte more than the actual screen size
...
svn-id: r29691
2007-12-02 07:24:41 +00:00
Paul Gilbert
11e29ca4d4
Bugfix to make any animation the player is doing uninterruptable
...
svn-id: r29690
2007-12-02 04:52:01 +00:00
Paul Gilbert
804c821ab1
Enhanced savegames to store any active dialog when the game was saved
...
svn-id: r29689
2007-12-02 04:49:33 +00:00
Gregory Montoir
3472e16a73
don't call actorWalkStep if all an actor have to do is turning to a new direction (confirmed against disasm, seems specific to v8). fixes bug #1834814 .
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svn-id: r29688
2007-12-02 02:33:50 +00:00
Paul Gilbert
4031b98349
Reworked the RoomResource structure to make the game easier to compile on PalmOS
...
svn-id: r29687
2007-12-02 01:17:51 +00:00
Paul Gilbert
7bc6a3a47a
Changed assert for missing animation to explicitly give the animation Id
...
svn-id: r29684
2007-12-01 23:57:22 +00:00
Torbjörn Andersson
a77f6157dc
Fixed Valgrind warning by freeing _lines with Memory::dealloc() insead of
...
delete.
svn-id: r29680
2007-12-01 15:37:48 +00:00
Paul Gilbert
91c73e6c76
Fix for give method - one object range was incorrectly being reported as not being valid objects
...
svn-id: r29679
2007-12-01 10:35:24 +00:00
Paul Gilbert
30af5576d7
Fix for Valgrind warning - at least one animation read a single byte beyond the end of the source data just prior to finishing decompression
...
svn-id: r29678
2007-12-01 10:34:22 +00:00
Torbjörn Andersson
044100c097
Experimental "focus rectangle" support. I don't have any way to actually test
...
it myself.
svn-id: r29677
2007-12-01 08:15:30 +00:00
Paul Gilbert
5cf2a45b77
Fixed endian bug in the decoding of strings
...
svn-id: r29674
2007-11-30 23:58:29 +00:00
Gregory Montoir
98545ad4e5
sync'ing with local tree for now
...
- some minor changes to detection code
- added missing spanish strings to IGOR.TBL
- fixed '@' charset index
svn-id: r29672
2007-11-30 19:05:53 +00:00
Gregory Montoir
13e9079e89
indentation
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svn-id: r29671
2007-11-30 19:05:10 +00:00
Travis Howell
50c6920d6f
Add additional German version of Lure of the Temptress.
...
svn-id: r29661
2007-11-30 10:47:33 +00:00
Torbjörn Andersson
c1877ac20f
Indentation.
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svn-id: r29660
2007-11-30 04:10:28 +00:00
Sven Hesse
77d7e01332
Added the french floppy version of "Lost In Time", as supplied by Arshlan in the forums
...
svn-id: r29659
2007-11-29 14:38:12 +00:00
Stuart George
6cf80bbe86
Fixes Mickey and Gold rush. Not the cleanest fix but tested and works
...
svn-id: r29658
2007-11-28 23:42:08 +00:00
Max Horn
a556368c99
Update mouse coordinates onn *all* mouse events, i.e. also after click events
...
svn-id: r29657
2007-11-28 15:00:41 +00:00
Paul Gilbert
4e3090377f
Added detection of Spanish version
...
svn-id: r29654
2007-11-28 10:37:40 +00:00
Stuart George
44ac9cb7ae
Fix regression from r28850 that rewrote all pattern data. Fixes agi v3 circle plot patterns
...
svn-id: r29653
2007-11-28 01:11:09 +00:00
Filippos Karapetis
1d458bae99
Possible fix for bug #1838622 - "IHNM: Benny can't help the boy". It seems the corresponding dialog option is too big in the Spanish version
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svn-id: r29652
2007-11-27 23:10:32 +00:00
Sven Hesse
3f03a8d224
Apparently, I can't write...
...
svn-id: r29650
2007-11-27 15:00:54 +00:00
Sven Hesse
25314ef591
Added detection fallback for Lost In Time
...
svn-id: r29649
2007-11-27 14:00:34 +00:00
Paul Gilbert
cdd9fa3556
- Changed sound creation to automatically reset volume so that introduction sound sequences play correctly
...
- Cleaned up my channel sharing code to allow for either cropping the number of channels used or use the same channel multiple times. Ideally, though, I need to find out if the MidiParser can be set to use less than 8 channels
svn-id: r29648
2007-11-27 10:09:42 +00:00
Paul Gilbert
664ab3ea7e
Removed old commented out debug code
...
svn-id: r29647
2007-11-27 10:02:53 +00:00
Max Horn
ffe4f9006d
Fix keyword expansion in asm sources
...
svn-id: r29646
2007-11-26 16:54:56 +00:00
Gregory Montoir
798ce43e19
- enabled speech sounds
...
- added end of demo check for demo 1.10
- simplified parts loop
- populated strings table in IGOR.TBL
- updated and packed charset data
svn-id: r29641
2007-11-25 23:27:51 +00:00
Gregory Montoir
3d59f80520
don't expose the Common::drawLine implementation details in client code, keep it local to graphics.cpp.
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svn-id: r29640
2007-11-25 23:26:50 +00:00
Eugene Sandulenko
7844ad6f2c
An attempt to implement thick line drawing.
...
svn-id: r29639
2007-11-25 13:33:28 +00:00
Travis Howell
8151e1672f
Add md5 details for Blue's Art Time Activities.
...
svn-id: r29637
2007-11-25 12:49:03 +00:00
Eugene Sandulenko
9e65796914
Switch AGI to common drawLine() as well
...
svn-id: r29636
2007-11-25 12:03:09 +00:00
Eugene Sandulenko
8d228219c9
Switch to our common drawLine routine
...
svn-id: r29635
2007-11-25 10:27:50 +00:00
Travis Howell
1266b7eb15
Fix regression in Fun Shop titles, when starting activites.
...
svn-id: r29634
2007-11-25 10:04:23 +00:00
Travis Howell
28e0985061
Add stub for wizImages thickLine code.
...
svn-id: r29632
2007-11-25 03:17:48 +00:00
Travis Howell
f47add1b7e
Add notes (From wiki) for u32 codes used in Backyard Soccer.
...
svn-id: r29631
2007-11-24 23:58:09 +00:00
Eugene Sandulenko
e10aa928c1
Implement soccer opcode 1006. Nothing is tested and is pure processing
...
of bb86 utility.
svn-id: r29630
2007-11-24 21:56:36 +00:00
Paul Gilbert
a4bbdd2292
Fixed call to create puzzled/exclamation voice bubbles
...
svn-id: r29623
2007-11-24 09:47:19 +00:00
Filippos Karapetis
01f32b60b0
Removed some unnecessary code which was common for two cases
...
svn-id: r29622
2007-11-24 00:47:29 +00:00
Filippos Karapetis
e9c0276072
Minimized screen updates for Mickey's Space Adventure, and correctly set the hint for Uranus
...
svn-id: r29619
2007-11-23 18:28:40 +00:00
Gregory Montoir
c38ccb18c7
don't pass a pointer in a middle of a resource buffer with mixer AUTOFREE flag set (untested but probably fixes #1754525 )
...
svn-id: r29618
2007-11-23 18:19:32 +00:00
Max Horn
402a3dbbe3
cleanup
...
svn-id: r29617
2007-11-23 10:51:16 +00:00
Eugene Sandulenko
2f6343c9cd
Implement soccer logic opcode 1003
...
svn-id: r29616
2007-11-22 22:32:58 +00:00
Nicola Mettifogo
919c0a2833
* added adapter from Graphics::Surface to Frames
...
* changed all Disk routines to return Frames* instead of Graphics::Surface*
* changed displayItemComment to use new gfx routines
* merged code for Examine zones into displayComment
svn-id: r29615
2007-11-22 21:51:33 +00:00
Eugene Sandulenko
f4946e6400
Fix bug with rotating shapes in funshop games
...
svn-id: r29614
2007-11-22 21:24:50 +00:00
Nicola Mettifogo
d8e8050015
* added (incomplete) explicit state machine handling in engine class (see _inputMode)
...
* added service routines to Gfx
* changed displayCharacterComment to work with the new state machine and gfx routines
svn-id: r29613
2007-11-22 21:19:44 +00:00
Filippos Karapetis
cd3f548407
Objects in Mickey's Space Adventure are shown correctly now
...
svn-id: r29612
2007-11-22 20:54:46 +00:00
Paul Gilbert
c7b3130b66
Bugfix for the Escape key to close the Save/Restore dialog
...
svn-id: r29609
2007-11-22 11:21:04 +00:00
Max Horn
207ecdb332
Change the AGI image stack to use Common::Stack
...
svn-id: r29608
2007-11-22 10:32:36 +00:00
Paul Gilbert
40abab62af
Removed deprecated language variable
...
svn-id: r29605
2007-11-22 10:13:43 +00:00
Paul Gilbert
78c1f8504a
Talk data bugfix - create_lure was reading past the end of the talk data list
...
svn-id: r29604
2007-11-22 10:10:35 +00:00
Paul Gilbert
b6fbe6ec4e
Changed animation constants to clarify standard indexes versus custom voice bubble Ids
...
svn-id: r29603
2007-11-22 10:09:26 +00:00
Paul Gilbert
a03f51893c
Fixed menu data for German version
...
svn-id: r29602
2007-11-22 10:07:47 +00:00
Paul Gilbert
d9863ff237
Re-enabled detection of French and German versions
...
svn-id: r29601
2007-11-22 10:06:47 +00:00
Max Horn
982a2fce75
Refactore the AGI floodfill code
...
svn-id: r29600
2007-11-22 08:20:28 +00:00
Gregory Montoir
a9f42051dd
sync with latest IGOR.TBL
...
svn-id: r29598
2007-11-21 21:50:11 +00:00
Gregory Montoir
7167e0274e
code conventions
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svn-id: r29595
2007-11-21 21:47:01 +00:00
Gregory Montoir
247a6fb8aa
use mutex to prevent race between MidiParser & MidiDriver
...
svn-id: r29594
2007-11-21 21:46:30 +00:00
Nicola Mettifogo
6af9577e84
* moved label drawing into Gfx, to be drawn directly in the framebuffer
...
* changed low level blitting function to accept Graphics::Surface to ease development
* temporarily disabled labels/subtitles in BRA
svn-id: r29593
2007-11-21 20:04:14 +00:00
Filippos Karapetis
634595e073
Cleanup
...
svn-id: r29592
2007-11-21 16:55:24 +00:00
Johannes Schickel
b39ee7ec3c
Fixed usage of Common::Stack.
...
svn-id: r29591
2007-11-21 00:41:51 +00:00
Filippos Karapetis
f05712548e
Oops, Common::Stack should be used instead of Common::FixedStack
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svn-id: r29590
2007-11-21 00:39:12 +00:00
Filippos Karapetis
e069ce6129
Common::FixedStack is used now for AGI flood fill routines
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svn-id: r29589
2007-11-21 00:34:32 +00:00
Filippos Karapetis
e17acaa1c6
Fix regression with the menus
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svn-id: r29588
2007-11-20 23:42:45 +00:00
Gregory Montoir
cbd9963af7
fix bug #1834852
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svn-id: r29586
2007-11-20 21:00:41 +00:00
Filippos Karapetis
3cb597a046
Cleanup and simplification
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svn-id: r29585
2007-11-20 20:25:37 +00:00
Sven Hesse
045d5f5c08
Muting the compiler :P
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svn-id: r29581
2007-11-20 19:15:11 +00:00
Torbjörn Andersson
f7fd695e79
Fixed unterminated string in countSaveGames(), which may be the cause of the
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problem with Feeble Files savegames not being shown that was described on the
forum recently.
svn-id: r29580
2007-11-20 18:46:01 +00:00
Filippos Karapetis
338f8aa99e
Slight fix for the sound in Mickey's Space Adventure
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svn-id: r29579
2007-11-20 16:44:16 +00:00
Paul Gilbert
2393e87a7a
Added a check to keep the cursor active when entering a savegame name on backends that provide a virtual keyboard
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svn-id: r29578
2007-11-20 12:48:59 +00:00
Paul Gilbert
724d99b74f
Changed the copy protection dialog event loop so the fourth digit pressed will be briefly displayed
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svn-id: r29577
2007-11-20 12:39:24 +00:00
Paul Gilbert
5eb9b10bbd
Changed calls to pollEvent to be in while loops to ensure all pending events get processed
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svn-id: r29576
2007-11-20 12:26:06 +00:00
Filippos Karapetis
ea569b48d0
Implemented music in Mickey's Space Adventure, thanks to the now common softsynth square wave generator
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svn-id: r29575
2007-11-20 00:26:36 +00:00
Filippos Karapetis
e010c59277
Oops, made _speakerStream private again
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svn-id: r29574
2007-11-19 22:47:58 +00:00
Filippos Karapetis
2d3316a570
_speakerStream should be public. Also, when preAGI engine closes, the speaker handle is freed
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svn-id: r29573
2007-11-19 22:37:52 +00:00
Nicola Mettifogo
f8e1da5b60
* made engine use Inventory and InventoryRenderer
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* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer
* specialized jobs to handle inventory drawing have been deleted as they had become obsolete
svn-id: r29571
2007-11-19 20:46:28 +00:00
Eugene Sandulenko
7270c8113e
oops. that's what last minute moves may result in.
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svn-id: r29570
2007-11-19 20:41:13 +00:00
Eugene Sandulenko
8a145bbb53
Hook PC Speaker to Troll's Tale. Though pitch and duration are wrong
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svn-id: r29569
2007-11-19 20:34:26 +00:00
Nicola Mettifogo
d86246308d
Walk and script handling are now directly handled by the main loop, instead of relying on the job list.
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svn-id: r29568
2007-11-19 20:23:01 +00:00
Sven Hesse
b1f6be7baa
Moved Gob's square wave generator to sound/softsynth/pcspk.h
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svn-id: r29564
2007-11-18 23:35:09 +00:00
Sven Hesse
40a5f8028a
Muting the compiler :P
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svn-id: r29563
2007-11-18 22:22:38 +00:00