Commit Graph

307 Commits

Author SHA1 Message Date
Torbjörn Andersson
447e8d9386 Updated the cutscene playback code to use the new "elapsed time" mixer
function.

svn-id: r12831
2004-02-12 17:16:38 +00:00
Travis Howell
587622d664 More cutscene fixes from roever
svn-id: r12774
2004-02-08 14:11:11 +00:00
Max Horn
f59eb3b219 renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
svn-id: r12722
2004-02-05 00:19:57 +00:00
Max Horn
25e2688b4d help poor VC7
svn-id: r12711
2004-02-01 21:10:26 +00:00
Max Horn
da76ac5890 Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
svn-id: r12680
2004-01-30 21:54:28 +00:00
Max Horn
2f8d19d004 avoid using huge static structs - they can't be stripped, and increase the exe size (in this case, 16 MB...)
svn-id: r12678
2004-01-30 20:57:23 +00:00
Max Horn
4dab40f123 fix whitespaces (we should eventually try to remove this code duplication again, folks. maybe add a 'video' global module or so...)
svn-id: r12676
2004-01-30 20:47:21 +00:00
Travis Howell
96e0a747f9 Add fix from eriktorbjorn to make sure screen is always updated during cutscnes.
svn-id: r12654
2004-01-28 04:11:06 +00:00
James Brown
33d7e5a093 Don't crash if unable to play cutscene music.
svn-id: r12566
2004-01-21 08:50:15 +00:00
Torbjörn Andersson
61c37c97c7 Changed printf() to warning()
svn-id: r12538
2004-01-20 13:28:49 +00:00
Torbjörn Andersson
bd34655abb I assume this fixes CPU usage in synced cutscene playback, but since I
don't have said cutscenes I can't really check. (I did the same change for
BS2 though.)

svn-id: r12537
2004-01-20 13:27:17 +00:00
Max Horn
e67b734fd2 fixed warning
svn-id: r12494
2004-01-18 18:42:58 +00:00
Paweł Kołodziejski
ef9732f1f5 fix compilation
svn-id: r12467
2004-01-18 07:21:10 +00:00
James Brown
ad46828d1c BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)
svn-id: r12465
2004-01-18 05:52:04 +00:00
Nicolas Bacca
21eff1eef2 And again ... guess who fails compiling this ?
svn-id: r12453
2004-01-17 11:16:38 +00:00
Torbjörn Andersson
9b13e872b3 I found and fixed a nasty fade-up bug in BS2. I don't know if the same
situation could happen in BS1, but it's better to be safe than sorry, so
here are the same changes, as applied to the BS1 music code.

svn-id: r12393
2004-01-14 18:39:24 +00:00
Torbjörn Andersson
2fb7d4c553 Changed the music fading so that the volume is increased when ABS(_fading)
grows larger, both when fading up and down. This fixes the problem where
the volume would "jump" when changing the fading "direction" of a stream.

svn-id: r12373
2004-01-14 08:09:03 +00:00
Torbjörn Andersson
7309705db5 cleanup
svn-id: r12322
2004-01-11 16:53:33 +00:00
Torbjörn Andersson
efb03e0024 Changed dumpRes() to use the File class. (Untested.)
svn-id: r12321
2004-01-11 16:27:36 +00:00
Torbjörn Andersson
cf0a73f913 Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
the process, except for SwordEngine.

Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>,
<stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere.

svn-id: r12320
2004-01-11 15:47:41 +00:00
Robert Göffringmann
ce3855f02b fix for bug #872916: BS1 scrolling glitch
svn-id: r12271
2004-01-09 05:11:10 +00:00
Torbjörn Andersson
150805b18c Merged read() and readBuffer(), like in BS2.
svn-id: r12248
2004-01-08 13:05:32 +00:00
Torbjörn Andersson
d9e67812e8 Changed spaces to tabs.
svn-id: r12235
2004-01-08 08:29:55 +00:00
Robert Göffringmann
63fbde359a implemented drawing of additional scrolling frames
svn-id: r12223
2004-01-07 19:08:59 +00:00
Torbjörn Andersson
821bbed1e0 Tried to make the menus behave a bit more like the original. Perhaps most
noticeably:

* It no longer matters where you release the mouse button when talking to
  someone. It uses whatever topic you selected on mouse-down.

* The inventory menu doesn't vanish if you're holding an object, even if
  you move the pointer away from it.

* When using an object on a character (to talk to him about it), the top
  menu fades away, rather than vanishing instantly.

Ok, that last change is rather non-obvious, but it does obsolete the
clearMenu() function, which has therefore been removed.

svn-id: r12222
2004-01-07 19:03:30 +00:00
Robert Göffringmann
8e30afd438 some changes for Czech version
svn-id: r12221
2004-01-07 18:08:24 +00:00
Robert Göffringmann
8030f1b148 implemented volume control panel
svn-id: r12220
2004-01-07 17:47:46 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Jonathan Gray
2be1b4d68a start work on czech subtitle support, not finished
svn-id: r12175
2004-01-06 12:28:24 +00:00
Robert Göffringmann
7b86116a5d fixed cd changing code
svn-id: r12174
2004-01-06 12:19:02 +00:00
Robert Göffringmann
e34d7b6c41 get volume from gamedetector
svn-id: r12169
2004-01-06 11:48:30 +00:00
Robert Göffringmann
9d547b183b fixed screen updating
svn-id: r12146
2004-01-04 17:40:51 +00:00
Robert Göffringmann
4ca49386ed fixed cd changing code
svn-id: r12145
2004-01-04 17:19:17 +00:00
Torbjörn Andersson
92561301ac Deal gracefully with missing music files.
svn-id: r12144
2004-01-04 16:19:15 +00:00
Max Horn
d1e6c6059e renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
svn-id: r12134
2004-01-04 14:00:58 +00:00
Robert Göffringmann
cfcb22939f nothing.
svn-id: r12129
2004-01-04 06:38:14 +00:00
Robert Göffringmann
a9a84aee22 added control panel confirmation dialog.
svn-id: r12128
2004-01-04 06:31:29 +00:00
Robert Göffringmann
f0d0e4d4b3 removed speed button from control panel and made the game do a full screen refresh after leaving the control panel
svn-id: r12127
2004-01-04 05:21:22 +00:00
Max Horn
d49082065a TODO
svn-id: r12117
2004-01-03 20:42:18 +00:00
Max Horn
bfea71b0c4 renamed AudioInputStream -> AudioStream
svn-id: r12110
2004-01-03 14:10:13 +00:00
Robert Göffringmann
2a6745a986 changed screen drawing code to only redraw blocks that changed.
svn-id: r12109
2004-01-03 12:29:21 +00:00
Torbjörn Andersson
e73363bd09 Delete the mutex when we're done with it.
svn-id: r12107
2004-01-03 11:12:35 +00:00
Robert Göffringmann
edea972b4b eriktorbjorn's fix for a crash when sprite were completely outside of the screen
svn-id: r12106
2004-01-03 10:49:08 +00:00
Torbjörn Andersson
750e18eab3 Moved the menu refreshing to a separate function so that it can be easily
accessed even when checkMenuClick() returns before reaching the end of the
function.

Used this to fix a menu highlighting regression.

svn-id: r12083
2004-01-02 11:15:35 +00:00
Robert Göffringmann
315dc0238c another change in the clicking checks
svn-id: r12078
2004-01-02 02:38:01 +00:00
Robert Göffringmann
2b3d8a42dd implemented examining inventory items
svn-id: r12075
2004-01-01 18:00:34 +00:00
Robert Göffringmann
82ef464a69 fixed savename drawing.
svn-id: r12074
2004-01-01 17:18:00 +00:00
Robert Göffringmann
a55c9976e2 whoops.
svn-id: r12073
2004-01-01 17:11:43 +00:00
Robert Göffringmann
bd5ec2612b added workaround for missing music file.
svn-id: r12072
2004-01-01 17:10:08 +00:00
Robert Göffringmann
cf12a5846f changed music fading duration and made music system fade down the tracks on startMusic(0)
svn-id: r12071
2004-01-01 16:56:00 +00:00
Torbjörn Andersson
18f8916c3a Rewrote the music code. It now follows the same basic idea as the one in
BS2, which has worked pretty well so far. I haven't implemented pausing and
volume since the code I replaced didn't have it either, as far as I could
tell.

svn-id: r12070
2004-01-01 15:22:15 +00:00
Jonathan Gray
9b4f73b8ef compilation fix
svn-id: r12066
2004-01-01 08:55:26 +00:00
Torbjörn Andersson
0aeae5a9b5 Use uint8 instead of char to avoid crashes with some accented characters.
svn-id: r12061
2003-12-31 17:38:27 +00:00
Robert Göffringmann
9a064972c2 fixed language strings
svn-id: r12060
2003-12-31 16:56:16 +00:00
Torbjörn Andersson
d176a6a6e1 Don't lose the luggage when entering the inventory menu.
svn-id: r12058
2003-12-31 15:52:48 +00:00
Torbjörn Andersson
15559f6646 Draw the luggage first, then the mouse pointer.
svn-id: r12057
2003-12-31 15:41:17 +00:00
Jonathan Gray
de014ec971 fix segfault
svn-id: r12049
2003-12-31 12:32:34 +00:00
Robert Göffringmann
e669103b5d removed old, useless stuff
svn-id: r12045
2003-12-30 23:08:51 +00:00
Robert Göffringmann
436834750d cd changing code and checking for savegames on startup
svn-id: r12043
2003-12-30 22:57:52 +00:00
Robert Göffringmann
985f24729a forgot these...
svn-id: r12040
2003-12-30 21:48:10 +00:00
Robert Göffringmann
5e947dab38 implemented mouse luggage stuff
svn-id: r12039
2003-12-30 21:32:50 +00:00
Robert Göffringmann
1567e39469 fixed fnFace() and added workaround for missing animation on train roof
svn-id: r12032
2003-12-30 16:19:30 +00:00
Robert Göffringmann
0c7b09fc5e another reference fix for soldout version
svn-id: r12014
2003-12-29 16:08:05 +00:00
Robert Göffringmann
4e1e77b0a5 use correct sprite for text-on/off
svn-id: r12013
2003-12-29 16:01:47 +00:00
Robert Göffringmann
ba44d8e989 fix resource references for soldout version
svn-id: r12012
2003-12-29 15:54:06 +00:00
Robert Göffringmann
1c06aebe39 made control panel use the correct fonts
svn-id: r12010
2003-12-29 15:38:16 +00:00
Torbjörn Andersson
e559a32323 Changed spaces to tabs
svn-id: r12008
2003-12-29 14:04:57 +00:00
Robert Göffringmann
e9766658b6 this fixes the remaining glitches
svn-id: r12004
2003-12-28 23:24:03 +00:00
Torbjörn Andersson
85deabed70 Indentation fixes: changed spaces to tabs. (These tend to really stick out
in my editor, since it shows tabs as eight spaces, not four.)

svn-id: r12002
2003-12-28 19:03:35 +00:00
Torbjörn Andersson
d8b0a38718 When showMenu() redraws the menu, redraw the empty slots as well. This
fixes the "ghost" items left behind when combining two inventory objects in
such a way that one of them is used up.

svn-id: r12001
2003-12-28 18:10:18 +00:00
Torbjörn Andersson
302c9f72fc I believe this is the evil bug that's been corrupting my SAVEGAME.INF. (I
can't reproduce the problem under Windows though.)

svn-id: r11996
2003-12-28 15:02:21 +00:00
Torbjörn Andersson
db5a2ba1c8 Not all sound effects are mono, so we need to check.
svn-id: r11995
2003-12-28 15:01:44 +00:00
Travis Howell
8640153331 Search additional folder for BS1
svn-id: r11956
2003-12-27 05:43:03 +00:00
Jonathan Gray
a3b09e7313 look for data/speech1/2.clu and data/speech/speech.clu, instead of data/speech1/2.clu and data/speech/speech1/2.clu fixes running from cd or using the same layout as the cd
svn-id: r11934
2003-12-26 03:07:01 +00:00
Max Horn
859a9c0129 o Added SoundMixer::isReady()
o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()

svn-id: r11893
2003-12-24 17:42:22 +00:00
Max Horn
e9269257f3 turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
svn-id: r11881
2003-12-24 00:25:18 +00:00
Robert Göffringmann
88d7cd586d fix control panel bug
svn-id: r11878
2003-12-23 17:34:23 +00:00
Robert Göffringmann
e35a7a2b90 control panel changes
svn-id: r11877
2003-12-23 16:58:06 +00:00
Nicolas Bacca
a1831ee4fb Microsoft Compilers : Which part of the standard do you want to break today ?
svn-id: r11866
2003-12-23 00:59:18 +00:00
Max Horn
13d0571018 fix warnings
svn-id: r11863
2003-12-22 23:45:55 +00:00
Robert Göffringmann
e9ff3a1146 fixed some animation bugs
svn-id: r11862
2003-12-22 23:38:23 +00:00
Robert Göffringmann
2df01e0abb fixed screen and music fading
svn-id: r11861
2003-12-22 23:21:28 +00:00
Torbjörn Andersson
1605103a06 Change to arrow cursor when displaying the inventory menu
svn-id: r11854
2003-12-22 17:38:49 +00:00
Robert Göffringmann
7fec7cc1ae another change to verticalMask(). this should fix the remaining sprite priority issues
svn-id: r11853
2003-12-22 11:51:27 +00:00
Robert Göffringmann
42cea0975a added fnSetPaletteToFade/fnSetPaletteToCut
svn-id: r11851
2003-12-22 11:23:40 +00:00
Robert Göffringmann
44f1ed75fd added code for non-looping music and implemented fading
svn-id: r11845
2003-12-22 02:47:43 +00:00
Robert Göffringmann
fd4417e6bb changed the way the control panel is started
svn-id: r11844
2003-12-22 01:20:47 +00:00
Robert Göffringmann
6b0fb6585c work around a GCC bug.
svn-id: r11843
2003-12-22 00:34:02 +00:00
Robert Göffringmann
7def9b7efb added workaround for scriptbug (fixes ending sequence).
Sword1 is completable now with some graphical glitches left to fix.

svn-id: r11841
2003-12-21 21:58:36 +00:00
Robert Göffringmann
e342d624d0 fix mouse bugs (fixes chess puzzle)
svn-id: r11834
2003-12-21 18:50:05 +00:00
Torbjörn Andersson
a5eca2df04 Highlight the correct (I hope!) menu icon during conversation, and do the
cheesy menu fade-in/fade-out.

svn-id: r11831
2003-12-21 17:55:40 +00:00
Robert Göffringmann
6df4db88cd fixed scrolling
svn-id: r11830
2003-12-21 17:45:15 +00:00
Robert Göffringmann
44887cc33d fixed parallax drawing for room 54
svn-id: r11828
2003-12-21 17:34:44 +00:00
Torbjörn Andersson
ed991734a3 warning fix
svn-id: r11827
2003-12-21 17:16:07 +00:00
Robert Göffringmann
5d8516f2ec now two inventory items can be combined
svn-id: r11823
2003-12-21 16:50:02 +00:00
Robert Göffringmann
71057255ea changed speech code, should now play all waves correctly
svn-id: r11815
2003-12-21 15:55:55 +00:00
Marcus Comstedt
e7cf0557f8 stdafx.h first, please.
svn-id: r11814
2003-12-21 15:54:26 +00:00
Max Horn
f19f73eb50 Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
svn-id: r11811
2003-12-21 15:29:52 +00:00
Max Horn
ff83b4cb24 fix warning
svn-id: r11790
2003-12-20 21:56:48 +00:00
Robert Göffringmann
2554ced5e9 fixed crashes after restoring a savegame, added fnSetPaletteToFade and changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU)
svn-id: r11789
2003-12-20 20:20:53 +00:00
Robert Göffringmann
1007e8256f fix memory leak
svn-id: r11788
2003-12-20 19:19:42 +00:00
Robert Göffringmann
be120d1289 fix recently introduced mouse bugs.
svn-id: r11787
2003-12-20 17:55:09 +00:00
Robert Göffringmann
2c19e18fc8 I hope this fixes the control panel for other BS1 versions.
svn-id: r11785
2003-12-20 16:30:58 +00:00
Robert Göffringmann
f533de72e4 sprites should now be rendered correctly.
svn-id: r11784
2003-12-20 15:26:44 +00:00
Torbjörn Andersson
8789ca10e3 Modified the calculation of where to draw parallaxes to be more like the
one in Broken Sword II. At least the first room appears to behave like the
original now. (Except for a masking bug, which is almost certainly
unrelated to parallaxes.)

svn-id: r11781
2003-12-20 13:43:40 +00:00
Torbjörn Andersson
456f01b8fd A comment in decompressRLE0() said that the images are vertically flipped,
but I'm not so sure. I've changed the code to assume that they're not, and
this fixes both the drawing of the worker in the background of the first
room, and of the fan at the police station.

svn-id: r11780
2003-12-20 13:35:00 +00:00
Travis Howell
030236fe62 Add new object
svn-id: r11777
2003-12-20 09:20:14 +00:00
Robert Göffringmann
da3eed35b5 forgot these. :)
svn-id: r11776
2003-12-20 09:18:43 +00:00
Robert Göffringmann
59654b1719 added SwordControl (the control panel). Not yet finished.
svn-id: r11775
2003-12-20 09:12:54 +00:00
Torbjörn Andersson
34433d87bb Changed abs() to ABS(), and changed a sorting function to use SWAP()
svn-id: r11761
2003-12-19 14:16:31 +00:00
Torbjörn Andersson
b179e8f6ec Whitespace changes
svn-id: r11760
2003-12-19 14:07:12 +00:00
Torbjörn Andersson
a3310a5de9 Make sure that playSample() gets a pointer to the original QueueElement
instead of a copy of it. Otherwise the sound engine will never notice when
a sample finishes playing since it's looking at the wrong sound handle.

For whatever reason, this also seems to fix the "game crashes occasionally
on startup with completely useless stack trace" bug for me. The crash was
easily repeatable in Valgrind for me, but the messages it produced were
just as unhelpful as the stack trace. These messages are also gone now.

svn-id: r11757
2003-12-19 06:51:32 +00:00
Max Horn
0cddca5f43 unregister the premix proc when you go away
svn-id: r11755
2003-12-19 01:08:30 +00:00
Robert Göffringmann
ee2c8b2ddb fix mouse cursor animations
svn-id: r11748
2003-12-18 14:38:17 +00:00
Robert Göffringmann
501b7d687a fixed endian bug in animDriver()
svn-id: r11747
2003-12-18 14:16:08 +00:00
Robert Göffringmann
a74f8eb717 endian conversion for music system
svn-id: r11746
2003-12-18 13:17:33 +00:00
Robert Göffringmann
461abf1b9e another big endian
svn-id: r11745
2003-12-18 12:52:04 +00:00
Robert Göffringmann
65583e28da SwordText big endian fixes
svn-id: r11744
2003-12-18 12:45:40 +00:00
Robert Göffringmann
312abd7486 endian fix for router.
svn-id: r11743
2003-12-18 12:15:59 +00:00
Jonathan Gray
1a4ede14c6 pack WalkData struct to fix some endian issues
svn-id: r11732
2003-12-18 08:28:14 +00:00
Robert Göffringmann
127e5ce5f9 changed endian conversion for compact data
svn-id: r11728
2003-12-18 01:15:15 +00:00
Robert Göffringmann
aa6e1ba760 big endian typecasts for FROM_LE_xx
svn-id: r11727
2003-12-18 01:00:42 +00:00
Robert Göffringmann
5d2c2acf90 one more big endian fix
svn-id: r11725
2003-12-18 00:36:42 +00:00
Robert Göffringmann
8b0ab95580 fixed stupid palette bugs
svn-id: r11724
2003-12-18 00:31:37 +00:00
Robert Göffringmann
b5dde7b3f9 changed fnEnterSection to fix crash at startup.
svn-id: r11722
2003-12-17 23:49:26 +00:00
Jonathan Gray
f7f97d7ebb add the rest of the boot params
svn-id: r11721
2003-12-17 23:41:14 +00:00
Jonathan Gray
9b70f6d922 add boot params for ireland, everyone's favourite puzzle can be found via 24
svn-id: r11715
2003-12-17 15:27:41 +00:00
Torbjörn Andersson
f704b12eeb Enable subtitles if the "subtitles" option is set in the config manager.
svn-id: r11714
2003-12-17 14:36:52 +00:00
Jonathan Gray
56b831293d add all of the paris boot params, 80 in particular is quite useful as it activates all sections of the map including the ability to travel outside of paris
svn-id: r11713
2003-12-17 14:33:34 +00:00
Jonathan Gray
6d1fba28d5 initial boot param support, will do the rest of the bootparams next
svn-id: r11712
2003-12-17 11:54:48 +00:00
Robert Göffringmann
215c8e3fc6 big endian fix
svn-id: r11710
2003-12-17 11:39:19 +00:00
Robert Göffringmann
eeb15c0433 big endian fix
svn-id: r11709
2003-12-17 11:23:12 +00:00
Robert Göffringmann
9f8b022fd4 big endian fix
svn-id: r11708
2003-12-17 11:11:03 +00:00
Oliver Kiehl
f926ae108c enable music
svn-id: r11706
2003-12-17 09:17:59 +00:00
Robert Göffringmann
5fdff2824c fixed text output and logic bug. changed scrolling code.
hey, sword is running really nice already. :)

svn-id: r11703
2003-12-17 07:33:00 +00:00
Robert Göffringmann
7f5df14e7d menu, sound and mouse fixes.
svn-id: r11701
2003-12-17 05:16:37 +00:00
Max Horn
4da0b08b90 fixed warning
svn-id: r11698
2003-12-17 02:19:03 +00:00
Robert Göffringmann
34d1751fe4 fixed resMan bug about closing of sections and started adding menu support
svn-id: r11695
2003-12-17 01:47:47 +00:00
Max Horn
d1c9caa127 fix various warnings; whatTarget()'s paramters shadowed member vars, but it can just b e turned into a pure function (sidenote: the chaotic mix of spaces and tabs in router.cpp doesn't help readability :-)
svn-id: r11693
2003-12-17 01:18:03 +00:00
Max Horn
b4f33afb85 simplified game detection code etc.
svn-id: r11692
2003-12-17 01:17:12 +00:00
Robert Göffringmann
166ba1b385 fix speech animations
svn-id: r11690
2003-12-16 19:55:59 +00:00
Robert Göffringmann
082120ef65 fix speech logic bug (policeman scene works now...)
svn-id: r11689
2003-12-16 19:50:18 +00:00
Robert Göffringmann
5edaa87d68 fix sprite drawing bugs
svn-id: r11688
2003-12-16 19:31:12 +00:00
Robert Göffringmann
0cf52df651 copied the SwordRouter from the original BS1 sources.
It doesn't fit to our coding guidelines but at least it's working, so please bear with it for now. :)

svn-id: r11687
2003-12-16 18:23:15 +00:00
Max Horn
0c681181b8 fix compilation on BE systems
svn-id: r11685
2003-12-16 14:59:29 +00:00
Travis Howell
0e8a1b7278 Look in MUSIC folder, not MUSIC1, there should be no conflicting music files.
svn-id: r11683
2003-12-16 10:41:59 +00:00
Jonathan Gray
5937b16988 check speech subdirectory for speech.clu as well
svn-id: r11682
2003-12-16 10:30:41 +00:00
Jonathan Gray
298d008def use specified language setting instead of hardcoding german
svn-id: r11681
2003-12-16 10:08:27 +00:00
Jonathan Gray
83e9c59327 compilation fixes
svn-id: r11679
2003-12-16 09:43:08 +00:00
Paweł Kołodziejski
1cf3accb14 there is allready definitions for MIN/MAX
svn-id: r11676
2003-12-16 06:37:12 +00:00
Eugene Sandulenko
a8eae42510 o FreeBSD specifix fix. I am not sure it is applicable to every Unix
svn-id: r11675
2003-12-16 06:20:16 +00:00
Travis Howell
48735af676 ignore deps
svn-id: r11672
2003-12-16 05:19:33 +00:00
Robert Göffringmann
e2843f3e07 revert one of kirben's changes
svn-id: r11669
2003-12-16 05:02:34 +00:00
Travis Howell
0b0f5d0b7a newlines
svn-id: r11668
2003-12-16 02:27:53 +00:00
Travis Howell
850b679bd7 Add sworrd 1 makefile changes
svn-id: r11667
2003-12-16 02:25:04 +00:00
Travis Howell
cbe5c34f97 Add sword1 makefile changes
svn-id: r11666
2003-12-16 02:24:30 +00:00
Robert Göffringmann
189e08bc79 Broken Sword 1: initial import
svn-id: r11664
2003-12-16 02:10:15 +00:00