Torbjörn Andersson
447e8d9386
Updated the cutscene playback code to use the new "elapsed time" mixer
...
function.
svn-id: r12831
2004-02-12 17:16:38 +00:00
Travis Howell
587622d664
More cutscene fixes from roever
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svn-id: r12774
2004-02-08 14:11:11 +00:00
Max Horn
f59eb3b219
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
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svn-id: r12722
2004-02-05 00:19:57 +00:00
Max Horn
25e2688b4d
help poor VC7
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svn-id: r12711
2004-02-01 21:10:26 +00:00
Max Horn
da76ac5890
Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
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svn-id: r12680
2004-01-30 21:54:28 +00:00
Max Horn
2f8d19d004
avoid using huge static structs - they can't be stripped, and increase the exe size (in this case, 16 MB...)
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svn-id: r12678
2004-01-30 20:57:23 +00:00
Max Horn
4dab40f123
fix whitespaces (we should eventually try to remove this code duplication again, folks. maybe add a 'video' global module or so...)
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svn-id: r12676
2004-01-30 20:47:21 +00:00
Travis Howell
96e0a747f9
Add fix from eriktorbjorn to make sure screen is always updated during cutscnes.
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svn-id: r12654
2004-01-28 04:11:06 +00:00
James Brown
33d7e5a093
Don't crash if unable to play cutscene music.
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svn-id: r12566
2004-01-21 08:50:15 +00:00
Torbjörn Andersson
61c37c97c7
Changed printf() to warning()
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svn-id: r12538
2004-01-20 13:28:49 +00:00
Torbjörn Andersson
bd34655abb
I assume this fixes CPU usage in synced cutscene playback, but since I
...
don't have said cutscenes I can't really check. (I did the same change for
BS2 though.)
svn-id: r12537
2004-01-20 13:27:17 +00:00
Max Horn
e67b734fd2
fixed warning
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svn-id: r12494
2004-01-18 18:42:58 +00:00
Paweł Kołodziejski
ef9732f1f5
fix compilation
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svn-id: r12467
2004-01-18 07:21:10 +00:00
James Brown
ad46828d1c
BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)
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svn-id: r12465
2004-01-18 05:52:04 +00:00
Nicolas Bacca
21eff1eef2
And again ... guess who fails compiling this ?
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svn-id: r12453
2004-01-17 11:16:38 +00:00
Torbjörn Andersson
9b13e872b3
I found and fixed a nasty fade-up bug in BS2. I don't know if the same
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situation could happen in BS1, but it's better to be safe than sorry, so
here are the same changes, as applied to the BS1 music code.
svn-id: r12393
2004-01-14 18:39:24 +00:00
Torbjörn Andersson
2fb7d4c553
Changed the music fading so that the volume is increased when ABS(_fading)
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grows larger, both when fading up and down. This fixes the problem where
the volume would "jump" when changing the fading "direction" of a stream.
svn-id: r12373
2004-01-14 08:09:03 +00:00
Torbjörn Andersson
7309705db5
cleanup
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svn-id: r12322
2004-01-11 16:53:33 +00:00
Torbjörn Andersson
efb03e0024
Changed dumpRes() to use the File class. (Untested.)
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svn-id: r12321
2004-01-11 16:27:36 +00:00
Torbjörn Andersson
cf0a73f913
Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
...
the process, except for SwordEngine.
Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>,
<stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere.
svn-id: r12320
2004-01-11 15:47:41 +00:00
Robert Göffringmann
ce3855f02b
fix for bug #872916 : BS1 scrolling glitch
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svn-id: r12271
2004-01-09 05:11:10 +00:00
Torbjörn Andersson
150805b18c
Merged read() and readBuffer(), like in BS2.
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svn-id: r12248
2004-01-08 13:05:32 +00:00
Torbjörn Andersson
d9e67812e8
Changed spaces to tabs.
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svn-id: r12235
2004-01-08 08:29:55 +00:00
Robert Göffringmann
63fbde359a
implemented drawing of additional scrolling frames
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svn-id: r12223
2004-01-07 19:08:59 +00:00
Torbjörn Andersson
821bbed1e0
Tried to make the menus behave a bit more like the original. Perhaps most
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noticeably:
* It no longer matters where you release the mouse button when talking to
someone. It uses whatever topic you selected on mouse-down.
* The inventory menu doesn't vanish if you're holding an object, even if
you move the pointer away from it.
* When using an object on a character (to talk to him about it), the top
menu fades away, rather than vanishing instantly.
Ok, that last change is rather non-obvious, but it does obsolete the
clearMenu() function, which has therefore been removed.
svn-id: r12222
2004-01-07 19:03:30 +00:00
Robert Göffringmann
8e30afd438
some changes for Czech version
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svn-id: r12221
2004-01-07 18:08:24 +00:00
Robert Göffringmann
8030f1b148
implemented volume control panel
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svn-id: r12220
2004-01-07 17:47:46 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Jonathan Gray
2be1b4d68a
start work on czech subtitle support, not finished
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svn-id: r12175
2004-01-06 12:28:24 +00:00
Robert Göffringmann
7b86116a5d
fixed cd changing code
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svn-id: r12174
2004-01-06 12:19:02 +00:00
Robert Göffringmann
e34d7b6c41
get volume from gamedetector
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svn-id: r12169
2004-01-06 11:48:30 +00:00
Robert Göffringmann
9d547b183b
fixed screen updating
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svn-id: r12146
2004-01-04 17:40:51 +00:00
Robert Göffringmann
4ca49386ed
fixed cd changing code
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svn-id: r12145
2004-01-04 17:19:17 +00:00
Torbjörn Andersson
92561301ac
Deal gracefully with missing music files.
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svn-id: r12144
2004-01-04 16:19:15 +00:00
Max Horn
d1e6c6059e
renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
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svn-id: r12134
2004-01-04 14:00:58 +00:00
Robert Göffringmann
cfcb22939f
nothing.
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svn-id: r12129
2004-01-04 06:38:14 +00:00
Robert Göffringmann
a9a84aee22
added control panel confirmation dialog.
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svn-id: r12128
2004-01-04 06:31:29 +00:00
Robert Göffringmann
f0d0e4d4b3
removed speed button from control panel and made the game do a full screen refresh after leaving the control panel
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svn-id: r12127
2004-01-04 05:21:22 +00:00
Max Horn
d49082065a
TODO
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svn-id: r12117
2004-01-03 20:42:18 +00:00
Max Horn
bfea71b0c4
renamed AudioInputStream -> AudioStream
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svn-id: r12110
2004-01-03 14:10:13 +00:00
Robert Göffringmann
2a6745a986
changed screen drawing code to only redraw blocks that changed.
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svn-id: r12109
2004-01-03 12:29:21 +00:00
Torbjörn Andersson
e73363bd09
Delete the mutex when we're done with it.
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svn-id: r12107
2004-01-03 11:12:35 +00:00
Robert Göffringmann
edea972b4b
eriktorbjorn's fix for a crash when sprite were completely outside of the screen
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svn-id: r12106
2004-01-03 10:49:08 +00:00
Torbjörn Andersson
750e18eab3
Moved the menu refreshing to a separate function so that it can be easily
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accessed even when checkMenuClick() returns before reaching the end of the
function.
Used this to fix a menu highlighting regression.
svn-id: r12083
2004-01-02 11:15:35 +00:00
Robert Göffringmann
315dc0238c
another change in the clicking checks
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svn-id: r12078
2004-01-02 02:38:01 +00:00
Robert Göffringmann
2b3d8a42dd
implemented examining inventory items
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svn-id: r12075
2004-01-01 18:00:34 +00:00
Robert Göffringmann
82ef464a69
fixed savename drawing.
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svn-id: r12074
2004-01-01 17:18:00 +00:00
Robert Göffringmann
a55c9976e2
whoops.
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svn-id: r12073
2004-01-01 17:11:43 +00:00
Robert Göffringmann
bd5ec2612b
added workaround for missing music file.
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svn-id: r12072
2004-01-01 17:10:08 +00:00
Robert Göffringmann
cf12a5846f
changed music fading duration and made music system fade down the tracks on startMusic(0)
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svn-id: r12071
2004-01-01 16:56:00 +00:00
Torbjörn Andersson
18f8916c3a
Rewrote the music code. It now follows the same basic idea as the one in
...
BS2, which has worked pretty well so far. I haven't implemented pausing and
volume since the code I replaced didn't have it either, as far as I could
tell.
svn-id: r12070
2004-01-01 15:22:15 +00:00
Jonathan Gray
9b4f73b8ef
compilation fix
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svn-id: r12066
2004-01-01 08:55:26 +00:00
Torbjörn Andersson
0aeae5a9b5
Use uint8 instead of char to avoid crashes with some accented characters.
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svn-id: r12061
2003-12-31 17:38:27 +00:00
Robert Göffringmann
9a064972c2
fixed language strings
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svn-id: r12060
2003-12-31 16:56:16 +00:00
Torbjörn Andersson
d176a6a6e1
Don't lose the luggage when entering the inventory menu.
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svn-id: r12058
2003-12-31 15:52:48 +00:00
Torbjörn Andersson
15559f6646
Draw the luggage first, then the mouse pointer.
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svn-id: r12057
2003-12-31 15:41:17 +00:00
Jonathan Gray
de014ec971
fix segfault
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svn-id: r12049
2003-12-31 12:32:34 +00:00
Robert Göffringmann
e669103b5d
removed old, useless stuff
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svn-id: r12045
2003-12-30 23:08:51 +00:00
Robert Göffringmann
436834750d
cd changing code and checking for savegames on startup
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svn-id: r12043
2003-12-30 22:57:52 +00:00
Robert Göffringmann
985f24729a
forgot these...
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svn-id: r12040
2003-12-30 21:48:10 +00:00
Robert Göffringmann
5e947dab38
implemented mouse luggage stuff
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svn-id: r12039
2003-12-30 21:32:50 +00:00
Robert Göffringmann
1567e39469
fixed fnFace() and added workaround for missing animation on train roof
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svn-id: r12032
2003-12-30 16:19:30 +00:00
Robert Göffringmann
0c7b09fc5e
another reference fix for soldout version
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svn-id: r12014
2003-12-29 16:08:05 +00:00
Robert Göffringmann
4e1e77b0a5
use correct sprite for text-on/off
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svn-id: r12013
2003-12-29 16:01:47 +00:00
Robert Göffringmann
ba44d8e989
fix resource references for soldout version
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svn-id: r12012
2003-12-29 15:54:06 +00:00
Robert Göffringmann
1c06aebe39
made control panel use the correct fonts
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svn-id: r12010
2003-12-29 15:38:16 +00:00
Torbjörn Andersson
e559a32323
Changed spaces to tabs
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svn-id: r12008
2003-12-29 14:04:57 +00:00
Robert Göffringmann
e9766658b6
this fixes the remaining glitches
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svn-id: r12004
2003-12-28 23:24:03 +00:00
Torbjörn Andersson
85deabed70
Indentation fixes: changed spaces to tabs. (These tend to really stick out
...
in my editor, since it shows tabs as eight spaces, not four.)
svn-id: r12002
2003-12-28 19:03:35 +00:00
Torbjörn Andersson
d8b0a38718
When showMenu() redraws the menu, redraw the empty slots as well. This
...
fixes the "ghost" items left behind when combining two inventory objects in
such a way that one of them is used up.
svn-id: r12001
2003-12-28 18:10:18 +00:00
Torbjörn Andersson
302c9f72fc
I believe this is the evil bug that's been corrupting my SAVEGAME.INF. (I
...
can't reproduce the problem under Windows though.)
svn-id: r11996
2003-12-28 15:02:21 +00:00
Torbjörn Andersson
db5a2ba1c8
Not all sound effects are mono, so we need to check.
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svn-id: r11995
2003-12-28 15:01:44 +00:00
Travis Howell
8640153331
Search additional folder for BS1
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svn-id: r11956
2003-12-27 05:43:03 +00:00
Jonathan Gray
a3b09e7313
look for data/speech1/2.clu and data/speech/speech.clu, instead of data/speech1/2.clu and data/speech/speech1/2.clu fixes running from cd or using the same layout as the cd
...
svn-id: r11934
2003-12-26 03:07:01 +00:00
Max Horn
859a9c0129
o Added SoundMixer::isReady()
...
o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()
svn-id: r11893
2003-12-24 17:42:22 +00:00
Max Horn
e9269257f3
turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
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svn-id: r11881
2003-12-24 00:25:18 +00:00
Robert Göffringmann
88d7cd586d
fix control panel bug
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svn-id: r11878
2003-12-23 17:34:23 +00:00
Robert Göffringmann
e35a7a2b90
control panel changes
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svn-id: r11877
2003-12-23 16:58:06 +00:00
Nicolas Bacca
a1831ee4fb
Microsoft Compilers : Which part of the standard do you want to break today ?
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svn-id: r11866
2003-12-23 00:59:18 +00:00
Max Horn
13d0571018
fix warnings
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svn-id: r11863
2003-12-22 23:45:55 +00:00
Robert Göffringmann
e9ff3a1146
fixed some animation bugs
...
svn-id: r11862
2003-12-22 23:38:23 +00:00
Robert Göffringmann
2df01e0abb
fixed screen and music fading
...
svn-id: r11861
2003-12-22 23:21:28 +00:00
Torbjörn Andersson
1605103a06
Change to arrow cursor when displaying the inventory menu
...
svn-id: r11854
2003-12-22 17:38:49 +00:00
Robert Göffringmann
7fec7cc1ae
another change to verticalMask(). this should fix the remaining sprite priority issues
...
svn-id: r11853
2003-12-22 11:51:27 +00:00
Robert Göffringmann
42cea0975a
added fnSetPaletteToFade/fnSetPaletteToCut
...
svn-id: r11851
2003-12-22 11:23:40 +00:00
Robert Göffringmann
44f1ed75fd
added code for non-looping music and implemented fading
...
svn-id: r11845
2003-12-22 02:47:43 +00:00
Robert Göffringmann
fd4417e6bb
changed the way the control panel is started
...
svn-id: r11844
2003-12-22 01:20:47 +00:00
Robert Göffringmann
6b0fb6585c
work around a GCC bug.
...
svn-id: r11843
2003-12-22 00:34:02 +00:00
Robert Göffringmann
7def9b7efb
added workaround for scriptbug (fixes ending sequence).
...
Sword1 is completable now with some graphical glitches left to fix.
svn-id: r11841
2003-12-21 21:58:36 +00:00
Robert Göffringmann
e342d624d0
fix mouse bugs (fixes chess puzzle)
...
svn-id: r11834
2003-12-21 18:50:05 +00:00
Torbjörn Andersson
a5eca2df04
Highlight the correct (I hope!) menu icon during conversation, and do the
...
cheesy menu fade-in/fade-out.
svn-id: r11831
2003-12-21 17:55:40 +00:00
Robert Göffringmann
6df4db88cd
fixed scrolling
...
svn-id: r11830
2003-12-21 17:45:15 +00:00
Robert Göffringmann
44887cc33d
fixed parallax drawing for room 54
...
svn-id: r11828
2003-12-21 17:34:44 +00:00
Torbjörn Andersson
ed991734a3
warning fix
...
svn-id: r11827
2003-12-21 17:16:07 +00:00
Robert Göffringmann
5d8516f2ec
now two inventory items can be combined
...
svn-id: r11823
2003-12-21 16:50:02 +00:00
Robert Göffringmann
71057255ea
changed speech code, should now play all waves correctly
...
svn-id: r11815
2003-12-21 15:55:55 +00:00
Marcus Comstedt
e7cf0557f8
stdafx.h first, please.
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svn-id: r11814
2003-12-21 15:54:26 +00:00
Max Horn
f19f73eb50
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
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svn-id: r11811
2003-12-21 15:29:52 +00:00
Max Horn
ff83b4cb24
fix warning
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svn-id: r11790
2003-12-20 21:56:48 +00:00
Robert Göffringmann
2554ced5e9
fixed crashes after restoring a savegame, added fnSetPaletteToFade and changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU)
...
svn-id: r11789
2003-12-20 20:20:53 +00:00
Robert Göffringmann
1007e8256f
fix memory leak
...
svn-id: r11788
2003-12-20 19:19:42 +00:00
Robert Göffringmann
be120d1289
fix recently introduced mouse bugs.
...
svn-id: r11787
2003-12-20 17:55:09 +00:00
Robert Göffringmann
2c19e18fc8
I hope this fixes the control panel for other BS1 versions.
...
svn-id: r11785
2003-12-20 16:30:58 +00:00
Robert Göffringmann
f533de72e4
sprites should now be rendered correctly.
...
svn-id: r11784
2003-12-20 15:26:44 +00:00
Torbjörn Andersson
8789ca10e3
Modified the calculation of where to draw parallaxes to be more like the
...
one in Broken Sword II. At least the first room appears to behave like the
original now. (Except for a masking bug, which is almost certainly
unrelated to parallaxes.)
svn-id: r11781
2003-12-20 13:43:40 +00:00
Torbjörn Andersson
456f01b8fd
A comment in decompressRLE0() said that the images are vertically flipped,
...
but I'm not so sure. I've changed the code to assume that they're not, and
this fixes both the drawing of the worker in the background of the first
room, and of the fan at the police station.
svn-id: r11780
2003-12-20 13:35:00 +00:00
Travis Howell
030236fe62
Add new object
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svn-id: r11777
2003-12-20 09:20:14 +00:00
Robert Göffringmann
da3eed35b5
forgot these. :)
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svn-id: r11776
2003-12-20 09:18:43 +00:00
Robert Göffringmann
59654b1719
added SwordControl (the control panel). Not yet finished.
...
svn-id: r11775
2003-12-20 09:12:54 +00:00
Torbjörn Andersson
34433d87bb
Changed abs() to ABS(), and changed a sorting function to use SWAP()
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svn-id: r11761
2003-12-19 14:16:31 +00:00
Torbjörn Andersson
b179e8f6ec
Whitespace changes
...
svn-id: r11760
2003-12-19 14:07:12 +00:00
Torbjörn Andersson
a3310a5de9
Make sure that playSample() gets a pointer to the original QueueElement
...
instead of a copy of it. Otherwise the sound engine will never notice when
a sample finishes playing since it's looking at the wrong sound handle.
For whatever reason, this also seems to fix the "game crashes occasionally
on startup with completely useless stack trace" bug for me. The crash was
easily repeatable in Valgrind for me, but the messages it produced were
just as unhelpful as the stack trace. These messages are also gone now.
svn-id: r11757
2003-12-19 06:51:32 +00:00
Max Horn
0cddca5f43
unregister the premix proc when you go away
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svn-id: r11755
2003-12-19 01:08:30 +00:00
Robert Göffringmann
ee2c8b2ddb
fix mouse cursor animations
...
svn-id: r11748
2003-12-18 14:38:17 +00:00
Robert Göffringmann
501b7d687a
fixed endian bug in animDriver()
...
svn-id: r11747
2003-12-18 14:16:08 +00:00
Robert Göffringmann
a74f8eb717
endian conversion for music system
...
svn-id: r11746
2003-12-18 13:17:33 +00:00
Robert Göffringmann
461abf1b9e
another big endian
...
svn-id: r11745
2003-12-18 12:52:04 +00:00
Robert Göffringmann
65583e28da
SwordText big endian fixes
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svn-id: r11744
2003-12-18 12:45:40 +00:00
Robert Göffringmann
312abd7486
endian fix for router.
...
svn-id: r11743
2003-12-18 12:15:59 +00:00
Jonathan Gray
1a4ede14c6
pack WalkData struct to fix some endian issues
...
svn-id: r11732
2003-12-18 08:28:14 +00:00
Robert Göffringmann
127e5ce5f9
changed endian conversion for compact data
...
svn-id: r11728
2003-12-18 01:15:15 +00:00
Robert Göffringmann
aa6e1ba760
big endian typecasts for FROM_LE_xx
...
svn-id: r11727
2003-12-18 01:00:42 +00:00
Robert Göffringmann
5d2c2acf90
one more big endian fix
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svn-id: r11725
2003-12-18 00:36:42 +00:00
Robert Göffringmann
8b0ab95580
fixed stupid palette bugs
...
svn-id: r11724
2003-12-18 00:31:37 +00:00
Robert Göffringmann
b5dde7b3f9
changed fnEnterSection to fix crash at startup.
...
svn-id: r11722
2003-12-17 23:49:26 +00:00
Jonathan Gray
f7f97d7ebb
add the rest of the boot params
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svn-id: r11721
2003-12-17 23:41:14 +00:00
Jonathan Gray
9b70f6d922
add boot params for ireland, everyone's favourite puzzle can be found via 24
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svn-id: r11715
2003-12-17 15:27:41 +00:00
Torbjörn Andersson
f704b12eeb
Enable subtitles if the "subtitles" option is set in the config manager.
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svn-id: r11714
2003-12-17 14:36:52 +00:00
Jonathan Gray
56b831293d
add all of the paris boot params, 80 in particular is quite useful as it activates all sections of the map including the ability to travel outside of paris
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svn-id: r11713
2003-12-17 14:33:34 +00:00
Jonathan Gray
6d1fba28d5
initial boot param support, will do the rest of the bootparams next
...
svn-id: r11712
2003-12-17 11:54:48 +00:00
Robert Göffringmann
215c8e3fc6
big endian fix
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svn-id: r11710
2003-12-17 11:39:19 +00:00
Robert Göffringmann
eeb15c0433
big endian fix
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svn-id: r11709
2003-12-17 11:23:12 +00:00
Robert Göffringmann
9f8b022fd4
big endian fix
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svn-id: r11708
2003-12-17 11:11:03 +00:00
Oliver Kiehl
f926ae108c
enable music
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svn-id: r11706
2003-12-17 09:17:59 +00:00
Robert Göffringmann
5fdff2824c
fixed text output and logic bug. changed scrolling code.
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hey, sword is running really nice already. :)
svn-id: r11703
2003-12-17 07:33:00 +00:00
Robert Göffringmann
7f5df14e7d
menu, sound and mouse fixes.
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svn-id: r11701
2003-12-17 05:16:37 +00:00
Max Horn
4da0b08b90
fixed warning
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svn-id: r11698
2003-12-17 02:19:03 +00:00
Robert Göffringmann
34d1751fe4
fixed resMan bug about closing of sections and started adding menu support
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svn-id: r11695
2003-12-17 01:47:47 +00:00
Max Horn
d1c9caa127
fix various warnings; whatTarget()'s paramters shadowed member vars, but it can just b e turned into a pure function (sidenote: the chaotic mix of spaces and tabs in router.cpp doesn't help readability :-)
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svn-id: r11693
2003-12-17 01:18:03 +00:00
Max Horn
b4f33afb85
simplified game detection code etc.
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svn-id: r11692
2003-12-17 01:17:12 +00:00
Robert Göffringmann
166ba1b385
fix speech animations
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svn-id: r11690
2003-12-16 19:55:59 +00:00
Robert Göffringmann
082120ef65
fix speech logic bug (policeman scene works now...)
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svn-id: r11689
2003-12-16 19:50:18 +00:00
Robert Göffringmann
5edaa87d68
fix sprite drawing bugs
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svn-id: r11688
2003-12-16 19:31:12 +00:00
Robert Göffringmann
0cf52df651
copied the SwordRouter from the original BS1 sources.
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It doesn't fit to our coding guidelines but at least it's working, so please bear with it for now. :)
svn-id: r11687
2003-12-16 18:23:15 +00:00
Max Horn
0c681181b8
fix compilation on BE systems
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svn-id: r11685
2003-12-16 14:59:29 +00:00
Travis Howell
0e8a1b7278
Look in MUSIC folder, not MUSIC1, there should be no conflicting music files.
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svn-id: r11683
2003-12-16 10:41:59 +00:00
Jonathan Gray
5937b16988
check speech subdirectory for speech.clu as well
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svn-id: r11682
2003-12-16 10:30:41 +00:00
Jonathan Gray
298d008def
use specified language setting instead of hardcoding german
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svn-id: r11681
2003-12-16 10:08:27 +00:00
Jonathan Gray
83e9c59327
compilation fixes
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svn-id: r11679
2003-12-16 09:43:08 +00:00
Paweł Kołodziejski
1cf3accb14
there is allready definitions for MIN/MAX
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svn-id: r11676
2003-12-16 06:37:12 +00:00
Eugene Sandulenko
a8eae42510
o FreeBSD specifix fix. I am not sure it is applicable to every Unix
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svn-id: r11675
2003-12-16 06:20:16 +00:00
Travis Howell
48735af676
ignore deps
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svn-id: r11672
2003-12-16 05:19:33 +00:00
Robert Göffringmann
e2843f3e07
revert one of kirben's changes
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svn-id: r11669
2003-12-16 05:02:34 +00:00
Travis Howell
0b0f5d0b7a
newlines
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svn-id: r11668
2003-12-16 02:27:53 +00:00
Travis Howell
850b679bd7
Add sworrd 1 makefile changes
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svn-id: r11667
2003-12-16 02:25:04 +00:00
Travis Howell
cbe5c34f97
Add sword1 makefile changes
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svn-id: r11666
2003-12-16 02:24:30 +00:00
Robert Göffringmann
189e08bc79
Broken Sword 1: initial import
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svn-id: r11664
2003-12-16 02:10:15 +00:00