alxpnv
da95daf727
ASYLUM: remove Screen::takeScreenshot()
2021-06-17 15:40:10 +03:00
alxpnv
670d8d85f4
ASYLUM: use Common::sort() for sorting graphics queue items
2021-06-17 15:40:10 +03:00
alxpnv
cbb0d9ca95
ASYLUM: (Lock puzzle) set the initial state to all '-'
2021-06-16 15:41:14 +03:00
alxpnv
4f7fbe66bc
ASYLUM: fix cursor visibility
...
This makes sure that the cursor is not shown on scene title screen
and when animation is playing
2021-06-16 15:41:14 +03:00
alxpnv
a4af39dcf9
ASYLUM: convert some warning() calls to debugC()
2021-06-16 15:41:14 +03:00
alxpnv
685e11d346
ASYLUM: fix setting global flags in PlaySpeechScene2 opcode
2021-06-15 16:00:11 +03:00
alxpnv
def627e510
ASYLUM: fix GCC warnings
2021-06-15 16:00:11 +03:00
alxpnv
de5c31fb5e
ASYLUM: fix graphics glitches caused by a bug in Screen::blitMasked()
2021-06-15 15:05:21 +03:00
sluicebox
8e1d90f8e4
ALL: Remove clearAllDebugChannels() from Engine dtors
2021-06-14 12:42:38 -05:00
ysj1173886760
7af3a3f84c
ENGINES: introduce ADDectedGameExtraInfo to ADGameDetector, add extra info as parameter for fallback detect.
2021-06-13 14:15:45 +02:00
alxpnv
71f3d82c81
ASYLUM: rename Scene::pointIntersectsRect() to pointBelowLine()
2021-06-11 13:29:31 +03:00
alxpnv
75c1b820ea
ASYLUM: rename two ActorStatus values and related opcodes
...
kActorStatusPickupItem -> kActorStatusStoppedInteracting
kActorStatus20 -> kActorStatusStoppedHitting
Interact -> WalkToActor
UpdateActor -> Interact
2021-06-11 13:29:30 +03:00
alxpnv
de625e4f53
ASYLUM: rename more Actor methods
...
Also removed Actor::compare()
2021-06-10 13:34:27 +03:00
alxpnv
7df4708049
ASYLUM: rename Actor::updateStatus1*() methods
2021-06-10 13:34:27 +03:00
alxpnv
abc56853eb
ASYLUM: fix a race in UpdateActor opcode
...
This unblocks the odd state in Chapter 3 found by digitall
2021-06-07 15:29:29 +03:00
Eugene Sandulenko
057cd171ed
ASYLUM: Fix warning
2021-06-07 00:28:23 +02:00
Eugene Sandulenko
d7f82b83aa
ASYLUM: Added override keywords
2021-06-07 00:28:23 +02:00
D G Turner
a3f1211f42
ASYLUM: Fix Various GCC Compiler Warnings
2021-06-05 01:51:24 +01:00
alxpnv
8ba3df6821
ASYLUM: refactor inventory
2021-06-04 12:53:52 +03:00
alxpnv
0dbc280f1c
ASYLUM: add vertex check to Polygon::contains()
...
This resolves an issue with auto-walking to a towel in Chapter 1
2021-06-02 14:45:04 +03:00
alxpnv
5232b84877
ASYLUM: disable used keywords in dialogs
2021-06-01 11:38:38 +03:00
Alex Bevilacqua
4e3c5e2530
ASYLUM: rename detection_table.h
...
All engines use the plural "detection_tables.h"
2021-05-31 18:24:52 +03:00
alxpnv
d053c8b494
ASYLUM: fix save slot index out of range
2021-05-31 15:02:59 +03:00
alxpnv
0d3bd282f0
ASYLUM: fix caret position
2021-05-28 13:39:37 +03:00
alxpnv
1a01580955
ASYLUM: allow using all printable characters in savegame names
2021-05-28 13:39:37 +03:00
alxpnv
c8fb754319
ASYLUM: fix screen not going completely black when counting in H&S game
2021-05-26 14:23:50 +03:00
alxpnv
1746134db6
ASYLUM: prevent Armed Max from going to idle state
2021-05-24 15:58:18 +03:00
alxpnv
bdbb14823d
ASYLUM: fix the scary music not playing in chapter 2
2021-05-24 15:58:17 +03:00
alxpnv
24aec76a30
ASYLUM: fix the GMM not showing up on the game menu screen
2021-05-24 15:58:17 +03:00
Le Philousophe
ec7c5bec6d
ASYLUM: Use smaller include
...
Whole asylum.h is not needed and contains C++11 constructs. Detection
fails to build with older compilers in this case.
2021-05-22 13:44:19 +02:00
ysj1173886760
6dfe6ad51a
ASYLUM: move debugchannels to metaEngineDetection
2021-05-22 01:34:57 +02:00
alxpnv
1068a9ee03
ASYLUM: make 'kill_script' use correct queue slot
2021-05-21 15:08:32 +03:00
alxpnv
9473dfef9f
ASYLUM: fix updating global flags
2021-05-21 15:08:32 +03:00
alxpnv
007ab8c9ff
ASYLUM: implement fade to grayscale
2021-05-20 15:36:11 +03:00
alxpnv
c33604a765
ASYLUM: make actors face each other when interacting
2021-05-20 15:36:11 +03:00
D G Turner
d84d002212
ASYLUM: Fix for Correct MetaEngine Feature API
...
This was previously showing the Launcher Load button as active, but
with no saves present as most of the API was not implemented.
This corrects that so that the various Advanced Engine / MetaEngine
APIs for loading / saving from launcher and command line may be
implemented in future.
2021-05-19 22:46:45 +01:00
alxpnv
e69a814f88
ASYLUM: allow using mapped keys while editing savegame name
2021-05-19 13:44:20 +03:00
Cameron Cawley
57dc4a08d1
ASYLUM: Fix compilation on AmigaOS 4
2021-05-17 19:56:18 +01:00
Eugene Sandulenko
22e949035b
ASYLUM: Comment out unused variables
2021-05-17 16:19:35 +02:00
Eugene Sandulenko
df1109a22f
ASYLUM: Added POTFILES
2021-05-17 16:07:37 +02:00
alxpnv
ba2ccee701
ASYLUM: fix Quick Load/Quick Save
2021-05-17 15:37:58 +02:00
alxpnv
b7130bab21
ASYLUM: fix savegame overwriting
...
Bug reported by digitall
2021-05-17 15:37:58 +02:00
alxpnv
a2d2495588
ASYLUM: add Keymapper support
2021-05-17 15:37:58 +02:00
alxpnv
c81c046450
ASYLUM: clean up destructors
2021-05-17 15:37:58 +02:00
alxpnv
ca1d780730
ASYLUM: clean up metaengine.cpp
2021-05-17 15:37:57 +02:00
alxpnv
cf550f5ce2
ASYLUM: convert AsylumEngine::_gameFlags to uint32
2021-05-17 15:37:57 +02:00
alxpnv
179627fab4
ASYLUM: add some missing updateScreen() calls
...
Suggested by sev-
2021-05-17 15:37:57 +02:00
alxpnv
0d71da53a6
ASYLUM: remove a useless ifdef
...
Spotted by sev-
2021-05-17 15:37:57 +02:00
alxpnv
aac8cee532
ASYLUM: optimizations to the board puzzles
...
Suggested by sev-
2021-05-17 15:37:57 +02:00
alxpnv
cf0049c23b
ASYLUM: (Pipes puzzle) use the engine-level random source
2021-05-17 15:37:56 +02:00
alxpnv
77a35a5c75
ASYLUM: get rid of global constructors
2021-05-17 15:37:56 +02:00
alxpnv
ec5b6935f8
ASYLUM: change return type of PuzzleBoard::updateScreen() to void
2021-05-17 15:37:56 +02:00
alxpnv
139d15347f
ASYLUM: remove an unused puzzle (Puzzle 11)
2021-05-17 15:37:56 +02:00
alxpnv
bf7755aa29
ASYLUM: fix integer overflow in Screen::graphicsSelectionSort()
2021-05-17 15:37:56 +02:00
alxpnv
408a85436a
ASYLUM: (Hive Machine puzzle) get rid of the polygons previously used for hit testing
...
Requested by sev-
2021-05-17 15:37:55 +02:00
alxpnv
c524688f77
ASYLUM: simplify inventory voice system
...
Suggested by sev-
2021-05-17 15:37:55 +02:00
alxpnv
c78293e4ce
ASYLUM: simplify computation of inventory ring points
2021-05-17 15:37:55 +02:00
D G Turner
b4a0418525
ASYLUM: Fix Uninitialized Variable Accesses Identified by Valgrind
2021-05-17 15:37:55 +02:00
alxpnv
93f08cc43d
ASYLUM: fixes to the detection tables
...
Suggested by sev-
2021-05-17 15:37:55 +02:00
alxpnv
ac43968c47
ASYLUM: formatting
2021-05-17 15:37:55 +02:00
alxpnv
48e164b2d7
ASYLUM: clean up includes
2021-05-17 15:37:54 +02:00
alxpnv
c6ab0e8503
ASYLUM: remove getDebugger() declaration
2021-05-17 15:37:54 +02:00
alxpnv
06ebca09c3
ASYLUM: fix signed/unsigned comparison warnings
2021-05-17 15:37:54 +02:00
alxpnv
7c53e7560d
ASYLUM: add const qualifier to silence a warning
2021-05-17 15:37:54 +02:00
alxpnv
b905953e5f
ASYLUM: make FrameSoundItem::frameIndex unsigned
2021-05-17 15:37:53 +02:00
alxpnv
ce59904eff
ASYLUM: rework monster status update
2021-05-17 15:37:53 +02:00
alxpnv
15bb6fd728
ASYLUM: replace 'Fallback to next case' comments with 'fallthrough'
2021-05-17 15:37:53 +02:00
alxpnv
263e20c004
ASYLUM: replace sprintf() with snprintf()
2021-05-17 15:37:53 +02:00
alxpnv
7c82553e8a
ASYLUM: mark AsylumEngine::getSinCosValues() as const
2021-05-17 15:37:53 +02:00
alxpnv
c8e9fe33a7
ASYLUM: mark the engine as highres
2021-05-17 15:37:53 +02:00
alxpnv
c2b1207e23
ASYLUM: always play intro
2021-05-17 15:37:52 +02:00
alxpnv
72a3f0c365
ASYLUM: replace spaces in indentation with tabs
2021-05-17 15:37:52 +02:00
alxpnv
410e8dc2a2
ASYLUM: remove .gitignore
2021-05-17 15:37:52 +02:00
alxpnv
5b32634e45
ASYLUM: remove superfluous returns
2021-05-17 15:37:52 +02:00
alxpnv
5eed18bbc1
ASYLUM: fix showing of player's facial expressions
2021-05-17 15:37:52 +02:00
alxpnv
d15af0f4b0
ASYLUM: fix segfault in PuzzleHiveControl::hitTest1()
2021-05-17 15:37:51 +02:00
alxpnv
1379ce64ad
ASYLUM: fix multiple inventory voices playing at the same time
2021-05-17 15:37:51 +02:00
alxpnv
94088dc756
ASYLUM: fix music won't play after moving to the next chapter
2021-05-17 15:37:51 +02:00
alxpnv
f1c0563024
ASYLUM: prevent actors from getting stuck when standing close to each other
2021-05-17 15:37:51 +02:00
alxpnv
ff5a232343
ASYLUM: fix out of mixer slots in chapter 8
2021-05-17 15:37:51 +02:00
alxpnv
a6140c4944
ASYLUM: minor fixes (mostly formatting)
2021-05-17 15:37:51 +02:00
alxpnv
380950a300
ASYLUM: show all actors at scene enter
2021-05-17 15:37:50 +02:00
alxpnv
9d14df2602
ASYLUM: fix dstPitch
2021-05-17 15:37:50 +02:00
alxpnv
7ac489e077
ASYLUM: fix music playback in chapter 4
2021-05-17 15:37:50 +02:00
alxpnv
efcae39518
ASYLUM: fixes to Actor::canInteract()
2021-05-17 15:37:50 +02:00
alxpnv
8d1c397c48
ASYLUM: fix object 30's frameIndex ouf of range
2021-05-17 15:37:50 +02:00
alxpnv
e11f8232cb
ASYLUM: fix a few bugs in reflection positioning
2021-05-17 15:37:50 +02:00
alxpnv
e6f2916eea
ASYLUM: access chapter 2 data using a single array
2021-05-17 15:37:49 +02:00
alxpnv
b96cc26bd0
ASYLUM: add Special::chance()
2021-05-17 15:37:49 +02:00
alxpnv
7654475f3d
ASYLUM: finish implementation of Object::playSounds()
2021-05-17 15:37:49 +02:00
alxpnv
b2a9192793
ASYLUM: make AsylumEngine::getRandom() generate a number from [0; max) to match the original
2021-05-17 15:37:49 +02:00
alxpnv
530b4d51f6
ASYLUM: fix music changing
2021-05-17 15:37:49 +02:00
alxpnv
2d5d820c93
ASYLUM: add a missing else
2021-05-17 15:37:48 +02:00
alxpnv
b754af14d6
ASYLUM: fix tentacle's status update
2021-05-17 15:37:48 +02:00
alxpnv
8eb94fc95e
ASYLUM: restart chapter 11 properly
2021-05-17 15:37:48 +02:00
alxpnv
c5547820fe
ASYLUM: fixes to chapter 11's hard-coded logic
2021-05-17 15:37:48 +02:00
alxpnv
74f1691ca1
ASYLUM: fix inventory ring drawing
2021-05-17 15:37:48 +02:00
alxpnv
bc3ebf36db
ASYLUM: implement Special::chapter11()
2021-05-17 15:37:48 +02:00
alxpnv
56df11e356
ASYLUM: implement Special::chapter13()
2021-05-17 15:37:47 +02:00
alxpnv
c3a3d999b5
ASYLUM: implement Special::chapter12()
2021-05-17 15:37:47 +02:00
alxpnv
f94c11658a
ASYLUM: fix background drawing in some of the puzzles
2021-05-17 15:37:47 +02:00
alxpnv
f23be0119e
ASYLUM: fix saving
2021-05-17 15:37:47 +02:00
alxpnv
840f84bc84
ASYLUM: fix right bound of cursor.x
2021-05-17 15:37:47 +02:00
alxpnv
fe40af0f44
ASYLUM: check if object exists
...
On level 13, the game tries to set transparency of an object which doesn't exist (id 4562)
2021-05-17 15:37:46 +02:00
alxpnv
cc41cfb459
ASYLUM: original loops through the objects in reverse
2021-05-17 15:37:46 +02:00
alxpnv
982bd7c359
ASYLUM: set a game flag when Hive Machine puzzle is solved
2021-05-17 15:37:46 +02:00
alxpnv
ffb8df69d7
ASYLUM: implement wheels update
2021-05-17 15:37:46 +02:00
alxpnv
4a1d644b84
ASYLUM: fixes to Special::checkFlags()
2021-05-17 15:37:46 +02:00
alxpnv
a3c7fc6e10
ASYLUM: skip non-existent objects
2021-05-17 15:37:45 +02:00
alxpnv
5649a0e257
ASYLUM: fix 'zoom' out of bounds
2021-05-17 15:37:45 +02:00
alxpnv
413960ac6b
ASYLUM: strict weak ordering is '<'
2021-05-17 15:37:45 +02:00
alxpnv
ee37960ac4
ASYLUM: make actors interactable
2021-05-17 15:37:45 +02:00
alxpnv
459de7f44e
ASYLUM: remove cache entry for shared sound when cd number is changed
2021-05-17 15:37:45 +02:00
alxpnv
7dd49418c9
ASYLUM: fix a bug in Screen::graphicsSelectionSort()
2021-05-17 15:37:45 +02:00
alxpnv
54fe4387c5
ASYLUM: corrections to Scare Crow behavior
2021-05-17 15:37:44 +02:00
alxpnv
f60246580b
ASYLUM: fix Actor::isOnScreen()
2021-05-17 15:37:44 +02:00
alxpnv
27f69f5a32
ASYLUM: fix kActorStatusWalking2 updating
2021-05-17 15:37:44 +02:00
alxpnv
b725db3de0
ASYLUM: identify more ActorStatus values
2021-05-17 15:37:44 +02:00
alxpnv
4fb8b25682
ASYLUM: add a separate debug channel for script commands
2021-05-17 15:37:44 +02:00
alxpnv
733f109acc
ASYLUM: return true if the test point is on the border of the polygon
2021-05-17 15:37:43 +02:00
alxpnv
7214a190b0
ASYLUM: fixes to the Encounter system. Partly based on xesf's diff
2021-05-17 15:37:43 +02:00
alxpnv
b0839e9bac
ASYLUM: fix crash on exit
...
_console is destroyed by the base class destructor
2021-05-17 15:37:43 +02:00
alxpnv
bbd42feed2
ASYLUM: fix HasMoreReaction opcode
2021-05-17 15:37:43 +02:00
alxpnv
cbd1dc6c07
ASYLUM: use correct flag
2021-05-17 15:37:43 +02:00
alxpnv
471ac0abfd
ASYLUM: fix a few bugs in Object::update()
2021-05-17 15:37:42 +02:00
alxpnv
bf523e9918
ASYLUM: set a game flag when the Hive Control puzzle is solved
2021-05-17 15:37:42 +02:00
alxpnv
e4af6a5045
ASYLUM: fix Actor::hasMoreReactions()
2021-05-17 15:37:42 +02:00
alxpnv
cbbe4a05a4
ASYLUM: fix a bug in Scene::hitTestPixel()
2021-05-17 15:37:42 +02:00
alxpnv
2c2c67889d
ASYLUM: add commands to get/set actor's status
2021-05-17 15:37:42 +02:00
alxpnv
c1a974d415
ASYLUM: small fixes to Actor::update()
2021-05-17 15:37:42 +02:00
alxpnv
ab69b65e6a
ASYLUM: fix kOpcodeSetCounterFromActorReactions
2021-05-17 15:37:41 +02:00
alxpnv
0a594dad99
ASYLUM: fix processing order. This makes chapter 6 playable
2021-05-17 15:37:41 +02:00
alxpnv
52b02ee180
ASYLUM: fix a few bugs in chapter 2's hard-coded logic
2021-05-17 15:37:41 +02:00
alxpnv
ff03d8fe89
ASYLUM: restore palette after finishing playing a video
2021-05-17 15:37:41 +02:00
alxpnv
df473f0927
ASYLUM: check if the denominator is not zero
2021-05-17 15:37:41 +02:00
alxpnv
a29d42231b
ASYLUM: fix a few bugs related to scene motion
2021-05-17 15:37:40 +02:00
alxpnv
ea894a619f
ASYLUM: (Writings puzzle) implement text masking
2021-05-17 15:37:40 +02:00
alxpnv
bce91352eb
ASYLUM: fix PlaySoundUpdateObject opcode
2021-05-17 15:37:40 +02:00
alxpnv
26f33b822b
ASYLUM: fix ScriptManager::enableObject()
2021-05-17 15:37:40 +02:00
alxpnv
46c7750585
ASYLUM: unblock chapter 11
2021-05-17 15:37:40 +02:00
alxpnv
f89dd2baea
ASYLUM: add a command to terminate a script
2021-05-17 15:37:40 +02:00
alxpnv
4df214d040
ASYLUM: implement SharedData::(set|get)Chapter2Data()
2021-05-17 15:37:40 +02:00
alxpnv
761d99e299
ASYLUM: fix index out of range
2021-05-17 15:37:39 +02:00
alxpnv
6876b50e4f
ASYLUM: add scene motion logging
2021-05-17 15:37:39 +02:00
alxpnv
219dbbbee5
ASYLUM: fix reverse animation playback
2021-05-17 15:37:39 +02:00
alxpnv
bba8b4f839
ASYLUM: add a command to show encounter commands
2021-05-17 15:37:39 +02:00
alxpnv
69599ccdc6
ASYLUM: fix kOpcode(Set|Clear)CurrentItemOptions. From xesf@
2021-05-17 15:37:39 +02:00
alxpnv
b6ca135125
ASYLUM: rename some ScriptQueueEntry and ScriptQueue fields
2021-05-17 15:37:39 +02:00
alxpnv
361a99035c
ASYLUM: unbreak chapter 8
2021-05-17 15:37:39 +02:00
alxpnv
f1da4bf798
ASYLUM: fix chapter 13 loading
2021-05-17 15:37:38 +02:00
alxpnv
c6087b8755
ASYLUM: fix a few bugs in the Morgue Door puzzle
2021-05-17 15:37:38 +02:00
alxpnv
e8fb7048dc
ASYLUM: fix a crash caused by Screen::bltMasked()
2021-05-17 15:37:38 +02:00
alxpnv
988c66f01d
ASYLUM: various fixes to the Board puzzles. Chapter 5 is completable now
2021-05-17 15:37:38 +02:00
alxpnv
de51014306
ASYLUM: fix sound resource ids
2021-05-17 15:37:38 +02:00
alxpnv
e287e10fcf
ASYLUM: fix chapter 5 crash
2021-05-17 15:37:38 +02:00
alxpnv
f90b57ef85
ASYLUM: set the current cd number. This unbreaks chapter 4
2021-05-17 15:37:38 +02:00
alxpnv
a600d38ec1
ASYLUM: fix an assertion failure in Console::cmdShowScript()
2021-05-17 15:37:37 +02:00
alxpnv
305b370e5c
ASYLUM: fix JumpIfActorCoordinates
2021-05-17 15:37:37 +02:00
alxpnv
a4882e97ca
ASYLUM: fix a few bugs in pathfinding
2021-05-17 15:37:37 +02:00
alxpnv
540a786eb4
ASYLUM: fix wrong condition in Actor::process()
2021-05-17 15:37:37 +02:00
alxpnv
66e46adb21
ASYLUM: initialize puzzles when the 'scene' debug command is used
2021-05-17 15:37:37 +02:00
alxpnv
2c18077472
ASYLUM: handle intersecting action areas the way the original does (this reverts the workaround introduced in 1e933a1)
2021-05-17 15:37:37 +02:00
alxpnv
bf0a3ab7b5
ASYLUM: add a debug command to list all possible inventory items
2021-05-17 15:37:37 +02:00
alxpnv
27cbc13eee
ASYLUM: add inventory debug commands
2021-05-17 15:37:36 +02:00
alxpnv
617955615d
ASYLUM: implement PuzzlePipes::saveLoadWithSerializer()
2021-05-17 15:37:36 +02:00
Alexandre Fontoura
28cbd2b28e
ASYLUM: cleanup some warnings
2021-05-17 15:37:36 +02:00
Alexandre Fontoura
1f473eedfe
ASYLUM: Fixed metaengine mistake
2021-05-17 15:37:36 +02:00
Alexandre Fontoura
bc16fa16b7
ASYLUM: Game detection improvements
2021-05-17 15:37:36 +02:00
Alexandre Fontoura
bbceb7b098
ASYLUM: Skip intro speech
2021-05-17 15:37:36 +02:00
Alexandre Fontoura
30109163b4
ASYLUM: Fixed MacOS crash. Poll Events not allowed outside the main thread.
2021-05-17 15:37:36 +02:00
Alexandre Fontoura
eb9443461e
ASYLUM: gitignore build files
2021-05-17 15:37:35 +02:00
alxpnv
c232bc5dec
ASYLUM: fix a wrong index
2021-05-17 15:37:35 +02:00
alxpnv
6678429e49
ASYLUM: reorder PuzzlePipes::_connectors to match the original
2021-05-17 15:37:35 +02:00
alxpnv
560d0a68ad
ASYLUM: don't reset the Pipes puzzle's data each time it's being run
2021-05-17 15:37:35 +02:00
alxpnv
9f5008b18d
ASYLUM: set a game flag when the Pipes puzzle is solved
2021-05-17 15:37:35 +02:00
alxpnv
051213bad5
ASYLUM: fix ActionArea::toString()
2021-05-17 15:37:35 +02:00
alxpnv
ae58cb534d
ASYLUM: re-enable the console
2021-05-17 15:37:34 +02:00
alxpnv
c08da99266
ASYLUM: add a workaround to handle action areas intersection
2021-05-17 15:37:34 +02:00
alxpnv
19712bac19
ASYLUM: restore palette when VCR puzzle is completed
2021-05-17 15:37:34 +02:00
alxpnv
af823c01ee
ASYLUM: fix build
2021-05-17 15:37:34 +02:00
alxpnv
994fb8133d
ASYLUM: unloop dialogs
2021-05-17 15:37:34 +02:00
alxpnv
c7b652226c
ASYLUM: unify script offset
2021-05-17 15:37:34 +02:00
alxpnv
87205c935e
ASYLUM: reset text data at return
2021-05-17 15:37:34 +02:00
alxpnv
8157fc35ab
ASYLUM: missing comma
2021-05-17 15:37:33 +02:00
alxpnv
88f63359e8
ASYLUM: align keywords
2021-05-17 15:37:33 +02:00
alxpnv
5bed7c1c55
ASYLUM: sync with removeReactionHive
2021-05-17 15:37:33 +02:00
alxpnv
4f7978b243
ASYLUM: rework removeReactionHive
2021-05-17 15:37:33 +02:00
alxpnv
3c53386332
ASYLUM: fix an index
2021-05-17 15:37:33 +02:00
alxpnv
49941a57b4
ASYLUM: use max index instead of count
2021-05-17 15:37:33 +02:00
alxpnv
e20a8bc6b1
ASYLUM: check param2
2021-05-17 15:37:32 +02:00
Joseph Davies
9195e58c33
ASYLUM: Modify data search paths to match canonical locations.
2021-05-17 15:37:32 +02:00
Joseph Davies
19d343e82f
ASYLUM: Split detection features & adapt to new plugins.
2021-05-17 15:37:32 +02:00
Alex Bevilacqua
a9ef5fe57a
ASYLUM: fix fallback detection
2021-05-17 15:37:32 +02:00
D G Turner
86eee35eb4
ASYLUM: Correct Compilation On Newer GCC.
...
The abs() function returns double, but the ScummVM common/util version
should be used instead which is ABS().
2021-05-17 15:37:32 +02:00
D G Turner
79ef1c65dd
ASYLUM: Fix Compilation Due to initGraphics Function API.
2021-05-17 15:37:32 +02:00
D G Turner
ffe854efe7
ASYLUM: Fix Various GCC Compiler Warnings.
2021-05-17 15:37:32 +02:00
Joseph Davies
8ad1bcb8a9
ASYLUM: Rename variables to match changes to AdvancedMetaEngine.
...
Follows guideline-conforming changes in 0b6befdcc5
.
2021-05-17 15:37:31 +02:00
xesfnet
230054c0c3
ASYLUM: Added missing debug channels
2021-05-17 15:37:31 +02:00
xesfnet
c5ed6cb220
ASYLUM: Encounters script size has originl
2021-05-17 15:37:31 +02:00
xesfnet
40e5cc51a1
ASYLUM: Few encounter script fixes.
2021-05-17 15:37:31 +02:00