Unknown W. Brackets
2c165c9b6d
Windows: Fix improper case or missing includes.
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As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
f66b0ff56c
Debugger: Option to skip mem hacks in memory dump.
2021-02-10 20:36:02 -08:00
Henrik Rydgård
9459690d19
Merge pull request #14066 from unknownbrackets/debugger-funcs
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Debugger: Populate funcs if disassembly open early
2021-02-07 09:10:40 +01:00
Unknown W. Brackets
ef24aa69a6
Debugger: Populate funcs if disassembly open early.
2021-02-06 10:20:23 -08:00
Unknown W. Brackets
7f996f5b4b
Windows: Prevent crash on null symbol map.
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Happened during a double error scenario, but might as well check.
2021-02-04 21:43:19 -08:00
Henrik Rydgård
6d0315eaf9
Fix copy/paste typo causing crash getting tempdirs if an env var had no value
2021-01-10 20:33:17 +01:00
Henrik Rydgård
291f9fdd70
Merge pull request #13902 from unknownbrackets/ui-cleanup
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UI: Cleanup Windows header in MainScreen.cpp
2021-01-10 00:24:13 +01:00
Unknown W. Brackets
eee529c6c9
UI: Cleanup Windows header in MainScreen.cpp.
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Better to have this come from System, probably. It's mainly for Windows
anyway, to alert people their save data isn't permanent.
2021-01-09 14:45:49 -08:00
Unknown W. Brackets
43a13f7ec6
Windows: Handle fullscreen message consistently.
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This handles it the same way as SDL, etc. so that the new button on the
main screen works again.
2021-01-09 14:17:41 -08:00
Henrik Rydgård
1c753e4a22
Use hacky methods to retrieve SD card directory if available.
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This will disappear in future Android versions but can be useful for
older devices.
Fixes (or at least tries to) #10199 , at least for some devices.
Might help #13827 ?
Tested on Pocophone F1.
2021-01-07 00:55:35 +01:00
Unknown W. Brackets
c66d5dcac1
Windows: Prevent hang on shutdown.
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Which may occur on ARM64 or perhaps lower thread processors? Let's avoid
spinloops.
2021-01-02 22:49:06 -08:00
Unknown W. Brackets
83272c5e25
D3D11: Avoid crash if debug/info queue unavailable.
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We don't fail init already, so we shouldn't fail shutdown.
2021-01-02 20:47:21 -08:00
Unknown W. Brackets
01676bc795
Windows: Fix miniupnpc build on ARM64.
2021-01-02 17:42:43 -08:00
Henrik Rydgård
fa466d2363
Merge pull request #13850 from unknownbrackets/warnings
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Cleanup some warnings and a logger shutdown crash
2021-01-01 19:53:10 +01:00
Unknown W. Brackets
ce8bbfaf54
Windows: Fix some type conversion warnings.
2021-01-01 08:37:32 -08:00
Unknown W. Brackets
cd40dcdce0
Build: Explicitly depend on miniupnpc.
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Although Core already does, so this seems like an MSVC bug?
2020-12-31 00:21:09 -08:00
Henrik Rydgård
2c4a42a695
UWP: Make the home button say "Home" instead of "Browse...".
2020-12-20 01:47:49 +01:00
shenweip
aac4cbb1dc
Changes the way of reading microphone data.
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Feeds the microphone buffer continuously(Windows) and overwrites old data with new data when the buffer has no remaining space.
2020-11-22 01:17:25 +08:00
Henrik Rydgård
207b76da6e
Show an error on screen if a shader fails to compile.
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Part of #1 investigation of #13541
2020-11-05 08:27:13 +01:00
Henrik Rydgård
0292d1719d
GEDebugger: Use utf-8 internally.
2020-11-02 10:02:52 +01:00
Henrik Rydgård
32eb882bc6
Clarify some logic, improve framebuffer names
2020-11-02 10:02:49 +01:00
Henrik Rydgård
5ee9cfef0d
Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
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Can always fall back to D3D9, which is not going away anytime soon and
still needs to be there. One less HLSL variant to care about.
2020-10-29 00:52:19 +01:00
shenweip
a0fe0e38c1
SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
2020-10-22 17:45:29 +08:00
Henrik Rydgård
6cc8c2ebc1
Merge pull request #13328 from hrydgard/libretro-fixes
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Fix libretro with Vulkan
2020-10-14 22:08:11 +02:00
Henrik Rydgård
495fd9a13c
Fix OpenGL crash introduced in #13536
2020-10-11 22:34:37 +02:00
Henrik Rydgård
61567796a2
libretro: Fix screen size problem in Vulkan.
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(Still something is slightly off, there are duplicated lines on screen.
Can't figure out what)
2020-10-11 20:26:39 +02:00
Henrik Rydgård
e97baa503a
Avoid a division in time_now_d(). Minor optimizations.
2020-10-10 19:05:46 +02:00
iota97
cd42f8b3a6
Make --windowed available on all platform and make sure to trigger resize
2020-10-10 15:52:30 +02:00
Henrik Rydgård
dfb5cd37d9
Fix a recent bug in XinputDevice.h
2020-10-08 23:49:14 +02:00
Henrik Rydgård
886a8b1ac6
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
2020-10-05 21:05:23 +02:00
Henrik Rydgård
4310e35714
Windows: Remove the native project.
2020-10-05 06:56:10 +02:00
Henrik Rydgård
b236691548
Complete the eradication of D3DX9 compiler loader
2020-10-05 00:13:29 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
342ed97291
Move input utilities from native to Common/Input.
2020-10-01 09:42:32 +02:00
Henrik Rydgård
15382d5f94
Move threading utils from native to Common
2020-10-01 09:27:25 +02:00
Unknown W. Brackets
f8391103a9
Windows: Correct some stdafx.h paths.
2020-09-29 23:25:22 -07:00
Henrik Rydgård
65617889dd
Merge ext/native/ext/... directly into ext.
2020-09-30 00:30:42 +02:00
Henrik Rydgård
11ab77b995
Remove some TLS.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
3162f30158
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
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A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Henrik Rydgård
84b36d6e61
Speed up game start under Windows by not filling the symbol listbox until the disasm window is opened.
2020-09-24 00:32:52 +02:00
Henrik Rydgård
6ac9dfe6b5
Windows debugger: Clean out old remains of multi-cpu support
2020-09-24 00:32:52 +02:00
Henrik Rydgård
4ccde48485
Merge pull request #12924 from iota97/user-chain
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Postprocessing: User chain support
2020-09-22 09:20:51 +02:00
iota97
fe86f257b5
Cache 60 FPS requirement
2020-09-15 07:49:01 +02:00
iota97
0c885db052
User chain support
2020-09-13 21:48:00 +02:00
Henrik Rydgård
cea35007ae
Always use a linear filter for video, unless forcing NEAREST filtering.
2020-09-13 16:40:37 +02:00
Henrik Rydgård
a6084f6fee
Merge pull request #13420 from hrydgard/framebuffer-simplify
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Framebuffer manager refactor: Don't cache framebuffer information in TexCacheEntry
2020-09-13 16:40:17 +02:00
shenweip
fbea8f438d
Update symbol list of disassembly window when loadexec.
2020-09-12 19:45:25 +08:00
Henrik Rydgård
a24e2e6946
Minor cleanups in CaptureDevice
2020-09-12 12:30:44 +02:00
Unknown W. Brackets
b92fab88b6
Debugger: Add formats to breakpoint logging.
2020-09-06 13:56:18 -07:00
Unknown W. Brackets
6b8f7294b3
Global: Remove ARM64 define.
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Was barely used anymore, and some users are specifying it when it's not
the case, so better to detect consistently.
2020-08-29 08:45:50 -07:00
Henrik Rydgård
0752e7d158
Merge pull request #13302 from unknownbrackets/net-local
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Net: Simplify local IP lookup and cleanup instance counter a bit
2020-08-18 21:29:29 +02:00
Unknown W. Brackets
b0ca635414
Windows: Show instance counter only with peers.
2020-08-18 06:59:49 -07:00
Henrik Rydgård
60801e066f
Improve JPEG file detection (mainly for background image use)
2020-08-18 15:31:16 +02:00
Unknown W. Brackets
495996e58b
Windows: Make the instance counter go by 1, 2, 3.
2020-08-18 00:47:22 -07:00
Henrik Rydgård
06ab2159e9
Windows: Auto-enable GL validation (debug messages) in debug builds
2020-08-18 09:18:50 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Henrik Rydgård
80aa527f1a
Merge pull request #13288 from hrydgard/move-timeutil
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Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 23:44:23 +02:00
Henrik Rydgård
761ea58fb8
Merge branch 'cmake' of https://github.com/Kingcom/ppsspp into Kingcom-cmake
2020-08-15 21:35:46 +02:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Henrik Rydgård
f0d2f24658
Finally delete base/logging.cpp/h. Carefully preserve behaviour on Android.
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There's more cleanup to do ...
2020-08-15 19:09:09 +02:00
Henrik Rydgård
3c412ea21e
Fix build of ZimTool/AtlasTool. Had to break the ugly backwards dependency from LogManager to g_Config.
2020-08-15 19:09:09 +02:00
Henrik Rydgård
c41f875df4
Remove base/logging.h in a whole lot more places.
2020-08-15 19:09:00 +02:00
Henrik Rydgård
b43698a13d
Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00
sorgts
a8a1c67df0
Fix build with clang-cl
2020-08-13 16:48:48 +02:00
sorgts
60d249a909
Fix Windows/CMake build with Visual Studio
2020-08-13 16:47:22 +02:00
Unknown W. Brackets
a0f8e788f3
Global: Move string number parse to text/parsers.
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It's not used as much as the other string utils.
2020-08-10 07:05:23 -07:00
Unknown W. Brackets
e59951382a
Global: Make stringutil includes more explicit.
2020-08-10 07:05:22 -07:00
Unknown W. Brackets
1dc5ee424b
SaveState: Split out Do types to reduce headers.
2020-08-10 08:03:44 +00:00
Henrik Rydgård
e6dfb55d3d
Optimize value conversion in (unused) depth readback.
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This also exposes factors we can feed into shaders to do the conversion
on the GPU.
2020-08-09 10:47:01 +02:00
Henrik Rydgård
d57edfbdac
Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
2020-08-03 23:17:22 +02:00
Henrik Rydgård
45b05b386b
Merge pull request #13229 from shenweip/UsbMic
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Add basic Microphone support on Windows.
2020-08-01 19:26:35 +02:00
shenweip
5de721bb4c
minor fix
2020-08-01 19:50:23 +08:00
shenweip
94aaf21ef2
Use UTF-8 code page to get the device names.
2020-07-31 10:25:26 +08:00
shenweip
c7e2eba231
Add basic Microphone support on Windows.
2020-07-31 10:24:17 +08:00
Henrik Rydgård
73166def93
Android: Reduce asserts during startup.
2020-07-28 19:06:29 +02:00
Henrik Rydgård
aebbff55f1
Some renaming and cleanup in the Android audio code
2020-07-28 14:24:40 +02:00
ANR2ME
33d3ac28de
Added UPnP Support
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Fix i18n type
2020-07-21 23:02:58 +02:00
Henrik Rydgård
3c29545014
Windows: Add command to load up a new identical instance of PPSSPP.
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Useful for debugging adhoc multiplayer locally with the new multi-instance support.
2020-07-20 23:27:17 +02:00
Henrik Rydgård
fa0b9dc1bc
Make the instance counter global and initialized at startup.
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Turn off config saving for secondary instances.
2020-07-20 11:40:54 +02:00
Henrik Rydgård
47a3bf1dd7
Step 2 of removing PanicAlert
2020-07-19 20:34:02 +02:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård
21f99259f3
Eliminate an unnecessary global g_Vulkan.
2020-07-18 22:50:26 +02:00
Henrik Rydgård
05ba88d20c
Windows/Vulkan: Don't destroy the surface during resize, no need.
2020-07-18 21:43:27 +02:00
Henrik Rydgård
1897eed9b4
More buildfixes
2020-07-18 21:43:13 +02:00
Henrik Rydgård
e48cb916dd
Buildfix
2020-07-18 20:43:47 +02:00
Henrik Rydgård
697c3b8b36
Cleanup log output on swapchain/surface recreation.
2020-07-18 20:35:39 +02:00
Henrik Rydgård
82bc6f6cc5
Windows ARM fix, cleanup
2020-07-14 13:47:25 +02:00
Henrik Rydgård
92778675df
Merge pull request #12879 from unknownbrackets/init-crash
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Windows: Make init crash warnings more generic
2020-07-13 19:43:25 +02:00
Henrik Rydgård
b58ca8af12
Merge pull request #12945 from unknownbrackets/io-timing
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Make file open timing a bit more accurate
2020-07-13 13:37:53 +02:00
Henrik Rydgård
efc3f4f5e4
Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR
2020-07-12 15:25:20 +02:00
Henrik Rydgård
cd1d73436d
Vulkan: Recreate the swapchain if we get too many "out of date" frames.
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Should help an issue on my Linux laptop with Intel GPU.
2020-06-22 00:45:05 +02:00
Henrik Rydgård
fbc4fa5bca
Move the responsibility to register the debugutils callback to the VulkanContext. We only use one anyway.
2020-06-21 23:04:51 +02:00
Henrik Rydgård
6532c345c8
Simplify the validation interface code, bugfixes
2020-06-21 23:04:51 +02:00
Henrik Rydgård
1793b65ec1
Vulkan: Remove support for the old VK_EXT_debug_report extension
2020-06-21 23:04:51 +02:00
Henrik Rydgård
4e7944a353
Fix some bugs and style for #12994
2020-06-06 14:29:39 +02:00
Nikita Filippov
021e783b4a
rudimentary serch function added for the memory dialog
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fixed the memory addressing bug in search
the search box almost works
search now works, however the strings in search window neeed a fix
fixed the address display in search results
search works
fixed review comments, except .rc
preadjust the button placement
fixed rc
2020-06-06 14:23:26 +02:00
Unknown W. Brackets
1b6b0c1649
UWP: Buildfix for controller vibration.
2020-05-25 09:44:05 -07:00
Henrik Rydgård
104bf3915e
Merge pull request #12956 from unknownbrackets/project
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Cleanup MSVC project a little and move git-version-gen
2020-05-24 11:03:26 +02:00
Unknown W. Brackets
bf11829836
Windows: Avoid calling git describe 3 times.
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We only need to call it once per build, which should save a little build
time. Of course, cl.exe takes longer, but still...
2020-05-23 16:56:27 -07:00
Unknown W. Brackets
9064bbcad1
Windows: Move git-version update to build event.
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Doing it on each project made it possible for two to overwrite each other.
It's rare, but this could corrupt git-version.cpp.
This makes it run when Core is resolved, and also on Windows/Headless only.
It may still require two compiles to update, but that's not a new problem.
2020-05-23 13:34:41 -07:00
Unknown W. Brackets
2a2584ec23
Global: Add more other platforms to MSVC project.
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To facilitate refactoring/searching files better.
2020-05-23 13:09:52 -07:00
Unknown W. Brackets
4c29697120
Debugger: Avoid symbol map if deleted.
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This isn't perfectly safe, but if the game quits very quickly, it's
possible for the symbol map to get deleted.
2020-05-23 10:26:47 -07:00
Unknown W. Brackets
0f1f3507f6
Windows: Ask for a specific device on failure.
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In case the new rules make things fail unexpectedly.
2020-05-22 00:19:59 -07:00
Unknown W. Brackets
9d1e31f6a0
Windows: Avoid WASAPI init for a bad format.
2020-05-21 23:39:29 -07:00
Unknown W. Brackets
cd90fb4d69
Windows: Avoid crash for a mono output format.
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Let's just assume we're only going to get stereo formats.
2020-05-21 23:37:27 -07:00
Unknown W. Brackets
49abe9ed6c
Io: Open sce_lbn references and whole ISO faster.
2020-05-21 18:58:24 -07:00
Unknown W. Brackets
477e988a68
GPU: Allow postshaders to have parents.
2020-05-16 12:33:35 -07:00
Henrik Rydgård
5e7a837ff9
Display the savestate slot number when saving and loading state through shortcuts.
2020-05-16 15:20:22 +02:00
Unknown W. Brackets
b6b0f11f6c
UI: Allow postshaders on D3D9.
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Since they work now - at least, some of the shaders do.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets
03fc86a147
UI: Return to game settings after restart.
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This is more convenient. Also restarts the game if needed.
Added a way to pass args to Android here as well, and fixed displaying an
error if the shortcut file doesn't exist on Android (like if you deleted
it after creating the shortcut.)
2020-05-09 13:53:42 -07:00
Unknown W. Brackets
dddaa57392
Windows: Fix GL reinit on backend switch.
2020-05-09 12:20:42 -07:00
Unknown W. Brackets
9573e7216b
Windows: Make init crash warnings more generic.
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Let's not trap ourselves in the mindset that it MUST be graphics.
2020-05-08 23:24:19 -07:00
Unknown W. Brackets
b3b86bc2c2
Windows: Add safety checks to WASAPI code.
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Seems to be crashing for some users.
2020-05-08 00:55:21 -07:00
Henrik Rydgård
134c9cfcb2
Merge pull request #12837 from Florin9doi/vs_pr
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Update VS projects
2020-04-21 00:29:04 +02:00
Henrik Rydgård
5fbe369fd0
Merge pull request #12836 from unknownbrackets/d3d-depth
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D3D11: Always use accurate depth
2020-04-19 14:02:50 +02:00
Florin9doi
7c92b1abda
update VS projects
2020-04-19 09:19:13 +03:00
Unknown W. Brackets
4c5ed9f6aa
Windows: Send resize when adjusting render mode.
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If we flip this because of frameskip, we need to actually process.
2020-04-18 22:32:48 -07:00
TotalCaesar659
bbc6337263
Add "Switch UMD" menu point to Linux version
2020-04-18 21:08:20 +03:00
LunaMoo
e999444b23
Implement PPSSPP specific cheats:
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0xA0 vibration cheat(Xinput)
Syntax is: 0xA0NNLLLL 0x00MMRRRR
where NN/MM is time vibration lasts LLLL/RRRR is the vibration power
0xA1 read value for the vibration(Xinput) from game memory
Syntax is: 0xA1000000 0xNNNNNNNN
where NNNNNNNN is the address that stores following values at offset:
0xNNNNNNNN + 0x0 Left Vibration power,
0xNNNNNNNN + 0x2 Right Vibration Power
0xNNNNNNNN + 0x4 Left Vibration time
0xNNNNNNNN + 0x6 Right Vibration time
Left some room for other PPSSPP specific cheats(0xA2-0xAF)
2020-04-16 23:00:29 +02:00
Unknown W. Brackets
fd0bf21215
Windows: Prevent applying -1 as inset space.
2020-04-05 17:06:36 -07:00
Unknown W. Brackets
84981631ea
Windows: Ensure we resize after hw transform swap.
2020-04-05 15:23:46 -07:00
Unknown W. Brackets
de7aa5b64e
Windows: Show a message when failing over backend.
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Best that we make sure people know when this has happened, probably.
Also, fix the fallback to OpenGL, which was broken on Windows.
2020-03-28 06:19:11 -07:00
Henrik Rydgård
310e1e4f18
Fix capitalization of mfreadwrite.h include
2020-03-10 15:20:13 +01:00
Unknown W. Brackets
998f95786a
Android: Enable native keyboard for OSK.
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And make Windows/Qt follow the same async behavior for input boxes.
2020-03-09 18:59:53 -07:00
Unknown W. Brackets
efceb031ce
UI: Make System_InputBox API asynchronous.
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Doing this as a precursor to cleaning up the Android madness.
2020-03-08 18:59:17 -07:00
Henrik Rydgård
3e6050beac
Minor cleanups
2020-03-08 14:35:25 +01:00
Henrik Rydgård
8f2a52ccab
Merge branch 'rechat' of https://github.com/ANR2ME/ppsspp into ANR2ME-rechat
2020-03-08 14:28:10 +01:00
Unknown W. Brackets
051a84e9bd
GPU: Restart when changing inflight frames setting.
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We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
ANR2ME
142e60974c
Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat
2020-03-02 22:25:18 +07:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
2ec82951a0
Merge pull request #12659 from unknownbrackets/vsync
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Support vsync in all hardware backends, support runtime update
2020-03-01 09:52:14 +01:00
Unknown W. Brackets
bc90faebf7
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
Unknown W. Brackets
6f86b6fdbe
D3D11: Respect vsync setting.
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Fixes #12493 .
2020-02-29 22:48:58 -08:00
Unknown W. Brackets
2a3fd05651
Vulkan: Present using FIFO for vsync.
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This allows the setting to be changed at runtime in Vulkan too.
Should help #10105 .
2020-02-29 22:48:59 -08:00
Henrik Rydgård
aea3cf74f0
Remove support for "lowmem" UI atlas. Had to regenerate unfortunately.
2020-02-29 19:00:52 +01:00
Henrik Rydgård
d35fd5040d
Delete unused support for ETC1 texture compression
2020-02-29 17:50:35 +01:00
Henrik Rydgård
e4cf97557a
Recreate the VS projects in 2017
2020-02-29 16:56:28 +01:00
Henrik Rydgård
2bf92c5d97
Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule)
2020-02-29 12:19:08 +01:00
Florin9doi
58b04ef77b
QT Api for Camera (Linux/macOS)
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Allow the use of different resolutions (win/android/iOS)
2020-02-10 08:47:55 +02:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
李通洲
55bb58e13e
NativeApp: add System_GetPropertyFloat all the places
2020-02-04 09:20:34 +08:00
shenweip
3f585782f1
Don't shut down camera when exiting games,also re-enumerating devices if
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received WM_DEVICECHANGE.
2020-01-24 16:05:28 +08:00
Henrik Rydgård
97c81ac5a2
Partial workaround for #12588 . Cameras are now gone from settings though after playing one game...
2020-01-21 20:57:26 +01:00
Florin9doi
09e32223c2
Add camera support for linux (V4L2)
2020-01-16 23:25:34 +02:00
Henrik Rydgård
96e7281b20
Merge pull request #12572 from shenweip/Capture_Win
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Add camera support for windows.
2020-01-15 20:03:10 +01:00
shenweip
d1e354ce04
Improve compatibility.
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Don't implemente on vista and UWP,they don't have a full support for this.
2020-01-14 17:15:11 +08:00
shenweip
5c4a1e00fc
BuildFix
2020-01-14 08:19:44 +08:00
shenweip
034a257baf
Add camera support for windows.
2020-01-13 15:06:02 +08:00
Tamás
91f491a0a8
Upload new Gold icon for Windows
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Includes 256x256 size.
2020-01-12 10:11:41 +01:00
Unknown W. Brackets
9b745d4730
Windows: Mark PPSSPP as long path aware.
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Fixes #12503 , but must be enabled.
2020-01-04 11:15:34 -08:00
Unknown W. Brackets
5b5ded058c
Windows: Support long My Documents paths.
2020-01-04 10:57:23 -08:00
Unknown W. Brackets
9ff95edb89
Windows: Allow longer paths in browse for folder.
2020-01-04 10:33:19 -08:00
Unknown W. Brackets
6706fef58a
Windows: Make memory dump long path friendly.
2020-01-04 10:32:48 -08:00
Unknown W. Brackets
c222ff0bf7
Windows: Allow read only files in load dialog.
2020-01-04 09:35:00 -08:00
Unknown W. Brackets
97ac18ceee
Windows: Make open/save dialogs long path aware.
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At least, in most cases. If the filename is super long, it'll open twice,
but we try to avoid.
2020-01-04 09:34:20 -08:00
Unknown W. Brackets
46464d2722
Windows: Resolve module/full paths for long paths.
2020-01-04 09:02:10 -08:00
Henrik Rydgård
4f7c23fe79
DarkStalkers: Fix display on OpenGL ES.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
767b1e45b2
Fix the build - there's a Vec3 name collision, fixed it using a namespace.
2019-10-22 22:58:10 +02:00
Henrik Rydgård
cb463b569a
WASAPI: Discovered by chance that pwstrDeviceId can be null. Treating it as a new device.
2019-10-11 14:29:02 +02:00
Unknown W. Brackets
2eee84b5ce
Switch: Add basic defines for checks/reporting.
2019-09-28 09:00:20 -07:00
Henrik Rydgård
f57b8b19d2
Windows: Kill the mouse wheel release timer after it's used to prevent spamming keyup events.
2019-09-03 00:02:03 +02:00
Henrik Rydgård
7610220b30
Vulkan: Prepare for adding a second init path for VulkanContext.
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Will eventually be used for libretro.
2019-09-01 22:21:19 +02:00
Henrik Rydgård
c619a20a65
Fix display of memory view window on high-DPI displays. Fixes #11913 .
2019-08-23 16:01:27 +02:00
Henrik Rydgård
3bc3f3e969
WASAPI: Add some missing error checks. May help #12081 ? (but will result in silence)
2019-08-09 10:04:09 +02:00
LunaMoo
6a37389b5e
Move WM_MOUSEWHEEL back to WndProc to fix wheel events not working in Win 7.
2019-07-31 13:04:26 +02:00
LunaMoo
1f64e81f9e
Update all values for mouse axis.
2019-07-15 02:45:08 +02:00
Silent
0621dbb487
Simplify synchronization model in InputDevice.cpp - replaced volatile flags/mutex/condition variable with joining on thread and one atomic flag
2019-07-02 19:17:52 +02:00
Silent
0b5458f759
Remove KeyboardDevice which was essentially useless
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Refactor InputDevice to simplify it
2019-07-02 19:17:52 +02:00
Silent
1acaec2494
Support falling back to xinput9_1_0.dll if neither xinput1_4.dll or xinput1_3.dll are present. This can happen on a Windows XP, Vista or 7 PC without DirectX End-User Runtimes installed.
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Clean up XinputDevice.cpp from unused imports
2019-07-02 19:17:52 +02:00
Silent
71ab845564
Windows: Fix an exit crash by not destroying the window in CGEDebugger destructor - this window (and displayList) have already been destroyed and freed at that point
2019-07-02 19:17:44 +02:00
Unknown W. Brackets
7588a9760e
Windows: Fix Vulkan out of process check.
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Oops, forgot to actually pass false after adding this argument...
2019-06-30 23:45:14 -07:00
Henrik Rydgård
e8aad38e77
Merge pull request #12139 from unknownbrackets/win-minor
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Windows: Fix leak on folder browse
2019-06-27 09:19:12 +02:00
Unknown W. Brackets
ceb59c4649
Windows: Fix leak on folder browse.
2019-06-26 22:19:38 -07:00
Henrik Rydgård
aff429ee09
For the non-vulkan backends, zero display rotation settings just to be sure.
2019-06-24 10:30:32 +02:00
Henrik Rydgård
068ec3059b
Merge pull request #12118 from unknownbrackets/gpu-config
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Add a hidden ini setting to disable graphics backends
2019-06-22 22:46:06 +02:00
Unknown W. Brackets
504acf15de
Core: Allow for disabling graphics backends.
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Mainly for Vulkan, since sometimes even mobile drivers crash when we ask.
This at least provides options.
Also centralizes support checks.
2019-06-22 12:49:01 -07:00
LunaMoo
b53e80c5aa
Fix mouse scroll by releasing with a delay using timer(16ms)
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Also moved WM_MOUSEWHEEL to DisplayProc where it works fine now.
2019-06-18 02:15:00 +02:00
LunaMoo
da031ebbdb
Fix avi dump via render buffer instead,
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with an option to use output buffer since recording with
post process effects will often be desirable.
2019-06-04 07:54:17 +02:00
LunaMoo
57bd3c63f4
Block savestates OSM when video frames are dumped.
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Also make the dump messages shorter,
especially dump start since it will be recorded.
2019-05-27 23:43:39 +02:00
Silent
bb2ba8086b
Improved Show in Folder:
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- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
Henrik Rydgård
f7a2fc963d
Vain attempt to make the Windows buildbot happy, after LunaMoo's comment in #12052
2019-05-20 10:57:37 +02:00
Henrik Rydgård
7218bda9a5
Oops, this was left for debugging.
2019-05-19 16:03:18 +02:00
Henrik Rydgård
efa1406d8f
VS2017: Add hack to automatically select the newest installed Windows 10 SDK. VS2019 already does this by default if you specify 10.0.
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Should hopefully fix the buildbot.
2019-05-19 15:23:25 +02:00
Henrik Rydgård
33c53eebe9
D3D11 init: Release pFactory at the appropriate place.
2019-05-16 00:37:06 +02:00
Henrik Rydgård
6117e37a14
D3D11: Also properly check for the no-adapters case.
2019-05-15 22:58:45 +02:00
Henrik Rydgård
0320b4961b
Add a missing error check to the D3D11 device creation. May help #12039 ?
2019-05-15 22:55:24 +02:00
Henrik Rydgård
ff7a85cc2f
Merge pull request #12032 from driver1998/d3dcompiler
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POC: D3DCompiler on D3D9
2019-05-14 22:54:30 +02:00
driver1998
cdaa8d2609
fix git-version-gen on normal commits (without tag)
2019-05-13 19:05:57 +08:00
LunaMoo
2da9de9fe7
Fix typo which disabled GEDebugger
2019-05-12 17:50:25 +02:00
driver1998
21d2008676
Use D3DCompiler_47.dll for D3D9 context.
2019-05-12 11:17:10 +08:00
Henrik Rydgård
ff65b813d9
Assorted warning fixes
2019-05-10 23:26:34 +02:00
Henrik Rydgård
2f26297062
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
Henrik Rydgård
20d666ff55
Remove DbgNew.h forced include in ARM debug builds, doesn't work for some reason.
2019-05-10 23:18:31 +02:00
Henrik Rydgård
1f40aa4828
Add WindowsSDKDesktopARM64Support to vcxproj files
2019-05-10 22:44:12 +02:00
Henrik Rydgård
c3fab33354
Revert "Remove default SDK version from project files"
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Seems to have been the wrong thing to do, see:
https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html
Though due to the bug described there, there's no perfect solution, just
some ugly ones (which I might try later). Anyway, I guess most people
will move on to VS 2019 anyway..
This reverts commit 056494522e
.
2019-05-09 23:58:23 +02:00
driver1998
7b7dede420
Fix D3D11 context on Windows ARM Debug
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debug layers are not available on ARM32/ARM64 (D3D*SDKLayers.dll not available), so disable it.
2019-05-05 01:19:16 +08:00
driver1998
e3213b14ee
Remove unnecessary ifdefs
2019-05-05 01:15:32 +08:00
driver1998
87f43d51ef
Fix UnixTests and HeadlessHost on ARM
2019-05-04 23:56:55 +08:00
driver1998
0aa33d53c0
Disable features not available on Windows ARM32/ARM64
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ARM32: OpenGL & DirectInput
ARM64: OpenGL
2019-05-04 22:45:16 +08:00
driver1998
763b85d723
Update Visual Studio project files for Windows ARM32/ARM64
2019-05-04 22:45:15 +08:00
LunaMoo
056494522e
Remove default SDK version from project files
2019-04-27 23:01:41 +02:00
LunaMoo
280f7fec39
Fix VS2019 builds and remove _xp dependency
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(drops Win XP support, allows latest SDK etc.)
2019-04-25 23:56:55 +02:00
Henrik Rydgård
8f4bafea9c
Merge pull request #11932 from unknownbrackets/funchash
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Debugger: Prevent saving a -1 sized func
2019-03-24 21:19:43 +01:00
Unknown W. Brackets
f53ea7e44f
Debugger: Prevent saving a -1 sized func.
2019-03-24 13:00:05 -07:00
Henrik Rydgård
8adb0dfd61
Vulkan validation: INFO level has gotten too spammy, turn it off.
2019-03-24 11:56:51 +01:00
Henrik Rydgård
4d5af330a7
Windows: Change FP model to Precise. See #11384
2019-03-14 10:59:35 +01:00
Henrik Rydgård
c77af182af
Merge pull request #11867 from unknownbrackets/ui-menu
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Fix Windows help menu
2019-03-04 08:11:52 +01:00
Unknown W. Brackets
f2206158b2
UI: Update more browser links to https://.
2019-03-03 21:39:21 -08:00
Unknown W. Brackets
c821ad1d51
Windows: Link to https://.
2019-03-03 21:35:05 -08:00
Unknown W. Brackets
7428216063
Windows: Clear help menu correctly.
2019-03-03 21:34:32 -08:00
Henrik Rydgård
e74be9c492
DPI fixes in the old Win32 debugger. Fixes #11856 .
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Also some general cleanup of it but decided it wasn't worth it to continue.
2019-03-03 09:19:44 +01:00
Henrik Rydgård
0cd3ac06d0
Avoid trying to create a FileLoader for empty filenames
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Assorted cleanup
2019-02-25 21:35:51 +01:00
Henrik Rydgård
d91f706206
Log why the config is being saved (we seem to do it a bit much at times)
2019-02-23 11:55:44 +01:00
Henrik Rydgård
4d8f3c48ad
Merge pull request #11809 from unknownbrackets/ui-minor
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Windows: Hide accelerators when they are disabled
2019-02-17 22:58:55 +01:00
Unknown W. Brackets
6bc596d3a7
Windows: Hide accelerators when they are disabled.
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Currently, mapping something to load state / save state / etc. causes the
default accelerators to become disabled. In this case, it can be
confusing when the menu still shows them.
Fixes #11395 .
2019-02-17 12:17:41 -08:00
Unknown W. Brackets
d19e59dde7
Windows: Browse for folder like Qt.
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Better to separate out the platform specific stuff.
2019-02-17 08:03:10 -08:00
Unknown W. Brackets
bc84571f0f
Windows: Detect Vulkan in separate process.
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This should avoid crashes with broken AMD drivers that can't initialize
Vulkan properly. Instead, Vulkan will show up as unavailable.
Disabled during debug to allow for debugging.
2019-02-16 10:14:54 -08:00
Henrik Rydgård
23dd47ab77
Make "Show FPS Counter" in the Windows menu actually show fps, not just speed
2019-02-09 11:23:14 +01:00
Henrik Rydgård
d15e71915a
Add missing break statement fixing bizarre language menu issue from #7929
2019-02-06 19:57:44 +01:00
Henrik Rydgard
478b0b4278
Further improve VK extension loading. Switch to VK_EXT_debug_utils (but fallback to VK_EXT_debug_report if only that is available).
2019-02-05 21:31:38 +01:00
Henrik Rydgard
8e1a5ef3d6
Minor refactor of physical device property/feature detection, to allow for more extension use.
2019-02-05 18:07:17 +01:00
Henrik Rydgard
f339a0c15b
VK: Minor cleanup, turn off unfinished and probably wrong use of dedicated allocation feature
2019-01-31 14:09:21 +01:00
Cody Tilkins
cb9a946f1e
Merge pull request #2 from tilkinsc/patch-2
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Update build-x64.cmd
2019-01-16 11:43:35 -05:00
Cody Tilkins
05f53a0fe3
Update build-x64.cmd
2019-01-16 11:41:01 -05:00
Cody Tilkins
1771cea5a3
Added " guards to if not exists
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The reason why I added this is a just-in-case due to the nature that cmd explodes when something isn't set properly... it can start executing code that shouldn't be obtained.
I also fixed a minor formatting error
2019-01-16 11:39:34 -05:00
Unknown W. Brackets
adeca2c3ba
GLES: Move some vendor bug checks to Draw.
2018-12-23 20:27:22 -08:00
xebra
4b2c18bb23
GE Debugger: Minor fix step count dialog.
2018-12-24 04:23:03 +09:00
Unknown W. Brackets
00051fd628
Merge pull request #11641 from xebra/improve_stepcount
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GE Debugger: Add step count dialog.
2018-12-20 19:26:44 -08:00
xebra
f64156c8e7
GE Debugger: Improve step count dialog.
2018-12-18 00:27:02 +09:00
Henrik Rydgård
60a81a6144
Merge pull request #11658 from unknownbrackets/ui-minor
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Windows: Hide Vulkan/D3D11 if not available
2018-12-11 12:13:00 +01:00
Unknown W. Brackets
02d2aa4069
Windows: Hide Vulkan/D3D11 if not available.
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We only were doing this in the settings screen before. Fixes #11657 .
2018-12-10 23:05:15 -08:00
xebra
070e29d921
Disable "Edit & Continue" with VS debug mode.
2018-12-07 13:01:16 +09:00
xebra
21bdc2b4c9
GE Debugger: Add step count dialog.
2018-12-06 18:16:54 +09:00
Unknown W. Brackets
f88dc9e821
GE Debugger: Allow relative prim counts.
2018-12-01 15:50:20 -08:00
Unknown W. Brackets
e029168be2
GE Debugger: Allow jumping to a specific prim.
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This will make the most sense when frames are relatively stable, and works
great for GE dumps.
2018-12-01 06:40:27 -08:00
Unknown W. Brackets
4d5c8fcff4
GE Debugger: Track a counter of prims.
2018-12-01 06:26:35 -08:00
Unknown W. Brackets
db7cdce27c
Windows: Define menu item text in menu only.
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Except Run/Stop which changes, let's not use this parameter.
2018-11-28 22:06:47 -08:00
Unknown W. Brackets
46063961a8
Windows: Translate all items by id, not position.
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Fixes #11571 .
2018-11-28 21:46:55 -08:00
Henrik Rydgård
c1e1076c68
Merge pull request #11577 from unknownbrackets/lighting
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Correct provoking vertex for lighting when flat shading
2018-11-23 09:32:16 +01:00
Unknown W. Brackets
529efded1c
GE Debugger: Fix display of raw normals.
2018-11-22 17:53:36 -08:00
Henrik Rydgård
429a1fce01
Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
2018-11-21 18:14:26 +01:00
Unknown W. Brackets
184ae2f93c
GE Debugger: Fix type conversion warning.
2018-11-17 08:57:59 -08:00
Henrik Rydgård
7561af3735
Merge pull request #11523 from mrfixit2001/master
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Add frameskip setting by percent of current FPS
2018-11-04 19:35:03 +01:00
Henrik Rydgård
22c066515e
Merge pull request #11425 from xebra/refactor_spline_bezier
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[Refactoring] Improve spline/bezier.
2018-11-04 17:04:29 +01:00
root
42c50a0ab0
Fixes for Unknown
2018-11-04 01:59:37 +00:00
root
c19d3fe06a
MRFIXIT2001: This patch adds a second frameskip setting, one for setting the # of frames to skip, one for setting the % of frames to skip based off fps
2018-11-03 01:33:41 +00:00
Henrik Rydgård
e7ac302384
Merge pull request #11488 from dl471/memview-show-offsets
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Windows: Option to show offset scale in memory view
2018-11-02 11:30:33 +01:00
Henrik Rydgård
f74f6083a7
Merge pull request #11509 from unknownbrackets/desktop-gles
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GLES: Add disabled code to run GLES on desktop
2018-11-02 11:09:46 +01:00
Unknown W. Brackets
d30d75ab38
Windows: Check for devices on Windows events only.
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A user reported stuttering after the periodic checks, and devices failing
until unplug/replug. Presumably, this is caused by poor drivers reacting
badly to periodic DirectInput queries, so less queries should help.
2018-11-01 21:42:12 -07:00
Unknown W. Brackets
dc54ed6855
GLES: Add disabled code to run GLES on desktop.
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Helps when testing certain extensions, etc.
2018-10-28 14:29:44 -07:00
dl471
f68fed7da5
Fix whitespace
2018-10-24 00:15:51 +01:00
dl471
7f3aaaa0f7
Readability improvements
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-Change variable names related to offsets for consistency
-Add a few comments
2018-10-22 15:56:37 +01:00
dl471
b25adc7ba8
Implement drawing of offset scale
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-Add function to draw offset
-Add checkbox to allow toggling of offset writing
-Set writeOffsets default value to Off
-Ensure the drawing and user input is not affected by the offset
2018-10-22 03:31:10 +01:00
dl471
c11cfe37f8
Implement saner making space for offsets
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-Adjust the y coordinates of the rows as they are drawn
-Adjust visible rows
-Adjust clicks
2018-10-22 03:31:02 +01:00
dl471
f52b888186
Make space for offsets (dirty implementation)
2018-10-22 03:30:30 +01:00
Henrik Rydgård
0ad166d204
Make sure to save the config while changing backends using the menu bar. Should help #11465
2018-10-10 21:55:10 +02:00
Unknown W. Brackets
52e2e0763a
Windows: Detect DirectInput devices after launch.
2018-10-08 21:21:37 -07:00
xebra
5f9022ae14
[spline/bezier]minor fix
2018-10-07 23:54:29 +09:00
xebra
ef53195ae8
[spline/bezier]Surround with namespace Spline.
2018-10-07 23:54:28 +09:00
xebra
10afcf2dbb
[spline/bezier]Improve basic spline/bezier structures.
2018-10-07 23:54:26 +09:00
xebra
019e276798
[spline/bezier]Modify ControlPoints and fix VertexPreview.
2018-10-07 23:54:20 +09:00
xebra
0cb63318bc
[spline/bezier]Fix to build for GE debugger.
2018-10-07 23:54:00 +09:00
Henrik Rydgård
07e99d614d
Merge pull request #11437 from xebra/step_to_curve
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GE Debugger: Step to curved surface.
2018-10-03 14:39:19 +02:00
Henrik Rydgård
669079454a
Merge pull request #11438 from unknownbrackets/wasapi-switch
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Allow WASAPI device switching
2018-10-01 09:15:36 +02:00
Unknown W. Brackets
c571924765
Windows: Support WASAPI default device switching.
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No support for specifying a certain device.
2018-09-30 21:47:00 -07:00
Unknown W. Brackets
ae5ff4bf71
Windows: Support non-extensible float in WASAPI.
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The DualShock 4's headphone jack uses this, for example.
2018-09-30 20:29:44 -07:00
Henrik Rydgård
f7c96651e6
Listen to WASAPI events
2018-09-30 20:29:44 -07:00
Henrik Rydgård
f8ea364371
Cleanup: Split out the WASAPI code into its own file.
2018-09-30 20:29:39 -07:00
xebra
64cf6f2755
GE Debugger:Step to curved surface.
2018-10-01 11:41:19 +09:00
Unknown W. Brackets
7ee4d2d5a1
UI: Ask for restart when changing graphics device.
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Only for D3D11 and Vulkan.
Also, makes Vulkan follow D3D11 in not changing the setting if the device
is not found on startup.
2018-09-30 00:53:21 -07:00
Unknown W. Brackets
e90ffdb8e1
GE Debugger: Fix tex preview race condition.
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If we redraw the tex preview first, we need this for the VAO. Oops.
2018-09-20 20:33:20 -07:00
Henrik Rydgård
5d64107b0f
Add some links to Discord where appropriate.
2018-09-16 20:04:10 +02:00
Unknown W. Brackets
f906fbed35
Core: Track graphics startup failures and cycle.
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If the graphics driver segfaults, or some plugin segfaults, let's try a
different one next time. This gives better hope of starting up next time.
2018-09-01 19:59:13 -07:00
Unknown W. Brackets
a004196d43
Qt: Buildfix with removed debugger methods.
2018-09-01 14:29:23 -07:00
Unknown W. Brackets
f1afc51994
GE Debugger: Refactor out stepping callback.
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In case we have multiple connected debuggers, we don't want just a
callback. A counter works fine.
2018-09-01 09:41:20 -07:00
Unknown W. Brackets
a4c0640f01
GE Debugger: Factor out host calls some.
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Moving more of this to cross platform for the web debugger.
2018-09-01 08:32:03 -07:00
Henrik Rydgård
6f173b9134
Harmonize some VS project settings.
2018-08-14 22:41:39 +02:00
Henrik Rydgård
0684068c81
Merge pull request #11296 from hrydgard/discord-presence
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Discord presence - show the current game
2018-08-14 08:40:09 +02:00
Henrik Rydgård
c0ba66cf3c
Revert some of the sln and vcxproj changes, hoping to appease Travis
2018-08-13 23:08:46 +02:00
Henrik Rydgård
785858dbf8
Basic Discord presence integration.
2018-08-13 00:20:09 +02:00
Unknown W. Brackets
c32ffa1db0
GE Debugger: Rename depth clamp more places.
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Was still showing clip enable in disasm.
2018-08-11 16:33:39 -07:00
Unknown W. Brackets
44be615cf5
GE Debugger: Arrange matrices properly.
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They were all off before for 4x3.
2018-08-05 19:52:20 -07:00
Unknown W. Brackets
921727f163
GE Debugger: Fix preview crash.
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In some cases on first draw (e.g. from a test), this might be null and
crash. It was supposed to be the other program.
2018-08-05 17:12:46 -07:00
xebra
55b9daa736
GE Debugger:Fix indices memory allocation of bezier.
2018-06-27 01:25:08 +09:00
Henrik Rydgård
4cfc6ee272
Merge pull request #11187 from unknownbrackets/alt-speed
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Add second alternate speed and buttons for alt speed
2018-06-24 13:41:12 +02:00
Unknown W. Brackets
95f270778e
Core: Allow toggle between 2 custom speeds.
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In addition to virtual keys for each speed separately.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
e2c217ab29
Core: More consistently use config enums.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
265611cff5
Debugger: Use Break instead of Stop.
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It does not stop emulation.
2018-06-23 10:54:40 -07:00
Unknown W. Brackets
0d4bd341e9
Windows: Separate Pause and Break actions.
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It was confusing that "Pause" made PPSSPP appear to hang.
This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Unknown W. Brackets
03edd6129a
GLES: Cut down on use of USING_GLES2.
2018-06-17 20:51:34 -07:00
Henrik Rydgård
a9eb786811
Merge pull request #11181 from unknownbrackets/savestate
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SaveState: Show warning on old / long use state
2018-06-16 17:45:58 +02:00