Eugene Sandulenko
93d62da652
Whitespace fixes and C++ comments
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svn-id: r41239
2009-06-06 17:39:13 +00:00
Eugene Sandulenko
c585366ce9
Decrease number of free memory pages to realistic value
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svn-id: r41238
2009-06-06 17:37:51 +00:00
Torbjörn Andersson
0999534749
The error() and warning() functions add ! and newline automatically. (I didn't
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
2009-05-31 10:02:16 +00:00
Max Horn
fb79b18571
Changed SaveFileManager methods to take Common::String params (instead of char pointers)
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svn-id: r41000
2009-05-29 14:38:22 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Eugene Sandulenko
7ed8d7f573
Proper fix for bug #2537054 : "AGI: Using GMM to load causes graphics glitches".
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Save/load via GMM is not allowed in certain situations now.
svn-id: r40773
2009-05-21 21:51:50 +00:00
Eugene Sandulenko
40dd214789
Start of fixing bug #2537054 : "AGI: Using GMM to load causes graphics glitches"
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The engine still crashes when load from GMM occured with a text box on screen.
svn-id: r40733
2009-05-19 21:09:43 +00:00
Eugene Sandulenko
743650506b
Fix regression introduced in r40438. Saves were badly broken.
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svn-id: r40731
2009-05-19 20:30:57 +00:00
Max Horn
65b5d31814
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
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svn-id: r40725
2009-05-19 11:42:14 +00:00
Eugene Sandulenko
8576b162dc
Implement FR#2103654: "AGI sound volume"
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svn-id: r40704
2009-05-18 21:37:13 +00:00
Eugene Sandulenko
1d90907f93
Fix bug with AGI ignoring music volume.
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svn-id: r40703
2009-05-18 21:35:08 +00:00
Johannes Schickel
f0182121f7
Fix some variable may be used uninitialized warnings.
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svn-id: r40528
2009-05-13 18:12:17 +00:00
Eugene Sandulenko
565c23b601
Fix bug #1946262 : "LSL1: Age Verification answer input not working"
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svn-id: r40468
2009-05-11 20:58:55 +00:00
Johannes Schickel
7604301c30
Support target names of any length.
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svn-id: r40438
2009-05-10 21:27:57 +00:00
Willem Jan Palenstijn
2a485abd6d
Make static buffer larger.
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This fixes crashes with AGI target names like goldrush-amiga.
svn-id: r40437
2009-05-10 21:20:33 +00:00
Willem Jan Palenstijn
81cfd774ad
clean up AGI fillAudio
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svn-id: r40435
2009-05-10 20:42:46 +00:00
Eugene Sandulenko
3b92b0f583
Add detection for newly discovered AGI demo
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svn-id: r40417
2009-05-10 11:43:17 +00:00
Max Horn
7077ea36e0
Fix compilation
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svn-id: r39549
2009-03-19 23:31:20 +00:00
Filippos Karapetis
160acbd9f5
Hopefully, this fixes compilation of the AGI engine on 64-bit platforms
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svn-id: r39548
2009-03-19 23:23:28 +00:00
Johannes Schickel
e2d33d81ab
Add FIXME comment in AgiEngine::syncSoundSettings.
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svn-id: r39321
2009-03-10 22:36:06 +00:00
Max Horn
85f6f20419
some cleanup
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svn-id: r39241
2009-03-08 18:58:09 +00:00
Jordi Vilalta Prat
047f116515
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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svn-id: r39132
2009-03-05 12:04:58 +00:00
Max Horn
3fcbda829a
Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
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svn-id: r39002
2009-03-01 04:30:55 +00:00
Matthew Hoops
9a89280527
Add detection of another version of the Black Cauldron. (See bug #2628354 ).
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svn-id: r38936
2009-02-27 22:14:18 +00:00
Matthew Hoops
ddbad0197b
Add detection for the Space Quest 3.5 fan game.
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svn-id: r38450
2009-02-17 21:55:53 +00:00
Travis Howell
7fc7234312
Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require the older platform value of 20.
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svn-id: r38341
2009-02-16 04:45:29 +00:00
Filippos Karapetis
0015657caa
Fix for bug #2541237 - "AGI: Restart quits ScummVM"
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svn-id: r36279
2009-02-12 15:13:52 +00:00
Filippos Karapetis
b2a085b26d
Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys"
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svn-id: r36266
2009-02-11 15:36:13 +00:00
Kari Salminen
634deef683
Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, reported by Muyfa666 on the forums and in the bug report #2565036 ).
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svn-id: r36246
2009-02-07 19:47:26 +00:00
Max Horn
341bc64aaf
do not include common/debug.h from common/util.h
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svn-id: r36143
2009-01-30 05:25:17 +00:00
Max Horn
7cb437b56f
Renamed SpecialDebugLevel to DebugChannel
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svn-id: r36142
2009-01-30 05:10:24 +00:00
Max Horn
28cf213605
Moved AdvancedDetector from common/ to engines/
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svn-id: r36132
2009-01-29 22:13:01 +00:00
Max Horn
ac59693be2
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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svn-id: r36127
2009-01-29 05:26:12 +00:00
Filippos Karapetis
c27c9c37b7
Protect save slot 0 from being overwritten and/or deleted by the GMM save/load menus
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svn-id: r36112
2009-01-27 20:24:08 +00:00
Willem Jan Palenstijn
8cabfc677f
remove _firstSlot offset from getSavegame*, fixing autosaves ( #2537059 )
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svn-id: r36110
2009-01-27 19:59:50 +00:00
Willem Jan Palenstijn
e5bff7bf92
typo
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svn-id: r36109
2009-01-27 19:58:30 +00:00
Max Horn
8f16458e9b
Renamed FSNode::openForReading / openForWriting to createReadStream / createWriteStream, again to make ownership of the returned stream clear
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svn-id: r36014
2009-01-23 03:41:36 +00:00
Filippos Karapetis
7fba1e9aaf
Removed unused defines, cleaned up some more defines and reduced the places where static data is read from the game's executable
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svn-id: r35916
2009-01-18 22:02:22 +00:00
Filippos Karapetis
98b3046c09
Removed some unused defines in Mickey's Space Adventure, and removed a case where static data was read from the game's executable
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svn-id: r35901
2009-01-18 16:41:35 +00:00
Matthew Hoops
bd3ff9c719
fix another regression from the RTL branch merge
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svn-id: r35888
2009-01-18 02:22:57 +00:00
Matthew Hoops
9bef5d0e72
consistency fix and add a new line
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svn-id: r35831
2009-01-12 01:29:29 +00:00
Eugene Sandulenko
a266feeb5a
Fix regression when gameids were los for some fanmade games
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svn-id: r35827
2009-01-11 13:17:05 +00:00
Filippos Karapetis
c8f16d8716
Fixed slight regression
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svn-id: r35791
2009-01-08 22:41:25 +00:00
Kari Salminen
c7e29bb788
Give more detailed info on recently added KQ4 detection entry (It's KQ4 v2.0, released on 1988-07-27 and it uses PC AGI 3.002.086).
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svn-id: r35787
2009-01-08 16:38:42 +00:00
Eugene Sandulenko
7ec80cd963
Fix bug #2455850 : "LSL: missing Polish MD5" and add Polish LSL1 demo along the way.
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svn-id: r35782
2009-01-08 00:24:19 +00:00
Eugene Sandulenko
1395d3ba63
Fix bug #2451381 : "AGI: -x option (or loading from launcher) breaks some games"
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svn-id: r35771
2009-01-07 20:18:38 +00:00
Kari Salminen
2f7ef3132d
Add detection entry for King's Quest IV AGI (PC 5.25", 2.0) as provided by UsualNoise on ScummVM forums.
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svn-id: r35770
2009-01-07 18:50:42 +00:00
Eugene Sandulenko
027a010275
Fix bug #2484801 : "PQ1/DOS/Englisv2.0G - One version is detected as MAC Version"
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svn-id: r35769
2009-01-07 18:13:56 +00:00
Eugene Sandulenko
c31a0f7089
Fix bug #1942471 : "AGI: Fan(Get Outta SQ): No Word wrapping"
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svn-id: r35767
2009-01-07 13:27:58 +00:00
Torbjörn Andersson
9a9c1a40d9
Added a few more shouldQuit() checks. It's now possible to quit while, for
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instance, Leisure Suit Larry is waiting for you to enter your age.
svn-id: r35761
2009-01-06 23:29:58 +00:00
Matthew Hoops
0b50c114d8
fix quitting in Mickey's Space Adventure as well as other minor cleanup
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svn-id: r35735
2009-01-05 01:40:08 +00:00
Matthew Hoops
6e434271fb
fix infinite loop when trying to quit in Troll's Tale
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svn-id: r35734
2009-01-05 00:51:54 +00:00
Matthew Hoops
41b7f714e9
fix infinite loop when trying to quit in Winnie
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svn-id: r35732
2009-01-04 19:52:59 +00:00
Eugene Sandulenko
3ba025edd5
Considerably shortened the detection table with use of macros.
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svn-id: r35702
2009-01-03 14:07:17 +00:00
Eugene Sandulenko
f0c6bfc392
Formatting
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svn-id: r35701
2009-01-03 14:05:57 +00:00
Eugene Sandulenko
8dfa9a70f2
Fix bugs #1940871 : "AGI: Fan(Beyond Titanic 2) - Lockup" and #1874918 :
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"AGI GR: Text wrapping broken on long strings in the mines" by replacing our
text wrap routine with one based on GBAGI.
Also made debug messages more clear.
svn-id: r35664
2009-01-02 01:34:53 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Torbjörn Andersson
a4e08d94fc
Allow quitting / returning to launcher while showing "selection boxes", e.g. the
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pause game dialog.
svn-id: r35445
2008-12-19 21:22:26 +00:00
Torbjörn Andersson
c6bd85e370
Allow quitting/returning to launcher while in the save/load dialog. I don't
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know if there are other such spots that need to be fixed as well.
svn-id: r35442
2008-12-19 17:31:14 +00:00
Torbjörn Andersson
1477116d9b
Clicking in the scrollbar always caused the save/load list to scroll down a page.
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Now it can scroll up a page again.
svn-id: r35441
2008-12-19 17:21:55 +00:00
Robin Watts
8f3b2e9b4d
Remove warnings from NDS build.
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svn-id: r35172
2008-11-29 18:01:16 +00:00
Max Horn
63e7836dec
AGI: fsnodeNameEqualsIgnoreCase and FSNode usage should be replaced by SearchMan
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svn-id: r35130
2008-11-20 13:50:26 +00:00
Johannes Schickel
5a0556f09c
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
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svn-id: r35062
2008-11-14 22:08:10 +00:00
Filippos Karapetis
2b59700d2a
AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
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svn-id: r34989
2008-11-10 19:02:47 +00:00
Filippos Karapetis
f5729a4a8b
- The GMM save dialog is now working for all engines which support the appropriate features
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- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)
svn-id: r34963
2008-11-09 16:13:34 +00:00
Max Horn
40136f2590
Switched various Engine APIs to use Common::Error
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svn-id: r34916
2008-11-06 17:05:54 +00:00
Filippos Karapetis
2b0346ca5e
Fix for bug #2071125 - "MICKEY: Mouse movement", by using the waitForTimer() function from the SCUMM engine
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svn-id: r34914
2008-11-06 16:31:34 +00:00
Max Horn
142a8d5a51
Simplified AdvancedMetaEngine::fallbackDetect usage
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svn-id: r34909
2008-11-06 13:59:39 +00:00
Max Horn
fe2935ad4b
Got rid of the unused 'filename' attribute in SaveStateDescriptor
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svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn
61aadb378d
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
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svn-id: r34896
2008-11-04 16:11:40 +00:00
Filippos Karapetis
b7a219ebc6
Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
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svn-id: r34854
2008-10-26 16:42:08 +00:00
Max Horn
d387206175
Pushed down some header deps
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svn-id: r34845
2008-10-23 07:59:10 +00:00
Kari Salminen
c949eb2dac
Patch #2131406 : AGI: Fix Crash with Apple][ Instruments.
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Applied the patch as it is, thanks clone2727.
Now Apple IIGS AGI games don't crash anymore if the
instruments (They're in *.SYS16) or the instrument
samples (They're in SIERRASTANDARD) aren't found.
svn-id: r34798
2008-10-13 19:17:51 +00:00
Max Horn
6a2f3dc0b9
Added new type Engine::Feature; pushed down some #include dependencies
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svn-id: r34755
2008-10-06 12:48:52 +00:00
Max Horn
c7fde102e3
Renamed FilesystemNode -> FSNode
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svn-id: r34716
2008-10-02 16:58:59 +00:00
Max Horn
e798561013
AGI: Simplify WagFileParser by not reading data into a memory stream first (this was there to improve performance on systems with slow seeking; those systems should use another approach, see scummvm-devel)
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svn-id: r34711
2008-09-30 16:53:04 +00:00
Max Horn
e5dbb3f901
AGI: Got rid of yet another unwarranted use of FSNode::getPath
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svn-id: r34710
2008-09-30 16:38:46 +00:00
Max Horn
1d7de023d9
AGI: Another case where it is better to use FSNodes directly, instead of converting them to path strings
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svn-id: r34708
2008-09-30 16:23:35 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Max Horn
1776c75566
Don't use File::name() needlessly (i.e. if you still know which file you just opened :)
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svn-id: r34685
2008-09-29 11:07:39 +00:00
Max Horn
655ce26b3f
Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
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svn-id: r34514
2008-09-13 16:51:46 +00:00
Johannes Schickel
0a35842954
Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".
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svn-id: r34495
2008-09-11 19:47:45 +00:00
Max Horn
d3642080de
Moved check for shouldRTL() from engines to scummvm_main
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svn-id: r34310
2008-09-03 16:56:40 +00:00
Max Horn
531bcf847c
Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
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svn-id: r34302
2008-09-03 11:22:51 +00:00
Filippos Karapetis
dd8e875b00
Commented out currently broken code, adding a FIXME
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svn-id: r34297
2008-09-03 09:58:28 +00:00
Max Horn
42a5aa567b
Merging more of the GSoC 2008 RTL branch: AGI
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svn-id: r34242
2008-09-01 17:46:05 +00:00
Filippos Karapetis
cd3a904f78
Correct fix for bug #2073159 - "MICKEY: Incomplete computer message"
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svn-id: r34186
2008-08-26 12:34:05 +00:00
Filippos Karapetis
a3404665f6
Fix for bug #2073159 - "MICKEY: Incomplete computer message".
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Random numbers are calculated from 1 onwards in the preAGI engines, but there was an off-by one error. I'm currently hesitant to add this fix to the 0.12.0 branch, as I'm unsure if it has any possible regressions in Troll's Tale or Winnie the Pooh
svn-id: r34152
2008-08-25 14:55:11 +00:00
Christopher Page
909b66ef54
Merged revisions 33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33924
2008-08-16 04:30:01 +00:00
Christopher Page
ec8dac5540
Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it
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svn-id: r33921
2008-08-16 02:53:16 +00:00
Christopher Page
9d3cdcb2da
Defined some MetaEngineFeatures for the engines, the launcher uses these features to allow/disallow loading and deleting saves
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svn-id: r33909
2008-08-15 18:15:14 +00:00
Kari Salminen
09762ac7a6
Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game.
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svn-id: r33822
2008-08-13 11:57:48 +00:00
Kari Salminen
f69cc559b9
Reverted r33815 (But not r33816).
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svn-id: r33819
2008-08-13 11:36:45 +00:00
Kari Salminen
be9192687b
Shutting up Valgrind about using uninitialised values from array _chn in function stopNote.
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svn-id: r33816
2008-08-13 01:10:03 +00:00
Kari Salminen
eeba630cbf
Changed Agi::SoundMgr's sound buffer to a member array of size BUFFER_SIZE. Also added initialization of _playing to false in SoundMgr's constructor. Hopefully helps with the occasional crashes in the sound code when starting the first sound in an AGI game.
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svn-id: r33815
2008-08-13 01:02:00 +00:00
Christopher Page
c9e0422722
Added Autosave support for AGI
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svn-id: r33772
2008-08-10 22:53:43 +00:00
Christopher Page
21cd277f13
Fixed some GCC warnings
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svn-id: r33647
2008-08-05 21:38:59 +00:00
Christopher Page
1fe2700dab
Added support for Savestates to be loaded from the launcher
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svn-id: r33461
2008-07-30 21:48:45 +00:00
Christopher Page
4394371ab7
Added --list-saves support for AGI
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svn-id: r33351
2008-07-28 04:50:27 +00:00
Christopher Page
7f480ac571
Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
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svn-id: r33082
2008-07-16 04:22:56 +00:00
Christopher Page
00aee7dd73
Reverted an incorrect change to AGI
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svn-id: r33077
2008-07-15 19:35:40 +00:00
Christopher Page
3ac3e84ecf
Removed an exit() call in PreAGI
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svn-id: r33049
2008-07-13 22:41:32 +00:00
Christopher Page
30b1a62e81
Removed unnecessary #inlcudes
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svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0
Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
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svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
3beccaf115
PreAGI works with the new GMM implementation
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svn-id: r32956
2008-07-08 01:33:57 +00:00
Christopher Page
61d25a912e
Agi works with the new GMM implementation
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svn-id: r32953
2008-07-07 23:24:12 +00:00
Christopher Page
0bffc3cb7b
Sound settings for AGI are now configurable through the GMM
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svn-id: r32936
2008-07-07 05:51:39 +00:00
Christopher Page
f878820bbe
Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
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svn-id: r32770
2008-06-24 21:15:30 +00:00
Christopher Page
e86a422e25
Merged revisions 32564-32565,32567-32575,32577,32579-32594,32596-32603,32605-32639,32644-32646,32648-32666 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r32667
2008-06-11 17:36:21 +00:00
Max Horn
fefad79249
No need to specify CaseSensitiveString_Hash explicitly anymore
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svn-id: r32663
2008-06-11 06:00:56 +00:00
Christopher Page
369f7b0d08
AGI: Modified AGI Engine to shutdown without using system->quit
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svn-id: r32329
2008-05-27 20:15:36 +00:00
Christopher Page
e41bd1eae8
AGI: Fixed two memory leaks when returning to launcher from AGI Engine
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svn-id: r32236
2008-05-24 00:08:13 +00:00
Johannes Schickel
600ab40bca
Changed all delete [] usages to delete[].
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svn-id: r31927
2008-05-07 14:31:45 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Filippos Karapetis
b804175684
Update AGI timers while waiting for a key to be pressed (e.g. when showing blocking text windows). Fixes bugs #1935909 and #1943872
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svn-id: r31777
2008-04-29 18:50:17 +00:00
Filippos Karapetis
0de56ea1f9
Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost on restart"
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svn-id: r31776
2008-04-29 16:24:54 +00:00
Eugene Sandulenko
d1d227db83
Fix initialization of Apple //gs sound
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svn-id: r31659
2008-04-22 20:33:46 +00:00
Kari Salminen
38b2fb1322
Fix timing in Apple IIGS MIDI parsing. Now sounds should get triggered at the correct times without the previously observed time jitter effect.
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svn-id: r31636
2008-04-21 04:04:24 +00:00
Eugene Sandulenko
3334dbbd9a
Add another verions of fanmade game Kings Quest 2 1/4 mentioned in
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bugreport #1947051 : "AGI: Kings Quest 2 1/4 - Unknown version"
svn-id: r31629
2008-04-20 20:06:18 +00:00
Kari Salminen
14918b05d1
Tiny cleanup: Fix a parameter name discrepancy between IIgsChannelInfo::noteOn-function's declaration and definition introduced in r31550.
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svn-id: r31553
2008-04-17 21:05:20 +00:00
Johannes Schickel
b03ec8ac75
Fixed gcc warnings.
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svn-id: r31550
2008-04-17 18:28:28 +00:00
John Willis
7828d50384
Fix building with GCC (a few extra ;'s got in there somehow).
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svn-id: r31545
2008-04-17 17:40:28 +00:00
Kari Salminen
29e2b19c92
Implemented Apple IIGS MIDI playing with software mixing.
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(NOTE: As you can hear this is a work in progress ;-))
- Added IIgsSoundMgr class for handling Apple IIGS sounds and moved functionality inside it
- Added IIgsMidiChannel class for handling Apple IIGS MIDI channels
- Made sound effects playing use the IIgsSoundMgr class too
- Modified software mixing routine to mix multiple sounds
svn-id: r31544
2008-04-17 17:18:43 +00:00
Kari Salminen
719c85f0ca
Make convertWave-function static as it uses no member variables.
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svn-id: r31510
2008-04-15 23:00:34 +00:00
Kari Salminen
875ee5c913
Cleanup (Remove unneeded functions and rename a struct correctly).
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svn-id: r31509
2008-04-15 22:35:30 +00:00
Kari Salminen
ade3c38dc1
Move MIDI program change mappings to their own structs (Useful for later changes).
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svn-id: r31508
2008-04-15 22:31:08 +00:00
Kari Salminen
91e1a6b7be
Fix a couple of typos spotted by Raziel.
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svn-id: r31487
2008-04-12 13:20:15 +00:00
Filippos Karapetis
e2fe69ff71
Show current text prompt when the accept_input opcode is called. This, together with commit #31477 fix bugs #1875076 - "AGI GR: Input prompt not changing in outhouse" and #1939632 - "SQ2: Text prompt glitch"
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svn-id: r31485
2008-04-11 17:00:29 +00:00
Filippos Karapetis
58b78bae07
Initial attempt at handling non-default AGI game input prompt
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svn-id: r31477
2008-04-10 21:58:59 +00:00
Filippos Karapetis
71f6a7e855
Allow the predictive dialog to be shown when ego cannot be moved (i.e. when _game.playerControl is 0), since in those cases it is possible to enter text in the input area. Should fix bugs #1935844 - "PQ1: Predictive Text does not load" and #1936374 - "LSL1: No predictive input at age verification page"
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svn-id: r31462
2008-04-10 08:27:09 +00:00
Johannes Schickel
b586235fb8
Fixed warnings for msvc9.
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svn-id: r31460
2008-04-09 15:16:50 +00:00
Filippos Karapetis
08f7059cf2
Fixed an off-by one error in the AGI set_menu opcode. Fixes bug #1935896 - "AGI: Fan(Beyond Titanic 2) - Assertion"
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svn-id: r31457
2008-04-09 11:25:23 +00:00
Kari Salminen
4cc4bd0f41
Implement the full range of Apple IIGS MIDI program number to instrument mapping. Switch to using 8-bit signed sample data with Apple IIGS (In preparation for mixing multiple channels). Make Apple IIGS wavefile handling use SharedPtr and Array.
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svn-id: r31451
2008-04-08 14:45:42 +00:00
Filippos Karapetis
9a0825cc06
Added a sanity check for original game script bugs in Agent06. Fixes bugs #1935842 - "AGI: Fan(Agent06) - Graphic errors" and #1935838 - "AGI: Fan(Agent06) - Crash on Quit"
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svn-id: r31449
2008-04-08 08:54:05 +00:00
Max Horn
29f1e6de38
Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default)
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svn-id: r31413
2008-04-05 22:29:08 +00:00
Kari Salminen
510a81bbd8
Add Apple IIGS MIDI program number to instrument number mappings (Both for the older instrument set used by SQ1 only and for the newer instrument set used by all the other tested Apple IIGS games).
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svn-id: r31371
2008-04-03 22:15:59 +00:00
Kari Salminen
25ff174193
After further testing it seems Apple IIGS midi playing speed is actually 60 ticks per second. Hurrah!
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svn-id: r31367
2008-04-03 18:31:30 +00:00
Kari Salminen
84105227f2
Fix naming of the Apple IIGS midi speed variable and its value (Was erronously named bpm although was really ticks per second rather than ticks per minute).
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svn-id: r31366
2008-04-03 18:12:09 +00:00
Kari Salminen
4836c1109c
Fix Apple IIGS midi playing speed (Based on tests with Apple IIGS KQ1 and SQ1 under MESS 0.124a)
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svn-id: r31365
2008-04-03 14:33:53 +00:00
Kari Salminen
bd8df7afee
Add detection entry for Serguei's Destiny II Demo v1.3.1 (March 22nd 2008).
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svn-id: r31346
2008-04-01 00:23:39 +00:00
Max Horn
57ad73faee
Removed char &operator [] from class String -- it had the potential to wreak havoc when used on shared strings (thanks to tramboi for pointing this out)
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svn-id: r31334
2008-03-30 18:37:09 +00:00
Max Horn
770bc64f21
Added FIXME comment regarding sorting of pred.dic; replaced weird binary search code with simple binary search code ;-)
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svn-id: r31291
2008-03-28 09:17:13 +00:00
Max Horn
05dd6cee3a
Got rid of EncapsulatedADGameDesc
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svn-id: r31130
2008-03-15 15:25:49 +00:00
Max Horn
6547ef6e12
Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)
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svn-id: r31121
2008-03-14 17:31:04 +00:00
Max Horn
8a9a14002e
Advanced Detector: Changed fallback detector from a callback function pointer to an overrideable method of AdvancedMetaEngine
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svn-id: r31119
2008-03-14 13:59:31 +00:00
Filippos Karapetis
93753d2f3b
Fixed some issues with the previous commit, bug #1893564 should be fixed now without affecting anything else
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svn-id: r30917
2008-02-22 09:13:27 +00:00
Filippos Karapetis
a7e7dfe122
Fix for bug #1893564 - "AGI: Texts messed out in Naturette 1"
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svn-id: r30916
2008-02-22 08:57:18 +00:00
Max Horn
88bb567e18
Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
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svn-id: r30871
2008-02-15 17:01:35 +00:00
Kari Salminen
6740541e03
Fix for bug #1883989 (AGI: Jolimie freezes). Game's detection entry had its parameters in wrong order and game feature flags were interpreted as the AGI version number and vice versa... whoops.
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svn-id: r30857
2008-02-13 01:33:40 +00:00
Kari Salminen
66418e4283
Tiny fix to autodetected game's naming (Removes an extra space).
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svn-id: r30854
2008-02-12 15:31:09 +00:00
Kari Salminen
98f8e93102
Added better AGIPAL autodetect to the AGI's fallback detector (Now checks files 'pal.100' - 'pal.109' rather than just the file 'pal.101').
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svn-id: r30852
2008-02-12 15:20:47 +00:00
Jordi Vilalta Prat
c103290e2b
Initial support for plugin types
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svn-id: r30825
2008-02-08 00:02:23 +00:00
Max Horn
8a73356a2d
Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
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svn-id: r30780
2008-02-03 18:56:47 +00:00
Torbjörn Andersson
e51bf80218
Changed "COMPATIBLITY" to "COMPATIBILITY".
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svn-id: r30754
2008-02-03 10:15:36 +00:00
Max Horn
34b35348be
Moved AdvancedMetaEngine to namespace Common
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svn-id: r30736
2008-02-02 11:52:04 +00:00
Max Horn
dc979b03cf
New MetaEngine class (work in progress to replace the current Engine plugin API with a more object oriented approach)
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svn-id: r30726
2008-02-02 00:54:52 +00:00
Kari Salminen
d92dbac672
Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too).
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svn-id: r30708
2008-01-30 01:58:43 +00:00
Kari Salminen
04dda32485
Combined two cases that did the exact same thing (In a switch-clause).
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svn-id: r30702
2008-01-29 21:18:33 +00:00
Jordi Vilalta Prat
d6c34bdc4b
Fixed the spaces before tabs.
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svn-id: r30667
2008-01-28 00:14:17 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Kari Salminen
af4d740757
Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in addition to the room 16 that was already taken care of in revision 30482.
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svn-id: r30631
2008-01-25 12:32:38 +00:00
Kari Salminen
3423fc8971
Added detection for fanmade AGI game Enclosure v1.03.
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svn-id: r30630
2008-01-24 10:15:01 +00:00
Kari Salminen
b8a455db9b
Define and use enumerations for AGI Mouse protocol 1.0's button states.
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svn-id: r30620
2008-01-23 00:06:10 +00:00
Kari Salminen
f7a05a6d20
Fixed typo in comment.
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svn-id: r30614
2008-01-22 19:45:06 +00:00
Kari Salminen
8d1dd18bda
Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment.
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svn-id: r30602
2008-01-21 21:09:42 +00:00
Paweł Kołodziejski
604d4d96ea
fixed potential unitialized variables, one array overflow
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svn-id: r30571
2008-01-19 20:00:36 +00:00
Kari Salminen
0bfbd62ce7
Fixed obsolete comment.
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svn-id: r30535
2008-01-17 12:21:31 +00:00
Kari Salminen
931b4abe5e
Confirmed that the Amiga version of Space Quest II v2.0F using Amiga AGI 2.202 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info!
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svn-id: r30533
2008-01-17 11:36:54 +00:00
Kari Salminen
5a2440ce1b
Fix for isalpha() assertions (Almost identical to revision 29924's fix). Added the rationale for this fix in comments so hopefully this won't happen a third time at the same point in code ;).
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svn-id: r30531
2008-01-17 11:16:00 +00:00
Kari Salminen
d6e2e1431c
Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using Amiga AGI 2.090 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info!
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svn-id: r30516
2008-01-16 15:19:33 +00:00
Kari Salminen
d167ad4066
Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present in the original game.
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svn-id: r30482
2008-01-14 17:03:14 +00:00
Kari Salminen
a493647076
Indentation
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svn-id: r30478
2008-01-13 23:43:17 +00:00
Filippos Karapetis
05b28340bf
Cleanup and simplification
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svn-id: r30405
2008-01-11 10:59:43 +00:00
Filippos Karapetis
5a652c9471
Don't show help when the alt or shift keys are pressed
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svn-id: r30404
2008-01-11 10:20:31 +00:00
Filippos Karapetis
1603afe632
Cleanup and simplification
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svn-id: r30403
2008-01-11 09:52:06 +00:00
Kari Salminen
286a3da49b
Remove disabling of moving using mouse in mines in Amiga's Gold Rush introduced in r30375. So bug #1733297 remains although not stricly in its original form (Moving using mouse in the mines bugs still but not identically as when the bug report was given).
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svn-id: r30377
2008-01-10 12:40:57 +00:00
Kari Salminen
6b372d97ee
Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)).
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svn-id: r30375
2008-01-10 12:02:03 +00:00
Filippos Karapetis
6f4acae161
Fixed some issues with AGI keyboard input
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svn-id: r30356
2008-01-09 12:59:11 +00:00
Filippos Karapetis
85b3a4a59e
Added a debug command, did some cleanup
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svn-id: r30351
2008-01-09 10:31:52 +00:00
Filippos Karapetis
b0f2e823e0
Cleanup of the debugger commands, added some more commands, removed now obsolete debug code
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svn-id: r30350
2008-01-09 09:46:26 +00:00
Filippos Karapetis
c14d420141
Added a debug console for Mickey's Space Adventures
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svn-id: r30349
2008-01-09 09:19:17 +00:00
Max Horn
5dbc89c119
typo
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svn-id: r30328
2008-01-07 19:41:27 +00:00
Kari Salminen
2f50a2416c
Reject AGIPAL-files with over 6 bits per color component. Makes at least fanmade AGI game Naturette II's colors not be messed up anymore.
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svn-id: r30326
2008-01-07 18:58:30 +00:00
Kari Salminen
e9f3b27c03
Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).
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svn-id: r30324
2008-01-07 18:29:33 +00:00
Kari Salminen
01a256455d
Add partial implementation of obj.status.v-command (Based on observations of the command's output in the Amiga version of Gold Rush!).
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svn-id: r30321
2008-01-07 08:57:28 +00:00
Torbjörn Andersson
063aecaf7a
Fixed warning.
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svn-id: r30269
2008-01-05 23:01:25 +00:00
Kari Salminen
64601d446f
Workaround for Amiga Gold Rush's broken picture 147 by patching it.
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svn-id: r30263
2008-01-05 21:10:49 +00:00
Kari Salminen
5f7a037bda
Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene).
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svn-id: r30259
2008-01-05 20:52:30 +00:00
Kari Salminen
d604f51d42
Implement unknown test command 19 (hopefully) properly and name it unofficially as the in.motion.using.mouse-command.
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svn-id: r30251
2008-01-05 20:35:18 +00:00
Kari Salminen
28bbae1745
Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).
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svn-id: r30213
2008-01-04 00:24:29 +00:00
Max Horn
a1503bf7c8
Fix another -Wuninitialized warnings - n could have been returned w/o having been set first
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svn-id: r30211
2008-01-03 23:55:42 +00:00
Max Horn
67d14ed322
Silence a -Wuninitialized warning
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svn-id: r30205
2008-01-03 23:36:55 +00:00
Kari Salminen
e75207d9d7
Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette 3. These together fix Naturette 3's intro (No more long shakings).
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svn-id: r30193
2008-01-03 09:43:50 +00:00
Kari Salminen
0ddfc0a64e
Fix for the Space Trek sprite duplication bug ( #1659209 ). Makes commands position and position.v use coordinate clipping for Space Trek.
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svn-id: r30190
2008-01-03 08:41:40 +00:00
Kari Salminen
5e7cc8b2d9
Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment).
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svn-id: r30164
2008-01-02 19:10:01 +00:00
Kari Salminen
6dfaaf3018
Set AGI's computer type variable (v20 i.e. vComputer) according to the used platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms.
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svn-id: r30153
2008-01-02 16:36:47 +00:00
Kari Salminen
9db76278ef
Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing.
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svn-id: r30136
2008-01-02 00:35:32 +00:00
Max Horn
d104637a3a
Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)use that in various places anyway...)
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svn-id: r29994
2007-12-25 23:33:08 +00:00
Kari Salminen
c10f74411e
Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj priority error).
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svn-id: r29984
2007-12-25 16:17:22 +00:00
Max Horn
4b897807c5
Clarify AGI FIXME
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svn-id: r29930
2007-12-20 22:14:50 +00:00