Commit Graph

388 Commits

Author SHA1 Message Date
Paul Gilbert
8cda2728eb Finally tracked down the difference/bug in the music playing code - music playback now works
svn-id: r41700
2009-06-20 06:48:47 +00:00
Paul Gilbert
9651257a3e Removed redundant code that isn't used
svn-id: r41630
2009-06-18 11:37:45 +00:00
Johannes Schickel
5f5faf71c5 Fix unused variable warning.
svn-id: r41507
2009-06-14 11:08:35 +00:00
Paul Gilbert
2f3e5f11cb Beginnings of music support for Cruise, based on the cine engine sound code (note that the music played isn't yet correct, though)
svn-id: r41506
2009-06-14 03:39:30 +00:00
Paul Gilbert
e487347921 Added support for loading savegames from the launcher
svn-id: r41424
2009-06-10 12:16:30 +00:00
Paul Gilbert
f2c1b18242 Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher
svn-id: r41423
2009-06-10 12:15:50 +00:00
Eugene Sandulenko
1bd6f6c99f Added game GUI options to advancedDetector and updated all engines
svn-id: r41272
2009-06-06 17:56:41 +00:00
Paul Gilbert
93375bddf0 Disabled the execution of scripts when doing a user wait - this prevents animated backgrounds from jerking to new positions once the mouse has been pressed
svn-id: r41210
2009-06-06 01:39:08 +00:00
Paul Gilbert
3739d82f62 Bugfix to show the title screen at the correct speed when restarting the game
svn-id: r41208
2009-06-06 01:00:44 +00:00
Paul Gilbert
95a4ea15b5 Bugfix for display when multiple user waits follow each other
svn-id: r41207
2009-06-06 00:53:08 +00:00
Paul Gilbert
862d1cf42b Tweaks to the code that pauses for a mouse press when displaying many text messages
svn-id: r41196
2009-06-05 12:20:42 +00:00
Joost Peters
5f7515162a Capitalize the C in Corpse
svn-id: r41110
2009-06-01 20:55:31 +00:00
Joost Peters
ce1c5e2c0b change pathfinding variables from char to int8 to ensure signedness
svn-id: r41109
2009-06-01 20:53:19 +00:00
Joost Peters
c7d181d107 don't use FROM_LE_* macros on font data, as it already is in native endianness
svn-id: r41108
2009-06-01 19:53:11 +00:00
Joost Peters
12837c968c Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
svn-id: r41107
2009-06-01 19:29:04 +00:00
Paul Gilbert
18f5ef8234 Disabled an old script interpreter hack
svn-id: r41099
2009-06-01 10:17:34 +00:00
Paul Gilbert
b81270fbc0 Removed some out of date TODO's
svn-id: r41098
2009-06-01 09:18:48 +00:00
Paul Gilbert
2abbcd54a4 Replaced loadShort/saveShort functions with applicable endian macros
svn-id: r41097
2009-06-01 09:09:44 +00:00
Paul Gilbert
5bb449b2bf Removed the remaining two FIXME's - my analysis of the data indicates no issues with structure packing, and all multi-byte data accesses are wrapped using loadShort/saveShort, which is endian safe
svn-id: r41096
2009-06-01 08:46:39 +00:00
Paul Gilbert
4269c3a4ea Converted the saving of perso structure data to proper endian-safe serialisation
svn-id: r41093
2009-06-01 03:27:54 +00:00
Paul Gilbert
555d4038cc Slowed down the game to match the original, and introduced the ability to alter game speed using the keypad +/- keys
svn-id: r41064
2009-05-31 11:37:21 +00:00
Paul Gilbert
f94025f482 Merged the wait for mouse press event loop into the main loop, fixing animation glitch and enabling pausing, player menu, and exiting the game when waiting for a mouse press
svn-id: r41063
2009-05-31 10:14:41 +00:00
Torbjörn Andersson
0999534749 The error() and warning() functions add ! and newline automatically. (I didn't
look at debug() and debugC(), since I'm really bored with this now. :-)

svn-id: r41061
2009-05-31 10:02:16 +00:00
Paul Gilbert
a6abd5c2fc Bugfix to keep ScummVM responsive even when the displayOn variable is set to false
svn-id: r41017
2009-05-30 05:16:35 +00:00
Max Horn
fb79b18571 Changed SaveFileManager methods to take Common::String params (instead of char pointers)
svn-id: r41000
2009-05-29 14:38:22 +00:00
Paul Gilbert
b2751ff506 Reduced the word spacing width by one pixel to precisely match the original game
svn-id: r40987
2009-05-29 12:04:13 +00:00
Paul Gilbert
1b5a9504dc Bugfix for rendering text that caused corruption when the width was an odd number and a line was completely filled
svn-id: r40985
2009-05-29 11:47:32 +00:00
Paul Gilbert
682d95ff59 Bugfix for screen redrawing when waiting for mouse click - this fixes a blank screen at 3:00pm
svn-id: r40981
2009-05-29 10:52:34 +00:00
Paul Gilbert
2ae183a483 Fix for pathfinding bug that could occasionally stop the player from moving
svn-id: r40960
2009-05-28 12:16:23 +00:00
Paul Gilbert
f0e69a7d0b Replaced the original implementation of walk box handling with a cleaner, structure array based one
svn-id: r40954
2009-05-28 08:49:56 +00:00
Johannes Schickel
b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Paul Gilbert
b993eba6a5 Removed the line feed workaround, and added explicit int16 castings to the FROM_LE_16 macros in the font system - this fixes a bug in the engine, allowing it to properly handle all non-printable characters correctly
svn-id: r40858
2009-05-24 11:37:24 +00:00
Paul Gilbert
57e104c625 Fixed the display glitch associated with the animated handle in the engine room
svn-id: r40851
2009-05-24 04:29:44 +00:00
Max Horn
65b5d31814 COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
svn-id: r40725
2009-05-19 11:42:14 +00:00
Max Horn
42cd218400 Improved Common::Serializer in several ways:
* Added support versioned serialization
* Added a convenience API for handling 'magic IDs' transparently
* Exposed the err()/clearErr() methods of the underlying streams
* Added a basic unit test for versioned loading (more should be added, in particular for saving)
* Removed the syncString(char *, uint16) alias for syncBytes(byte *buf, uint32 size)

svn-id: r40723
2009-05-19 11:23:13 +00:00
Paul Gilbert
7d6287dee7 Endian fix in script data access
svn-id: r40641
2009-05-17 10:01:21 +00:00
Paul Gilbert
dcca3197fc Properly named the script structure offset field, and fixed an endian bug
svn-id: r40634
2009-05-17 06:59:19 +00:00
Paul Gilbert
17f468bb02 Removed the obsolete game Id list - it seems redundant, and stops the warning message coming up about Target 'cruise' upgraded to 'cruise'
svn-id: r40633
2009-05-17 05:14:55 +00:00
Paul Gilbert
3c45ee20eb Properly named the dialog menu item 'selected' field
svn-id: r40632
2009-05-17 05:12:10 +00:00
Paul Gilbert
1a427f8a98 Added the font character lookup table for the German version of the game
svn-id: r40621
2009-05-16 11:16:34 +00:00
Paul Gilbert
e994b94c81 Added a workaround for a discrepancy in the English version - one of the long messages had a LF in the middle of a word
svn-id: r40618
2009-05-16 04:50:52 +00:00
Paul Gilbert
7ca0ca1dab Corrected mixed up parameter usage in the LoadFile method
svn-id: r40617
2009-05-16 04:04:35 +00:00
Paul Gilbert
358be385b5 Replaced value with proper constant, and named a previously un-named structure field
svn-id: r40616
2009-05-16 04:03:37 +00:00
Paul Gilbert
c3cf7420bd Fixed incorrect pathfinding data entry being deleted when a temporary actor animation is removed
svn-id: r40615
2009-05-16 00:33:49 +00:00
Paul Gilbert
adaa0472c5 Bugfix to saving the width of a cached background area - the previous code was, for some reason, saving the width divided by 2.. this was causing corruptions during reload for cached areas with an odd horizontal width
svn-id: r40595
2009-05-15 07:03:56 +00:00
Paul Gilbert
464b8cc7f3 Corrected saving/loading of cached background areas
svn-id: r40594
2009-05-15 06:46:56 +00:00
Paul Gilbert
5e5098bb96 Bugfix to prevent off-screen areas from being restored by restoreBackground
svn-id: r40593
2009-05-15 06:36:44 +00:00
Torbjörn Andersson
24604dfa22 Yet another strcpy() where source and destination may be the same...
svn-id: r40591
2009-05-15 04:59:45 +00:00
Paul Gilbert
b7af9831da Fixes for the backupBackground method when X < 0
svn-id: r40590
2009-05-15 04:54:45 +00:00
Paul Gilbert
bb45be960d Converted various printf statements to use debug, warning, and error.
svn-id: r40588
2009-05-15 04:35:47 +00:00
Paul Gilbert
03f5ad5cbb Bugfix for loadSetEntry to ensure graphics get allocated enough space. It's not exactly the way the original did it, but should suffice to ensure grahpics have sufficient space
svn-id: r40587
2009-05-15 04:07:10 +00:00
Paul Gilbert
cf62299c4a Removed standard library includes - they were marked with a FIXME to remove, and the current compilation under both MSVC8 and MinGW doesn't seem to need them.
svn-id: r40586
2009-05-15 03:52:30 +00:00
Paul Gilbert
fc87b82861 Fixed a memory leak in the new unified decodeGfxUnified decoder method
svn-id: r40585
2009-05-15 02:18:51 +00:00
Paul Gilbert
fe795a739e Converted some code from fopen to Common::File - it's not currently used, but just in case it's needed in the future
svn-id: r40584
2009-05-15 02:12:11 +00:00
Johannes Schickel
f0182121f7 Fix some variable may be used uninitialized warnings.
svn-id: r40528
2009-05-13 18:12:17 +00:00
Paul Gilbert
a6cf2bf2b1 Reintroduced language string lists as a fallback for DELPHINE.LNG, since not all versions have this file
svn-id: r40522
2009-05-13 12:31:30 +00:00
Paul Gilbert
57caa94081 Moved the construction of _sound and _music to the constructor, in case the run() method exits before initiaze is called
svn-id: r40520
2009-05-13 11:43:24 +00:00
Torbjörn Andersson
6372a3f527 Surely this function is supposed to return -2 when the memory allocation
*fails*, not when it succeeds...?

svn-id: r40510
2009-05-12 20:13:42 +00:00
Torbjörn Andersson
0cc6b88f58 When source and destination are the same, there is no need to strcpy(). In fact
it may even be harmful when source and destination overlap. (This happens when
loading savegames.)

svn-id: r40508
2009-05-12 20:03:10 +00:00
Torbjörn Andersson
9c18a12fa0 Fixed what looks like an obvious error in loadSong() that Valgrind caught.
svn-id: r40504
2009-05-12 19:24:11 +00:00
Paul Gilbert
4aedfc75f8 Changed the hardcoded 'Parler de..' string in the conversation dialog to use the correct language string
svn-id: r40477
2009-05-12 10:20:12 +00:00
Paul Gilbert
70472c79cd Commit of patch submitted by Jaime Abraham Corrales Gonzalez, with minor formatting changes
svn-id: r40368
2009-05-07 09:49:13 +00:00
Torbjörn Andersson
e9e9725946 Added detection entry for the German 16-colour version, which was included on
the "Classic Collection" CD I just bought.

svn-id: r40330
2009-05-05 16:58:54 +00:00
Paul Gilbert
f53b4d3de4 Implemented the 'Start Again' menu option to properly restart the game
svn-id: r39981
2009-04-18 12:03:21 +00:00
Paul Gilbert
9efb96ce69 Changed the 'Exit' game menu option to exit gracefully, rather than using exit()
svn-id: r39980
2009-04-18 11:20:05 +00:00
Paul Gilbert
15252ad83c Added support for the global menu save/loading, and changed the savegame format to store the savegame name and thumbnail
svn-id: r39979
2009-04-18 10:16:08 +00:00
Torbjörn Andersson
f5fb20680f Apart from a "const", the volume() and getVolume() function were identical.
Removed the volume() function.

svn-id: r39868
2009-04-05 15:58:27 +00:00
Paul Gilbert
5f1c08505f Implemented many of the remaining library functions
svn-id: r39857
2009-04-05 07:52:21 +00:00
Paul Gilbert
d90a343790 Created stub manager class for sound effects
svn-id: r39856
2009-04-05 07:51:31 +00:00
Paul Gilbert
07fb7735b5 Replaced all occurrences of the constant '257' with the existing constant 'NUM_FILE_ENTRIES'
svn-id: r39824
2009-04-04 01:21:25 +00:00
Paul Gilbert
121f174d61 Fixed incorrect palette range usage so room fade-ins happen correctly
svn-id: r39822
2009-04-03 23:27:38 +00:00
Johannes Schickel
44025f03d5 Fix compilation via manually implementing strToUpper, instead of relying on strupr.
svn-id: r39791
2009-04-01 14:02:55 +00:00
Johannes Schickel
bf94fc6e4e Fix warnings.
svn-id: r39790
2009-04-01 14:00:17 +00:00
Paul Gilbert
f0456d67a8 Laid the basics for music handling
svn-id: r39788
2009-04-01 11:03:06 +00:00
Paul Gilbert
d42d6122d9 Laid the basics for music handling
svn-id: r39786
2009-04-01 10:43:24 +00:00
Paul Gilbert
d093adbb55 Replaced resource type numbers with existing constants
svn-id: r39785
2009-04-01 10:38:14 +00:00
Paul Gilbert
ab31f46676 Corrected the positions of two library functions in the library function list
svn-id: r39699
2009-03-26 11:16:34 +00:00
Max Horn
48d73ff6bf CRUISE: Fixed bug when loading backgroundIncrustStruct::saveWidth (don't divide by 2, rather *multiply* by 2); also some cleanup
svn-id: r39657
2009-03-24 11:30:37 +00:00
Paul Gilbert
117d72e497 Bug fixes for handling 5-bit layered sprites correctly - this fixes the black boxes appearing in the first room during the fade-in
svn-id: r39604
2009-03-22 09:37:49 +00:00
Paul Gilbert
34d3d7c74d Code formatting, added further constant references, and corrected method signatures
svn-id: r39445
2009-03-16 09:45:37 +00:00
Paul Gilbert
57b0038e5e Converted the Cruise engine to use the new Common::Serializer class
svn-id: r39443
2009-03-16 09:17:49 +00:00
Paul Gilbert
979c1e0f6a Fixed some method parameters, changed the main loop to a method of the engine class, and moved the frame delay code to the main loop to make the game more responsive to events
svn-id: r39180
2009-03-07 07:12:10 +00:00
Jordi Vilalta Prat
047f116515 Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
2009-03-05 12:04:58 +00:00
Torbjörn Andersson
ea4f25fd30 Renamed parameter to silence warning.
svn-id: r39094
2009-03-03 19:49:50 +00:00
Paul Gilbert
eb610d66bd Corrected click handling when a text message is displaying to properly dismiss the text, rather than trying to immediately perform another action
svn-id: r39088
2009-03-03 11:08:03 +00:00
Paul Gilbert
f3a9274a45 Changed the int16[5] array used in pathfinding to a structure with explicitly named fields
svn-id: r39087
2009-03-03 10:10:35 +00:00
Paul Gilbert
236b42bcff Formatting fixes
svn-id: r39086
2009-03-03 09:00:49 +00:00
Paul Gilbert
2d9705311e Bugfix for frequent freezes when doing actions - the main movement state switch statement was actually relying on falling through case statements to work properly
svn-id: r39066
2009-03-02 09:14:36 +00:00
Paul Gilbert
da6315bb4c Formatting fixes, and added extra constants and function name corrections
svn-id: r39063
2009-03-02 08:32:38 +00:00
Paul Gilbert
ecb6b7bf54 Added an explicit clearing of all animation fields for new animations - this fixes a problem where the player could disappear if he had to rotate to face a selected object
svn-id: r39019
2009-03-01 08:28:10 +00:00
Max Horn
dd98126423 Engines: Fused several init&go methods into a single run method
svn-id: r39003
2009-03-01 04:42:46 +00:00
Max Horn
3fcbda829a Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
2009-03-01 04:30:55 +00:00
Paul Gilbert
3fb5e15072 Formatting fixes
svn-id: r38996
2009-03-01 02:25:46 +00:00
Paul Gilbert
57c7593325 Implemented proper support for the Pause 'p' key
svn-id: r38995
2009-03-01 02:20:22 +00:00
Paul Gilbert
aa34628713 Cleaned up parts of the font display system. Note: Cruise used two almost identical routines for text display - one which creates a draw structure, and the other draws directly to the screen. Since there don't seem to be any other differences, the immediate draw version has been changed to use the rendering version and then draw the results
svn-id: r38994
2009-03-01 02:19:06 +00:00
Paul Gilbert
c51d5835a0 Moved mouse cursor definition data into staticres.cpp
svn-id: r38993
2009-03-01 02:16:44 +00:00
Paul Gilbert
59db1e85f3 Merged the contents of fontCharacterTable into staticres
svn-id: r38542
2009-02-19 11:08:11 +00:00
Paul Gilbert
b2c0f61817 Initial work on correct engine pausing
svn-id: r38541
2009-02-19 09:58:33 +00:00
Paul Gilbert
935e748e62 In progress work on cleaning up the font system - giving proper variable names, types, and converted memory accesses to endian safe structures
svn-id: r38540
2009-02-19 09:57:39 +00:00
Paul Gilbert
fc6221e781 Moved a set of static arrays into the staticres.cpp file
svn-id: r38539
2009-02-19 09:55:40 +00:00
Paul Gilbert
aa82c6fa7b Changed the list of language dependant strings from being hard-coded to dynamically being loaded from the 'delphine.lng' file
svn-id: r36317
2009-02-14 00:10:51 +00:00
Paul Gilbert
c2afb25ec5 Added debugger console
svn-id: r36259
2009-02-11 10:03:01 +00:00
Paul Gilbert
41eaf2c575 Removed deprecated method
svn-id: r36258
2009-02-11 09:02:30 +00:00
Paul Gilbert
0ff8d32675 Cleaned up the input loop, using ScummVM keycode constants and some newly defined constants
svn-id: r36255
2009-02-10 10:16:49 +00:00
Paul Gilbert
7238358e6e Changed the save/load process to use a common serialiser
svn-id: r36253
2009-02-09 11:30:18 +00:00
Max Horn
7cb437b56f Renamed SpecialDebugLevel to DebugChannel
svn-id: r36142
2009-01-30 05:10:24 +00:00
Max Horn
28cf213605 Moved AdvancedDetector from common/ to engines/
svn-id: r36132
2009-01-29 22:13:01 +00:00
Max Horn
ac59693be2 A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
svn-id: r36127
2009-01-29 05:26:12 +00:00
Paul Gilbert
d3319ad6a8 Introduced a static string list for language dependant strings, and changed the options and inventory menus to use it
svn-id: r36051
2009-01-25 05:49:18 +00:00
Paul Gilbert
a27f4203e0 Minor cleanup and changed g_cruise to _vm for consistency
svn-id: r36050
2009-01-25 05:44:18 +00:00
Max Horn
e9f0fc21e8 Fixed class indention
svn-id: r35871
2009-01-16 05:04:49 +00:00
Max Horn
4c5efaecf4 Code formatting fixes, automatically performed by astyle
svn-id: r35870
2009-01-16 02:43:41 +00:00
Max Horn
42c46aa5a1 Mark cruise save/load code as not endian safe
svn-id: r35869
2009-01-16 01:48:55 +00:00
Travis Howell
b8fe877fa8 Add German, Italian and Spanish VGA versions of Cruise for a Corpse.
svn-id: r35669
2009-01-02 09:53:11 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Max Horn
df20d264fd Pushing down some header deps (on common/system.h, mostly)
svn-id: r35542
2008-12-25 20:40:00 +00:00
Johannes Schickel
5a0556f09c Committed my patch #2123680 "SDL: Backend transaction / rollback support".
svn-id: r35062
2008-11-14 22:08:10 +00:00
Max Horn
40136f2590 Switched various Engine APIs to use Common::Error
svn-id: r34916
2008-11-06 17:05:54 +00:00
Eugene Sandulenko
297d4228d3 Patch #2054467: CRUISE: 64bits fixes
svn-id: r34622
2008-09-21 10:23:22 +00:00
Filippos Karapetis
655bb0b165 Don't use fileName both as a structure and as a function parameter
svn-id: r34449
2008-09-08 14:00:26 +00:00
Filippos Karapetis
4019bb3e37 Silence MSVC warning about uninitialized variables
svn-id: r34298
2008-09-03 10:00:43 +00:00
Max Horn
0be985ce83 Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing
svn-id: r33412
2008-07-29 16:09:10 +00:00
Kostas Nakos
f0df79bb88 adding a fixme
svn-id: r32844
2008-06-29 16:58:27 +00:00
Filippos Karapetis
2d9a194a55 Removed the now empty files stringSupport.cpp/.h
svn-id: r32510
2008-06-03 07:34:47 +00:00
Jordi Vilalta Prat
38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Max Horn
29f1e6de38 Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default)
svn-id: r31413
2008-04-05 22:29:08 +00:00
Max Horn
6547ef6e12 Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)
svn-id: r31121
2008-03-14 17:31:04 +00:00
Max Horn
8a9a14002e Advanced Detector: Changed fallback detector from a callback function pointer to an overrideable method of AdvancedMetaEngine
svn-id: r31119
2008-03-14 13:59:31 +00:00
Max Horn
88bb567e18 Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
svn-id: r30871
2008-02-15 17:01:35 +00:00
Jordi Vilalta Prat
c103290e2b Initial support for plugin types
svn-id: r30825
2008-02-08 00:02:23 +00:00
Max Horn
8a73356a2d Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
svn-id: r30780
2008-02-03 18:56:47 +00:00
Torbjörn Andersson
e51bf80218 Changed "COMPATIBLITY" to "COMPATIBILITY".
svn-id: r30754
2008-02-03 10:15:36 +00:00
Max Horn
34b35348be Moved AdvancedMetaEngine to namespace Common
svn-id: r30736
2008-02-02 11:52:04 +00:00
Jordi Vilalta Prat
5165ff448d Converted the remaining engines to use MetaEngine
svn-id: r30728
2008-02-02 02:35:13 +00:00
Jordi Vilalta Prat
d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Sven Hesse
884e1e9ae9 Muting the compiler (Sorry again, yaz0r :P)
svn-id: r30016
2007-12-27 17:47:31 +00:00
Vincent Hamm
c87ad51470 Nearly working pathfinder
svn-id: r30015
2007-12-27 17:37:38 +00:00
Vincent Hamm
f953ed4dde Early pathfinding
svn-id: r30012
2007-12-27 12:05:43 +00:00
Max Horn
27bd7ef2f4 Added FIXME regarding fopen usage
svn-id: r29993
2007-12-25 23:20:46 +00:00
Sven Hesse
1796c147fc Muting the compiler :P
svn-id: r29991
2007-12-25 21:17:35 +00:00
Vincent Hamm
1b62e2758c Fix input
Fix timming

svn-id: r29990
2007-12-25 21:03:20 +00:00
Vincent Hamm
b2ab69f455 Fix palette issues
svn-id: r29989
2007-12-25 20:16:59 +00:00
Vincent Hamm
a3f1767009 Fix title screen regression
svn-id: r29988
2007-12-25 19:32:51 +00:00
Vincent Hamm
7159cc26df Fix blinking character
svn-id: r29987
2007-12-25 18:36:08 +00:00
Vincent Hamm
a2d2f01835 Bunch of gfx fix
svn-id: r29986
2007-12-25 18:11:35 +00:00
Vincent Hamm
37d8bed89b Fix cell sorting
Fix palette loading

svn-id: r29985
2007-12-25 16:37:12 +00:00
Vincent Hamm
be737e074d Fix background save/restore
svn-id: r29979
2007-12-24 16:57:14 +00:00
Vincent Hamm
b6ec364eae Fix save/loading
svn-id: r29977
2007-12-24 15:47:52 +00:00
Vincent Hamm
35b1521e68 Fix sprite mode 5
Fix backgroundIncrust system

svn-id: r29970
2007-12-24 02:59:23 +00:00
Vincent Hamm
2d9d0f1b1f -Fade in/fade out
-Implement background mode 5

svn-id: r29968
2007-12-24 01:05:36 +00:00
Vincent Hamm
b9aaa43bfb Fix palette manipulation code
Add one missing opcode

svn-id: r29928
2007-12-20 19:02:16 +00:00
Torbjörn Andersson
0e744e491b Fixed compiler warning, and a potential (but very unlikely) out-of-bounds read.
svn-id: r29926
2007-12-20 18:52:05 +00:00
Vincent Hamm
094f174887 Fix title screen line drawing code
svn-id: r29925
2007-12-20 18:21:27 +00:00
Max Horn
1b285398b3 Fix compiler warnings
svn-id: r29922
2007-12-20 15:00:09 +00:00
Vincent Hamm
564fc06cf7 Multiple fix/cleanup
One bug remains before the game is completable without hack

svn-id: r29920
2007-12-20 14:30:51 +00:00
Vincent Hamm
aa62d6355a Fix loading savegame from original interpreter
svn-id: r29901
2007-12-18 20:12:42 +00:00
Vincent Hamm
5cc1313ffe Fix dangling pointer
Fix low color background
Fix input

svn-id: r29897
2007-12-17 22:40:58 +00:00
Vincent Hamm
bfbf992907 Fix glitchy cell sorting
svn-id: r29895
2007-12-17 19:21:59 +00:00
Gregory Montoir
6d157c24b7 simplify gfxModuleData_field_60, sync with cine code
svn-id: r29837
2007-12-12 20:55:32 +00:00
Filippos Karapetis
f5a537d6f8 Changed some swaps to use the template SWAP
svn-id: r29829
2007-12-11 23:06:12 +00:00
Max Horn
d2ee52abba Silencing some warnings
svn-id: r29479
2007-11-11 20:17:13 +00:00
Vincent Hamm
43437e6d74 Menu display fix
Linked objects implementation (barman)
The gameplay is now kind of working and it is possible to play at least the first part of the game

svn-id: r29478
2007-11-11 19:33:25 +00:00
Vincent Hamm
1bae92f2e1 Implement dialogues
Detect french 256 colors version

svn-id: r29473
2007-11-11 01:04:40 +00:00
Vincent Hamm
31d04d98dc Fix relocation of objects relations
svn-id: r29472
2007-11-10 23:20:47 +00:00
Sven Hesse
5908728d4c Muting the compiler :P
svn-id: r29470
2007-11-10 19:51:06 +00:00
Vincent Hamm
34a696662a Fix boggus object state
svn-id: r29469
2007-11-10 19:47:07 +00:00
Sven Hesse
d624add742 Muting the compiler :P
svn-id: r29468
2007-11-10 18:24:23 +00:00
Vincent Hamm
faf78d582a -Cleanup strings
-Fix load saves from original interpreter
-Add all background merge functions

svn-id: r29467
2007-11-10 17:15:48 +00:00
Vincent Hamm
783a0bf67d Cleanup load savegame from original interpreter
svn-id: r29453
2007-11-08 22:59:29 +00:00
Sven Hesse
780cb2f274 Muting the compiler :P
svn-id: r29425
2007-11-05 21:06:10 +00:00
Vincent Hamm
773d0dc3c6 Fix some 256color version issues
svn-id: r29423
2007-11-05 20:51:23 +00:00
Vincent Hamm
e2260d8afd Implement polygon and sprite masking
svn-id: r29422
2007-11-05 20:24:20 +00:00
Sven Hesse
64f88225e1 Muting the compiler
svn-id: r29410
2007-11-04 13:03:40 +00:00
Sven Hesse
906a423fa7 Some code formating fixes
svn-id: r29409
2007-11-04 13:01:41 +00:00
Vincent Hamm
fa15952f09 Some more script functions
svn-id: r29408
2007-11-04 12:57:57 +00:00
Vincent Hamm
6e4037165d Fix a few script issues
svn-id: r29397
2007-11-04 01:11:39 +00:00
Vincent Hamm
dcc71a36eb Click on polygon detection
Object menu fix for doors

svn-id: r29395
2007-11-04 00:31:52 +00:00
Vincent Hamm
3fa3afb1fb More polygon fix (nearly pixel perfect...)
svn-id: r29393
2007-11-03 23:59:54 +00:00
Vincent Hamm
3620b19b21 Fix build
svn-id: r29391
2007-11-03 22:47:19 +00:00
Vincent Hamm
121fc7d569 More polygon fix
svn-id: r29390
2007-11-03 22:44:27 +00:00
Eugene Sandulenko
c640d1c604 Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
2007-11-03 21:06:58 +00:00
Sven Hesse
c069051492 Unleashing the polygon virus! (I.e. fixing a compiler warning and a, what I think is a, logical error. Also changing swaps to use the template SWAP.)
svn-id: r29385
2007-11-03 13:46:45 +00:00
Vincent Hamm
3e3cfca83e Early polygon rewrite
svn-id: r29383
2007-11-03 12:30:02 +00:00
Vincent Hamm
4521634286 Small cleanups
svn-id: r29352
2007-11-01 11:22:11 +00:00
Vincent Hamm
caa451f5d2 Implement more object input
svn-id: r29317
2007-10-29 22:03:55 +00:00
Sven Hesse
6e4cf615a3 Commenting out the unused variables x and y to mute GCC :P
svn-id: r29314
2007-10-29 21:06:58 +00:00
Vincent Hamm
2e1ffb91f5 Add missing vars
svn-id: r29313
2007-10-29 21:04:41 +00:00
Vincent Hamm
234024f19e Add more object menu controls
svn-id: r29312
2007-10-29 20:56:19 +00:00
Vincent Hamm
0d2d2339fb Early implementation of object menu
svn-id: r29296
2007-10-28 17:40:04 +00:00
Vincent Hamm
fc961908c5 Find object fix
Walk fix

svn-id: r29291
2007-10-28 14:41:37 +00:00
Max Horn
30b11df046 Fix warning & code formatting
svn-id: r29290
2007-10-28 13:57:43 +00:00
Vincent Hamm
4556690cc0 Implement cursor by object
Fix walk cursor

svn-id: r29288
2007-10-28 13:37:06 +00:00
Vincent Hamm
7860b90051 Implement cursors
svn-id: r29286
2007-10-28 13:21:01 +00:00
Sven Hesse
e76bf9c293 Muting GCC warnings
svn-id: r29268
2007-10-27 18:23:13 +00:00
Vincent Hamm
cc9b0844b9 Hooked inputs
Cleanup & fix in input management code

svn-id: r29267
2007-10-27 18:15:38 +00:00
Vincent Hamm
102764da6e Add fast forward mode
svn-id: r29265
2007-10-27 16:10:50 +00:00
Eugene Sandulenko
77eea722af Modified patch #1738058: "Action recorder".
svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
3abc11611e Code formatting fixes
svn-id: r28945
2007-09-18 20:16:33 +00:00