Max Horn
84874caf06
Got rid of ScummEngine::_confirmExit, and some other minor cleanup
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svn-id: r24319
2006-10-15 00:50:22 +00:00
Torbjörn Andersson
b4fcc3b17a
Update the screen immediately after restoring the cursor on running a dialog.
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This is a bit of a hack, but makes it less likely that the player will see a
brief cursor palette glitch when the GUI is disabled.
svn-id: r24314
2006-10-14 14:16:16 +00:00
Torbjörn Andersson
2c011da3c1
Fixed bug #1573366 ("SMUSH: unpausing the game causes cursor to show").
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svn-id: r24310
2006-10-14 13:11:22 +00:00
Eugene Sandulenko
93600ae194
Reenable INSANE warning. No check is required.
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svn-id: r24309
2006-10-14 12:31:08 +00:00
Eugene Sandulenko
0385a4d2bb
Fix potentioal bug when all subsequent SMUSH scenes were considered INSANE
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svn-id: r24292
2006-10-13 09:16:09 +00:00
Eugene Sandulenko
a77a955169
Oops. rv last commit.
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svn-id: r24291
2006-10-13 09:14:43 +00:00
Eugene Sandulenko
053bbaf9bb
Reenable incorrectly compressed files warning
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svn-id: r24290
2006-10-13 08:51:26 +00:00
Paweł Kołodziejski
e85ab4b10f
now SmushPlayer is class created once same as SmushMixer while scumm engine creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before
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svn-id: r24263
2006-10-10 12:16:21 +00:00
Paweł Kołodziejski
430317dc92
removed not needed anymore time measures in smush code
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svn-id: r24226
2006-10-08 19:39:46 +00:00
Paweł Kołodziejski
f73861c943
re-add missing break; removed by mistake
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svn-id: r24225
2006-10-08 19:35:13 +00:00
Paweł Kołodziejski
4e22b8262a
remove handleSkip code, SKIP chunk is only used by INSANE code and exist only in 4 SAN files: minedriv, toranch, tovista1, tovista2
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svn-id: r24221
2006-10-08 19:23:08 +00:00
Paweł Kołodziejski
ce100c8e93
small unify handleIACT function
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svn-id: r24214
2006-10-08 18:22:51 +00:00
Kostas Nakos
4524b49872
Initial commit of the wince-gcc re-port
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svn-id: r24212
2006-10-08 18:15:18 +00:00
Torbjörn Andersson
f09123a1b4
Fixed compilation.
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svn-id: r24177
2006-10-07 19:15:19 +00:00
Max Horn
9cba143699
Removed _lastKeyHit, instead pass the key code as a parameter to processKeyboard()
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svn-id: r24176
2006-10-07 17:49:05 +00:00
Max Horn
ff6731e00a
Removed 'smushMode' param from processInput and processKeyboard in favor of a new member _smushActive of ScummEngine_v7
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svn-id: r24175
2006-10-07 17:42:32 +00:00
Max Horn
71bea97de7
Clarified comment
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svn-id: r24174
2006-10-07 15:46:38 +00:00
Max Horn
e31ae8edc7
Moved calls to addDefaultDirectory, and creation of the master file handle, from the ScummEngine constructor to ScummEngine::init() (this makes it easier to implement more graceful error handling, for example)
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svn-id: r24173
2006-10-07 15:37:03 +00:00
Max Horn
4973c657b8
Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngine_v6 in a few cases)
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svn-id: r24169
2006-10-07 13:57:06 +00:00
Max Horn
5f0874ef63
Some more processKeyboard splitting
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svn-id: r24167
2006-10-07 13:31:27 +00:00
Max Horn
f3e410a2ac
Further split processKeyboard code, moving stuff specific to some SCUMM version into the resp. subclass of ScummEngine
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svn-id: r24166
2006-10-07 13:11:51 +00:00
Max Horn
c3fb1fbcd4
Moved SCUMM keyboard handling code from processInput() to the new (sub)method processKeyboard
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svn-id: r24165
2006-10-07 12:33:22 +00:00
Max Horn
f13e4baaf9
Renemaed ScummEngine::processKbd to processInput (as it also deals with the mouse)
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svn-id: r24164
2006-10-07 12:19:28 +00:00
Max Horn
ef30cdf78b
some HE related cleanup
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svn-id: r24163
2006-10-07 11:54:50 +00:00
Max Horn
98f62b9e65
WORKAROUND bug #859513 (ZAK: "Oxygene-bug" on Mars)
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svn-id: r24116
2006-10-04 20:22:47 +00:00
Max Horn
f7eee205bb
o2_animateActor is essentially identical to o5_animateActor -- removed in favor of the latter
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svn-id: r24115
2006-10-04 20:22:14 +00:00
Max Horn
54790cc217
typo
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svn-id: r24114
2006-10-04 20:20:50 +00:00
Torbjörn Andersson
863bed3fd0
Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
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that X coordinates outside the designated area are explicitly masked. While the
functions are written to terminate when X moves outside, bug #1508942 ("FOA:
Glitch dring balloon flight") demonstrates that X may *start* outside. That's
the case we want to mask.
Note that proc3_ami() already masked these pixels (in a different way), so
there the change is purely cosmetical.
svn-id: r24104
2006-10-04 05:11:58 +00:00
Travis Howell
09f9cf7b64
Add Dutch versions of freddi4 and freddicove for Macintosh
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svn-id: r24095
2006-10-03 12:15:01 +00:00
Torbjörn Andersson
bcd4591da4
Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by
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Fingolfin.
svn-id: r24080
2006-10-02 21:38:39 +00:00
Travis Howell
03b3d596b6
Add French versions of puttzoo, spyfox, spyfox2 and spyozon
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svn-id: r23983
2006-09-23 23:46:06 +00:00
Max Horn
d02e4d7f7c
Removed CHECK_HEAP
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svn-id: r23979
2006-09-23 11:29:32 +00:00
Max Horn
4c14cf6d1a
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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svn-id: r23974
2006-09-23 00:42:35 +00:00
Eugene Sandulenko
0e244c9510
Fix bug #1550974 : "SMUSH: changing subtitle settings during SMUSH doesn't work"
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svn-id: r23965
2006-09-21 17:46:19 +00:00
Eugene Sandulenko
6fdc053a6b
Fix comment
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svn-id: r23964
2006-09-21 12:18:36 +00:00
Eugene Sandulenko
25a6af2c93
Fix bug #1536932 : "MANIACNES: Crash on click in speechtext-area"
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svn-id: r23962
2006-09-21 12:14:29 +00:00
Travis Howell
efc3fb4a3a
Correct HE version for Dutch version of putttime
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svn-id: r23956
2006-09-21 00:43:21 +00:00
Travis Howell
f3ad70c1d4
Add French version of Pajama Sam 1
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svn-id: r23952
2006-09-20 23:34:10 +00:00
Travis Howell
68360e4dde
Add details for French version of Pajama Sam 3
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svn-id: r23942
2006-09-20 02:43:28 +00:00
Max Horn
fd85c13d8f
Cleaned up Gdi::roomChanged
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svn-id: r23938
2006-09-18 22:22:35 +00:00
Max Horn
60951b6f1a
Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2
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svn-id: r23937
2006-09-18 22:06:39 +00:00
Max Horn
2cd0544cb9
Re-disable blit mask hack (oops)
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svn-id: r23936
2006-09-18 21:46:44 +00:00
Max Horn
3313685bfe
Split setBuiltinCursor into a V0-V2 and a V3-V5 part
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svn-id: r23935
2006-09-18 21:31:59 +00:00
Max Horn
1324677395
Moved NES specific code from class Gdi to GdiNES
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svn-id: r23934
2006-09-18 21:20:21 +00:00
Max Horn
a0e1a98647
Oops, accidentally broke TMSK support for HE 72+ games
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svn-id: r23933
2006-09-18 19:58:22 +00:00
Max Horn
06ddd876a5
Fix --disable-he
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svn-id: r23932
2006-09-18 19:22:40 +00:00
Max Horn
d9f16b8a4a
indention fix
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svn-id: r23931
2006-09-18 19:17:55 +00:00
Max Horn
2906e8d2a3
Moved some code from Gdi::drawBitmap to separate methods
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svn-id: r23930
2006-09-18 19:16:31 +00:00
Max Horn
285aa5d0b2
renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
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svn-id: r23925
2006-09-17 23:35:09 +00:00
Max Horn
fab33bf663
Moved stored flobjects to class ScummEngine_v70he
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svn-id: r23924
2006-09-17 22:22:50 +00:00
Max Horn
51017cf1b2
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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svn-id: r23922
2006-09-17 20:36:48 +00:00
Max Horn
8c0b0c0120
Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
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svn-id: r23921
2006-09-17 20:22:47 +00:00
Max Horn
651d22b873
* Added virtual Engine::getDebugger() method
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* Removed code from errorString() methods that hooked the debugger(s)
into error(), in favor of using getDebugger() from within error()
* As a consequence, removed most custom errorString() methods
svn-id: r23894
2006-09-16 19:31:23 +00:00
Max Horn
8df3ca9e65
cleanup
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svn-id: r23891
2006-09-16 17:26:40 +00:00
Max Horn
919092e5fc
Overhaul of the debugger code
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* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
restrictions)
* Change the base Debugger class to *not* be a template class anymore;
instead, a thin (template based) wrapper class is used to hook up
debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore
svn-id: r23890
2006-09-16 16:58:27 +00:00
Max Horn
b860f002b2
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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svn-id: r23885
2006-09-16 13:38:43 +00:00
Max Horn
6162626323
cleanup; remove check whether _costume is valid, as that is already done by getResourceAddress
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svn-id: r23884
2006-09-16 12:43:18 +00:00
Max Horn
d2af16a817
Updated MD5 list
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svn-id: r23882
2006-09-16 12:29:55 +00:00
Max Horn
3948399511
cleanup
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svn-id: r23880
2006-09-16 12:04:54 +00:00
Travis Howell
0cd1f0fbf9
Update French version of Pajama Sam 2
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svn-id: r23877
2006-09-15 10:59:38 +00:00
Travis Howell
52dee3012e
Add/Update several French versions of HE games
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svn-id: r23874
2006-09-14 22:57:08 +00:00
Travis Howell
213e798bec
Add French version of puttcircus
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svn-id: r23873
2006-09-14 01:36:16 +00:00
Travis Howell
3825dde852
Add/Update Dutch and French versions of several HE games
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svn-id: r23858
2006-09-10 01:59:09 +00:00
Max Horn
bd38f5f4d3
Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter
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svn-id: r23857
2006-09-09 18:31:32 +00:00
Max Horn
94bd9ef05d
Moved allocResTypeData from ScummEngine to ResourceManager; removed friend declarations from ResourceManager, and performed other minor tweaks
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svn-id: r23856
2006-09-09 18:20:28 +00:00
Max Horn
b3ee442693
Moved _heV7RoomIntOffsets initialization
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svn-id: r23855
2006-09-09 17:31:44 +00:00
Max Horn
723ec24093
Turned some sound conversion methods into static functions (cleanup)
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svn-id: r23854
2006-09-09 17:21:19 +00:00
Travis Howell
4ce79947d3
Update HE version for Dutch versions of lost, maze, socks and water.
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svn-id: r23835
2006-09-09 03:52:09 +00:00
Travis Howell
e1ea1b90a2
Fix string formating in Russian versions of HE72+ games
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svn-id: r23820
2006-09-02 12:47:29 +00:00
Travis Howell
e8e7ff4629
Add DISABLE_HE check, around HE72+ specific version of convertMessageString()
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svn-id: r23818
2006-09-02 05:49:59 +00:00
Travis Howell
8cf8d040d8
Only check old special codes through drawString() in HE71 and earlier games
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svn-id: r23817
2006-09-01 12:20:08 +00:00
Eugene Sandulenko
db3baf0c66
More fixes for string usage Russian HE games.
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svn-id: r23816
2006-09-01 12:14:43 +00:00
Travis Howell
903d9a2d6c
Ooops, re-enable sound code
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svn-id: r23815
2006-09-01 12:06:51 +00:00
Travis Howell
7ca75815aa
Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used.
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svn-id: r23814
2006-09-01 12:04:40 +00:00
Travis Howell
733055cdd9
Add/Update details of English versions of pajama3, putttime and spyfox2
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svn-id: r23804
2006-08-29 10:22:39 +00:00
Travis Howell
c7b4ca485c
Add Dutch version of Freddi Fish and Luther's Maze Madness
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svn-id: r23791
2006-08-28 09:27:30 +00:00
Travis Howell
3750fb7c5a
Add details for Dutch versions of many HE games
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svn-id: r23768
2006-08-27 01:14:31 +00:00
Max Horn
89e75ae218
WORKAROUND for bug #1514457 : INDY3: Crash in castle Brunwald (german version).
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svn-id: r23765
2006-08-26 22:02:16 +00:00
Max Horn
830a309f1c
Added some more detecion file sizes (I have a simple script that collects them automatically from your file hierarchy and then modifies scumm-md5.txt, if anybody is interested)
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svn-id: r23758
2006-08-26 13:06:32 +00:00
Travis Howell
96ec0d08ac
Add the Dutch version of Freddi Fish 1 for Macintosh
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svn-id: r23756
2006-08-26 12:15:43 +00:00
Max Horn
3bc38ba7b8
Added some actual file sizes to the MD5 table
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svn-id: r23747
2006-08-25 17:52:45 +00:00
Max Horn
cb062b128b
Add possibilitz to store file sizes in the MD5 table (for future use)
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svn-id: r23746
2006-08-25 17:27:59 +00:00
Max Horn
ceefad6634
Added workaround (and warnings to find corner cases) for bug #1535358
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svn-id: r23738
2006-08-21 13:02:47 +00:00
Max Horn
1e683e6124
Yet another paranoia check
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svn-id: r23737
2006-08-21 10:52:07 +00:00
Max Horn
2c0967e7bb
cleanup & check for sentence overflows
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svn-id: r23736
2006-08-21 10:04:04 +00:00
Travis Howell
e9be88c444
Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game.
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svn-id: r23727
2006-08-20 00:43:34 +00:00
Eugene Sandulenko
375da47dc0
Add PT_BRA FT MD5 as reported in bugreport #1539740
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svn-id: r23711
2006-08-15 19:59:29 +00:00
Max Horn
40835e42b9
There is no need anymore to report EVENT_SCREEN_CHANGED changes to the GUI code
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svn-id: r23668
2006-08-04 18:01:43 +00:00
Max Horn
0b50c4966c
Activate _dimsInactive for ValueDisplayDialog, makes the text speed/volume change etc. mini-dialogs behave a little bit less weird (TODO: Disable cursor change)
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svn-id: r23667
2006-08-04 17:59:53 +00:00
Max Horn
0485f76c8d
Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
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svn-id: r23663
2006-08-04 15:48:37 +00:00
Max Horn
1a10cacfb9
Renamed handleScreenChanged() -> reflowLayout() in the GUI code
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svn-id: r23662
2006-08-04 13:55:53 +00:00
Travis Howell
ff10c827fd
Fix bug #1528856 - ZAK FM-TOWNS: Wrong Screen-Start position in jungle.
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svn-id: r23646
2006-07-31 14:48:58 +00:00
Max Horn
4a80db4c7b
* Added copyright string to all engine plugins
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* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
2006-07-31 13:41:21 +00:00
Travis Howell
155f65815e
Fix bug #1528535 - ZAK FM-TOWNS: Wrong stripe in background.
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svn-id: r23642
2006-07-31 12:53:15 +00:00
Max Horn
a0599ab773
Cleaned up some comments
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svn-id: r23641
2006-07-31 10:57:19 +00:00
Travis Howell
9918eaa6b9
Update details for other HE mini games
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svn-id: r23639
2006-07-31 00:32:39 +00:00
Travis Howell
8b38f65d1a
Add Pajama Sam 3 and Spy FOX 2 mini games
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svn-id: r23635
2006-07-30 13:06:32 +00:00
Travis Howell
7fe844cac6
Fix bug #1496523 - MM: Weird Ed appears backwards at door
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svn-id: r23589
2006-07-24 12:49:58 +00:00
Travis Howell
100b809836
Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong line
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svn-id: r23586
2006-07-24 10:52:14 +00:00
Torbjörn Andersson
c32076e5d0
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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for consistency with other #includes.
svn-id: r23585
2006-07-23 16:13:26 +00:00
Johannes Schickel
a68f7100ce
No need for packing SaveInfoSection and ThumbnailHeader anymore.
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svn-id: r23572
2006-07-23 02:20:49 +00:00
Max Horn
2859b64702
Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
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svn-id: r23569
2006-07-22 17:28:48 +00:00
Johannes Schickel
d272f6c483
Hardcoding header size of the Thumbnail and of the Info section of scumm games.
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(because packed struct handling changed and gcc seems not to be happy with it)
This should unbreak new save games made after this commit.
svn-id: r23565
2006-07-22 16:19:00 +00:00
Johannes Schickel
cfd9977425
Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
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svn-id: r23558
2006-07-22 14:50:50 +00:00
Max Horn
f59cf1fcdc
Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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svn-id: r23547
2006-07-21 21:25:17 +00:00
Travis Howell
993cc4bd66
Copy protection was disabled in the Monkey Island 1 release included with LucasArts Mac CD Game Pack II
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svn-id: r23526
2006-07-16 02:39:22 +00:00
Travis Howell
4664fdae6b
There are no known releases of indy3ega/monkeyega that require this bypass
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svn-id: r23503
2006-07-15 04:53:54 +00:00
Travis Howell
c179895316
There are no known releases of indy3ega/monkeyega that require this bypass
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svn-id: r23502
2006-07-15 04:31:17 +00:00
Torbjörn Andersson
6358547a43
More whitespace changes.
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svn-id: r23496
2006-07-14 13:33:58 +00:00
Torbjörn Andersson
cf8b0c06d1
Whitespace change, and test to see if I'm able to commit now that I've changed
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my password. (See SourceForge status page.)
svn-id: r23492
2006-07-14 09:37:26 +00:00
Travis Howell
e87c31d35d
Remove out dated comment
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svn-id: r23483
2006-07-11 04:43:14 +00:00
Travis Howell
242edd0e39
Restrict recent walk code changes to to exact SCUMM versions required, to prevent regressions in earlier games
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svn-id: r23476
2006-07-10 11:45:40 +00:00
Travis Howell
76e67fba92
Fix actor glitches in the stomach location of pajama3
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svn-id: r23471
2006-07-10 10:14:10 +00:00
Torbjörn Andersson
357b311c94
Applied my own fix for bug #1519667 ("DOTT: Graphic glitches while kite comes
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down") after discussing it with Kirben.
svn-id: r23466
2006-07-10 06:29:10 +00:00
Max Horn
f35f4a4d1c
Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
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svn-id: r23458
2006-07-09 13:01:15 +00:00
Max Horn
bea72e9514
Patch #1519399 : DS Backend
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svn-id: r23452
2006-07-09 11:47:17 +00:00
Max Horn
eaff9344a4
Added OSystem::setFocusRectangle (first part of Nintendo DS patch)
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svn-id: r23449
2006-07-09 09:40:44 +00:00
Travis Howell
b3f2d299fe
HE80+ games ignore subtitle speed, due to sound code been used. Fixes glitches that can occur, when slow subtitle speed is set in HE80+ games.
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svn-id: r23447
2006-07-09 05:47:17 +00:00
Travis Howell
36f9031435
Add filename patterns for Macintosh versions of Blue's Birthday Adventure
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svn-id: r23443
2006-07-09 01:09:25 +00:00
Travis Howell
6ed462e06f
Rename VAR_WINDOWS_VERSION to VAR_PLATFORM_VERSION
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svn-id: r23419
2006-07-08 10:28:35 +00:00
Travis Howell
258a7b528f
Add another German Macintosh version of pajama2
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svn-id: r23414
2006-07-08 08:40:50 +00:00
Travis Howell
5951f266db
Update language settinga for filename patterns in HE games
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svn-id: r23398
2006-07-07 23:53:11 +00:00
Travis Howell
fd7701a529
Add another German Windows version of pajama2
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svn-id: r23396
2006-07-07 23:03:26 +00:00
Travis Howell
6a53fa4cc3
Revert recent change to actorWalkStep(), caused regressions
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svn-id: r23393
2006-07-07 12:47:44 +00:00
Travis Howell
3f4cc015b2
Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust walk code to closer match original code of earlier games
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svn-id: r23381
2006-07-07 07:31:13 +00:00
Travis Howell
9269ebe9f5
Fix off by one, in the stomach of pajama3
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svn-id: r23377
2006-07-06 12:22:33 +00:00
Travis Howell
41626a6af3
Add cyx's patch for 1513622 - HE: Palette glitch (recent regression)
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svn-id: r23376
2006-07-06 11:40:50 +00:00
Travis Howell
4bbdf9daae
Fix 1506002 - PUTTTIME: Weird Mouth Movement
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svn-id: r23374
2006-07-06 11:17:14 +00:00
Travis Howell
31fa4fbad8
Fix bug #1515345 - INDY3 (FM-TOWNS): Black screen upon start (Amiga)
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svn-id: r23372
2006-07-05 22:27:11 +00:00
Travis Howell
e17fe8e88b
Remove left over ;
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svn-id: r23335
2006-06-28 14:14:21 +00:00
Travis Howell
dd57c57982
Add eriktorbjorn's patch for DXA unification, with more changes
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svn-id: r23332
2006-06-28 14:06:54 +00:00
Travis Howell
9767fa5aac
Add French versions of freddi3, freddicove and pajama2
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svn-id: r23326
2006-06-28 03:25:55 +00:00
Travis Howell
2b99a59e5c
Resort HE games, by HE version and mark US versions
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svn-id: r23323
2006-06-27 11:31:30 +00:00
Torbjörn Andersson
e09bdf84cb
Fixed the HE version of the Swedish Freddi Fish 1, and added detection for the
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Macintosh version, with a lot of help from Kirben.
svn-id: r23321
2006-06-27 10:54:01 +00:00
Eugene Sandulenko
163f49240b
Add Keith Scroggins to credits as Atari/FreeMiNT builder.
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svn-id: r23297
2006-06-24 22:44:51 +00:00
Max Horn
9a955180a4
* Renamed config.mak to config.mk
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
2006-06-24 08:48:11 +00:00
Max Horn
d210b19aec
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
2006-06-24 08:07:48 +00:00
Max Horn
72a4747dd6
Fix warning
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svn-id: r23273
2006-06-24 07:14:15 +00:00
Travis Howell
4b26f8319e
Add cyx's patch for bug #1508935 - FOA: Indy walks on the spot. Also fixes car failing to turn during smart star challenge in thinker1
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svn-id: r23271
2006-06-24 01:46:54 +00:00
Travis Howell
510fd0cb89
Remove extra Windows demo of puttputt, was a corrupt version
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svn-id: r23268
2006-06-24 00:35:37 +00:00
Travis Howell
d07d76ff9c
Add another Windows demo of puttputt
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svn-id: r23264
2006-06-23 23:16:48 +00:00
Travis Howell
dbfc1cb9b1
Convert file path, before playing videos in HE games
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svn-id: r23263
2006-06-23 23:10:23 +00:00
Max Horn
f5128aeaf5
Tweak SCUMM detection a bit more -- do not hard code a check for the genmethod to determine the platform value, but rather use the platform value the GameFilenamePattern provides
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svn-id: r23260
2006-06-22 17:57:37 +00:00
Travis Howell
70b5453731
Fix bug #1509496 - INDY3 (MAC): Map screen hangs up at azores.
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svn-id: r23259
2006-06-22 13:04:19 +00:00
Travis Howell
59c296075a
This additional check for Macintosh versions of HE games isn't required, as platform is already set correctly
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svn-id: r23258
2006-06-22 08:21:28 +00:00
Travis Howell
36807a857d
Add cyx's patch for VAR_FADE_DELAY timer changes in fade effects
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svn-id: r23255
2006-06-22 00:03:13 +00:00
Travis Howell
c333fad84d
Remove duplicate left over
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svn-id: r23228
2006-06-21 13:59:28 +00:00
Travis Howell
fb21a06416
Add back auto detection of Macintosh platform for HE games
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svn-id: r23221
2006-06-21 12:34:13 +00:00
Travis Howell
3c11d2fa18
Move moveScreen to common surface functions for graphics
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svn-id: r23218
2006-06-21 11:33:04 +00:00
Travis Howell
286de879fd
Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when video finishes
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svn-id: r23216
2006-06-21 10:28:09 +00:00