Max Horn
012450de73
added tag2str helper function
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svn-id: r10866
2003-10-17 16:28:29 +00:00
Max Horn
5acafb15c2
cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
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svn-id: r10778
2003-10-13 12:56:53 +00:00
Max Horn
31ba12c800
some more target<->game cleanup
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svn-id: r10769
2003-10-12 19:10:17 +00:00
Max Horn
fafb90ddb5
code simplification
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svn-id: r10762
2003-10-12 17:33:29 +00:00
Max Horn
1ebb7cce53
removed obsolete
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svn-id: r10645
2003-10-06 19:21:18 +00:00
Max Horn
0954fc1dac
cleanup
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svn-id: r10620
2003-10-05 17:32:38 +00:00
Max Horn
d4734bd4f2
use namespace Common a bit more; don't zero the RNG in scumm (else the seed gets reset); remove obsolete 256 color blending code
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svn-id: r10592
2003-10-04 11:50:21 +00:00
Max Horn
d7660a2662
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
e6819e42cf
added getMusicTimer() to class MusicEngine; this allows some nice code cleanup; also added an error() invocation to find out if certain code is still needed
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svn-id: r10556
2003-10-03 01:07:35 +00:00
Max Horn
3f55f2669d
renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
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svn-id: r10549
2003-10-02 22:42:03 +00:00
Max Horn
0e645f88ae
renamed namespace ScummVM to Common
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svn-id: r10544
2003-10-02 17:43:02 +00:00
Jamieson Christian
db798a3e7d
Fix for Bug [815851] DOTT: MT-32 MIDI priority
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Favor 'ROL ' resources over 'GMD ' if
--native-mt32 is selected.
svn-id: r10537
2003-10-02 14:37:40 +00:00
Travis Howell
4a62eb3e3b
More Amiga V2/V3 sound updates from _Q_:
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1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a
2. Some changes to player_v3a as a result of #1 , including reduced music volume
3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h
svn-id: r10392
2003-09-24 06:56:30 +00:00
Max Horn
be9d4066e1
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
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svn-id: r10287
2003-09-18 02:07:18 +00:00
Max Horn
b6e4fb2ef7
since _hFileTable is only used by Scumm_v6, there is no reason to put it into class Scumm
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svn-id: r10227
2003-09-13 13:59:46 +00:00
Paweł Kołodziejski
c334c1103f
implemented opcodes: openfile and closefile
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svn-id: r10226
2003-09-13 13:41:44 +00:00
Max Horn
81f10baa68
cleanup
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svn-id: r10169
2003-09-11 10:32:15 +00:00
Max Horn
87dd04e038
fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation should now be pretty close to what the original does. But regressions are possible...
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svn-id: r10161
2003-09-10 17:15:44 +00:00
Max Horn
07e8084eee
replaced all use of scale items with scale slots. This allowed me to get rid of two big FIXME's, and might fix other scaling bugs in FT/DIG
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svn-id: r10140
2003-09-09 17:29:22 +00:00
Max Horn
163ecdc054
added convertScaleTableToScaleSlot method, preparing to replace scale items with scale slots
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svn-id: r10139
2003-09-09 16:55:25 +00:00
Max Horn
821faf9e03
added convertMac0Resource (which doesn't do anything yet, but is the place we can add Mac0 support in later); factored out some common code in convertADResource; fixed memory leak when convertADResource was called; misc cleanup
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svn-id: r10117
2003-09-09 00:13:19 +00:00
Max Horn
0012f7fa96
added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initial stab, more work to follow)
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svn-id: r10066
2003-09-07 16:16:19 +00:00
Travis Howell
9de8a0cfa9
Add music player for Amiga versions of indy3ega/loom from unused.
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Revert last change to common.rules for now, it broke compile.
svn-id: r10061
2003-09-07 07:23:20 +00:00
Max Horn
457f2fc211
rearranged GameFeatures constants a bit
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svn-id: r10027
2003-09-05 22:53:46 +00:00
Travis Howell
3187b565dd
Add atarist and macintosh options, since there seem to be no way to detect version been used.
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svn-id: r9999
2003-09-05 07:36:05 +00:00
Jonathan Gray
176803cb90
make the 2nd gen windows based humongous games that have things like a different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with
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svn-id: r9897
2003-08-29 02:39:05 +00:00
Travis Howell
06d07054c3
Fix room palette issues in small_header games.
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Fix is only for EGA games so far.
svn-id: r9873
2003-08-27 01:12:18 +00:00
Max Horn
09368e09f2
fix for bug #786994 (DOTT: no custom cursor)
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svn-id: r9850
2003-08-24 17:37:28 +00:00
Travis Howell
d6105a3064
Cleanup v1/v2 color settings for sentance/inventory/verb area.
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Add highlight color for v1 maniac
svn-id: r9774
2003-08-19 04:15:14 +00:00
Jonathan Gray
413f09eff5
add maniacnes target, rather prelimary so people would be well advised not to add to compatibility at this point
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svn-id: r9690
2003-08-14 11:40:50 +00:00
Travis Howell
679bc2d271
Adds finals changes for choice of sound formats in older games.
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Only works wit monkeyvga, since ScummVM has it set as version 4.
Remove some old debugging comments
svn-id: r9659
2003-08-13 15:37:28 +00:00
Jamieson Christian
fb62ba61ca
Added PC Speaker and PCjr command line options,
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in preparation for Kirben's addition of WA support
for games that already have AD tracks.
svn-id: r9656
2003-08-13 14:08:21 +00:00
Travis Howell
603f8b8e3a
Give pass its own id
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svn-id: r9654
2003-08-13 02:21:36 +00:00
Jamieson Christian
a52b44f3fe
Expanded iMuse debugger commands. All iMuse
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commands are now under "imuse", and underscores
have been removed.
imuse panic - Stop all music tracks
imuse multimidi on/off - Set multimidi
imuse play # - Play a sound resource
imuse play random - Play a random sound resource
imuse stop # - Stop a music resource
imuse stop all - Stop all music resources
Note that "play #" and "play random" only attempt
to play a sound resource. If the resource is not
a music resource or is in a format not supported by
the current music driver, it won't play.
You can use this as a mini jukebox, but be sure
you're in a room with minimal activity. The
goal is to minimize interference from the scripts
while playing sounds that are not expected in
that room.
svn-id: r9641
2003-08-11 14:48:21 +00:00
Jonathan Gray
f1a3253fa2
remove GF_LOOM
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svn-id: r9603
2003-08-08 11:32:40 +00:00
Max Horn
3e0cd37cea
get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
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svn-id: r9554
2003-08-06 12:04:27 +00:00
Travis Howell
5dd4d3e8e4
Add GF_LOOM feature flag for loom games to reduce checks.
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Will make it easier to add loom fm towns target in future.
svn-id: r9547
2003-08-06 09:30:48 +00:00
Travis Howell
e4e9538038
Add GF_INDY3 feature flag for indy3 games to reduce checks
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Remove GF_ADLIB_DEFAULT since it is no longer used
svn-id: r9546
2003-08-06 09:10:19 +00:00
Travis Howell
8bf012d966
Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from patch #770862
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svn-id: r9480
2003-08-05 05:21:57 +00:00
Travis Howell
11aa36ff90
Add option for the demo included in Maniac Mansion (Classic version)
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svn-id: r9279
2003-07-29 12:13:39 +00:00
Max Horn
7caa1a0c9e
removed _encbyte (it's only used locally)
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svn-id: r9252
2003-07-28 16:55:06 +00:00
Max Horn
d592095fb9
Patch #715991 : Quit Confirmation Dialog (feature request #642721 ) with some tweaks by me
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svn-id: r9210
2003-07-28 01:36:16 +00:00
Torbjörn Andersson
3b033956aa
Changed "SCALLING" to "SCALING".
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svn-id: r9134
2003-07-22 20:53:01 +00:00
Max Horn
0b1b753797
added getResourceSize method
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svn-id: r9109
2003-07-21 21:28:47 +00:00
Max Horn
c7958d8d8b
merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their separation served no purpose but made it much harder to understand the code. Also, this opens up possibilities to cleanup the code
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svn-id: r9085
2003-07-20 00:02:24 +00:00
Max Horn
2fbf782c05
moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
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svn-id: r9083
2003-07-19 18:18:01 +00:00
Travis Howell
f20c47bb21
Add Indy3 FM Towns support, patch #773434
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svn-id: r9062
2003-07-18 05:49:21 +00:00
Max Horn
c74e2eb4d7
factored out some duplicate code into a new method translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?)
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svn-id: r9045
2003-07-15 21:30:53 +00:00
Travis Howell
73365aa2c7
Split the v1 palette, since there is a minor difference.
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svn-id: r8999
2003-07-14 06:44:47 +00:00
Travis Howell
ffddfd76d9
Add correct palette for pc versions of v1 games
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Add some correct colors for v1 games
svn-id: r8988
2003-07-13 15:13:43 +00:00
Nicolas Bacca
524991b073
Add KEY_ALL_SKIP for WinCE
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svn-id: r8939
2003-07-12 10:35:38 +00:00
Travis Howell
4c6e10bfd6
Add amiga pallete for Amiga versions
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svn-id: r8904
2003-07-11 09:38:46 +00:00
Paweł Kołodziejski
2e0235d898
added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacks
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svn-id: r8807
2003-07-06 16:51:22 +00:00
Max Horn
92fd56f9f0
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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svn-id: r8710
2003-07-02 13:47:03 +00:00
Max Horn
1ec54d032e
Moved out akos_compare (no reason for it to be member of class Scumm)
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svn-id: r8660
2003-06-26 22:50:01 +00:00
Max Horn
7a79ef8f5f
added getOBIMFromObject and getObjectImage methods; changed code to use those
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svn-id: r8651
2003-06-26 01:46:41 +00:00
Max Horn
7f3118f8d8
more const qualifiers
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svn-id: r8649
2003-06-25 23:49:54 +00:00
Max Horn
870ce2879e
added some const qualifiers; moved _bundle & _current_cd_sound from class Scumm to class Sound; some other tweaks
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svn-id: r8648
2003-06-25 23:25:52 +00:00
Jonathan Gray
20b3ba1d28
add id for segacd monkey island and don't attempt to play sbl sounds for now
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svn-id: r8555
2003-06-19 12:29:13 +00:00
Torbjörn Andersson
5a2678b72a
Make the mouse-over hilight work again on the inventory arrows in V2 games.
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svn-id: r8523
2003-06-17 07:11:58 +00:00
Max Horn
101df28e0b
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
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svn-id: r8496
2003-06-15 01:42:19 +00:00
Max Horn
4e57157cda
renamed _bcr -> _costumeRenderer
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svn-id: r8473
2003-06-14 13:38:22 +00:00
Max Horn
f4a31da513
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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svn-id: r8468
2003-06-14 12:23:30 +00:00
Max Horn
aa83d4fd31
cleanup
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svn-id: r8467
2003-06-14 11:52:34 +00:00
Jonathan Gray
aabfc254c1
rework loom subtitle option handing
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svn-id: r8448
2003-06-12 16:38:43 +00:00
Jonathan Gray
c26bdae207
hook subtitle variable up to f9 for loomcd
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svn-id: r8446
2003-06-12 12:22:57 +00:00
Torbjörn Andersson
ab7f8b3378
Fixed recent regression (too many blast texts) in The Dig's end credits and
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made the text scroll off the screen instead of just vanishing at the top.
(The latter also applies to Full Throttle's end credits.)
svn-id: r8402
2003-06-08 15:17:14 +00:00
Max Horn
a1caf1f9f9
forgot to check this one in
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svn-id: r8400
2003-06-08 12:56:42 +00:00
Max Horn
f8ec8a9903
cleanup
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svn-id: r8399
2003-06-08 12:49:34 +00:00
Max Horn
be9e6e85db
added quit event
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svn-id: r8398
2003-06-08 12:11:14 +00:00
Max Horn
04db5c12ab
make version public
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svn-id: r8366
2003-06-06 23:55:00 +00:00
Max Horn
4b227da824
Preparations for removing GF_AFTER_V? flags
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svn-id: r8364
2003-06-06 22:51:33 +00:00
James Brown
c89b04488d
Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1 flag instead.
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svn-id: r8348
2003-06-06 10:47:12 +00:00
Paweł Kołodziejski
94bbf1b9a0
added v1 gfx codec, (not working)
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svn-id: r8329
2003-06-05 17:22:15 +00:00
Bertrand Augereau
23196c1257
added a global CostumeRenderer in the VM, to avoid actors reinstancing it every time
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svn-id: r8307
2003-06-05 02:44:18 +00:00
Bertrand Augereau
69b55ea45f
put a setFeatures member that allows to precompute game-wide stuff, such as CostumeRenderer, when features change, ie extremely rarely
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svn-id: r8301
2003-06-04 23:03:23 +00:00
Max Horn
ffef453d1a
cache room strip offsets (this should help performance on PalmOS)
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svn-id: r8300
2003-06-04 21:45:29 +00:00
Max Horn
6fd0e4a07f
Patch #747021 : DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough)
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svn-id: r8293
2003-06-04 14:37:43 +00:00
Max Horn
3baff34226
use enqueueText for FT, too
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svn-id: r8284
2003-06-02 23:54:52 +00:00
Max Horn
35f29951eb
moved blast text code to string.cpp
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svn-id: r8282
2003-06-02 23:18:52 +00:00
Paweł Kołodziejski
6dbd36d668
more v1 load directory ...
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svn-id: r8274
2003-06-02 18:15:09 +00:00
Max Horn
4292d621af
cleaned up the restart/pause/shutdown situation a bit; added comment that explains how restart might be implemented
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svn-id: r8260
2003-06-02 02:25:24 +00:00
Max Horn
cb5fb5d403
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
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svn-id: r8241
2003-06-01 14:30:26 +00:00
Max Horn
9cbcde684b
cleanup / added comments / code unification
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svn-id: r8235
2003-06-01 13:09:30 +00:00
Max Horn
5202a59c63
some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too
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svn-id: r8171
2003-05-31 12:17:58 +00:00
Max Horn
d5d0440e8c
cleanup
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svn-id: r8169
2003-05-31 11:57:18 +00:00
Max Horn
9b8f49e900
Use language index for The Dig, too
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svn-id: r8159
2003-05-30 23:24:29 +00:00
Max Horn
3efdd3ad6b
continously opening and closing the language.bnd file is rather inefficient. It's about 400k, though...
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svn-id: r8158
2003-05-30 22:57:19 +00:00
Max Horn
eb039ec554
some cheap doxygen docs; cleanup
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svn-id: r8154
2003-05-30 20:13:29 +00:00
Max Horn
c6b35e15a0
moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
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svn-id: r8151
2003-05-30 19:00:33 +00:00
Max Horn
90468ea46e
cleanup
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svn-id: r8150
2003-05-30 17:52:17 +00:00
Max Horn
5725ee392a
code unification
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svn-id: r8146
2003-05-30 15:39:06 +00:00
Max Horn
3d28cfaf82
cleanup
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svn-id: r8145
2003-05-30 15:06:29 +00:00
Max Horn
61de12d3a1
Modified version of erik's patch #745986 : Experimental V2 mouseover stuff
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svn-id: r8142
2003-05-30 14:29:07 +00:00
Max Horn
691e1f390a
rewrote Actor::needBgReset related code (this could cause regressions...)
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svn-id: r8126
2003-05-30 00:55:21 +00:00
Max Horn
d0b2e56194
more camera spliting
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svn-id: r8121
2003-05-29 23:44:24 +00:00
Max Horn
1db0f749ca
moved camera stuff to own file
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svn-id: r8099
2003-05-29 12:55:28 +00:00
Max Horn
34bf11b43f
spelling
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svn-id: r8062
2003-05-28 21:28:30 +00:00
Max Horn
1f70da0155
const as const can!
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svn-id: r8058
2003-05-28 20:01:47 +00:00
Max Horn
1374e7c6b1
Patch #743228 : Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once)
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svn-id: r8050
2003-05-28 18:13:30 +00:00
Jamieson Christian
dbad55e532
Added Hoenicke's PC-speaker waveform generator
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and script interpreter for GF_OLD_BUNDLE music resources.
We'll try to get the waveform generator into a
MidiDriver wrapper for use with the 'SPK' resources
of later games, but this is usable for now.
Great work, Hoenicke!
svn-id: r8023
2003-05-26 22:03:04 +00:00
Max Horn
8eec984eb7
more const qualifiers
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svn-id: r8002
2003-05-26 13:14:57 +00:00
Max Horn
2f9ff35bad
moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup
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svn-id: r7988
2003-05-26 02:26:13 +00:00
Max Horn
80eab4c3c4
hook language command switch to V2 font / prepositions
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svn-id: r7970
2003-05-25 20:38:44 +00:00
Max Horn
9ba6f4b432
made more stuff protected
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svn-id: r7921
2003-05-25 00:47:36 +00:00
Max Horn
0384d27e83
(somewhat hackish) support for COMI CD changing on Mac OS X; reordered stuff in scumm.h
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svn-id: r7908
2003-05-24 22:17:45 +00:00
Max Horn
28eade1da4
when iterating from 1 to _numActors over all actors, use _actors[] directly instead of derefActor() (unnecessary overhead); added range check to derefActor, and error out if invalid actor is accessed
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svn-id: r7858
2003-05-23 12:48:50 +00:00
Max Horn
a9788c771a
from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
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svn-id: r7827
2003-05-22 14:10:20 +00:00
Max Horn
86d57f3c7a
many pedantic warning fixes (and some actual potential buglets fixed, too)
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svn-id: r7795
2003-05-21 18:09:49 +00:00
Max Horn
8a82e59065
constness fixes
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svn-id: r7787
2003-05-21 16:28:02 +00:00
James Brown
60ac300bf3
Work on V2 inventory hack a little more
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svn-id: r7776
2003-05-21 10:13:06 +00:00
James Brown
0c0cb61876
Move stuff around
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svn-id: r7775
2003-05-21 09:29:24 +00:00
James Brown
c3803009b4
Fix this damn userface stuff properly :)
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svn-id: r7772
2003-05-21 07:22:43 +00:00
Max Horn
49e7f7564a
renamed various things for clarity
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svn-id: r7754
2003-05-20 20:58:26 +00:00
Max Horn
1a394aa3c7
added enum's for the known actor/object claasses; extended putClass/getClass to translate the X/Y flip classes; made code use the new enum's; some other cleanup
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svn-id: r7753
2003-05-20 20:42:28 +00:00
Max Horn
18a6b5dcc1
renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive
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svn-id: r7688
2003-05-19 11:31:35 +00:00
Max Horn
b43bca21cb
more cleanup
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svn-id: r7653
2003-05-18 23:46:30 +00:00
Max Horn
1f616edfcd
VAR_CHARCOUNT is a V2 only variable, so I moved its declaration to the other V2 only vars
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svn-id: r7651
2003-05-18 23:37:44 +00:00
Max Horn
3576b8e168
yet another V2 sentence fix (now clicking on objects in Zak causes Zak to talk to it - but he gets stuck after some time)
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svn-id: r7613
2003-05-17 18:42:31 +00:00
James Brown
2813d48e92
Cleanup
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svn-id: r7598
2003-05-17 06:14:08 +00:00
Jonathan Gray
52832cc954
some updates that get us up to the bootscripts of he v7 games before erroring out on unimplemented opcodes
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svn-id: r7576
2003-05-16 16:09:16 +00:00
Max Horn
7d08aea4cc
SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with objectB' or 'Give objectA to objectB' etc.); added a little more V2 sentence hackery; added a FIXME regarding some strange sentence code (accessing objectB before it is set) in script.cpp
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svn-id: r7562
2003-05-16 02:16:59 +00:00
Max Horn
5e756aa8b8
cleanup
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svn-id: r7550
2003-05-15 22:48:06 +00:00
Max Horn
7baef4ad4e
make some more use of ScummVM::Point; cleanup
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svn-id: r7549
2003-05-15 22:41:35 +00:00
Max Horn
f4c7f37743
Make use of ScummVM::Rect
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svn-id: r7546
2003-05-15 22:30:32 +00:00
Max Horn
8b419944ee
ScummPoint -> ScummVM::Point
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svn-id: r7543
2003-05-15 21:57:38 +00:00
Max Horn
82e2d852f1
cleanup
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svn-id: r7538
2003-05-15 21:31:03 +00:00
Max Horn
f495c14d84
opcodes are just one byte
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svn-id: r7513
2003-05-14 20:37:53 +00:00
Max Horn
bc99915aa5
V2 text drawing
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svn-id: r7502
2003-05-14 13:30:52 +00:00
Max Horn
08f7ec192e
NUM_ACTORS -> _numActors (for consistency)
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svn-id: r7489
2003-05-13 23:42:41 +00:00
Max Horn
0ee0e7f634
cleanup
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svn-id: r7488
2003-05-13 23:33:01 +00:00
Max Horn
2838aae2f4
renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known) VAR_SAVELOAD_SCRIPT value for V8)
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svn-id: r7485
2003-05-13 17:51:56 +00:00
Max Horn
47227fdf77
cleanup (fixes another VC warning, too ;-)
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svn-id: r7480
2003-05-12 21:53:36 +00:00
Max Horn
b2d7f502f6
made hasCharsetMask return a bool (fixes VC compilation warnings)
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svn-id: r7478
2003-05-12 21:35:56 +00:00
Max Horn
acb35fc915
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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svn-id: r7423
2003-05-10 21:49:59 +00:00
Max Horn
f740959216
removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of most of the duplicate code
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svn-id: r7416
2003-05-10 17:09:21 +00:00
Max Horn
98881c3a6a
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
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svn-id: r7393
2003-05-08 15:48:50 +00:00
Max Horn
fa0df19a1d
cleanup / reduced code duplication
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svn-id: r7339
2003-05-05 09:19:15 +00:00
Max Horn
aa74ea1d5c
yet more v2 fixes & cleanup
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svn-id: r7302
2003-05-04 02:27:22 +00:00
Max Horn
9466a5dcef
Patch #730800 : EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
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svn-id: r7290
2003-05-03 20:49:53 +00:00
Max Horn
48293bd132
various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
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svn-id: r7237
2003-05-01 00:04:05 +00:00
Max Horn
797c222ec7
VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139
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svn-id: r7234
2003-04-30 21:30:59 +00:00
Max Horn
2b74abd2c9
PalmOS changes
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svn-id: r7224
2003-04-30 13:23:31 +00:00
Max Horn
4ce574f579
cleanup
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svn-id: r7215
2003-04-30 11:15:11 +00:00
Paweł Kołodziejski
39f85f7aac
added gfx bitmap and zbuffer codec for v2 games
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svn-id: r7209
2003-04-30 05:48:55 +00:00
Max Horn
dc7446f469
make it possible to override dump length in Scumm::dumpResource; fix V2 entry script offset (I believe); fix exit script dumping for GF_OLD_BUNDLE games
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svn-id: r7176
2003-04-28 13:16:16 +00:00
Jonathan Gray
7529493778
get rid of one of the obscure variable names
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svn-id: r7171
2003-04-28 03:13:49 +00:00
Paweł Kołodziejski
caf6d74095
put some v2 code into share code
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svn-id: r7148
2003-04-27 07:52:26 +00:00
Max Horn
2d8fa42f44
renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in Loom
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svn-id: r7132
2003-04-26 13:28:34 +00:00
Jonathan Gray
90dd401eab
work around strange problem that breaks fbpack when _showStack is a bool...
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svn-id: r7027
2003-04-20 14:28:25 +00:00
Jonathan Gray
f1353701f8
add stack tracing option to debugger
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svn-id: r7025
2003-04-20 08:04:27 +00:00
Jonathan Gray
c597d0d4d6
add script hex dumping option to debugger
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svn-id: r7024
2003-04-20 06:55:09 +00:00
Max Horn
9750a2407c
lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets further :-)
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svn-id: r6977
2003-04-12 02:09:00 +00:00
Max Horn
ca7c8081a1
Patch #712493 : CMI: Object line
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svn-id: r6930
2003-04-07 16:04:30 +00:00
Paweł Kołodziejski
d56673b845
fixed detection of early scumm games
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svn-id: r6923
2003-04-06 19:41:34 +00:00
Paweł Kołodziejski
d434b86ddb
split waitForTimer func, update for smush,
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btw, switching scalers while playing smush movies doesn't work or at least SDL backend,
it hang on SDL_SetVideo func
svn-id: r6818
2003-03-17 12:32:46 +00:00
Max Horn
8fcdb62f74
Patch #686427 : SO_ROOM_SATURATION implementation
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svn-id: r6810
2003-03-13 02:23:55 +00:00
Paweł Kołodziejski
4a5ffdd9a6
fixed descriptions in the dig
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svn-id: r6776
2003-03-08 17:39:18 +00:00
Max Horn
7ec34ab1a9
refactored some stuff (and made readMAXS virtual, with V2/V3 code having own implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected
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svn-id: r6751
2003-03-07 21:38:46 +00:00
Paweł Kołodziejski
243c4ffbc0
implemented formating string error for each engine
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svn-id: r6744
2003-03-07 15:38:11 +00:00
Paweł Kołodziejski
aa3766018f
updated copyrights headers
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svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski
093428ae9a
and more cleanup
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svn-id: r6718
2003-03-06 17:58:13 +00:00
Max Horn
f4e147e5d2
removed the single big VersionSettings list; instead, the simon & scumm modules now keep their target lists seperatly (and when we add BASS, it can have its own target list)
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svn-id: r6652
2003-03-01 22:04:48 +00:00
Jonathan Gray
af19cac738
patch #689164 comi verb coin hack by erik, fixes the verb coin drawing behind the inventory
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svn-id: r6642
2003-02-27 10:17:29 +00:00
Max Horn
afbc458b3c
cleanup
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svn-id: r6621
2003-02-18 01:51:05 +00:00
Jonathan Gray
d5e8f369a2
change getDateTime to be a v6 opcode, and hopefully not break anything
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svn-id: r6619
2003-02-18 00:13:24 +00:00
James Brown
d054457496
Patch #682981 : Experimental translation optimisation (version 2), and
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#683384 : Smush Regression Workaround
svn-id: r6607
2003-02-14 16:01:55 +00:00
Max Horn
cc5df1b543
cleanup
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svn-id: r6594
2003-02-08 02:00:22 +00:00
Max Horn
24cba45574
more access cleanup; also reorderd some method/function declarations in class Scumm
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svn-id: r6593
2003-02-08 01:27:21 +00:00
Max Horn
5863805e2c
more stuff made 'protected'
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svn-id: r6592
2003-02-08 00:38:17 +00:00
Max Horn
a6cbfebf6d
removed an obsolete member var, and started to make Scumm member vars protected (had to make some exception; the code which makes these exceptions necessary should be revised)
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svn-id: r6589
2003-02-06 21:32:20 +00:00
Paweł Kołodziejski
86cbe86b86
increased buffer
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svn-id: r6581
2003-02-02 12:50:56 +00:00
Jonathan Gray
80bd149156
add ability to specify language for comi see scummvm -h for possible values
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svn-id: r6567
2003-01-29 08:07:10 +00:00
Jonathan Gray
988db178e6
oops.. meant to add this as well
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svn-id: r6566
2003-01-29 04:38:55 +00:00
Jonathan Gray
8e9d8cff81
add list of possible languages in comi and relevant variable
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svn-id: r6565
2003-01-29 04:16:14 +00:00
James Brown
d1eb2636f4
Patch 671031: Fix for MI1 intro crash + others (move new object
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clearing code into a more generic function, and call it earlier)
svn-id: r6548
2003-01-26 10:57:01 +00:00
James Brown
5f7cd1c93d
LCA'03 commit: Fix talking where no sound hardware is present
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svn-id: r6536
2003-01-24 06:41:10 +00:00
Max Horn
1abc25817e
increasing blast text limit for COMI end credits
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svn-id: r6508
2003-01-19 03:25:59 +00:00
James Brown
4e07c1bb91
Patch 668634: Actor iteration fix
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svn-id: r6484
2003-01-16 17:37:34 +00:00
James Brown
c24c1270f6
Some cleanup, implementation of setKeyScript (F1 now attempts to start the save/load menu, albiet fails due to a crash in BlastText)
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svn-id: r6480
2003-01-16 12:47:34 +00:00
Max Horn
8ad002b3a3
first blastText version. this is work in progress (note that e.g. text is not clipped, and the extra information is not removed)
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svn-id: r6472
2003-01-16 00:40:19 +00:00
James Brown
ec006a4357
localvar fix take 2. Note that ship-to-ship combat is still impossible (cannons dont work), but at least it doesnt crash now - you
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can use the cheat (shift-v i think)
svn-id: r6471
2003-01-15 16:23:04 +00:00
James Brown
631f0e5d4b
ComI uses more locals
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svn-id: r6470
2003-01-15 15:49:44 +00:00
James Brown
4fde613432
Hack to make Part III start
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svn-id: r6467
2003-01-15 13:29:00 +00:00
James Brown
5bf741f960
Patch 667613: Extend gfxUsageBits[]
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svn-id: r6453
2003-01-14 10:06:56 +00:00
Max Horn
020a1c3e2d
fixed COMI actor scaling, again
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svn-id: r6443
2003-01-13 14:04:41 +00:00
Max Horn
eb9726c497
added V8 scaling code
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svn-id: r6440
2003-01-13 01:29:45 +00:00
James Brown
ef9a8d0714
New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet..
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svn-id: r6416
2003-01-12 07:30:17 +00:00
Max Horn
531e73418f
our File class already makes sure we find stuff in the resource subdirectory. Plus, it handles different cases right. So now COMI works from CD on Mac OS X, too
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svn-id: r6363
2003-01-08 23:41:27 +00:00
James Brown
9df455ce38
Plop in some better disk switching code for CMI - I have no idea how well this will work transitioning from a disk1 room to a disk2
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room in-game, but it works for bootparams and saved games..
svn-id: r6322
2003-01-02 10:36:17 +00:00
Max Horn
535ad0a4cf
moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions in script.cpp (grouping cutscene/override related stuff)
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svn-id: r6317
2003-01-01 18:22:41 +00:00
Max Horn
805c460543
added yet another variable (for mouse-button-hold flags). Now the 'verb widget' shows up, though it is not erased properly
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svn-id: r6304
2003-01-01 02:56:22 +00:00
Max Horn
a03b353dca
implemented o8_getDateTime
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svn-id: r6295
2002-12-31 17:28:51 +00:00
Max Horn
166ea5bcee
get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping
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svn-id: r6284
2002-12-31 02:09:57 +00:00
Max Horn
5f472bdcd0
cleanup
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svn-id: r6263
2002-12-29 21:14:28 +00:00
Max Horn
ceac475714
cleanup
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svn-id: r6262
2002-12-29 19:54:11 +00:00
James Brown
1a1bcc6695
fix compile
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svn-id: r6251
2002-12-29 15:29:12 +00:00
Max Horn
ae5b30df3d
get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing
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svn-id: r6215
2002-12-28 01:57:19 +00:00
Max Horn
8049e06258
fixed flobject loading in V8
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svn-id: r6198
2002-12-27 14:36:28 +00:00
Ruediger Hanke
56b6b10301
Appending another slash breaks COMI on MorphOS and AmigaOS where a double-slash means parent directory ... a slash is already appended by the game detector if required
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svn-id: r6192
2002-12-27 11:30:26 +00:00
James Brown
7a57023321
Fix cwd resource path bug for CMI
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svn-id: r6191
2002-12-27 04:22:40 +00:00
Max Horn
e744697dbd
quick fix for Endy's code - should be redone properly later
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svn-id: r6186
2002-12-27 00:38:32 +00:00
James Brown
fd64fc2b6b
Move some things around, to get rid of all these resource/ sprintf's for CMI
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svn-id: r6182
2002-12-27 00:11:01 +00:00
Max Horn
ad7fefd34e
map V8 talk opcodes to the right V6 opcodes; however, talking still locks up after the first sentence is uttered (looking into that now); various cleanup; added a guess at VAR_EGO (based on what cmidec says is the 'default_actor')
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svn-id: r6176
2002-12-26 21:50:13 +00:00
Max Horn
966d435a19
fixed verb scripts
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svn-id: r6175
2002-12-26 20:37:49 +00:00
Max Horn
7e7be4f6f3
32 bit variables storage
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svn-id: r6161
2002-12-26 01:46:36 +00:00
James Brown
d8839f1be6
Don't go to the save/load screen
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svn-id: r6157
2002-12-26 01:15:25 +00:00
Max Horn
48c66ba210
fixed save/load; more restructuring of the charset rendering code
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svn-id: r6154
2002-12-26 00:21:19 +00:00
Max Horn
748ac8fe37
more cleanup
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svn-id: r6149
2002-12-25 21:42:22 +00:00
Max Horn
fca9ec09e7
moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
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svn-id: r6147
2002-12-25 21:04:47 +00:00
Max Horn
9187172fe2
implemented V8 kernel function 'killAllScriptsButMe' - not sure if I did it right, though
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svn-id: r6145
2002-12-25 20:29:40 +00:00
Paweł Kołodziejski
b64c9ebc2b
changed name from _insaneFlag to _smushFrameRate
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svn-id: r6136
2002-12-25 16:55:43 +00:00
Max Horn
004ea9f8eb
converted heaps of int16 to int for V8 compatibility; fixed defineArray for V8; added some work in o8_kludge2
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svn-id: r6132
2002-12-25 14:46:39 +00:00
James Brown
bda8d953a8
Clean up the hack. But it's still kinda a hack. Er. :)
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svn-id: r6130
2002-12-25 14:31:17 +00:00
James Brown
c480833be7
Hacky font support - first attempt :)
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svn-id: r6127
2002-12-25 13:51:01 +00:00
Max Horn
aa2a85de99
fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifacts, though
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svn-id: r6124
2002-12-25 12:41:41 +00:00
Max Horn
fef84f3737
renamed Scumm::charset -> Scumm::_charset
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svn-id: r6119
2002-12-25 12:01:04 +00:00
James Brown
e1a416c031
Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (uncomment the loadFont line in script_v8 to test).
...
Aquadran, where are you? :)
svn-id: r6114
2002-12-25 04:30:24 +00:00
Max Horn
1b0963dd76
added (broken) cursor support for V8; enabled bomp drawing
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svn-id: r6113
2002-12-25 03:48:27 +00:00
Max Horn
190685dc69
added a map from object names to object ids
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svn-id: r6104
2002-12-24 16:10:31 +00:00
Max Horn
6585425c89
set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS instead); some updates
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svn-id: r6086
2002-12-23 23:30:14 +00:00
Paweł Kołodziejski
44bfa413f9
changed numString to numArray
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svn-id: r6078
2002-12-23 19:03:08 +00:00
Paweł Kołodziejski
6f5a18228d
changed read order of CMI variables (MAXS)
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svn-id: r6076
2002-12-23 18:53:04 +00:00
Max Horn
654ed3ff6c
more V8 work
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svn-id: r6074
2002-12-23 18:30:12 +00:00
Max Horn
58f2ee45cd
word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Hence we adjust fetchScriptWord - this way we can reuse all sorts of code (and no, this is not really a hack - word size by tradition is something which varies depending on the architecture, so it is even consistent)
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svn-id: r6064
2002-12-23 00:23:36 +00:00
Max Horn
df3c41fa24
added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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svn-id: r6060
2002-12-22 21:58:16 +00:00
Max Horn
3ce3a5be5b
minor cleanup
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svn-id: r6059
2002-12-22 19:14:53 +00:00
Max Horn
060562c277
partial checkin of patch #655594 (handling Y/N questions); cleanup
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svn-id: r6042
2002-12-21 12:34:17 +00:00
Max Horn
50f7ffbeb6
got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default)
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svn-id: r6037
2002-12-21 01:11:42 +00:00
Marcus Comstedt
83da387eef
New savefile backend system (bye bye NONSTANDARD_SAVE...)
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svn-id: r6007
2002-12-17 01:15:13 +00:00
Max Horn
99a8e39316
Endy, when I am gonna meet you, I'll have to kick, punch and bite you a bit for using the same name for two entierly different classes, then adding new files (and at the same time not removing obsolete files), and finally using the WRONG BLOODY HEADER. I spent an hour to track this one down
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svn-id: r6004
2002-12-16 22:43:37 +00:00
Max Horn
c4b6fa7f70
refactoring: use inheritance to mode the relations between the various engine versions. E.g. the V6 opcodes are now in Scumm_v6, the V5 opcodes in Scumm_v5 (from which we now derive v2-v4. which is a bit odd - maybe we should move the v5 opcodes to Scumm_v3 ?)
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svn-id: r5994
2002-12-16 12:12:31 +00:00
Max Horn
20c501ea58
cleanup; reordering stuff in gfx.cpp, trying to group code into logical groups (cursor, bomp, camera, palette, fades)
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svn-id: r5985
2002-12-15 23:40:37 +00:00
Max Horn
51b00f4bfc
added comparision methods for ScummPoint
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svn-id: r5981
2002-12-15 20:53:11 +00:00
Max Horn
df06e3f6fa
debugger can now use the console (experimental, and thus disabled by default)
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svn-id: r5974
2002-12-15 00:39:33 +00:00
James Brown
7a0a05a49a
Commit some junk in-case I don't get time to finish this tonight and Fingolfin starts working on it :)
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svn-id: r5949
2002-12-14 10:46:00 +00:00
Max Horn
ddca690c28
cleaned up autosave code
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svn-id: r5926
2002-12-13 03:23:17 +00:00
Max Horn
4ca8f4cc48
cleanup
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svn-id: r5921
2002-12-13 00:52:14 +00:00
James Brown
ce4690c7c6
Tidy one or two things up for future V1/V2/V8 SCUMM support.
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svn-id: r5915
2002-12-12 16:29:21 +00:00
Jamieson Christian
14834cf645
Fixed myriad VC++ compile/link problems.
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PLEASE DON'T MAKE CHANGES TO THE ACTUAL PROJECT FILES
UNLESS YOU MAKE THEM FOR *ALL* PRIMARY PORTS!
svn-id: r5900
2002-12-11 01:25:15 +00:00
Max Horn
c168f62bbd
cleanup; only now do I see how similiar setupShadowPalette, the new setupShadowPalette and createSpecialPalette are. Throw in remapPaletteColor and darkenPalette and maybe we should restructure the code to have less duplication?
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svn-id: r5894
2002-12-09 02:14:17 +00:00
Max Horn
0720fa80c8
cleanup
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svn-id: r5893
2002-12-09 01:27:40 +00:00
Max Horn
4ddecdad58
Patch #650085 : Make saveload system extensible
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svn-id: r5885
2002-12-08 16:14:29 +00:00
Max Horn
95c1f3de15
removed obsolete getDefaultGUIColor and some FIXMEs
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svn-id: r5840
2002-12-04 22:34:43 +00:00
Max Horn
df594d41ff
even more cleanup
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svn-id: r5839
2002-12-04 22:31:36 +00:00
Max Horn
8dd3d2ec29
more cleanup
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svn-id: r5837
2002-12-04 21:46:05 +00:00
Max Horn
77a64e0217
more cleanup; fixes out of bound access to _charsetData (but I am not sure if that will be visible anywhere
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svn-id: r5833
2002-12-04 15:00:35 +00:00
Max Horn
89335008e9
lots of cleanup to the graphics code; removed various global states (makes it easier to understand the code)
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svn-id: r5831
2002-12-04 13:36:27 +00:00
Oliver Kiehl
133f624cc5
moved RNG to common/util.cpp
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svn-id: r5778
2002-12-01 14:57:50 +00:00
Max Horn
a730f7f6df
more cleanup
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svn-id: r5752
2002-11-29 18:27:35 +00:00