Commit Graph

600 Commits

Author SHA1 Message Date
Kostas Nakos
44fc26a907 removed GUI::Actions::init() now that noone uses it.
svn-id: r23017
2006-06-10 21:17:26 +00:00
Lars Persson
5755b5a97e Fixed problem when building and debugging using Symbian Emulator.
svn-id: r22820
2006-06-01 22:43:19 +00:00
Lars Persson
72904c3354 Moved Symbian call to GUI::Actions::init(); to the Symbian backend
svn-id: r22811
2006-05-31 21:13:37 +00:00
Lars Persson
acb3ff742b Only do warning for path create failure and not error as it can be set within scummvm.
svn-id: r22797
2006-05-31 11:36:20 +00:00
Travis Howell
d9d3b604f2 Fix compile
svn-id: r22592
2006-05-24 00:27:56 +00:00
Paweł Kołodziejski
107073537e imported AGI engine
svn-id: r22588
2006-05-23 23:43:52 +00:00
Won Star
7eede3c510 Compile fix for GP32 and PalmOS. GP32 port still doesn't work since when GUI code changed...
svn-id: r22583
2006-05-23 14:19:38 +00:00
Eugene Sandulenko
9e3b78e1e9 --force-1x-overlay is no more. Remove leftovers.
svn-id: r22519
2006-05-18 13:59:20 +00:00
Eugene Sandulenko
14ec3f45fa - Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
  is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
  ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
  #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
  work.
- I probavly broke some backend or two

svn-id: r22505
2006-05-17 23:52:45 +00:00
Andrew Kurushin
45b249ee60 fix VS2005 compilation warnings
svn-id: r22431
2006-05-13 08:39:12 +00:00
Max Horn
3623a94927 Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941.
svn-id: r22424
2006-05-12 21:41:54 +00:00
Eugene Sandulenko
d2546e3979 - Updated MSVC8 project files
- Renamed base/options.cpp to base/commandLine.cpp because of conflict
  with gui/options.cpp which sit in same directory in MSVC builds
- Moved AudioCDManager singleton declaration outside of Audio namespace
- Fixed numerous MSVC warning of potentially uninitialized variables and
  int <-> bool conversions.

svn-id: r22397
2006-05-09 14:16:43 +00:00
Max Horn
0bb35a7856 Corrected a warning message (findGame failures are due to unsupported gameids, and have nothing to do with targets)
svn-id: r22357
2006-05-05 00:28:26 +00:00
Max Horn
dad44b45d3 Removed Base::setTarget, and some minor cleanup & tweaks
svn-id: r22356
2006-05-05 00:26:03 +00:00
Max Horn
b56139b3aa Updated outdated TODO
svn-id: r22354
2006-05-05 00:12:42 +00:00
Max Horn
dc2581fa09 Fingolfin just remembered *why* GUI::Actions::init() is called in scummvm_main, but luckily those reasons are gone now, so let's fix this :-)
svn-id: r22353
2006-05-05 00:05:38 +00:00
Max Horn
f42baa6dab Some further cleanup in scummvm_main
svn-id: r22352
2006-05-05 00:03:21 +00:00
Max Horn
5e2d023aa8 Moved PalmOS specific call to ArgsFree up to the last point where argv is used (hopefully that's correct :-)
svn-id: r22351
2006-05-05 00:00:39 +00:00
Max Horn
e20d896a72 Fix s_appName computation
svn-id: r22350
2006-05-04 23:59:12 +00:00
Max Horn
be09fc77dc Moved listGames, listTargets, runDetectorTest to base/options.cpp; also moved some code that was formerly in scummvm_main() to Base::processSettings()
svn-id: r22349
2006-05-04 23:57:49 +00:00
Max Horn
2dcf2c36ad Removed last traces of class GameDetector
svn-id: r22348
2006-05-04 23:37:50 +00:00
Max Horn
64d9224b54 Renamed base/gameDetector.h/.cpp to base/options.h/.cpp
svn-id: r22347
2006-05-04 23:29:56 +00:00
Max Horn
5d5c02d66c Moved GameDetector::setTarget & findGame to the new namespace Base; moved their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function
svn-id: r22346
2006-05-04 23:24:09 +00:00
Max Horn
c46301bcc2 Make sure our config default values get properly registered
svn-id: r22345
2006-05-04 22:55:15 +00:00
Max Horn
6321cfc874 Turned the last remaining few GameDetector methods into static methods
svn-id: r22344
2006-05-04 22:52:18 +00:00
Max Horn
b727a89b6c Set speech_mute/sfx_mute/music_mute values in one single central place
svn-id: r22342
2006-05-04 21:14:50 +00:00
Torbjörn Andersson
6a41946219 The loadPlugins() function works a bit better if it doesn't fail when listDir()
succeeds. ;-)

svn-id: r22325
2006-05-04 03:50:30 +00:00
Max Horn
05f6adbbd9 Removed FilesystemNode::isValid (leaving it up to the porters to decide whether to remove their isValid code or not)
svn-id: r22317
2006-05-03 20:49:33 +00:00
Max Horn
b67c30f6c8 Fix DYNAMIC_MODULES (update the listDir call used in PluginManager::loadPlugins when using dynamic modules/plugins)
svn-id: r22316
2006-05-03 20:45:57 +00:00
Max Horn
d016c353c5 Changed FilesystemNode::listDir to return a bool indicating its success (or failure)
svn-id: r22315
2006-05-03 20:43:26 +00:00
Willem Jan Palenstijn
af280f967b add small note about svnversion
svn-id: r22220
2006-04-29 13:17:22 +00:00
Max Horn
a427a14ebe Updated the common on why we would like to display the SVN rev as part of the ScummVM version string, and why this is non-trivial
svn-id: r22217
2006-04-29 12:38:28 +00:00
Max Horn
bf73598811 * Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
* Removed Engine_Empty (obsolete now that engines can return actual error codes)

svn-id: r22199
2006-04-29 00:27:20 +00:00
Max Horn
1dba198cbf Proper fix for bug #1476651: Do not use File::exists to check for the presence of a directory described by an absolute path
svn-id: r22174
2006-04-26 08:36:55 +00:00
Eugene Sandulenko
9aec81802d Return correct value from Engine_Empty::init() method.
svn-id: r22166
2006-04-26 01:09:31 +00:00
Eugene Sandulenko
35098dbd9f Introduce and use Engine_Empty() and Engine::GUIErrorMessage()
svn-id: r22165
2006-04-26 00:59:13 +00:00
Eugene Sandulenko
bf53520130 - Check if path specified for a game in scummvm.ini really exists and complain
if it does not
- Give more understandable feedback to user when SCUMM module can't find
  a game
- Put TODO to kyra engine as their current detection scheme does not let
  easily tell if game data really present in specified directory

svn-id: r22163
2006-04-25 23:07:59 +00:00
Max Horn
e9332e41d6 Added hidden --test-detector command line option to make it easy to test the detector on your config file (to be removed before the next release)
svn-id: r22158
2006-04-25 21:31:55 +00:00
Max Horn
5e3e026f92 Also output the description when running DETECTOR_TESTING_HACK
svn-id: r22106
2006-04-23 14:47:43 +00:00
Max Horn
8e9c2e7508 typo
svn-id: r22103
2006-04-23 13:39:57 +00:00
Max Horn
c7f2e3d630 Modified DETECTOR_TESTING_HACK code to skip over invalid paths
svn-id: r22099
2006-04-23 12:30:52 +00:00
Max Horn
eb895185a6 Test code for the detection code in all engines (disabled by default)
svn-id: r22095
2006-04-23 11:38:48 +00:00
Lars Persson
fb905751c7 Conflicting domains for String definition. Added Common:: to String to clarify domain.
svn-id: r22072
2006-04-21 20:50:28 +00:00
Max Horn
206fdf0528 Fixed broken svn:keywords values
svn-id: r21939
2006-04-16 13:01:41 +00:00
Max Horn
3020b2016a test commit
svn-id: r21938
2006-04-16 12:55:14 +00:00
Max Horn
18975a298d Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h header file
svn-id: r21917
2006-04-15 21:20:16 +00:00
Max Horn
68cb7f52c8 - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places

svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn
ad45318328 Removed GameDetector::_gameid in favor of using a config manager entry
svn-id: r21915
2006-04-15 17:39:14 +00:00
Max Horn
dc5f513bcf Set *plugin to 0, not plugin, which has the advantage that games launch again... stupid me
svn-id: r21914
2006-04-15 17:32:06 +00:00
Max Horn
fa085439b9 Removed GameDetector::createMixer(), GameDetector::createEngine(), GameDetector::_plugin
svn-id: r21913
2006-04-15 16:37:48 +00:00
Max Horn
ebea155b8e Always use base 0 in strtol when parsing integer command line options / config file entries (this makes it possible to optionally use hex values)
svn-id: r21911
2006-04-15 13:58:01 +00:00
Max Horn
c07fc494d2 oops
svn-id: r21910
2006-04-15 13:51:49 +00:00
Max Horn
9c4577b639 - Get rid of GameDetector::_dumpScripts and GameDetector::_force1xOverlay in favor of settings in the transient config domain
- This also means you can now set those options in the config file
- Fixed a bug I recently introduced that made bool command line options (like -u, -f) always return 'false' when used in their single letter form

svn-id: r21909
2006-04-15 13:50:44 +00:00
Max Horn
f3278d7f82 Clear the transient domaing *after* running the launcher, not before, so that the graphics mode gets set correctly
svn-id: r21907
2006-04-15 13:21:02 +00:00
Max Horn
3628629007 - Replaced ConfigManager::_globalDomains by _appDomain (we don't support multiple global domains anymore)
- Restructured parts of the ConfigManager to be more consistent and a bit easier to understand
- Introduced ConfigManager::getDomain, potentially useful for code that needs to edit a specific domain (like the option dialogs)
- Allow passing an empty string to ConfigManager::setActiveDomain(), to reset the active domain
- Discard all transient config options (i.e. mostly command line settings) when entering the launcher, and after an engine exits
- Introduced various hidden easter bugs. Happy easter, and have fun searching!

svn-id: r21906
2006-04-15 13:12:03 +00:00
Max Horn
edd8557a0e cleanup
svn-id: r21888
2006-04-14 14:26:34 +00:00
Max Horn
64343ef2c0 Fix for bug #1470104 ("Compiled features" string empty)
svn-id: r21878
2006-04-14 09:29:58 +00:00
Won Star
491d5ad12e GP32 uses ARM processor. So some of PalmOS specific changes also apply to GP32.
svn-id: r21834
2006-04-13 02:39:59 +00:00
Lars Persson
1d265f1895 Commiting Fingolfins patch to remove gamedetector usage.
svn-id: r21830
2006-04-12 19:04:10 +00:00
Chris Apers
f61d74532b Fixed crash with PalmOS ARM version : global objects are allocated but constructors are not called - anyway this var is useless with PalmOS version
svn-id: r21805
2006-04-11 18:19:54 +00:00
Max Horn
e7a8bb6abf Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better)
svn-id: r21689
2006-04-08 12:06:07 +00:00
Max Horn
4572d0ba16 Moved version vars from base/main.cpp to base/version.cpp; thus now version.o is always rebuilt on every change, not main.o
svn-id: r21687
2006-04-08 11:36:49 +00:00
Eugene Sandulenko
baf2a06e0a Recursive current directory has a big overhead since it can point to
(a) scummvm source tree for dev (b) desktop with a:\ on Windows

svn-id: r21627
2006-04-05 06:58:18 +00:00
Eugene Sandulenko
607ae0bab6 Fix crash for a case when game path is set incorrectly
svn-id: r21614
2006-04-04 23:30:41 +00:00
Max Horn
e4930bd96d Don't use HAVE_CONFIG_H / config.h directly, use scummsys.h instead
svn-id: r21605
2006-04-04 21:45:13 +00:00
Max Horn
4df2948902 cleanup
svn-id: r21572
2006-04-02 21:38:36 +00:00
Max Horn
214c01d15d Set gDebugLevel in a single unified spot, instead of two different places
svn-id: r21571
2006-04-02 21:32:23 +00:00
Max Horn
29858dadcd Treat 'targes' like the other command line 'commands'
svn-id: r21570
2006-04-02 21:28:01 +00:00
Max Horn
7b63eadb50 Move handling of --list-targets and --list-games to a later point (after plugin & config file loading), to make them work properly again.
svn-id: r21569
2006-04-02 21:06:49 +00:00
Max Horn
ec432361d5 Process the command line args before passing them to GUI::Actions::init (so that _targetName & _gameid are set)
svn-id: r21568
2006-04-02 20:49:03 +00:00
Max Horn
92ad99a88c Compute the value GameDetector::_gameid *immediately* after _targetName has been set (this ensures that both are always in sync)
svn-id: r21566
2006-04-02 20:43:36 +00:00
Max Horn
5e4c6c76b1 Fixed '-f BAR' command line argument style (as opposed to '-fBAR' and '-foo=BAR')
svn-id: r21565
2006-04-02 20:29:54 +00:00
Max Horn
f600fd973a Use the new command line parsing code to handle --config and --debugflags, too
svn-id: r21564
2006-04-02 20:27:56 +00:00
Max Horn
004ca16de4 Split GameDetector::parseCommandLine into a static parseCommandLine method which returns a StringMap with all settings, and a non-static parseCommandLine method which interprets the StringMap returned by parseCommandLine.
svn-id: r21563
2006-04-02 20:11:50 +00:00
Max Horn
3686733595 Added missing backslash, oops
svn-id: r21561
2006-04-02 18:02:16 +00:00
Max Horn
9339e651aa - The command line parser now doesn't work in reverse order anymore.
- Changed the usage string to a very short message; the old usage string
  now is only printed upon help (this matches the behavior of many other
  tools out there).
- Continued to modify GameDetector::parseCommandLine in such a way that it
  soon will be possible to use it w/o immediately storing stuff into ConfMan.
- Slightly reduced code duplication for bool option parsing.

svn-id: r21560
2006-04-02 17:51:04 +00:00
Max Horn
e9bc5ba280 Backends now are also responsile for deiniting properly. In particular, moved the call to quit() from scummvm_main to the various backend main routines (porters may want to replace it by something different)
svn-id: r21559
2006-04-02 14:31:23 +00:00
Max Horn
9217472f0e With this change, backends are now responsible for instantiating their OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently)
svn-id: r21557
2006-04-02 14:16:31 +00:00
Max Horn
a4d075dad3 Only include gui/launcher.h if it is used; cleanup
svn-id: r21552
2006-04-02 09:56:11 +00:00
Max Horn
32de344111 Move gDebugLevel to common/util.cpp (where most other debug() related stuff already is)
svn-id: r21551
2006-04-02 09:31:06 +00:00
Max Horn
2fd027846e Moved AmigaOS 'magic cookie' to sdl.cpp, as it is port specific (porter says he might remove it completly in a future version)
svn-id: r21550
2006-04-02 09:26:51 +00:00
Max Horn
a30d832ee0 Removed built-in endian/alignment verifier (it's original purpose is mostly gone now that we have a configure script detecting endianess and more)
svn-id: r21549
2006-04-02 09:23:18 +00:00
Max Horn
9b08d8e467 Moved the Win/Symbian specific stdout/stderr redirect code from base/main.cpp to sdl.cpp, where it belongs (considering that it is backend specific code)
svn-id: r21547
2006-04-02 02:23:29 +00:00
Max Horn
8a8bdcd1f8 Moved all debug functions to from main.cpp to util.cpp
svn-id: r21545
2006-04-02 00:56:53 +00:00
Max Horn
b2a5647887 Removing undocumented Allegro/Qtopia port stuff -- if anybody is working on either port, feel free to re-add it, but this time, document it and make sure it's clear how to build that port
svn-id: r21543
2006-04-02 00:18:33 +00:00
Max Horn
587431f8e8 Fully and officially renamed our main function to scummvm_main, thus making
various backend specific hacks unnecessary. As a consequence, it is now the
responsibility of the backend to define main. Hence I adapted the SDL backend
accordingly.

svn-id: r21542
2006-04-02 00:08:22 +00:00
Travis Howell
a2c4795f32 Update gameDataPath() calls in engine, to fix compile
svn-id: r21541
2006-04-01 23:31:51 +00:00
Max Horn
0ee4f304b8 Properly use registerDefault to set the default value for autosave_period
svn-id: r21537
2006-04-01 21:55:45 +00:00
Max Horn
2197597f9a Moved File::resetDefaultDirectories from Engine destructor to runGame (since that is the main spot where we call addDefaultDirectory)
svn-id: r21535
2006-04-01 21:52:33 +00:00
Max Horn
d61b104568 Removed yet another superfluous addDefaultDirectory call, and removed the unused Engine::getGameDataPath method (just use _gameDataPath directly if you need this)
svn-id: r21534
2006-04-01 21:43:49 +00:00
Max Horn
9f93e5bb81 Renamed various container isEmpty() methods to empty() to match STL conventions
svn-id: r21472
2006-03-28 09:42:54 +00:00
Eugene Sandulenko
e3173172b9 Implement feature request #1393200: "target_md5 even for command line"
svn-id: r21457
2006-03-26 04:22:47 +00:00
Eugene Sandulenko
e373c9b7b5 - Revert my last change with moving addDefaultDirectory() from TheneNew.cpp
- Removed locking of further directory adds because it did not work for themes.

svn-id: r21452
2006-03-25 19:30:10 +00:00
Eugene Sandulenko
f25d49f826 - Move AddDefaultDirectory() calls in somon engine to constructor
- Move AddDefaultDirectory() from NewTheme.cpp to main.cpp

svn-id: r21451
2006-03-25 19:18:09 +00:00
Eugene Sandulenko
22042bc637 - Implemented case insensitive file reading. Left old system as a fallback
in case some engine writer decide to do something unwise
- Removed used of ConfMan.getKey("path") in file-related cases, because
  now File class handles that
- Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters
  weren't translated

svn-id: r21443
2006-03-25 04:17:17 +00:00
Eugene Sandulenko
60793c0e64 Positioned logo properly, added different version number rendering and
got rid of antialiasing artifacts

svn-id: r21270
2006-03-14 03:08:14 +00:00
Max Horn
46ee5c8f26 Added new method DetectedGame::updateDesc, to ease generation of uniform description strings
svn-id: r21166
2006-03-09 12:52:10 +00:00
Max Horn
86565fcca5 - Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
  Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
  DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines

svn-id: r21150
2006-03-09 02:52:51 +00:00
Max Horn
d2f78184af - added new toDetectedGame() template function (analog to toGameSettings)
- made use of the new DetectedGame constructor from my last commit
- some related cleanup

svn-id: r21149
2006-03-09 01:42:56 +00:00
Max Horn
4c1e4c6987 Added alternate DetectedGame constructor, to make it possible to add games to a detection list w/o first creating a temporary GameSettings struct
svn-id: r21144
2006-03-08 12:09:07 +00:00
Eugene Sandulenko
233c2a42f9 WIP of maemo port
svn-id: r21055
2006-03-04 01:32:04 +00:00
Lars Persson
e053cea9c0 Small loop adjustment to compile for VC6
svn-id: r20869
2006-02-25 10:24:52 +00:00
Paweł Kołodziejski
934ac1b6af fixed error for msvc7, it didn't find func without Common namespace
svn-id: r20832
2006-02-23 18:14:41 +00:00
Gregory Montoir
2570c498fc Added CINE plugin to PluginManager::loadPlugins() section
svn-id: r20814
2006-02-22 23:04:47 +00:00
Max Horn
01fc7034b5 - Merged GameDetector::detectGame() into GameDetector::detectMain()
- Replaced GameSettings GameDetector::_game by a simple gameid string

svn-id: r20753
2006-02-18 12:50:48 +00:00
Max Horn
8ac17430ac - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
  obsolete gameids w/o showing them to the user

svn-id: r20752
2006-02-18 11:15:37 +00:00
Max Horn
d0e637f7aa Grammar fix
svn-id: r20751
2006-02-18 11:13:08 +00:00
Max Horn
81798556db - Removed the 'features' field from GameSettings
- Removed GF_DEFAULT_TO_1X_SCALER

svn-id: r20747
2006-02-18 00:12:36 +00:00
Max Horn
7967e30c73 Added global toGameSettings() template function for convenience; simplified GameSettings usage in some engines
svn-id: r20739
2006-02-17 00:22:53 +00:00
Max Horn
a96760a2fd Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
2006-02-17 00:01:18 +00:00
Max Horn
405733e044 - Fixed a bug that prevented you from overriding the scaler from the command
line for 640x480 games.
- Updated NEWS file a bit

svn-id: r20736
2006-02-16 23:24:23 +00:00
Travis Howell
fbcecb98a1 Add 3DO platform for HE games
svn-id: r20714
2006-02-16 05:01:06 +00:00
Johannes Schickel
0bea9cf47b Made the kyra debug extensions more generic, i.e. scumm engine could replace
their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.

svn-id: r20695
2006-02-14 23:31:25 +00:00
Eugene Sandulenko
6238fa2b29 We're in SVN now, so change version to "0.9.0svn"
svn-id: r20667
2006-02-13 12:57:06 +00:00
Lars Persson
692adbe614 Changed file paths from /epoc/ to /symbian/
svn-id: r20618
2006-02-12 14:42:43 +00:00
Eugene Sandulenko
609d185739 Another spot of non-standard "#else if" replaced by "#elif"
svn-id: r20608
2006-02-12 13:12:49 +00:00
Max Horn
24a5ba86a7 No need to force engines to implement errorString()
svn-id: r20589
2006-02-12 01:23:58 +00:00
Travis Howell
f661bbe9aa Fix compile
svn-id: r20587
2006-02-12 00:50:37 +00:00
Lars Persson
0b847325e1 'Changed Symbian configuration handling so it is using the basepath of the application installation as a path for Savegames, ini files etc
*Updated list.h so it also compiles for Symbian codewarrior and gcce compilers

svn-id: r20586
2006-02-12 00:33:04 +00:00
Max Horn
80cf2fa46f Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
svn-id: r20584
2006-02-12 00:16:31 +00:00
Travis Howell
6703dc7fa1 Add patch #1374870 - New Lure of the Temptress module
svn-id: r20536
2006-02-11 12:54:56 +00:00
Max Horn
ee6fa83b1b Change CVS keywords to SVN keywords
svn-id: r20509
2006-02-11 09:53:21 +00:00
Max Horn
0ad58cdb95 Removed .cvsignore files
svn-id: r20424
2006-02-07 22:50:14 +00:00
Eugene Sandulenko
bfb912dbb1 Add undocumented option --gui-theme for easier theme debugging.
svn-id: r20332
2006-01-31 17:52:56 +00:00
Eugene Sandulenko
ec99279ef9 Oops. I should've test it before commit. Fixed now.
svn-id: r20286
2006-01-29 02:55:30 +00:00
Eugene Sandulenko
052a42f89f Added new debugN() function which doesn't append newline.
svn-id: r20285
2006-01-29 02:44:30 +00:00
Max Horn
7fddfa20c6 New tools/update-version.pl script (usage: CMD 1 2 3 CVS -> results in version 1.2.3CVS)
svn-id: r20165
2006-01-25 20:53:25 +00:00
Travis Howell
207841e226 Add new platforms.
Sync. more changes.

svn-id: r20126
2006-01-21 23:59:04 +00:00
Max Horn
0b39c0ea9f Fix various incorrect usages of the word 'target' instead of 'gameid'; change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid'
svn-id: r20115
2006-01-21 13:01:20 +00:00
Eugene Sandulenko
ea42bad781 Update copyright notice
svn-id: r20088
2006-01-18 17:39:49 +00:00
Joost Peters
98a949f5b7 Commit patch #1171517 by salty-horse (save speech and sfx preferences BASS engine in config file)
svn-id: r20063
2006-01-17 00:24:01 +00:00
Torbjörn Andersson
a61e62db95 Lowered FluidSynth's default gain, and added config file and command-line
options to specify it. FluidSynth's gain ranges from 0.0 through 10.0 and
is probably measured in decibel, but to keep things simple, ScummVM uses
settings from 0 through 1000 instead. (Though currently there's no guard
against invalid settings.)

This is a slightly revised version of the non-GUI part of patch #1336171.

svn-id: r20030
2006-01-14 20:05:56 +00:00
Max Horn
978cbb3fd0 Typo
svn-id: r19889
2006-01-02 19:52:05 +00:00
Lars Persson
6ed67205ec 1. New build structure for Symbian builds to allow easier build and project updates
2. Updated framework files for new structure
3. Uncommented Debug statements in vorbis.cpp (Should probably be removed alltogether.
4. Incorporated Sevs code formatting changes in the new Symbian source structure.
5. Removed/Changed EScummVM to ScummVM instead, hopefully most cases covered.
6. Beginning vibration support to be used for Scumm shake effects (Work ongoing by SumthinWicked)
7. Replaced the ScummVM icon for the FavIcon and upscaled the icon to 32x32. I think it looks ok, comments are welcome.
8. Built for S60V1 and UIQ2 targets from the cvs
9. Updated Readme with new build instructions.

Any comments are welcome.  Hopefully the other builds are not affected by this and all Sevs code updates are also incorporated.

svn-id: r19739
2005-12-03 21:29:13 +00:00
Eugene Sandulenko
edfae828f6 Patch #1341626: "New GP32 port"
svn-id: r19710
2005-11-27 02:35:57 +00:00
Gregory Montoir
fe9def0ac0 Made the autosave period a configuration option and updated the engines using that feature (SCUMM, Queen and Sky). The value is supposed to be in seconds ; if it's set to 0 then autosaving is disabled. See also tracker item #1350187.
svn-id: r19700
2005-11-23 19:11:33 +00:00
Max Horn
9a09283a76 Fix compile error in plugin mode
svn-id: r19682
2005-11-21 09:52:22 +00:00
Max Horn
8262b6dc2a Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't break the PalmOS code this way, please verify)
svn-id: r19670
2005-11-19 17:57:24 +00:00
Max Horn
0063257a2b Fix another HOME buffer overflow attack vector
svn-id: r19376
2005-10-31 01:50:51 +00:00
Eugene Sandulenko
be8cd9e69a talkspeed and copy-protection aren't SCUMM-specific anymore SAGA uses them
too.

svn-id: r19154
2005-10-18 19:05:22 +00:00
Eugene Sandulenko
b725a206c0 Add possibility to disable SDL parachute on run-time. Option
--disable-sdl-parachute should be completely undocumented and not mentioned
to end-users. Wrong usage may lead to system lock-up especially when used
with fullscreen mode.

SDL Parachute is used to prevent system instability and do a graceful exit
if something bad happens. It catches most of signals sent to thr process.
Side effect of that that quite often when SDL application dies, core dump
isn't made on *nix systems. This feature adds possibility to disable it.

svn-id: r19146
2005-10-18 03:52:21 +00:00
Eugene Sandulenko
b36677af71 Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
2005-10-18 01:30:26 +00:00
Eugene Sandulenko
f3c387f328 Bump version to 0.9.0CVS. Woo hoo!
svn-id: r19133
2005-10-17 13:42:36 +00:00
Chris Apers
ca65477b65 PalmOS stuffs
svn-id: r18977
2005-10-08 22:00:58 +00:00
Joost Peters
d7ea4c6c7f correct features string when using tremor
svn-id: r18837
2005-09-17 10:27:34 +00:00
Chris Apers
368785074c Prepare PalmOS ARM version : no global initializers with ARM loader o_O
svn-id: r18773
2005-09-04 16:38:38 +00:00
Chris Apers
f7fb3bf7a8 Change PalmOS ident
svn-id: r18743
2005-09-03 16:05:28 +00:00
Travis Howell
94fcb89549 Fix compile error.
svn-id: r18715
2005-08-28 12:19:36 +00:00
Travis Howell
7556e064d2 mingw can handle heap checking now.
NOTE: Requires mingw-runtime-3.8

svn-id: r18714
2005-08-28 11:15:38 +00:00
Max Horn
ed2a18569a Detect when plugins directory is missing
svn-id: r18703
2005-08-19 17:27:47 +00:00
Joost Peters
bc394b6ea3 Added: PSP backend
svn-id: r18696
2005-08-16 17:15:37 +00:00
Marcus Comstedt
8bd14c7337 Fixed new plugin search code to work with Dreamcast:
* Code does case-sensitive comparison with PLUGIN_SUFFIX, so put it in
  uppercase (as filenames in ISO9660 are required to be uppercase).

* There is an assert somewhere which prevents the use of "" as a
  directory.  Use "/" instead...

svn-id: r18683
2005-08-14 13:44:20 +00:00
Jonathan Gray
603a5e4d6f Don't explicity check for tremor and vorbis everywhere and
require both USE_TREMOR and USE_VORBIS to be defined when
using tremor.

svn-id: r18642
2005-08-10 12:42:56 +00:00
Jonathan Gray
3c1b5648ae Rest of the changes required for tremor to actually work.
Based on patches against 0.7.1 by Jolan Luff.

svn-id: r18641
2005-08-10 06:16:26 +00:00
Eugene Sandulenko
6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00
Lars Persson
caf6151bba Last modifications for Actions to WinCE.
svn-id: r18500
2005-07-05 20:51:54 +00:00
Lars Persson
d4716a1fb5 * Start of generic key configuration support for ScummVM
* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping.  LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.

svn-id: r18498
2005-07-05 20:22:56 +00:00
Lars Persson
6d70218f35 Just updated ending comment properly for the sake of it
svn-id: r18473
2005-06-27 21:37:07 +00:00
Max Horn
8b1d7b9166 When including files from common/, explicitly use the common/ prefix
svn-id: r18444
2005-06-24 15:23:51 +00:00
Max Horn
2ea15e4822 Revert change from printf() to debug(1)
svn-id: r18438
2005-06-23 13:46:38 +00:00
Lars Persson
b9881d63f6 replaced #if defined(_MSC_VER)
with #if defined (WIN32)

svn-id: r18432
2005-06-21 22:23:53 +00:00
Lars Persson
1c69696a9a Patches needed to build for SYMBIAN32 WINS/GCC added.
Test built for Symbian and run on P910i without any major problems.
Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA).

svn-id: r18430
2005-06-21 22:08:21 +00:00
Jonathan Gray
bf304539fe Document c64 as being a valid --platform= option.
svn-id: r18413
2005-06-19 23:02:38 +00:00
Torbjörn Andersson
dc3372b580 Applied patch #1208299. A warning message about the "playing from CD under
Windows" bug is better than nothing, even if a proper bugfix - if one is
possible - would be preferable.

svn-id: r18389
2005-06-14 08:54:11 +00:00
Paweł Kołodziejski
bc65eb8ea5 added code for loading dynamic plugins(DLLs) for windows
svn-id: r18356
2005-06-05 12:55:33 +00:00
Max Horn
5286121524 Removing the last traces of the old custom new/delete operators
svn-id: r18094
2005-05-14 15:33:27 +00:00
Torbjörn Andersson
6646a6e3ac Added "FluidSynth" to the features string. We may have to start word-
wrapping it in the "About" dialog...

svn-id: r18055
2005-05-11 15:55:40 +00:00
Max Horn
1a615346ab Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
svn-id: r18039
2005-05-10 23:48:48 +00:00
Max Horn
72f4c03b0b Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
svn-id: r18038
2005-05-10 23:17:38 +00:00
Max Horn
b75c969e66 Moved class File and the MD5 stuff to namespace Common
svn-id: r18037
2005-05-10 22:56:25 +00:00
Max Horn
52bbc86797 Patch #1181544 (AmigaOS 4 changes)
svn-id: r18011
2005-05-09 21:21:21 +00:00
Max Horn
f5900a917c Handle engine creation failure a bit more graceful
svn-id: r17918
2005-05-05 12:03:40 +00:00
Max Horn
ce3cd9b194 Changed the semantics of debug level 0 from off back to something more similiar to how it used to be (default debug level now is -1)
svn-id: r17788
2005-04-24 12:21:53 +00:00
Max Horn
06a313f0a8 Change the way the command line options are put into the ConfigManager
svn-id: r17775
2005-04-23 14:39:15 +00:00
Max Horn
8fddaada1d Simplified debuglevel handling:
- it's only honored in the global level of the config file
 - all checks for it go through gDebugLevel now, which is made global
 - the '-d' switch is handled in a slightly saner and consistent way
 - removed 'debuglevel' from the config format documentation; we do
   not want to encourage the avarage user to use it

svn-id: r17769
2005-04-23 13:52:27 +00:00
Max Horn
7903943019 oops
svn-id: r17760
2005-04-22 21:56:32 +00:00
Max Horn
78030693fc Added macros for integer options; added some explantory comments to the option parser macros
svn-id: r17759
2005-04-22 21:49:29 +00:00
Max Horn
2cfb9322e2 Added new (optional) OSystem::initBackend() method; this (and its usage) fixes bugs #1160977 and #1184664
svn-id: r17694
2005-04-19 20:22:50 +00:00
Torbjörn Andersson
59e96ca993 Pedantic fix.
svn-id: r17584
2005-04-13 12:36:19 +00:00
Eugene Sandulenko
bdbd56406c Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot.

svn-id: r17571
2005-04-13 00:11:49 +00:00
Max Horn
c9455a8806 oops
svn-id: r17522
2005-04-10 16:55:37 +00:00
Torbjörn Andersson
13dc149ded Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentation
changes. There are a few things that could use a bit more work, and I've
only tested it on my Linux box. I have verified that ScummVM still compiles
when it's disabled, though, so it shouldn't break anything too badly.

svn-id: r17512
2005-04-10 14:33:44 +00:00
Max Horn
3aba4997f4 Moved the GFX_ constants to sdl-common.h, where they belong.
svn-id: r17479
2005-04-09 13:31:47 +00:00
Jonathan Gray
24c92d0091 Remove usage of vsprintf in favour of vsnprintf and make
more use of STRINGBUFLEN.  Some ports may need a new stub for
this, discussed with Chrilith.

svn-id: r17463
2005-04-09 01:52:44 +00:00
Eugene Sandulenko
249134ede3 Add NES platform
svn-id: r17454
2005-04-08 20:49:13 +00:00
Eugene Sandulenko
1758c5b211 Initial checking of Gob engine
svn-id: r17388
2005-04-05 15:07:40 +00:00
Robert Göffringmann
bd81feb996 Playstation2 Port: initial import
svn-id: r17305
2005-03-31 05:35:04 +00:00
Travis Howell
26f4124873 Typo
svn-id: r17269
2005-03-28 09:43:09 +00:00
Eugene Sandulenko
b2288005da Enable kyra engine in static builds. Maybe someone will work on it :)
svn-id: r17234
2005-03-25 22:37:34 +00:00
Max Horn
9a4bc8ce16 Patch #1117443 (Experimental plugin code revision)
svn-id: r17231
2005-03-25 17:55:57 +00:00
Travis Howell
5ac7520071 Missed file
svn-id: r17084
2005-03-12 00:55:46 +00:00
Chris Apers
28edee2380 PalmOS too
svn-id: r17073
2005-03-11 10:35:38 +00:00
Eugene Sandulenko
3cf691e9f9 Add --force-1x-overlay command line option as discussed in bugreport
#1160454 "ALL: Failed assertion when using 1x scaler"

svn-id: r17067
2005-03-10 16:29:08 +00:00
Eugene Sandulenko
7bb53f3bf1 Patch #1013937 "OSystem layer with bigger resolution". Now you will always
get at least 640x400 window. And finally we have means of implementing
nice looking GUI.

Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.

svn-id: r17055
2005-03-09 23:07:32 +00:00
Eugene Sandulenko
b72df416a6 WIP of GP32 port. Now it is more correct port and compiles with current
CVS. Though it has some issues unresolved, one of them is that it crashes
right after splash screen without showing anything. Work in progress :)

svn-id: r17054
2005-03-09 22:21:57 +00:00
Travis Howell
07aa92063a Add Amiga renderer mode for EGA games.
svn-id: r17019
2005-03-07 00:39:48 +00:00
Eugene Sandulenko
ff1a0c1c4e That's what may happen if you happen to have more than one local tree.
Another spot of oboslete hercules-related usage.

svn-id: r16986
2005-03-03 12:51:09 +00:00
Eugene Sandulenko
27469a1896 Patch #1121337 (CGA rendering in early LEC titles).
Differences against patch:
  o Updated documentation
  o Fixed text colors
  o Implemented Hercules dithering

Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.

TODO:
  Proper ditherers for zak & MM
  EGA ditherers for VGA SCUMM v5 games

svn-id: r16816
2005-02-20 00:17:22 +00:00
Max Horn
8525d73e9b Configure the plugin prefix/suffix in the configure script; use that setting in plugins.cpp
svn-id: r16739
2005-02-06 17:21:31 +00:00
Eugene Sandulenko
284c209bad Fix bug #1109687 buffer overflow causes crash from env-var HOME and some
other places with such overflows.

svn-id: r16640
2005-01-26 11:01:41 +00:00
Max Horn
6f6668ce21 Reduce dependencies on common/savefile.h from 88 to 14
svn-id: r16528
2005-01-10 22:18:39 +00:00
Max Horn
cffd917165 system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
2005-01-10 22:06:49 +00:00
Max Horn
65a4044203 Fix bug #1097467 (COMI: cursor is invisible at "insert CD" message)
svn-id: r16490
2005-01-08 18:37:28 +00:00
Max Horn
5d88c39549 Modify the singleton code once more to help overcome an issue with MSVC 7 (see also patch #1095133)
svn-id: r16454
2005-01-06 18:38:34 +00:00
Max Horn
74bf578bda Changed the singleton code to allow for custom object factories; this allowed me to change OSystem to use the singleton base class, too
svn-id: r16404
2005-01-01 19:19:06 +00:00
Max Horn
f52be9df68 Changed OSystem::instance() to return a reference, not a pointer (it now matches the Singleton interface)
svn-id: r16402
2005-01-01 18:53:47 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
acd1f910d5 Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but the command line option has higher priority); i.e. it's affecting the config system (see also bug #1045171)
svn-id: r16391
2004-12-30 21:48:22 +00:00
Max Horn
b15d92e470 Fix running ScummVM in plugin-mode
svn-id: r16360
2004-12-28 20:29:42 +00:00
Max Horn
d299f0601b Reducing header dependencies a bit
svn-id: r16347
2004-12-27 22:08:20 +00:00
Max Horn
d138a880bf Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out querying the debuglevel from the config-manager very often is too slow
svn-id: r16345
2004-12-27 21:54:20 +00:00
Max Horn
81b6e9e1e6 Get rid of the useless & troublesome master_volume
svn-id: r16328
2004-12-25 23:43:05 +00:00
Max Horn
4a0c1b86f7 Make ESC key work in the launcher
svn-id: r16323
2004-12-25 22:13:44 +00:00
Andrew Kurushin
d59a929114 - fix win32 with USE_WINDBG compile error
svn-id: r16320
2004-12-25 19:58:00 +00:00
Max Horn
d6872dba6b Get rid of g_debugLevel (this fixes bug #1091142)
svn-id: r16318
2004-12-25 19:04:18 +00:00
Max Horn
2941d595bd Make loading the config file explicit
svn-id: r16317
2004-12-25 19:03:13 +00:00
Max Horn
fec3df2096 Moved the softsynth midi drivers into a sound/softsynth; amongst other things, this fixes bug #1083058
svn-id: r16316
2004-12-25 18:34:44 +00:00
Max Horn
f6dd5125d1 errno is defined in errno.h, not sys/errno.h (says POSIX)
svn-id: r16284
2004-12-24 00:31:51 +00:00
Jonathan Gray
f344976a35 Default save path for OS X as well.
svn-id: r16112
2004-12-18 11:07:47 +00:00
Jonathan Gray
2909c8fff6 - Move MAXPATHLEN includes/defines into common location
- Save files are now stored in $HOME/.scummvm/ by default if no other
  save path is specified on non MacOS X unices.

svn-id: r16060
2004-12-15 12:30:58 +00:00
Max Horn
58eabb6a5f Switched HEAD to 0.8.0-CVS (did I miss any spots?
svn-id: r16048
2004-12-14 22:59:00 +00:00
Max Horn
59b6a07826 Evil workaround for bug #1083058
svn-id: r16045
2004-12-14 01:02:55 +00:00
Max Horn
791db21a6c Fix for bug #1082105 (GUI: ScummVM returns to window mode automatically)
svn-id: r16038
2004-12-12 00:02:44 +00:00
Max Horn
8d4fcb1689 Turn off 'launcher looping' for now
svn-id: r15989
2004-12-05 17:35:24 +00:00
Max Horn
5d5a13eec7 Moved MidiDriver creation code into the MidiDriver class (as static methods), same for some other MIDI related stuff
svn-id: r15968
2004-12-02 00:33:42 +00:00
Gregory Montoir
ebd1c15e1f 'atari, fmtowns, mac, pc, windows' have nothing to do with savepath :)
svn-id: r15965
2004-11-30 21:07:02 +00:00
Max Horn
876e738dce Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
svn-id: r15901
2004-11-27 00:26:11 +00:00
Eugene Sandulenko
31e434dcf1 Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.

svn-id: r15873
2004-11-24 00:14:21 +00:00
Max Horn
aad9f122c0 Added Engine::init() method; added return value to Engine::go()
svn-id: r15865
2004-11-23 00:03:25 +00:00
Max Horn
8ac347fd95 Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, though :-)
svn-id: r15864
2004-11-22 23:25:08 +00:00
Max Horn
fa97d4ad89 Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
svn-id: r15849
2004-11-20 23:49:11 +00:00
Max Horn
44ab7ce0be whitespaces
svn-id: r15845
2004-11-20 01:55:53 +00:00
Paweł Kołodziejski
20e9cf6f20 added walkthrough
svn-id: r15835
2004-11-19 19:50:22 +00:00
Eugene Sandulenko
71a2c36fa1 Add global extrapath to GUI and to default directories list.
svn-id: r15816
2004-11-15 04:41:51 +00:00
James Brown
2ae3166f2d Add new clearScreen OSystem call. Currently only implemented in SDL backend. This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering.
svn-id: r15799
2004-11-13 04:33:33 +00:00
James Brown
cb4b3c1f7e Prevent infinite loop by displaying the launcher after a game start FAILURE too.
svn-id: r15787
2004-11-11 14:01:11 +00:00
Chris Apers
4635440998 Cleanup
svn-id: r15742
2004-11-09 10:39:12 +00:00
Chris Apers
139be2620b Free more memory on PalmOS
svn-id: r15741
2004-11-09 10:37:28 +00:00
Chris Apers
2abe17e594 Cleanup
svn-id: r15739
2004-11-09 10:26:33 +00:00
Eugene Sandulenko
805b21181a Major MT-32 emu overhaul based on KingGuppy's code.
o added configure option
 o mi2 intro doesn't freeze anymore and has no sound glitches
 o missing instruments in many titles are fixed
 o numerous memory overwrite bugs are fixed
 o code is cleaned a lot and splitted into many smaller files
 o mt32.cpp went to backends/midi
 o synced with upstream code
 o reverberation fixed

 * don't complain about File class wrapper :)
 * all custom types are back
 * #pragmas are to do
 * maybe some indentation is wrong too

I prefer smaller commits, but this thing came in one piece.

svn-id: r15715
2004-11-06 01:41:32 +00:00
Eugene Sandulenko
9d0b746aaa Patch #1048326 Better MT-32 support
svn-id: r15635
2004-10-21 22:37:37 +00:00
Torbjörn Andersson
73f89577d6 Documented the --savepath option.
svn-id: r15546
2004-10-14 07:17:02 +00:00
Torbjörn Andersson
942ad1dc6c Remove the "boot_param" and "save_slot" settings from the transient domain
when returning to the launcher after quitting a game.

From what I understand, if they're in the transient domain it means they
were set from the command-line. And it's unlikely that we want to re-use
the same bootparam or save slot when starting what's likely to be a
completely different game than the one we just quit from.

svn-id: r15541
2004-10-13 08:49:33 +00:00
Torbjörn Andersson
79ef36cf0e Clear g_engine when an Engine is deleted. This avoids a crash in error()
when quitting Broken Sword II. (I still get the error message, of course,
but that's a lot more helpful than an SDL parachute.)

svn-id: r15535
2004-10-13 06:35:13 +00:00
James Brown
09c0855f9a Reenable persistant launcher, in order to encourage some debugging ;)
svn-id: r15510
2004-10-10 16:31:15 +00:00
Chris Apers
757f2fdcef Prevent double slash in path
svn-id: r15473
2004-10-08 16:09:52 +00:00
Max Horn
ce8c99bf62 Rename remaining OSystem methods to match our coding guidelines
svn-id: r15332
2004-09-28 20:19:37 +00:00
Chris Apers
3b39dd2ff9 Enable Zodiac driver
svn-id: r15022
2004-09-12 10:45:15 +00:00
Marcus Comstedt
f6af7cdcc7 Provide unloading of unneeded plugins.
svn-id: r14829
2004-08-29 19:08:08 +00:00
Marcus Comstedt
77026760c8 Run the DC launcher from inside the regular main() function.
svn-id: r14787
2004-08-26 21:51:26 +00:00