Commit Graph

1028 Commits

Author SHA1 Message Date
Travis Howell
a13c664bc7 Add details for Backyard Basketball.
svn-id: r26046
2007-03-10 02:49:23 +00:00
Max Horn
aba0cd04d6 SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
svn-id: r26045
2007-03-10 00:34:20 +00:00
Max Horn
728d01cb17 Removing some unnecessary #includes
svn-id: r26044
2007-03-09 23:46:45 +00:00
Max Horn
e8e33e8077 Some more fraction data & an optimized formula (I still have no clue what that tries to compute, though :)
svn-id: r26043
2007-03-09 22:31:27 +00:00
Max Horn
3b09bc6c00 Updated fraction values
svn-id: r26042
2007-03-09 22:18:58 +00:00
Nicola Mettifogo
5d4b05a5ed added comments suggesting possible formulas for hardcoded float values
svn-id: r26041
2007-03-09 19:25:37 +00:00
Max Horn
7a10fa7283 Some more LogicHE cleanup
svn-id: r26038
2007-03-09 01:11:55 +00:00
Max Horn
6f56443e56 Some more LogicHE cleanup
svn-id: r26037
2007-03-09 00:48:45 +00:00
Max Horn
37af88c8c4 Some cleanup, and added some of my observation (man this code is really strange)
svn-id: r26036
2007-03-09 00:34:28 +00:00
Max Horn
6b348c03d5 Revised LogicHErace::op_1140 (the two multiplications by constants still baffle me, but at least it makes some sense now, and corrects the worst bugs in that func)
svn-id: r26035
2007-03-09 00:29:38 +00:00
Nicola Mettifogo
1e985051a9 reduced dependency from windows-specific header files
svn-id: r26034
2007-03-09 00:13:07 +00:00
Max Horn
c09f86fb6a Clarified some comments
svn-id: r26028
2007-03-08 21:08:23 +00:00
Travis Howell
5c1732af4d Add another version of Backyard Football2002.
svn-id: r26007
2007-03-07 00:46:20 +00:00
Travis Howell
4730229dff Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion.
svn-id: r26004
2007-03-06 09:21:41 +00:00
Travis Howell
ace739eafb Fix regression in V0 versions of Maniac Mansion, when using extracted files.
svn-id: r26000
2007-03-06 07:13:22 +00:00
Travis Howell
a0d5795ee1 Add support for the New Kid verb option in Apple II and Commodore 64 verisons of Maniac Mansion.
svn-id: r25999
2007-03-06 07:09:18 +00:00
Eugene Sandulenko
2560c5d76b Correct football2002 demo placement
svn-id: r25988
2007-03-04 23:24:17 +00:00
Max Horn
5f295016dd Avoid crash in Engine_SCUMM_create when an inconsistent platform override is present
svn-id: r25966
2007-03-04 09:41:58 +00:00
Travis Howell
8da557fbd5 Correct image offsets, for PC Engine version of Loom.
svn-id: r25960
2007-03-04 04:26:20 +00:00
Travis Howell
41136e552f Fix regression in Commodore 64 version of Zak McKracken.
svn-id: r25959
2007-03-04 01:04:31 +00:00
Travis Howell
d1d5579549 Fix script error in PC Engine version of Loom.
svn-id: r25958
2007-03-04 00:44:04 +00:00
Travis Howell
ecd4d80de3 Fix regression in Commodore 64 version of Zak McKracken.
svn-id: r25955
2007-03-04 00:16:22 +00:00
Travis Howell
8e70329ce3 Fix level selection in PC Engine version of Loom.
svn-id: r25954
2007-03-03 23:02:54 +00:00
Travis Howell
4ec8c6ca43 Correct feature flags for the PC Engine version of Loom.
svn-id: r25952
2007-03-03 13:19:22 +00:00
Travis Howell
b0fea397ab Allow PC Engine version of Loom to at least start up.
svn-id: r25951
2007-03-03 12:59:48 +00:00
Torbjörn Andersson
cee6c45be6 Applied my own patch #1672572, after discussing it with Fingolfin. We no longer
store mixer flags in our savegames. Instead, we store different flags which
just happen to have the exact same values as the mixer flags have right now.
This should keep savegames working even if the mixer flags ever change.

svn-id: r25928
2007-03-02 17:30:29 +00:00
Max Horn
cfe86c096d cleanup
svn-id: r25927
2007-03-02 15:34:22 +00:00
Max Horn
029b8c4323 Changed the order of the parameters of makeLinearInputStream to resemble Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly)
svn-id: r25926
2007-03-02 15:26:22 +00:00
Max Horn
5e2fe7dc7f cleanup
svn-id: r25910
2007-02-28 15:04:02 +00:00
Max Horn
8c8abca6f8 Changed the AppendableAudioStream code to use a queue of buffers, instead of a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible)
svn-id: r25909
2007-02-28 14:48:26 +00:00
Gregory Montoir
f68105912a fixed background music in catalog_cup_demo_de : only stop sfx if it was started in a previous block
svn-id: r25863
2007-02-25 19:15:00 +00:00
Eugene Sandulenko
393478a143 Rename C64 file to V0 as well.
svn-id: r25856
2007-02-25 14:47:51 +00:00
Travis Howell
9383f433bd Add German CUP demo, whichs shows several HE games.
svn-id: r25851
2007-02-25 11:51:20 +00:00
Travis Howell
28408d8b7b Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now.
svn-id: r25850
2007-02-25 11:38:19 +00:00
Torbjörn Andersson
c64be322a1 Added comment about the missing decode1 proc.
svn-id: r25849
2007-02-25 08:37:15 +00:00
Travis Howell
0c208657ee Remove left over debug output.
svn-id: r25848
2007-02-25 07:28:40 +00:00
Travis Howell
fdc61643f4 Rename file class, since it is been used for disk images of Apple II and Commodore 64 versions now.
svn-id: r25847
2007-02-25 07:26:41 +00:00
Travis Howell
19d2310b71 Add support for using disks images for Apple II version of Maniac Mansion.
svn-id: r25846
2007-02-25 07:23:52 +00:00
Travis Howell
87832481de Add magic id for Apple II verison of Maniac Mansion.
svn-id: r25845
2007-02-25 06:21:57 +00:00
Max Horn
497f7683ca Another Ogg > MP3 consistency reordering, this time in the SMUSH code; also changed it to use the new compressed audio stream factories
svn-id: r25843
2007-02-25 00:12:11 +00:00
Max Horn
8fa6a1ffd5 Removed the (useless, thanks to resTypeFromId) 'name' parameter from readResTypeList
svn-id: r25828
2007-02-24 19:29:40 +00:00
Max Horn
04a18dd7c4 SCUMM: cleanup (moved small header specific code from ScummEngine::readResTypeList to ScummEngine_v4::readResTypeList)
svn-id: r25827
2007-02-24 19:20:15 +00:00
Max Horn
dcc6e2c0bb SCUMM: Try to distinguish between indy3, indy3Towns, zakTowns, loomTowns in the fallback (non-MD5) detection code
svn-id: r25826
2007-02-24 19:15:10 +00:00
Max Horn
d350830d7c Added Spanish version of The Dig; updated a comment on detecting TOWNS variants
svn-id: r25824
2007-02-24 18:25:58 +00:00
Max Horn
f1f28b61a9 Modify ScummEngine::getResourceSize to assert if called on a missing resource, instead of trying to read from high memory
svn-id: r25806
2007-02-23 02:35:01 +00:00
Max Horn
a63a71eb78 Added a FIXME to this workaround (it might be to broad -- research needed)
svn-id: r25804
2007-02-23 01:49:20 +00:00
Johannes Schickel
098bcc2fe8 Fixed $URL$ and $Id$.
svn-id: r25764
2007-02-21 14:41:25 +00:00
Max Horn
227a080e5b Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
svn-id: r25752
2007-02-20 18:50:17 +00:00
Max Horn
270efc16e3 SCUMM: Added spanish LANGUAGE.TAB info for COMI (thanks to ssdsa from the forums)
svn-id: r25741
2007-02-20 15:54:29 +00:00
Torbjörn Andersson
60e0f7624a As Fingolfin pointed out, we no longer need two different CD timer intervals
for Loom and everything else. Adjusted the value, taking advantage of the
greater timer resolution, and clarified which two scenes need to be tested if
we ever want to adjust this value further.

svn-id: r25731
2007-02-19 21:09:23 +00:00
Torbjörn Andersson
a1a16d1579 Use consistent naming for the preprocessor constants used to guarantee that
header files are only included once. Many of them didn't have a SCUMM prefix
which could have lead to clashes with common header files.

svn-id: r25727
2007-02-19 17:48:19 +00:00
Travis Howell
abd20d59fa Move SCUMM version checks for settings up monst.er.sou file, to higher level.
svn-id: r25716
2007-02-19 09:46:45 +00:00
Max Horn
e9f9792f2d Fix for bug #1660560 (MANIAC: Meteor faces wrong way during intro)
svn-id: r25705
2007-02-18 21:07:00 +00:00
Max Horn
348b72e107 Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit
svn-id: r25695
2007-02-18 18:07:32 +00:00
Chris Apers
619d8e87f1 French keyboard is 'azerty' not 'awert'
svn-id: r25693
2007-02-18 17:53:44 +00:00
Torbjörn Andersson
da442dd2fb Fixed bug #1662774 ("SCUMM: Textual verb glitch"). It was a regression caused
by an earlier cleanup.

svn-id: r25689
2007-02-18 16:01:55 +00:00
Torbjörn Andersson
1a6361038e Committed my fix for bug #1662549 ("SCUMM: MIDI music is broken"). Apparently,
'len' is now one less than it used to in sysexHandler_Scumm(). Let's hope I
changed all the cases that needed changing, and nothing else...

svn-id: r25671
2007-02-18 09:10:50 +00:00
Max Horn
5fc65f2230 cleanup
svn-id: r25668
2007-02-18 01:05:27 +00:00
Max Horn
b777c09ac0 Removed some dead code, updated a warning message
svn-id: r25662
2007-02-17 20:38:27 +00:00
Max Horn
b8aeefaffb Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
svn-id: r25660
2007-02-17 18:55:51 +00:00
Max Horn
7d5d6c2f91 Speed up the Player_NES code quite a bit (still is rather slow without compiler optimizations on my 1.5Ghz PowerBook G4, but at least it's not unbearably slow anymore, and with -O2 it's running smoothly)
svn-id: r25659
2007-02-17 18:52:21 +00:00
Max Horn
f027e2f562 OOified Player_NES code; revamped the code in GetSample slightly (to avoid overflows, an expensive multiplication and an even more expensive division)
svn-id: r25658
2007-02-17 16:59:06 +00:00
Max Horn
3270885bc1 Fix for bug #1660550 (MANIACNES: Graphics glitch on intro screen)
svn-id: r25657
2007-02-17 16:56:54 +00:00
Gregory Montoir
f1f88c43c0 cleanup
svn-id: r25646
2007-02-17 01:33:47 +00:00
Gregory Montoir
441ea2bdb1 cleanup
svn-id: r25645
2007-02-17 01:24:50 +00:00
Travis Howell
dadaf08b29 Reduce amount of attempts to open various speech filenames.
svn-id: r25644
2007-02-17 01:23:52 +00:00
Max Horn
7b7c27bc0c SCUMM: Fix opening of *.tlk files
svn-id: r25643
2007-02-17 01:21:00 +00:00
Gregory Montoir
369474bec6 get rid of bitCount table (count occurences of bit 0 directly in the main loop)
svn-id: r25642
2007-02-17 01:20:41 +00:00
Torbjörn Andersson
16e7a12878 Some very obvious cleanups.
svn-id: r25635
2007-02-16 17:13:29 +00:00
Max Horn
4db72c8762 Unified how we deal with (and how we generate) MIDI sysex messages -- in particular, we now always do so w/o framing the message (documented this with a Doxygen comment in the MidiDriver class)
svn-id: r25630
2007-02-16 13:30:41 +00:00
Max Horn
96162c14ea Ugh -- these internal iMuse structs were supposed to be packed, but never were explicitly markes as such. Doing that now (might break old savegames on some ports :/)
svn-id: r25629
2007-02-16 12:34:30 +00:00
Max Horn
cce2617f24 Added details on brazilian comi/dig (once more from the forums)
svn-id: r25623
2007-02-16 09:28:22 +00:00
Travis Howell
8bef04f94a Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and objects.
svn-id: r25619
2007-02-16 02:26:42 +00:00
Max Horn
26a3ad56e5 Added italian LANGUAGE.TAB/.BND details (thanks to Glorfindel in forum thread 3445)
svn-id: r25616
2007-02-15 23:12:33 +00:00
Willem Jan Palenstijn
5e93000a75 fix compile error
svn-id: r25612
2007-02-15 20:24:03 +00:00
Max Horn
dc5ef8425b Introduced V12_X_SHIFT / V12_Y_SHIFT
svn-id: r25611
2007-02-15 18:12:29 +00:00
Paweł Kołodziejski
310e275a79 not need this hack as smush player is no longer on another thread
svn-id: r25610
2007-02-15 17:53:59 +00:00
Torbjörn Andersson
9ad0fdda96 Clear _pauseTime in seekSan(). Hopefully, this will fix the problem with
pausing during the bike fight scenes in Full Throttle that was reported on the
forum earlier today.

svn-id: r25609
2007-02-15 17:26:08 +00:00
Max Horn
8afb83884a cleanup
svn-id: r25606
2007-02-15 13:27:36 +00:00
Max Horn
57f529e36e added some static keywords
svn-id: r25604
2007-02-15 12:00:13 +00:00
Max Horn
c584d2f332 Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and its dup #1537595 (MANIACNES: Heavy script bug)
svn-id: r25603
2007-02-15 11:56:17 +00:00
Max Horn
e616b4c4b6 Fix for bug #1328146: MANIACNES: Shortcut keys are incorrectly configured
svn-id: r25601
2007-02-15 10:40:20 +00:00
Max Horn
41898a3dd9 Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera range
svn-id: r25600
2007-02-15 10:30:30 +00:00
Max Horn
247110b19b SCUMM: Many (most) game flags can computed based on the SCUMM version and other flags; we now do that were possible and only specify the absolute minimum in gameVariantsTable
svn-id: r25598
2007-02-14 23:29:13 +00:00
Gregory Montoir
97f84927e8 added language file details for french versions of TheDig and COMI
svn-id: r25597
2007-02-14 23:13:57 +00:00
Max Horn
05a2df034c SCUMM: Moved part of detectGames into a new function computeGameSettingsFromMD5 to make it slightly more readable
svn-id: r25596
2007-02-14 22:53:19 +00:00
Max Horn
1393f130c2 SCUMM: Enhanced detector so that it can discover the language of COMI/Dig based upon the LANGUAGE.TAB / LANGUAGE.BND file (currently only contains data for german comi&dig, and english comi)
svn-id: r25594
2007-02-14 22:37:07 +00:00
Max Horn
62bd2a1544 Make use of md5_file_string
svn-id: r25593
2007-02-14 21:59:57 +00:00
Max Horn
0e46eb8265 cleanup
svn-id: r25584
2007-02-14 09:52:21 +00:00
Gregory Montoir
7fa8e652a0 added missing MKID_BE macros
svn-id: r25560
2007-02-13 20:58:20 +00:00
Gregory Montoir
73ea646c04 update
svn-id: r25559
2007-02-13 20:56:48 +00:00
Eugene Sandulenko
8405eca0ea Fix warnings
svn-id: r25554
2007-02-13 19:51:27 +00:00
Torbjörn Andersson
3bc0661065 Merged the "palette manager" into the cursor manager. It was only used to
manage *cursor* palettes, so the name was misleading.

svn-id: r25500
2007-02-12 00:04:56 +00:00
Max Horn
856742075e Code cleanup: Removing unused code for handling OS/2 (NE header) binaries
svn-id: r25497
2007-02-11 22:37:47 +00:00
Max Horn
f3141ba2a0 Marked FM-TOWNS demos as such
svn-id: r25494
2007-02-11 20:16:25 +00:00
Max Horn
5298fa0e47 SCUMM: Enhanced preferredtarget support
svn-id: r25493
2007-02-11 19:59:07 +00:00
Max Horn
534bfddd06 Fix for bug #1506591: HE71-73: Fails to load mouse data (Endian issue?)
svn-id: r25492
2007-02-11 18:07:19 +00:00
Max Horn
a6bd7be988 Patch #1186858 (GM/GS/MT-32 Init Patch) -- slightly adapted to apply to current SVN
svn-id: r25483
2007-02-11 03:01:28 +00:00
Max Horn
6899e72be9 Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
svn-id: r25454
2007-02-10 02:05:59 +00:00
Max Horn
7940720d71 SCUMM: Added preferredtarget support
svn-id: r25453
2007-02-09 18:23:59 +00:00
Travis Howell
56ff44633f Update HE version for French versions of a few HE games.
svn-id: r25399
2007-02-06 12:29:31 +00:00
Gregory Montoir
f477e964d2 typo
svn-id: r25397
2007-02-05 22:49:58 +00:00
Gregory Montoir
15e2af8e9d 'fixed' o_blastText and updated a comment
svn-id: r25396
2007-02-05 22:47:22 +00:00
Max Horn
5b65897cd3 Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it)
svn-id: r25381
2007-02-04 12:41:49 +00:00
Max Horn
18a9cb46d6 Removed GF_NO_SCALING
svn-id: r25372
2007-02-04 02:11:29 +00:00
Max Horn
53432b2bbe Use Actor::getRealPos instead of Actor::getPos in the debugger
svn-id: r25371
2007-02-04 01:52:50 +00:00
Max Horn
be052be462 Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
svn-id: r25370
2007-02-04 01:24:43 +00:00
Travis Howell
9865bc8fa5 Fix compile of SCUMM engine.
svn-id: r25368
2007-02-04 00:17:35 +00:00
Max Horn
96fe9d111f Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject)
svn-id: r25367
2007-02-03 23:47:45 +00:00
Max Horn
69ba8e57c2 Changed old FIXME comment into a WORKAROUND comment (it worked fine all these years, after all :); also added some paranoia checks
svn-id: r25366
2007-02-03 23:10:17 +00:00
Max Horn
cb49cbdd45 * Reimplemented Mixer::pauseAll to simply invoke pause on all channels
(implying change of semantics)
* Reordered the params of Mixer::playRaw (the SoundType now comes first, not last)
* Removed Mixer::isPaused
* Removed Mixer::getSoundElapsedTimeOfSoundID
* Added some doxygen comments to the Mixer

svn-id: r25356
2007-02-03 19:05:53 +00:00
Max Horn
0fc672025c Removed obsolete call to Mixer::isPaused
svn-id: r25353
2007-02-03 18:08:10 +00:00
Gregory Montoir
9c7dd91626 removed unneeded/unnecessary variables and made SmushFont table private (to ensure getFont() get called to access them)
svn-id: r25352
2007-02-03 17:55:49 +00:00
Torbjörn Andersson
ea40535678 Applied the revised NUT font renderer patch #1635584, which combines cyx's
patch for correct (not to mention more efficient) rendering of CMI's shadowed
letters, while retaining most of the memory savings of my original patch. This
time, SMUSH and INSANE fonts also benefit from it.

svn-id: r25345
2007-02-03 05:50:35 +00:00
Max Horn
5395c4a2f4 Removed _actorPos locat vars, and instead use _pos directly
svn-id: r25344
2007-02-03 01:21:49 +00:00
Max Horn
e363d1ebb1 Broadened the fix for bug #795214 to make it work with resaves of old savegames, fixing bug #1648248
svn-id: r25340
2007-02-02 23:43:39 +00:00
Max Horn
468b1600c4 Removed bogus debug leftover :)
svn-id: r25338
2007-02-02 18:40:02 +00:00
Max Horn
013f1711c4 Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence)
svn-id: r25335
2007-02-02 13:53:59 +00:00
Max Horn
11a8d8f265 Some comment cleanup
svn-id: r25334
2007-02-02 12:51:44 +00:00
Gregory Montoir
bb3e575e21 don't test akosScaleYTable if actor has no vertical scale factor ; this is consistent with the code in costume.cpp and fixes bug #1329232.
svn-id: r25332
2007-02-01 23:27:16 +00:00
Travis Howell
836a4ea99e Add/Update details for French versions of Freddi Fish series.
svn-id: r25305
2007-01-31 10:41:35 +00:00
Travis Howell
f62728e0f8 Add/Update details for French versions of Spy Fox series.
svn-id: r25303
2007-01-31 07:43:02 +00:00
Gregory Montoir
6166c0ca19 reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in handleIACT during smush playback at the end of CMI demo)
svn-id: r25296
2007-01-31 00:16:21 +00:00
Gregory Montoir
9abaa064a0 got rid of codec37/codec47 init/deinit methods, cleanup
svn-id: r25295
2007-01-30 22:44:14 +00:00
Gregory Montoir
b4bebad6f0 minor simplification
svn-id: r25289
2007-01-30 20:43:39 +00:00
Gregory Montoir
cb258bee24 added deinitialisation of codecs at the end of smush playback. This allows to save a bit of memory (about 1Mb for CMI) during gameplay.
svn-id: r25287
2007-01-30 20:36:03 +00:00
Gregory Montoir
ccde018e85 unused buffer variable
svn-id: r25286
2007-01-30 20:31:48 +00:00
Gregory Montoir
c69ecb78e7 added calls to SmushPlayer::getFont() to prevent accessing non-initialised SmushFont objects
svn-id: r25285
2007-01-30 20:29:01 +00:00
Travis Howell
8c89b0f9d3 Update platforms for French versions of pajama and putttime.
svn-id: r25279
2007-01-30 12:14:36 +00:00
Travis Howell
cdf92208b6 Add French version of DOTT and Sam & Max. for Macintosh.
svn-id: r25277
2007-01-30 12:07:05 +00:00
Travis Howell
83c55bbd31 Add French version of Pajama Sam 1 for Macintosh.
svn-id: r25276
2007-01-30 12:05:35 +00:00
Travis Howell
162a887052 Add French version of Putt-Putt Travels Through Time for Macintosh.
svn-id: r25275
2007-01-30 11:59:39 +00:00
Max Horn
004b17446c cleanup
svn-id: r25266
2007-01-29 21:06:39 +00:00
Gregory Montoir
9b9117d0c6 Changed computation of _nextTop in v7/v8 games to represent an absolute y-coordinate (ie. not relative to _screenTop) in order to match the computation done for games <= v6. This should prevent any issues with vertical scrolling rooms.
svn-id: r25264
2007-01-29 20:39:18 +00:00
Max Horn
27432a4dc1 Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
svn-id: r25250
2007-01-28 20:11:31 +00:00
Max Horn
e287f181ed Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that we use the correct font for verbs in COMI, with the correct spacing
svn-id: r25249
2007-01-28 18:47:10 +00:00
Gregory Montoir
3c8b67f3cf added missing MKID_BE macros
svn-id: r25224
2007-01-27 02:30:17 +00:00
Gregory Montoir
2b61c0d6c1 cleanup (made NutRenderer::loadFont protected, added call during initialisation of the renderer object)
svn-id: r25223
2007-01-27 02:26:37 +00:00
Torbjörn Andersson
aaa2973bac Applied my own patch #1640913 ("Loading NUT fonts on demand"), after discussing
it with Fingolfin.

svn-id: r25221
2007-01-27 01:50:41 +00:00
Gregory Montoir
10e45199c2 updated NutRenderer::drawShadowChar() comment
svn-id: r25210
2007-01-26 22:07:38 +00:00
Gregory Montoir
51fd5c8c4b templatified some Wiz decoding functions
svn-id: r25209
2007-01-26 22:03:41 +00:00
Max Horn
c32c50122a oops, no idea how that happened
svn-id: r25206
2007-01-26 20:42:35 +00:00
Max Horn
7165d42c70 Don't convert FSNode to a path when we don't have to
svn-id: r25203
2007-01-26 17:15:12 +00:00
Max Horn
78380da9e8 removed unused var, added comment to SO_CHARSET_COLOR case
svn-id: r25200
2007-01-26 13:08:22 +00:00
Travis Howell
cbd16b110f SO_CHARSET_COLOR is a no-op in the original COMI disasm.
svn-id: r25197
2007-01-26 09:26:20 +00:00
Gregory Montoir
35b6cfcd9c fixed kSfxFlagRestart
svn-id: r25196
2007-01-25 23:17:05 +00:00
Gregory Montoir
519af02245 modified CUP player code to read data directly from a file stream instead of a large memory buffer.
svn-id: r25195
2007-01-25 21:42:18 +00:00
Travis Howell
d8a33123a8 Add another Dutch version of SPY FOX 1 for Windows.
svn-id: r25182
2007-01-25 10:24:04 +00:00
Travis Howell
d3b4e89e80 Add Dutch version of Freddi Fish and Luther's Maze Madness for Mac.
svn-id: r25180
2007-01-25 09:54:47 +00:00
Max Horn
dc8dde1872 Patch from bug report #1615417: SCUMM (v6): Cursor isn't updated after hotspot changes
svn-id: r25162
2007-01-24 00:11:22 +00:00
Gregory Montoir
d2f15566d3 added handler for sfx sync (abc-slideshow.cup, bda-slideshow.cup) and sfx looping, cleanup
svn-id: r25158
2007-01-21 22:08:02 +00:00
Torbjörn Andersson
01a5faa6a0 Applied my own patch #1635584 (after discussing with Fingolfin) to reduce the
memory usage and number of allocations made by the NUT font renderer.

svn-id: r25155
2007-01-21 17:14:53 +00:00
Eugene Sandulenko
cd8a5f3a98 First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great
flexibility.

Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.

svn-id: r25134
2007-01-20 21:27:57 +00:00
Torbjörn Andersson
37f94f7cba Hopefully fixed the SAN seeking (used by Full Throttle's bike fighting) that I
accidentally broke when removing the timer callback from the SMUSH player.

svn-id: r25120
2007-01-18 22:08:02 +00:00
Max Horn
2ac841f18b Make use of Surface::getBasePtr
svn-id: r25119
2007-01-18 21:48:23 +00:00
Travis Howell
f9d66e96d4 Update details of several French HE demos.
svn-id: r25108
2007-01-16 22:15:05 +00:00
Travis Howell
bc041f4b25 Add French versions of several HE game demos
svn-id: r25074
2007-01-13 23:23:45 +00:00
Travis Howell
4c964d58ba Add German version of SPY Fox 3.
svn-id: r25063
2007-01-10 22:20:53 +00:00
Travis Howell
5287a1c11d Add German version of Putt-Putt Joins the Circus.
svn-id: r25062
2007-01-10 22:14:13 +00:00
Gregory Montoir
8668200a64 added missing reference to tracker item, indentation
svn-id: r25054
2007-01-08 12:34:53 +00:00
Gregory Montoir
8863ad6279 added arrow keys mapping to match behavior of original interpreter (dialogue choices can still be selected using the mouse wheel)
svn-id: r25053
2007-01-08 12:32:26 +00:00
Gregory Montoir
216bcae211 possible fix for bug #1193185
svn-id: r25051
2007-01-07 23:18:18 +00:00
Max Horn
7f0156322f Updated POD explanation link
svn-id: r25040
2007-01-06 19:09:39 +00:00
Travis Howell
f6c87460de Remove excess space
svn-id: r25028
2007-01-06 12:16:08 +00:00
Travis Howell
4fa852b7ee Add another German version of Freddi Fish 3
svn-id: r25026
2007-01-06 12:10:20 +00:00
Gregory Montoir
cd79d127fa Since Actor::initActor is now virtual, it shouldn't be called directly from the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup).
svn-id: r25015
2007-01-05 23:33:13 +00:00
Travis Howell
2cc2b09e82 Add filename prefix used by German version of Freddi Fish 3
svn-id: r25011
2007-01-05 22:48:06 +00:00
Gregory Montoir
2e5b25e15d added explicit call to parent method
svn-id: r24950
2006-12-29 23:50:54 +00:00
Eugene Sandulenko
4e52f4438f Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partially
reverts commit r24656 for fixing bug #1590596 and effectively fixes both.

svn-id: r24933
2006-12-27 00:47:57 +00:00
Max Horn
ae4ea4d989 Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)
svn-id: r24924
2006-12-25 17:21:54 +00:00
Max Horn
ba991e3b3a SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code
svn-id: r24923
2006-12-25 15:37:20 +00:00
Max Horn
4ce7b74085 Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
svn-id: r24922
2006-12-25 15:03:36 +00:00
Gregory Montoir
487391edef passing the room as an argument to putActor is optionnal here
svn-id: r24911
2006-12-21 15:18:26 +00:00
Gregory Montoir
cfd4ffb321 fixed bug #1620023 (script calls putActorAtXY with y == -1)
svn-id: r24910
2006-12-21 15:09:13 +00:00
Max Horn
cd46b0d57d Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ support in Indy3), and fixed a memory leak in o5_saveLoadGame
svn-id: r24892
2006-12-19 21:52:29 +00:00
Travis Howell
c680f79eef Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in HE games.
svn-id: r24860
2006-12-17 10:17:13 +00:00
Travis Howell
eb86007b31 Add code for stopping video playback in HE100 games
svn-id: r24858
2006-12-15 23:54:42 +00:00
Gregory Montoir
10a9989a58 added basic handlers for SFXB and SNDE tags in .CUP player
svn-id: r24857
2006-12-15 23:48:38 +00:00
Travis Howell
d704d644e8 Disable saving game in original load/save screen of maniac/zak, since it doesn't function correctly
svn-id: r24836
2006-12-11 06:20:17 +00:00
Travis Howell
5424198c82 Allow load of saved game from original COMI load/save screens
svn-id: r24835
2006-12-11 06:12:12 +00:00
Travis Howell
d8cb3dc42d Use VAR_GAME_LOADED values from original COMI, when loading or saving temporary game
svn-id: r24834
2006-12-11 05:19:57 +00:00
Travis Howell
97e2c59dbb Fix error when exiting original options screen of COMI. BlastObjects are removed, right after checking for load/save game, in original COMI.
svn-id: r24833
2006-12-11 00:40:10 +00:00
Max Horn
8a32720213 Patch #1296058: Showing the original save/load dialog (see also RFE #832460)
svn-id: r24832
2006-12-10 14:28:37 +00:00
Gregory Montoir
08c261a5a6 made CUP_Player only update the modified screen areas.
svn-id: r24831
2006-12-10 00:44:40 +00:00
Travis Howell
d1eb83a470 Add findBox opcode for Hebrew version of Freddi Fish 1
svn-id: r24780
2006-11-24 09:27:50 +00:00
Travis Howell
7d3aa0b653 Add Hevrew version of Freddi Fish 1 for Windows
svn-id: r24763
2006-11-22 22:52:57 +00:00
Eugene Sandulenko
cfb29dcb51 Fix MSVC2005 warnings. Please, review the changes.
svn-id: r24760
2006-11-22 15:50:30 +00:00
Max Horn
e4c471b9d7 Fix for bug #1599113: SCUMM: Failed assertion in getBoxCoordinates()
svn-id: r24754
2006-11-20 20:40:27 +00:00
Travis Howell
d64d6bcb7e Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stack wasn't been checked.
svn-id: r24751
2006-11-20 03:21:09 +00:00
Max Horn
c210aff40c * Made Actor::_pos protected, added public Actor::getPos() method
* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos

svn-id: r24742
2006-11-19 00:39:48 +00:00
Travis Howell
3789828993 The script freezeCount isn't used by SCUMM 1/2 games at all
svn-id: r24741
2006-11-19 00:38:37 +00:00
Torbjörn Andersson
dfe8d777c1 Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music as
Rapp is instantiating isn't synchronized"). I don't know if our timing is off,
or if it's just a case of overly optimistic scripting, but the pause / unpause
music instructions are issued in the wrong order.

svn-id: r24726
2006-11-16 17:08:31 +00:00
Max Horn
df2ccb78c2 cleanup
svn-id: r24711
2006-11-13 20:20:01 +00:00
Max Horn
12fb12caf5 Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7
svn-id: r24710
2006-11-13 20:12:52 +00:00
Max Horn
1a2853f7e0 Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out for regressions in SMUSH movie playback / syncing
svn-id: r24709
2006-11-13 19:46:52 +00:00
Gregory Montoir
f89dad5daa byte -> bool
svn-id: r24695
2006-11-12 18:15:53 +00:00
Max Horn
8d37c135c0 Since we now generate warnings/messages for engine instantiation failures in a central place, get rid of such messages printed by engines
svn-id: r24686
2006-11-12 03:26:44 +00:00
Torbjörn Andersson
e61526555c More whitespace.
svn-id: r24682
2006-11-12 02:34:09 +00:00
Torbjörn Andersson
7e0d08f52a Replaced cryptic error() with an assertion.
svn-id: r24681
2006-11-12 02:27:20 +00:00
Torbjörn Andersson
c5fca7b9ce Whitespace
svn-id: r24680
2006-11-12 02:24:25 +00:00