Travis Howell
6db3a8819e
VAR confirmed awhile ago.
...
svn-id: r12983
2004-02-22 08:18:28 +00:00
Travis Howell
36e9979303
Restrict hack to COMI
...
svn-id: r12981
2004-02-22 08:02:56 +00:00
Travis Howell
8a8bbbf80f
Missed one spot.
...
svn-id: r12980
2004-02-22 07:14:48 +00:00
Travis Howell
42028e984f
Enable and use VAR_VOICE_MODE
...
svn-id: r12979
2004-02-22 03:08:18 +00:00
Eugene Sandulenko
ff93447108
Remove duplicated indy3 MD5's. If fr and es version do have different
...
MD5, it's better to add them later.
svn-id: r12978
2004-02-22 00:49:38 +00:00
Travis Howell
1831d71ed3
Ooops, didn't meant to revert
...
svn-id: r12968
2004-02-21 15:12:46 +00:00
Travis Howell
099bd2cb47
This is normal for earlier games
...
svn-id: r12967
2004-02-21 15:08:36 +00:00
Travis Howell
d669bb7028
Add comment
...
svn-id: r12966
2004-02-21 13:17:35 +00:00
Travis Howell
30fd4d66ac
Add var
...
svn-id: r12965
2004-02-21 13:10:44 +00:00
Travis Howell
745b219596
Add vars
...
svn-id: r12964
2004-02-21 12:53:59 +00:00
Travis Howell
42a94ca017
Ooops
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svn-id: r12963
2004-02-21 11:41:46 +00:00
Travis Howell
580a2ffcfe
Add a few more actor inits. for later games.
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svn-id: r12962
2004-02-21 11:37:52 +00:00
Travis Howell
fe667a67be
Correct VAR_CHARINC in old saves.
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svn-id: r12955
2004-02-21 08:21:11 +00:00
Travis Howell
a4a4c21956
Ooops
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svn-id: r12954
2004-02-21 06:44:10 +00:00
Travis Howell
cb939708dd
Adjust again for V1/V2 games.
...
svn-id: r12953
2004-02-21 06:36:40 +00:00
Travis Howell
0bb0d3a12b
Adjust again for comi demo.
...
svn-id: r12951
2004-02-21 03:11:40 +00:00
Travis Howell
abffa78eca
COMI needs an adjust for VAR_CHARINC writes.
...
svn-id: r12950
2004-02-21 02:56:47 +00:00
Travis Howell
dfe5828d4f
Use correct method for subtitle speed.
...
svn-id: r12949
2004-02-21 02:03:53 +00:00
Nicolas Bacca
b3f4ba3417
EVC ... no ... comments ... please :)
...
svn-id: r12945
2004-02-20 22:16:44 +00:00
Travis Howell
5c59d9a66b
Correct another bad comi var
...
svn-id: r12944
2004-02-20 17:12:16 +00:00
Travis Howell
83a76bb131
Update vars
...
svn-id: r12943
2004-02-20 15:46:11 +00:00
Travis Howell
f1b5b8fa24
Variable should be checked at this point.
...
svn-id: r12942
2004-02-20 15:04:51 +00:00
Eugene Sandulenko
1fe7d0c890
oops
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svn-id: r12940
2004-02-20 03:29:39 +00:00
Eugene Sandulenko
76eff7e221
o Fixed crashes when file to open does not exist. (missed functionality)
...
o Fixed redimArray
svn-id: r12939
2004-02-20 03:04:38 +00:00
Travis Howell
83935dd920
Revert recent change that breaks temporary saves (No music or even crashes)
...
svn-id: r12938
2004-02-20 01:31:29 +00:00
Eugene Sandulenko
9f073e44c7
oops. Restored needed debug output.
...
svn-id: r12937
2004-02-20 00:46:30 +00:00
Eugene Sandulenko
5d8bf5faf8
Added some more stubs for Kernel[Set/Get]functions. Some more comments
...
on opcodes
svn-id: r12936
2004-02-20 00:32:29 +00:00
Travis Howell
429c86f4f3
Fatty Bear games use positive size values in these opcodes.
...
svn-id: r12933
2004-02-19 08:21:59 +00:00
Travis Howell
e5c3d7329b
An equal value should be allowed, originals used changeRange at this point.
...
svn-id: r12932
2004-02-19 02:18:05 +00:00
Travis Howell
929fd0591f
Change debugs back to warnings (As requested)
...
svn-id: r12931
2004-02-18 11:46:07 +00:00
Max Horn
97472bd078
remove this *purely experimental and knowingly incomplete* test code from the release branch
...
svn-id: r12929
2004-02-18 10:59:47 +00:00
Max Horn
3e58cb906a
Add some safety checks
...
svn-id: r12928
2004-02-18 10:42:26 +00:00
Eugene Sandulenko
a092b1536a
INSANE debug output now can be turned on in debug console
...
svn-id: r12927
2004-02-18 05:21:32 +00:00
Eugene Sandulenko
cab9b2f34a
INSANE debug output now can be turned ot in debug console
...
svn-id: r12926
2004-02-18 05:20:47 +00:00
Travis Howell
1f2ab0145b
FT/DIG/COMI should always default to 100 for actor.forceclip.
...
svn-id: r12925
2004-02-18 04:21:19 +00:00
Max Horn
8e5df2bda3
Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. it always was stuck at 0)
...
svn-id: r12924
2004-02-17 17:45:22 +00:00
Max Horn
eefbe23801
delete certain unused non-perma resources when loading
...
svn-id: r12923
2004-02-17 17:43:27 +00:00
Eugene Sandulenko
2940a98cd3
Add reported Atari and Amiga md5's
...
svn-id: r12922
2004-02-17 06:34:02 +00:00
Eugene Sandulenko
742f4d89bc
Add Putt-Putt Circus Mac demo
...
svn-id: r12921
2004-02-17 05:46:46 +00:00
Max Horn
41154fb613
save talkVolume
...
svn-id: r12919
2004-02-17 00:40:52 +00:00
Eugene Sandulenko
f219935e83
Fix bug in ScummEngine_v6::o6_setBoxSet
...
svn-id: r12918
2004-02-17 00:13:25 +00:00
Travis Howell
9d3ed96738
Rename opcode
...
svn-id: r12914
2004-02-16 05:53:17 +00:00
Travis Howell
7cc3bc357f
Rename opcode
...
svn-id: r12913
2004-02-16 05:15:31 +00:00
Travis Howell
42dd31d9f3
Add comment and case
...
svn-id: r12912
2004-02-16 03:53:03 +00:00
Travis Howell
af305a31c3
Update comment
...
Remove duplicate code
svn-id: r12911
2004-02-16 03:08:17 +00:00
Travis Howell
d5bf1699ca
Add akos drawing offsets
...
svn-id: r12910
2004-02-16 02:55:23 +00:00
Travis Howell
2e7badd6dc
Add back fix for bug #738352 and restrict to needed games only (Checked against disasm.)
...
svn-id: r12905
2004-02-15 13:06:09 +00:00
Travis Howell
71fb488482
Another Amiga V3 sounds update from Quietust:
...
Music is closer to the way it sounds on a real Amiga
Fixes the drums in the Indy3 'Berlin' music
svn-id: r12903
2004-02-15 08:06:32 +00:00
Eugene Sandulenko
7b67425bc2
More fixes to ScummEngine_v6::o6_pickVarRandom
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svn-id: r12899
2004-02-15 03:53:03 +00:00
Travis Howell
955a96ada5
Add fix for akos colorKey issue in fbear
...
svn-id: r12898
2004-02-15 03:47:26 +00:00
Eugene Sandulenko
e4e4336c0d
Fix crash at fbear end scene
...
svn-id: r12896
2004-02-15 02:47:00 +00:00
Paweł Kołodziejski
c1ee0aeb4f
fixed warning
...
svn-id: r12891
2004-02-14 17:01:28 +00:00
Paweł Kołodziejski
8cd11f33f4
changed to debug
...
svn-id: r12890
2004-02-14 16:59:28 +00:00
Eugene Sandulenko
4e7850b0f1
Fix E4 opcode implemetnation. Now it works
...
svn-id: r12888
2004-02-14 16:09:07 +00:00
Paweł Kołodziejski
abdb4fbe87
fixed bug #892426 - improved FT sound loops
...
svn-id: r12886
2004-02-14 15:14:30 +00:00
Eugene Sandulenko
0459089ca8
Some part of E4 opcode is FT/Dig only
...
svn-id: r12885
2004-02-14 15:01:27 +00:00
Eugene Sandulenko
d766470e34
Implementation of o6_unknownE4
...
svn-id: r12884
2004-02-14 14:48:14 +00:00
Eugene Sandulenko
d51f4c3b46
Fix compilation
...
svn-id: r12883
2004-02-14 14:44:47 +00:00
Max Horn
7447ea8fb3
Explaining odd hacks with a comment is usually a good idea :-)
...
svn-id: r12875
2004-02-14 12:01:07 +00:00
Paweł Kołodziejski
a690c17bb2
fix for bug #896525 , it align pull data and freq to 25 calls per sec.
...
svn-id: r12873
2004-02-14 10:52:08 +00:00
Torbjörn Andersson
d660faa231
Reverted patch #889552 . Kirben confirmed it was wrong for DOTT, and it was
...
causing regressions in FOA. See bug #884171 and #893500 for details.
svn-id: r12872
2004-02-14 10:43:55 +00:00
James Brown
5ee96b4625
Add mutex tracking to make it easier to debug imuse deadlocks
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svn-id: r12870
2004-02-14 08:56:26 +00:00
Travis Howell
b924e502b1
Fix valgrind warning in PC version of FT demo
...
svn-id: r12868
2004-02-14 05:39:18 +00:00
Travis Howell
29b21ca8f8
Fix FUNPACK: puzzle blocks regression
...
svn-id: r12867
2004-02-14 04:12:22 +00:00
Travis Howell
5f4641d8a1
Use correct order, to prevent mingw warnings.
...
svn-id: r12865
2004-02-14 01:39:09 +00:00
Travis Howell
324ce1f4ef
Init the correct way
...
svn-id: r12863
2004-02-14 01:12:02 +00:00
Travis Howell
e83e8c012f
Fix valgrind warning
...
svn-id: r12862
2004-02-14 01:09:43 +00:00
Travis Howell
c7a14eb935
Add EGA palette range correction ( #896434 )
...
svn-id: r12850
2004-02-13 11:36:44 +00:00
Travis Howell
2e672086da
Switch warnings to debug
...
svn-id: r12847
2004-02-13 11:11:16 +00:00
Travis Howell
f02f786b3f
Switch warnings to debug.
...
Remove old commented out Simon code.
svn-id: r12845
2004-02-13 11:00:37 +00:00
James Brown
0e24cabec8
Remove debug printf()
...
svn-id: r12843
2004-02-13 10:26:40 +00:00
Paweł Kołodziejski
d474ccf756
proper usage actor talkVolume
...
svn-id: r12841
2004-02-13 06:43:10 +00:00
Eugene Sandulenko
acce2b3c00
oops. this clearly demonstrates what bug was here :)
...
svn-id: r12839
2004-02-13 01:06:31 +00:00
Eugene Sandulenko
7511f1e44e
Fix potential bug, depended on compiler.
...
svn-id: r12838
2004-02-13 01:01:23 +00:00
Eugene Sandulenko
660a24aafb
Fix more HE demos md5
...
svn-id: r12834
2004-02-13 00:43:00 +00:00
Eugene Sandulenko
733ecef560
Fixed HE demos. Most of them have same data both for Mac and PC
...
svn-id: r12833
2004-02-12 22:57:49 +00:00
Travis Howell
b20f9fcea8
VAR_CAMERA_FAST_X is used in all scumm6 games, verfied via disasm. of all.
...
svn-id: r12824
2004-02-11 15:59:25 +00:00
Travis Howell
ac31a3ffe8
Ignore initial setting of VAR_NOSUBTITLES
...
svn-id: r12821
2004-02-11 05:38:15 +00:00
Travis Howell
e451c498ac
Rename as requested.
...
svn-id: r12820
2004-02-11 03:36:27 +00:00
Eugene Sandulenko
76fc86f028
Implementation of ScummEngine_v6he::unknownEA_func
...
svn-id: r12819
2004-02-11 03:21:50 +00:00
Travis Howell
054edc1591
Hack no longer required.
...
Add stub for HE games.
svn-id: r12818
2004-02-11 03:21:21 +00:00
Eugene Sandulenko
e69c822c28
Dig md5 is not only for English version
...
svn-id: r12817
2004-02-10 22:09:38 +00:00
Travis Howell
343037f0ec
Correct hberew
...
svn-id: r12815
2004-02-10 13:24:12 +00:00
Max Horn
d4a71d8eec
NL = NetherLands, NederLanden, NiederLande - NO is Norway
...
svn-id: r12813
2004-02-10 12:37:40 +00:00
Travis Howell
514347c899
Revert var name.
...
svn-id: r12811
2004-02-10 12:15:45 +00:00
Travis Howell
2c6330197d
Sync
...
svn-id: r12808
2004-02-10 06:22:07 +00:00
Travis Howell
215f1f94d1
Change to define
...
svn-id: r12807
2004-02-10 05:36:51 +00:00
Travis Howell
8a440a8496
Add languages
...
Sync md5
Correct another name
svn-id: r12805
2004-02-10 04:59:02 +00:00
Travis Howell
7e74bedc1f
Correct names
...
svn-id: r12804
2004-02-10 04:35:07 +00:00
Eugene Sandulenko
98ffd24d69
Fix warnings which spotted bugs at the same time
...
svn-id: r12803
2004-02-10 04:15:36 +00:00
Eugene Sandulenko
260fd5a396
Use RandomSource instead of rand() in INSANE
...
svn-id: r12802
2004-02-10 04:02:34 +00:00
Eugene Sandulenko
8fb7541aa3
Added Russian Dig
...
svn-id: r12801
2004-02-10 01:23:24 +00:00
Eugene Sandulenko
5bd6dc62b3
Remove unneeded #include
...
svn-id: r12800
2004-02-10 00:25:02 +00:00
Eugene Sandulenko
6d356e340c
o Fix bug #892909 (Unable to get Hover Lift at Gorge)
...
o Fix bug with transition from vista to ranch
svn-id: r12799
2004-02-09 18:57:05 +00:00
Travis Howell
fbd9b36e03
Cleanup
...
svn-id: r12798
2004-02-09 15:22:31 +00:00
Travis Howell
8de55dcbca
Cleanup
...
svn-id: r12797
2004-02-09 15:22:31 +00:00
Travis Howell
b85e7e77bc
Not unique
...
svn-id: r12796
2004-02-09 14:59:55 +00:00
Travis Howell
36c9dc8b5b
Add opcode
...
svn-id: r12795
2004-02-09 14:53:13 +00:00
Travis Howell
e98d5983da
Add comment
...
svn-id: r12794
2004-02-09 14:11:44 +00:00
Travis Howell
404db07a3f
Missed one
...
svn-id: r12793
2004-02-09 11:24:00 +00:00
Paweł Kołodziejski
d1b74aa7cc
added talkVolume, and changed talkPan call method
...
svn-id: r12790
2004-02-09 08:05:23 +00:00
Max Horn
1141ff1ac2
Modified version of patch #892795 (Let scumvm -v show supported libs)
...
svn-id: r12780
2004-02-09 01:27:27 +00:00
Max Horn
e67c169cd9
fix var initialisation when both Vorbis and MP3 support are disabled
...
svn-id: r12778
2004-02-08 23:01:15 +00:00
Travis Howell
7333ad3d5f
Fix valgrind warning
...
svn-id: r12771
2004-02-08 05:12:18 +00:00
Eugene Sandulenko
ba50e9d0b3
Oops. I left debug mode so made insane scenes incompletable. Fixed
...
svn-id: r12768
2004-02-07 22:16:43 +00:00
Max Horn
3c2883c177
cleaned up the target list a bit; it would be really nice to unify some of them (like, for example, all the FOA and Sam targets)
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svn-id: r12767
2004-02-07 17:23:31 +00:00
Max Horn
be73a85297
Make use of the MD5-based game detection in the launcher
...
svn-id: r12766
2004-02-07 17:12:10 +00:00
Max Horn
e0f29c9951
sync
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svn-id: r12764
2004-02-07 16:15:00 +00:00
Travis Howell
a3f7753e9a
Demos includes a few ROL tracks
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svn-id: r12762
2004-02-07 15:54:03 +00:00
Travis Howell
54c6e4cc55
Ooops
...
svn-id: r12759
2004-02-07 11:22:55 +00:00
Travis Howell
a2039576fb
More stubs
...
svn-id: r12757
2004-02-07 04:11:40 +00:00
Travis Howell
33dcab8d6c
Add stub
...
svn-id: r12756
2004-02-07 03:10:22 +00:00
Travis Howell
ea3be081b7
Only used in HE games.
...
svn-id: r12755
2004-02-07 03:00:01 +00:00
Travis Howell
86394f4542
Clean up last commit.
...
svn-id: r12754
2004-02-07 02:52:27 +00:00
Travis Howell
3a8bfbeeb1
*** empty log message ***
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svn-id: r12753
2004-02-07 02:28:24 +00:00
Travis Howell
82564def69
Add separate class for Humongous Entertainment games.
...
svn-id: r12752
2004-02-07 02:23:24 +00:00
Eugene Sandulenko
8411a8ade1
o Now Long TRS messages get wrapped
...
o Approaching enemy animation fixed
o Renames some vars and struct members
o Fixed dosdemo. It didn't run
o Correct Mac demo INSANE skipping behaviour
svn-id: r12751
2004-02-06 21:05:58 +00:00
Travis Howell
7b26a609f7
Update comment
...
svn-id: r12750
2004-02-06 16:19:43 +00:00
Max Horn
d0b9bb118e
cleanup
...
svn-id: r12748
2004-02-06 14:37:55 +00:00
Travis Howell
2f29091469
Used wrong check, might have caused regressions.
...
svn-id: r12747
2004-02-06 14:16:14 +00:00
Max Horn
7038f2f6cf
Fix for bug #882083 (COMI: CD change cancel button)
...
svn-id: r12744
2004-02-05 22:39:13 +00:00
Eugene Sandulenko
f98cc6f02e
o Fix for bug #889751 . Bump sound on the highway keeps playing
...
o Fix for bug #888639 . Mine road female biker loop
svn-id: r12743
2004-02-05 19:26:00 +00:00
Max Horn
407c489cc4
removed obsolete #include's
...
svn-id: r12729
2004-02-05 11:59:06 +00:00
Travis Howell
d3eefc060e
Enable and adjust for FT.
...
svn-id: r12724
2004-02-05 07:27:30 +00:00
Travis Howell
180778b524
Update arguments, could these be enabled now ?
...
svn-id: r12723
2004-02-05 03:18:49 +00:00
Max Horn
f59eb3b219
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
...
svn-id: r12722
2004-02-05 00:19:57 +00:00
Travis Howell
dc852177fb
No longer required.
...
svn-id: r12721
2004-02-04 08:08:56 +00:00
Travis Howell
e5f194d364
Fix compile.
...
svn-id: r12720
2004-02-03 09:04:38 +00:00
Max Horn
f36710f8b4
Act more gracefully when failing to load a (VOC) sound (should help bug #889442 )
...
svn-id: r12719
2004-02-03 08:53:13 +00:00
Max Horn
43efc8bed0
Patch #889552 : Possible fix for bug #884171
...
svn-id: r12718
2004-02-03 08:47:38 +00:00
Eugene Sandulenko
8a2496d6c5
Fixed most bugs, so only cosmetic visual things left.
...
o Support transparency for characters. Needed for cockpit rendering
o Fixed bug in NUT renderer which drawed transparent characters garbled
o Fixed long-standing (and outstanding) bug with SAUD error
o Previous fix fixed music in some cases (scene transitions)
o Fixed bug with palette being reset when smush video is rewind
o Made debug level for insane adjustable at compile time (maybe I will remove it later)
svn-id: r12717
2004-02-02 22:40:20 +00:00
Travis Howell
3694bcde1b
Update
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svn-id: r12713
2004-02-02 07:32:02 +00:00
Travis Howell
110707da49
Add a few more HE target for future reference (Commented out)
...
svn-id: r12712
2004-02-02 07:25:08 +00:00
Max Horn
0176e4de25
Fix for bug #880418 (COMI: Subtitle problems)
...
svn-id: r12710
2004-02-01 21:08:46 +00:00
Eugene Sandulenko
9f2e4a92f0
Update TODO list
...
svn-id: r12696
2004-02-01 05:56:34 +00:00
Eugene Sandulenko
84d8e4dca4
o Major debug of all actors code
...
o Road signs aligned to match original
o Fixed bug with Ben's velocity not reset with scene switch
o Removed some unused code
o Debug level increased, so console is not flooded anymore
o Rearranged those huge switch statements
I succesfully passed by all insane scenes, so FT should be completable now with
some SAUD related crashes which are easy to avoid.
svn-id: r12695
2004-02-01 05:44:18 +00:00
Max Horn
9fe1aaa921
renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
...
svn-id: r12691
2004-01-31 22:12:35 +00:00
Max Horn
41230fa999
cleanup (len == size)
...
svn-id: r12688
2004-01-31 16:49:52 +00:00
James Brown
9b2e69fe2f
Patch #886058 - Don't stop music when loading certain temporary states.
...
svn-id: r12686
2004-01-31 16:07:11 +00:00
Eugene Sandulenko
21f7b4633a
Fix bug #887536 FT: Intro crash (regression).
...
svn-id: r12685
2004-01-31 12:28:38 +00:00
Max Horn
da76ac5890
Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
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svn-id: r12680
2004-01-30 21:54:28 +00:00
Max Horn
c7424312c3
improved debug message; code simplification
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svn-id: r12677
2004-01-30 20:49:26 +00:00
Max Horn
8bd19dab0b
Fix for bug #887167 (FT: Sound/Music/speech (almost) mute)
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svn-id: r12675
2004-01-30 17:30:06 +00:00
Travis Howell
d9cb0b1e79
DOTT should save sound state if _saveLoadSlot is true when doing a temporary save. It doesn't set flag via get/setkernal like later games.
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svn-id: r12674
2004-01-30 16:01:08 +00:00
Eugene Sandulenko
d1ac15e23c
oops
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svn-id: r12672
2004-01-30 02:38:45 +00:00
Eugene Sandulenko
3758815c09
o Fix crash in FT intro
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svn-id: r12671
2004-01-30 02:37:18 +00:00
Eugene Sandulenko
6dec294de5
o Renamed more variables/structures to reflect their functionality
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o Fixed bug with only caveman approaching
o Extended smush player to process FT-specific overlays in videos.
They're used to draw broken truck & car approaching and opponents on the
mineroad
svn-id: r12670
2004-01-30 02:14:29 +00:00
Paweł Kołodziejski
fbab0e9984
fix for bug 886201 or rather revert back to hack
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svn-id: r12668
2004-01-29 19:59:00 +00:00
Max Horn
176aa74827
Renamed the 'pan' effect of the mixer to 'balance', since that is what we actually do; applied patch #886786 which corrects a bug in the balance code
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svn-id: r12665
2004-01-29 18:15:27 +00:00
Max Horn
505a61cc7f
corrected MD5 table entry
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svn-id: r12660
2004-01-29 00:35:16 +00:00
Eugene Sandulenko
ece80a4a1f
Partial fix for bug #885488 (Some INSANE trouble)
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o Finally fixed seek error. Now I never encounter it, though there are weird
SAUD errors in some cases.
o Started to hunt cave-dude-only bug
svn-id: r12653
2004-01-28 04:07:54 +00:00
Nicolas Bacca
f00f911f39
Fix compile on Embedded Visual Csomething
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svn-id: r12639
2004-01-27 20:05:23 +00:00
Max Horn
b1274d70d9
const'ness fixes
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svn-id: r12631
2004-01-27 00:13:25 +00:00
Eugene Sandulenko
498e0f4d6f
o Implemented TRS handling
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o Now you can succesfully reach the cave so FT is completable, but it crashes
now in some particularly situations, so you should avoid them.
svn-id: r12630
2004-01-26 22:44:47 +00:00
Max Horn
3edfebd753
updated MD5 data
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svn-id: r12628
2004-01-26 22:30:50 +00:00
Max Horn
24721e8b0e
updated MD5 data (from Forum thread; not all data included yet)
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svn-id: r12625
2004-01-26 20:14:09 +00:00
Eugene Sandulenko
7a7cb7e02b
o Fixed bug with lost inventory
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o Gave meaningful names to many variables
o Eliminated some slipped debug output
o Fixed vista-ranch scenes transition
o Now it is possible to equip goggles
svn-id: r12623
2004-01-26 15:41:30 +00:00
Travis Howell
64a99ea13d
Not needed
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svn-id: r12622
2004-01-26 11:39:10 +00:00
Travis Howell
e9e7ded89f
Ooops
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svn-id: r12621
2004-01-26 10:51:57 +00:00
Nicolas Bacca
5606ec3f45
Come back of your favorite stupid EVC fix
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svn-id: r12608
2004-01-26 07:42:16 +00:00
Nicolas Bacca
240a599758
CE Keys dialog moved to new backend
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svn-id: r12607
2004-01-26 07:40:14 +00:00
Torbjörn Andersson
8d89162d8f
Updated comment
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svn-id: r12594
2004-01-25 15:08:41 +00:00
Max Horn
32a58b3603
get rid of ScummEngine::_insaneState (I think we should eventually stop calling processKbd() from inside smush and replace it with special code there)
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svn-id: r12589
2004-01-25 12:20:59 +00:00
Eugene Sandulenko
87730caa02
Fixed plenty of bugs:
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o Seek error. Now it seems to cover all cases
o Shadows in tunnels on mineroad
o Renamed some function to match functionality
o bug #867555 (Problems between Mink Farm and Poyhoga)
o Ben disappearing in car chase
svn-id: r12586
2004-01-25 05:25:50 +00:00
Max Horn
6c8111bac9
fix OSX COMI cd changing hack
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svn-id: r12583
2004-01-24 18:20:21 +00:00
Max Horn
747cbef8d7
Fix for bug #882081
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svn-id: r12574
2004-01-22 19:43:36 +00:00
Travis Howell
ed6aed43bf
Not needed for puttdemo.
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svn-id: r12573
2004-01-22 04:46:34 +00:00
Travis Howell
45739906a5
actor ignoreTurns is complete for scumm6
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svn-id: r12571
2004-01-22 03:22:01 +00:00
Travis Howell
1f7a74099a
Remove a few old warnings.
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svn-id: r12570
2004-01-22 02:37:41 +00:00
Paweł Kołodziejski
b982864a8d
fixed bug #881141
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svn-id: r12569
2004-01-22 00:00:31 +00:00
Chris Apers
4679ac1f05
Hack a bit MD5 to make it work on PalmOS
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svn-id: r12539
2004-01-20 13:44:20 +00:00
Travis Howell
0d8566c0b6
Update comment
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svn-id: r12534
2004-01-20 11:16:17 +00:00
Torbjörn Andersson
cba7fab326
_blitAlso is also used by the DOTT intro. Updated comment to reflect that.
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svn-id: r12532
2004-01-20 10:33:02 +00:00
Travis Howell
b8e739ae3d
Add newline
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Prevent overlapping speech in dig.
svn-id: r12530
2004-01-20 00:21:24 +00:00
Max Horn
2f7198a3ac
cleanup
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svn-id: r12528
2004-01-19 22:55:42 +00:00
Max Horn
923adce456
fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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svn-id: r12521
2004-01-19 20:27:31 +00:00
Max Horn
8e89f7d060
moved the sam&max inventory hack into o6_setOwner
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svn-id: r12520
2004-01-19 20:23:27 +00:00
Max Horn
bcf8052341
forgot to remove this :-)
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svn-id: r12519
2004-01-19 20:14:29 +00:00
Max Horn
67d4e3153a
updated MD5 data
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svn-id: r12518
2004-01-19 19:51:13 +00:00
Max Horn
e8164dfb70
moved some V6-only scumm vars to ScummEngine_v6
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svn-id: r12517
2004-01-19 19:47:47 +00:00
Max Horn
d094989ae2
smush and insane only work with V6 (this will allow moving some stuff from ScummEngine to ScummEngine_v6)
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svn-id: r12516
2004-01-19 19:34:48 +00:00
Max Horn
4ad9da8b75
fix build system / dep checking
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svn-id: r12515
2004-01-19 19:30:58 +00:00
Paweł Kołodziejski
bb8f156882
improved fade param for dig demo
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svn-id: r12514
2004-01-19 19:25:11 +00:00
Max Horn
7e42cd74af
found a place where _blitAlso is used in Sam&Max
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svn-id: r12513
2004-01-19 19:09:08 +00:00
Max Horn
f94373b570
this is not necessary anymore
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svn-id: r12512
2004-01-19 18:57:06 +00:00
Paweł Kołodziejski
409c182b4a
added continue play state song after sequence song finished
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svn-id: r12508
2004-01-19 17:37:15 +00:00
Max Horn
c5f9a566da
undo this change (proper warning fix was applied to gameDetector.h)
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svn-id: r12502
2004-01-18 20:47:17 +00:00
Paweł Kołodziejski
856b2dd825
fix warning
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svn-id: r12499
2004-01-18 20:22:32 +00:00
Torbjörn Andersson
4b40dc8b40
Add newline to the last line to shut up GCC warning.
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svn-id: r12496
2004-01-18 19:42:55 +00:00
Paweł Kołodziejski
c7a66d4498
right it should be signed :)
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svn-id: r12495
2004-01-18 19:00:44 +00:00
Max Horn
c44bdf033e
I recommend turning on signedness warnings, and honoring them :-)
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svn-id: r12493
2004-01-18 18:42:44 +00:00
Paweł Kołodziejski
8f465b96bb
fixed debug params
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svn-id: r12492
2004-01-18 18:04:41 +00:00
Paweł Kołodziejski
14f80f9d6b
this too
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svn-id: r12491
2004-01-18 17:01:03 +00:00
Paweł Kołodziejski
b3c00e71ba
removed markers
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svn-id: r12490
2004-01-18 16:59:54 +00:00
Paweł Kołodziejski
f7a92ad02d
volumes vars too
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svn-id: r12489
2004-01-18 16:44:58 +00:00
Paweł Kołodziejski
2874917701
optimized types for tables
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svn-id: r12488
2004-01-18 16:43:16 +00:00
Paweł Kołodziejski
fa354638c6
optimized tables a little
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svn-id: r12487
2004-01-18 16:32:30 +00:00
Paweł Kołodziejski
5f2d92340e
removed no needed call
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svn-id: r12486
2004-01-18 16:07:49 +00:00
Chris Apers
130abce642
Fixed PalmOS stuffs
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svn-id: r12485
2004-01-18 16:02:10 +00:00
Eugene Sandulenko
3e4cc82c13
Revert last change
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svn-id: r12480
2004-01-18 14:48:04 +00:00