Paul Gilbert
241c337dc3
Fixed popup menu height so bottom action doesn't partially overlap the bottom border
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svn-id: r30346
2008-01-09 02:32:18 +00:00
Nicola Mettifogo
e21fd496f8
Restructured label handling and moved all related code to Gfx.
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svn-id: r30345
2008-01-08 20:46:58 +00:00
Nicola Mettifogo
359f56cd35
Removed useless members.
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svn-id: r30344
2008-01-08 20:37:31 +00:00
Nicola Mettifogo
1b80eedaa1
Added a proper _name member to Zone, instead of using the label text.
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svn-id: r30343
2008-01-08 20:32:29 +00:00
Paul Gilbert
cd23db6ce8
Changed method parameter name to prevent shadowing warning
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svn-id: r30340
2008-01-08 06:18:33 +00:00
Paul Gilbert
965eddf0dc
Enhanced NPC walk-to logic to handle separately several special Ids that were previously handled identically
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svn-id: r30339
2008-01-08 06:13:55 +00:00
Paul Gilbert
660d9a89d7
Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was being passed to retrieve a hotspot pointer
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svn-id: r30336
2008-01-08 03:09:00 +00:00
Nicola Mettifogo
c1c8b10fbe
Merged dos monospaced fonts subclasses into parent class. Handling is the same, and readability is more important than performance, especially when you call a routine only twice.
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svn-id: r30335
2008-01-07 23:13:45 +00:00
Eugene Sandulenko
14d4a515f2
Revert temporary change.
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svn-id: r30334
2008-01-07 22:47:54 +00:00
Eugene Sandulenko
aedd732cef
Add Buddha and david_corrales to credits.
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svn-id: r30330
2008-01-07 22:42:58 +00:00
Max Horn
5dbc89c119
typo
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svn-id: r30328
2008-01-07 19:41:27 +00:00
Kari Salminen
2f50a2416c
Reject AGIPAL-files with over 6 bits per color component. Makes at least fanmade AGI game Naturette II's colors not be messed up anymore.
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svn-id: r30326
2008-01-07 18:58:30 +00:00
Kari Salminen
e9f3b27c03
Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).
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svn-id: r30324
2008-01-07 18:29:33 +00:00
Paul Gilbert
a137ff2cf1
Changed debug keys enablement to be on by default if a Debug Level is specified
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svn-id: r30322
2008-01-07 10:32:54 +00:00
Kari Salminen
01a256455d
Add partial implementation of obj.status.v-command (Based on observations of the command's output in the Amiga version of Gold Rush!).
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svn-id: r30321
2008-01-07 08:57:28 +00:00
Filippos Karapetis
4fb5f9274d
Removed some obsolete defines
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svn-id: r30320
2008-01-07 08:44:19 +00:00
Filippos Karapetis
f3b99816c6
Fixed an MSVC warning
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svn-id: r30319
2008-01-07 08:43:20 +00:00
Paul Gilbert
841cc77e5c
Made debugging keys disabled by default, with a debugger command to allow them to be turned on
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svn-id: r30317
2008-01-07 03:53:30 +00:00
Torbjörn Andersson
1ddc8ab0fa
Indent with tabs instead of spaces.
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svn-id: r30315
2008-01-06 20:57:46 +00:00
Nicola Mettifogo
5ff1ccabe6
Removed now useless functions.
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svn-id: r30314
2008-01-06 20:51:05 +00:00
Nicola Mettifogo
35b7021fac
Fixes wrong type.
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svn-id: r30313
2008-01-06 20:46:03 +00:00
Torbjörn Andersson
eeb212c7e0
Indent with tabs instead of spaces.
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svn-id: r30312
2008-01-06 20:42:28 +00:00
Nicola Mettifogo
db51514dd3
Moved balloons management into Gfx, which is now responsible for positioning and drawing. All balloons are now drawn on a different layer than the game graphics, thus simplifying screen management. Dialogue code has undergone a major revision, and the superior implementation of answer selection in the Amiga version is now used in place of the poor PC one. Other bits (where some changes had already been introduced) have been updated, too.
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svn-id: r30311
2008-01-06 19:29:41 +00:00
Max Horn
84e5398b1c
store the disk sounds/music were actually *loaded* from, instead of the 'current' disk
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svn-id: r30310
2008-01-06 16:02:38 +00:00
Max Horn
690d38cfc4
Unify mixer pan/vol setting code
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svn-id: r30308
2008-01-06 14:59:46 +00:00
Travis Howell
022c5a27e3
Remove unused Amiga OCS font data, the AGA font data can by used by all Amiga versions of Simon the Sorcerer 1.
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svn-id: r30300
2008-01-06 14:04:18 +00:00
Travis Howell
9b45c2c994
Split charset font data.
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svn-id: r30299
2008-01-06 14:00:43 +00:00
Max Horn
79ba9686eb
Fix bug #1864932 : COMI: Game crashes on difficulty selection screen
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svn-id: r30298
2008-01-06 13:54:19 +00:00
Travis Howell
743858b097
Fix regression in Let's Explore the Farm with Buzzy demo.
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svn-id: r30296
2008-01-06 13:27:42 +00:00
Johannes Schickel
e462bf55b3
Committed patch #1864214 "KYRA2: correct platform and talkie flags for sequence player".
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svn-id: r30290
2008-01-06 11:01:56 +00:00
Travis Howell
f31b835fda
Resort a few cases and opcodes in HE code.
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svn-id: r30289
2008-01-06 06:21:04 +00:00
Paul Gilbert
c43a851e13
Changed the frame delay for part of the introduction sequence to match the original game and prevent the music from running out before the next animation begins
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svn-id: r30287
2008-01-06 02:59:41 +00:00
Paul Gilbert
b535b070f3
Fix to show talk dialogs in EGA mode using the EGA palette
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svn-id: r30286
2008-01-06 02:09:18 +00:00
Filippos Karapetis
71980d0fbd
Fixed compilation
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svn-id: r30285
2008-01-06 00:28:36 +00:00
Max Horn
1194495ad3
cleanup
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svn-id: r30284
2008-01-06 00:09:05 +00:00
Max Horn
e52591ac0e
clarify comment
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svn-id: r30283
2008-01-06 00:00:53 +00:00
Max Horn
d340e77f24
Made IMuseDigital::stopSound use flushTrack instead of setting track->toBeRemoved = true; cleanup in flushTrack()
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svn-id: r30282
2008-01-05 23:58:27 +00:00
Torbjörn Andersson
273c5b5cf1
Removed unnecessary newline in debug message.
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svn-id: r30279
2008-01-05 23:57:12 +00:00
Max Horn
1d34ce3baa
Let the audio mixer take care of (i.e. dispose) the Track::stream object, too
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svn-id: r30277
2008-01-05 23:53:28 +00:00
Max Horn
ef9dac103f
stop low priority sounds which we want to override immediatly
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svn-id: r30275
2008-01-05 23:44:05 +00:00
Max Horn
dce7a57cad
VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL
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svn-id: r30271
2008-01-05 23:05:16 +00:00
Torbjörn Andersson
063aecaf7a
Fixed warning.
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svn-id: r30269
2008-01-05 23:01:25 +00:00
Max Horn
56ad5f493e
Play SOU data instantly, not slightly delayed -> allows us to get rid of Track::streamSou & Track::mixerStreamRunning (have not yet removed the latter to avoid introducing a new savegame version)
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svn-id: r30268
2008-01-05 22:57:36 +00:00
Max Horn
7ebdffb0cd
Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all the time
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svn-id: r30267
2008-01-05 22:45:35 +00:00
Max Horn
f68d84b54f
Moved some code which was being duplicated to methods of class Track
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svn-id: r30266
2008-01-05 22:44:39 +00:00
Max Horn
923ad313dc
Let the audio mixer delete the streamSou object
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svn-id: r30265
2008-01-05 22:35:30 +00:00
Kari Salminen
64601d446f
Workaround for Amiga Gold Rush's broken picture 147 by patching it.
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svn-id: r30263
2008-01-05 21:10:49 +00:00
Max Horn
3f6b2c97b7
When loading and before starting an iMuse Digitial track, reset it completely to zero
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svn-id: r30262
2008-01-05 20:59:33 +00:00
Max Horn
1f364f54e7
Clarified some iMuse Digital code as I understand it
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svn-id: r30260
2008-01-05 20:52:42 +00:00
Kari Salminen
5f7a037bda
Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene).
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svn-id: r30259
2008-01-05 20:52:30 +00:00
Max Horn
077026e088
As far as I can tell / understand, IMuseDigital::getSoundStatus can safely just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions)
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svn-id: r30258
2008-01-05 20:50:10 +00:00
Max Horn
8b12998c72
Use souStreamUsed to distinguish between 'stream' and 'streamSou' usage
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svn-id: r30257
2008-01-05 20:49:18 +00:00
Max Horn
c9a8d02f6e
Do not busy wait in IMuseDigital::allocSlot on *any* platform
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svn-id: r30255
2008-01-05 20:43:07 +00:00
Kari Salminen
d604f51d42
Implement unknown test command 19 (hopefully) properly and name it unofficially as the in.motion.using.mouse-command.
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svn-id: r30251
2008-01-05 20:35:18 +00:00
Torbjörn Andersson
aa38a8eb96
Fixed regression that would cause ScummEngine_v80he to leak polygon slots at an
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alarming rate.
svn-id: r30249
2008-01-05 17:43:33 +00:00
Paul Gilbert
6b5b4f8015
Fix to remove a tab character from the GPL header
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svn-id: r30242
2008-01-05 12:55:22 +00:00
Paul Gilbert
2dcfa224e3
Removed tabs in front of GPL header
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svn-id: r30241
2008-01-05 12:51:07 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Paul Gilbert
62fdf1afa0
Changed room change code for an immediate transition when in EGA mode (which can't do fades)
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svn-id: r30236
2008-01-05 12:09:24 +00:00
Paul Gilbert
705bd9236c
Fix for popup menus to work in EGA mode
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svn-id: r30234
2008-01-05 11:25:30 +00:00
Paul Gilbert
9e02b32220
Made standard EGA background colour a constant
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svn-id: r30233
2008-01-05 11:24:37 +00:00
Paul Gilbert
735ea1eaaa
Fix to show credits screen correctly in EGA mode
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svn-id: r30232
2008-01-05 10:53:27 +00:00
Paul Gilbert
140d914c18
Brought waitForPress into line with other similar methods to not register control characters
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svn-id: r30231
2008-01-05 10:38:50 +00:00
Paul Gilbert
13cb1e710f
Fix to use correct EGA/VGA colour when displaying talk conversation options
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svn-id: r30230
2008-01-05 10:37:36 +00:00
Paul Gilbert
2c86089264
Fix for showing the correct colour in the status line in EGA mode
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svn-id: r30229
2008-01-05 10:36:36 +00:00
Paul Gilbert
65399321eb
Added support for the EGA style menu
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svn-id: r30228
2008-01-05 10:35:47 +00:00
Paul Gilbert
f5577f8470
Removed redundant parameters and clarified EGA and VGA specific definitions
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svn-id: r30227
2008-01-05 10:35:22 +00:00
Paul Gilbert
10719d5a12
Added extra handling for EGA dialogs, and added formalised parameters/methods for text positioning
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svn-id: r30226
2008-01-05 10:34:34 +00:00
Paul Gilbert
610880dc67
Corrected the RGB values generated for a given EGA palette index
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svn-id: r30224
2008-01-05 07:20:26 +00:00
Nicola Mettifogo
b75d196e88
In revision 30221, the correct font wasn't selected in the character selection screen. Always ask things twice.
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svn-id: r30222
2008-01-04 21:26:53 +00:00
Nicola Mettifogo
3e04d8b215
Fix for bug# 1729307. Fonts are now displayed with shadows when needed on Amiga. The correct font for intro screen has also been selected.
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svn-id: r30221
2008-01-04 21:24:51 +00:00
Torbjörn Andersson
3451d1c30f
Applied my alternative patch for feature request #1266599 ("BS1: Invert stereo
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channels for traffic sounds in Rue Jarry"). Now let's see if it breaks any
other scenes. :-)
svn-id: r30220
2008-01-04 18:46:08 +00:00
Filippos Karapetis
063f7df4d3
Slight cleanup
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svn-id: r30217
2008-01-04 13:34:38 +00:00
Kari Salminen
28bbae1745
Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).
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svn-id: r30213
2008-01-04 00:24:29 +00:00
Max Horn
a1503bf7c8
Fix another -Wuninitialized warnings - n could have been returned w/o having been set first
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svn-id: r30211
2008-01-03 23:55:42 +00:00
Max Horn
67d14ed322
Silence a -Wuninitialized warning
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svn-id: r30205
2008-01-03 23:36:55 +00:00
Filippos Karapetis
1411c9f3f1
Fix compilation
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svn-id: r30204
2008-01-03 21:57:54 +00:00
Torbjörn Andersson
11efbda297
Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom
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is affected and, according to Kirben, none in Monkey Island 1 VGA. I don't know
about Monkey Island 1 EGA, but I've assumed it uses the same music as the VGA
versions.
svn-id: r30202
2008-01-03 19:43:43 +00:00
Johannes Schickel
9b4fc2f70b
Resolve portabillity issues introduced with last commit.
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svn-id: r30201
2008-01-03 15:20:33 +00:00
Johannes Schickel
fbcba1a573
- got rid of hardcoding "KYRA.DAT" in all places, where it's used
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- now using "kyra.dat" rather than "KYRA.DAT"
svn-id: r30200
2008-01-03 14:53:18 +00:00
Johannes Schickel
58f0d4e632
Committed slightly modified patch #1862758 "KYRA: audio data assignment patch".
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svn-id: r30198
2008-01-03 14:42:49 +00:00
Filippos Karapetis
2bb81e2d20
Properly fixed bug #1861863 - "ITE: Crash when using Eeah with Eeah"
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svn-id: r30195
2008-01-03 10:42:18 +00:00
Kari Salminen
e75207d9d7
Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette 3. These together fix Naturette 3's intro (No more long shakings).
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svn-id: r30193
2008-01-03 09:43:50 +00:00
Kari Salminen
0ddfc0a64e
Fix for the Space Trek sprite duplication bug ( #1659209 ). Makes commands position and position.v use coordinate clipping for Space Trek.
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svn-id: r30190
2008-01-03 08:41:40 +00:00
Filippos Karapetis
6ed43e7505
Fix for bug #1861863 - "ITE: Crash when using Eeah with Eeah"
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svn-id: r30181
2008-01-03 07:29:13 +00:00
Travis Howell
6c6a2a57b5
Fix endian issue in checkArrayLimits().
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svn-id: r30178
2008-01-03 03:34:25 +00:00
Travis Howell
639929a09e
Fix endian issue in redimArray.
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svn-id: r30176
2008-01-03 03:20:32 +00:00
Paul Gilbert
9efa3a5ec3
Added MD5 for English EGA version
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svn-id: r30175
2008-01-03 00:34:52 +00:00
Nicola Mettifogo
9bb72bf188
Fixed bug in Nippon Safes for Amiga, Italian version. Game now doesn't crash anymore when starting introduction.
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svn-id: r30173
2008-01-02 22:06:49 +00:00
Nicola Mettifogo
b91300e1cc
Fix for bug #1829409 . Character now changes expression accordingly with available dialogue answers.
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svn-id: r30171
2008-01-02 21:33:18 +00:00
Nicola Mettifogo
da3d85c755
Removed debug printf.
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svn-id: r30169
2008-01-02 21:29:23 +00:00
Eugene Sandulenko
0f6246bab8
Fix for bug #896489 : "DIG: Missing subtitles when talking to Brink"
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svn-id: r30167
2008-01-02 21:15:23 +00:00
Kari Salminen
5e7cc8b2d9
Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment).
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svn-id: r30164
2008-01-02 19:10:01 +00:00
Eugene Sandulenko
040a7b54fa
Oops. Moved too much code in the last commit.
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svn-id: r30162
2008-01-02 18:59:15 +00:00
Eugene Sandulenko
2d94049bea
Workaround for bug #1804278 : "MONKEY: Mouse is invisible after loading"
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svn-id: r30160
2008-01-02 18:44:20 +00:00
Eugene Sandulenko
a4cbfa354b
Fix bug #1846886 : "PUTTZOO: Windows version cursor/pointer drawn wrong"
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svn-id: r30154
2008-01-02 17:33:57 +00:00
Kari Salminen
6dfaaf3018
Set AGI's computer type variable (v20 i.e. vComputer) according to the used platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms.
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svn-id: r30153
2008-01-02 16:36:47 +00:00
Eugene Sandulenko
082bed8898
Narrow fix for bug #1206994 only to FOA.
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svn-id: r30149
2008-01-02 13:11:26 +00:00
Eugene Sandulenko
312346bdb4
Fix for bug #1206994 : "FOA AMIGA: Black cursor and text in Dig Site"
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svn-id: r30147
2008-01-02 12:58:18 +00:00
Paul Gilbert
b6f39fb8fb
Adjusted the colour of the EGA cursors to match the original game
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svn-id: r30146
2008-01-02 11:45:59 +00:00
Travis Howell
01c611385e
Fix regression when skipping cutscenes in Maniac Mansion (C64).
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svn-id: r30144
2008-01-02 11:25:17 +00:00
Paul Gilbert
977c9fb5f3
Enhanced cursor code to handle cursors in EGA mode
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svn-id: r30143
2008-01-02 11:15:36 +00:00
Paul Gilbert
eff113c486
Fixed Palette constructor parameter to be uint16 rather than uint8
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svn-id: r30142
2008-01-02 11:14:42 +00:00
Travis Howell
273ce5d924
Correct verbs names in German version of Maniac Mansion (C64).
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svn-id: r30141
2008-01-02 11:11:09 +00:00
Paul Gilbert
3b658492f5
Fix to make EGA sprites appear correctly
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svn-id: r30140
2008-01-02 07:14:02 +00:00
Paul Gilbert
b2d2bd6f2d
Room backgrounds now display in EGA mode
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svn-id: r30138
2008-01-02 03:36:19 +00:00
Kari Salminen
9db76278ef
Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing.
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svn-id: r30136
2008-01-02 00:35:32 +00:00
Torbjörn Andersson
f72b094c69
When fixing the EGA Loom Roland music, I accidentally broke music looping.
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Should be fixed again now.
svn-id: r30135
2008-01-02 00:08:27 +00:00
Torbjörn Andersson
46368eac5f
Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown Roland
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MIDI music events"). It would probably be safe to commit to the 0.11 branch,
but I don't know for sure which games would be affected other than EGA Loom.
svn-id: r30132
2008-01-01 23:30:29 +00:00
Paul Gilbert
86aeae4a74
Bugfix to show the final text screen correctly in EGA mode
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svn-id: r30131
2008-01-01 22:55:54 +00:00
Max Horn
f4f963800d
Fix a long standing bug in playComiMusic (no idea whether this caused any bugs, though)
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svn-id: r30128
2008-01-01 18:08:12 +00:00
Eugene Sandulenko
7aadf6c191
Slightly modified patch #1848173 : "ScriptVars class implementation for CinE"
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svn-id: r30125
2008-01-01 16:57:03 +00:00
Eugene Sandulenko
23313cb82e
Patch #1733017 : "SWORD1: Possible patch for bug #1730183 "
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svn-id: r30124
2008-01-01 16:42:05 +00:00
Eugene Sandulenko
308b02f4ca
Fix for bug #1766072 : MANIACNES: Music Doesn't Start On Load Game
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svn-id: r30122
2008-01-01 16:26:04 +00:00
Eugene Sandulenko
e5e53a0017
Split out charset font data for easier maintenance
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svn-id: r30121
2008-01-01 15:36:50 +00:00
Eugene Sandulenko
43a18a4cdd
Fix bug #1811732 : "MANIAC C64: German version not supported"
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svn-id: r30119
2008-01-01 15:25:12 +00:00
Paweł Kołodziejski
604bf6fff3
experimental change to fade out to 120 ms instead from table for state music with opcode 3 when few songs have the same attribute value
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svn-id: r30118
2008-01-01 15:08:20 +00:00
Paweł Kołodziejski
cd84daf7f8
experimental change to prevent play first region with fade out if jump opcode is attached
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svn-id: r30117
2008-01-01 15:05:27 +00:00
Paul Gilbert
79a9074548
Added support for the EGA introduction sequence
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svn-id: r30116
2008-01-01 13:00:47 +00:00
Paul Gilbert
4308e6ab10
Added EGA related constants
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svn-id: r30115
2008-01-01 12:59:40 +00:00
Paul Gilbert
e3c60fea4e
Extended PaletteCollection class to handle EGA palettes
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svn-id: r30114
2008-01-01 12:58:50 +00:00
Paul Gilbert
87ed2bf0cb
Extended animation class to handle EGA animations
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svn-id: r30113
2008-01-01 12:58:04 +00:00
Max Horn
0ad70c7d84
SCUMM: Moved tick duration into a constant
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svn-id: r30112
2008-01-01 11:41:47 +00:00
Max Horn
305f60e0db
Patch #1839861 (Possible workaround for bugs related to cloneToFadeOutTrack): Fixes bug #1848399 and apparently also #1527274 & #1763227
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svn-id: r30111
2008-01-01 11:27:29 +00:00
Filippos Karapetis
a8d3967f63
Fix for bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ring"
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svn-id: r30109
2007-12-31 22:45:30 +00:00
Max Horn
be11104d70
Removed obsolete _insaneRunning flag
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svn-id: r30107
2007-12-31 16:34:30 +00:00
Eugene Sandulenko
b87b0f21f0
Used new AdvancedDetector flag to distinguish between EGA and VGA versions
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of italian Lure when their datafiles sit in same directory.
svn-id: r30106
2007-12-31 14:46:37 +00:00
Paul Gilbert
10686b04ab
Bugfix to data position start in vga decoder, and made ega/vga decoder methods public visibility
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svn-id: r30104
2007-12-31 13:37:14 +00:00
Paweł Kołodziejski
08020444f6
verified differences in play music code of the dig and comi
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svn-id: r30103
2007-12-31 13:26:29 +00:00
Max Horn
a826cd36dd
cleanup
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svn-id: r30102
2007-12-31 13:05:32 +00:00
Paul Gilbert
1804ae6639
Added code to handle EGA title screens being immediately shown rather than faded in
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svn-id: r30098
2007-12-31 05:59:58 +00:00
Paul Gilbert
1dd2e32fc0
Added extra palette handling for EGA palettes
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svn-id: r30097
2007-12-31 05:58:22 +00:00
Paul Gilbert
ccc822fd1c
Added support for decoding EGA screens
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svn-id: r30096
2007-12-31 05:57:11 +00:00
Paul Gilbert
abd3f45359
Added code to support reading .ega files
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svn-id: r30095
2007-12-31 05:56:22 +00:00
Paul Gilbert
d45fe1e37e
Added detection for Italian EGA version
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svn-id: r30094
2007-12-31 05:55:20 +00:00
Oystein Eftevaag
1c88ab2c47
Enabling the SMUSH/sound ARM optimizations for the iPhone. Converting any numerical expressions in the asm to absolute values (moving the expression to comments) since the iPhone assembler can't handle them, and prepending an underscore to the exported symbols (with some preprocessor magic similar to the hq3x asm for handle ports where it's not needed)
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svn-id: r30093
2007-12-31 01:50:18 +00:00
Torbjörn Andersson
a38fa007bb
I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I see
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now that it's defined for v8 games as well, so call processUpperActors() from
that case too, just to be safe.
svn-id: r30091
2007-12-31 01:20:24 +00:00
Torbjörn Andersson
41f29f0504
Draw subtitles over the verb coin in CoMI, not under. This is noticeable early
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in the game, when Murray is talking to himself. I've verified this against the
behaviour of the original interpreter. (Should this go into 0.11 as well?)
svn-id: r30088
2007-12-30 22:22:38 +00:00
Max Horn
1489235f8e
Ooops, this was not supposed to be commited
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svn-id: r30087
2007-12-30 22:10:24 +00:00
Max Horn
2d61551e1c
atrib -> attrib; added some FIXME comments
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svn-id: r30086
2007-12-30 21:59:50 +00:00
Max Horn
3d46219592
Patch #1689516 : BASS: Update the cursor when right-clicking in inventory
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svn-id: r30085
2007-12-30 17:58:22 +00:00
Max Horn
b9a5e9ea0e
Fix for bug #1635361 : COMI: Music fade-out broken for compressed audio
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svn-id: r30081
2007-12-30 16:32:30 +00:00
Paul Gilbert
2c5ae92b4c
Added ability for both middle and right mouse buttons to abort a conversation when waiting for user to select a conversation option from a list of topics
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svn-id: r30071
2007-12-29 10:38:30 +00:00
Paul Gilbert
99dfb8bcbc
Added support for using scroll wheel for making selections in the Save/Restore dialog and action lists
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svn-id: r30070
2007-12-29 09:51:25 +00:00
Paul Gilbert
59b5655266
Added access property for middle mouse button
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svn-id: r30069
2007-12-29 09:50:20 +00:00
Paul Gilbert
a54f9c311a
Fix to ensure any active conversation data or selected hotspot is cleared when restoring or restarting a game
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svn-id: r30066
2007-12-29 04:25:26 +00:00
Paul Gilbert
52dc147f8c
Added mouse scrolling support to action menus and the save/restore dialog
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svn-id: r30065
2007-12-29 00:31:15 +00:00
Paul Gilbert
16b610068d
Fix for correct dialog sequence when giving an object to an arbitrary NPC
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svn-id: r30063
2007-12-28 22:56:22 +00:00
Travis Howell
a9813fbdfa
Add another German version of Freddi Fish 2 (Windows).
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svn-id: r30054
2007-12-28 12:07:10 +00:00
Paul Gilbert
4d7e49ddb8
Fix to prevent the F5 key allowing the game to be saved during player conversations or viewing a remote room
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svn-id: r30048
2007-12-28 11:07:35 +00:00