Commit Graph

389 Commits

Author SHA1 Message Date
Travis Howell
230a68755e Unfortunately the workaround for Macintosh version of water is still required.
svn-id: r21231
2006-03-12 10:56:14 +00:00
Travis Howell
fd389260f8 Adjust basename array setting in HE99+ games, for filename substitution
svn-id: r21229
2006-03-12 10:44:42 +00:00
Travis Howell
e94aa88ece Adjust version setting for Macintosh versions of HE80+ games, which is checked by water
svn-id: r21228
2006-03-12 09:51:24 +00:00
Travis Howell
66730f3b6b Use script support for Macintosh versions of HE80+ games
svn-id: r21227
2006-03-12 09:27:56 +00:00
Travis Howell
8602fe7432 Revert mistaken commit of local debug code
svn-id: r21222
2006-03-12 04:19:03 +00:00
Travis Howell
3e72b26adc Revert mistaken commit of local debug code
svn-id: r21220
2006-03-12 01:06:23 +00:00
Travis Howell
f9797f3ac3 Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)
svn-id: r21219
2006-03-12 00:53:30 +00:00
Travis Howell
beb0c9e297 Fix endian issue in getArrayDim()
svn-id: r21216
2006-03-11 09:43:00 +00:00
Torbjörn Andersson
985ab14c79 Removed inclusion of non-existing imuse_sysex.h to make ScummVM compile again.
svn-id: r21214
2006-03-11 07:37:09 +00:00
Jamieson Christian
2708fe34f3 Another ScummEngine reference in IMuse bites the dust.
svn-id: r21213
2006-03-11 01:06:30 +00:00
Travis Howell
d5066f3741 Remove unused case in o5_actorOps, which is never triggered by any game scripts
svn-id: r21212
2006-03-10 23:15:05 +00:00
Travis Howell
f52e1709bf o6_setObjectName is never used by HE72+ games
svn-id: r21211
2006-03-10 23:09:27 +00:00
Eugene Sandulenko
3521d35085 Add Russian puttrace and pajama3
svn-id: r21209
2006-03-10 19:35:35 +00:00
Travis Howell
259e3cf301 Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exist in HE games. Fixes glitch when time machine is used in putttime.
svn-id: r21195
2006-03-10 06:05:49 +00:00
Travis Howell
de1cd95927 Revert that mistaken change to English verb table for C64 maniac
svn-id: r21191
2006-03-10 00:53:09 +00:00
Travis Howell
e0a4add194 Update German verbs for C64 maniac, to match original
svn-id: r21190
2006-03-10 00:39:37 +00:00
Max Horn
46ee5c8f26 Added new method DetectedGame::updateDesc, to ease generation of uniform description strings
svn-id: r21166
2006-03-09 12:52:10 +00:00
Eugene Sandulenko
8a5f44d797 Converted last dialogs to new scheme. Now it seems to be everything. Please,
test throghoutly.

svn-id: r21157
2006-03-09 05:18:00 +00:00
Jamieson Christian
effed85448 Implemented SysEx command 1 for non-S&M SCUMM games, per the latest comment on Bug 1088045.
svn-id: r21156
2006-03-09 03:29:12 +00:00
Max Horn
ea26ccea4a Add the known 'extra' info to the description string; and removed the old hack which added this information during launch (which really was a bad hack)
svn-id: r21155
2006-03-09 03:21:23 +00:00
Max Horn
e53e0e5885 - Removed the code from the launcher that adds language/platform to the
game descriptions. Doing this now is the responsibility of the engines.
- Adapted the SCUMM engine to add lang/platform to the desc string if 
  necessary. Other engines still have to be adapted (but many do not seem to
  need this at all, since they either are lang/platform agnostic, or already
  include this information in their MD5 tables).

svn-id: r21154
2006-03-09 03:09:21 +00:00
Eugene Sandulenko
51495fb199 Moved keys mapping dialog to new scheme. Made it generic. Fixed several
compilation errors associated with it.

svn-id: r21151
2006-03-09 02:54:02 +00:00
Max Horn
86565fcca5 - Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
  Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
  DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines

svn-id: r21150
2006-03-09 02:52:51 +00:00
Max Horn
d2f78184af - added new toDetectedGame() template function (analog to toGameSettings)
- made use of the new DetectedGame constructor from my last commit
- some related cleanup

svn-id: r21149
2006-03-09 01:42:56 +00:00
Eugene Sandulenko
c3f91ca288 Converted all scumm dialogs to new scheme
svn-id: r21147
2006-03-09 01:08:25 +00:00
Max Horn
d9a9fac937 Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
2006-03-08 11:37:25 +00:00
Max Horn
14f1337c60 Use %p to print pointers portably (even on 64bit systems). Note: this will add a 0x prefix automatically
svn-id: r21140
2006-03-08 10:07:02 +00:00
Eugene Sandulenko
a8a8624511 o Converted most (all?) widgets to new scheme.
o Converted global options dialog to new scheme.

svn-id: r21137
2006-03-08 01:42:02 +00:00
Travis Howell
431c820e4f Correct order of cases in o72_redimArray()
svn-id: r21135
2006-03-07 22:27:14 +00:00
Jamieson Christian
06398d1a84 Removed tag2str usage, which eliminates scumm/util.h dependency.
svn-id: r21107
2006-03-05 22:35:26 +00:00
Torbjörn Andersson
ac33309a4d I guess this is really a WORKAROUND, rather than a HACK. Updated comment.
svn-id: r21106
2006-03-05 22:31:49 +00:00
Jamieson Christian
5e25b3b679 Restructured IMuse and IMuseInternal.
* IMuse is no longer a concurrency front-end.
* IMuseInternal now derives from IMuse.
* Common::StackLock used to protect thread-sensitive interface methods (same as IMuseDigital).
* clear_queue() included in stopAllSounds() so it can be removed from the public interface.
* Game ID now specified at init using property().
* Timer callbacks receive a struct containing IMuseInternal and MidiDriver refs, instead of just the latter.
* OSystem pointer from init is now cached and used instead of global.

All references to the g_system and g_scumm globals are now gone. BOOYAH!

Tested with MI2, DOTT and S&M, under Windows, in Native MIDI, Adlib, and Mixed modes. No regressions or concurrency issues observed. Manifestations of the latter are the biggest concern at this point.

svn-id: r21104
2006-03-05 21:30:44 +00:00
Torbjörn Andersson
0651236066 Make sure there actually is a SMUSH mixer before stopping and deleting it.
svn-id: r21099
2006-03-05 13:57:05 +00:00
Paweł Kołodziejski
7a6ff46b38 that was not what I want. it should stop audio only for immediately stop.
svn-id: r21095
2006-03-05 12:29:13 +00:00
Paweł Kołodziejski
38b82fb585 that should help for bug #1352486, smush sound tracks are not stopped immediately, but outside smush when sound data are depleted in sound mixer buffer.
svn-id: r21094
2006-03-05 12:15:39 +00:00
Travis Howell
3fbf207ee5 Update box flags for C64 maniac
svn-id: r21093
2006-03-05 10:54:41 +00:00
Travis Howell
24493b3f45 Add back exclusion lost in last commit, exclude some verbs from verbs error script
svn-id: r21091
2006-03-05 10:02:43 +00:00
Travis Howell
279ad67506 Correct case of verb names in C64 Maniac
svn-id: r21090
2006-03-05 09:05:44 +00:00
Travis Howell
7a9ed5425b Add German verbs and more work on input in C64 maniac
svn-id: r21089
2006-03-05 08:22:39 +00:00
Travis Howell
5bf6fdf2f5 Update, to add new imuse file
svn-id: r21087
2006-03-05 05:53:29 +00:00
Travis Howell
429f7d43d6 Fix compiler warnings
svn-id: r21086
2006-03-05 05:43:46 +00:00
Jamieson Christian
b1f7f32ed1 Separated the IMuse Part methods into their own file. Updated the Bloodshed Dev-C++ project file at the same time.
svn-id: r21085
2006-03-05 05:14:20 +00:00
Travis Howell
1fe0deeb54 Add some basic walkbox support for C64 maniac
svn-id: r21084
2006-03-05 03:46:41 +00:00
Jamieson Christian
857abe4c8b Removed the default ignoreFadeouts parameter value for ImuseInternal's getSoundStatus method. The disposition of this method is going to be changing soon, and I'm getting confused by the assumptions being made by many of the calls to it.
svn-id: r21080
2006-03-04 19:35:38 +00:00
Jamieson Christian
01af975df4 Rearranged methods in the IMuse class declaration to denote those derived from the MusicEngine base class.
svn-id: r21079
2006-03-04 18:38:27 +00:00
Max Horn
6a4c709af6 No need to use generateSubstResFileName when we already know the result
svn-id: r21072
2006-03-04 12:57:12 +00:00
Max Horn
feeaa2c35e Removed unnecessary strcpy calls
svn-id: r21071
2006-03-04 12:34:14 +00:00
Travis Howell
bc735c4595 Older naming style only used by PC version of FT demo
svn-id: r21070
2006-03-04 12:08:19 +00:00
Max Horn
f66cc08bdb Const as const can (marking things as const/static allows better compiler optimizations and helps to catch certain bugs)
svn-id: r21069
2006-03-04 11:57:14 +00:00
Max Horn
7085bf3724 Slightly clarified an odd subcase in ScummEngine::openRoom
svn-id: r21068
2006-03-04 11:55:49 +00:00
Max Horn
bde6c151ad Cleanup for the container loading code (and always disable file name substitution when a container file is used
svn-id: r21067
2006-03-04 11:53:28 +00:00
Max Horn
cf0716734c When container files are used, we don't need file name substitution anymore
svn-id: r21066
2006-03-04 11:31:09 +00:00
Max Horn
78985cc8a6 Added a comment about the first few entries in substResFileNameTable
svn-id: r21065
2006-03-04 10:50:23 +00:00
Max Horn
a3069bbc1a Since findSubstResFileName / applySubstResFileName only compare up to the first '.', we should be able to safely remove anything after the '.' in all substResFileNameTable entries (I am leaving the 00.LFL names untouched for now, for clarity)
svn-id: r21064
2006-03-04 10:46:11 +00:00
Max Horn
5e881c158a This particular case in ScummEngine::openRoom only occurs for V4 games; changing the check accordingly, to ease future refactoring
svn-id: r21063
2006-03-04 10:41:40 +00:00
Max Horn
bb38ea2c17 Renamed SubstResFileNames::winName and macName to almostGameID / expandedName (the old names were misleading; the new ones aren't great either :)
svn-id: r21062
2006-03-04 10:38:05 +00:00
Travis Howell
16a8c60483 Add/Update string var tables for COMI and The Dig, to allow translated strings
svn-id: r21059
2006-03-04 05:44:48 +00:00
Travis Howell
28b6c92503 Update hack for bug #915575 - MANIAC: Disappearing New Kid verb
svn-id: r21058
2006-03-04 04:46:15 +00:00
Travis Howell
bd7d05dae6 Update opcodes for C64 maniac
svn-id: r21051
2006-03-03 23:52:48 +00:00
Max Horn
140f6fce26 Hiding the implementation of ADPCMInputStream from the public, in favor of a factory function (just like with the other AudioStream subclasses)
svn-id: r21043
2006-03-03 15:51:33 +00:00
Jamieson Christian
a1a6967d76 Partial fix for Bug 1088045. Additional configuration of Part parameters in response to iMuse SysEx command 0. Addresses Parts 2, 3 and 4 of the bug. (Part 4 not yet verified against referenced bug manifestation; awaiting testcase savegame.)
svn-id: r21039
2006-03-03 15:27:33 +00:00
Max Horn
bac32d1a5c Moved ScummFile etc. to the new file.cpp / file.h
svn-id: r21038
2006-03-03 15:16:02 +00:00
Max Horn
6ff8d3b9fd Turn _file member of BundleMgr into a pointer
svn-id: r21037
2006-03-03 14:55:04 +00:00
Max Horn
5d3ef6aec2 String constants are const -> fixing compiler warnings
svn-id: r21036
2006-03-03 14:44:50 +00:00
Eugene Sandulenko
5e1f3fa2fa Fix bug #1439279: "SCUMM: SubstResFileNames partial breakage"
svn-id: r21034
2006-03-03 14:29:28 +00:00
Travis Howell
ef564119ed Update opcodes in C64 maniac, fixes not been chased when caught in house
svn-id: r21029
2006-03-03 13:50:11 +00:00
Travis Howell
0b30043f93 Read array bounds in checkArrayLimits() correctly on all systems
svn-id: r21024
2006-03-03 07:40:34 +00:00
Travis Howell
09543f873e DOS versions of HE games sounds like Roland music too
svn-id: r21023
2006-03-03 06:25:59 +00:00
Jamieson Christian
e37f85d079 Added MT-32 device-specific reset on shutdown. Rearranged MT-32 initialization sequence to give the ScummVM welcome message a better chance of showing up on the LCD panel.
svn-id: r21022
2006-03-03 02:51:11 +00:00
Travis Howell
ab16d5d677 Cleanup costume renderer for C64 manac
svn-id: r21020
2006-03-03 02:04:58 +00:00
Travis Howell
ab0cf121c9 Always use music sound type, for music in 3DO versions of HE games
svn-id: r21019
2006-03-03 00:45:27 +00:00
Travis Howell
7423394bdd Use sound types for sound in HE Games
svn-id: r21018
2006-03-02 23:31:28 +00:00
Max Horn
907bd7128d Fix for bug #1438822 (Targets are case sensitive)
svn-id: r21017
2006-03-02 22:29:01 +00:00
Travis Howell
82a6f289de Fix using items in C64 maniac and cleanup
svn-id: r21011
2006-03-02 12:14:06 +00:00
Lars Persson
f00809788b Changed cast from int to int32, to use platform specified typedefs for the type.
svn-id: r21010
2006-03-02 12:09:19 +00:00
Travis Howell
949057f790 Add sentence line to C64 maniac
svn-id: r21007
2006-03-02 10:31:11 +00:00
Max Horn
f4f8a9263a Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two Items)
svn-id: r21006
2006-03-02 09:34:48 +00:00
Travis Howell
fec05d5180 Typos
svn-id: r21005
2006-03-02 06:33:15 +00:00
Travis Howell
64ce4d6dd7 C64 maniac uses separate bitmasks for actor settings and misc settings
svn-id: r21004
2006-03-02 06:06:24 +00:00
Travis Howell
2c9f041178 Fix inventory display in C64 maniac
svn-id: r21003
2006-03-02 05:04:40 +00:00
Travis Howell
2584f0d69f Add difference in bitVars opcodes in C64 maniac
svn-id: r21002
2006-03-02 03:31:45 +00:00
Travis Howell
e3a48bf276 Fix actor glitches in C64 maniac and minor cleanup
svn-id: r21001
2006-03-02 02:10:54 +00:00
Travis Howell
fd8f11f7a4 Improve input in C64 maniac
svn-id: r21000
2006-03-02 01:17:41 +00:00
Travis Howell
7f8a8b7ffb Initialize new SCUMM vars for V1/2
svn-id: r20998
2006-03-01 22:50:16 +00:00
Travis Howell
8f76068148 Fix compile
svn-id: r20997
2006-03-01 22:36:53 +00:00
Lars Persson
d1e1f7cb5b Fix for Symbian to close an open file in the right thread
svn-id: r20996
2006-03-01 21:37:00 +00:00
Gregory Montoir
9a9475169d added 2 SCUMM vars for v1/v2.
svn-id: r20994
2006-03-01 20:07:33 +00:00
Lars Persson
0653d509d3 Updated datatypes to resolve ambiguity
svn-id: r20991
2006-03-01 14:20:40 +00:00
Travis Howell
68f289398e Remove HE specific string array from SCUMM6 table, since the value is different in some games
svn-id: r20982
2006-03-01 05:00:25 +00:00
Travis Howell
0a3b58ff2a Update string array tables and use for all possible games and strings
svn-id: r20980
2006-03-01 04:32:44 +00:00
Travis Howell
d5710033a0 Update string array table for SCUMM7
svn-id: r20979
2006-03-01 01:17:40 +00:00
Travis Howell
2892e33f1d Add comment to workaround for music in Sam & Max, based on commit log. And limit the workaround to specific game.
svn-id: r20976
2006-02-28 23:02:15 +00:00
Travis Howell
41e7bb67e4 These zakTowns specific changes aren't explained and don't match original code. If problems still occur, add bug reports with details.
svn-id: r20967
2006-02-28 01:14:02 +00:00
Travis Howell
e1d96cba87 Typo.
svn-id: r20966
2006-02-28 00:49:54 +00:00
Travis Howell
db925b310e Update code and comment for screen savers issue in Sam & Max.
svn-id: r20965
2006-02-28 00:46:05 +00:00
Travis Howell
d0bba4cb56 Typo.
svn-id: r20963
2006-02-27 23:32:59 +00:00
Travis Howell
86c913a5f4 Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check.
svn-id: r20962
2006-02-27 23:25:07 +00:00
Gregory Montoir
1b1bc9cde4 Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it specific to TheDig
svn-id: r20959
2006-02-27 22:15:21 +00:00
Gregory Montoir
0f5ef6f5b1 Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately.
svn-id: r20958
2006-02-27 21:55:18 +00:00
Travis Howell
deecb61656 Use _numStrips when checking for foreced sprite redraw, instead of set values.
svn-id: r20956
2006-02-27 12:23:34 +00:00
Travis Howell
be30d257e3 Charset 0 is loaded on start in original versions of OLD_BUNDLE games too
svn-id: r20955
2006-02-27 12:00:10 +00:00
Jamieson Christian
2469e00248 SysEx data now passed around with const pointers. Permits simplification of some SysEx client code.
Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers.

svn-id: r20952
2006-02-27 01:59:07 +00:00
Jamieson Christian
52d55bf976 Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the runtime-selectable DEBUG_IMUSE category.
svn-id: r20950
2006-02-26 22:23:29 +00:00
Max Horn
52970c9936 Cleanup
svn-id: r20949
2006-02-26 21:59:44 +00:00
Max Horn
90c916de4b Do not compute the MD5 checksum if an override for it is set
svn-id: r20948
2006-02-26 21:52:49 +00:00
Travis Howell
73af2a6938 Remove roomOps cases which are never used by COMI scripts
svn-id: r20908
2006-02-26 07:49:11 +00:00
Travis Howell
a5cb120898 COMI uses a separate setting for the verb charset, verbs use correct charset now
svn-id: r20907
2006-02-26 06:55:56 +00:00
Travis Howell
270a16b37b Camera variables are initialised on startup by COMI too
svn-id: r20906
2006-02-26 06:15:13 +00:00
Travis Howell
0f60eaa166 Move debug mode setting to initScummVars(), so it is reset when game is restarted
svn-id: r20905
2006-02-26 05:48:40 +00:00
Travis Howell
bd2a59787b That change shouldn't have been commited
svn-id: r20903
2006-02-26 02:23:59 +00:00
Travis Howell
76962c3ce6 Change debugInput opcode result to zerod array for now, since it expects input string
svn-id: r20901
2006-02-26 00:32:10 +00:00
Max Horn
a76e3bab2f Remove the dummy index 0 entry from substResFileNameTable
svn-id: r20898
2006-02-25 21:36:19 +00:00
Max Horn
331110271b Moved the plugin interface code of the SCUMM engine into a separate source file
svn-id: r20885
2006-02-25 19:20:51 +00:00
Max Horn
bb4d463138 Fix compiler warning (wrong return type)
svn-id: r20883
2006-02-25 18:24:55 +00:00
Max Horn
05559c89f2 Moved check for unknown MD5 checksum from ScummEngine::ScummEngine to Engine_SCUMM_create
svn-id: r20882
2006-02-25 18:24:22 +00:00
Max Horn
779028dcd2 Modified the workaround for bug #1407789 to not depend on MD5 detection
svn-id: r20880
2006-02-25 18:16:24 +00:00
Max Horn
2ae0f79de3 Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName
svn-id: r20879
2006-02-25 17:36:32 +00:00
Travis Howell
7b9baa4f9f Cleanup decompress wizImage functions, to help find similar code
svn-id: r20874
2006-02-25 11:48:35 +00:00
Max Horn
1f987027f8 Removed last two uses of MKID
svn-id: r20872
2006-02-25 11:12:44 +00:00
Max Horn
142bfeb356 Some more MKID -> MKID_BE changes
svn-id: r20867
2006-02-25 02:47:22 +00:00
Max Horn
ee0f0a1f13 Replaced some more MKIDs by MKID_BE; this then enabled me to remove ScummEngine::fileReadDword()
svn-id: r20865
2006-02-25 02:31:49 +00:00
Max Horn
87fd6957ac Got rid of the 'tag' parameter for readResTypeList()
svn-id: r20864
2006-02-25 02:22:17 +00:00
Max Horn
6914121f61 Replaced MKID by MID_BE in most places in the SCUMM engine
svn-id: r20862
2006-02-25 02:12:58 +00:00
Travis Howell
a0b7c01762 Adjust masking in copyWizImageWithMask() to match ScummVM, wizImages masking works fine now
svn-id: r20858
2006-02-25 01:02:07 +00:00
Travis Howell
d08dbb2a3c More corrections to copyWizImageWithMask() in HE games
svn-id: r20854
2006-02-25 00:35:36 +00:00
Travis Howell
3064679e6c Add corrections to copyWizImageWithMask() in HE games
svn-id: r20849
2006-02-24 23:39:40 +00:00
Gregory Montoir
047298745f added TRLE wiz masking (mostly untested)
svn-id: r20847
2006-02-24 22:36:55 +00:00
Eugene Sandulenko
a467247e6e Fix bug #1386333: "FT DEMO: assertion triggered when playing movie".
svn-id: r20812
2006-02-22 13:26:13 +00:00
Travis Howell
fcd9c09059 Cleanup decompressWizImage() in HE games
svn-id: r20809
2006-02-21 21:59:37 +00:00
Max Horn
81e8a2860e Moved iMUSE code to the new directory engines/scumm/imuse/
svn-id: r20801
2006-02-20 20:57:26 +00:00
Max Horn
130bee1b1e Fixing compiler (cast) warning
svn-id: r20799
2006-02-20 20:41:13 +00:00
Max Horn
e49e7ebb3f Fixing up my previous commit: finished moving common/scaler* to graphics
svn-id: r20798
2006-02-20 20:40:12 +00:00
Max Horn
7335d348ba Moved common/scaler* to graphics/
svn-id: r20797
2006-02-20 20:29:02 +00:00
Max Horn
6160a17b30 Updated MD5 tables again, adding details to more HE game variants
svn-id: r20796
2006-02-20 17:01:30 +00:00
Max Horn
e389bcf497 Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
2006-02-20 16:51:30 +00:00
Max Horn
a6e5f6fd2c Added / corrected some comments, and moved ScummGameSettings to scumm.h
svn-id: r20794
2006-02-20 16:35:37 +00:00
Max Horn
6176252117 Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce warnings on e.g. the PS2, but may cause problems on systems that are missing this type/header. Please contact me if this causes problems on your port)
svn-id: r20793
2006-02-20 16:03:48 +00:00
Max Horn
7b28e4a4de Updated scumm-md5 table a bit more
svn-id: r20790
2006-02-20 14:48:49 +00:00
Max Horn
1bedb24dac Simplified puttrace entry in the (still unused) extra_versions table
svn-id: r20789
2006-02-20 14:48:32 +00:00
Max Horn
12b0ac3a72 Removing the GF_HE_985 from HE 99 games (I only was able to verify that this is correct for the demos, but am confident enough to risk this change even for the full german version)
svn-id: r20788
2006-02-20 14:44:44 +00:00
Max Horn
549eb83986 Workaround for bug #1308033 (FOA: skips single line of dialogue)
svn-id: r20785
2006-02-20 14:01:49 +00:00
Max Horn
78c44df439 More tweaks to the still unused extra_versions table
svn-id: r20783
2006-02-20 13:26:40 +00:00
Max Horn
011bcc04d2 Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts (this fixes crashes under Mac OS X with e.g. german puttrace)
svn-id: r20782
2006-02-20 13:24:19 +00:00
Paweł Kołodziejski
1fb19714e2 added experimental hook handle on 8,9 sub opcode music
svn-id: r20779
2006-02-19 23:25:27 +00:00
Max Horn
c175368230 Added more variant IDs for HE games
svn-id: r20778
2006-02-19 19:21:52 +00:00
Max Horn
bb0f2eec5d Specify variant IDs for some HE games in scumm-md5.txt/.h
svn-id: r20777
2006-02-19 19:05:31 +00:00
Max Horn
81ec4980a6 Updated the (still unused) extra_versions table a bit
svn-id: r20776
2006-02-19 19:04:22 +00:00
Max Horn
0c757abb72 - Added new extra_versions table -> work in progress and disabled for now.
- Refined information in scumm-md5.txt a bit
- Updated scumm-md5.h to reflect the changes in scumm-md5.txt
- Removed some unicode garbage from scumm.cpp

svn-id: r20774
2006-02-19 18:32:48 +00:00
Max Horn
01fc7034b5 - Merged GameDetector::detectGame() into GameDetector::detectMain()
- Replaced GameSettings GameDetector::_game by a simple gameid string

svn-id: r20753
2006-02-18 12:50:48 +00:00
Max Horn
8ac17430ac - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
  obsolete gameids w/o showing them to the user

svn-id: r20752
2006-02-18 11:15:37 +00:00
Max Horn
81798556db - Removed the 'features' field from GameSettings
- Removed GF_DEFAULT_TO_1X_SCALER

svn-id: r20747
2006-02-18 00:12:36 +00:00
Max Horn
d13950dab2 Fixed extra desc for a few MD5 table entries
svn-id: r20744
2006-02-17 15:51:20 +00:00
Max Horn
a96760a2fd Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
2006-02-17 00:01:18 +00:00
Max Horn
405733e044 - Fixed a bug that prevented you from overriding the scaler from the command
line for 640x480 games.
- Updated NEWS file a bit

svn-id: r20736
2006-02-16 23:24:23 +00:00
Paweł Kołodziejski
8b76033dc3 added more asserts into imuse digi code
svn-id: r20733
2006-02-16 21:50:14 +00:00
Max Horn
200320c237 - Further extended the file format of tools/scumm-md5.txt: One can now specify
a variant ID, and the description field has been split into two parts.
- Updated the PHP output, removing duplicate information and hopefully
  increasing the readability at the same time.

svn-id: r20729
2006-02-16 18:00:22 +00:00
Travis Howell
d4e2b25e5d Stop music in HE games, before nuking the resource
svn-id: r20727
2006-02-16 13:45:52 +00:00
Paweł Kołodziejski
6b557fabd5 force arg variable to float type, msvc8 can't select from float or double
svn-id: r20725
2006-02-16 12:04:12 +00:00
Travis Howell
4694e98649 Remove auto free flag for sounds in some HE games
svn-id: r20724
2006-02-16 08:55:06 +00:00
Travis Howell
37cc74db39 Use simplier method of checking sound status in HE60/61 games
svn-id: r20723
2006-02-16 08:47:19 +00:00
Travis Howell
903daa7252 Send sound resource data directly to sound mixer in HE Games.\n Fixes songs in kitchen of Pajama Sam 1
svn-id: r20721
2006-02-16 08:25:12 +00:00
Travis Howell
448ea4f16e Only DOS & Macintosh versions of HE60/61 games require XMIDI support
svn-id: r20720
2006-02-16 06:00:46 +00:00
Travis Howell
5f72260f20 Stop current music in HE60/61 games, before starting new music
svn-id: r20719
2006-02-16 05:55:44 +00:00
Travis Howell
e77fc9b9aa Clear sound queue when stopping sound channel in HE games
svn-id: r20718
2006-02-16 05:52:39 +00:00
Travis Howell
fbcecb98a1 Add 3DO platform for HE games
svn-id: r20714
2006-02-16 05:01:06 +00:00
Travis Howell
dd23256b24 Only print debug message when flag 0x800000 is triggered by HE games in drawWizPolygonTransform().
svn-id: r20711
2006-02-15 23:27:53 +00:00
Travis Howell
e98555249e Read correct index by block size in HE games again, to help track down unknown versions.
svn-id: r20709
2006-02-15 23:04:48 +00:00
Travis Howell
bcef7a167c Read correct index by block size in HE games again, to help track down unknown versions.
svn-id: r20708
2006-02-15 23:02:37 +00:00
Eugene Sandulenko
eba1653904 o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
script_v70he.cpp respectively since we use 2 digits for HE versioning.

o Also renamed resource_v7he.* to resource_he.* because it is actually not
  HE70-specific but is used by all HE70+ titles.

svn-id: r20703
2006-02-15 18:48:49 +00:00
Max Horn
b20384d375 Fix for bug #795214 (MI1: Crash on church entry)
svn-id: r20697
2006-02-15 17:31:26 +00:00
Eugene Sandulenko
10c7835cfc Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
2006-02-15 00:57:50 +00:00
Travis Howell
b796860ee8 Add extra costume tables (Used by HE games) to saved game. Fixes weird actor states when restoring saved game, in HE games.
svn-id: r20689
2006-02-14 10:11:15 +00:00
Travis Howell
d96713a857 Correct case of SPY Fox game titles
svn-id: r20687
2006-02-14 06:57:42 +00:00
Travis Howell
515a4ea381 Allow version string to be writen to config file in HE72+ games, in case we display version in the future.
svn-id: r20686
2006-02-14 05:50:29 +00:00
Travis Howell
9e8b493990 Add HE100 specific version of setSystemMessage opcode, since cases are different.
svn-id: r20685
2006-02-14 05:47:12 +00:00
Travis Howell
de6aac4e2f Add setSystemMessage opcode for HE70+ games. Sets the window caption correctly for all languages
svn-id: r20684
2006-02-14 05:27:39 +00:00
Travis Howell
d1a5345169 Include game dscriptions for HE60/61 games in a DISABLE_HE build
svn-id: r20658
2006-02-12 21:41:09 +00:00
Max Horn
00abb48c7d Moved SCUMM game descriptions/titles into a seperate table
svn-id: r20657
2006-02-12 20:51:56 +00:00
Max Horn
952b23fec7 - Changed the scumm-md5.txt format to reduce redundancy and to make it a bit niecer to edit
- Added --txt option to the md5table tool -> makes it easier to modify the scumm-md5.txt format

svn-id: r20641
2006-02-12 19:03:39 +00:00
Max Horn
7ef0b0c650 Fixing platform value for two HE mac demos
svn-id: r20624
2006-02-12 15:40:38 +00:00
Eugene Sandulenko
faec3622b3 Committed old work on Soccer U32. Too far from being finished.
svn-id: r20613
2006-02-12 13:45:57 +00:00
Travis Howell
b9fec00c25 Only adjusted in SCUMM 5+
svn-id: r20598
2006-02-12 11:03:16 +00:00
Travis Howell
30c5480bd3 Actor room is only checked in SCUMM 7+
svn-id: r20597
2006-02-12 09:52:13 +00:00
Travis Howell
2873ae8186 Actually that should be before all code
svn-id: r20595
2006-02-12 07:03:04 +00:00
Travis Howell
86ee0df205 A few corrections from disasm., checked against all versions
svn-id: r20594
2006-02-12 06:43:42 +00:00
Travis Howell
37bc512d64 This difference only applies to SCUMM7+
svn-id: r20593
2006-02-12 04:43:27 +00:00
Travis Howell
19e3882439 Add another Loom demo
svn-id: r20591
2006-02-12 02:21:03 +00:00
Max Horn
80cf2fa46f Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
svn-id: r20584
2006-02-12 00:16:31 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00