Johannes Schickel
d14c0fd886
Change workaround for bug #2820054 to apply for all GRA versions.
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svn-id: r43123
2009-08-08 12:22:34 +00:00
Johannes Schickel
462d6dc65c
Formatting fix.
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svn-id: r43122
2009-08-08 12:00:34 +00:00
Johannes Schickel
d593c03c1a
Fix for bug #2412336 "DW2: Voices cut off" (commit on behalf of dreammaster)
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svn-id: r43120
2009-08-08 11:51:15 +00:00
Johannes Schickel
19c27b04b6
Add workaround for bug #2820054 "DW1: No intro music at first start on Wii", which actually happened on all systems, when using the multilanguage version.
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svn-id: r43119
2009-08-08 11:42:29 +00:00
Paul Gilbert
3e2ee197f1
Commit of dhewg's patch to fix screen refreshes on the Wii
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svn-id: r43112
2009-08-08 09:34:23 +00:00
Paul Gilbert
c9ef2d9809
Bugfix for #2831159 - Palace guards saying !!HIGH STRING!!
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svn-id: r43093
2009-08-07 09:25:06 +00:00
Paul Gilbert
26b372603b
Bugfix for music not being stopped when music volume is set to zero
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svn-id: r43066
2009-08-05 10:44:37 +00:00
Joost Peters
0ef0365db5
Make MemoryReAlloc() 64-bit alignment safe
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svn-id: r43013
2009-08-02 21:44:21 +00:00
Joost Peters
7d3f68154f
align memory handles to sizeof(void*) instead of 4 (which is just good enough for 32-bit) - this fixes DW2 on 64-bit systems that require alignment
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svn-id: r43005
2009-08-02 17:58:48 +00:00
Torbjörn Andersson
836c9a37f3
Show a message if saving or loading a game fails.
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svn-id: r42999
2009-08-02 12:49:57 +00:00
Johannes Schickel
7e71865e91
Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
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svn-id: r42751
2009-07-25 12:59:46 +00:00
Paul Gilbert
b40dc424b3
Bugfix for hangs on scene changes in Discworld 1 after having loaded a savegame from the GMM when the title screens are displayed
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svn-id: r42626
2009-07-20 09:19:27 +00:00
Paul Gilbert
6e5063aed2
Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entry
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svn-id: r42611
2009-07-19 12:52:19 +00:00
Torbjörn Andersson
ff75d68f1c
Fixed GCC warning.
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svn-id: r42536
2009-07-16 17:26:44 +00:00
Paul Gilbert
19e8b39249
Prior script fix also fixes bug #2820788 , with stealing wizard's mallets
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svn-id: r42528
2009-07-16 09:53:19 +00:00
Paul Gilbert
f01bd0e9a3
Added game script fix for bug #2680397 - game hang when using the brochure on the Beekeeper
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svn-id: r42527
2009-07-16 09:31:31 +00:00
Paul Gilbert
b04e3e7940
Added no blocking fix for Present Outside Inn scene as well
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svn-id: r42522
2009-07-16 04:06:35 +00:00
Paul Gilbert
aeb2aa6630
Game script fix for bug #2525010 - in the GRA version, the luggage blocked Rincewind's exit from the Inn, leaving him in a non-walkable area
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svn-id: r42521
2009-07-16 02:27:26 +00:00
Paul Gilbert
544bf83f33
Created a system for inserting arbitrary code fragments into game scripts, and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version
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svn-id: r42500
2009-07-15 08:55:12 +00:00
Max Horn
dbf968b49e
TINSEL: Don't use ioFailed to check if a file was opened succesfuly
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svn-id: r42468
2009-07-14 08:36:06 +00:00
Paul Gilbert
6bf91ab66f
Bugfix to properly save the currently playing midi music when saving a scene
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svn-id: r42377
2009-07-11 08:16:55 +00:00
Fabio Battaglia
1f24fe43a2
tinsel: proper detection entry for Discworld 1 Italian only CD
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svn-id: r42356
2009-07-10 22:13:27 +00:00
Sven Hesse
341d875cea
Added support for compressed sample files (patch #2815426 by m_kiewitz)
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svn-id: r42020
2009-07-02 12:15:04 +00:00
Max Horn
a6b57dc3a9
- Added GCC_PRINTF attribute to several funcs where it makes sense
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- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings
- removed duplicate prototypes for some funcs
- fixed some "increases required alignment of target type" warnings
svn-id: r42009
2009-07-01 20:51:04 +00:00
Fabio Battaglia
cf3eab927b
tinsel: added some comments to psx palette mapper
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svn-id: r41806
2009-06-23 13:24:46 +00:00
Johannes Schickel
4aec580f91
Formatting.
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svn-id: r41588
2009-06-16 19:26:44 +00:00
Fabio Battaglia
b905602b4c
tinsel: check only english.txt for DW1 psx version detection, and use recursive "SearchMan.addDirectory()" to obtain subdirs for Discworld PSX datafiles
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svn-id: r41587
2009-06-16 18:58:21 +00:00
Eugene Sandulenko
1bd6f6c99f
Added game GUI options to advancedDetector and updated all engines
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svn-id: r41272
2009-06-06 17:56:41 +00:00
Johannes Schickel
626765b71a
Fix warning about signed vs. unsigned comparison.
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svn-id: r41143
2009-06-03 16:28:09 +00:00
Fabio Battaglia
ee04870cc2
tinsel: fixed endianess issue in psx palette remapper
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svn-id: r41142
2009-06-03 16:15:17 +00:00
Fabio Battaglia
dcbc6e7e69
tinsel: removed some warnings related to psx code and cleanup of psx palette remapper function
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svn-id: r41138
2009-06-03 14:03:05 +00:00
Fabio Battaglia
be22438648
tinsel: workaround for "missing red dragon in Act IV" bug in Discworld PSX
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svn-id: r41068
2009-05-31 14:41:54 +00:00
Torbjörn Andersson
0999534749
The error() and warning() functions add ! and newline automatically. (I didn't
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
2009-05-31 10:02:16 +00:00
Max Horn
fb79b18571
Changed SaveFileManager methods to take Common::String params (instead of char pointers)
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svn-id: r41000
2009-05-29 14:38:22 +00:00
Fabio Battaglia
6fd48c3354
tinsel: add default paths needed by Discworld PSX, now the user shouldn't need to move files around
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svn-id: r40901
2009-05-26 08:41:25 +00:00
Fabio Battaglia
b9b3f12667
tinsel: avoid unnecessary checks in discworld psx palette remapper
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svn-id: r40892
2009-05-25 17:51:11 +00:00
Johannes Schickel
db62ae8b33
Till we specify an common behavior when loading a game state on startup fails / the user tries to load an non existing save slot, change Tinsel to start up the game as if no slot was specified. (This 'fixes' bug #2796215 "DW: Black screen when loading via command line")
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svn-id: r40890
2009-05-25 13:40:46 +00:00
Fabio Battaglia
43d38512f1
tinsel: remove the ugly psx l-space workaround, and instead add a check into PlayMidi for psx version
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svn-id: r40884
2009-05-25 11:18:29 +00:00
Fabio Battaglia
ffcf4173f3
tinsel: add PSX specific code to workaround the thief bug in past ankh-morpork, i still have to give a better look at this though
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svn-id: r40882
2009-05-25 11:01:33 +00:00
Fabio Battaglia
5ef58bdfbe
tinsel: avoid unnecessary iterations in Discworld PSX palette remapper
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svn-id: r40879
2009-05-25 07:57:38 +00:00
Fabio Battaglia
6143da7cea
tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"
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svn-id: r40878
2009-05-25 07:42:01 +00:00
Fabio Battaglia
652bc72ed3
tinsel: add entry in detector for Discworld PSX demo
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svn-id: r40877
2009-05-25 06:19:37 +00:00
Fabio Battaglia
910f43ffd8
tinsel: endianess fix Discworld PSX palette remapper
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svn-id: r40876
2009-05-25 06:09:48 +00:00
Fabio Battaglia
6982ce53c2
tinsel: fix some uninitialized var used in Discworld PSX
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svn-id: r40875
2009-05-24 23:06:39 +00:00
Fabio Battaglia
eba025f48f
tinsel: fix for CLUT palettes in Discworld PSX
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svn-id: r40873
2009-05-24 22:10:12 +00:00
Fabio Battaglia
dd41ba80da
tinsel: Changes to psx palette conversion function
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svn-id: r40869
2009-05-24 17:08:03 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Fabio Battaglia
6651cdc97c
tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in Discworld PSX
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svn-id: r40864
2009-05-24 14:37:53 +00:00
Fabio Battaglia
a4b733403a
tinsel: take into account clipping when drawing PSX 4-bit images
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svn-id: r40862
2009-05-24 13:59:47 +00:00
Fabio Battaglia
e6b62d945c
tinsel: disable midi playing for Discworld PSX, as the game uses the proprietary (and unsupported) PlayStation SEQ format
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svn-id: r40860
2009-05-24 13:20:13 +00:00
Fabio Battaglia
5a32f3f502
tinsel: sound samples and speech support for Discworld PSX using VAG. Based on a patch provided by clone2727
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svn-id: r40852
2009-05-24 08:27:33 +00:00
Max Horn
65b5d31814
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
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svn-id: r40725
2009-05-19 11:42:14 +00:00
Fabio Battaglia
b70bbcf306
tinsel: fixed "Unknown drawing type" for inventory in Discworld PSX
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svn-id: r40698
2009-05-18 20:05:30 +00:00
Fabio Battaglia
7e11e57339
tinsel: start adding transparency support to Discworld PSX
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svn-id: r40697
2009-05-18 19:56:54 +00:00
Eugene Sandulenko
fd7ffd6f74
Add detection for Russian version of DW2.
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svn-id: r40622
2009-05-16 11:18:14 +00:00
Paul Gilbert
340b5b9378
Added detection entry for Hebrew Discworld 1 release
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svn-id: r40614
2009-05-15 23:57:08 +00:00
Fabio Battaglia
3771f9aef2
tinsel: fix drawing of some sprites, cursor and fonts in discworld PSX, palette is still wrong though
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svn-id: r40606
2009-05-15 12:46:53 +00:00
Max Horn
27b74756d8
TINSEL: Added FIXME comment about a valgrind warning (calling strcpy on overlapping strings is unsafe)
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svn-id: r40307
2009-05-04 15:05:25 +00:00
Paul Gilbert
7dbfb326cc
Fixed dword alignment warning (as reported by salty-horse)
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svn-id: r40198
2009-04-29 11:33:43 +00:00
Paul Gilbert
4a2e5bb793
Re-introduced the ability to skip the title scenes in Discworld 1. Since the exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens.
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svn-id: r40196
2009-04-29 10:37:00 +00:00
Paul Gilbert
3817fbf7d0
Fixed a method name clash, and changed the Restart dialog to properly use the renamed method, rather than just setting the global variable directly
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svn-id: r40158
2009-04-27 12:21:14 +00:00
Fabio Battaglia
b45f2e21fa
tinsel: changed PSX CLUT converter to report effective number of colours used in the palette
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svn-id: r40151
2009-04-26 10:25:41 +00:00
Paul Gilbert
86debbd679
Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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svn-id: r40141
2009-04-25 06:42:01 +00:00
Paul Gilbert
d594211ab3
Bugfix to the coroutine handling in CdDoChange
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svn-id: r40140
2009-04-25 06:36:20 +00:00
Fabio Battaglia
10caf64618
tinsel: begin modifying drawing function to support psx 4-bit cluts
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svn-id: r40119
2009-04-24 15:14:26 +00:00
Fabio Battaglia
df81ef750c
tinsel: added Discworld PSX palette converting function
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svn-id: r40109
2009-04-24 11:54:10 +00:00
Fabio Battaglia
a016ed90ba
tinsel: start wiring some Discworld PSX graphical functions into engine
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svn-id: r40091
2009-04-23 16:17:22 +00:00
Fabio Battaglia
33180805ad
tinsel: Enable Discworld PSX detection and begin adding some function to support Discworld PSX graphics
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svn-id: r40090
2009-04-23 15:29:34 +00:00
Fabio Battaglia
199ca291ee
tinsel: adding (disabled) detector entry for Discworld 1 PSX UK version
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svn-id: r40021
2009-04-19 13:52:05 +00:00
Max Horn
a2b5829101
TINSEL: Added some doxygen comments to the Tinsel coroutine code
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svn-id: r39908
2009-04-09 17:07:24 +00:00
Johannes Schickel
0ea7589e2c
TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
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svn-id: r39759
2009-03-30 12:08:12 +00:00
Paul Gilbert
f405dff025
Bugfixes for incorrect Poly class usage in the CheckNPathIntegrity DEBUG method
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svn-id: r39627
2009-03-23 08:49:05 +00:00
Paul Gilbert
93ff05cb6d
Removed unused variables from a DEBUG method
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svn-id: r39625
2009-03-23 08:31:14 +00:00
Max Horn
00907f32bd
TINSEL: More polygon code cleanup
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svn-id: r39618
2009-03-22 23:02:54 +00:00
Max Horn
7714b20abf
TINSEL: cleanup
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svn-id: r39617
2009-03-22 23:02:09 +00:00
Filippos Karapetis
c26a162606
Converted some leftover tinselV1 code, so that the engine builds when DEBUG is set
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svn-id: r39598
2009-03-21 19:57:54 +00:00
Sven Hesse
21c87385bc
Added some more debug messages
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svn-id: r39532
2009-03-19 19:17:29 +00:00
Max Horn
9cbed926cd
Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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svn-id: r39428
2009-03-15 20:30:57 +00:00
Max Horn
25b39e217a
TINSEL: Added Serializer::skip() convenience method
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svn-id: r39350
2009-03-12 03:26:03 +00:00
Max Horn
f9ecd95d69
Whitespace cleanup: Convert space followed by tab to just tab
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svn-id: r39203
2009-03-07 19:24:31 +00:00
Jordi Vilalta Prat
047f116515
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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svn-id: r39132
2009-03-05 12:04:58 +00:00
Kostas Nakos
f509f65023
add virtual keyboard backend hints for savegame name
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svn-id: r39056
2009-03-01 21:54:53 +00:00
Kostas Nakos
a718713925
only center vertically in DW2
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svn-id: r39052
2009-03-01 21:03:46 +00:00
Kostas Nakos
bf894deb06
silence compiler warnings: the names of some tinsel defines were shadowing standard winapi defines
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svn-id: r39049
2009-03-01 19:46:07 +00:00
Max Horn
dd98126423
Engines: Fused several init&go methods into a single run method
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svn-id: r39003
2009-03-01 04:42:46 +00:00
Max Horn
3fcbda829a
Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
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svn-id: r39002
2009-03-01 04:30:55 +00:00
Joost Peters
6c1b9b6d95
Fix #2614150 - DW2: Repeating SFX that should stop/pause don't
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svn-id: r38552
2009-02-19 17:40:13 +00:00
Joost Peters
7adf721492
Proper endianness handling in MatchingLevels().
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Fixes #2603000 "DW2: Long pause entering Shades (big endian)"
svn-id: r38316
2009-02-15 22:25:34 +00:00
Johannes Schickel
5417f6bacb
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
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- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.
svn-id: r38304
2009-02-15 21:20:21 +00:00
Joost Peters
25b7a42547
Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - DW2: Big Endian crash on loading saved game
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svn-id: r36245
2009-02-07 12:55:39 +00:00
Joost Peters
627241de85
correct endianness in SetActorRGB()
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svn-id: r36220
2009-02-04 22:05:57 +00:00
Joost Peters
fdce2ea425
Fix palette on big endian
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svn-id: r36219
2009-02-04 20:55:15 +00:00
Joost Peters
b89031b8d2
DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
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svn-id: r36218
2009-02-04 19:52:00 +00:00
Joost Peters
9de91ecdea
DW2 endian fixes
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svn-id: r36216
2009-02-04 17:08:04 +00:00
Joost Peters
8be011c770
endian fix
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svn-id: r36214
2009-02-04 16:08:32 +00:00
Max Horn
f969404ff5
Fixed warning about implicit signed -> unsigned integer conversion
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svn-id: r36200
2009-02-02 18:32:36 +00:00
Joost Peters
c59cff9bf3
endian safety
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svn-id: r36199
2009-02-02 15:40:11 +00:00
Joost Peters
427e1471e7
t2PlayReel() endian fixes
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svn-id: r36198
2009-02-02 14:54:08 +00:00
Joost Peters
1bd7520e12
more endian fixes
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svn-id: r36197
2009-02-02 12:36:41 +00:00
Joost Peters
00e5b84f9f
endian fix
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svn-id: r36196
2009-02-01 23:06:35 +00:00
Max Horn
7cb437b56f
Renamed SpecialDebugLevel to DebugChannel
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svn-id: r36142
2009-01-30 05:10:24 +00:00
Max Horn
28cf213605
Moved AdvancedDetector from common/ to engines/
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svn-id: r36132
2009-01-29 22:13:01 +00:00
Max Horn
ac59693be2
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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svn-id: r36127
2009-01-29 05:26:12 +00:00
Torbjörn Andersson
b866cf5d22
Silence GCC warning.
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svn-id: r36122
2009-01-28 21:11:18 +00:00
Max Horn
c08cc29b96
cleanup
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svn-id: r36084
2009-01-27 00:41:41 +00:00
Torbjörn Andersson
0a7b4fd146
Fixed warning.
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svn-id: r36059
2009-01-25 11:15:30 +00:00
Joost Peters
a0824205af
some DW2 endian fixes
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svn-id: r36058
2009-01-25 11:02:34 +00:00
Willem Jan Palenstijn
a8ae95cc10
fixing #2531282 : don't fall back to a real audio CD when playing enhanced midi tracks
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svn-id: r36030
2009-01-24 01:29:52 +00:00
Filippos Karapetis
71421c9966
Mention that kSupportsRTL is problematic in tinsel
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svn-id: r35969
2009-01-20 23:50:07 +00:00
Filippos Karapetis
cb8ffaf3a9
Implemented loading from the command line and the GMM for tinsel (kSupportsLoadingDuringStartup)
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svn-id: r35958
2009-01-20 17:30:23 +00:00
Max Horn
c77ecdc050
Fix another warning
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svn-id: r35934
2009-01-20 02:56:32 +00:00
Filippos Karapetis
85d4063000
Some WIP code for the kSupportsLoadingDuringStartup engine feature
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svn-id: r35932
2009-01-20 00:33:26 +00:00
Filippos Karapetis
c56faf3216
Since users need to rename the sound and index files in DW2, throw nice GUI error messages when these files are not found before dying with an error
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svn-id: r35886
2009-01-17 22:29:55 +00:00
Filippos Karapetis
f79007d6cf
Fix for non-looped tracks of the music enhancement project. Also, got rid of the dwMidiIndex variable
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svn-id: r35862
2009-01-14 13:55:36 +00:00
Filippos Karapetis
e1f8088328
Don't call _mixer->stopAll() when changing scenes, as this stops the enhanced audio tracks as well. Sounds are stopped by stopAllSamples()
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svn-id: r35839
2009-01-12 15:51:11 +00:00
Filippos Karapetis
3f8ca778d0
Cleanup
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svn-id: r35838
2009-01-12 15:41:37 +00:00
Filippos Karapetis
1a7aeec4d9
Imitate the way the original game is playing MIDI tracks when playing enhanced ones
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svn-id: r35837
2009-01-12 15:31:50 +00:00
Filippos Karapetis
8911d34542
Added support for the Discworld 1 Music Enhancement project. Big thanks to James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version)
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svn-id: r35836
2009-01-12 14:56:29 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Paul Gilbert
6187ec38fb
Added extra endian conversion. This may fix bug #2462700
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svn-id: r35566
2008-12-27 04:11:28 +00:00
Joost Peters
e98f573688
add comment for clarification
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svn-id: r35528
2008-12-24 16:13:09 +00:00
Joost Peters
85bfce72d3
on systems that need alignment, allocate chunks that are a multiple of 4 to ensure we get aligned chunks.
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Otherwise, some pNode structs will be dereferenced from unaligned addresses.
svn-id: r35527
2008-12-24 16:10:55 +00:00
Joost Peters
a93cf38f0b
change PPINIT's bools to uint8 to fix crash on OSX (see revision 33285 - must've been accidentally undone by the
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DW2 merge)
svn-id: r35508
2008-12-23 21:17:04 +00:00
Joost Peters
1b33233e86
endian fixes
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svn-id: r35506
2008-12-23 20:20:30 +00:00
Filippos Karapetis
94b914b0cb
Reduced the memory allocated for DW1 and DW1 demo by 5MB
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svn-id: r35464
2008-12-21 12:30:30 +00:00
Johannes Schickel
cba892a61b
Disable loading from command line again, it seems it only worked for saves, which did a cd change in DW2 and I only tested those by chance.
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svn-id: r35456
2008-12-21 00:48:23 +00:00
Johannes Schickel
f3f93da8b8
- Added comment about error check when loading save on startup
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- Updated code to properly test the last three digits of save filenames instead of only the last two
svn-id: r35455
2008-12-20 23:15:46 +00:00
Johannes Schickel
c3041ad99b
Implemented support for loading saves from launcher / via command line.
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svn-id: r35454
2008-12-20 23:11:56 +00:00
Johannes Schickel
34368e5650
Fixed loading Discworld 2 savegames from GMM.
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svn-id: r35453
2008-12-20 23:08:37 +00:00
Willem Jan Palenstijn
dcc81b07e5
move necessary code outside of assert
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svn-id: r35414
2008-12-17 19:25:54 +00:00
Travis Howell
98bbf9c417
Add target for CD demo of Discworld 1.
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svn-id: r35405
2008-12-16 23:07:16 +00:00
Paul Gilbert
116980367a
Removed the comment about the DW1 Demo not being supported
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svn-id: r35356
2008-12-14 04:39:25 +00:00
Paul Gilbert
4d79c4c9b6
Minor bugfix to string display in DW1 demo
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svn-id: r35354
2008-12-14 04:24:41 +00:00
Paul Gilbert
303d463a50
Workaround to correctly return control to the player in the DW1 Demo after using the prunes
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svn-id: r35334
2008-12-13 11:18:28 +00:00
Paul Gilbert
5f9bbd3444
Bugfixes for text display and animations in DW1 demo
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svn-id: r35333
2008-12-13 10:24:28 +00:00
Paul Gilbert
48f5e51c77
Added handling for record differences in the hotspot/polygon format in DW1 Demo
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svn-id: r35331
2008-12-13 08:40:04 +00:00
Sven Hesse
052e83cd24
Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime (I've apparently misunderstood its intent) and using Mixer::getSoundElapsedTime() instead
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svn-id: r35317
2008-12-12 17:12:05 +00:00
Filippos Karapetis
cbdb105d8e
- Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
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- Added some disabled code for saving through the GMM (still incomplete)
svn-id: r35316
2008-12-12 15:48:38 +00:00
Johannes Schickel
443158fd89
Cleanup. (Removed define and checks for USE_3FLAGS/USE_4FLAGS/USE_5FLAGS)
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svn-id: r35306
2008-12-11 18:38:15 +00:00
Johannes Schickel
9a3a04f6dd
Added a HACK/FIXME to prevent tinsel games from crashing, when for example the music volume is set to 256 via the launcher.
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svn-id: r35301
2008-12-11 13:43:52 +00:00
Johannes Schickel
7c05e9e723
Fix for bug #2412503 "DW1: Subtitle menu not working (Multi-language version)".
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svn-id: r35300
2008-12-11 13:32:50 +00:00
Max Horn
cabfbb4903
Removed some dead code, clarified comments, cleanup
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svn-id: r35293
2008-12-09 19:54:01 +00:00
Lars Persson
1eefecffa4
Quickfix for tinlib compilation error. Changed type on zOverride from type int to int32 (signed int that is) to fit the SetMoverZ function and for valid comparison of zOveride != -1.
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svn-id: r35286
2008-12-08 21:11:19 +00:00
Paul Gilbert
87a0976185
Added code differences for DW1 demo to allow the first game screen to start
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svn-id: r35268
2008-12-07 07:44:52 +00:00
Paul Gilbert
e625bd54de
Implemented the Tinsel v0 WrtNonZero graphics renderer
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svn-id: r35258
2008-12-06 11:36:15 +00:00
Paul Gilbert
b697026ae0
Library routine and interpreter fixes for the DW1 demo
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svn-id: r35257
2008-12-06 11:35:31 +00:00
Paul Gilbert
7a49843047
Beginning of support for DW1 Demo - Interpret has been changed to support opcode differences, and CallLibraryRoutine has a new mapping list of routines
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svn-id: r35252
2008-12-06 02:07:30 +00:00
Paul Gilbert
bfd32c9516
Bugfix for correctly leaving from looking at the Rite of AshkEnte scroll
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svn-id: r35248
2008-12-05 10:18:39 +00:00
Sven Hesse
faf8059cac
This should make the US version work
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svn-id: r35243
2008-12-04 19:42:42 +00:00
Sven Hesse
d01e9b6785
Correcting the language for GRB/USA
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svn-id: r35242
2008-12-04 19:24:25 +00:00