2012-11-01 15:19:01 +00:00
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
2012-11-04 22:01:49 +00:00
// the Free Software Foundation, version 2.0 or later versions.
2012-11-01 15:19:01 +00:00
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
# pragma once
# include <string>
2014-01-03 13:32:33 +00:00
# include <map>
2013-03-24 19:03:42 +00:00
# include <vector>
2013-07-06 17:08:59 +00:00
2019-06-06 21:16:27 +00:00
# include "ppsspp_config.h"
2021-05-05 23:31:38 +00:00
2017-02-24 23:52:42 +00:00
# include "Common/CommonTypes.h"
2021-05-05 23:31:38 +00:00
# include "Common/File/Path.h"
2019-06-22 18:48:36 +00:00
# include "Core/ConfigValues.h"
2012-11-01 15:19:01 +00:00
2013-03-02 20:31:11 +00:00
extern const char * PPSSPP_GIT_VERSION ;
2012-11-01 15:19:01 +00:00
2013-11-26 13:04:29 +00:00
namespace http {
2023-07-21 20:04:05 +00:00
class Request ;
2023-07-20 09:25:27 +00:00
class RequestManager ;
2013-11-26 13:04:29 +00:00
}
2014-02-10 01:15:00 +00:00
struct UrlEncoder ;
2022-07-12 06:46:09 +00:00
struct ConfigPrivate ;
2014-02-10 01:15:00 +00:00
2023-11-20 10:46:36 +00:00
class Section ;
class PlayTimeTracker {
public :
struct PlayTime {
int totalTimePlayed ;
double startTime ; // time_now_d() time
uint64_t lastTimePlayed ; // UTC Unix time for portability.
} ;
2023-11-26 18:49:02 +00:00
// It's OK to call these redundantly.
2023-12-14 11:22:24 +00:00
void Start ( const std : : string & gameId ) ;
void Stop ( const std : : string & gameId ) ;
2023-11-20 10:46:36 +00:00
void Load ( const Section * section ) ;
void Save ( Section * section ) ;
bool GetPlayedTimeString ( const std : : string & gameId , std : : string * str ) const ;
private :
std : : map < std : : string , PlayTime > tracker_ ;
} ;
2013-08-24 00:16:10 +00:00
struct Config {
2012-11-01 15:19:01 +00:00
public :
2013-03-24 19:03:42 +00:00
Config ( ) ;
~ Config ( ) ;
2012-11-01 15:19:01 +00:00
2012-12-25 07:34:19 +00:00
// Whether to save the config on close.
2012-11-01 15:19:01 +00:00
bool bSaveSettings ;
2013-06-01 17:01:43 +00:00
bool bFirstRun ;
2020-08-18 07:47:22 +00:00
bool bGameSpecific = false ;
bool bUpdatedInstanceCounter = false ;
2013-06-01 17:01:43 +00:00
2013-11-26 09:24:31 +00:00
int iRunCount ; // To be used to for example check for updates every 10 runs and things like that.
2013-01-04 09:26:14 +00:00
bool bAutoRun ; // start immediately
2013-08-27 21:36:04 +00:00
bool bBrowse ; // when opening the emulator, immediately show a file browser
2013-05-01 12:08:01 +00:00
// General
2013-07-07 22:10:23 +00:00
bool bScreenshotsAsPNG ;
2016-08-27 18:38:05 +00:00
bool bUseFFV1 ;
bool bDumpFrames ;
2019-06-03 10:21:22 +00:00
bool bDumpVideoOutput ;
2016-09-03 14:06:40 +00:00
bool bDumpAudio ;
2017-11-14 04:12:27 +00:00
bool bSaveLoadResetsAVdumping ;
2013-07-27 23:59:08 +00:00
bool bEnableLogging ;
2014-02-27 06:19:32 +00:00
bool bDumpDecryptedEboot ;
2015-10-14 15:45:21 +00:00
bool bFullscreenOnDoubleclick ;
2019-08-21 08:17:33 +00:00
// These four are Win UI only
2013-10-11 11:53:25 +00:00
bool bPauseOnLostFocus ;
2013-08-27 21:36:04 +00:00
bool bTopMost ;
2014-01-07 20:32:58 +00:00
bool bIgnoreWindowsKey ;
2017-05-21 15:24:40 +00:00
bool bRestartRequired ;
2019-08-21 08:17:33 +00:00
2018-06-09 18:34:12 +00:00
std : : string sFont ;
2014-04-26 05:00:45 +00:00
2014-06-30 17:04:44 +00:00
bool bPauseWhenMinimized ;
2014-04-26 05:54:32 +00:00
bool bPauseExitsEmulator ;
2018-04-02 14:31:26 +00:00
bool bPauseMenuExitsEmulator ;
2014-04-26 05:00:45 +00:00
2023-12-11 11:41:44 +00:00
bool bRunBehindPauseMenu ;
2012-12-25 07:34:19 +00:00
// Core
2012-11-01 15:19:01 +00:00
bool bIgnoreBadMemAccess ;
2020-07-04 18:57:05 +00:00
2012-12-21 15:49:02 +00:00
bool bFastMemory ;
2016-05-06 21:45:37 +00:00
int iCpuCore ;
2013-12-12 14:58:46 +00:00
bool bCheckForNewVersion ;
2014-06-01 07:52:10 +00:00
bool bForceLagSync ;
2014-06-07 07:13:45 +00:00
bool bFuncReplacements ;
2017-03-12 03:31:00 +00:00
bool bHideSlowWarnings ;
2018-06-15 00:54:13 +00:00
bool bHideStateWarnings ;
2018-01-07 00:43:38 +00:00
bool bPreloadFunctions ;
2019-02-03 21:58:24 +00:00
uint32_t uJitDisableFlags ;
2013-12-12 14:58:46 +00:00
2023-08-24 19:28:30 +00:00
bool bDisableHTTPS ;
2015-11-15 19:03:16 +00:00
bool bSeparateSASThread ;
int iIOTimingMethod ;
2013-06-12 21:15:45 +00:00
int iLockedCPUSpeed ;
2013-03-31 04:42:43 +00:00
bool bAutoSaveSymbolMap ;
2014-10-30 23:14:00 +00:00
bool bCacheFullIsoInRam ;
2016-07-04 04:09:17 +00:00
int iRemoteISOPort ;
2017-02-14 02:18:14 +00:00
std : : string sLastRemoteISOServer ;
int iLastRemoteISOPort ;
2017-02-22 01:45:58 +00:00
bool bRemoteISOManual ;
2017-12-11 02:30:28 +00:00
bool bRemoteShareOnStartup ;
2017-02-22 01:45:58 +00:00
std : : string sRemoteISOSubdir ;
2023-12-29 07:07:23 +00:00
std : : string sRemoteISOSharedDir ;
int iRemoteISOShareType ;
2018-04-21 20:54:44 +00:00
bool bRemoteDebuggerOnStartup ;
2023-12-28 14:34:40 +00:00
bool bRemoteTab ;
2016-08-06 04:27:53 +00:00
bool bMemStickInserted ;
2020-10-08 15:51:56 +00:00
int iMemStickSizeGB ;
2020-08-26 02:54:51 +00:00
bool bLoadPlugins ;
2015-05-12 19:01:15 +00:00
int iScreenRotation ; // The rotation angle of the PPSSPP UI. Only supported on Android and possibly other mobile platforms.
int iInternalScreenRotation ; // The internal screen rotation angle. Useful for vertical SHMUPs and similar.
2014-02-04 11:58:37 +00:00
2013-03-01 16:51:01 +00:00
std : : string sReportHost ;
2013-12-08 06:39:35 +00:00
std : : vector < std : : string > vPinnedPaths ;
2013-09-16 23:47:25 +00:00
std : : string sLanguageIni ;
2012-12-21 10:08:54 +00:00
2022-07-04 21:48:48 +00:00
std : : string sIgnoreCompatSettings ;
2024-11-02 20:36:30 +00:00
bool bDiscordRichPresence ; // Enables setting the Discord presence to the current game (or menu)
2018-08-12 22:08:56 +00:00
2012-12-21 10:08:54 +00:00
// GFX
2014-08-17 14:07:14 +00:00
int iGPUBackend ;
2024-01-16 12:14:57 +00:00
std : : string sCustomDriver ;
2018-09-01 20:57:20 +00:00
std : : string sFailedGPUBackends ;
2019-06-22 18:48:36 +00:00
std : : string sDisabledGPUBackends ;
2018-04-15 07:56:37 +00:00
// We have separate device parameters for each backend so it doesn't get erased if you switch backends.
// If not set, will use the "best" device.
2018-06-06 08:24:16 +00:00
std : : string sVulkanDevice ;
2019-08-21 08:17:33 +00:00
std : : string sD3D11Device ; // Windows only
2020-01-09 13:57:09 +00:00
std : : string sCameraDevice ;
2020-07-31 02:24:17 +00:00
std : : string sMicDevice ;
2024-04-16 18:33:06 +00:00
bool bCameraMirrorHorizontal ;
2023-04-28 11:39:01 +00:00
int iDisplayFramerateMode ; // enum DisplayFramerateMode. Android-only.
2024-07-13 21:08:38 +00:00
int iDisplayRefreshRate = 60 ;
2019-08-21 08:17:33 +00:00
2013-08-16 19:48:30 +00:00
bool bSoftwareRendering ;
2021-11-23 04:26:52 +00:00
bool bSoftwareRenderingJit ;
2013-08-16 19:48:30 +00:00
bool bHardwareTransform ; // only used in the GLES backend
2022-11-06 18:20:10 +00:00
bool bSoftwareSkinning ;
2018-12-15 09:44:05 +00:00
bool bVendorBugChecksEnabled ;
2022-10-02 14:41:36 +00:00
bool bUseGeometryShader ;
2013-11-10 12:18:52 +00:00
2022-11-06 18:20:10 +00:00
// Speedhacks (more will be moved here):
bool bSkipBufferEffects ;
2023-12-18 12:11:39 +00:00
bool bDisableRangeCulling ;
2022-11-06 18:20:10 +00:00
2021-09-02 22:06:49 +00:00
int iTexFiltering ; // 1 = auto , 2 = nearest , 3 = linear , 4 = auto max quality
2024-01-11 13:45:47 +00:00
bool bSmart2DTexFiltering ;
2022-11-27 09:04:26 +00:00
bool bDisplayStretch ; // Automatically matches the aspect ratio of the window.
2023-04-05 07:32:39 +00:00
int iDisplayFilter ; // 1 = linear, 2 = nearest
2022-11-27 09:04:26 +00:00
float fDisplayOffsetX ;
float fDisplayOffsetY ;
float fDisplayScale ; // Relative to the most constraining axis (x or y).
2023-04-02 16:29:57 +00:00
bool bDisplayIntegerScale ; // Snaps scaling to integer scale factors in raw pixels.
2024-01-15 20:58:52 +00:00
bool bDisplayCropTo16x9 ; // Crops to 16:9 if the resolution is very close.
2022-11-27 09:04:26 +00:00
float fDisplayAspectRatio ; // Stored relative to the PSP's native ratio, so 1.0 is the normal pixel aspect ratio.
bool bImmersiveMode ; // Mode on Android Kitkat 4.4 and later that hides the back button etc.
2017-06-09 13:29:57 +00:00
bool bSustainedPerformanceMode ; // Android: Slows clocks down to avoid overheating/speed fluctuations.
2020-07-05 20:46:04 +00:00
bool bIgnoreScreenInsets ; // Android: Center screen disregarding insets if this is enabled.
2013-07-20 14:03:52 +00:00
bool bVSync ;
2022-09-16 22:36:43 +00:00
2024-11-12 11:20:14 +00:00
bool bShowImDebugger ;
2013-05-02 19:36:36 +00:00
int iFrameSkip ;
2018-11-03 01:33:41 +00:00
int iFrameSkipType ;
2021-08-17 14:48:47 +00:00
int iFastForwardMode ; // See FastForwardMode in ConfigValues.h.
2014-01-25 16:41:39 +00:00
bool bAutoFrameSkip ;
2013-02-13 17:21:21 +00:00
2019-10-25 09:01:49 +00:00
bool bEnableCardboardVR ; // Cardboard Master Switch
2019-10-25 08:34:08 +00:00
int iCardboardScreenSize ; // Screen Size (in %)
int iCardboardXShift ; // X-Shift of Screen (in %)
int iCardboardYShift ; // Y-Shift of Screen (in %)
2013-03-30 16:49:02 +00:00
int iWindowX ;
int iWindowY ;
2013-09-10 22:19:34 +00:00
int iWindowWidth ; // Windows and other windowed environments
int iWindowHeight ;
2022-09-29 16:51:21 +00:00
bool bShowMenuBar ; // Windows-only
2013-09-10 22:19:34 +00:00
2022-02-11 14:12:52 +00:00
float fUITint ;
float fUISaturation ;
2013-12-29 22:43:45 +00:00
bool bTextureBackoffCache ;
2013-11-09 17:16:26 +00:00
bool bVertexDecoderJit ;
2024-07-05 18:06:56 +00:00
int iAppSwitchMode ;
2013-01-27 13:05:09 +00:00
bool bFullScreen ;
2017-07-30 15:33:02 +00:00
bool bFullScreenMulti ;
2022-05-28 22:47:12 +00:00
int iForceFullScreen = - 1 ; // -1 = nope, 0 = force off, 1 = force on (not saved.)
2013-09-10 22:19:34 +00:00
int iInternalResolution ; // 0 = Auto (native), 1 = 1x (480x272), 2 = 2x, 3 = 3x, 4 = 4x and so on.
2013-07-17 20:27:05 +00:00
int iAnisotropyLevel ; // 0 - 5, powers of 2: 0 = 1x = no aniso
2022-11-27 10:39:44 +00:00
int iMultiSampleLevel ;
2016-01-21 06:00:07 +00:00
int bHighQualityDepth ;
2016-04-30 21:05:03 +00:00
bool bReplaceTextures ;
bool bSaveNewTextures ;
2018-10-01 00:55:51 +00:00
bool bIgnoreTextureFilenames ;
2018-06-17 02:20:23 +00:00
int iTexScalingLevel ; // 0 = auto, 1 = off, 2 = 2x, ..., 5 = 5x
2013-05-03 08:29:29 +00:00
int iTexScalingType ; // 0 = xBRZ, 1 = Hybrid
2013-05-03 14:21:46 +00:00
bool bTexDeposterize ;
2019-09-30 01:10:55 +00:00
bool bTexHardwareScaling ;
2018-06-17 03:07:11 +00:00
int iFpsLimit1 ;
int iFpsLimit2 ;
2022-07-04 20:10:42 +00:00
int iAnalogFpsLimit ;
2013-05-19 14:40:01 +00:00
int iMaxRecent ;
2013-07-21 11:31:46 +00:00
int iCurrentStateSlot ;
2023-02-13 10:17:03 +00:00
int iRewindSnapshotInterval ;
2020-08-03 09:58:55 +00:00
bool bUISound ;
2018-03-17 21:00:06 +00:00
bool bEnableStateUndo ;
2021-08-03 08:04:49 +00:00
std : : string sStateLoadUndoGame ;
2021-08-07 11:28:43 +00:00
std : : string sStateUndoLastSaveGame ;
int iStateUndoLastSaveSlot ;
2018-06-21 08:00:57 +00:00
int iAutoLoadSaveState ; // 0 = off, 1 = oldest, 2 = newest, >2 = slot number + 3
2013-05-23 11:10:39 +00:00
bool bEnableCheats ;
2013-05-30 07:08:20 +00:00
bool bReloadCheats ;
2024-04-09 11:13:02 +00:00
bool bEnablePlugins ;
2024-01-19 13:58:40 +00:00
int iCwCheatRefreshIntervalMs ;
2020-03-26 09:59:08 +00:00
float fCwCheatScrollPosition ;
2020-11-23 09:06:48 +00:00
float fGameListScrollPosition ;
2015-01-23 01:08:20 +00:00
int iBloomHack ; //0 = off, 1 = safe, 2 = balanced, 3 = aggressive
2023-12-13 13:10:30 +00:00
int iSkipGPUReadbackMode ; // 0 = off, 1 = skip, 2 = to texture
2014-04-25 12:44:02 +00:00
int iSplineBezierQuality ; // 0 = low , 1 = Intermediate , 2 = High
2017-01-06 15:14:58 +00:00
bool bHardwareTessellation ;
2021-11-21 20:23:15 +00:00
bool bShaderCache ; // Hidden ini-only setting, useful for debugging shader compile times.
2023-08-17 18:16:04 +00:00
bool bUberShaderVertex ;
bool bUberShaderFragment ;
2020-05-18 09:17:45 +00:00
std : : vector < std : : string > vPostShaderNames ; // Off for chain end (only Off for no shader)
2020-05-15 22:52:38 +00:00
std : : map < std : : string , float > mPostShaderSetting ;
2022-10-21 10:35:49 +00:00
// Note that this is separate from VR stereo, though it'll share some code paths.
bool bStereoRendering ;
// There can only be one, unlike regular post shaders.
std : : string sStereoToMonoShader ;
2020-09-15 05:45:57 +00:00
bool bShaderChainRequires60FPS ;
2020-05-18 09:17:45 +00:00
std : : string sTextureShaderName ;
2015-10-11 09:46:24 +00:00
bool bGfxDebugOutput ;
2020-03-01 16:53:46 +00:00
int iInflightFrames ;
2020-01-29 09:16:03 +00:00
bool bRenderDuplicateFrames ;
2023-07-23 17:20:55 +00:00
bool bRenderMultiThreading ;
2012-12-25 07:34:19 +00:00
2024-05-12 16:01:25 +00:00
// HW debug
bool bShowGPOLEDs ;
2012-12-25 07:34:19 +00:00
// Sound
bool bEnableSound ;
2015-01-24 12:50:27 +00:00
int iAudioBackend ;
2016-01-18 06:47:29 +00:00
int iGlobalVolume ;
2021-08-10 03:47:24 +00:00
int iReverbVolume ;
2019-06-23 20:34:08 +00:00
int iAltSpeedVolume ;
2024-01-28 10:22:19 +00:00
int iAchievementSoundVolume ;
2016-12-01 20:35:32 +00:00
bool bExtraAudioBuffering ; // For bluetooth
2019-09-15 19:54:55 +00:00
std : : string sAudioDevice ;
2019-09-15 20:42:56 +00:00
bool bAutoAudioDevice ;
2024-10-18 09:10:08 +00:00
bool bUseExperimentalAtrac ;
2013-06-17 18:28:22 +00:00
2024-05-27 13:17:47 +00:00
// iOS only for now
bool bAudioMixWithOthers ;
bool bAudioRespectSilentMode ;
2013-10-10 14:44:12 +00:00
// UI
bool bShowDebuggerOnLoad ;
2023-01-28 23:25:00 +00:00
int iShowStatusFlags ;
2020-02-23 07:33:44 +00:00
bool bShowRegionOnGameIcon ;
2020-02-23 13:01:15 +00:00
bool bShowIDOnGameIcon ;
2020-03-01 14:34:35 +00:00
float fGameGridScale ;
2020-11-22 18:08:14 +00:00
bool bShowOnScreenMessages ;
2021-03-23 22:41:16 +00:00
int iBackgroundAnimation ; // enum BackgroundAnimation
2022-12-16 08:09:21 +00:00
bool bTransparentBackground ;
2015-01-29 11:55:49 +00:00
2022-02-11 11:32:23 +00:00
std : : string sThemeName ;
2017-03-26 16:51:33 +00:00
2023-08-02 12:07:47 +00:00
// These aren't saved, just for instant debugging.
bool bLogFrameDrops ;
2023-02-01 15:07:01 +00:00
// Analog stick tilting
2023-02-16 10:07:57 +00:00
// This is the held base angle (from the horizon), that we compute the tilt relative from.
2023-02-01 15:07:01 +00:00
float fTiltBaseAngleY ;
2023-02-16 10:07:57 +00:00
// Inverts the direction of the x axes and y axes for the purposes of tilt input.
2023-02-11 22:42:55 +00:00
bool bInvertTiltX ;
bool bInvertTiltY ;
// The sensitivity of the tilt in the X and Y directions, separately.
2013-10-27 17:58:47 +00:00
int iTiltSensitivityX ;
int iTiltSensitivityY ;
2023-02-16 10:07:57 +00:00
// The deadzone radius of the tilt. Only used in the analog mapping.
2023-02-11 22:42:55 +00:00
float fTiltAnalogDeadzoneRadius ;
2023-05-22 08:13:57 +00:00
float fTiltInverseDeadzone ; // An inverse deadzone for the output, counteracting excessive deadzones applied by games. See #17483.
2023-12-12 16:55:13 +00:00
bool bTiltCircularDeadzone ;
2023-02-16 10:07:57 +00:00
// Type of tilt input currently selected: Defined in TiltEventProcessor.h
// 0 - no tilt, 1 - analog stick, 2 - D-Pad, 3 - Action Buttons (Tri, Cross, Square, Circle)
2013-11-11 11:52:04 +00:00
int iTiltInputType ;
2012-11-20 09:59:23 +00:00
2013-08-18 20:30:34 +00:00
// The three tabs.
bool bGridView1 ;
bool bGridView2 ;
bool bGridView3 ;
2019-11-13 17:55:18 +00:00
// Right analog binding
int iRightAnalogUp ;
int iRightAnalogDown ;
int iRightAnalogLeft ;
int iRightAnalogRight ;
int iRightAnalogPress ;
bool bRightAnalogCustom ;
2021-08-07 10:47:50 +00:00
bool bRightAnalogDisableDiagonal ;
2019-11-13 17:55:18 +00:00
2021-08-17 07:17:37 +00:00
// Motion gesture controller
bool bGestureControlEnabled ;
int iSwipeUp ;
int iSwipeDown ;
int iSwipeLeft ;
int iSwipeRight ;
float fSwipeSensitivity ;
float fSwipeSmoothing ;
int iDoubleTapGesture ;
2023-09-01 07:32:21 +00:00
bool bAnalogGesture ;
float fAnalogGestureSensibility ;
2021-08-17 07:17:37 +00:00
2013-12-02 14:50:09 +00:00
// Disable diagonals
bool bDisableDpadDiagonals ;
2015-02-28 22:02:03 +00:00
bool bGamepadOnlyFocused ;
2013-12-10 22:19:37 +00:00
// Control Style
int iTouchButtonStyle ;
2013-10-09 20:15:56 +00:00
int iTouchButtonOpacity ;
2015-12-20 20:40:47 +00:00
int iTouchButtonHideSeconds ;
2019-12-18 23:41:32 +00:00
// Snap touch control position
bool bTouchSnapToGrid ;
int iTouchSnapGridSize ;
2015-03-05 09:58:25 +00:00
// Floating analog stick (recenters on thumb on press).
bool bAutoCenterTouchAnalog ;
2023-08-31 20:36:00 +00:00
// Sticky D-pad (can't glide off it)
bool bStickyTouchDPad ;
2013-10-09 20:15:56 +00:00
//space between PSP buttons
//the PSP button's center (triangle, circle, square, cross)
2018-06-17 05:14:41 +00:00
ConfigTouchPos touchActionButtonCenter ;
2013-12-02 14:15:19 +00:00
float fActionButtonSpacing ;
2013-10-09 20:15:56 +00:00
//radius of the D-pad (PSP cross)
2013-12-02 14:15:19 +00:00
// int iDpadRadius;
2013-10-09 20:15:56 +00:00
//the D-pad (PSP cross) position
2018-06-17 05:14:41 +00:00
ConfigTouchPos touchDpad ;
2013-12-02 14:15:19 +00:00
float fDpadSpacing ;
2018-06-17 05:14:41 +00:00
ConfigTouchPos touchStartKey ;
ConfigTouchPos touchSelectKey ;
2021-08-17 14:48:47 +00:00
ConfigTouchPos touchFastForwardKey ;
2018-06-17 05:14:41 +00:00
ConfigTouchPos touchLKey ;
ConfigTouchPos touchRKey ;
ConfigTouchPos touchAnalogStick ;
2019-07-18 01:16:46 +00:00
ConfigTouchPos touchRightAnalogStick ;
2018-06-17 05:14:41 +00:00
2023-06-20 08:42:31 +00:00
enum { CUSTOM_BUTTON_COUNT = 20 } ;
2023-06-20 07:30:38 +00:00
ConfigTouchPos touchCustom [ CUSTOM_BUTTON_COUNT ] ;
2015-06-28 05:34:05 +00:00
2021-07-11 15:51:10 +00:00
float fLeftStickHeadScale ;
float fRightStickHeadScale ;
bool bHideStickBackground ;
2013-10-20 10:06:01 +00:00
// Controls Visibility
bool bShowTouchControls ;
bool bShowTouchCircle ;
bool bShowTouchCross ;
bool bShowTouchTriangle ;
bool bShowTouchSquare ;
2023-06-20 07:30:38 +00:00
ConfigCustomButton CustomButton [ CUSTOM_BUTTON_COUNT ] ;
2020-02-12 14:48:49 +00:00
2017-04-13 05:02:50 +00:00
// Ignored on iOS and other platforms that lack pause.
2014-02-25 06:39:10 +00:00
bool bShowTouchPause ;
2013-10-20 10:06:01 +00:00
bool bHapticFeedback ;
2017-05-10 12:26:35 +00:00
// We also use the XInput settings as analog settings on other platforms like Android.
2021-06-27 03:16:52 +00:00
float fAnalogDeadzone ;
float fAnalogInverseDeadzone ;
float fAnalogSensitivity ;
// convert analog stick circle to square
bool bAnalogIsCircular ;
2023-04-15 08:14:19 +00:00
// Auto rotation speed
float fAnalogAutoRotSpeed ;
2015-01-17 16:47:19 +00:00
2023-04-15 15:36:55 +00:00
// Sets up how much the analog limiter button restricts digital->analog input.
2014-08-16 19:05:37 +00:00
float fAnalogLimiterDeadzone ;
2013-07-27 21:21:48 +00:00
2023-12-28 12:36:03 +00:00
// Trigger configuration
float fAnalogTriggerThreshold ;
2023-07-07 08:33:27 +00:00
// Sets whether combo mapping is enabled.
bool bAllowMappingCombos ;
2024-01-29 17:05:03 +00:00
bool bStrictComboOrder ;
2023-07-07 08:33:27 +00:00
2017-04-26 14:48:55 +00:00
bool bMouseControl ;
bool bMapMouse ; // Workaround for mapping screen:|
2017-04-27 14:29:08 +00:00
bool bMouseConfine ; // Trap inside the window.
2017-04-26 14:48:55 +00:00
float fMouseSensitivity ;
float fMouseSmoothing ;
2023-12-20 10:39:37 +00:00
int iMouseWheelUpDelayMs ;
2017-04-26 14:48:55 +00:00
2021-02-27 22:40:02 +00:00
bool bSystemControls ;
2023-07-23 09:49:25 +00:00
int iRapidFireInterval ;
2021-02-27 22:40:02 +00:00
2023-05-17 07:37:15 +00:00
// Use the hardware scaler to scale up the image to save fillrate. Similar to Windows' window size, really.
int iAndroidHwScale ; // 0 = device resolution. 1 = 480x272 (extended to correct aspect), 2 = 960x544 etc.
2013-11-08 11:30:31 +00:00
// Risky JIT optimizations
bool bDiscardRegsOnJRRA ;
2013-01-20 09:50:05 +00:00
// SystemParam
2013-04-19 18:59:24 +00:00
std : : string sNickName ;
2014-07-07 20:29:48 +00:00
std : : string sMACAddress ;
2013-09-16 22:08:09 +00:00
int iLanguage ;
2013-06-19 05:08:29 +00:00
int iTimeFormat ;
2013-04-19 18:59:24 +00:00
int iDateFormat ;
int iTimeZone ;
bool bDayLightSavings ;
2013-06-19 05:08:29 +00:00
int iButtonPreference ;
2013-04-20 16:01:03 +00:00
int iLockParentalLevel ;
2013-01-28 23:11:02 +00:00
bool bEncryptSave ;
2017-10-04 15:16:21 +00:00
bool bSavedataUpgrade ;
2013-12-04 10:07:00 +00:00
// Networking
2020-01-17 19:32:09 +00:00
std : : string proAdhocServer ;
2013-12-04 10:07:00 +00:00
bool bEnableWlan ;
2014-08-23 12:35:05 +00:00
bool bEnableAdhocServer ;
2020-01-17 19:32:09 +00:00
bool bEnableUPnP ;
2020-03-19 08:21:00 +00:00
bool bUPnPUseOriginalPort ;
2020-10-07 18:38:43 +00:00
bool bForcedFirstConnect ;
2020-01-17 19:32:09 +00:00
int iPortOffset ;
int iMinTimeout ;
2013-04-19 18:59:24 +00:00
int iWlanAdhocChannel ;
bool bWlanPowerSave ;
2016-10-21 12:40:11 +00:00
bool bEnableNetworkChat ;
2016-12-05 03:04:31 +00:00
//for chat position , moveable buttons is better than this
int iChatButtonPosition ;
int iChatScreenPosition ;
2017-07-06 13:43:39 +00:00
bool bEnableQuickChat ;
std : : string sQuickChat0 ;
std : : string sQuickChat1 ;
std : : string sQuickChat2 ;
std : : string sQuickChat3 ;
std : : string sQuickChat4 ;
2013-12-04 10:07:00 +00:00
2013-11-28 17:35:15 +00:00
int iPSPModel ;
2013-12-13 18:06:44 +00:00
int iFirmwareVersion ;
2013-08-06 01:32:19 +00:00
bool bBypassOSKWithKeyboard ;
2013-01-20 09:50:05 +00:00
2022-07-27 17:47:11 +00:00
// Virtual reality
bool bEnableVR ;
2022-07-31 18:05:08 +00:00
bool bEnable6DoF ;
2022-08-14 10:02:51 +00:00
bool bEnableStereo ;
2024-08-05 10:45:42 +00:00
bool bEnableImmersiveVR ;
2022-11-03 20:33:46 +00:00
bool bForce72Hz ;
2024-08-07 07:25:12 +00:00
bool bForceVR ;
2023-02-07 18:48:16 +00:00
bool bManualForceVR ;
2023-06-17 19:55:47 +00:00
bool bPassthrough ;
2023-04-05 20:49:46 +00:00
bool bRescaleHUD ;
2022-10-28 12:59:12 +00:00
float fCameraDistance ;
2022-10-29 17:19:25 +00:00
float fCameraHeight ;
2022-10-29 17:31:57 +00:00
float fCameraSide ;
2024-07-22 13:55:06 +00:00
float fCameraPitch ;
2022-10-28 12:59:12 +00:00
float fCanvasDistance ;
2023-07-12 17:33:29 +00:00
float fCanvas3DDistance ;
2024-05-08 19:57:31 +00:00
float fFieldOfViewPercentage ;
2022-11-25 14:58:51 +00:00
float fHeadUpDisplayScale ;
2022-07-27 17:47:11 +00:00
2013-06-26 07:15:16 +00:00
// Debugger
int iDisasmWindowX ;
int iDisasmWindowY ;
int iDisasmWindowW ;
int iDisasmWindowH ;
2013-09-28 14:04:56 +00:00
int iGEWindowX ;
int iGEWindowY ;
int iGEWindowW ;
int iGEWindowH ;
2022-08-14 18:42:04 +00:00
uint32_t uGETabsLeft ;
uint32_t uGETabsRight ;
uint32_t uGETabsTopRight ;
2013-06-26 07:32:49 +00:00
int iConsoleWindowX ;
int iConsoleWindowY ;
2013-07-09 09:17:57 +00:00
int iFontWidth ;
int iFontHeight ;
2013-07-30 15:06:37 +00:00
bool bDisplayStatusBar ;
2013-09-30 19:42:05 +00:00
bool bShowBottomTabTitles ;
2013-09-07 18:54:11 +00:00
bool bShowDeveloperMenu ;
2023-08-02 09:38:31 +00:00
2013-10-30 06:02:05 +00:00
// Double edged sword: much easier debugging, but not accurate.
bool bSkipDeadbeefFilling ;
2023-08-02 09:38:31 +00:00
2013-12-06 08:11:49 +00:00
bool bFuncHashMap ;
2023-04-29 17:24:35 +00:00
std : : string sSkipFuncHashMap ;
2021-03-14 22:10:35 +00:00
bool bDebugMemInfoDetailed ;
2013-06-26 07:15:16 +00:00
2015-05-13 20:28:02 +00:00
// Volatile development settings
2023-08-02 11:02:44 +00:00
// Overlays
2023-08-03 14:19:18 +00:00
int iDebugOverlay ;
2023-08-02 09:38:31 +00:00
2021-12-19 21:49:42 +00:00
bool bGpuLogProfiler ; // Controls the Vulkan logging profiler (profiles textures uploads etc).
2015-05-13 20:28:02 +00:00
2023-06-15 20:17:27 +00:00
// Retro Achievement settings
2023-06-15 21:27:38 +00:00
// Copied from Duckstation, we might want to remove some.
2023-06-15 20:17:27 +00:00
bool bAchievementsEnable ;
2024-04-05 20:41:08 +00:00
bool bAchievementsHardcoreMode ;
2023-07-02 22:14:23 +00:00
bool bAchievementsEncoreMode ;
2023-07-03 20:17:07 +00:00
bool bAchievementsUnofficial ;
2023-06-15 21:27:38 +00:00
bool bAchievementsSoundEffects ;
2023-06-20 21:59:58 +00:00
bool bAchievementsLogBadMemReads ;
2023-12-03 15:41:29 +00:00
bool bAchievementsSaveStateInHardcoreMode ;
2024-04-05 09:07:57 +00:00
bool bAchievementsEnableRAIntegration ;
2023-06-15 20:17:27 +00:00
2023-07-31 22:13:33 +00:00
// Positioning of the various notifications
int iAchievementsLeaderboardTrackerPos ;
2023-08-01 10:52:09 +00:00
int iAchievementsLeaderboardStartedOrFailedPos ;
int iAchievementsLeaderboardSubmittedPos ;
int iAchievementsProgressPos ;
int iAchievementsChallengePos ;
int iAchievementsUnlockedPos ;
2023-07-31 22:13:33 +00:00
2023-07-16 10:15:44 +00:00
// Customizations
std : : string sAchievementsUnlockAudioFile ;
std : : string sAchievementsLeaderboardSubmitAudioFile ;
2023-06-16 08:31:16 +00:00
// Achivements login info. Note that password is NOT stored, only a login token.
// Still, we may wanna store it more securely than in PPSSPP.ini, especially on Android.
std : : string sAchievementsUserName ;
2023-06-26 08:01:20 +00:00
std : : string sAchievementsToken ; // Not saved, to be used if you want to manually make your RA login persistent. See Native_SaveSecret for the normal case.
2023-06-16 08:31:16 +00:00
2021-02-27 10:49:38 +00:00
// Various directories. Autoconfigured, not read from ini.
2021-05-29 22:20:41 +00:00
Path currentDirectory ; // The directory selected in the game browsing window.
Path defaultCurrentDirectory ; // Platform dependent, initialized at startup.
2021-05-05 23:31:38 +00:00
Path memStickDirectory ;
Path flash0Directory ;
2021-05-15 16:32:41 +00:00
Path internalDataDirectory ;
Path appCacheDirectory ;
2012-11-01 15:19:01 +00:00
2013-11-26 13:04:29 +00:00
// Data for upgrade prompt
std : : string upgradeMessage ; // The actual message from the server is currently not used, need a translation mechanism. So this just acts as a flag.
std : : string upgradeVersion ;
std : : string dismissedVersion ;
2014-12-14 19:33:20 +00:00
void Load ( const char * iniFileName = nullptr , const char * controllerIniFilename = nullptr ) ;
2021-07-25 13:33:11 +00:00
bool Save ( const char * saveReason ) ;
2020-03-08 22:25:20 +00:00
void Reload ( ) ;
2023-01-31 17:56:18 +00:00
void RestoreDefaults ( RestoreSettingsBits whatToRestore ) ;
2016-08-27 18:38:05 +00:00
2014-12-14 19:33:20 +00:00
//per game config managment, should maybe be in it's own class
2019-07-14 22:04:09 +00:00
void changeGameSpecific ( const std : : string & gameId = " " , const std : : string & title = " " ) ;
2014-12-14 19:33:20 +00:00
bool createGameConfig ( const std : : string & game_id ) ;
bool deleteGameConfig ( const std : : string & pGameId ) ;
2019-07-18 04:28:21 +00:00
bool loadGameConfig ( const std : : string & game_id , const std : : string & title ) ;
2019-07-14 22:04:09 +00:00
bool saveGameConfig ( const std : : string & pGameId , const std : : string & title ) ;
2014-12-14 19:33:20 +00:00
void unloadGameConfig ( ) ;
2021-05-05 23:31:38 +00:00
Path getGameConfigFile ( const std : : string & gameId ) ;
2014-12-14 19:33:20 +00:00
bool hasGameConfig ( const std : : string & game_id ) ;
2013-03-24 19:03:42 +00:00
2021-05-30 10:45:12 +00:00
void SetSearchPath ( const Path & path ) ;
2021-05-05 23:31:38 +00:00
const Path FindConfigFile ( const std : : string & baseFilename ) ;
2013-10-12 23:02:03 +00:00
2021-05-29 20:55:43 +00:00
void UpdateIniLocation ( const char * iniFileName = nullptr , const char * controllerIniFilename = nullptr ) ;
2013-03-24 19:03:42 +00:00
// Utility functions for "recent" management
void AddRecent ( const std : : string & file ) ;
2018-08-12 15:24:33 +00:00
void RemoveRecent ( const std : : string & file ) ;
2013-04-13 19:24:07 +00:00
void CleanRecent ( ) ;
2013-03-24 19:03:42 +00:00
2023-07-21 20:04:05 +00:00
static void DownloadCompletedCallback ( http : : Request & download ) ;
2013-11-26 13:04:29 +00:00
void DismissUpgrade ( ) ;
2013-12-12 13:52:46 +00:00
void ResetControlLayout ( ) ;
2014-02-10 01:15:00 +00:00
void GetReportingInfo ( UrlEncoder & data ) ;
2015-05-15 16:04:05 +00:00
2018-06-17 01:42:31 +00:00
bool IsPortrait ( ) const ;
2018-09-01 20:57:20 +00:00
int NextValidBackend ( ) ;
2024-05-26 14:22:27 +00:00
bool IsBackendEnabled ( GPUBackend backend ) ;
2016-01-06 07:01:49 +00:00
2022-05-28 22:47:12 +00:00
bool UseFullScreen ( ) const {
if ( iForceFullScreen ! = - 1 )
return iForceFullScreen = = 1 ;
return bFullScreen ;
}
2022-07-12 05:01:06 +00:00
std : : vector < std : : string > RecentIsos ( ) const ;
bool HasRecentIsos ( ) const ;
void ClearRecentIsos ( ) ;
2022-07-12 03:44:13 +00:00
2024-01-19 12:44:49 +00:00
const std : : map < std : : string , std : : pair < std : : string , int > , std : : less < > > & GetLangValuesMapping ( ) ;
2022-10-09 13:04:19 +00:00
bool LoadAppendedConfig ( ) ;
void SetAppendedConfigIni ( const Path & path ) ;
2023-02-14 16:11:32 +00:00
void UpdateAfterSettingAutoFrameSkip ( ) ;
2023-02-28 14:58:30 +00:00
void NotifyUpdatedCpuCore ( ) ;
2023-07-23 09:05:08 +00:00
// Applies the Auto setting if set. Returns an enum value from PSP_SYSTEMPARAM_LANGUAGE_*.
int GetPSPLanguage ( ) ;
2023-11-20 10:46:36 +00:00
PlayTimeTracker & TimeTracker ( ) { return playTimeTracker_ ; }
2016-01-06 07:01:49 +00:00
protected :
void LoadStandardControllerIni ( ) ;
2022-12-05 10:55:23 +00:00
void LoadLangValuesMapping ( ) ;
2016-08-27 18:38:05 +00:00
2022-12-17 16:54:31 +00:00
void PostLoadCleanup ( bool gameSpecific ) ;
void PreSaveCleanup ( bool gameSpecific ) ;
void PostSaveCleanup ( bool gameSpecific ) ;
2012-11-01 15:19:01 +00:00
private :
2020-03-08 22:25:20 +00:00
bool reload_ = false ;
2014-12-30 18:05:36 +00:00
std : : string gameId_ ;
2019-07-14 22:04:09 +00:00
std : : string gameIdTitle_ ;
2022-07-12 03:44:13 +00:00
std : : vector < std : : string > recentIsos ;
2024-01-19 12:44:49 +00:00
std : : map < std : : string , std : : pair < std : : string , int > , std : : less < > > langValuesMapping_ ;
2023-11-20 10:46:36 +00:00
PlayTimeTracker playTimeTracker_ ;
2021-05-05 23:31:38 +00:00
Path iniFilename_ ;
Path controllerIniFilename_ ;
2021-05-30 10:45:12 +00:00
Path searchPath_ ;
2022-10-09 13:04:19 +00:00
Path appendedConfigFileName_ ;
// A set make more sense, but won't have many entry, and I dont want to include the whole std::set header here
std : : vector < std : : string > appendedConfigUpdatedGames_ ;
2022-07-12 06:46:09 +00:00
ConfigPrivate * private_ = nullptr ;
2012-11-01 15:19:01 +00:00
} ;
2017-04-29 19:48:06 +00:00
std : : string CreateRandMAC ( ) ;
2014-01-03 18:04:43 +00:00
2013-11-26 13:04:29 +00:00
// TODO: Find a better place for this.
2023-07-20 09:25:27 +00:00
extern http : : RequestManager g_DownloadManager ;
2013-03-24 19:03:42 +00:00
extern Config g_Config ;
2013-11-26 13:04:29 +00:00