raven02
d1784ab9f6
Fix HW T&L crash in FF type-0
2013-02-15 22:49:13 +08:00
raven02
6b27985796
Fix missing character in FF Type-0 in SW T&L
2013-02-15 18:43:37 +08:00
Henrik Rydgard
dfbb7debca
Try to make SW t&l more similar to HW t&l.
2013-02-15 00:31:40 +01:00
Henrik Rydgard
2301a3b49e
Flip texcoord vertically when texturing from FBO to compensate for OpenGL coordinate systems
2013-02-15 00:31:39 +01:00
Unknown W. Brackets
d0ab1c8ffc
Set VertexReader's vtype_ to prevent oddness.
2013-02-14 08:32:37 -08:00
Henrik Rydgard
048cf35922
More ARMJit FPU work - some instructions and optimizations.
2013-02-14 00:02:09 +01:00
Henrik Rydgard
36f49706e0
Add option to stretch to display (turns off the black bars fixing the aspect ratio).
2013-02-13 18:21:21 +01:00
Henrik Rydgård
46dea73ea4
Merge pull request #686 from unknownbrackets/savestates
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Clear the shader ids when clearing the cache
2013-02-13 02:26:22 -08:00
Unknown W. Brackets
3503d4ed68
Clear the shader ids when clearing the cache.
2013-02-13 02:10:51 -08:00
Henrik Rydgård
3f85b56b75
Merge pull request #679 from raven02/patch-1
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Use enableColorTest for colortest
2013-02-13 00:16:11 -08:00
Xele02
5654a7eae5
DrawSpline hack to draw something.
2013-02-13 01:03:02 +01:00
raven02
26f37277f4
Use enableColorTest for colortest
2013-02-13 07:57:15 +08:00
Henrik Rydgard
ddfcf79fcd
Correct aspect ratio, adding black borders when necessary.
2013-02-12 22:09:41 +01:00
Henrik Rydgard
5ace14dd30
Log level adjustments
2013-02-12 22:09:40 +01:00
Henrik Rydgard
0982a29293
Some texturecache code cleanup. Fix missing DIRTY_AMBIENT.
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The latter fixes the blinking caustics in the tunnel in Vineta K in Wipeout Pure.
And surely other things.
2013-02-12 21:01:53 +01:00
Henrik Rydgard
6965b82c62
Set lastBoundTexture when creating a new one.
2013-02-12 20:12:08 +01:00
Henrik Rydgard
174b9749d7
Minor speedup to 16-bit texture color conversion.
2013-02-12 19:17:38 +01:00
Henrik Rydgård
156e22f9d2
Merge pull request #669 from raven02/master
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Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel
2013-02-12 08:03:06 -08:00
Henrik Rydgård
0bea5be5a5
Merge pull request #671 from unknownbrackets/texcache
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Check the entire texture again, fixes wrong tex
2013-02-12 08:02:41 -08:00
Unknown W. Brackets
8e51ce1beb
Check the entire texture again, fixes wrong tex.
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Not sure why, but only on Android. Also faster on Windows.
2013-02-12 07:55:44 -08:00
raven02
f5431dcb8b
Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel
2013-02-12 22:43:41 +08:00
Unknown W. Brackets
5486d0a3c1
Don't crash if currentList is NULL.
2013-02-12 01:12:32 -08:00
Unknown W. Brackets
fb7cabcccf
Fix some missing GPUCommon state.
2013-02-12 01:06:11 -08:00
Unknown W. Brackets
5a20d9fc2a
Clear vertex cache on savestates.
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Just so it's an easy way. We can remove later when we're sure.
2013-02-12 01:00:52 -08:00
Unknown W. Brackets
b548fe0aa6
Don't mark unreliable, just rehash each time.
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This improves perf significantly without the bugs.
2013-02-12 00:17:12 -08:00
Unknown W. Brackets
1e1979b786
Simply don't cache < 100 verts for now.
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Fixes wrong vertexes in a number of games.
2013-02-12 00:02:53 -08:00
Unknown W. Brackets
485bcac757
Actually, these are draws. Increase to 24.
2013-02-11 23:41:31 -08:00
Unknown W. Brackets
7d2c5c5041
Fix vai->numFrames never incrementing.
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This made it never cache... oops.
2013-02-11 23:38:29 -08:00
Henrik Rydgard
f0c632131e
Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest.
2013-02-11 19:03:11 +01:00
raven02
66417155c9
Add option to set AnisotropyLevel , default 4
2013-02-11 21:03:53 +08:00
Unknown W. Brackets
b9f61a9cf3
Don't blacklist an invalidated texture forever.
2013-02-10 23:29:44 -08:00
Unknown W. Brackets
7b9e90d434
OpenGL ES 2 buildfix again.
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Sorry.
2013-02-10 18:20:34 -08:00
Unknown W. Brackets
4807a0b886
OpenGL ES2 buildfix.
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Darn it.
2013-02-10 18:16:11 -08:00
Unknown W. Brackets
8a715f7b67
Don't forget a tex is unreliable until decimate.
2013-02-10 14:26:17 -08:00
Unknown W. Brackets
ca943f070c
Don't delete cache invalidated textures.
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Note: still decimates.
2013-02-10 14:20:59 -08:00
Unknown W. Brackets
f77a4985f1
Keep track of whether a texture is reliable or not.
2013-02-10 14:20:58 -08:00
Unknown W. Brackets
d56f3055b6
Don't check the power of two padding in texcache.
2013-02-10 14:20:58 -08:00
Unknown W. Brackets
f15c1839ac
Use backoff to invalidate textures as well.
2013-02-10 14:20:58 -08:00
Unknown W. Brackets
634b9112e4
Cache vertexes based on frames not draws.
2013-02-10 14:20:57 -08:00
Unknown W. Brackets
5f3f3b8716
Speed up TextureCache::Invalidate() in debug.
2013-02-10 13:11:29 -08:00
Xele02
381bffaa47
Remove Qt define
2013-02-10 18:15:01 +01:00
Xele02
69b837f18b
Add debug dialogs (DisAsm, Memory, VFPU).
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New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00
Sacha
b817e3bf26
Update max to std::max
2013-02-10 23:01:18 +10:00
Henrik Rydgard
87c9aa99c2
Let's specify MAX_LOD whether it works or not on gles 2...
2013-02-10 12:13:35 +01:00
Unknown W. Brackets
430139b12a
Minimal revert of the GE-related interrupt changes.
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Keep most of them, just revert using getList() which isn't cutting it
right now. Fixes #595 .
2013-02-10 02:03:02 -08:00
Unknown W. Brackets
74c2769ada
Don't use an f suffix in GL shaders.
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Error found in Hexyz Force.
2013-02-09 17:18:01 -08:00
Henrik Rydgard
db3f01044d
Turn down texturecache logging a bit. Fix unfinished optimization.
2013-02-09 21:32:02 +01:00
Henrik Rydgard
5a43f3e0ff
ZWRITEDISABLE should flush drawbuffer. Fixes road glitches in Ridge Racer and MotoGP.
2013-02-09 21:25:15 +01:00
Henrik Rydgard
aef2376b34
Merge branch 'master' into framebuffer-texture
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Conflicts:
GPU/GLES/TextureCache.cpp
2013-02-09 21:18:46 +01:00
Henrik Rydgard
ca347da99c
Depth range should not be applied in through mode. Fixes sky in Wipeout Pure.
2013-02-09 20:53:32 +01:00
Henrik Rydgard
4868b5041c
Fall back to glGenerateMipmap on OpenGL ES 2.0 for now, explanation in comments.
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Enable 4x aniso by default, just because. This might be turned into an option later.
2013-02-09 20:21:10 +01:00
Henrik Rydgard
2fcea2a7e6
Fix mipmap-related slowdown caused by excessive texture decoding
2013-02-09 19:25:36 +01:00
Henrik Rydgard
bf7e5a4115
Mipmapping! Fixes issue #614
2013-02-08 00:04:34 +01:00
Henrik Rydgard
356f5788e1
Fix more UV issues
2013-02-08 00:04:01 +01:00
Henrik Rydgard
6b3ddae554
Fix UV error introduced in previous commit
2013-02-06 21:38:19 +01:00
Henrik Rydgard
6f9347178b
Let's not declare vertex arrays as RELIABLE for now.
2013-02-06 20:45:25 +01:00
Henrik Rydgard
aaf00e047b
Don't convert texcoords to float either.
2013-02-06 20:30:10 +01:00
Henrik Rydgard
8749ad0cb9
Warning fixes, very minor updates to shader generators.
2013-02-06 19:04:28 +01:00
Henrik Rydgard
80f4dc4e3a
Fix issue with half sized skinned objects in SW transform.
2013-02-06 19:04:28 +01:00
Henrik Rydgard
0ca279e81d
Don't hash vertex buffers every frame (TCP-style backoff up until every 16th)
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Saves quite a bit time otherwise spent in CityHash, blowing the dcache every time.
2013-02-06 00:43:37 +01:00
raven02
b64edadb1b
Fix missing menu button and character in The Legend Of Heroes - Trails In The Sky
2013-02-06 04:26:24 +08:00
Henrik Rydgard
12cccf0cc3
Don't need to flush on GE_CMD_OFFSET.
2013-02-05 18:02:11 +01:00
Henrik Rydgard
bf7ad9e1c9
Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change.
2013-02-05 18:02:10 +01:00
Henrik Rydgard
bdc467769e
Some shader and vertex format optimizations
2013-02-05 01:37:00 +01:00
Henrik Rydgard
ac7ffa5e03
Merge branch 'master' into framebuffer-texture
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Conflicts:
GPU/GLES/StateMapping.cpp
2013-02-04 23:55:11 +01:00
Henrik Rydgard
3ee6ff01e1
Fix screen size when not using buffered rendering on Android
2013-02-04 23:39:09 +01:00
Henrik Rydgard
5c5f6ef165
Fix error in vertex shader compiler - no uniform called u_matambient
2013-02-04 23:33:14 +01:00
Henrik Rydgard
bf51291527
Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout.
2013-02-04 23:10:40 +01:00
Henrik Rydgård
0737021858
Merge pull request #601 from unknownbrackets/hw-transform
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Match the lighting/alpha logic in the sw transform
2013-02-04 11:09:38 -08:00
Unknown W. Brackets
2a6457b6ab
Cut down on h files including PointerWrap.
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This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Henrik Rydgård
edb9cf5c71
Merge pull request #598 from lioncash/master
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Found another check that should be before the other one.
2013-02-04 08:17:59 -08:00
lioncash
5acce242c1
Another 'Check if the number is within range before accessing' array change
2013-02-04 09:36:58 -05:00
lioncash
3221438de4
Check if num is within range *before* accessing the array.
2013-02-04 08:53:20 -05:00
lioncash
025a1351b4
Get rid of unused iterators.
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Also fix the formatting in 3 sprintf calls.
2013-02-04 08:49:58 -05:00
Henrik Rydgård
b9dd8d0277
Merge pull request #589 from Orphis/dlist-rewrite-part1
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Dlist rewrite part1
2013-02-03 22:49:16 -08:00
Florent Castelli
8004d360dd
Interrupt handler reorganization for easier GE interrupt support
2013-02-04 03:10:01 +01:00
Henrik Rydgard
2192029486
Merge branch 'master' into framebuffer-texture
2013-02-04 00:13:50 +01:00
Henrik Rydgard
a54fb0e55d
Disassemble a few more Ge ops.
2013-02-04 00:03:23 +01:00
Henrik Rydgard
ce059eedf5
Disable non-through RotateUV, according to Raven02 it seems it's not needed although I have my doubts :)
2013-02-03 21:46:31 +01:00
Henrik Rydgard
2bacf8071f
Fix RotateUV. Apparently the rules are reversed in through mode.
2013-02-03 12:27:52 +01:00
Unknown W. Brackets
c323a89c8d
Match the lighting/alpha logic in the sw transform.
2013-02-03 00:10:40 -08:00
Henrik Rydgard
00f9c97479
Seems vertex/index addresses should be computed through the same mechanism as jumps.
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Gets rid of bad vertex address messages in Sol Trigger.
2013-02-02 23:48:22 +01:00
Henrik Rydgard
ec7dd1f5b1
Merge branch 'master' into framebuffer-texture
2013-02-02 13:42:44 +01:00
Henrik Rydgard
510f1ac3f4
Some misc GE constant renames / disasm
2013-02-02 13:40:26 +01:00
Henrik Rydgard
0769a1d3e8
I think I finally understood how origin-relative GE jumps are supposed to work.
2013-02-02 13:38:34 +01:00
Henrik Rydgard
78906531f9
Try the buffer clearing optimization on mobile again. Let me know if this causes black screens that weren't there before.
2013-02-02 12:38:25 +01:00
Henrik Rydgard
76acd62e6e
Try to adjust texture size for fbo dimension
2013-02-02 12:37:41 +01:00
Henrik Rydgard
a0c0d6a977
Initial support for texturing from framebuffers.
2013-02-01 00:18:23 +01:00
Henrik Rydgard
02936d5090
Don't use palette addr to build the cache key if the texture doesn't use one.
2013-02-01 00:02:50 +01:00
raven02
d29245d007
Fix viewport resize
2013-01-31 19:19:45 +08:00
Unknown W. Brackets
e8519a8a9b
Walk a pointer in texture reading too.
2013-01-31 00:49:18 -08:00
Unknown W. Brackets
63ef98a994
Use pointer walking and sizeInRAM for texture hash.
2013-01-31 00:30:48 -08:00
Unknown W. Brackets
8bf5189324
Looks like these should be pos/nrm/col.
2013-01-31 00:02:52 -08:00
Unknown W. Brackets
39663a1409
Check RET isn't hit right away for safety.
2013-01-31 00:02:52 -08:00
Henrik Rydgard
64a376516e
Move all the framebuffer management out into its own file.
2013-01-30 21:09:53 +01:00
Henrik Rydgard
3b681d3854
Make GLES_GPU own texturecache
2013-01-30 20:40:26 +01:00
Unknown W. Brackets
c81d296534
Use memcpy also in Step_Color8888().
2013-01-29 08:45:04 -08:00
Unknown W. Brackets
661c7132c4
Don't check that the pc is valid every single op.
2013-01-29 08:19:07 -08:00
Henrik Rydgard
366583d34f
Align some vertex arrays to page size. It's said to possibly be beneficial.
2013-01-29 00:48:13 +01:00
Henrik Rydgard
4f8cdb8370
Delete now-unnecessary (hopefully) sanity check
2013-01-28 19:29:12 +01:00
Henrik Rydgard
4773f20fad
Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
2013-01-28 19:05:38 +01:00
Henrik Rydgard
d1b3fd0e49
Better window resize handling
2013-01-27 00:15:39 +01:00
Henrik Rydgard
8b180513cb
Assorted GPU cleanup/fixing (fbo, vbo draw type)
2013-01-26 21:39:36 +01:00
Unknown W. Brackets
6e403be006
Skip a double map lookup.
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Profiler says this was taking extra time. Only saves 0.23%.
2013-01-26 11:36:45 -08:00
Henrik Rydgard
0930b5b587
Typo + warning fix
2013-01-25 19:08:28 +01:00
Henrik Rydgard
8a32779150
Misc GPU stats etc changes
2013-01-25 18:29:14 +01:00
Henrik Rydgard
7a5aa60b3a
Disasm GE_CMD_REVERSENORMAL
2013-01-25 18:29:13 +01:00
raven02
104dfcb6e4
Fix too dark issue in-game
2013-01-25 21:15:56 +08:00
Unknown W. Brackets
81225e0f09
Fix flicker caused by using the wrong fbo.
2013-01-24 21:36:28 -08:00
Henrik Rydgard
b1bbbc44fc
Add enable/disable dithering. Respect chosen framebuffer color depth.
2013-01-23 23:04:09 +01:00
Henrik Rydgard
a7bc2ea120
Clearing FBOs on bind was a bit too aggressive an optimization.
2013-01-23 08:31:29 +01:00
Henrik Rydgard
dbdd461a53
Fix issue with vertex shader IDs. Write the 4th component of packed vectors.
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The latter makes sure we leave no holes in the CPU writebuffer.
2013-01-22 22:27:03 +01:00
Henrik Rydgard
e04f5156ee
Fix a few graphics issues, optimize shader ID generation (fewer shaders)
2013-01-22 22:03:41 +01:00
Henrik Rydgard
14d26141a5
TextureCache_Invalidate now does a range match instead of just checking if the texture address was in range.
2013-01-22 22:03:39 +01:00
Henrik Rydgard
b30ab91379
GCC fix
2013-01-21 19:19:41 +01:00
Henrik Rydgard
2f0cf82f72
Don't expand normals and positions to floats unless necessary.
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Fix sign of Z component of position in through mode.
2013-01-21 19:12:46 +01:00
Xele02
77af8f4727
Change cast which break build on linux
2013-01-21 01:25:48 +01:00
Henrik Rydgard
784c191caf
Fix bugs with fog bit in shader IDs
2013-01-21 00:34:37 +01:00
Henrik Rydgard
3b8ea62b05
Cannot cache vertices when morph is enabled.
2013-01-20 22:48:29 +01:00
Henrik Rydgard
e15b580df6
Avoid using an element buffer in more cases.
2013-01-20 22:42:38 +01:00
Henrik Rydgard
d9c9a9102a
Tiled renderers are much faster if we clear FBOs before rendering.
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Alternatively we could use glDiscardFramebufferEXT but I haven't figured out how to call it.
2013-01-20 22:05:11 +01:00
Henrik Rydgard
611fb3536f
Try to use glDrawArrays in more situations, saving us a buffer. Misc.
2013-01-20 21:52:54 +01:00
Henrik Rydgard
8b4deb93ce
Merge branch 'master' into vertexcache
2013-01-20 19:18:52 +01:00
Henrik Rydgård
b93f974ff1
Merge pull request #423 from raven02/hw
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Fix alpha blending for HW transform
2013-01-20 08:22:31 -08:00
Henrik Rydgard
1b1a275dcc
GPU "dirty" optimization, wip vertexcache
2013-01-20 13:15:46 +01:00
Henrik Rydgard
04860322f4
Merge branch 'master' into vertexcache
2013-01-20 11:30:11 +01:00
raven02
139932f7a0
Revert color0 to be original
2013-01-20 12:41:47 +08:00
Unknown W. Brackets
140fd171ef
Fix some 64-bit type conversion warnings.
2013-01-19 13:48:20 -08:00
Henrik Rydgard
201e1ea0bc
Vertex caching now works for HW transform + VBO, not including RECTANGLE primitives yet.
2013-01-19 19:22:15 +01:00
Henrik Rydgard
8ff96bbcd8
Defer vertex decoding until flush. Track draw calls so that they can be cached later.
2013-01-19 17:05:50 +01:00
raven02
72286191a1
Fix alpha blending for HW transform
2013-01-15 08:24:04 +08:00
Henrik Rydgard
3931323f5b
Commented out the wrong half of the RotateUVs check...
2013-01-14 21:41:39 +01:00
Henrik Rydgard
7271e3fcd5
Fix fog and stencil buffer clearing. The latter fixes the sky in MotoGP.
2013-01-14 20:44:11 +01:00
Henrik Rydgard
85afa9c036
Always specify all buffers for clearing. Missing one hurst, one extra doesn't.
2013-01-14 20:44:10 +01:00
Henrik Rydgård
21b93d33cd
Merge pull request #405 from raven02/g3d-log
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Add disable G3D log to option menu , make default false
2013-01-13 08:34:28 -08:00
Henrik Rydgard
590d94da9f
Add basic stencil test functionality, shadows work in Wipeout. update native.
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This is not the whole story though, the PSP is being tricky by sharing the dest alpha and stencil.
2013-01-12 17:21:07 +01:00
Henrik Rydgard
cf1b5a6911
Try to fix color masking problems.
2013-01-12 14:20:38 +01:00
Henrik Rydgard
60f9da3926
Add support for color masking. Improves the look of Wipeout greatly.
2013-01-12 12:52:00 +01:00
Henrik Rydgard
6c9d28205d
Disable the LoggingDeadline. Uncomment if you want to use it.
2013-01-12 12:52:00 +01:00
raven02
908e4ecabf
Revert AB for HW transform until find a better fix
2013-01-12 08:24:05 +08:00
Henrik Rydgard
5a2fc722f6
VBO buffer rotation. Helps a little on my Nexus S but perf is still bad.
2013-01-11 19:03:16 +01:00
Henrik Rydgard
29e422cbf1
Avoid flicker by not throwing away the last 3 FBOs.
2013-01-11 17:55:26 +01:00
Henrik Rydgard
6ab6045baf
Throw away unused FBOs. This gets rid of extreme slowness of Star Soldier on Nexus S for whatever reason.
2013-01-11 02:00:51 +01:00
Henrik Rydgard
7390f2b5f6
Some realtime profiling stuff. Enable FZ (flush-to-zero) mode.
2013-01-11 00:13:39 +01:00
raven02
4e683911c7
Fix alpha blending for SW transform
2013-01-10 22:21:28 +08:00
raven02
79c9c29251
Fix alpha blending for HW transform
2013-01-10 22:19:06 +08:00
Henrik Rydgard
b6d7127734
VBO should be optional for SW transform too.
2013-01-10 13:08:04 +01:00
Henrik Rydgard
479d1f5111
Draw using VBO. Add option, make default true.
2013-01-10 12:54:36 +01:00
Lewis Robbins
64ee61a150
fixed compiling error
2013-01-10 08:02:55 +00:00
Lewis Robbins
4ae9ead2ce
clean up of GPUCommon
2013-01-09 21:13:09 +00:00
Henrik Rydgard
03eacd1af3
Save 16K.
2013-01-07 13:00:28 +01:00
Henrik Rydgard
2340b66b27
Fix envmapping on hw transform
2013-01-07 10:49:16 +01:00
Henrik Rydgard
62cc953bad
Specify an older GLSL version for compat, we don't use new features anyway because of ES 2.0.
2013-01-07 10:07:00 +01:00
Henrik Rydgard
0183a407dd
Fix RECTANGLE rotation in the other direction too.
2013-01-07 09:52:47 +01:00
KentuckyCompass
a1f35ebe7e
Fix crash from lastShader pointer = 0xcdcdcdcd
2013-01-07 00:21:07 -08:00
Henrik Rydgard
a1bf5a2a10
Save on gl[Enable/Disable]VertexAttribArray calls.
2013-01-06 23:50:05 +01:00
Henrik Rydgard
9363a867e2
Add glViewport to cached gl state. Add a couple of missing VFPU ops.
2013-01-06 23:23:36 +01:00
Henrik Rydgard
7a7c92edeb
Oops (forgot to remove a debug statement).
2013-01-06 18:17:01 +01:00
Henrik Rydgard
26a5bfcd5d
Avoid setting texture filter over and over again.
2013-01-06 17:44:14 +01:00
Henrik Rydgard
88e921b074
Use invalidatecachehint in dcachewritebackinvalidateall too. Count invalidations.
2013-01-06 12:27:01 +01:00
Henrik Rydgard
66a098c863
Some simple optimizations to texturecache
2013-01-06 12:11:47 +01:00
Unknown W. Brackets
adf8c71745
Recheck writebackall'd textures more frequently.
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Since we're dealing with texture upload speed (time), basing this off
number of times invalidated (also time usually) seems to make sense.
This helps lazy games that just use writebackall and expect their
graphics to update.
2013-01-05 17:24:19 -08:00
Unknown W. Brackets
3861ce0376
Use sceKernelDcacheWritebackAll() as a hint only.
2013-01-05 17:07:19 -08:00
Henrik Rydgard
d8d2246236
Implement sceGeGetMtx and sceGeGetCmd
2013-01-05 19:26:37 +01:00
Henrik Rydgard
835ac23cc4
Flush before some more display list ops
2013-01-05 18:15:28 +01:00
Henrik Rydgard
3e51224d86
Re-enable viewport code. Let me know what it breaks by posting an issue.
2013-01-05 11:50:12 +01:00
Henrik Rydgard
f8ae18a130
"Fix" bezier the old way (puzzle bobble works again at least).
2013-01-04 09:54:19 +01:00
Henrik Rydgard
c3679166e5
Fix flicker in a bunch of games. Fix is a little hacky but okay for 0.5.
2013-01-03 10:19:18 +01:00
Henrik Rydgard
363f158a0a
Just warning fixes
2013-01-02 21:13:21 +01:00
Henrik Rydgard
972e4ea4e4
Warning fixes, prevent a possible (but unlikely) crash
2013-01-02 21:05:00 +01:00
Florent Castelli
0daa4b5881
Merge pull request #306 from raven02/ambient-fix
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Fix ambient color in SW Transform
2013-01-01 11:25:48 -08:00
raven02
39d3b767d9
Fix ambient color in SW Transform
2013-01-01 23:15:27 +08:00
raven02
55f986428d
Use 2.0 alpha value to match real PSP
2013-01-01 22:00:20 +08:00
raven02
753e9b3b16
Fix SW lighting
2013-01-01 13:44:40 +08:00
Unknown W. Brackets
97bdaf5dd2
Add support for selecting the GE callback per list.
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Not sure if interrupts are right, but this should be more right.
2012-12-29 15:55:05 -08:00
Unknown W. Brackets
589916fca2
Move GPU state to sceDisplay, reset GPU on load.
2012-12-29 12:49:49 -08:00
Unknown W. Brackets
ea9f0be28a
Save more of the GPU's state, fix a crash.
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Well, ReapplyGfxState() seems kinda dangerous now...
2012-12-29 11:41:33 -08:00
Henrik Rydgård
e8f1f46962
Merge pull request #280 from Orphis/gpucommon
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Refactor some NullGPU and GLES common parts into GPUCommon class
2012-12-28 23:15:49 -08:00
Florent Castelli
36a71eafd0
Move InterpretList and ProcessDLQueue to GPUCommon
2012-12-29 03:11:36 +01:00
Florent Castelli
6eec4f5d7f
Move display list management to common GPU class
2012-12-29 03:11:35 +01:00
raven02
b94bcad288
Fall back to original filter logic when filter option is off
2012-12-29 09:48:46 +08:00
Henrik Rydgård
75ce287213
Add more stuff to GeDisasm. Advance index pointer on indexed draws.
2012-12-28 20:54:00 +01:00
Henrik Rydgård
e2cc226d0d
Just some cleanup of GPU code
2012-12-28 20:54:00 +01:00
raven02
e407ec4314
User define linear filtering
2012-12-29 00:39:46 +08:00
Henrik Rydgård
3e8561ab5b
ge: fix bug with indexed primitives
2012-12-27 23:45:06 +01:00
Henrik Rydgård
57b4d658cc
Don't log display lists, instead dump them on demand.
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Makes it fairly convenient to dump and look at display lists at run time
on non windows platforms. Adding a menu item on Windows should be
trivial.
2012-12-27 23:38:55 +01:00
Henrik Rydgård
750447793e
Clamp colors before fragment shader.
2012-12-27 23:38:54 +01:00
Henrik Rydgård
c1041cfff2
Apparently RECTANGLES shouldn't flip that way.
2012-12-26 09:23:15 +01:00
Henrik Rydgård
1b35964445
Add support for rotated UVs of flipped RECTANGLES. Avoid using indexed
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draws when unnecessary.
2012-12-26 08:54:33 +01:00
Henrik Rydgård
d95dbca9be
Cleanup GPU init/shutdown a bit
2012-12-25 22:42:19 +01:00
Henrik Rydgård
7c64f9c61e
Tiny optimization - only init the vertex decoder on vertex type change
2012-12-25 22:39:37 +01:00
Henrik Rydgård
9dce8b09a4
Move vertex arrays from globals to heap.
2012-12-25 22:39:37 +01:00
Henrik Rydgård
d21647bbb9
Split code from GLES_GPU to TransformDrawEngine, cleanup
2012-12-25 22:39:37 +01:00
raven02
fb3649ea97
Remove flush()
2012-12-24 21:34:02 +08:00
raven02
6250348f06
Add GE_CMD_TEXBUFWIDTH0 to flush cmd list
2012-12-24 21:33:27 +08:00
Unknown W. Brackets
d378b1c324
Deallocate properly in shutdown, not in init.
2012-12-24 01:41:15 -08:00
Unknown W. Brackets
2dfbc0fec3
Oops, don't need this here after all.
2012-12-24 01:38:29 -08:00
Unknown W. Brackets
2736012719
Cleanup some state on reset in the GPU code.
2012-12-23 23:12:53 -08:00
TMaul
976537d314
3 foats, not 3 bytes....
2012-12-23 21:30:19 +00:00
TMaul
e8f240c1d4
Fix some more possible errors
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Shadowed var n in MIPSIntVFPU
Possible buffer overflow in vertexdecoder.h
fix valid address checking in sceRtc function
2012-12-23 20:51:05 +00:00
raven02
9af2325be5
Fix massive corrupted graphic in FF Type-0
2012-12-23 22:52:00 +08:00
Henrik Rydgård
0d6cfab61b
Merge pull request #231 from raven02/sceAtrac
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sceAtrac wrapped and change NOTICE to DEBUG for block transfer.
2012-12-23 02:52:01 -08:00
raven02
b6e865c694
sceAtrac wrapped and change NOTICE to DEBUG for block transfer.
2012-12-23 17:51:55 +08:00
Unknown W. Brackets
88f18b09e9
Revert incorrect warning fix.
2012-12-22 07:24:01 -08:00
Unknown W. Brackets
782d15ad1f
Remove DL flush optimization causing wonky gfx.
2012-12-22 01:50:55 -08:00
Unknown W. Brackets
47e558d9ce
Fix specular causing shader to fail to link.
2012-12-22 01:45:47 -08:00
Henrik Rydgård
b437ea8e9a
Merge pull request #221 from unknownbrackets/warnings
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Misc. warnings
2012-12-22 00:12:27 -08:00
Unknown W. Brackets
15793fe532
More minor static analysis warning fixes.
2012-12-21 17:00:47 -08:00
Henrik Rydgard
aabbbe9be4
IndexGenerator: fix triangle fans
2012-12-22 00:57:42 +01:00
Henrik Rydgard
8c267b0105
Didn't mean to remove these calls
2012-12-22 00:38:17 +01:00
Henrik Rydgard
bb777f72ca
Merge branch 'multi-draw'
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Conflicts:
GPU/GLES/DisplayListInterpreter.cpp
GPU/Null/NullGpu.h
2012-12-22 00:25:11 +01:00
Henrik Rydgard
baa640ea02
Two more commands that get to trigger flush
2012-12-22 00:24:04 +01:00
Henrik Rydgard
252845ecb6
Bugfix, remove hack
2012-12-21 23:55:19 +01:00
Henrik Rydgard
e42af096c8
Merge
2012-12-21 23:43:48 +01:00
Henrik Rydgård
069c700e9b
Merge pull request #219 from unknownbrackets/texcache
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Darn, invalidate the dest not the src
2012-12-21 14:41:19 -08:00
Henrik Rydgard
0769eb4b64
Set gstate_c.textureChanged in a few more places.
2012-12-21 23:40:38 +01:00
Unknown W. Brackets
18fe1d4b19
Darn, invalidate the dest not the src.
2012-12-21 14:21:23 -08:00
Henrik Rydgård
8134a70531
Merge pull request #217 from Orphis/master
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Fix some warnings (mostly printf errors)
2012-12-21 14:14:27 -08:00
Henrik Rydgård
a0cdf76fd1
Merge pull request #218 from unknownbrackets/texcache
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Use sceKernelDcache*() to invalidate the texcache
2012-12-21 14:14:10 -08:00
Unknown W. Brackets
6a9a183dd3
Use sceKernelDcache*() to invalidate the texcache.
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Also in the block transfer code.
2012-12-21 14:10:57 -08:00
Florent Castelli
c33eafd430
Warning fixes
2012-12-21 23:02:35 +01:00
Henrik Rydgard
e26083f702
Merge branch 'master' into multi-draw
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Conflicts:
GPU/GLES/IndexGenerator.cpp
GPU/GLES/IndexGenerator.h
2012-12-21 22:58:39 +01:00
Henrik Rydgard
ea07c14c4c
Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance.
2012-12-21 22:53:24 +01:00
Henrik Rydgard
6b3ac02dae
Now not flushing at every drawcall by mistake...
2012-12-21 22:52:09 +01:00
Henrik Rydgard
d663e28bde
More work and optimization. Still not quite there.
2012-12-21 21:49:09 +01:00
Henrik Rydgard
3b114eb24a
More work on indexed draws. Not combining yet.
2012-12-21 19:16:17 +01:00
Henrik Rydgard
2e9daa5f89
All drawing is now indexed lists, through IndexGenerator.
2012-12-21 18:46:15 +01:00
Henrik Rydgard
4eeab83389
Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance.
2012-12-21 17:50:22 +01:00
Henrik Rydgard
4c23d668e1
Cleanup and reorganize gpu code a little
2012-12-21 16:50:14 +01:00
Henrik Rydgård
d42245482b
Merge pull request #213 from raven02/ge_cmd
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Change BBOX JUMP/TEST to DEBUG . This fix massive slowdown when hit them .
2012-12-21 04:00:29 -08:00
Henrik Rydgard
4efb66fdb6
Fix hw transform and audio on android, misc
2012-12-21 12:57:43 +01:00
raven02
ab2f0b89e6
Change to DEBUG for BBOX JUMP/TEST .Fix massive slowdown when hit them .
2012-12-21 19:57:38 +08:00
Henrik Rydgard
9db065a979
add #version to the framebuffer drawing shader for compat
2012-12-21 11:24:38 +01:00
Henrik Rydgard
4bf2e52623
HW transform: Avoid 4x3 matrices for GLES 2.0 compat. Add option to turn hw transform on.
2012-12-21 11:08:54 +01:00
Henrik Rydgard
4d4370232c
Assorted minor cleanup and fixes.
2012-12-21 10:20:22 +01:00
Henrik Rydgard
52cf324e9e
Try to fix "W1" vertex error
2012-12-21 10:19:37 +01:00
Unknown W. Brackets
9034cfbfd3
Defer HLE interrupts, vblank only when enabled.
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Based on tests, vblank doesn't queue up (makes sense) while
interrupts are disabled.
I'm not 100% sure about the GPU stuff but it seems to only come
from HLE via sceGe, so this should fix those return values.
2012-12-20 21:54:40 -08:00
Henrik Rydgard
19391541fb
HW transform: Fix too-harsh lighting
2012-12-20 23:47:19 +01:00
Henrik Rydgard
79bd4e3d41
Lighting fixes (sw + hw)
2012-12-20 23:28:58 +01:00
Henrik Rydgard
1551aea902
HW transform bugfixes
2012-12-20 22:45:26 +01:00
Henrik Rydgard
c3b778daab
More work on hw transform.
2012-12-20 18:31:21 +01:00
Henrik Rydgard
7d949bbee0
VertexDecoder: Respect lowerbound of verts to transform. Make decoding a little safer.
2012-12-20 16:03:40 +01:00
Henrik Rydgard
6a7e77ce1d
Prevent crashes on bad vertex / index addresses
2012-12-20 15:07:58 +01:00
Henrik Rydgard
4f376a2c34
Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right...
2012-12-20 15:07:58 +01:00
Henrik Rydgard
1b5407f505
Rewrite the vertex decoder a bit. Turn on SSE2 compiler flag etc.
2012-12-20 15:07:57 +01:00
Henrik Rydgard
c4ca9b5956
Get rid of the DecodedVertex struct.
2012-12-20 15:07:57 +01:00
Henrik Rydgard
13460b7aa6
Use flexible vertex formats pre-transform. Saves memory b/w.
2012-12-19 20:21:59 +01:00
Henrik Rydgard
b8d596cbec
Add some infrastructure for flexible vertex formats
2012-12-19 18:35:37 +01:00
Henrik Rydgard
4046146164
Add experimental wireframe mode for debugging. Fix texenv color. Code cleanup.
2012-12-19 15:14:41 +01:00
Henrik Rydgard
ba476264db
Fix GL_ZERO transparencies
2012-12-18 00:02:04 +01:00