Commit Graph

333 Commits

Author SHA1 Message Date
Filippos Karapetis
572a4b3191 Changed the frameOffset sanity check in Script::sfPlaceActor to throw a warning instead of an error. In IHNM, it's now possible to use the knife with the rats when playing with Garrister
svn-id: r26985
2007-05-28 00:36:11 +00:00
Filippos Karapetis
233971ed31 Made verbs "push" and "swallow" work in IHNM. It's now possible to choose a monitor with Ted
svn-id: r26983
2007-05-27 23:30:21 +00:00
Filippos Karapetis
13541d3e96 Verb actions are working correctly now in IHNM. Some verbs are still non-functional
svn-id: r26970
2007-05-27 11:49:08 +00:00
Filippos Karapetis
ff7d48f582 Changed the check for the status bar in IHNM to match the original, removed a relevant hack
svn-id: r26802
2007-05-11 13:10:13 +00:00
Filippos Karapetis
1880c8739b Disable the status text in IHNM when the main panel is not shown. Fixes a crash when hovering over a character in the character selection screen
svn-id: r26801
2007-05-11 10:35:12 +00:00
Torbjörn Andersson
a6095b93d9 Removed unused variable.
svn-id: r26797
2007-05-10 03:02:00 +00:00
Andrew Kurushin
85082dc8a0 speedup SAGA::Actor::pathLine & SAGA::Actor::scanPathLine calculation
svn-id: r26791
2007-05-09 13:25:14 +00:00
Filippos Karapetis
a8ab2c7cff Moved functions getDoorState, setDoorState, getBGMaskType and validBGMaskPoint to scene.h and disabled some sanity checks to improve the speed of the pathfinding algorithm, after discussing with h00ligan
svn-id: r26789
2007-05-08 17:32:31 +00:00
Andrew Kurushin
21412b821c small pathfind speedup: validate coords only with debug definition
svn-id: r26788
2007-05-08 16:09:47 +00:00
Eugene Sandulenko
22e022cdcb Simplify cursor events management.
svn-id: r26772
2007-05-07 06:18:08 +00:00
Filippos Karapetis
c4c9ff5533 The cursor in IHNM changes to an hourglass now while loading scenes, like in the original interpreter
svn-id: r26768
2007-05-06 22:18:31 +00:00
Filippos Karapetis
b9cdca27ee Added (non-functional) save and load buttons in the options panel of IHNM
svn-id: r26767
2007-05-06 17:18:11 +00:00
Filippos Karapetis
463c5fcec8 More IHNM options panel improvements: added text and working widgets for read speed, music and sound, matched the font and the coordinates of the options panel and the widgets with the ones of the original interpreter
svn-id: r26738
2007-05-02 23:27:25 +00:00
Filippos Karapetis
7e16ca13c6 SAGA: Modified a workaround made for ITE to work in ITE only
svn-id: r26737
2007-05-02 21:39:56 +00:00
Filippos Karapetis
74f839d6c8 IHNM: Added the options dialog and quit dialog with very basic functionality (continue and exit game).
The buttons are still wrong and not all the options are implemented yet, but at least the game doesn't freeze when the user tries to open the options dialog and it's now possible to exit normally

svn-id: r26735
2007-05-02 17:12:30 +00:00
Filippos Karapetis
6ca558f0ff Fix for verbs in IHNM
svn-id: r26732
2007-05-01 21:48:18 +00:00
Filippos Karapetis
d08eeff700 Renamed decodeILBM to decodePBM, removed a TODO
svn-id: r26731
2007-05-01 21:40:56 +00:00
Nicola Mettifogo
008042ac25 Implemented a IFF (Interchange File Format) parser and added subclasses to parse graphics (ILBM, PBM) and audio (8SVX), thus replacing old decoding routines. SAGA and Parallaction have been adjusted to work with the new code.
svn-id: r26719
2007-05-01 15:39:40 +00:00
Max Horn
60aec5b9f1 SAGA: Moved displayinfo stuff into its own header file
svn-id: r26635
2007-04-27 23:11:12 +00:00
Max Horn
030cd2c02a Some tweaks to saga/detection_tables.h
svn-id: r26633
2007-04-27 22:39:31 +00:00
Max Horn
3924a2587f Renamed sagagame.cpp -> detection_tables.h; merged sagagame.h into saga.h
svn-id: r26632
2007-04-27 22:35:05 +00:00
Max Horn
fbc2f89b08 Renamed some game.cpp files to detection.cpp
svn-id: r26623
2007-04-27 20:26:54 +00:00
Eugene Sandulenko
28e721836a Slighty modified patch #1704979: "Fix for #1690045: ITE: Item description missing"
svn-id: r26558
2007-04-21 21:29:52 +00:00
Eugene Sandulenko
b1e79b9253 More meaningful error message
svn-id: r26557
2007-04-21 21:23:26 +00:00
Max Horn
624b57db3a oops, openStreamFile of course uses milliseconds, not frames, for the playback offsets/durations
svn-id: r26475
2007-04-14 18:44:15 +00:00
Max Horn
22f325af94 Removed some leftovers
svn-id: r26474
2007-04-14 17:42:51 +00:00
Max Horn
943656ab63 Replaced the use of DigitalTrackInfo objects (which were being leaked, BTW) with a call to openStreamFile (code completely *untested*, so it might not work properly yet). Note the new FIXME comment regarding the playback duration
svn-id: r26473
2007-04-14 17:35:28 +00:00
Gregory Montoir
5aca9dce8c added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
svn-id: r26357
2007-04-01 17:36:13 +00:00
Max Horn
94739cdbca SAGA: Make use of EventManager::getMousePos
svn-id: r26223
2007-03-18 18:45:36 +00:00
Max Horn
ed54ea9155 Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
2007-03-17 19:02:05 +00:00
Torbjörn Andersson
53624376b4 Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
Fingolfin's blessings. Keyboard repeat is now handled by the event manager,
rather than by individual engines.

Since this can cause problems with some engines (see the AGI engine), the extra
"key down" events are marked as "synthetic", so that they can be ignored if
necessary.

svn-id: r26170
2007-03-17 15:44:26 +00:00
Max Horn
15d9bc42ea Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
svn-id: r26156
2007-03-17 00:53:21 +00:00
Eugene Sandulenko
11aafd1685 Fix looping for enchanced soundtracks.
svn-id: r25855
2007-02-25 14:34:21 +00:00
Max Horn
65b30d84a8 Added numLoops parameter to DigitalTrackInfo::play
svn-id: r25836
2007-02-24 23:19:53 +00:00
Torbjörn Andersson
09ad4f1a87 Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
svn-id: r25726
2007-02-19 17:30:43 +00:00
Max Horn
b8aeefaffb Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
svn-id: r25660
2007-02-17 18:55:51 +00:00
Max Horn
7572d2b4f2 Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
svn-id: r25574
2007-02-13 23:37:44 +00:00
Max Horn
4968e912ce AdvancedDetector changes:
* Renamed genGameList to gameIDList to make it match the corresponding
  plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
  as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
  engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN

svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko
da7d8c9f35 Rename Common::GF_XXX to Common::ADGF_XXX
svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn
2afe07992f Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
svn-id: r25543
2007-02-13 13:17:46 +00:00
Max Horn
55adc889e7 (re)added flags field to ADGameDescription, with currently only one value (GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet)
svn-id: r25539
2007-02-13 01:28:18 +00:00
Eugene Sandulenko
7b6bdd231d AdvancedDetector now has built-in fallback detection based on file lists.
Currently only gob engine benefits from it.

svn-id: r25374
2007-02-04 03:10:27 +00:00
Max Horn
cb49cbdd45 * Reimplemented Mixer::pauseAll to simply invoke pause on all channels
(implying change of semantics)
* Reordered the params of Mixer::playRaw (the SoundType now comes first, not last)
* Removed Mixer::isPaused
* Removed Mixer::getSoundElapsedTimeOfSoundID
* Added some doxygen comments to the Mixer

svn-id: r25356
2007-02-03 19:05:53 +00:00
Gregory Montoir
7e5a0b05b5 warnings
svn-id: r25284
2007-01-30 20:20:05 +00:00
Eugene Sandulenko
adcfd2cc5f Now AdvancedDetector could use single ID per engine. Also it can suggest
more complex game IDs with platform and language specified.

AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.

svn-id: r25269
2007-01-29 23:25:51 +00:00
Eugene Sandulenko
93687d376b Add more paramteres to AdvancedDetector. Not used yet.
svn-id: r25241
2007-01-28 07:31:26 +00:00
Max Horn
d70c83bd4b Lots of cleanup in the AdvancedDetector
svn-id: r25194
2007-01-25 21:16:57 +00:00
Eugene Sandulenko
bb3cc79bc6 Reduce #include dependencies
svn-id: r25178
2007-01-25 01:05:25 +00:00
Eugene Sandulenko
6eb9f41e68 Use file sizes in detection too.
svn-id: r25172
2007-01-25 00:37:12 +00:00
Eugene Sandulenko
3d8e290f3c Sync with last AdvancedDetector changes
svn-id: r25167
2007-01-24 23:13:00 +00:00
Eugene Sandulenko
318210ad96 Add optional size parameter to ADGameFileDescription. Not used now.
svn-id: r25164
2007-01-24 22:42:44 +00:00
Eugene Sandulenko
d3b0ff8ade Reduce dependency from common/advancedDetector.h
svn-id: r25156
2007-01-21 20:24:38 +00:00
Eugene Sandulenko
cd8a5f3a98 First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great
flexibility.

Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.

svn-id: r25134
2007-01-20 21:27:57 +00:00
Eugene Sandulenko
c01839bbe9 Make ADGameFileDescription is built in directly into ADGameDescription.
svn-id: r24947
2006-12-29 00:03:03 +00:00
Max Horn
559f2b62eb Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME
svn-id: r24896
2006-12-19 23:57:04 +00:00
Max Horn
d8d32812c8 Merged SagaEngine::postInitGame() into SagaEngine::initGame()
svn-id: r24887
2006-12-19 13:50:34 +00:00
Eugene Sandulenko
457ebfea3c Get rif od ARRAYSIZE in ADGameDescription
svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko
18ce381060 Got rid of ARRAYSIZE in advanceDetector calls
svn-id: r24881
2006-12-19 03:52:04 +00:00
Gregory Montoir
fcef47947e Got rid of an 'unused variable' warning
svn-id: r24792
2006-11-27 00:49:59 +00:00
Max Horn
1f26cb8965 Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
svn-id: r24685
2006-11-12 03:23:29 +00:00
Eugene Sandulenko
a977988058 Next step in AdvancedDetector unification. Moved all common functions to
macroses. Now typical usage is just list of macros with parameters and 
array of game details.

svn-id: r24670
2006-11-10 22:43:10 +00:00
Eugene Sandulenko
9b28b7473c Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant
center"

svn-id: r24664
2006-11-09 13:19:23 +00:00
Gregory Montoir
f9cf368a67 got rid of two memory leaks
svn-id: r24589
2006-11-03 21:01:49 +00:00
Max Horn
7889783cac const correctness
svn-id: r24488
2006-10-24 09:44:20 +00:00
Max Horn
07f7761479 Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility
svn-id: r24443
2006-10-22 15:42:29 +00:00
Max Horn
9edf1e6a1a cleanup
svn-id: r24407
2006-10-21 12:44:10 +00:00
Eugene Sandulenko
1e0f2f6d1b Remove unneeded #includes.
svn-id: r24311
2006-10-14 13:22:47 +00:00
Eugene Sandulenko
9142322cb0 More const madness.
svn-id: r24191
2006-10-08 07:48:19 +00:00
Eugene Sandulenko
107a9f3bef Moved unrelated fields out of ADGameDescription structure.
svn-id: r24090
2006-10-02 23:31:14 +00:00
Eugene Sandulenko
988ddf2b36 Unify SAGA/AGOS detection code so other engines could also reuse it
without further code duplication.

svn-id: r24083
2006-10-02 22:21:57 +00:00
Max Horn
4c14cf6d1a Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn
919092e5fc Overhaul of the debugger code
* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
  restrictions)
* Change the base Debugger class to *not* be a template class anymore;
  instead, a thin (template based) wrapper class is used to hook up
  debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
  version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
  the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore

svn-id: r23890
2006-09-16 16:58:27 +00:00
Max Horn
a2dc897fe5 Reduce code duplication
svn-id: r23888
2006-09-16 15:01:14 +00:00
Travis Howell
4de0c30ad1 Fix bug #1544801 - ITE: Engine creates launcher entry when failing to launch
svn-id: r23751
2006-08-26 11:33:15 +00:00
Max Horn
4a80db4c7b * Added copyright string to all engine plugins
* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)

svn-id: r23645
2006-07-31 13:41:21 +00:00
Max Horn
53f73eac85 Added explicit string equals/hash functors to a new header common/hash-str.h; removed Hash functor specialization for String and char pointers; changed all code using hashmaps with string keys to explicitly specify whether they honor or ignore case
svn-id: r23634
2006-07-30 12:21:54 +00:00
Torbjörn Andersson
c32076e5d0 Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
for consistency with other #includes.

svn-id: r23585
2006-07-23 16:13:26 +00:00
Torbjörn Andersson
6050989bd8 Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
svn-id: r23583
2006-07-23 15:16:50 +00:00
Max Horn
2859b64702 Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
svn-id: r23569
2006-07-22 17:28:48 +00:00
Johannes Schickel
4ae5cef491 - let md5_file accept a FilesystemNode too
- changes some engine detectors to use it

svn-id: r23559
2006-07-22 14:59:44 +00:00
Johannes Schickel
cfd9977425 Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
svn-id: r23558
2006-07-22 14:50:50 +00:00
Max Horn
f59cf1fcdc Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
svn-id: r23547
2006-07-21 21:25:17 +00:00
Torbjörn Andersson
6358547a43 More whitespace changes.
svn-id: r23496
2006-07-14 13:33:58 +00:00
Max Horn
f35f4a4d1c Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
svn-id: r23458
2006-07-09 13:01:15 +00:00
Max Horn
9a955180a4 * Renamed config.mak to config.mk
* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)

svn-id: r23275
2006-06-24 08:48:11 +00:00
Max Horn
d210b19aec Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)

svn-id: r23274
2006-06-24 08:07:48 +00:00
Torbjörn Andersson
ecfedb1e81 Cleanup. It seems unnecessary to have a "break" right after an unconditional
return in a switch case.

svn-id: r23198
2006-06-20 18:55:25 +00:00
Eugene Sandulenko
f1831b8b5d Fix gcc warning.
svn-id: r23149
2006-06-16 19:34:16 +00:00
Andrew Kurushin
9e21960e93 fix bug id 1507216 "ITE: 15 second freeze in Prince's bedroom"
svn-id: r23148
2006-06-16 18:41:24 +00:00
Eugene Sandulenko
de95d463a8 Support of new subtitles code. Patch from salty-horse.
svn-id: r23031
2006-06-11 20:30:43 +00:00
Eugene Sandulenko
423cbd8a2e Fix bug #1502021: "ITE: January 2006 Release menu problem"
svn-id: r22977
2006-06-07 09:31:52 +00:00
Torbjörn Andersson
8062eb6ec3 Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.

If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?

svn-id: r22639
2006-05-25 22:51:42 +00:00
Travis Howell
f840b356c6 Add newline to end of file
svn-id: r22434
2006-05-13 10:39:35 +00:00
Andrew Kurushin
64c3407500 extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
svn-id: r22433
2006-05-13 10:30:38 +00:00
Torbjörn Andersson
e2656a276a Changed abs() to ABS()
svn-id: r22389
2006-05-08 13:34:21 +00:00
Max Horn
27307acd7c Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
svn-id: r22231
2006-04-29 22:33:31 +00:00
Max Horn
bf73598811 * Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
* Removed Engine_Empty (obsolete now that engines can return actual error codes)

svn-id: r22199
2006-04-29 00:27:20 +00:00
Eugene Sandulenko
35098dbd9f Introduce and use Engine_Empty() and Engine::GUIErrorMessage()
svn-id: r22165
2006-04-26 00:59:13 +00:00
Eugene Sandulenko
d53348797f Show GUI message when game data is not found.
svn-id: r22164
2006-04-25 23:31:11 +00:00
Max Horn
74edd90aba Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
svn-id: r21951
2006-04-16 19:23:14 +00:00
Max Horn
6c076f80d7 Reduced dependencies on base/plugins.h
svn-id: r21940
2006-04-16 13:12:23 +00:00
Max Horn
ba1b25305e Removed the directory parameter from md5_file
svn-id: r21937
2006-04-16 12:50:39 +00:00
Max Horn
68cb7f52c8 - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places

svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn
1470dadb1d Changed File::open to take a Common::String as file name parameter
svn-id: r21867
2006-04-14 01:48:51 +00:00
Johannes Schickel
e9034e274f Fixes save/load.
svn-id: r21842
2006-04-13 13:55:10 +00:00
Eugene Sandulenko
5a2ad04a9e Introduced language EN_ANY used for general English game entries. EN_USA and
EN_GRB should be used for games which have both variants. Currently it is
MM NES and BASS. All other are switched to EN_ANY.

svn-id: r21702
2006-04-08 23:12:56 +00:00
Max Horn
e7a8bb6abf Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better)
svn-id: r21689
2006-04-08 12:06:07 +00:00
Max Horn
dc77d02c7e Removed common/map.h with the Common::Map template class (it was a very bad implementation, and our HashMap is simply better).
svn-id: r21688
2006-04-08 11:38:41 +00:00
Eugene Sandulenko
8fa9bd6728 Removed extra exclamation marks in warning() calls as well.
svn-id: r21608
2006-04-04 22:21:10 +00:00
Eugene Sandulenko
f5c4634ecd Fix md5 for German IHNM
svn-id: r21606
2006-04-04 22:00:16 +00:00
Max Horn
49d63590ab Removing superfluous addDefaultDirectory call
svn-id: r21531
2006-04-01 21:30:06 +00:00
Max Horn
8cdee5a931 Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
2006-03-29 15:59:37 +00:00
Max Horn
9f93e5bb81 Renamed various container isEmpty() methods to empty() to match STL conventions
svn-id: r21472
2006-03-28 09:42:54 +00:00
Max Horn
950c3451a2 Removing bogus leftovers
svn-id: r21471
2006-03-28 09:37:50 +00:00
Andrew Kurushin
7191d474a4 improve game detection:
- start process speedup (remove already scanned files)
- merge md5 & game files list

svn-id: r21468
2006-03-27 16:56:08 +00:00
Andrew Kurushin
9586f11bdf fix ITE SUNSPOT music loop
svn-id: r21439
2006-03-24 18:15:57 +00:00
Max Horn
ab1694aef9 Compute the full game title when detecting games & creating engine instances, and also use that for savegames (all for debugging)
svn-id: r21285
2006-03-14 13:28:28 +00:00
Max Horn
6db0289f30 Moved SAGA plugin interface code from saga.cpp to game.cpp
svn-id: r21181
2006-03-09 14:33:07 +00:00
Max Horn
aad520026c Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new TODO in the saveload code now)
svn-id: r21171
2006-03-09 13:22:30 +00:00
Max Horn
783264fe28 Made sure the generic ITE description matches the 'special' ones in game.cpp
svn-id: r21169
2006-03-09 13:03:23 +00:00
Max Horn
86565fcca5 - Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
  Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
  DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines

svn-id: r21150
2006-03-09 02:52:51 +00:00
Max Horn
d2f78184af - added new toDetectedGame() template function (analog to toGameSettings)
- made use of the new DetectedGame constructor from my last commit
- some related cleanup

svn-id: r21149
2006-03-09 01:42:56 +00:00
Max Horn
d9a9fac937 Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
2006-03-08 11:37:25 +00:00
Max Horn
140f6fce26 Hiding the implementation of ADPCMInputStream from the public, in favor of a factory function (just like with the other AudioStream subclasses)
svn-id: r21043
2006-03-03 15:51:33 +00:00
Max Horn
907bd7128d Fix for bug #1438822 (Targets are case sensitive)
svn-id: r21017
2006-03-02 22:29:01 +00:00
Andrew Kurushin
55898dfe61 apply CYX mem-leak fix patch
svn-id: r21013
2006-03-02 18:25:56 +00:00
Max Horn
1f987027f8 Removed last two uses of MKID
svn-id: r20872
2006-02-25 11:12:44 +00:00
Max Horn
8ac17430ac - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
  obsolete gameids w/o showing them to the user

svn-id: r20752
2006-02-18 11:15:37 +00:00
Max Horn
81798556db - Removed the 'features' field from GameSettings
- Removed GF_DEFAULT_TO_1X_SCALER

svn-id: r20747
2006-02-18 00:12:36 +00:00
Max Horn
a96760a2fd Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
2006-02-17 00:01:18 +00:00
Eugene Sandulenko
e0b7feeaed Move addDefaultDirectory() calls out of init() method to constructor.
svn-id: r20679
2006-02-14 01:59:32 +00:00
Max Horn
80cf2fa46f Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
svn-id: r20584
2006-02-12 00:16:31 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00