Sven Hesse
b9263e172f
Show a message if saving or loading a game fails.
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svn-id: r43001
2009-08-02 13:54:06 +00:00
Torbjörn Andersson
836c9a37f3
Show a message if saving or loading a game fails.
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svn-id: r42999
2009-08-02 12:49:57 +00:00
Sven Hesse
87124b1d38
Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and didn't even do what it was supposed to in v4+ games anyway. (bug #2830985 )
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svn-id: r42996
2009-08-02 10:40:48 +00:00
Sven Hesse
1471f0e3dd
When ESCing videos, seek to the last frame that was meant to be played. Fixes graphical glitches (bug #2830985 ) and crashes (bug #2830988 )
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svn-id: r42995
2009-08-02 10:40:27 +00:00
Torbjörn Andersson
01886d3e52
Added some more information to the "Compressed sound ... invalid" error. Maybe
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this will help in determining what's causing bug #2830364 . (It sounds like a
bad data file, but who knows...)
svn-id: r42974
2009-08-01 15:42:42 +00:00
Kari Salminen
29a0963042
Remove obsolete comment from Cine::Palette::saturatedAddColor.
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svn-id: r42973
2009-08-01 09:53:21 +00:00
Paul Gilbert
ef8597d806
Fix bug with the event loop that was discarding pending events rather than leaving them to be processed in the following frame
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svn-id: r42965
2009-07-31 23:27:19 +00:00
Nicola Mettifogo
a811c1cfea
When renaming old savefiles for Nippon Safes, don't assert if a file that matches the pattern game.* and is not a savefile is found in the savepath.
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svn-id: r42958
2009-07-31 12:39:31 +00:00
Max Horn
91434bd9c5
SCUMM: Properly detect & distinguish the three FM-TOWNS double-demos
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svn-id: r42951
2009-07-30 21:56:04 +00:00
Max Horn
3f673b899d
Patch #2828669 : CRUISE: Fix cruise compilation with mingw32ce toolchain
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svn-id: r42950
2009-07-30 21:45:09 +00:00
Max Horn
25d83581dc
minor cleanup to scale2x, to avoid confusing the compiler about potential pointer aliasing (only the tip of the iceberg, of course... ;)
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svn-id: r42938
2009-07-30 17:52:44 +00:00
Johannes Schickel
db232750b2
Fix bug which caused the mouse cursor not to update in some cases.
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svn-id: r42926
2009-07-30 14:24:23 +00:00
Nicola Mettifogo
7fd0890e14
Cleanup the header file as I removed one function in r42922.
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svn-id: r42924
2009-07-30 13:44:50 +00:00
Nicola Mettifogo
000dd0a880
Fixed typo in user message.
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svn-id: r42923
2009-07-30 13:42:08 +00:00
Nicola Mettifogo
4f85e9d00d
Use SaveFileMan::listSaveFiles() to build list of old savegames for Nippon Safes.
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svn-id: r42922
2009-07-30 13:41:22 +00:00
Paul Gilbert
1fea43ab19
Added the character lookup table for the Spanish font
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svn-id: r42920
2009-07-30 11:03:16 +00:00
Max Horn
e9cd07e582
SWORD1 & SWORD2: Replaced ioFailed by err+eos
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svn-id: r42912
2009-07-29 21:39:34 +00:00
Max Horn
6df25f47c3
Removed last traces of clearIOFailed. Yay :)
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svn-id: r42910
2009-07-29 21:39:00 +00:00
Max Horn
d91d68a9ca
SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be used to trigger a verb/sentence)
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svn-id: r42907
2009-07-29 20:35:50 +00:00
Johannes Schickel
d1cce09149
Fix regression, which prevented saving in COMI.
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svn-id: r42900
2009-07-29 19:39:03 +00:00
Max Horn
2205541e86
SCUMM: Enable looping in Indy3Mac sound effects
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svn-id: r42898
2009-07-29 18:35:34 +00:00
Johannes Schickel
0570280885
Fix a little bug in KyraEngine_MR::showBadConscience, which prevented Gunther's mouse shapes from showing up.
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svn-id: r42895
2009-07-29 16:24:07 +00:00
Sven Hesse
ca7c35bc9a
Oops, fixing a regression I created with the Map_v4/Map_v2-merge
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svn-id: r42894
2009-07-29 15:57:50 +00:00
Johannes Schickel
2eb1a62a96
Fix saving of item in hand in HoF and MR.
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svn-id: r42892
2009-07-29 15:31:23 +00:00
Johannes Schickel
c6dd192ca6
Fix animation script sound effect opcode implementation in Kyra3.
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svn-id: r42890
2009-07-29 14:54:27 +00:00
Max Horn
fcdd3b0310
SCUMM: Rewrote ScummEngine::inventoryScriptIndy3Mac for clarity
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svn-id: r42889
2009-07-29 11:48:20 +00:00
Max Horn
f6e16537b3
SCUMM: cleanup
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svn-id: r42880
2009-07-29 08:55:04 +00:00
Max Horn
eb9600b5e9
SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.
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Fixes bug #2828417 : Zak V2: inventory position isn't reset when loading.
svn-id: r42870
2009-07-28 23:19:33 +00:00
Max Horn
50cd2750cc
SCI: Avoid using perror (it's not portable)
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svn-id: r42866
2009-07-28 22:28:40 +00:00
Torbjörn Andersson
7a6329a29b
Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for small
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cutscenes that Broken Sword 1 had. And a memory leak. This should fix both.
svn-id: r42861
2009-07-28 17:53:59 +00:00
Torbjörn Andersson
f853376379
Fixed drawing subtitles for cutscenes that are narrower than the screen, and
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erase the subtitles manually if they are drawn outside the frame.
svn-id: r42859
2009-07-28 17:19:33 +00:00
Sven Hesse
550d9cf39d
More alignment-related changes
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svn-id: r42858
2009-07-28 16:28:32 +00:00
Sven Hesse
f5e9aa67c4
Changing stuff around a bit so alignment requirements won't increase
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svn-id: r42857
2009-07-28 15:19:55 +00:00
Sven Hesse
f832d0fc56
Silencing two "empty loop body" warnings
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svn-id: r42856
2009-07-28 15:05:44 +00:00
Johannes Schickel
595501b60c
Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by defining in SagaMetaEngine that the last valid save slot for SAGA is slot 95.
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svn-id: r42845
2009-07-27 17:48:40 +00:00
Willem Jan Palenstijn
ed763cccfe
Fix format string issues (and compiler warnings).
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Patch by salty-horse.
svn-id: r42842
2009-07-27 16:04:35 +00:00
Joost Peters
6d18ada7ef
fix/workaround for cruise crash on OSX
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svn-id: r42826
2009-07-26 21:06:53 +00:00
Johannes Schickel
84c0bf22d2
Simplify KYRA's SJIS font loading code.
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svn-id: r42820
2009-07-26 14:18:49 +00:00
Johannes Schickel
cb960ad976
Change the way the font data for SJIS fonts is load.
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svn-id: r42815
2009-07-26 14:17:40 +00:00
Johannes Schickel
0a03ae8265
Change KYRA to use our SJIS font, when it's available.
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svn-id: r42814
2009-07-26 14:17:21 +00:00
Torbjörn Andersson
f11435bb6d
78 bytes isn't enough for some of the longer conversation options. 128 might
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not be enough either, but at least it fixes bug #2827170 ("DRASCULA:
Conversation error").
svn-id: r42801
2009-07-26 10:10:08 +00:00
Paul Gilbert
ad7762ad16
Added a debug line to allow tracking of script execution
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svn-id: r42799
2009-07-26 09:48:52 +00:00
Paul Gilbert
da4367096e
Bugfix for mouse button clicks getting counted multiple times
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svn-id: r42798
2009-07-26 09:40:35 +00:00
Paul Gilbert
f15eb91d77
Added a delay to the in-game menu loop to prevent 100% CPU usage
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svn-id: r42795
2009-07-26 09:09:07 +00:00
Nicola Mettifogo
83c8679127
Moved parser functions arrays to file scope, as they were tripping up the obsolete gcc used for the BeOS/Haiku port. If anybody can work out a better solution please apply it, because this makes me sick.
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svn-id: r42793
2009-07-26 08:37:03 +00:00
Joost Peters
81b508e98a
use READ_UINT16 macro
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svn-id: r42780
2009-07-25 18:35:27 +00:00
Torbjörn Andersson
7d238d8779
Make sure that "buf" is properly terminated. Actually, we could probably get
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rid of "buf" completely, and replace it with face = syncChar[p] - '0', assuming
that syncChar only contains digits. But for now, let's make a minimal change.
This might fix bug #2826611 ("DRASCULA: Crash when smashing church window").
svn-id: r42776
2009-07-25 17:48:51 +00:00
Johannes Schickel
1ebcec73bf
Implement missing bits in KyraEngine_HoF::setCauldronState.
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svn-id: r42773
2009-07-25 16:37:25 +00:00
Johannes Schickel
495d93de1e
Fix palette regression in Kyra2.
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svn-id: r42771
2009-07-25 16:34:01 +00:00
Sven Hesse
b956c707f4
Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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svn-id: r42767
2009-07-25 16:08:31 +00:00
Sven Hesse
edab6f2d7f
Added a workaround to fix the Last Dynasty video greenness for now
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svn-id: r42766
2009-07-25 16:07:29 +00:00
Johannes Schickel
581ed45590
Adept savegame name creation code to use Common::String::printf.
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svn-id: r42765
2009-07-25 15:31:11 +00:00
Torbjörn Andersson
0e2c8b9be5
Don't hog the CPU while waiting for the player to pick a conversation option.
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svn-id: r42757
2009-07-25 13:17:31 +00:00
Torbjörn Andersson
2e13d89233
Added word-wrapping to Drascula's conversation options. Fixes bug #2826607 .
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svn-id: r42755
2009-07-25 13:07:50 +00:00
Joost Peters
ddd2b29bee
fix another aligned write
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svn-id: r42753
2009-07-25 13:07:17 +00:00
Johannes Schickel
7e71865e91
Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
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svn-id: r42751
2009-07-25 12:59:46 +00:00
Joost Peters
6d1a386471
remove implicit SoundDigital::Sound ctor call, which is redundant because the required initialisation is done below -- this fixes a linker error with mipspro
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svn-id: r42748
2009-07-25 12:41:46 +00:00
Joost Peters
24ca40eea5
fix unaligned writes
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svn-id: r42747
2009-07-25 12:28:45 +00:00
Willem Jan Palenstijn
e408870260
Use new Common::String::printf
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svn-id: r42744
2009-07-25 10:26:17 +00:00
Max Horn
4463e1c084
Whitespace fixes
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svn-id: r42742
2009-07-25 09:36:16 +00:00
Travis Howell
27efb99ae8
Whitespace changes.
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svn-id: r42740
2009-07-25 07:17:37 +00:00
Torbjörn Andersson
b92477f6ab
Fixed GCC warnings.
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svn-id: r42739
2009-07-25 06:55:28 +00:00
Travis Howell
c02ad3b7bf
Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.
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svn-id: r42737
2009-07-25 06:27:41 +00:00
Travis Howell
41ef4938ac
Add patch #2816140 - MM C64 Costume Animation.
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svn-id: r42736
2009-07-25 05:39:57 +00:00
Sven Hesse
da747553d8
Merging Map_v4 into Map_v2
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svn-id: r42716
2009-07-24 21:36:59 +00:00
Sven Hesse
3668895abc
CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete notifyPaused()
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svn-id: r42715
2009-07-24 21:36:42 +00:00
Sven Hesse
c4baedc6db
Renaming getAnchor() to getFrameCoords()
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svn-id: r42713
2009-07-24 21:35:57 +00:00
Sven Hesse
6a28c0af12
Added a method to easily dump resources to file
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svn-id: r42711
2009-07-24 21:34:43 +00:00
Sven Hesse
90d8dcca5f
Adding ADL playback to the demoplayer
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svn-id: r42709
2009-07-24 21:33:55 +00:00
Sven Hesse
02ca620d7c
Caching the subtitle font and color, because some don't assign those
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svn-id: r42706
2009-07-24 21:31:58 +00:00
Sven Hesse
adc537161a
Adding subtitle support to Woodruff
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svn-id: r42705
2009-07-24 21:31:00 +00:00
Torbjörn Andersson
c247e98827
Removed unused variable.
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svn-id: r42697
2009-07-24 19:24:15 +00:00
Willem Jan Palenstijn
441ae56ea9
SAGA: Instead of trying to detect duplicate glyphs,
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simply generate duplicate outline glyphs.
This should fix #2826697 .
svn-id: r42696
2009-07-24 18:58:15 +00:00
Travis Howell
035dad7b3c
Adjust workaround for bug #2826144 , to use hard coded offset, that should be safe in all language versions.
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svn-id: r42695
2009-07-24 13:30:26 +00:00
Travis Howell
171061894b
Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard.
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svn-id: r42693
2009-07-24 12:28:53 +00:00
Travis Howell
3efecb3afc
Fix cursor position, when entering a save game name in HE games.
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svn-id: r42685
2009-07-24 05:20:44 +00:00
Travis Howell
211869d02e
Bear Stormin' is the full mini game, and not a demo.
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svn-id: r42681
2009-07-24 04:59:21 +00:00
Sven Hesse
01b8320367
Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.-
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svn-id: r42679
2009-07-23 19:50:13 +00:00
Travis Howell
33929b5248
Only autosave in supported scenes.
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svn-id: r42677
2009-07-23 10:54:12 +00:00
Paul Gilbert
53783575d8
Bugfix for player blocking room entrance causing NPCs trying to enter getting an excessive number of action entries
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svn-id: r42676
2009-07-23 10:49:30 +00:00
Travis Howell
c8d7b677f8
Fix bug #1726909 - HE Games: Glitches after loading saved games, by restircting HE games to their original load/save interface.
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svn-id: r42675
2009-07-23 10:33:13 +00:00
Travis Howell
68a75c2170
Remove keyboard support for mouse buttons, since it interferes with load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago.
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svn-id: r42674
2009-07-23 10:31:06 +00:00
Travis Howell
870e0341bb
Correct error in revision 26678.
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svn-id: r42673
2009-07-23 07:49:28 +00:00
Travis Howell
46be9c3a1c
Simplify the code to check whether loading or saving a game is possible.
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svn-id: r42672
2009-07-23 05:57:00 +00:00
Travis Howell
fad11ade6e
Simplify the code to check whether loading or saving a game is possible.
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svn-id: r42671
2009-07-23 05:48:20 +00:00
Eugene Sandulenko
9b031982cf
Fix bug #1745396 : "MI: Saved game from the credits sequence fails to load".
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Now we specifically disallow saves in room 0 for all v4+ games. Original
has exactly this check in all versions, and such games are impossible to load.
Still the problem is not resolved for v0-v3 and HE games.
svn-id: r42664
2009-07-22 19:25:53 +00:00
Eugene Sandulenko
0932497cca
Fix bug #2798797 : "AGI: larry 1 doesn't restart after dying"
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svn-id: r42663
2009-07-22 16:26:53 +00:00
Eugene Sandulenko
483a4c0eeb
Move functions from agi.cpp to more appropriate files.
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svn-id: r42662
2009-07-22 15:55:33 +00:00
Eugene Sandulenko
88395007fb
Fix bug #2823759 : "AGI: PQ1 help not showing the first time you press F1"
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svn-id: r42659
2009-07-22 12:24:55 +00:00
Eugene Sandulenko
7c1df4cbff
Fix bug #2823762 : "AGI: PQ1 All function keys are broken after restart"
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svn-id: r42658
2009-07-22 11:48:51 +00:00
Travis Howell
d4c13b40a5
Update video script debug table for Waxworks.
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svn-id: r42656
2009-07-22 10:32:35 +00:00
Travis Howell
f4916b9830
Change the default target to CD version, for games which offer floppy and CD versions. So all GUI options are still available in fan translations.
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svn-id: r42655
2009-07-22 10:23:58 +00:00
Travis Howell
227f4a575f
Simplify fade code.
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svn-id: r42654
2009-07-22 09:52:44 +00:00
Sven Hesse
3a3e7acf51
Fixing the text input in Gob1 (the loading code wasn't printed as you typed anymore)
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svn-id: r42642
2009-07-21 12:14:36 +00:00
Sven Hesse
4f431e8952
Fixing "Game "hangs" after first level" (bug #2824414 )
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svn-id: r42641
2009-07-21 11:58:58 +00:00
Sven Hesse
87af626ee9
Making some static const uint32s public, older GCC versions don't seem to like nested classes to access their parents' protected members
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svn-id: r42640
2009-07-21 11:26:31 +00:00
Travis Howell
fd63d8c95a
Fix bug #2823818 - GUI: unable to select subtitles and speech for Simon 2.
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svn-id: r42639
2009-07-21 10:48:32 +00:00
Travis Howell
66311e3248
Fix fade effects in Waxworks.
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svn-id: r42638
2009-07-21 10:37:58 +00:00
Travis Howell
004b313ae0
Update GUI flags for AGOS game engine.
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svn-id: r42636
2009-07-21 07:02:18 +00:00
Johannes Schickel
5585e18123
Fix gcc warning (hopefully this is correct).
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svn-id: r42635
2009-07-20 22:26:41 +00:00
Eugene Sandulenko
3f6159a968
Proper implementation of microscope puzzle.
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svn-id: r42634
2009-07-20 22:15:37 +00:00
Matthew Hoops
6e6d5e8b98
Fixing bug #2823854 : Mickey's space adventure crash. There's one too many space characters in a string which causes it to be drawn off the screen.
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svn-id: r42633
2009-07-20 20:59:35 +00:00
Willem Jan Palenstijn
f9208f1bb0
Make ScummFile::eos() consistent with Stream::eos().
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Remove usage of ioFailed from SCUMM engine.
Fix reading up to the end of a SCUMM SubFile.
This hopefully fixes #2820957 .
svn-id: r42632
2009-07-20 20:55:28 +00:00
Paul Gilbert
b40dc424b3
Bugfix for hangs on scene changes in Discworld 1 after having loaded a savegame from the GMM when the title screens are displayed
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svn-id: r42626
2009-07-20 09:19:27 +00:00
Max Horn
9e3d42c0cf
AGOS: Fixed badload(); some whitespace cleanup
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svn-id: r42624
2009-07-20 05:02:17 +00:00
Travis Howell
5b16cab619
Change generic save game name.
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svn-id: r42614
2009-07-19 14:03:35 +00:00
Paul Gilbert
6e5063aed2
Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entry
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svn-id: r42611
2009-07-19 12:52:19 +00:00
Gregory Montoir
c9ac83c2c0
fix bug #2597980 - TUCKER: Sprite glitch
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svn-id: r42610
2009-07-19 11:07:17 +00:00
Willem Jan Palenstijn
3c8e328e5c
SCI: check shouldQuit() in main loop
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svn-id: r42609
2009-07-19 10:50:14 +00:00
Travis Howell
29cd90ec1b
Add patch #2823590 - Fix music crashes in Waxworks (PC).
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svn-id: r42606
2009-07-19 09:09:56 +00:00
Willem Jan Palenstijn
8cb1cbfa7a
SCI: Fix breakpoints
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svn-id: r42599
2009-07-18 22:46:07 +00:00
Willem Jan Palenstijn
57504cb699
SCI: Fix disasm_addr option parsing
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svn-id: r42598
2009-07-18 22:19:07 +00:00
Gregory Montoir
d362ca86f6
add "-IQ" suffix test to SO_LOAD_STRING (same as SO_SAVE_STRING) ; fixes french version of atlantis
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svn-id: r42596
2009-07-18 21:26:44 +00:00
Max Horn
48e065a0ad
AGOS: Removed second setjmp in PN code (untested!)
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svn-id: r42593
2009-07-18 15:15:26 +00:00
Max Horn
2250ff1df6
AGOS: Get rid of one setjmp in PN code (needs testing)
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svn-id: r42592
2009-07-18 15:12:54 +00:00
Max Horn
24e18ae215
AGOS: Fixed backspace under OS X in Personal Nightmare
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svn-id: r42591
2009-07-18 15:11:19 +00:00
Travis Howell
1d40f78499
Add workaround for bug #1668393 - ZAK FM-TOWNS: Crash when entering Hostel from outside.
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svn-id: r42590
2009-07-18 13:39:21 +00:00
Willem Jan Palenstijn
d9c2544a4c
SCI: don't leave debugger after bt
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svn-id: r42589
2009-07-18 13:05:39 +00:00
Sven Hesse
049a636abc
Adding a workaround for the guard house card game "game over" screen in Woodruff
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svn-id: r42588
2009-07-18 13:05:36 +00:00
Willem Jan Palenstijn
a1bb715611
SCI: Fix stepping in debugger
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svn-id: r42587
2009-07-18 12:51:12 +00:00
Paul Gilbert
6235f9e176
Minor tweak to prevent mouse clicks that close a user wait message also being further interpreted as a user walk destination
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svn-id: r42578
2009-07-18 01:22:43 +00:00
Sven Hesse
025702ba40
/Finally/ fixing the longstanding flicker bug in Woodruff. I was completely mistaken about its cause, too
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svn-id: r42572
2009-07-17 20:03:41 +00:00
Sven Hesse
df52a5d58e
Adding a workaround for the vanishing Coh Cott bug ( #1972466 ), which is actually an error in that video file
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svn-id: r42570
2009-07-17 19:22:12 +00:00
Johannes Schickel
53756ef1d0
Cleanup.
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svn-id: r42565
2009-07-17 14:05:22 +00:00
Johannes Schickel
c353e5389b
- Moved SoundAdlibPC definition to new header file sound_adlib.h
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- Made the future versions of sound.h GPL only
- sound_adlib.h is dual licensed under GPL and LGPL (so AdPlug can still benefit from future changes)
svn-id: r42564
2009-07-17 13:50:59 +00:00
Johannes Schickel
799af694f0
Replace LGPL header by GPL header.
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svn-id: r42563
2009-07-17 13:35:56 +00:00
Travis Howell
9f2f041200
Correct error in saveBackGround.
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svn-id: r42561
2009-07-17 10:48:30 +00:00
Travis Howell
74178f090c
Fix bug #2822956 - ELVIRA2: Crash at the beginning (regression).
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svn-id: r42560
2009-07-17 09:56:03 +00:00
Travis Howell
d329232f5c
Fix input glitch regression, after pausing in PN.
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svn-id: r42559
2009-07-17 06:26:37 +00:00
Paul Gilbert
db81b0a185
Added an explicit break out of the event processing loop for mouse buttons and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed
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svn-id: r42558
2009-07-17 05:10:24 +00:00
Sven Hesse
6c4e87a1d8
Making TOTResourceItem::size unsigned, fixing a graphics bug that crept in
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svn-id: r42552
2009-07-17 00:55:56 +00:00
Sven Hesse
922f721108
Added some more debug warnings when resources can't be loaded
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svn-id: r42551
2009-07-17 00:55:42 +00:00
Travis Howell
cff307e55d
Fix bug #2821986 - COMI: setting to 'subtitles only' does not disable speech.
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svn-id: r42548
2009-07-17 00:25:27 +00:00
Travis Howell
c0965b2a2a
Fix using subtitles only setting in The Dig.
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svn-id: r42545
2009-07-17 00:10:10 +00:00
Johannes Schickel
572b0e6c03
Fix bug in "KyraEngine_v2::runSceneScript6", fixes text line Zanthia says, when picking up the spellbook page in the town.
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svn-id: r42543
2009-07-16 21:47:57 +00:00
Johannes Schickel
1e3beb40c0
This commit is just for DrMcCoy. (forgot to fix two usages of whitespaces instead of tabs for indentation -.-)
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svn-id: r42539
2009-07-16 17:44:05 +00:00
Johannes Schickel
2422ee06a2
Formatting fixes.
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svn-id: r42538
2009-07-16 17:39:16 +00:00
Vicent Marti
af289bdb03
Fixed bug 2820514 ("Help dialog causes crash")
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svn-id: r42537
2009-07-16 17:29:31 +00:00
Torbjörn Andersson
ff75d68f1c
Fixed GCC warning.
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svn-id: r42536
2009-07-16 17:26:44 +00:00
Filippos Karapetis
645e6baa07
Added a proper fix for Pepper (the previous one caused regressions in KQ6)
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svn-id: r42533
2009-07-16 12:43:42 +00:00
Paul Gilbert
19e8b39249
Prior script fix also fixes bug #2820788 , with stealing wizard's mallets
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svn-id: r42528
2009-07-16 09:53:19 +00:00
Paul Gilbert
f01bd0e9a3
Added game script fix for bug #2680397 - game hang when using the brochure on the Beekeeper
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svn-id: r42527
2009-07-16 09:31:31 +00:00
Filippos Karapetis
52ed2fe04c
Added missing information for the newly-added version of Pepper
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svn-id: r42525
2009-07-16 08:21:06 +00:00
Filippos Karapetis
efc5f80f51
Added the French version of KQ5 floppy (bug report #2812611 )
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svn-id: r42524
2009-07-16 08:17:38 +00:00
Filippos Karapetis
00dbbedbad
Added a detection entry for Pepper's Adventures in Time, and fixed an issue with _gfxop_set_pic(), which was causing crashes in that game
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svn-id: r42523
2009-07-16 08:13:08 +00:00
Paul Gilbert
b04e3e7940
Added no blocking fix for Present Outside Inn scene as well
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svn-id: r42522
2009-07-16 04:06:35 +00:00
Paul Gilbert
aeb2aa6630
Game script fix for bug #2525010 - in the GRA version, the luggage blocked Rincewind's exit from the Inn, leaving him in a non-walkable area
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svn-id: r42521
2009-07-16 02:27:26 +00:00
Johannes Schickel
6b3c3a8a12
Bugfix: Disallow GMM Save/Load while in kyragem scene.
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svn-id: r42507
2009-07-15 15:51:47 +00:00
Travis Howell
a0d05a93f8
Fix recent PN regression in vc32_saveScreen().
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svn-id: r42504
2009-07-15 13:19:49 +00:00
Kari Salminen
7751cea790
Remove ioFailed() usage from Cine engine.
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svn-id: r42502
2009-07-15 13:04:17 +00:00
Max Horn
baabc623f6
Got rid of two more ioFailed uses
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svn-id: r42501
2009-07-15 10:04:50 +00:00
Paul Gilbert
544bf83f33
Created a system for inserting arbitrary code fragments into game scripts, and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version
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svn-id: r42500
2009-07-15 08:55:12 +00:00
Travis Howell
9c06549d31
Hack is no longer required, due to revision 42498.
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svn-id: r42499
2009-07-15 05:00:59 +00:00
Travis Howell
b159517dc3
Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
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svn-id: r42498
2009-07-15 02:06:26 +00:00
Kari Salminen
3a3b71622a
Remove ioFailed() usage from AGI engine.
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svn-id: r42495
2009-07-14 23:03:40 +00:00
Max Horn
99fc508609
AGOS: Some more cleanup and added some comments to the PN code
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svn-id: r42494
2009-07-14 23:03:25 +00:00
Johannes Schickel
59b35ff5fb
Fix graphics glitch in LoL PC98 intro.
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svn-id: r42493
2009-07-14 22:47:33 +00:00
Max Horn
cc60b13597
AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26
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svn-id: r42492
2009-07-14 21:50:22 +00:00
Max Horn
ebe3e42fba
AGOS: Cleanup PN code a bit, trying to make sense out of it
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svn-id: r42491
2009-07-14 21:46:23 +00:00
Johannes Schickel
464ee013f0
Replaced char usage by int8, since char is unsigned on Linux/PPC by default.
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svn-id: r42490
2009-07-14 19:32:25 +00:00
Max Horn
6b98c4c4e7
Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code)
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svn-id: r42488
2009-07-14 18:24:20 +00:00
Arnaud Boutonné
810961e685
Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006
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svn-id: r42483
2009-07-14 15:48:05 +00:00
Kari Salminen
9a2785bc3b
Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop).
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svn-id: r42482
2009-07-14 15:02:17 +00:00
Travis Howell
845106c3b9
Remove last ioFailed() usage in AGOS game engine.
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svn-id: r42481
2009-07-14 13:55:10 +00:00
Travis Howell
cc4fb1277f
Update workaround for bug #1538873 , which effects the Polish version of Simon the Sorcerer 2 too.
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svn-id: r42480
2009-07-14 13:53:54 +00:00
Travis Howell
e59c546187
Change key combination to dump all script, due to conflict.
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svn-id: r42478
2009-07-14 13:50:17 +00:00
Kari Salminen
264e44d14a
Fix some typos and grammar in sword1's Sound::checkSpeechFileEndianness-function's comments.
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svn-id: r42477
2009-07-14 13:48:31 +00:00
Arnaud Boutonné
c4437fa013
Add detection for Playtoons CK 3 (FR)
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svn-id: r42476
2009-07-14 13:25:38 +00:00
Travis Howell
e457a3f251
Add workaround for bug #1538873 - SIMON1 (French): Text wrongly displayed.
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svn-id: r42474
2009-07-14 12:34:42 +00:00
Joost Peters
fb247af301
add workaround for #2687172 : BASS: Occasional loss of speech
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svn-id: r42473
2009-07-14 11:15:21 +00:00
Paul Gilbert
324ba3703b
Bugfix to cursor updates - it previously required that both X and Y positions had changed before a cursor change could occur
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svn-id: r42472
2009-07-14 10:55:51 +00:00
Paul Gilbert
fb631a7f38
Bugfix for player being able to walk through some objects against room walls
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svn-id: r42471
2009-07-14 10:26:56 +00:00
Joost Peters
72e2b9fe5a
commit peres' patch for #2813472 : BASS: "showgrid" enabled triggers an assert
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svn-id: r42470
2009-07-14 09:44:56 +00:00
Max Horn
dbf968b49e
TINSEL: Don't use ioFailed to check if a file was opened succesfuly
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svn-id: r42468
2009-07-14 08:36:06 +00:00
Sven Hesse
5913895ecc
Allow resource loading from EXT even if the TOT has none again
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svn-id: r42463
2009-07-13 23:42:37 +00:00
Gregory Montoir
230bd03913
tucker: added workaround for original game glitch (tracker item #2597763 )
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svn-id: r42458
2009-07-13 22:19:10 +00:00
Gregory Montoir
b98fdb997d
tucker: fixed issues with dirty rects handling (tracker item #2597763 )
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svn-id: r42456
2009-07-13 22:11:54 +00:00
Johannes Schickel
51a9bfc9e2
Refactor GUI options update into a function in Common: updateGameGUIOptions.
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svn-id: r42446
2009-07-13 18:47:32 +00:00
Johannes Schickel
88e0fc2c43
Add transparent GUI options update for SCUMM too.
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svn-id: r42445
2009-07-13 18:32:03 +00:00
Johannes Schickel
1871a2e68d
Support transparent guioptions update on game launch for AdvancedMetaEngine.
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svn-id: r42444
2009-07-13 18:31:42 +00:00
Johannes Schickel
43c7f7530a
Got rid of Screen_LoL::_paletteConvTable.
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svn-id: r42443
2009-07-13 17:48:13 +00:00
Kari Salminen
242b7ef708
Fix compilation under Windows (The fabs-calls were causing error C2668 about 'ambiguous call to overloaded function').
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svn-id: r42440
2009-07-13 17:09:40 +00:00
Kari Salminen
e5c2275e80
Fix for bug #2669415 (FW: half walking speed in a screen).
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svn-id: r42439
2009-07-13 16:52:09 +00:00
Willem Jan Palenstijn
4ea74d7e04
Add one more type of IQ-points filename (for bug #2820803 )
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svn-id: r42436
2009-07-13 14:46:14 +00:00
Travis Howell
01624bbb28
Fix bug #2820472 - MAZE: Keyboard input fault.
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svn-id: r42434
2009-07-13 07:55:11 +00:00
Eugene Sandulenko
bd91c1129d
Patch #1936137 : "Speech for Mac BS1 english"
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svn-id: r42423
2009-07-12 18:52:38 +00:00
Kostas Nakos
b0b12b60ed
oops, fix props
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svn-id: r42421
2009-07-12 16:40:10 +00:00
Kostas Nakos
810bbca93c
fix build with arm-asm routines
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svn-id: r42420
2009-07-12 15:59:56 +00:00
Johannes Schickel
c3ce2087bb
Add missing quotation mark to error message.
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svn-id: r42406
2009-07-12 08:51:57 +00:00
Paul Gilbert
f278432144
Added support for sub-relation message types - this fixes trying to attach the chain to the hook on the deck
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svn-id: r42405
2009-07-12 07:23:50 +00:00
Max Lingua
55cda3aa25
ScummVM/PS2 bugs fixed by this commit:
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- general file write corruption (eg. ScummVM.ini, etc.)
- COMI specific save crash / corruption
(added option in engines/scumm/saveload.cpp to disable
thumbnails on PS2, as emergency fallback in case the
fix should prove to be insufficient)
- implemented _screenChange logic
(fixes grabOverlay & COMI popup menu)
- fixed higher pitch (chipmunk fx)
- made NET IRXs optional to allow it to work on fat PS2 without net+hd
- fixed cursor restore on RTL
- added "." as R2 to skip single lines of dialog
- added write cache
svn-id: r42404
2009-07-12 05:38:08 +00:00
Filippos Karapetis
31a0c80905
Moved the kernel and the vocabulary outside of the engine state (they're static data, which never changes during a game)
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svn-id: r42398
2009-07-11 23:45:54 +00:00
Filippos Karapetis
116d225411
Changed an incorrect warning back to scidprintf - the relevant message is for testing only
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svn-id: r42394
2009-07-11 19:38:41 +00:00
Filippos Karapetis
f0892cdcbe
Some work on QFG1VGA (looks like a mix of SCI1 and SCI1.1)
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svn-id: r42393
2009-07-11 19:00:56 +00:00
Filippos Karapetis
4f0888b8b6
Removed the version parameter from GfxResManager
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svn-id: r42387
2009-07-11 17:25:49 +00:00
Filippos Karapetis
848b9cda03
If we fail to auto-detect either the volume or the map version, set the one to be equal to the other
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svn-id: r42386
2009-07-11 16:07:14 +00:00
Willem Jan Palenstijn
8dd3492194
SCI: don't let TimerSongIterator loop forever, and don't immediately
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signal completion when starting it. This fixes a sync issue with
the departing spaceship at the start of SQ4CD (after the intro).
svn-id: r42385
2009-07-11 15:00:40 +00:00
Travis Howell
1c02b93b70
Fix pinball type mini game in Putt-Putt Enters The Race.
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svn-id: r42382
2009-07-11 12:23:42 +00:00
Sven Hesse
2ceea652e6
Explicitely instantiate the decompressWizImage() templates, so that they won't be optimized away, as they are also used in akos.cpp
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svn-id: r42380
2009-07-11 10:24:06 +00:00
Willem Jan Palenstijn
d3d06626e4
Fix oversight in r42361 and also handle consecutive copied characters in SAGA.
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svn-id: r42378
2009-07-11 09:45:25 +00:00