scummvm/scumm/script_v6.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
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*
*/
#include "stdafx.h"
#include "scumm.h"
#include "actor.h"
#include "charset.h"
#include "imuse.h"
#include "intern.h"
#include "sound.h"
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#include "verbs.h"
#include <time.h>
#include "smush/smush_player.h"
#include "sound/mididrv.h"
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#include "dialogs.h" // FIXME: This is just for the FT-INSANE warning.
// Remove when INSANE is implemented
#define OPCODE(x) { &Scumm_v6::x, #x }
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void Scumm_v6::setupOpcodes() {
static const OpcodeEntryV6 opcodes[256] = {
/* 00 */
OPCODE(o6_pushByte),
OPCODE(o6_pushWord),
OPCODE(o6_pushByteVar),
OPCODE(o6_pushWordVar),
/* 04 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_byteArrayRead),
OPCODE(o6_wordArrayRead),
/* 08 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_byteArrayIndexedRead),
OPCODE(o6_wordArrayIndexedRead),
/* 0C */
OPCODE(o6_dup),
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OPCODE(o6_not),
OPCODE(o6_eq),
OPCODE(o6_neq),
/* 10 */
OPCODE(o6_gt),
OPCODE(o6_lt),
OPCODE(o6_le),
OPCODE(o6_ge),
/* 14 */
OPCODE(o6_add),
OPCODE(o6_sub),
OPCODE(o6_mul),
OPCODE(o6_div),
/* 18 */
OPCODE(o6_land),
OPCODE(o6_lor),
OPCODE(o6_pop),
OPCODE(o6_invalid),
/* 1C */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* 20 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* 24 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* 28 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* 2C */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* 30 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* 34 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* 38 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* 3C */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* 40 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_writeByteVar),
OPCODE(o6_writeWordVar),
/* 44 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_byteArrayWrite),
OPCODE(o6_wordArrayWrite),
/* 48 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_byteArrayIndexedWrite),
OPCODE(o6_wordArrayIndexedWrite),
/* 4C */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_byteVarInc),
OPCODE(o6_wordVarInc),
/* 50 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_byteArrayInc),
OPCODE(o6_wordArrayInc),
/* 54 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_byteVarDec),
OPCODE(o6_wordVarDec),
/* 58 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_byteArrayDec),
OPCODE(o6_wordArrayDec),
/* 5C */
OPCODE(o6_jumpTrue),
OPCODE(o6_jumpFalse),
OPCODE(o6_startScriptEx),
OPCODE(o6_startScript),
/* 60 */
OPCODE(o6_startObjectEx),
OPCODE(o6_setObjectState),
OPCODE(o6_setObjectXY),
OPCODE(o6_drawBlastObject),
/* 64 */
OPCODE(o6_setBlastObjectWindow),
OPCODE(o6_stopObjectCode),
OPCODE(o6_stopObjectCode),
OPCODE(o6_endCutscene),
/* 68 */
OPCODE(o6_cutscene),
OPCODE(o6_stopMusic),
OPCODE(o6_freezeUnfreeze),
OPCODE(o6_cursorCommand),
/* 6C */
OPCODE(o6_breakHere),
OPCODE(o6_ifClassOfIs),
OPCODE(o6_setClass),
OPCODE(o6_getState),
/* 70 */
OPCODE(o6_setState),
OPCODE(o6_setOwner),
OPCODE(o6_getOwner),
OPCODE(o6_jump),
/* 74 */
OPCODE(o6_startSound),
OPCODE(o6_stopSound),
OPCODE(o6_startMusic),
OPCODE(o6_stopObjectScript),
/* 78 */
OPCODE(o6_panCameraTo),
OPCODE(o6_actorFollowCamera),
OPCODE(o6_setCameraAt),
OPCODE(o6_loadRoom),
/* 7C */
OPCODE(o6_stopScript),
OPCODE(o6_walkActorToObj),
OPCODE(o6_walkActorTo),
OPCODE(o6_putActorInRoom),
/* 80 */
OPCODE(o6_putActorAtObject),
OPCODE(o6_faceActor),
OPCODE(o6_animateActor),
OPCODE(o6_doSentence),
/* 84 */
OPCODE(o6_pickupObject),
OPCODE(o6_loadRoomWithEgo),
OPCODE(o6_invalid),
OPCODE(o6_getRandomNumber),
/* 88 */
OPCODE(o6_getRandomNumberRange),
OPCODE(o6_invalid),
OPCODE(o6_getActorMoving),
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OPCODE(o6_isScriptRunning),
/* 8C */
OPCODE(o6_getActorRoom),
OPCODE(o6_getObjectX),
OPCODE(o6_getObjectY),
OPCODE(o6_getObjectOldDir),
/* 90 */
OPCODE(o6_getActorWalkBox),
OPCODE(o6_getActorCostume),
OPCODE(o6_findInventory),
OPCODE(o6_getInventoryCount),
/* 94 */
OPCODE(o6_getVerbFromXY),
OPCODE(o6_beginOverride),
OPCODE(o6_endOverride),
OPCODE(o6_setObjectName),
/* 98 */
OPCODE(o6_isSoundRunning),
OPCODE(o6_setBoxFlags),
OPCODE(o6_createBoxMatrix),
OPCODE(o6_resourceRoutines),
/* 9C */
OPCODE(o6_roomOps),
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OPCODE(o6_actorOps),
OPCODE(o6_verbOps),
OPCODE(o6_getActorFromXY),
/* A0 */
OPCODE(o6_findObject),
OPCODE(o6_pseudoRoom),
OPCODE(o6_getActorElevation),
OPCODE(o6_getVerbEntrypoint),
/* A4 */
OPCODE(o6_arrayOps),
OPCODE(o6_saveRestoreVerbs),
OPCODE(o6_drawBox),
OPCODE(o6_pop),
/* A8 */
OPCODE(o6_getActorWidth),
OPCODE(o6_wait),
OPCODE(o6_getActorScaleX),
OPCODE(o6_getActorAnimCounter1),
/* AC */
OPCODE(o6_soundKludge),
OPCODE(o6_isAnyOf),
OPCODE(o6_quitPauseRestart),
OPCODE(o6_isActorInBox),
/* B0 */
OPCODE(o6_delay),
OPCODE(o6_delaySeconds),
OPCODE(o6_delayMinutes),
OPCODE(o6_stopSentence),
/* B4 */
OPCODE(o6_printLine),
OPCODE(o6_printCursor),
OPCODE(o6_printDebug),
OPCODE(o6_printSystem),
/* B8 */
OPCODE(o6_printActor),
OPCODE(o6_printEgo),
OPCODE(o6_talkActor),
OPCODE(o6_talkEgo),
/* BC */
OPCODE(o6_dim),
OPCODE(o6_dummy),
OPCODE(o6_startObjectQuick),
OPCODE(o6_startScriptQuick),
/* C0 */
OPCODE(o6_dim2),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* C4 */
OPCODE(o6_abs),
OPCODE(o6_distObjectObject),
OPCODE(o6_distObjectPt),
OPCODE(o6_distPtPt),
/* C8 */
OPCODE(o6_kernelGetFunctions),
OPCODE(o6_kernelSetFunctions),
OPCODE(o6_delayFrames),
OPCODE(o6_pickOneOf),
/* CC */
OPCODE(o6_pickOneOfDefault),
OPCODE(o6_stampObject),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* D0 */
OPCODE(o6_getDateTime),
OPCODE(o6_stopTalking),
OPCODE(o6_getAnimateVariable),
OPCODE(o6_invalid),
/* D4 */
OPCODE(o6_shuffle),
OPCODE(o6_jumpToScript),
OPCODE(o6_band),
OPCODE(o6_bor),
/* D8 */
OPCODE(o6_isRoomScriptRunning),
OPCODE(o6_closeFile),
OPCODE(o6_openFile),
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OPCODE(o6_readFile),
/* DC */
OPCODE(o6_invalid),
OPCODE(o6_findAllObjects),
OPCODE(o6_deleteFile),
OPCODE(o6_invalid),
/* E0 */
OPCODE(o6_unknownE0),
OPCODE(o6_unknownE1),
OPCODE(o6_localizeArray),
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OPCODE(o6_pickVarRandom),
/* E4 */
OPCODE(o6_unknownE4),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* E8 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_unknownEA),
OPCODE(o6_invalid),
/* EC */
OPCODE(o6_getActorLayer),
OPCODE(o6_getObjectNewDir),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* F0 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* F4 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* F8 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
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OPCODE(o6_unknownFA),
OPCODE(o6_invalid),
/* FC */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),
};
_opcodesV6 = opcodes;
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}
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void Scumm_v6::executeOpcode(byte i) {
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OpcodeProcV6 op = _opcodesV6[i].proc;
(this->*op) ();
}
const char *Scumm_v6::getOpcodeDesc(byte i) {
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return _opcodesV6[i].desc;
}
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int Scumm_v6::popRoomAndObj(int *room) {
int obj;
if (_features & GF_HAS_ROOMTABLE) {
obj = pop();
*room = getObjectRoom(obj);
} else {
*room = pop();
obj = pop();
}
return obj;
}
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int Scumm::readArray(int array, int idx, int base) {
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array));
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if (ah == NULL || ah->data == NULL) {
error("readArray: invalid array %d (%d)", array, readVar(array));
}
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base += idx * ah->dim1_size;
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// FIXME: comment this for the time being as it was causing ft to crash
// in the minefeild
// FIX THE FIXME: fixing an assert by commenting out is bad. It's evil.
// It's wrong. Find the proper cause, or at least, silently return
// from the function, but don't just go on overwriting memory!
assert(base >= 0 && base < ah->dim1_size * ah->dim2_size);
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if (ah->type == 4) {
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return ah->data[base];
} else if (_features & GF_AFTER_V8) {
return (int32)READ_LE_UINT32(ah->data + base * 4);
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} else {
return (int16)READ_LE_UINT16(ah->data + base * 2);
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}
}
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void Scumm::writeArray(int array, int idx, int base, int value) {
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array));
if (!ah)
return;
base += idx * ah->dim1_size;
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assert(base >= 0 && base < ah->dim1_size * ah->dim2_size);
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if (ah->type == 4) {
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ah->data[base] = value;
} else if (_features & GF_AFTER_V8) {
#if defined(SCUMM_NEED_ALIGNMENT)
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uint32 tmp = TO_LE_32(value);
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memcpy(&ah->data[base*4], &tmp, 4);
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#else
((uint32 *)ah->data)[base] = TO_LE_32(value);
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#endif
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} else {
#if defined(SCUMM_NEED_ALIGNMENT)
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uint16 tmp = TO_LE_16(value);
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memcpy(&ah->data[base*2], &tmp, 2);
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#else
((uint16 *)ah->data)[base] = TO_LE_16(value);
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#endif
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}
}
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int Scumm_v6::getStackList(int *args, uint maxnum) {
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uint num, i;
for (i = 0; i < maxnum; i++)
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args[i] = 0;
num = pop();
if (num > maxnum)
error("Too many items %d in stack list, max %d", num, maxnum);
i = num;
while (((int)--i) >= 0) {
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args[i] = pop();
}
return num;
}
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void Scumm_v6::o6_pushByte() {
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push(fetchScriptByte());
}
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void Scumm_v6::o6_pushWord() {
push(fetchScriptWordSigned());
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}
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void Scumm_v6::o6_pushByteVar() {
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push(readVar(fetchScriptByte()));
}
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void Scumm_v6::o6_pushWordVar() {
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push(readVar(fetchScriptWord()));
}
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void Scumm_v6::o6_invalid() {
error("Invalid opcode '%x' at %x", _opcode, _scriptPointer - _scriptOrgPointer);
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}
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void Scumm_v6::o6_byteArrayRead() {
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int base = pop();
push(readArray(fetchScriptByte(), 0, base));
}
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void Scumm_v6::o6_wordArrayRead() {
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int base = pop();
push(readArray(fetchScriptWord(), 0, base));
}
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void Scumm_v6::o6_byteArrayIndexedRead() {
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int base = pop();
int idx = pop();
push(readArray(fetchScriptByte(), idx, base));
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}
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void Scumm_v6::o6_wordArrayIndexedRead() {
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int base = pop();
int idx = pop();
push(readArray(fetchScriptWord(), idx, base));
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}
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void Scumm_v6::o6_dup() {
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int a = pop();
push(a);
push(a);
}
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void Scumm_v6::o6_not() {
push(pop() == 0);
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}
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void Scumm_v6::o6_eq() {
push(pop() == pop());
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}
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void Scumm_v6::o6_neq() {
push(pop() != pop());
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}
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void Scumm_v6::o6_gt() {
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int a = pop();
push(pop() > a);
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}
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void Scumm_v6::o6_lt() {
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int a = pop();
push(pop() < a);
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}
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void Scumm_v6::o6_le() {
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int a = pop();
push(pop() <= a);
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}
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void Scumm_v6::o6_ge() {
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int a = pop();
push(pop() >= a);
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}
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void Scumm_v6::o6_add() {
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int a = pop();
push(pop() + a);
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}
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void Scumm_v6::o6_sub() {
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int a = pop();
push(pop() - a);
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}
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void Scumm_v6::o6_mul() {
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int a = pop();
push(pop() * a);
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}
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void Scumm_v6::o6_div() {
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int a = pop();
if (a == 0)
error("division by zero");
push(pop() / a);
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}
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void Scumm_v6::o6_land() {
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int a = pop();
push(pop() && a);
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}
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void Scumm_v6::o6_lor() {
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int a = pop();
push(pop() || a);
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}
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void Scumm_v6::o6_bor() {
int a = pop();
push(pop() | a);
}
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void Scumm_v6::o6_band() {
int a = pop();
push(pop() | a);
}
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void Scumm_v6::o6_pop() {
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pop();
}
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void Scumm_v6::o6_writeByteVar() {
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writeVar(fetchScriptByte(), pop());
}
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void Scumm_v6::o6_writeWordVar() {
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writeVar(fetchScriptWord(), pop());
}
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void Scumm_v6::o6_byteArrayWrite() {
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int a = pop();
writeArray(fetchScriptByte(), 0, pop(), a);
}
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void Scumm_v6::o6_wordArrayWrite() {
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int a = pop();
writeArray(fetchScriptWord(), 0, pop(), a);
}
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void Scumm_v6::o6_byteArrayIndexedWrite() {
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int val = pop();
int base = pop();
writeArray(fetchScriptByte(), pop(), base, val);
}
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void Scumm_v6::o6_wordArrayIndexedWrite() {
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int val = pop();
int base = pop();
writeArray(fetchScriptWord(), pop(), base, val);
}
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void Scumm_v6::o6_byteVarInc() {
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int var = fetchScriptByte();
writeVar(var, readVar(var) + 1);
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}
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void Scumm_v6::o6_wordVarInc() {
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int var = fetchScriptWord();
writeVar(var, readVar(var) + 1);
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}
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void Scumm_v6::o6_byteArrayInc() {
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int var = fetchScriptByte();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) + 1);
}
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void Scumm_v6::o6_wordArrayInc() {
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int var = fetchScriptWord();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) + 1);
}
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void Scumm_v6::o6_byteVarDec() {
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int var = fetchScriptByte();
writeVar(var, readVar(var) - 1);
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}
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void Scumm_v6::o6_wordVarDec() {
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int var = fetchScriptWord();
writeVar(var, readVar(var) - 1);
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}
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void Scumm_v6::o6_byteArrayDec() {
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int var = fetchScriptByte();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) - 1);
}
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void Scumm_v6::o6_wordArrayDec() {
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int var = fetchScriptWord();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) - 1);
}
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void Scumm_v6::o6_jumpTrue() {
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if (pop())
o6_jump();
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else
fetchScriptWord();
}
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void Scumm_v6::o6_jumpFalse() {
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if (!pop())
o6_jump();
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else
fetchScriptWord();
}
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void Scumm_v6::o6_jump() {
_scriptPointer += fetchScriptWordSigned();
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}
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void Scumm_v6::o6_startScriptEx() {
int args[16];
int script, flags;
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getStackList(args, ARRAYSIZE(args));
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script = pop();
flags = pop();
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runScript(script, (flags & 1) != 0, (flags & 2) != 0, args);
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}
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void Scumm_v6::o6_jumpToScript() {
int args[16];
int script, flags;
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getStackList(args, ARRAYSIZE(args));
script = pop();
flags = pop();
stopObjectCode();
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runScript(script, (flags & 1) != 0, (flags & 2) != 0, args);
}
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void Scumm_v6::o6_startScript() {
int args[16];
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int script;
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getStackList(args, ARRAYSIZE(args));
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script = pop();
runScript(script, 0, 0, args);
}
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void Scumm_v6::o6_startScriptQuick() {
int args[16];
int script;
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getStackList(args, ARRAYSIZE(args));
script = pop();
runScript(script, 0, 1, args);
}
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void Scumm_v6::o6_startObjectEx() {
int args[16];
int script, entryp;
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int flags;
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getStackList(args, ARRAYSIZE(args));
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entryp = pop();
script = pop();
flags = pop();
runObjectScript(script, entryp, (flags & 1) != 0, (flags & 2) != 0, args);
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}
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void Scumm_v6::o6_startObjectQuick() {
int args[16];
int script, entryp;
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getStackList(args, ARRAYSIZE(args));
entryp = pop();
script = pop();
runObjectScript(script, entryp, 0, 1, args);
}
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void Scumm_v6::o6_setObjectState() {
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int a = pop();
int b = pop();
if (a == 0)
a = 1;
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// debug(1, "setObjectState(%d,%d)", a, b);
setObjectState(b, a, -1, -1);
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}
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void Scumm_v6::o6_setObjectXY() {
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int y = pop();
int x = pop();
int obj = pop();
// debug(1, "setObjectXY(%d,%d,%d)", obj, x, y);
setObjectState(obj, 1, x, y);
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}
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void Scumm_v6::o6_stopObjectCode() {
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stopObjectCode();
}
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void Scumm_v6::o6_endCutscene() {
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endCutscene();
}
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void Scumm_v6::o6_cutscene() {
int args[16];
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getStackList(args, ARRAYSIZE(args));
beginCutscene(args);
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}
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void Scumm_v6::o6_stopMusic() {
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_sound->stopAllSounds();
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}
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void Scumm_v6::o6_freezeUnfreeze() {
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int a = pop();
if (a)
freezeScripts(a);
else
unfreezeScripts();
}
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void Scumm_v6::o6_cursorCommand() {
int a, i;
int args[16];
int op = fetchScriptByte();
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switch (op) {
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case 0x90:
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_cursor.state = 1;
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verbMouseOver(0);
break;
case 0x91:
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_cursor.state = 0;
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verbMouseOver(0);
break;
case 0x92:
_userPut = 1;
break;
case 0x93:
_userPut = 0;
break;
case 0x94:
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_cursor.state++;
if (_cursor.state > 1)
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error("Cursor state greater than 1 in script");
verbMouseOver(0);
break;
case 0x95:
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_cursor.state--;
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verbMouseOver(0);
break;
case 0x96:
_userPut++;
break;
case 0x97:
_userPut--;
break;
case 0x99:{
if (_features & GF_AFTER_HEV7) {
warning("cursorCommand 0x99 PC_SetCursorToID(%d) stub", pop());
break;
}
int room, obj = popRoomAndObj(&room);
setCursorImg(obj, room, 1);
break;
}
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case 0x9A:
a = pop();
setCursorHotspot(pop(), a);
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break;
case 0x9C: /* init charset */
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initCharset(pop());
break;
case 0x9D: /* set charset colors */
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getStackList(args, ARRAYSIZE(args));
for (i = 0; i < 16; i++)
_charsetColorMap[i] = _charsetData[_string[1].t_charset][i] = (unsigned char)args[i];
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break;
case 0xD6:
makeCursorColorTransparent(pop());
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break;
default:
error("o6_cursorCommand: default case %x", op);
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}
VAR(VAR_CURSORSTATE) = _cursor.state;
VAR(VAR_USERPUT) = _userPut;
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}
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void Scumm_v6::o6_breakHere() {
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updateScriptPtr();
_currentScript = 0xFF;
}
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void Scumm_v6::o6_ifClassOfIs() {
int args[16];
int num, obj, cls;
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bool b;
int cond = 1;
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num = getStackList(args, ARRAYSIZE(args));
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obj = pop();
while (--num >= 0) {
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cls = args[num];
b = getClass(obj, cls);
if (cls & 0x80 && !b || !(cls & 0x80) && b)
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cond = 0;
}
push(cond);
}
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void Scumm_v6::o6_setClass() {
int args[16];
int num, obj, cls;
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num = getStackList(args, ARRAYSIZE(args));
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obj = pop();
while (--num >= 0) {
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cls = args[num];
if (cls == 0)
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_classData[num] = 0;
else if (cls & 0x80)
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putClass(obj, cls, 1);
else
putClass(obj, cls, 0);
}
}
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void Scumm_v6::o6_getState() {
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push(getState(pop()));
}
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void Scumm_v6::o6_setState() {
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int state = pop();
int obj = pop();
if ((_features & GF_HUMONGOUS) && (state & 0x8000)) {
state = state & 0x7F00;
putState(obj, state);
return;
}
// debug(1, "setState(%d,%d)", obj, state);
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putState(obj, state);
removeObjectFromRoom(obj);
if (_BgNeedsRedraw)
clearDrawObjectQueue();
}
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void Scumm_v6::o6_setOwner() {
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int owner = pop();
int obj = pop();
setOwnerOf(obj, owner);
}
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void Scumm_v6::o6_getOwner() {
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push(getOwner(pop()));
}
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void Scumm_v6::o6_startSound() {
if ((_features & GF_HUMONGOUS) && (_gameId != GID_PUTTDEMO))
pop(); // offset which seems to always be zero
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_sound->addSoundToQueue(pop());
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}
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void Scumm_v6::o6_stopSound() {
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_sound->stopSound(pop());
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}
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void Scumm_v6::o6_startMusic() {
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_sound->addSoundToQueue(pop());
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}
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void Scumm_v6::o6_stopObjectScript() {
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stopObjectScript(pop());
}
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void Scumm_v6::o6_panCameraTo() {
if (_features & GF_AFTER_V7) {
int y = pop();
int x = pop();
panCameraTo(x, y);
} else {
panCameraTo(pop(), 0);
}
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}
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void Scumm_v6::o6_actorFollowCamera() {
if (_features & GF_AFTER_V7)
setCameraFollows(derefActor(pop(), "actorFollowCamera"));
else
actorFollowCamera(pop());
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}
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void Scumm_v6::o6_setCameraAt() {
if (_features & GF_AFTER_V7) {
int x, y;
camera._follows = 0;
VAR(VAR_CAMERA_FOLLOWED_ACTOR) = 0;
y = pop();
x = pop();
setCameraAt(x, y);
} else {
setCameraAtEx(pop());
}
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}
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void Scumm_v6::o6_loadRoom() {
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int room = pop();
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startScene(room, 0, 0);
_fullRedraw = 1;
}
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void Scumm_v6::o6_stopScript() {
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int script = pop();
if (script == 0)
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stopObjectCode();
else
stopScript(script);
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}
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void Scumm_v6::o6_walkActorToObj() {
int act, obj, dist;
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Actor *a, *a2;
int x;
dist = pop();
obj = pop();
act = pop();
a = derefActor(act, "o6_walkActorToObj");
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if (obj >= _numActors) {
if (whereIsObject(obj) == WIO_NOT_FOUND)
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return;
int y, dir;
getObjectXYPos(obj, x, y, dir);
a->startWalkActor(x, y, dir);
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} else {
a2 = derefActorSafe(obj, "o6_walkActorToObj(2)");
if (_gameId == GID_SAMNMAX && a2 == 0) {
// FIXME: This is a hack to work around bug #742676 SAM: Fish Farm.
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// Note quite sure why it happens, though, if it's normal or due to
// a bug in the ScummVM code.
warning("o6_walkActorToObj: invalid actor %d\n", obj);
return;
}
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if (!a->isInCurrentRoom() || !a2->isInCurrentRoom())
return;
if (dist == 0) {
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dist = a2->scalex * a2->width / 0xFF;
dist += dist >> 1;
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}
x = a2->x;
if (x < a->x)
x += dist;
else
x -= dist;
a->startWalkActor(x, a2->y, -1);
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}
}
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void Scumm_v6::o6_walkActorTo() {
int x, y;
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y = pop();
x = pop();
Actor *a = derefActor(pop(), "o6_walkActorTo");
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a->startWalkActor(x, y, -1);
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}
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void Scumm_v6::o6_putActorInRoom() {
int room, x, y, act;
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Actor *a;
room = pop();
y = pop();
x = pop();
act = pop();
a = derefActor(act, "o6_putActorInRoom");
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if (room == 0xFF || room == 0x7FFFFFFF) {
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room = a->room;
} else {
if (a->visible && _currentRoom != room && VAR(VAR_TALK_ACTOR) == a->number) {
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clearMsgQueue();
}
if (room != 0)
a->room = room;
}
a->putActor(x, y, room);
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}
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void Scumm_v6::o6_putActorAtObject() {
int room, obj, x, y;
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Actor *a;
obj = popRoomAndObj(&room);
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a = derefActor(pop(), "o6_putActorAtObject");
if (whereIsObject(obj) != WIO_NOT_FOUND) {
getObjectXYPos(obj, x, y);
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} else {
x = 160;
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y = 120;
}
if (room == 0xFF)
room = a->room;
a->putActor(x, y, room);
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}
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void Scumm_v6::o6_faceActor() {
int obj = pop();
Actor *a = derefActor(pop(), "o6_faceActor");
a->faceToObject(obj);
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}
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void Scumm_v6::o6_animateActor() {
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int anim = pop();
int act = pop();
if (_gameId == GID_TENTACLE && _roomResource == 57 &&
vm.slot[_currentScript].number == 19 && act == 593) {
// FIXME: This very odd case (animateActor(593,250)) occurs in DOTT, in the
// cutscene after George cuts down the "cherry tree" and the tree Laverne
// is trapped in vanishes... see bug #743363.
// Not sure if this means animateActor somehow also must work for objects
// (593 is the time machine in room 57), or if this is simply a script bug.
act = 6;
}
Actor *a = derefActor(act, "o6_animateActor");
a->animateActor(anim);
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}
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void Scumm_v6::o6_doSentence() {
int verb, objectA, objectB, dummy = 0;
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objectB = pop();
if (!(_features & GF_AFTER_V8))
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dummy = pop(); // dummy pop (in Sam&Max, seems to be always 0 or 130)
objectA = pop();
verb = pop();
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doSentence(verb, objectA, objectB);
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}
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void Scumm_v6::o6_pickupObject() {
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int obj, room;
int i;
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obj = popRoomAndObj(&room);
if (room == 0)
room = _roomResource;
for (i = 1; i < _maxInventoryItems; i++) {
if (_inventory[i] == (uint16)obj) {
putOwner(obj, VAR(VAR_EGO));
runHook(obj);
return;
}
}
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addObjectToInventory(obj, room);
putOwner(obj, VAR(VAR_EGO));
putClass(obj, kObjectClassUntouchable, 1);
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putState(obj, 1);
removeObjectFromRoom(obj);
clearDrawObjectQueue();
runHook(obj); /* Difference */
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}
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void Scumm_v6::o6_loadRoomWithEgo() {
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Actor *a;
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int obj, room, x, y;
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y = pop();
x = pop();
obj = popRoomAndObj(&room);
a = derefActor(VAR(VAR_EGO), "o6_loadRoomWithEgo");
a->putActor(0, 0, room);
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_egoPositioned = false;
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if (VAR_WALKTO_OBJ != 0xFF)
VAR(VAR_WALKTO_OBJ) = obj;
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startScene(a->room, a, obj);
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if (VAR_WALKTO_OBJ != 0xFF)
VAR(VAR_WALKTO_OBJ) = 0;
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/* startScene maybe modifies VAR_EGO, i hope not */
if (!(_features & GF_AFTER_V7)) {
setCameraAt(a->x, a->y);
setCameraFollows(a);
}
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_fullRedraw = 1;
2002-08-15 20:12:15 +00:00
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if (x != -1) {
a->startWalkActor(x, y, -1);
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}
}
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void Scumm_v6::o6_getRandomNumber() {
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int rnd;
rnd = _rnd.getRandomNumber(pop());
if (VAR_V6_RANDOM_NR != 0xFF)
VAR(VAR_V6_RANDOM_NR) = rnd;
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push(rnd);
}
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void Scumm_v6::o6_getRandomNumberRange() {
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int max = pop();
int min = pop();
int rnd = _rnd.getRandomNumberRng(min, max);
if (VAR_V6_RANDOM_NR != 0xFF)
VAR(VAR_V6_RANDOM_NR) = rnd;
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push(rnd);
}
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void Scumm_v6::o6_isScriptRunning() {
push(isScriptRunning(pop()));
}
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void Scumm_v6::o6_isRoomScriptRunning() {
push(isRoomScriptRunning(pop()));
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}
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void Scumm_v6::o6_getActorMoving() {
Actor *a = derefActor(pop(), "o6_getActorMoving");
push(a->moving);
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}
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void Scumm_v6::o6_getActorRoom() {
int act = pop();
if (act == 0) {
// This case occurs at the very least in COMI. That's because in COMI's script 28,
// there is a check which looks as follows:
// if (((VAR_TALK_ACTOR != 0) && (VAR_HAVE_MSG == 1)) &&
// (getActorRoom(VAR_TALK_ACTOR) == VAR_ROOM))
// Due to the way this is represented in bytecode, the engine cannot
// short circuit. Hence, even thought this would be perfectly fine code
// in C/C++, here it can (and does) lead to getActorRoom(0) being
// invoked. We silently ignore this.
push(0);
return;
}
if (act == 255) {
// This case also occurs in COMI...
push(0);
return;
}
Actor *a = derefActor(act, "o6_getActorRoom");
push(a->room);
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}
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void Scumm_v6::o6_getActorWalkBox() {
Actor *a = derefActor(pop(), "o6_getActorWalkBox");
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push(a->ignoreBoxes ? 0 : a->walkbox);
}
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void Scumm_v6::o6_getActorCostume() {
Actor *a = derefActor(pop(), "o6_getActorCostume");
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push(a->costume);
}
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void Scumm_v6::o6_getActorElevation() {
Actor *a = derefActor(pop(), "o6_getActorElevation");
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push(a->elevation);
}
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void Scumm_v6::o6_getActorWidth() {
Actor *a = derefActor(pop(), "o6_getActorWidth");
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push(a->width);
}
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void Scumm_v6::o6_getActorScaleX() {
Actor *a = derefActor(pop(), "o6_getActorScale");
push(a->scalex);
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}
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void Scumm_v6::o6_getActorAnimCounter1() {
Actor *a = derefActor(pop(), "o6_getActorAnimCounter");
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push(a->cost.animCounter1);
}
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void Scumm_v6::o6_getAnimateVariable() {
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int var = pop();
Actor *a = derefActor(pop(), "o6_getAnimateVariable");
push(a->getAnimVar(var));
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}
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void Scumm_v6::o6_isActorInBox() {
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int box = pop();
Actor *a = derefActor(pop(), "o6_isActorInBox");
push(checkXYInBoxBounds(box, a->x, a->y));
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}
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void Scumm_v6::o6_getActorLayer() {
Actor *a = derefActor(pop(), "getActorLayer");
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push(a->layer);
}
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void Scumm_v6::o6_getObjectX() {
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push(getObjX(pop()));
}
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void Scumm_v6::o6_getObjectY() {
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push(getObjY(pop()));
}
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void Scumm_v6::o6_getObjectOldDir() {
push(getObjOldDir(pop()));
}
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void Scumm_v6::o6_getObjectNewDir() {
push(getObjNewDir(pop()));
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}
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void Scumm_v6::o6_findInventory() {
int idx = pop();
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int owner = pop();
push(findInventory(owner, idx));
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}
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void Scumm_v6::o6_getInventoryCount() {
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push(getInventoryCount(pop()));
}
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void Scumm_v6::o6_getVerbFromXY() {
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int y = pop();
int x = pop();
int over = checkMouseOver(x, y);
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if (over)
over = _verbs[over].verbid;
push(over);
}
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void Scumm_v6::o6_beginOverride() {
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beginOverride();
}
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void Scumm_v6::o6_endOverride() {
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endOverride();
}
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void Scumm_v6::o6_setObjectName() {
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int obj = pop();
int i;
if (obj < _numActors)
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error("Can't set actor %d name with new-name-of", obj);
if (!(_features & GF_AFTER_V7) && !getOBCDFromObject(obj))
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error("Can't set name of object %d", obj);
for (i = 0; i < _numNewNames; i++) {
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if (_newNames[i] == obj) {
nukeResource(rtObjectName, i);
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_newNames[i] = 0;
break;
}
}
for (i = 0; i < _numNewNames; i++) {
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if (_newNames[i] == 0) {
loadPtrToResource(rtObjectName, i, NULL);
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_newNames[i] = obj;
runHook(0);
return;
}
}
error("New name of %d overflows name table (max = %d)", obj, 50);
}
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void Scumm_v6::o6_isSoundRunning() {
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int snd = pop();
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if (snd)
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snd = _sound->isSoundRunning(snd);
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push(snd);
}
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void Scumm_v6::o6_setBoxFlags() {
int table[65];
int num, value;
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value = pop();
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num = getStackList(table, ARRAYSIZE(table));
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while (--num >= 0) {
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setBoxFlags(table[num], value);
}
}
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void Scumm_v6::o6_createBoxMatrix() {
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createBoxMatrix();
}
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void Scumm_v6::o6_resourceRoutines() {
int resid, op;
op = fetchScriptByte();
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switch (op) {
case 100: /* load script */
resid = pop();
if (_features & GF_AFTER_V7)
if (resid >= _numGlobalScripts)
break;
ensureResourceLoaded(rtScript, resid);
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break;
case 101: /* load sound */
resid = pop();
ensureResourceLoaded(rtSound, resid);
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break;
case 102: /* load costume */
resid = pop();
ensureResourceLoaded(rtCostume, resid);
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break;
case 103: /* load room */
resid = pop();
ensureResourceLoaded(rtRoom, resid);
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break;
case 104: /* nuke script */
resid = pop();
if (_features & GF_AFTER_V7)
if (resid >= _numGlobalScripts)
break;
setResourceCounter(rtScript, resid, 0x7F);
debug(5, "nuke script %d", resid);
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break;
case 105: /* nuke sound */
resid = pop();
setResourceCounter(rtSound, resid, 0x7F);
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break;
case 106: /* nuke costume */
resid = pop();
setResourceCounter(rtCostume, resid, 0x7F);
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break;
case 107: /* nuke room */
resid = pop();
setResourceCounter(rtRoom, resid, 0x7F);
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break;
case 108: /* lock script */
resid = pop();
if (resid >= _numGlobalScripts)
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break;
lock(rtScript, resid);
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break;
case 109: /* lock sound */
resid = pop();
lock(rtSound, resid);
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break;
case 110: /* lock costume */
resid = pop();
lock(rtCostume, resid);
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break;
case 111: /* lock room */
resid = pop();
if (resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
lock(rtRoom, resid);
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break;
case 112: /* unlock script */
resid = pop();
if (resid >= _numGlobalScripts)
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break;
unlock(rtScript, resid);
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break;
case 113: /* unlock sound */
resid = pop();
unlock(rtSound, resid);
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break;
case 114: /* unlock costume */
resid = pop();
unlock(rtCostume, resid);
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break;
case 115: /* unlock room */
resid = pop();
if (resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
unlock(rtRoom, resid);
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break;
case 116: /* clear heap */
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/* this is actually a scumm message */
error("clear heap not working yet");
break;
case 117: /* load charset */
resid = pop();
loadCharset(resid);
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break;
case 118: /* nuke charset */
resid = pop();
nukeCharset(resid);
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break;
case 119:{ /* load fl object */
int room, obj = popRoomAndObj(&room);
loadFlObject(obj, room);
break;
}
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default:
error("o6_resourceRoutines: default case %d", op);
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}
}
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void Scumm_v6::o6_roomOps() {
int a, b, c, d, e;
byte op;
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op = fetchScriptByte();
switch (op) {
case 172: /* room scroll */
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b = pop();
a = pop();
if (a < (_screenWidth / 2))
a = (_screenWidth / 2);
if (b < (_screenWidth / 2))
b = (_screenWidth / 2);
if (a > _roomWidth - (_screenWidth / 2))
a = _roomWidth - (_screenWidth / 2);
if (b > _roomWidth - (_screenWidth / 2))
b = _roomWidth - (_screenWidth / 2);
VAR(VAR_CAMERA_MIN_X) = a;
VAR(VAR_CAMERA_MAX_X) = b;
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break;
case 174: /* set screen */
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b = pop();
a = pop();
initScreens(0, a, _screenWidth, b);
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break;
case 175: /* set palette color */
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d = pop();
c = pop();
b = pop();
a = pop();
setPalColor(d, a, b, c);
break;
case 176: /* shake on */
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setShake(1);
break;
case 177: /* shake off */
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setShake(0);
break;
case 179:
c = pop();
b = pop();
a = pop();
darkenPalette(a, a, a, b, c);
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break;
case 180:
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_saveLoadCompatible = true;
_saveLoadSlot = pop();
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_saveLoadFlag = pop();
warning("o6_roomops:180: partially unimplemented");
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break;
case 181:
a = pop();
if (a) {
_switchRoomEffect = (byte)(a);
_switchRoomEffect2 = (byte)(a >> 8);
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} else {
fadeIn(_newEffect);
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}
break;
case 182:
e = pop();
d = pop();
c = pop();
b = pop();
a = pop();
darkenPalette(a, b, c, d, e);
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break;
case 183:
e = pop();
d = pop();
c = pop();
b = pop();
a = pop();
setupShadowPalette(a, b, c, d, e);
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break;
case 184:
error("save string not implemented");
break;
case 185:
error("load string not implemented");
break;
case 186: /* palmanip? */
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d = pop();
c = pop();
b = pop();
a = pop();
palManipulateInit(a, b, c, d);
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break;
case 187: /* color cycle delay */
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b = pop();
a = pop();
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checkRange(16, 1, a, "o6_roomOps: 187: color cycle out of range (%d)");
_colorCycle[a - 1].delay = (b != 0) ? 0x4000 / (b * 0x4C) : 0;
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break;
case 213: /* set palette */
a = pop();
// This opcode is used when turning off noir mode in Sam & Max,
// but since our implementation of this feature doesn't change
// the original palette there's no need to reload it. Doing it
// this way, we avoid some graphics glitches that the original
// interpreter had.
if (_gameId == GID_SAMNMAX && vm.slot[_currentScript].number == 64)
setDirtyColors(0, 255);
else
setPalette(a);
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break;
default:
error("o6_roomOps: default case %d", op);
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}
}
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void Scumm_v6::o6_actorOps() {
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Actor *a;
int i, j, k;
int args[8];
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byte b;
b = fetchScriptByte();
if (b == 197) {
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_curActor = pop();
return;
}
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a = derefActorSafe(_curActor, "o6_actorOps");
if (!a)
return;
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switch (b) {
case 76: /* actor-costume */
a->setActorCostume(pop());
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break;
case 77: /* actor-speed */
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j = pop();
i = pop();
a->setActorWalkSpeed(i, j);
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break;
case 78: /* actor-sound */
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k = getStackList(args, ARRAYSIZE(args));
for (i = 0; i < k; i++)
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a->sound[i] = args[i];
break;
case 79: /* actor-walkframe */
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a->walkFrame = pop();
break;
case 80: /* actor-talkframe */
a->talkStopFrame = pop();
a->talkStartFrame = pop();
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break;
case 81: /* actor-standframe */
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a->standFrame = pop();
break;
case 82:
// FIXME: what does this opcode do ???
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pop();
pop();
pop();
break;
case 83:
a->initActor(0);
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break;
case 84: /* actor-elevation */
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a->elevation = pop();
a->needRedraw = true;
break;
case 85: /* actor-defaultanims */
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a->initFrame = 1;
a->walkFrame = 2;
a->standFrame = 3;
a->talkStartFrame = 4;
a->talkStopFrame = 5;
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break;
case 86: /* actor-palette */
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j = pop();
i = pop();
checkRange(255, 0, i, "Illegal palette slot %d");
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a->palette[i] = j;
a->needRedraw = true;
break;
case 87: /* actor-talkcolor */
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a->talkColor = pop();
break;
case 88: /* actor-name */
loadPtrToResource(rtActorName, a->number, NULL);
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break;
case 89: /* actor-initframe */
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a->initFrame = pop();
break;
case 91:
a->width = pop();
break;
case 92:
a->scalex = a->scaley = pop();
a->needRedraw = true;
break;
case 93:
a->forceClip = 0;
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break;
case 225:
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case 94:
a->forceClip = pop();
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break;
case 95:
a->ignoreBoxes = 1;
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if (_features & GF_AFTER_V7)
a->forceClip = 100;
else
a->forceClip = 0;
if (a->isInCurrentRoom())
a->putActor(a->x, a->y, a->room);
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break;
case 96:
a->ignoreBoxes = 0;
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if (_features & GF_AFTER_V7)
a->forceClip = 100;
else
a->forceClip = 0;
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if (a->isInCurrentRoom())
a->putActor(a->x, a->y, a->room);
break;
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case 97:
a->animSpeed = pop();
a->animProgress = 0;
break;
case 98:
a->shadow_mode = pop();
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break;
case 99:
a->talkPosY = pop();
a->talkPosX = pop();
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break;
case 198: /* set anim variable */
i = pop(); /* value */
a->setAnimVar(pop(), i);
break;
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case 215:
warning("ignoreTurns not yet implemented");
a->ignoreTurns = true;
break;
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case 216:
a->ignoreTurns = false;
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break;
case 217:
a->initActor(2);
break;
case 227: /* actor_layer */
a->layer = pop();
break;
case 228: /* walk script */
a->walkScript = pop();
break;
case 229: /* stand */
a->stopActorMoving();
a->startAnimActor(a->standFrame);
break;
case 230: /* set direction */
a->moving &= ~MF_TURN;
a->setDirection(pop());
break;
case 231: /* turn to direction */
a->turnToDirection(pop());
break;
case 233: /* freeze actor */
a->moving |= MF_FROZEN;
break;
case 234: /* unfreeze actor */
a->moving &= ~MF_FROZEN;
break;
case 235: /* talkScript */
a->talkScript = pop();
break;
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default:
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error("o6_actorOps: default case %d", b);
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}
}
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void Scumm_v6::o6_verbOps() {
int slot, a, b;
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VerbSlot *vs;
byte op;
// Full Throttle implements conversation by creating new verbs, one
// for each option, but it never tells when to actually draw them.
if (_gameId == GID_FT)
_verbRedraw = true;
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op = fetchScriptByte();
if (op == 196) {
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_curVerb = pop();
_curVerbSlot = getVerbSlot(_curVerb, 0);
checkRange(_maxVerbs - 1, 0, _curVerbSlot, "Illegal new verb slot %d");
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return;
}
vs = &_verbs[_curVerbSlot];
slot = _curVerbSlot;
switch (op) {
case 124: /* load img */
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a = pop();
if (_curVerbSlot) {
setVerbObject(_roomResource, a, slot);
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vs->type = kImageVerbType;
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}
break;
case 125:
loadPtrToResource(rtVerb, slot, NULL);
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vs->type = kTextVerbType;
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vs->imgindex = 0;
break;
case 126:
vs->color = pop();
break;
case 127:
vs->hicolor = pop();
break;
case 128:
vs->y = pop();
vs->x = pop();
break;
case 129:
vs->curmode = 1;
break;
case 130:
vs->curmode = 0;
break;
case 131:
if (_features & GF_HUMONGOUS) {
// delete verb supposedly...
pop();
}
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killVerb(slot);
break;
case 132:
slot = getVerbSlot(_curVerb, 0);
if (slot == 0) {
for (slot = 1; slot < _maxVerbs; slot++) {
if (_verbs[slot].verbid == 0)
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break;
}
if (slot == _maxVerbs)
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error("Too many verbs");
_curVerbSlot = slot;
}
vs = &_verbs[slot];
vs->verbid = _curVerb;
vs->color = 2;
vs->hicolor = 0;
vs->dimcolor = 8;
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vs->type = kTextVerbType;
vs->charset_nr = _string[0].t_charset;
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vs->curmode = 0;
vs->saveid = 0;
vs->key = 0;
vs->center = 0;
vs->imgindex = 0;
break;
case 133:
vs->dimcolor = pop();
break;
case 134:
vs->curmode = 2;
break;
case 135:
vs->key = pop();
break;
case 136:
vs->center = 1;
break;
case 137:
a = pop();
if (a == 0) {
loadPtrToResource(rtVerb, slot, (const byte *)"");
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} else {
loadPtrToResource(rtVerb, slot, getStringAddress(a));
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}
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vs->type = kTextVerbType;
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vs->imgindex = 0;
break;
case 139:
b = pop();
a = pop();
if (slot && a != vs->imgindex) {
setVerbObject(b, a, slot);
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vs->type = kImageVerbType;
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vs->imgindex = a;
}
break;
case 140:
vs->bkcolor = pop();
break;
case 255:
drawVerb(slot, 0);
verbMouseOver(0);
break;
default:
error("o6_verbops: default case %d", op);
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}
}
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void Scumm_v6::o6_getActorFromXY() {
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int y = pop();
int x = pop();
push(getActorFromPos(x, y));
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}
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void Scumm_v6::o6_findObject() {
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int y = pop();
int x = pop();
int r = findObject(x, y);
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push(r);
}
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void Scumm_v6::o6_pseudoRoom() {
int list[100];
int num, a, value;
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2003-05-18 21:03:57 +00:00
num = getStackList(list, ARRAYSIZE(list));
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value = pop();
while (--num >= 0) {
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a = list[num];
if (a > 0x7F)
_resourceMapper[a & 0x7F] = value;
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}
}
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void Scumm_v6::o6_getVerbEntrypoint() {
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int e = pop();
int v = pop();
push(getVerbEntrypoint(v, e));
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}
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void Scumm_v6::o6_arrayOps() {
byte subOp = fetchScriptByte();
int array = fetchScriptWord();
int b, c, d, len;
ArrayHeader *ah;
int list[128];
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switch (subOp) {
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case 205:
b = pop();
len = resStrLen(_scriptPointer);
c = defineArray(array, 4, 0, len + 1);
ah = (ArrayHeader *)getResourceAddress(rtString, c);
copyScriptString(ah->data + b);
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break;
case 208:
b = pop();
c = pop();
d = readVar(array);
if (d == 0) {
defineArray(array, 5, 0, b + c);
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}
while (c--) {
writeArray(array, 0, b + c, pop());
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}
break;
case 212:
b = pop();
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len = getStackList(list, ARRAYSIZE(list));
d = readVar(array);
if (d == 0)
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error("Must DIM a two dimensional array before assigning");
c = pop();
while (--len >= 0) {
writeArray(array, c, b + len, list[len]);
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}
break;
default:
error("o6_arrayOps: default case %d (array %d)", subOp, array);
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}
}
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void Scumm_v6::o6_saveRestoreVerbs() {
int a, b, c;
int slot, slot2;
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c = pop();
b = pop();
a = pop();
byte subOp = fetchScriptByte();
if (_features & GF_AFTER_V8) {
subOp = (subOp - 141) + 0xB4;
}
switch (subOp) {
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case 141:
while (a <= b) {
slot = getVerbSlot(a, 0);
if (slot && _verbs[slot].saveid == 0) {
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_verbs[slot].saveid = c;
drawVerb(slot, 0);
verbMouseOver(0);
}
a++;
}
break;
case 142:
while (a <= b) {
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slot = getVerbSlot(a, c);
if (slot) {
slot2 = getVerbSlot(a, 0);
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if (slot2)
killVerb(slot2);
slot = getVerbSlot(a, c);
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_verbs[slot].saveid = 0;
drawVerb(slot, 0);
verbMouseOver(0);
}
a++;
}
break;
case 143:
while (a <= b) {
slot = getVerbSlot(a, c);
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if (slot)
killVerb(slot);
a++;
}
break;
default:
error("o6_saveRestoreVerbs: default case");
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}
}
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void Scumm_v6::o6_drawBox() {
int x, y, x2, y2, color;
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color = pop();
y2 = pop();
x2 = pop();
y = pop();
x = pop();
drawBox(x, y, x2, y2, color);
}
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void Scumm_v6::o6_wait() {
int actnum;
int offs = -2;
Actor *a;
byte subOp = fetchScriptByte();
switch (subOp) {
case 168:
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o6_wait:168");
if (a->isInCurrentRoom() && a->moving) {
_scriptPointer += offs;
o6_breakHere();
return;
}
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case 169:
// HACK: For Conroy Bumpus' song in Sam & Max.
// During the song three calls to o6_wait() appear,
// but because of the way in which the actor talk is done
// and the fact that the song extends beyond the span
// of each individual line, no end-of-talk is ever
// detected and the script hangs on o6_wait().
if (_gameId == GID_SAMNMAX && vm.slot[_currentScript].number == 99 && _sound->isSoundRunning (64)) {
debug (2, "Sam & Max hack: Bypassing o6_wait() during Conroy's song.");
return;
}
if (VAR(VAR_HAVE_MSG))
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break;
return;
case 170:
if (_features & GF_AFTER_V7) {
if (camera._dest != camera._cur)
break;
} else {
if (camera._cur.x >> 3 != camera._dest.x >> 3)
break;
}
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return;
case 171:
if (_sentenceNum) {
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
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return;
break;
}
if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
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return;
break;
case 226: /* wait until actor drawn */
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o6_wait:226");
if (a->isInCurrentRoom() && a->needRedraw) {
_scriptPointer += offs;
o6_breakHere();
}
return;
case 232: /* wait until actor stops turning */
// FIXME: This opcode is really odd. It's used a lot in The Dig.
// But sometimes it receives the actor ID as params, and sometimes an
// angle. However in (almost?) all cases, just before calling it, _curActor
// is set, so we can use it. I tried to add code that detects if an angle
// is passed, and if so, wait till that angle is reached, but that leads to hangs.
// It would be very good if somebody could disassmble the original code
// for this opcode so that we could figure out what's really going on here.
//
// For now, if the value passed in is divisible by 45, assume it is an
// angle, and use _curActor as the actor to wait for.
offs = fetchScriptWordSigned();
actnum = pop();
if (actnum % 45 == 0) {
actnum = _curActor;
}
a = derefActor(actnum, "o6_wait:232b");
if (a->isInCurrentRoom() && a->moving & MF_TURN) {
_scriptPointer += offs;
o6_breakHere();
}
return;
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default:
error("o6_wait: default case 0x%x", subOp);
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}
_scriptPointer += offs;
o6_breakHere();
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}
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void Scumm_v6::o6_soundKludge() {
int list[16];
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int num = getStackList(list, ARRAYSIZE(list));
_sound->soundKludge(list, num);
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}
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void Scumm_v6::o6_isAnyOf() {
int list[100];
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int num;
int16 val;
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num = getStackList(list, ARRAYSIZE(list));
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val = pop();
while (--num >= 0) {
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if (list[num] == val) {
push(1);
return;
}
}
push(0);
return;
}
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void Scumm_v6::o6_quitPauseRestart() {
switch (fetchScriptByte()) {
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case 158:
pauseGame(false);
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break;
case 160:
shutDown(0);
break;
default:
error("o6_quitPauseRestart: invalid case");
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}
}
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void Scumm_v6::o6_delay() {
// FIXME - what exactly are we measuring here? In order for the other two
// delay functions to be right, it should be 1/60th of a second. But for
// CMI it would seem this should delay for 1/10th of a second...
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uint32 delay = (uint16)pop();
vm.slot[_currentScript].delay = delay;
vm.slot[_currentScript].status = 1;
o6_breakHere();
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}
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void Scumm_v6::o6_delaySeconds() {
uint32 delay = (uint32)pop();
if (_gameId != GID_CMI)
// FIXME - are we really measuring minutes here?
delay = delay * 60;
else
// FIXME - Is this the same in ComI? Seem to need a 1.5 minute
// multiplier for correct timing - see patch 664893
delay = delay * 90;
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vm.slot[_currentScript].delay = delay;
vm.slot[_currentScript].status = 1;
o6_breakHere();
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}
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void Scumm_v6::o6_delayMinutes() {
// FIXME - are we really measuring minutes here?
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uint32 delay = (uint16)pop() * 3600;
vm.slot[_currentScript].delay = delay;
vm.slot[_currentScript].status = 1;
o6_breakHere();
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}
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void Scumm_v6::o6_stopSentence() {
_sentenceNum = 0;
stopScript(VAR(VAR_SENTENCE_SCRIPT));
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clearClickedStatus();
}
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void Scumm_v6::o6_printLine() {
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_actorToPrintStrFor = 0xFF;
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decodeParseString(0, 0);
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}
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void Scumm_v6::o6_printCursor() {
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decodeParseString(1, 0);
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}
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void Scumm_v6::o6_printDebug() {
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decodeParseString(2, 0);
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}
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void Scumm_v6::o6_printSystem() {
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decodeParseString(3, 0);
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}
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void Scumm_v6::o6_printActor() {
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decodeParseString(0, 1);
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}
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void Scumm_v6::o6_printEgo() {
push(VAR(VAR_EGO));
decodeParseString(0, 1);
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}
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void Scumm_v6::o6_talkActor() {
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_actorToPrintStrFor = pop();
_messagePtr = _scriptPointer;
if (((_gameId == GID_DIG) || (_features & GF_AFTER_V8)) && (_messagePtr[0] == '/')) {
char pointer[20];
int i, j;
_scriptPointer += resStrLen(_scriptPointer) + 1;
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translateText(_messagePtr, _transText);
for (i = 0, j = 0; (_messagePtr[i] != '/' || j == 0) && j < 19; i++) {
if (_messagePtr[i] != '/')
pointer[j++] = _messagePtr[i];
}
pointer[j] = 0;
// Stop any talking that's still going on
if (_sound->_talkChannel > -1)
_mixer->stop(_sound->_talkChannel);
_sound->_talkChannel = _sound->playBundleSound(pointer);
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_messagePtr = _transText;
setStringVars(0);
actorTalk();
} else {
setStringVars(0);
actorTalk();
_scriptPointer = _messagePtr;
}
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}
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void Scumm_v6::o6_talkEgo() {
push(VAR(VAR_EGO));
o6_talkActor();
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}
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void Scumm_v6::o6_dim() {
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int data;
switch (fetchScriptByte()) {
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case 199:
data = 5;
break;
case 200:
data = 1;
break;
case 201:
data = 2;
break;
case 202:
data = 3;
break;
case 203:
data = 4;
break;
case 204:
nukeArray(fetchScriptWord());
return;
default:
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error("o6_dim: default case");
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}
defineArray(fetchScriptWord(), data, 0, pop());
}
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void Scumm_v6::o6_dummy() {
/* nothing */
if (_features & GF_HUMONGOUS)
stopObjectCode();
}
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void Scumm_v6::o6_dim2() {
int a, b, data;
switch (fetchScriptByte()) {
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case 199:
data = 5;
break;
case 200:
data = 1;
break;
case 201:
data = 2;
break;
case 202:
data = 3;
break;
case 203:
data = 4;
break;
default:
error("o6_dim2: default case");
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}
b = pop();
a = pop();
defineArray(fetchScriptWord(), data, a, b);
}
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void Scumm_v6::o6_abs() {
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int a = pop(); // palmos: prevent multi pop if we use an abs function defined as : #define abs(a) ((a) < 0 ? -(a) : (a))
push(abs(a));
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}
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void Scumm_v6::o6_distObjectObject() {
int a, b;
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b = pop();
a = pop();
push(getDistanceBetween(true, a, 0, true, b, 0));
}
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void Scumm_v6::o6_distObjectPt() {
int a, b, c;
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c = pop();
b = pop();
a = pop();
push(getDistanceBetween(true, a, 0, false, b, c));
}
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void Scumm_v6::o6_distPtPt() {
int a, b, c, d;
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d = pop();
c = pop();
b = pop();
a = pop();
push(getDistanceBetween(false, a, b, false, c, d));
}
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void Scumm_v6::o6_drawBlastObject() {
int args[16];
int a, b, c, d, e;
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getStackList(args, ARRAYSIZE(args));
e = pop();
d = pop();
c = pop();
b = pop();
a = pop();
enqueueObject(a, b, c, d, e, 0xFF, 0xFF, 1, 0);
}
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// Set BOMP processing window
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void Scumm_v6::o6_setBlastObjectWindow() {
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// TODO - implement this
int a, b, c, d;
d = pop();
c = pop();
b = pop();
a = pop();
warning("o6_bompWindow(%d, %d, %d, %d)", a, b, c, d);
// sub_274EF(a, b, c, d);
}
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void Scumm_v6::o6_kernelSetFunctions() {
int args[30];
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int num;
Actor *a;
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num = getStackList(args, ARRAYSIZE(args));
if (_features & GF_AFTER_V7) {
switch (args[0]) {
case 4:
grabCursor(args[1], args[2], args[3], args[4]);
break;
case 6: {
// if (_imuseDigital) {
// _imuseDigital->stopAll();
// }
uint32 speed;
2003-03-06 17:58:13 +00:00
if (strcmp((char *)getStringAddressVar(VAR_VIDEONAME), "sq3.san") == 0)
speed = 71000;
else {
if (_smushFrameRate == 0)
_smushFrameRate = 14;
speed = 1000000 / _smushFrameRate;
}
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debug(1, "INSANE Arg: %d", args[1]);
SmushPlayer *sp = new SmushPlayer(this, speed, !_noSubtitles);
// INSANE mode 0: SMUSH movie playback
if (args[1] == 0) {
2003-03-06 17:58:13 +00:00
sp->play((char *)getStringAddressVar(VAR_VIDEONAME), getGameDataPath());
} else if (_gameId == GID_FT) {
int insaneMode = readArray(233,0,0);
debug(1, "FT_INSANE Mode: %d", insaneMode);
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switch (insaneMode) {
case 0:
sp->play("minedriv.san", getGameDataPath());
break;
case 1:
sp->play("tovista2.san", getGameDataPath());
break;
case 2:
sp->play("tovista1.san", getGameDataPath());
break;
case 3: {
if (readArray(233,0,50) == 0) {
InfoDialog *dialog = new InfoDialog(_newgui, this,
"Set MineRoad - You can now jump the gorge.");
runDialog (dialog);
delete dialog;
writeArray(233, 0, 50, 1); // INSANE callback: Chain
writeArray(233, 0, 51, 1); // INSANE callback: Chainsaw
writeArray(233, 0, 52, 1); // INSANE callback: Mace
writeArray(233, 0, 53, 1); // INSANE callback: 2x4
writeArray(233, 0, 54, 1); // INSANE callback: Wrench
writeArray(233, 0, 55, 1); // INSANE callback: Dust
writeArray(233, 0, 8, 1); // INSANE callback: Give Googles
writeArray(233, 0, 7, 1); // INSANE callback: Give nitro fuel
putState(235, 1); // Cheat and activate Ramp
writeVar(142 | 0x8000, 1); // Cheat and activate auto-booster (fan)
}
// smush->play("minefite.san", getGameDataPath());
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break;
}
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case 4:
sp->play("rottopen.san", getGameDataPath());
break;
case 5:
case 6:
case 7:
case 8:
warning("FT_INSANE mode %d: Stub", args[1]);
break;
case 9:
sp->play("credits.san", getGameDataPath());
default:
// Other INSANE modes
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warning("Unknown FT_INSANE mode for %d", args[1]);
sp->play((char *)getStringAddressVar(VAR_VIDEONAME), getGameDataPath());
}
} else {
// Other INSANE modes
warning("Unknown insane mode for %d", args[1]);
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sp->play((char *)getStringAddressVar(VAR_VIDEONAME), getGameDataPath());
}
delete sp;
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}
break;
case 12:
setCursorImg(args[1], (uint) - 1, args[2]);
break;
case 13:
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derefActor(args[1], "o6_kernelSetFunctions:13")->remapActorPalette(args[2], args[3], args[4], -1);
break;
case 14:
derefActor(args[1], "o6_kernelSetFunctions:14")->remapActorPalette(args[2], args[3], args[4], args[5]);
break;
case 15:
_smushFrameRate = args[1];
break;
case 16:
case 17:
if (_gameId == GID_DIG) {
byte buf_input[300], buf_output[300], buf_trans[300], *ptr = buf_input;
char *t_ptr = (char *)ptr;
_msgPtrToAdd = buf_input;
buf_output[0] = 0;
setStringVars(0);
2002-07-10 06:18:32 +00:00
addMessageToStack(getStringAddressVar(VAR_STRING2DRAW));
while (true) {
if (*t_ptr == '/') {
translateText((byte *)t_ptr, buf_trans);
// hack
if (strstr((char *)buf_trans, "%___") != 0) {
strcat((char *)buf_output, " ");
} else {
strcat((char *)buf_output, (char *)buf_trans);
}
}
t_ptr = strchr((char *)t_ptr + 1, '/');
if (t_ptr == NULL)
break;
t_ptr = strchr((char *)t_ptr + 1, '/');
if (t_ptr == NULL)
break;
}
_string[0].charset = (byte)args[1];
_string[0].color = (byte)args[2];
_string[0].xpos = args[3];
_string[0].ypos = args[4];
drawDescString(buf_output);
} else {
setStringVars(0);
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_string[0].charset = (byte)args[1];
_string[0].color = (byte)args[2];
_string[0].xpos = args[3];
_string[0].ypos = args[4];
drawDescString(getStringAddressVar(VAR_STRING2DRAW));
}
break;
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case 20:
// Occurs in The Dig, at the alien pyramid. See bug #742979.
// Also occurs in the first scene of The Dig.
2003-05-25 11:18:57 +00:00
warning("o6_kernelSetFunctions: stub20(%d, %d)", args[1], args[2]);
break;
case 107:
a = derefActor(args[1], "o6_kernelSetFunctions: 107");
a->scalex = (unsigned char)args[2];
a->needRedraw = true;
break;
case 108:
setupShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
break;
case 109:
setupShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
break;
case 114:
warning("o6_kernelSetFunctions: stub114()");
break;
case 117:
freezeScripts(2);
break;
case 118:
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3);
break;
case 119:
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
break;
case 124:
_saveSound = args[1];
break;
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default:
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error("o6_kernelSetFunctions: default case %d (param count %d)", args[0], num);
2003-05-24 17:04:54 +00:00
break;
}
} else {
switch (args[0]) {
case 3:
warning("o6_kernelSetFunctions: nothing in 3");
break;
case 4:
grabCursor(args[1], args[2], args[3], args[4]);
break;
case 5:
fadeOut(args[1]);
break;
case 6:
_fullRedraw = 1;
redrawBGAreas();
setActorRedrawFlags();
processActors();
fadeIn(args[1]);
break;
case 8:
startManiac();
break;
case 9:
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warning("o6_kernelSetFunctions: stub9()");
break;
case 104: /* samnmax */
nukeFlObjects(args[2], args[3]);
break;
case 107: /* set actor scale */
a = derefActor(args[1], "o6_kernelSetFunctions: 107");
a->scalex = (unsigned char)args[2];
a->needRedraw = true;
break;
case 108: /* create proc_special_palette */
case 109:
// FIXME: are 108 and 109 really identical?! That seems unlikely.
2003-05-24 17:04:54 +00:00
if (num != 6)
warning("o6_kernelSetFunctions sub op %d: expected 6 params but got %d", args[0], num);
createSpecialPalette(args[1], args[2], args[3], args[4], args[5], 0, 256);
break;
case 110:
gdi.clearUpperMask();
break;
case 111:
a = derefActor(args[1], "o6_kernelSetFunctions: 111");
a->shadow_mode = args[2] + args[3];
break;
case 112: /* palette shift? */
createSpecialPalette(args[1], args[2], args[3], args[4], args[5], args[6], args[7]);
break;
case 114:
// Sam & Max film noir mode
if (_gameId == GID_SAMNMAX) {
// At this point ScummVM will already have set
// variable 0x8000 to indicate that the game is
// in film noir mode. All we have to do here is
// to mark the palette as "dirty", because
// updatePalette() will desaturate the colors
// as they are uploaded to the backend.
//
// This actually works better than the original
// interpreter, where actors would sometimes
// still be drawn in color.
setDirtyColors(0, 255);
} else
warning("stub o6_kernelSetFunctions_114()");
break;
case 117:
warning("stub o6_kernelSetFunctions_117()");
break;
case 119:
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
break;
case 120:
swapPalColors(args[1], args[2]);
break;
case 122:
VAR(VAR_SOUNDRESULT) =
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(short)_imuse->doCommand(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]);
break;
case 123:
copyPalColor(args[2], args[1]);
break;
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case 124:
_saveSound = args[1];
break;
default:
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error("o6_kernelSetFunctions: default case %d (param count %d)", args[0], num);
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break;
}
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}
}
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void Scumm_v6::o6_kernelGetFunctions() {
int args[30];
int i;
Actor *a;
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getStackList(args, ARRAYSIZE(args));
switch (args[0]) {
case 113:
// This is used for the Sam & Max paint-by-numbers mini-game
// to find out what color to change. I think that what we have
// the virtual mouse coordinates, because that's what used
// everywhere else in the script.
if (args[1] != -1 && args[2] != -1) {
VirtScreen *vs = &virtscr[0];
push(vs->screenPtr[args[1] + args[2] * vs->width]);
} else
push(0);
break;
case 115:
push(getSpecialBox(args[1], args[2]));
break;
case 116:
push(checkXYInBoxBounds(args[3], args[1], args[2]));
break;
case 206:
push(remapPaletteColor(args[1], args[2], args[3], (uint) - 1));
break;
case 207:
i = getObjectIndex(args[1]);
push(_objs[i].x_pos);
break;
case 208:
i = getObjectIndex(args[1]);
push(_objs[i].y_pos);
break;
case 209:
i = getObjectIndex(args[1]);
push(_objs[i].width);
break;
case 210:
i = getObjectIndex(args[1]);
push(_objs[i].height);
break;
case 211:
/*
13 = thrust
336 = thrust
328 = thrust
27 = abort
97 = left
331 = left
115 = right
333 = right
*/
if((args[1] == 27) && (_lastKeyHit == 27)) {
push(1); // abort
return;
}
if( ((args[1] == 328) || (args[1] == 336) || (args[1] == 13)) &&
((VAR(VAR_LEFTBTN_HOLD)) || (_lastKeyHit == 13) || (_lastKeyHit == 274) ||
(_lastKeyHit == 273)) ) {
push(1); // thrust
return;
}
if(((args[1] == 97) || (args[1] == 331)) && (_lastKeyHit == 276)) {
push(1); // left
return;
}
if(((args[1] == 115) || (args[1] == 333)) && (_lastKeyHit == 275)) {
push(1); // right
return;
}
push(0);
break;
case 212:
a = derefActor(args[1], "o6_kernelGetFunctions:212");
// This is used by walk scripts
push(a->frame);
break;
case 215:
if ((_extraBoxFlags[args[1]] & 0x00FF) == 0x00C0) {
push(_extraBoxFlags[args[1]]);
} else {
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push(getBoxFlags(args[1]));
}
break;
default:
error("o6_kernelGetFunctions: default case %d", args[0]);
}
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}
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void Scumm_v6::o6_delayFrames() {
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ScriptSlot *ss = &vm.slot[_currentScript];
if (ss->delayFrameCount == 0) {
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ss->delayFrameCount = pop();
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} else {
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ss->delayFrameCount--;
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}
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if (ss->delayFrameCount) {
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_scriptPointer--;
o6_breakHere();
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}
}
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void Scumm_v6::o6_pickOneOf() {
int args[100];
int i, num;
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num = getStackList(args, ARRAYSIZE(args));
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i = pop();
if (i < 0 || i > num)
error("o6_pickOneOf: %d out of range (0, %d)", i, num - 1);
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push(args[i]);
}
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void Scumm_v6::o6_pickOneOfDefault() {
int args[100];
int i, num, def;
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def = pop();
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num = getStackList(args, ARRAYSIZE(args));
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i = pop();
if (i < 0 || i >= num)
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i = def;
else
i = args[i];
push(i);
}
void Scumm_v6::o6_stampObject() {
int object, x, y, state;
state = pop();
if (state == 0) {
state = 1;
}
y = pop();
x = pop();
object = pop();
if (object < 30) {
if (state == 0) {
state = 255;
}
warning("o6_stampObject: (%d at (%d,%d) scale %d)", object, x, y, state);
Actor *a = derefActor(object, "o6_stampObject");
a->scalex = state;
a->scaley = state;
a->putActor(x, y, _currentRoom); // TODO
// drawActor(object, maskBufferPtr, x_y, scale_x_y);
// drawActor(object, mainBufferPtr, x_y, scale_x_y);
return;
}
warning("o6_stampObject: (%d at (%d,%d) state %d)", object, x, y, state);
setObjectState(object, state, x, y);
drawObject(getObjectIndex(object), 0);
}
void Scumm_v6::o6_stopTalking() {
stopTalk();
}
void Scumm_v6::o6_openFile() {
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int a, len;
a = pop();
len = resStrLen(_scriptPointer);
warning("stub o6_openFile(\"%s\", %d)", _scriptPointer, a);
_scriptPointer += len + 1;
// -1 open failed, otherwise file handle?
push(0);
}
void Scumm_v6::o6_closeFile() {
// pop'd variable should be that pushed in o6_openFile()
warning("stub o6_closeFile(%d)", pop());
}
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void Scumm_v6::o6_deleteFile() {
int len;
len = resStrLen(_scriptPointer);
warning("stub o6_deleteFile(\"%s\")", _scriptPointer);
_scriptPointer += len + 1;
}
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void Scumm_v6::o6_readFile() {
error("stub o6_readFile(%d, %d)", pop(), pop());
}
void Scumm_v6::o6_findAllObjects() {
// FIXME is this even remotely correct?
// see http://users.bigpond.net.au/tgray2/findallobjects.txt
// for asm
int a = pop();
int i = 1;
warning("stub o6_findAllObjects(%d)", a);
if (a != _currentRoom)
warning("o6_findAllObjects: current room is not %d", a);
writeVar(0, 0);
defineArray(0, 5, 0, _numLocalObjects + 1);
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writeArray(0, 0, 0, _numLocalObjects);
while(i < _numLocalObjects) {
writeArray(0, 0, i, _objs[i].obj_nr);
i++;
}
push(readVar(0));
}
void Scumm_v6::shuffleArray(int num, int minIdx, int maxIdx) {
int range = maxIdx - minIdx;
int count = range * 2;
// Shuffle the array 'num'
while (count--) {
// Determine two random elements...
int rand1 = _rnd.getRandomNumber(range) + minIdx;
int rand2 = _rnd.getRandomNumber(range) + minIdx;
// ...and swap them
int val1 = readArray(num, 0, rand1);
int val2 = readArray(num, 0, rand2);
writeArray(num, 0, rand1, val2);
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writeArray(num, 0, rand2, val1);
}
}
void Scumm_v6::o6_shuffle() {
shuffleArray(fetchScriptWord(), pop(), pop());
}
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void Scumm_v6::o6_pickVarRandom() {
int num;
int args[100];
int var_C, var_A;
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num = getStackList(args, ARRAYSIZE(args));
int value = fetchScriptWord();
if (readVar(value) == 0) {
defineArray(value, 5, 0, num);
if (num > 0) {
int16 counter = 0;
do {
writeArray(value, 0, counter + 1, args[counter]);
} while (++counter < num);
}
shuffleArray(value, 1, num);
writeArray(value, 0, 0, 2);
push(readArray(value, 0, 1));
return;
}
num = readArray(value, 0, 0);
byte *ptr = getResourceAddress(rtString, num);
if (_features & GF_AFTER_V7) {
var_A = READ_LE_UINT32(ptr + 4);
var_C = READ_LE_UINT32(ptr + 8);
} else {
var_A = READ_LE_UINT16(ptr + 2);
var_C = READ_LE_UINT16(ptr + 4);
}
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if (var_A <= num) {
int16 var_2 = readArray(value, 0, num - 1);
shuffleArray(value, 1, var_A - 1);
if (readArray(value, 0, 1) == var_2) {
num = 2;
} else {
num = 1;
}
}
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writeArray(value, 0, 0, num + 1);
push(readArray(value, 0, num));
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}
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void Scumm_v6::o6_getDateTime() {
struct tm *t;
time_t now = time(NULL);
t = localtime(&now);
VAR(VAR_TIMEDATE_YEAR) = t->tm_year;
VAR(VAR_TIMEDATE_MONTH) = t->tm_mon;
VAR(VAR_TIMEDATE_DAY) = t->tm_mday;
VAR(VAR_TIMEDATE_HOUR) = t->tm_hour;
VAR(VAR_TIMEDATE_MINUTE) = t->tm_min;
if (_features & GF_AFTER_V8)
VAR(VAR_TIMEDATE_SECOND) = t->tm_sec;
}
void Scumm_v6::o6_unknownE1() {
// this opcode check ground area in minigame "Asteroid Lander" in the dig
int y = pop();
int x = pop();
if (x > _screenWidth - 1) {
push(-1);
return;
}
if (x < 0) {
push(-1);
return;
}
if (y < 0) {
push(-1);
return;
}
VirtScreen *vs = findVirtScreen(y);
if (vs == NULL) {
push(-1);
return;
}
int offset = (y - vs->topline) * _screenWidth + x + _screenLeft;
byte area = *(getResourceAddress(rtBuffer, vs->number + 1) + offset);
push(area);
}
void Scumm_v6::o6_unknownE0() {
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int a = fetchScriptByte();
a -= 222;
if (a != 0) {
a -= 2;
if (a != 0)
return;
warning("o6_unknownE0(%d) stub", pop());
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} else {
warning("o6_uknownE0, sound volume %d stub", pop());
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}
}
void Scumm_v6::o6_unknownE4() {
warning("o6_unknownE4(%d) stub", pop());
}
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void Scumm_v6::o6_unknownFA() {
int len, a = fetchScriptByte();
len = resStrLen(_scriptPointer);
warning("stub o6_unknownFA(%d, \"%s\")", a, _scriptPointer);
_scriptPointer += len + 1;
}
void Scumm_v6::o6_unknownEA() {
int edi, esi, eax;
edi = pop();
esi = pop();
if (edi == 0) {
eax = esi;
esi = edi;
edi = eax;
}
eax = fetchScriptByte();
switch (eax) {
case 197:
unknownEA_func(5, esi, edi, fetchScriptWord(), eax);
break;
case 202:
unknownEA_func(3, esi, edi, fetchScriptWord(), eax);
break;
default:
break;
}
}
void Scumm_v6::unknownEA_func(int a, int b, int c, int d, int e) {
warning("unknownEA_func(%d, %d, %d, %d, %d) stub\n", a, b, c, d, e);
}
void Scumm_v6::o6_localizeArray() {
warning("stub localizeArray(%d)", pop());
}
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void Scumm_v6::decodeParseString(int m, int n) {
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byte b;
b = fetchScriptByte();
switch (b) {
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case 65:
_string[m].ypos = pop();
_string[m].xpos = pop();
_string[m].overhead = false;
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break;
case 66:
_string[m].color = pop();
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break;
case 67:
_string[m].right = pop();
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break;
case 69:
_string[m].center = true;
_string[m].overhead = false;
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break;
case 71:
_string[m].center = false;
_string[m].overhead = false;
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break;
case 72:
_string[m].overhead = true;
_string[m].no_talk_anim = false;
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break;
case 73:
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error("decodeParseString: case 73");
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break;
case 74:
_string[m].no_talk_anim = true;
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break;
case 75:{
_messagePtr = _scriptPointer;
if ((_messagePtr[0] == '/') && (_gameId == GID_DIG)) {
char pointer[20];
int i, j;
_scriptPointer += resStrLen(_scriptPointer)+ 1;
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translateText(_messagePtr, _transText);
for (i = 0, j = 0; (_messagePtr[i] != '/' || j == 0) && j < 19; i++) {
if (_messagePtr[i] != '/')
pointer[j++] = _messagePtr[i];
}
pointer[j] = 0;
// Stop any talking that's still going on
if (_sound->_talkChannel > -1)
_mixer->stop(_sound->_talkChannel);
_sound->_talkChannel = _sound->playBundleSound(pointer);
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_messagePtr = _transText;
switch (m) {
case 0:
actorTalk();
break;
case 1:
drawString(1);
break;
case 2:
unkMessage1();
break;
case 3:
unkMessage2();
break;
}
return;
} else {
switch (m) {
case 0:
actorTalk();
break;
case 1:
drawString(1);
break;
case 2:
unkMessage1();
break;
case 3:
unkMessage2();
break;
}
_scriptPointer = _messagePtr;
return;
}
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}
case 0xFE:
setStringVars(m);
if (n)
_actorToPrintStrFor = pop();
return;
case 0xFF:
_string[m].t_xpos = _string[m].xpos;
_string[m].t_ypos = _string[m].ypos;
_string[m].t_center = _string[m].center;
_string[m].t_overhead = _string[m].overhead;
_string[m].t_no_talk_anim = _string[m].no_talk_anim;
_string[m].t_right = _string[m].right;
_string[m].t_color = _string[m].color;
_string[m].t_charset = _string[m].charset;
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return;
default:
error("decodeParseString: default case");
}
}