Commit Graph

398 Commits

Author SHA1 Message Date
Johannes Schickel
da92fb470c Fix for bug #2090879 "GUI: Launcher 'Load' dialog should preserve save slot index".
svn-id: r34534
2008-09-14 19:16:08 +00:00
Johannes Schickel
ed40e5d374 Committed patch by [md5] from bug tracker item #2100790 "GUI:Clicking "Load" when no games are added triggers a crash".
svn-id: r34530
2008-09-14 18:19:22 +00:00
Johannes Schickel
73174eb8ef Little more cleanup.
svn-id: r34497
2008-09-11 20:34:46 +00:00
Johannes Schickel
d996b305c5 - Moved delete confirm dialog to SaveLoadChooser, allows the user to check which save he was trying to delete
- Cleaned up the SaveLoadChooser / Launcher code
 -> Should reduce memory usage a little bit

svn-id: r34496
2008-09-11 20:20:02 +00:00
Johannes Schickel
0a35842954 Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".
svn-id: r34495
2008-09-11 19:47:45 +00:00
Lars Persson
f01fc82f2e Enum needs to be minimum four chars to compile (32 bit number I guess)
svn-id: r34353
2008-09-05 14:11:23 +00:00
Max Horn
531bcf847c Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
svn-id: r34302
2008-09-03 11:22:51 +00:00
Max Horn
916e088bdb In the launcher load dialog code, store the save_slot in the transient domain (fixing bug #2089740)
svn-id: r34294
2008-09-03 08:58:19 +00:00
Max Horn
900f95ba5b cleanup
svn-id: r34264
2008-09-01 21:30:38 +00:00
Christopher Page
852bc9dbb7 Added a confirm dialog for deleting savegames
svn-id: r33981
2008-08-17 22:50:05 +00:00
Christopher Page
58166351c6 Made sure to set the loading slot AFTER selecting the active domain when loading from the launcher. Also fixed the flickering Virgin logo in BASS
svn-id: r33949
2008-08-16 22:06:44 +00:00
Vicent Marti
146be8e16b Merged revisions 33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621,33623,33626-33627,33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716,33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766,33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

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  r33490 | thebluegr | 2008-08-01 16:03:20 +0200 (Fri, 01 Aug 2008) | 2 lines
  
  Added load confirmation dialog for IHNM, like in the original.
  Fixes bug #1971699 - "IHNM: No Load Game Confirmation"
........
  r33492 | thebluegr | 2008-08-01 16:27:40 +0200 (Fri, 01 Aug 2008) | 1 line
  
  Fixed crash on exit from commit #32742 - the memory leak was only in IHNM, not ITE (in ITE, the 4 sprite lists are actually one)
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  r33495 | fingolfin | 2008-08-01 18:31:40 +0200 (Fri, 01 Aug 2008) | 1 line
  
  Print a warning if unsupported XMIDI controllers are used
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  r33496 | fingolfin | 2008-08-01 18:33:22 +0200 (Fri, 01 Aug 2008) | 1 line
  
  Moved Ludde & yaz0r to a new credits section, retired project leaders
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  r33509 | peres001 | 2008-08-02 04:24:36 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  * Added a preprocessor to deal with the crappy location scripts in BRA.
  * Added some comments on how the parser and related code should be changed to make things smoother.
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  r33510 | peres001 | 2008-08-02 04:26:09 +0200 (Sat, 02 Aug 2008) | 1 line
  
  Removed debug code I forgot a long time ago ;)
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  r33511 | peres001 | 2008-08-02 04:43:05 +0200 (Sat, 02 Aug 2008) | 1 line
  
  Fixed issues detected by DrMcCoy's obnoxious compiler. ;)
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  r33512 | peres001 | 2008-08-02 05:19:45 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  * Increasing max number of allowed token on one line.
  * Increasing buffer size to match old parser.
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  r33518 | lordhoto | 2008-08-02 13:40:09 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Fix for bug #2035459 "KYRA1: long savegame names cause garbage".
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  r33519 | lordhoto | 2008-08-02 13:57:06 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Proper fix for bug #2035459 "KYRA1: long savegame names cause garbage".
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  r33522 | lordhoto | 2008-08-02 16:32:05 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Fixed regressions in kyra1 amiga.
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  r33523 | athrxx | 2008-08-02 16:35:38 +0200 (Sat, 02 Aug 2008) | 1 line
  
  HOF: bug fix for FM-Towns music when using output rates other than 22050 khz
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  r33524 | lordhoto | 2008-08-02 16:35:43 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Add warning when a voc file is not found.
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  r33525 | Kirben | 2008-08-02 16:37:10 +0200 (Sat, 02 Aug 2008) | 1 line
  
  Detect both HOF non-interactive demos.
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  r33526 | lordhoto | 2008-08-02 16:42:44 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Fixed yet another crash in kyra1 amiga.
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  r33527 | lordhoto | 2008-08-02 17:05:19 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Added a member function loadSoundFile to Sound which accepts a filename string instead of a filename list id.
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  r33529 | buddha_ | 2008-08-02 17:47:25 +0200 (Sat, 02 Aug 2008) | 7 lines
  
  - Combined loadAbs and loadResource into one function.
  - Made resource loading functions (loadSpl, loadMsk etc)
    return the number of the animDataTable entry right after
    the loaded data.
  - Made resource loading functions always load multiframe
    data into directly sequential animDataTable entries
    (Hopefully this won't break anything).
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  r33530 | buddha_ | 2008-08-02 17:59:38 +0200 (Sat, 02 Aug 2008) | 3 lines
  
  Made loadResourcesFromSave internally use the loadResource-function.
  Fixes Operation Stealth savegame loading! HURRAH! FINALLY!
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  r33537 | sev | 2008-08-02 23:05:46 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Fix crash when drascula.dat file is missing
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  r33541 | sev | 2008-08-02 23:22:05 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Fix bug #2007170: "DRASCULA: No Spaces in SaveGames Names"
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  r33544 | sev | 2008-08-02 23:36:08 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Fix bug #2023727: "MONKEY2: Misplaced Text"
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  r33546 | sev | 2008-08-02 23:57:35 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Fix bug #1879606: "MANIACNES: Crash when game ends"
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  r33550 | fingolfin | 2008-08-03 00:32:32 +0200 (Sun, 03 Aug 2008) | 1 line
  
  Fix for bug #1972625 'ALL: On-the-fly targets are written to the config file'
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  r33552 | sev | 2008-08-03 00:51:53 +0200 (Sun, 03 Aug 2008) | 3 lines
  
  Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".
  Regressions possible.
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  r33553 | fingolfin | 2008-08-03 01:01:14 +0200 (Sun, 03 Aug 2008) | 1 line
  
  Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid confusion with DW2
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  r33554 | sev | 2008-08-03 01:05:38 +0200 (Sun, 03 Aug 2008) | 2 lines
  
  Fix bug #2035390: "GUI: setting game id to "scummvm" messes up list"
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  r33556 | athrxx | 2008-08-03 01:11:31 +0200 (Sun, 03 Aug 2008) | 1 line
  
  add non-interactive lol demo
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  r33558 | eriktorbjorn | 2008-08-03 09:40:04 +0200 (Sun, 03 Aug 2008) | 3 lines
  
  Fixed #2021902 ("DRASCULA: Can't adjust the volume inside the game"). I can't
  verify that this matches the original behaviour, but at least it's better now.
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  r33561 | buddha_ | 2008-08-03 10:01:11 +0200 (Sun, 03 Aug 2008) | 1 line
  
  Shut up MSVC warning about mgY being an unreferenced local variable.
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  r33562 | fingolfin | 2008-08-03 10:05:19 +0200 (Sun, 03 Aug 2008) | 1 line
  
  Proper fix for bug #2035390: Check for ConfigManager::kApplicationDomain, and also forbid targets starting with an underscore
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  r33565 | eriktorbjorn | 2008-08-03 11:41:10 +0200 (Sun, 03 Aug 2008) | 4 lines
  
  Fixed bug that prevented upper-case letters from being used in savegame names.
  Apparently, strchr(..., 0) will find the string terminator - at least for me -
  and when that's added to the name, it will terminate the string.
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  r33568 | eriktorbjorn | 2008-08-03 11:51:13 +0200 (Sun, 03 Aug 2008) | 2 lines
  
  Fixed bug #1995022 ("BASS: wrong displayed 2 line text").
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  r33570 | eriktorbjorn | 2008-08-03 12:16:17 +0200 (Sun, 03 Aug 2008) | 5 lines
  
  Fixed bug #1995033 ("BASS: BG Sound stopped on opening item list"). Apparently
  the sound is supposed to be paused and then unpaused, but the pause function is
  called many more times than the unpause function. In the original, this
  presumably didn't matter. In ScummVM's mixer, it does.
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  r33574 | sev | 2008-08-03 13:42:05 +0200 (Sun, 03 Aug 2008) | 2 lines
  
  Fix bug #2017432: "DRASCULA: Typing is slow when you save a game"
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  r33576 | sev | 2008-08-03 14:02:09 +0200 (Sun, 03 Aug 2008) | 2 lines
  
  Fix bug #2011470: "DRASCULA: slowdown when you hold mouse buttons"
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  r33578 | athrxx | 2008-08-03 14:09:48 +0200 (Sun, 03 Aug 2008) | 1 line
  
  add support for HOF Italian fan translation to kyra.dat
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  r33579 | lordhoto | 2008-08-03 14:16:53 +0200 (Sun, 03 Aug 2008) | 2 lines
  
  Added detection entries for kyra2 cd italian fan translation (see fr#2003504 "KYRA: add support for Italian version of Kyrandia 2&3"). (totally untested!)
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  r33580 | athrxx | 2008-08-03 14:50:56 +0200 (Sun, 03 Aug 2008) | 1 line
  
  fix last commit (invalid kyra.dat game features for HOFCD)
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  r33581 | lordhoto | 2008-08-03 14:53:12 +0200 (Sun, 03 Aug 2008) | 2 lines
  
  Removed comment.
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  r33584 | fingolfin | 2008-08-03 18:54:18 +0200 (Sun, 03 Aug 2008) | 1 line
  
  New OSystem API for loading/storing default config file
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  r33585 | fingolfin | 2008-08-03 19:05:01 +0200 (Sun, 03 Aug 2008) | 1 line
  
  OSYSTEM: Pushed some SDL/Symbian specific code to the respective backends; made openConfigFileForReading/openConfigFileForWriting return 0 if they failed to open a file
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  r33586 | fingolfin | 2008-08-03 20:11:27 +0200 (Sun, 03 Aug 2008) | 1 line
  
  Implemented DumpFile::open(FSNode)
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  r33587 | fingolfin | 2008-08-03 20:29:37 +0200 (Sun, 03 Aug 2008) | 1 line
  
  cleanup
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  r33590 | fingolfin | 2008-08-03 20:35:51 +0200 (Sun, 03 Aug 2008) | 1 line
  
  FilesystemNode code: some comment cleanup; added FilesystemNode::openForReading() and openForWriting() methods (for now these are simple wrappers around Common::File)
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  r33596 | Kirben | 2008-08-04 03:57:50 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Remove debug left over.
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  r33604 | fingolfin | 2008-08-04 13:30:47 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Moved the OutSaveFile::finalize method to WriteStream; implemented DumpFile::flush()
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  r33605 | fingolfin | 2008-08-04 13:32:42 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Removed join_paths from default save manager, and use FSNode API instead (may lead to regressions, watch out)
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  r33606 | fingolfin | 2008-08-04 13:38:25 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Turned InSaveFile & OutSaveFile into simple typedefs
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  r33607 | fingolfin | 2008-08-04 13:46:52 +0200 (Mon, 04 Aug 2008) | 1 line
  
  SCUMM: Only try to load savefile metadata from slots >= 0
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  r33608 | fingolfin | 2008-08-04 13:48:33 +0200 (Mon, 04 Aug 2008) | 1 line
  
  DefaultSaveFileManager: Killed class StdioSaveFile, used FilesystemNode::openForReading()/openForWriting() instead (may cause regressions, watch out)
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  r33609 | fingolfin | 2008-08-04 15:25:30 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Modified DumpFile::open to accept non-existing nodes, and to actually open files in write mode -- d'oh
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  r33610 | thebluegr | 2008-08-04 17:01:41 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Fixing compilation under MSVC
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  r33611 | thebluegr | 2008-08-04 17:23:08 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Added Italian translation for the load confirmation window in IHNM
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  r33614 | fingolfin | 2008-08-04 19:17:37 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Moved ConfMan.registerDefault calls for savepath to DefaultSaveFileManager (eventually, should be pushed into backends/platform/ code)
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  r33615 | fingolfin | 2008-08-04 19:41:07 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Modified DefaultSaveFileManager::checkPath to perform at least basic checks on non-UNIX, non-Symbian systems
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  r33617 | fingolfin | 2008-08-04 19:46:22 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Remove some code which was rendered obsolete by md5's commit r33610
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  r33618 | anotherguest | 2008-08-04 20:14:17 +0200 (Mon, 04 Aug 2008) | 3 lines
  
  List the correct engines in about, 
  updated actions with Lure (from WinCE). 
  Increased min heap size to 5MB
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  r33620 | buddha_ | 2008-08-04 21:32:52 +0200 (Mon, 04 Aug 2008) | 7 lines
  
  Fix for misplaced objects in mouse object selection (Operation Stealth specific).
  - Implemented Operation Stealth specific part of getObjectUnderCursor
    which handles negative frame values.
  - Fixed a test case (Should test for ydif <= 0 although tested for ydif < 0).
  - Made part-value be anded with 0x0F in a test case to comply with disassembly.
  - Added comment about a test case which isn't present in the disassembly.
    Removing it makes things crash sometimes so letting it be.
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  r33621 | fingolfin | 2008-08-04 21:38:28 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Pushed some port specific code from DefaultSaveFileManager out to port specific code in backends/platform/
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  r33623 | anotherguest | 2008-08-04 22:00:56 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Symbian build package should now contain drascula.dat also
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  r33626 | Kirben | 2008-08-05 02:21:46 +0200 (Tue, 05 Aug 2008) | 1 line
  
  Fix win32 compile.
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  r33627 | Kirben | 2008-08-05 02:27:25 +0200 (Tue, 05 Aug 2008) | 1 line
  
  Removed unneeded #includes.
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  r33632 | lordhoto | 2008-08-05 13:32:16 +0200 (Tue, 05 Aug 2008) | 2 lines
  
  Changed implementation parameters/return values to match definition.
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  r33633 | Kirben | 2008-08-05 13:42:04 +0200 (Tue, 05 Aug 2008) | 1 line
  
  Remove file attribute check, since getChild() can be called on file path that doesn'r exist.
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  r33635 | lordhoto | 2008-08-05 14:13:01 +0200 (Tue, 05 Aug 2008) | 2 lines
  
  Output errors on (some) missing files.
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  r33637 | buddha_ | 2008-08-05 14:58:23 +0200 (Tue, 05 Aug 2008) | 7 lines
  
  Fix prompt updating regression introduced in r32257:
  Previously prompt didn't get updated all the time,
  like e.g. when selecting EXAMINE and moving the
  cursor over to DOOR and then moving the cursor to
  a place where there was no selectable object. The
  prompt would've still shown "EXAMINE DOOR", now
  it shows just "EXAMINE" which is correct AFAIK.
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  r33639 | fingolfin | 2008-08-05 15:08:07 +0200 (Tue, 05 Aug 2008) | 1 line
  
  SCUMM: Don't try to load metadata for slot -1 (i.e. don't try to load metadata if nothing is selected)
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  r33640 | fingolfin | 2008-08-05 15:11:22 +0200 (Tue, 05 Aug 2008) | 1 line
  
  SCUMM: cleanup SaveLoadChooser::updateInfos code
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  r33642 | buddha_ | 2008-08-05 20:17:55 +0200 (Tue, 05 Aug 2008) | 1 line
  
  Add detection entry for a previously unrecognized 16 color PC version of Operation Stealth (The John Glames variant).
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  r33643 | buddha_ | 2008-08-05 21:30:16 +0200 (Tue, 05 Aug 2008) | 5 lines
  
  Made rest of resource loading functions used in loadResource return -1 on error.
  This fixed a crash in Operation Stealth when walking out of the airport
  (Some file couldn't be opened and the game crashed because of that.
  Now it doesn't crash but handles the missing file gracefully).
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  r33644 | buddha_ | 2008-08-05 23:20:11 +0200 (Tue, 05 Aug 2008) | 1 line
  
  Workaround for missing player character animation when exiting the airport in Santa Paragua in at least the 256 color PC version of Operation Stealth.
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  r33645 | fingolfin | 2008-08-05 23:26:04 +0200 (Tue, 05 Aug 2008) | 1 line
  
  Patch #2014663: Do not mark stack as executable in HQx scaler
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  r33648 | eriktorbjorn | 2008-08-05 23:43:10 +0200 (Tue, 05 Aug 2008) | 4 lines
  
  Committed my patch #2026097 ("ALSA: Try both 65:0 and 17:0 by default"), with a
  slight modification to the README changes. (I don't know how to interpret all
  the output from aconnect, so I'm only documenting "the most important bit".)
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  r33654 | fingolfin | 2008-08-06 11:13:57 +0200 (Wed, 06 Aug 2008) | 1 line
  
  SCUMM: Renamed inventoryScript -> inventoryScriptIndy3Mac
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  r33655 | fingolfin | 2008-08-06 12:32:20 +0200 (Wed, 06 Aug 2008) | 1 line
  
  Workaround for bug #2016521 (DOTT: Bernard impersonating LaVerne)
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  r33664 | fingolfin | 2008-08-06 18:03:06 +0200 (Wed, 06 Aug 2008) | 1 line
  
  Do not query savestates which obviously do not exist (to shut up bogus console warnings)
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  r33667 | buddha_ | 2008-08-06 22:41:53 +0200 (Wed, 06 Aug 2008) | 5 lines
  
  HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.
  This way the arcade sequence is completable now.
  This hack should be removed later and the first
  arcade sequence be made properly playable!
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  r33668 | buddha_ | 2008-08-06 22:47:59 +0200 (Wed, 06 Aug 2008) | 5 lines
  
  Add 320x200 screen bounds checking to Operation Stealth's checkCollision function.
  Fixes teleporting bug when getting out of the water after first arcade sequence.
  The player previously got teleported to the beach near the hotel. Now it doesn't happen.
  The player is still caught motionless and can't move after this fix though...
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  r33669 | buddha_ | 2008-08-06 22:54:38 +0200 (Wed, 06 Aug 2008) | 1 line
  
  Renamed page3Raw to collisionPage so it's more apparent what it does.
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  r33670 | buddha_ | 2008-08-06 22:58:02 +0200 (Wed, 06 Aug 2008) | 1 line
  
  Tiny comment update to loadCt-opcodes: Load collision table data.
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  r33673 | buddha_ | 2008-08-07 01:12:25 +0200 (Thu, 07 Aug 2008) | 4 lines
  
  HACK: In Operation Stealth after the first arcade sequence jump player's position to avoid getting stuck.
  The player's position is changed only by *one* pixel but it helps
  and makes it possible to carry on with the game (Previously the player was totally stuck).
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  r33674 | knakos | 2008-08-07 11:10:42 +0200 (Thu, 07 Aug 2008) | 1 line
  
  smartphone-specific code not needed anymore
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  r33678 | eriktorbjorn | 2008-08-07 15:36:02 +0200 (Thu, 07 Aug 2008) | 3 lines
  
  Initialise the _sound object. Otherwise, ScummVM crashes for me if I use a native
  MIDI driver instead of Adlib.
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  r33682 | knakos | 2008-08-07 20:36:12 +0200 (Thu, 07 Aug 2008) | 1 line
  
  setup interface for later kyra games
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  r33686 | buddha_ | 2008-08-07 21:04:19 +0200 (Thu, 07 Aug 2008) | 7 lines
  
  Fix for popup boxes sometimes blocking animation when they shouldn't in Operation Stealth:
  - Made waitForPlayerClick updating more like in the original.
  - Moved removeMessages to after the frame drawing in main loop hoping to be more like the original.
  - Added an additional test to Operation Stealth's implementation of overlay type 2 drawing.
  - Added an additional parameter incrementing and testing to Operation Stealth's removeMessages.
  Hopefully this won't cause any regressions in Future Wars!
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  r33687 | buddha_ | 2008-08-07 21:31:12 +0200 (Thu, 07 Aug 2008) | 1 line
  
  Made drawPlainBox handle border cases so it won't corrupt memory so easily. This may help with some memory corruption issues when for an example trying to draw the player's command string out of screen.
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  r33688 | buddha_ | 2008-08-07 21:46:06 +0200 (Thu, 07 Aug 2008) | 1 line
  
  Added precautionary tests to background scrolling function in Operation Stealth to avoid possible memory corruptions.
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  r33689 | buddha_ | 2008-08-07 23:46:56 +0200 (Thu, 07 Aug 2008) | 1 line
  
  Implemented game speed changing by pressing - or + to e.g. ease testing.
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  r33690 | cyx | 2008-08-07 23:49:55 +0200 (Thu, 07 Aug 2008) | 1 line
  
  fix for bug #2040311: TOUCHE: Missing characters in the spanish version
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  r33691 | cyx | 2008-08-07 23:50:12 +0200 (Thu, 07 Aug 2008) | 1 line
  
  fix for bug #2040484: TOUCHE: Graphic glitch with long answer options
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  r33693 | Kirben | 2008-08-08 04:18:17 +0200 (Fri, 08 Aug 2008) | 1 line
  
  Hopefully allow quiting at any stage AGOS engines games again.
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  r33696 | Kirben | 2008-08-08 04:49:51 +0200 (Fri, 08 Aug 2008) | 1 line
  
  Remove debug leftover.
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  r33698 | buddha_ | 2008-08-08 15:30:01 +0200 (Fri, 08 Aug 2008) | 9 lines
  
  Added basic moving using keyboard (Only works in Operation Stealth at the moment):
  - Should make it possible to complete the first arcade sequence legitimately
  Renamed input variables (Their names were mixed up between Future Wars and Operation Stealth):
  - Future Wars's inputVar1 -> egoMovedWithKeyboard
  - Future Wars's inputVar2 -> xMoveKeyb
  - Future Wars's inputVar3 -> yMoveKeyb
  - Operation Stealth's inputVar0 -> xMoveKeyb
  - Operation Stealth's inputVar1 -> yMoveKeyb
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  r33700 | buddha_ | 2008-08-08 16:46:19 +0200 (Fri, 08 Aug 2008) | 1 line
  
  Partially fix Adlib volume setting in Cine (Now uses music volume for Adlib volume, previously always played with full volume. Doesn't differentiate between playing sound effects and music!).
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  r33703 | buddha_ | 2008-08-08 20:28:13 +0200 (Fri, 08 Aug 2008) | 4 lines
  
  Added detection entry for the Sony published CD version of Future Wars.
  Also added decrypting of the crypted AUTO00.PRC for this particular version.
  Now this version should work but no CD audio support for it yet though.
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  r33708 | buddha_ | 2008-08-09 12:44:12 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Small cleanup: Renamed rol to rolByte and made it handle all cases.
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  r33710 | buddha_ | 2008-08-09 12:52:48 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Removing moving with keys qweasdzxc for now because they messed with savegame name typing. One can move with the cursor keys anyway.
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  r33712 | buddha_ | 2008-08-09 17:17:32 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Added updating of global variable var5 to Operation Stealth's renderOverlay function's type 20 overlay case (Previously var5 wasn't updated anywhere!). Also added a lower bound for var5's value into a comparison (Previously only the upper bound was tested for).
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  r33713 | buddha_ | 2008-08-09 18:07:08 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Added preliminary version of drawing type 22 overlays (Such overlays are added with opcode 0xA4 (o2_loadMask22) and removed with opcode 0xA5 (o2_unloadMask22)). Things might be wrong so needs testing! WIP!
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  r33714 | knakos | 2008-08-09 20:09:24 +0200 (Sat, 09 Aug 2008) | 1 line
  
  fix MR on ce: allocate large buffer on the heap instead and of the stack, and improve the workaround
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  r33716 | knakos | 2008-08-09 20:12:43 +0200 (Sat, 09 Aug 2008) | 1 line
  
  hotfix around drascula mem leak problems. see also bug report
........
  r33719 | dhewg | 2008-08-09 20:37:18 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Updates to the recent OSystem API changes
........
  r33721 | buddha_ | 2008-08-09 21:47:05 +0200 (Sat, 09 Aug 2008) | 7 lines
  
  Made drawPlainBox's effective width and height always at least one.
  - Makes oxygen gauge during first arcade sequence visible as it gave drawPlainBox a height of zero.
  Made type 21 overlays be drawn as type 22 (Filled rectangle).
  - For an example the oxygen gauge during the first arcade sequence is a type 21 overlay.
  Flipped type 21 & 22 overlays as it looks correct for the oxygen gauge.
  These features are quite WIP, they need testing to see if they're correct.
........
  r33722 | buddha_ | 2008-08-09 21:57:46 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Made type 21 & 22 overlays not be flipped (The oxygen gauge looks actually better when it reaches zero this way although in its fully charged state it still does look a bit off. Disassembly seems to agree with not flipping the overlays so I'm going with this one for now).
........
  r33723 | dhewg | 2008-08-09 22:02:56 +0200 (Sat, 09 Aug 2008) | 3 lines
  
  Updated the Makefile to the new build system.
  Introduced a Makefile variable to build a gamecube version.
........
  r33725 | buddha_ | 2008-08-09 22:50:10 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Converted objectTable from a plain array to a Common::Array. Should help to catch out of bounds access errors that may cause memory corruption.
........
  r33726 | buddha_ | 2008-08-09 22:55:01 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Converted animDataTable from a plain array to a Common::Array. Should help to catch out of bounds access errors which may cause memory corruption.
........
  r33727 | buddha_ | 2008-08-10 00:38:03 +0200 (Sun, 10 Aug 2008) | 1 line
  
  Converted zoneData and zoneQuery tables from plain array types to Common::Array. Should help catch out of bounds access errors that may cause memory corruption.
........
  r33729 | fingolfin | 2008-08-10 00:42:03 +0200 (Sun, 10 Aug 2008) | 1 line
  
  If no default config file is present, just don't load it, instead of crashing
........
  r33730 | fingolfin | 2008-08-10 01:07:32 +0200 (Sun, 10 Aug 2008) | 1 line
  
  Use FSNode API in default OSystem::openConfigFileForReading & OSystem::openConfigFileForWriting method implementations
........
  r33733 | lordhoto | 2008-08-10 02:17:56 +0200 (Sun, 10 Aug 2008) | 2 lines
  
  Fixed crash in KyraEngine_HoF::pauseEngineIntern.
........
  r33736 | lordhoto | 2008-08-10 02:36:46 +0200 (Sun, 10 Aug 2008) | 2 lines
  
  Fixed kyra to support properly support restarting of engine (for GSoC RTL, based on a patch from Chris Page).
........
  r33742 | lordhoto | 2008-08-10 03:28:00 +0200 (Sun, 10 Aug 2008) | 2 lines
  
  Added fallback to text only mode when voice files are not found.
........
  r33754 | knakos | 2008-08-10 19:10:09 +0200 (Sun, 10 Aug 2008) | 1 line
  
  add support for drascula engine
........
  r33756 | knakos | 2008-08-10 19:13:24 +0200 (Sun, 10 Aug 2008) | 1 line
  
  hint the backend to show the VK
........
  r33758 | knakos | 2008-08-10 19:15:30 +0200 (Sun, 10 Aug 2008) | 1 line
  
  address the ignored events and bad inventory screen handling 'features'
........
  r33761 | sev | 2008-08-10 19:35:42 +0200 (Sun, 10 Aug 2008) | 2 lines
  
  Add checksums for ScummVM repacked Italian and Spanish versions.
........
  r33763 | eriktorbjorn | 2008-08-10 19:59:42 +0200 (Sun, 10 Aug 2008) | 5 lines
  
  Committed my patch #2040074 ("XMIDI callback control events"). At the moment, I'm
  not aware of any game that actually uses this XMIDI feature, so its primary
  function right now is to silence lots of warnings while running the DOS version
  of Simon the Sorcerer 2.
........
  r33766 | eriktorbjorn | 2008-08-10 20:44:00 +0200 (Sun, 10 Aug 2008) | 5 lines
  
  Fixed a bunch of Valgrind warnings (mostly uninitialised variables, but also an
  invalid free()), so that I can start and quit the game without any unexpected
  warnings. (The obvious next step, of course, would be to actually *play* the game
  for a bit...)
........
  r33777 | athrxx | 2008-08-11 16:47:50 +0200 (Mon, 11 Aug 2008) | 2 lines
  
  LOL: add support for floppy installer files
  (startup will fail nonethelesse since we have different pak file names)
........
  r33781 | buddha_ | 2008-08-11 22:09:03 +0200 (Mon, 11 Aug 2008) | 1 line
  
  Changed readBundleFile to unpack data in-place and added debugging messages to the function.
........
  r33782 | buddha_ | 2008-08-11 22:18:33 +0200 (Mon, 11 Aug 2008) | 1 line
  
  Added a safeguard to readBundleFile so it shouldn't corrupt memory even if the input says the data's unpacked size is less than its packed size (This shouldn't ever happen with non-corrupted data).
........
  r33783 | buddha_ | 2008-08-11 22:41:13 +0200 (Mon, 11 Aug 2008) | 1 line
  
  Changed partBuffer from a pointer to a Common::Array. Removed numElementInPart variable as it's now equivalent with partBuffer.size().
........
  r33784 | buddha_ | 2008-08-11 23:26:41 +0200 (Mon, 11 Aug 2008) | 1 line
  
  Removed textDataPtr pointer as it's not used beyond the loadTextData function. Reworked loadTextData a bit so there are no two loops for the same thing (Also renamed some of the local variables).
........
  r33785 | buddha_ | 2008-08-11 23:45:47 +0200 (Mon, 11 Aug 2008) | 1 line
  
  Changed palPtr from a pointer to a Common::Array named palArray. Removed palEntriesCount variable as it's now equivalent to palArray.size().
........
  r33786 | buddha_ | 2008-08-12 00:26:25 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Moved fontParamTable inside TextHandler struct and made it a constant size as that's what it is (No need for using malloc & free anymore). Previously we would've tried to free an array that wasn't heap-allocated in freePoldatDat (Freeing fontParamTable_standard or fontParamTable_alt), that's fixed.
........
  r33787 | dhewg | 2008-08-12 00:43:00 +0200 (Tue, 12 Aug 2008) | 7 lines
  
  video mode polishing:
  * proper fullscreen video mode
  * multiple graphic modes with different overscan values
  * "fullscreen mode" stretches the picture on 16:9 displays
  * fixed broken sword 1/2 gfx garbage
  * support for setShakePos()
........
  r33788 | dhewg | 2008-08-12 00:44:29 +0200 (Tue, 12 Aug 2008) | 1 line
  
  build a wii binary per default
........
  r33790 | buddha_ | 2008-08-12 01:01:32 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Implemented drawMessage changes for Operation Stealth's timed cutscenes (Negative colors are used for timed text boxes that are totally transparent, only the text is drawn).
........
  r33792 | buddha_ | 2008-08-12 01:20:10 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Made Operation Stealth's action failure messages use a background color set by the opcode 0x49 'o1_setDefaultMenuBgColor'. Should fix the 'text hard to read' problems.
........
  r33793 | buddha_ | 2008-08-12 02:13:27 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Changed commandBuffer from a char[80] to Common::String and made FWRenderer::setCommand use a Common::String. Hopefully this might help with the command buffer overflow stuff, although this isn't a fix for the problem behind it, just a bandaid.
........
  r33795 | buddha_ | 2008-08-12 16:44:44 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Implemented Operation Stealth specific parts of processInventory and added another mouse button waiting loop into the function's end (It's in both Future Wars and Operation Stealth). Fixes inventory showing in Operation Stealth.
........
  r33797 | aquadran | 2008-08-12 16:52:44 +0200 (Tue, 12 Aug 2008) | 1 line
  
  added few ignores for build dirs
........
  r33805 | buddha_ | 2008-08-12 21:33:17 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Implemented Operation Stealth's makeCommandLine.
........
  r33807 | buddha_ | 2008-08-12 22:27:49 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Tiny comment fix.
........
  r33808 | buddha_ | 2008-08-12 22:58:26 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Fix for GCC warning in OSRenderer::renderOverlay: declaration of 'len' shadows a previous local.
........
  r33809 | joostp | 2008-08-12 23:23:40 +0200 (Tue, 12 Aug 2008) | 2 lines
  
  fix typo 'baclup' -> 'backup'
........
  r33810 | buddha_ | 2008-08-13 00:45:38 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Added possibility to get the read resource's size from readBundleFile. Made loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)).
........
  r33811 | buddha_ | 2008-08-13 01:44:39 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Fixed drawPlainBox's boundary checking (It wrote outside the screen occasionally). Now using the Common::Rect for clipping, yay! It's good.
........
  r33812 | buddha_ | 2008-08-13 01:56:13 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Hopefully fixes 'Conditional jump or move depends on uninitialised value(s)' Valgrind warning at sound.cpp:611.
........
  r33815 | buddha_ | 2008-08-13 03:02:00 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Changed Agi::SoundMgr's sound buffer to a member array of size BUFFER_SIZE. Also added initialization of _playing to false in SoundMgr's constructor. Hopefully helps with the occasional crashes in the sound code when starting the first sound in an AGI game.
........
  r33816 | buddha_ | 2008-08-13 03:10:03 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Shutting up Valgrind about using uninitialised values from array _chn in function stopNote.
........
  r33817 | fingolfin | 2008-08-13 12:13:22 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Clarify SCUMM MD5 message: We do not want reports on fanmade translations
........
  r33819 | buddha_ | 2008-08-13 13:36:45 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Reverted r33815 (But not r33816).
........
  r33822 | buddha_ | 2008-08-13 13:57:48 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game.
........
  r33826 | buddha_ | 2008-08-13 15:40:28 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Type 21 overlay comment update (Found the drawing routine in the disassembly and checked the original for how the oxygen gauge during the first arcade sequence looks like. They're some kind of sprites most likely and not just simply filled rectangles).
........
  r33829 | knakos | 2008-08-13 17:16:38 +0200 (Wed, 13 Aug 2008) | 1 line
  
  fix bug #2038992 by saving and restoring channel volumes
........
  r33837 | lordhoto | 2008-08-13 21:10:31 +0200 (Wed, 13 Aug 2008) | 2 lines
  
  Added detection entries for kyra3 Mac.
........
  r33839 | knakos | 2008-08-13 21:13:53 +0200 (Wed, 13 Aug 2008) | 1 line
  
  fix bug #1910057: FT multifunction
........
  r33844 | knakos | 2008-08-13 21:32:25 +0200 (Wed, 13 Aug 2008) | 1 line
  
  fix a small bug in the quit dialog
........
  r33847 | fingolfin | 2008-08-13 22:37:54 +0200 (Wed, 13 Aug 2008) | 1 line
  
  cleanup
........
  r33858 | peres001 | 2008-08-14 09:10:42 +0200 (Thu, 14 Aug 2008) | 1 line
  
  Removed cross-references between the general parser and the text formatter. To achieve this, I have rewritten the latter for both NS and BRA.
........
  r33859 | peres001 | 2008-08-14 09:14:34 +0200 (Thu, 14 Aug 2008) | 1 line
  
  Finally moved parseNextToken to Script, where it belongs!
........
  r33860 | peres001 | 2008-08-14 12:04:43 +0200 (Thu, 14 Aug 2008) | 1 line
  
  Cleanup.
........
  r33861 | peres001 | 2008-08-14 12:24:39 +0200 (Thu, 14 Aug 2008) | 1 line
  
  More cleanup.
........
  r33864 | peres001 | 2008-08-14 15:45:32 +0200 (Thu, 14 Aug 2008) | 1 line
  
  Some variable renamed to make more sense.
........
  r33871 | buddha_ | 2008-08-14 22:18:13 +0200 (Thu, 14 Aug 2008) | 1 line
  
  Added debug showing of the collision page when pressing the Alt key. Alt isn't used for anything else so one might as well use it for this.
........
  r33872 | buddha_ | 2008-08-14 22:49:34 +0200 (Thu, 14 Aug 2008) | 1 line
  
  Fix for bugging moving at the bottom of the ocean when trying to free the girl from the ropes and swimming to the surface. Some global variables related to mouse position weren't being updated in executePlayerInput, now they are and things seem to work. Also enables moving in the labyrinth arcade sequence at the palace.
........
  r33873 | athrxx | 2008-08-14 23:21:04 +0200 (Thu, 14 Aug 2008) | 1 line
  
  - HOF: another Italian fan translation
........
  r33875 | athrxx | 2008-08-14 23:34:29 +0200 (Thu, 14 Aug 2008) | 1 line
  
  - HOF: forgot french and german entries in last commit
........
  r33877 | buddha_ | 2008-08-15 00:01:56 +0200 (Fri, 15 Aug 2008) | 1 line
  
  Moved showing of the collision page from Alt-key to F11-key because Alt conflicted with taking screenshots using Alt-s. Great. Hopefully F11 doesn't conflict with anything useful.
........
  r33878 | lordhoto | 2008-08-15 00:09:36 +0200 (Fri, 15 Aug 2008) | 2 lines
  
  Improved version of my resource loading patch from -devel (check also r33876).
........
  r33879 | lordhoto | 2008-08-15 00:11:56 +0200 (Fri, 15 Aug 2008) | 2 lines
  
  Formatting.
........
  r33886 | athrxx | 2008-08-15 01:46:37 +0200 (Fri, 15 Aug 2008) | 1 line
  
  lol: new detection entry (german floppy extracted)
........
  r33889 | peres001 | 2008-08-15 04:52:42 +0200 (Fri, 15 Aug 2008) | 2 lines
  
  Simplified handling of script variables (especially locals).
........
  r33890 | peres001 | 2008-08-15 05:36:01 +0200 (Fri, 15 Aug 2008) | 1 line
  
  Disabled lip syncing code in BRA, since I couldn't find any scripts actually using it. Some warnings have been added as a sentinel.
........
  r33891 | peres001 | 2008-08-15 05:59:45 +0200 (Fri, 15 Aug 2008) | 1 line
  
  Made scripts access Animation fields via accessors and mutators, instead of using raw pointers.
........
  r33892 | peres001 | 2008-08-15 06:30:45 +0200 (Fri, 15 Aug 2008) | 1 line
  
  Made coordinates and frame number protected into Zone and Animation, and changed client code to use get/set. This will allow various simplifications (e.g. when calculating Z), and is a step towards correct handling of interactive zones of Zone/Animation in BRA.
........
  r33894 | peres001 | 2008-08-15 10:44:41 +0200 (Fri, 15 Aug 2008) | 1 line
  
  Updated layer calculation: animations are now hidden properly by background elements (but not items yet).
........
  r33896 | drmccoy | 2008-08-15 12:47:42 +0200 (Fri, 15 Aug 2008) | 2 lines
  
  Fixing a segfault in the Bargon Attack menu
........
  r33900 | peres001 | 2008-08-15 16:25:43 +0200 (Fri, 15 Aug 2008) | 1 line
  
  Added routines to load and handle item masks: animation are now correctly hidden when they are behind any object. The masks of items that are not explicitly activated (even if visible) still are handled (e.g. the crown in the museum is not visible in the foreground).
........
  r33902 | anotherguest | 2008-08-15 16:38:25 +0200 (Fri, 15 Aug 2008) | 2 lines
  
  UpdUpdated actions and Readme for Symbian OS port!
........
  r33903 | peres001 | 2008-08-15 17:08:08 +0200 (Fri, 15 Aug 2008) | 1 line
  
  Implemented raster operation for masks and postponed blitting of zones after everything in the location has been loaded. This fixes the remaining problems with animations not being masked by items.
........
  r33919 | fingolfin | 2008-08-16 00:06:15 +0200 (Sat, 16 Aug 2008) | 1 line
  
  SCUMM: Made some potentially ambiguous (to the reader, at least) checks slightly less ambiguous
........

svn-id: r33920
2008-08-16 00:08:12 +00:00
Christopher Page
dca5f7dc20 If the last savegame is deleted, reset save_slot in config man to -1
svn-id: r33918
2008-08-15 21:25:24 +00:00
Christopher Page
7e49b2e8a1 Fixes for Cine engine loading from launcher
svn-id: r33914
2008-08-15 19:44:17 +00:00
Christopher Page
ad5b550df8 Small correction for last commit
svn-id: r33910
2008-08-15 18:26:59 +00:00
Christopher Page
9d3cdcb2da Defined some MetaEngineFeatures for the engines, the launcher uses these features to allow/disallow loading and deleting saves
svn-id: r33909
2008-08-15 18:15:14 +00:00
Christopher Page
5bc5855ae9 Added some MetaEngineFeatures, defined MEFs for the Scumm engine
svn-id: r33893
2008-08-15 07:10:23 +00:00
Vicent Marti
8e60e6c558 Misc GFX tweaks.
svn-id: r33883
2008-08-14 23:17:41 +00:00
Christopher Page
5acac50f54 Added implementation for deleting savestates from the launcher for engines which do NOT use an index file. Implementation for those engines that do to come
svn-id: r33857
2008-08-14 06:51:04 +00:00
Christopher Page
c747e1d105 Added 'delete' button to the launcher's load dialog, implementation for deleting a savegame to come
svn-id: r33855
2008-08-14 03:50:48 +00:00
Christopher Page
2d31207a81 Fixed some memory leaks
svn-id: r33846
2008-08-13 20:27:39 +00:00
Vicent Marti
2b52383534 Finished legacy API cleanup. Removed all legacy code.
Possible regressions.

svn-id: r33833
2008-08-13 17:46:00 +00:00
Vicent Marti
103a4f6681 Added support for image loading/blitting.
Added support for loading theme files.
(Make sure to grab the sample theme "scummodern.zip" from the gui/themes/ directory to try it out)
Misc fixes.

svn-id: r33718
2008-08-09 18:34:16 +00:00
Vicent Marti
dab1fa0942 Resolution-dependence in XML files.
G1X scaler GUI now loads. Added layout for the launcher menu.
MILESTONE: All core GUI dialogs/widgets working on G2x/G3x
MILESTONE: Completely removed old Evaluator/Parser.
Improved layout expanding again.
Improved XML parser.
Several bugfixes.

svn-id: r33704
2008-08-08 18:30:16 +00:00
Vicent Marti
21989844a9 Game Options menu parsing.
Added support for importing layouts inside other layouts.
Misc bugfixes.

svn-id: r33676
2008-08-07 10:53:33 +00:00
Christopher Page
8bcc4619ec Added a check to make sure there is an active engine available when trying to load a game from the launcher
svn-id: r33652
2008-08-06 01:48:46 +00:00
Vicent Marti
eb3d163439 Look, the launcher is rendered with the new layout parser.
svn-id: r33641
2008-08-05 16:23:17 +00:00
Christopher Page
4198ee9623 Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
 

svn-id: r33624
2008-08-04 22:34:07 +00:00
Max Horn
01c50cfe1d Proper fix for bug #2035390: Check for ConfigManager::kApplicationDomain, and also forbid targets starting with an underscore
svn-id: r33562
2008-08-03 08:05:19 +00:00
Eugene Sandulenko
da2720d498 Fix bug #2035390: "GUI: setting game id to "scummvm" messes up list"
svn-id: r33554
2008-08-02 23:05:38 +00:00
Christopher Page
1fe2700dab Added support for Savestates to be loaded from the launcher
svn-id: r33461
2008-07-30 21:48:45 +00:00
Max Horn
df6e8e8889 Added convenience accessor method GameDescriptor::preferredtarget
svn-id: r33414
2008-07-29 16:16:15 +00:00
Christopher Page
7009aae893 Fixed a problem where the function that I previously implemented, popAllCursors(), was causing the mouse cursor to disapear
svn-id: r32719
2008-06-16 18:47:32 +00:00
Max Horn
42427f9a4e Modified mass detector to not re-add already configured games (that is, if there is an existing entry with identical path, gameid, platform, language, then do not add a new one)
svn-id: r32664
2008-06-11 06:22:02 +00:00
Max Horn
2bb39e591f Moved the engine plugin code to engines/metaengine.h; added/clarified/corrected various Doxygen comments for the plugin system
svn-id: r32083
2008-05-13 10:41:32 +00:00
Jordi Vilalta Prat
2c9968fe80 - Added an engine plugin manager and moved engine specific functionality into it
- base/plugins.* reorganization

svn-id: r32045
2008-05-12 00:26:29 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
David Corrales
6856535010 Merged fsnode with trunk: r27971:28460
svn-id: r28462
2007-08-05 19:34:20 +00:00
Filippos Karapetis
d2d49e224b Implemented FR #1754616 - "GUI: Add option to delete games using the "Del" Key"
svn-id: r28131
2007-07-17 21:59:44 +00:00
David Corrales
9bfe5d5354 Merged the FSNode branch with trunk r27681:27969
svn-id: r27970
2007-07-08 16:58:54 +00:00
Neil Millstone
e2495f1d21 Fix for launcher detecting DS configuration section in config file as a game
svn-id: r27874
2007-07-02 22:48:39 +00:00
Max Horn
2243197f50 Changed GUI system to use Common::KeyState state
svn-id: r27786
2007-06-30 12:26:59 +00:00
Eugene Sandulenko
bebaccbe65 Patches #1743201: "GUI: Reworked modern theme"
svn-id: r27744
2007-06-27 09:53:22 +00:00
Eugene Sandulenko
3165e380c5 Patch #1743196: "GUI: Remove trailing spaces in some strings"
svn-id: r27741
2007-06-27 09:28:09 +00:00
David Corrales
cacd7a28fd Merged the FSNode branch with trunk r27031:27680
svn-id: r27681
2007-06-23 18:51:33 +00:00
Max Horn
a5c2c06a97 If we failed to compute any description for a game target, create a dummy description (this ensures that the entry is at least displayed)
svn-id: r27419
2007-06-15 16:32:14 +00:00
Eugene Sandulenko
2982a6ebb3 Fix bugs #1709323: "GUI: Button overlapping" and #1677997: "GUI: Switching
options dialog between 1x and 2x" by introducing Volume tab to all resolutions

svn-id: r27345
2007-06-11 07:57:39 +00:00
Eugene Sandulenko
7f7abe8706 Revert commits:
r27175: Added partial workaround for bug #1677997
r27311: Extended the fix for bug #1677997 to also cover the global options dialog; also made the code a bit more flexible
r27312: Oops, fix crash when opening globals options dialog

svn-id: r27344
2007-06-11 07:35:52 +00:00
Max Horn
3c359449ad Oops, fix crash when opening globals options dialog
svn-id: r27312
2007-06-10 14:23:26 +00:00
Max Horn
85893e457d Extended the fix for bug #1677997 to also cover the global options dialog; also made the code a bit more flexible
svn-id: r27311
2007-06-10 13:56:10 +00:00
Max Horn
c7169a36ff Added partial workaround for bug #1677997
svn-id: r27175
2007-06-07 17:55:39 +00:00
Max Horn
4ecce505db Added a FIXME/TODO regarding the volume override control in the 'Edit Game' options dialog
svn-id: r27174
2007-06-07 17:36:47 +00:00
David Corrales
3b96c7fad5 Renamed methods in the FilesystemNode class to match the AbstractFSNode implementations.
Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode.

svn-id: r27113
2007-06-05 21:02:35 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
ed54ea9155 Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
2007-03-17 19:02:05 +00:00
Max Horn
cfe7ecd6d9 Don't track the modifier state, use the eventmanager instead (this also fixes bug #1657322, GUI: 'Mass Add' button text does not revert after mass add)
svn-id: r26174
2007-03-17 16:05:16 +00:00
Max Horn
a73c6c3670 Added new file gui/object.cpp (collecting GuiObject methods in there), and renamed Dialog::deleteWidget to Dialog::removeWidget (name was misleading, the removed object does *not* get deleted)
svn-id: r26147
2007-03-16 20:47:41 +00:00
Torbjörn Andersson
d7e9510265 Updated the conditions for the "override" checkboxes. Most of it is probably
only noticeable if you edit the config file manually, but the volume settings
should definitely affect the Audio override if there is no separate Volume tab.

svn-id: r26066
2007-03-10 18:25:37 +00:00
Max Horn
0219b46e9d Simplified addGameToConf and at the same time made it more powerful: Copy all key/value pairs returned by the detector to the new config file domain
svn-id: r25701
2007-02-18 18:39:46 +00:00
Max Horn
da67fb9de4 Redraw the launcher after doing a mass add
svn-id: r25699
2007-02-18 18:36:21 +00:00
Max Horn
94507bb44d Improved 'Mass Detector': Now displays a dialog which displays the scan progress to the user, and can be cancelled (the whole thing still needs to be polished)
svn-id: r25697
2007-02-18 18:23:52 +00:00
Eugene Sandulenko
dae00f1a4a Disable clear soundfont path button when path is not selected.
svn-id: r25568
2007-02-13 21:41:49 +00:00
Max Horn
986ff06af9 Fix for bug #1656870 (GUI: MassAdd: One Has to click twice to confirm)
svn-id: r25491
2007-02-11 14:25:46 +00:00
Eugene Sandulenko
0d01bdd799 Make Add Button caption react to Shift key.
svn-id: r25373
2007-02-04 02:36:23 +00:00
Eugene Sandulenko
adcfd2cc5f Now AdvancedDetector could use single ID per engine. Also it can suggest
more complex game IDs with platform and language specified.

AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.

svn-id: r25269
2007-01-29 23:25:51 +00:00
Max Horn
aae330b4c1 Pass objects by (const) ref instead of value; only set game description in the config file if one has been specified
svn-id: r25243
2007-01-28 10:38:23 +00:00
Eugene Sandulenko
cd8a5f3a98 First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great
flexibility.

Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.

svn-id: r25134
2007-01-20 21:27:57 +00:00
Torbjörn Andersson
d6e67af247 Fixed excessive indentation and removed leftover printf.
svn-id: r24749
2006-11-19 22:32:35 +00:00
Eugene Sandulenko
4f32bdba6c Patch #1595705: "Select last game when removing the last game of the list"
svn-id: r24707
2006-11-13 16:29:14 +00:00
Johannes Schickel
77e40457a8 - Fix crash if theme_logo.visible is set to true in a classic theme config file
svn-id: r24513
2006-10-25 21:49:33 +00:00
Johannes Schickel
6e16df7891 - renamed GUI::ThemeNew to GUI::ThemeModern
- renamed ThemeNew.cpp to ThemeModern.cpp

svn-id: r24512
2006-10-25 21:20:31 +00:00
Max Horn
d01420c344 Add a somewhat hackish, uber-sekrit mass-add-game-feature (shift-click 'Add...' button to use at your own risk)
svn-id: r24085
2006-10-02 22:28:02 +00:00
Max Horn
4c14cf6d1a Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
svn-id: r23974
2006-09-23 00:42:35 +00:00
Eugene Sandulenko
965cfe4008 Fix bug #1562795: "Bug with auto-generated game IDs"
svn-id: r23960
2006-09-21 11:42:44 +00:00
Max Horn
1a10cacfb9 Renamed handleScreenChanged() -> reflowLayout() in the GUI code
svn-id: r23662
2006-08-04 13:55:53 +00:00
Torbjörn Andersson
9ab0c1d915 Clear the active domain when (re)opening the launcher dialog. This fixes bug
#1523050.

svn-id: r23571
2006-07-22 21:23:49 +00:00
Torbjörn Andersson
6358547a43 More whitespace changes.
svn-id: r23496
2006-07-14 13:33:58 +00:00
Max Horn
d210b19aec Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)

svn-id: r23274
2006-06-24 08:07:48 +00:00
Torbjörn Andersson
49af7d44c2 Applied patches from bug report #1276480, "GUI: Accented characters". This
changes quite a lot of things in the font renderer and the convbdf tools, so
there may be regressions, but we want this feature for 0.9.0.

svn-id: r23208
2006-06-20 22:50:27 +00:00
Eugene Sandulenko
6f844ae420 - Make tabs narrower so they all fit on screen. Now navigation buttons
appear only on PSP resolution
- Combined Audio/Volume tab in game options for consistency.

svn-id: r23130
2006-06-15 13:18:28 +00:00
Eugene Sandulenko
bc74af60a6 - Consistent order of tabs between global and game options
- Consistent order of paths on paths tab in global and game options

svn-id: r23118
2006-06-15 02:30:05 +00:00
Eugene Sandulenko
9b2e92b686 Patch from bugreport #1503715: "Quit should clear domain"
svn-id: r23036
2006-06-11 21:41:04 +00:00
Torbjörn Andersson
0be035e470 Re-calculate the label width for EditGameDialog's language and platform pop-ups
when the screen changes.

svn-id: r23034
2006-06-11 21:26:43 +00:00
Torbjörn Andersson
3e72e5c9e0 Re-align the launcher version string when the screen changes. It could be
argued that the widget should do this automagically, but in most cases they
should probably keep the same alignment at all resolutions, so this is the
exception that (dis)proves the rule.

svn-id: r22906
2006-06-03 22:00:20 +00:00
Max Horn
76116f36dd *Loads* of Common::String related optimizations. Woa, *tons* of methods were copying strings needlessly
svn-id: r22873
2006-06-03 13:33:39 +00:00
Eugene Sandulenko
b6a56e0795 - Split global audio tab into audio and volume
- More logical order in game options tab

svn-id: r22774
2006-05-30 17:35:57 +00:00
Eugene Sandulenko
5bbe44cd50 Fix bug #1496582 "GUI: Default graphics mode not committing".
svn-id: r22763
2006-05-30 01:41:49 +00:00
Johannes Schickel
1d72b954c7 Introduces special switch for GraphicsWidget for use of theme transparency again.
svn-id: r22746
2006-05-29 14:55:43 +00:00
Johannes Schickel
0a557cf2a4 - changes transparency parameter of Theme::drawSurface to alpha parameter.
- adds possibility to draw GraphicsWidgets with alpha values.

svn-id: r22738
2006-05-29 14:00:00 +00:00
Max Horn
0d6362ea48 Patch #1091170: ALL, SCUMM: Subtitle speed control
svn-id: r22456
2006-05-13 17:30:04 +00:00
Max Horn
dad44b45d3 Removed Base::setTarget, and some minor cleanup & tweaks
svn-id: r22356
2006-05-05 00:26:03 +00:00
Max Horn
5d5c02d66c Moved GameDetector::setTarget & findGame to the new namespace Base; moved their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function
svn-id: r22346
2006-05-04 23:24:09 +00:00
Max Horn
6321cfc874 Turned the last remaining few GameDetector methods into static methods
svn-id: r22344
2006-05-04 22:52:18 +00:00
Max Horn
d016c353c5 Changed FilesystemNode::listDir to return a bool indicating its success (or failure)
svn-id: r22315
2006-05-03 20:43:26 +00:00
Won Star
95c134c9a8 Fix compile with DISABLE_FANCY_THEME.
svn-id: r22060
2006-04-20 12:25:25 +00:00
Johannes Schickel
30787714d3 Started to prepare the gui for runtime resolution switches.
(some little things could be missing yet though)

svn-id: r22017
2006-04-19 01:05:28 +00:00
Johannes Schickel
955b53fb88 Fixes bug with wrong colors in the logo after a screen change. (this time it works!)
svn-id: r21984
2006-04-17 18:50:33 +00:00
Johannes Schickel
b99632831f This should fix wrong colors of the scummvm logo in the new theme after screen change.
svn-id: r21953
2006-04-16 20:33:52 +00:00
Max Horn
555a568e59 Fixed some breakage in the 'Add Game' code I recently introduced; added a FIXME comment regarding the 'description' config file key
svn-id: r21943
2006-04-16 13:58:11 +00:00
Max Horn
9f93e5bb81 Renamed various container isEmpty() methods to empty() to match STL conventions
svn-id: r21472
2006-03-28 09:42:54 +00:00
Max Horn
08ad918af6 Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) to a minimum
svn-id: r21426
2006-03-24 14:15:45 +00:00
Eugene Sandulenko
819033b649 o Move built-in evaluator constants to AssocArray to speed it up
o Introduced .align text widget property
o Moved all text widgets to use it and populated theme config file

svn-id: r21420
2006-03-24 01:24:26 +00:00
Eugene Sandulenko
60793c0e64 Positioned logo properly, added different version number rendering and
got rid of antialiasing artifacts

svn-id: r21270
2006-03-14 03:08:14 +00:00
Eugene Sandulenko
c9970b78b5 Rearrange launcher.
Logo is still shown weirdly.

svn-id: r21268
2006-03-14 02:19:38 +00:00
Eugene Sandulenko
8a5f44d797 Converted last dialogs to new scheme. Now it seems to be everything. Please,
test throghoutly.

svn-id: r21157
2006-03-09 05:18:00 +00:00
Max Horn
e53e0e5885 - Removed the code from the launcher that adds language/platform to the
game descriptions. Doing this now is the responsibility of the engines.
- Adapted the SCUMM engine to add lang/platform to the desc string if 
  necessary. Other engines still have to be adapted (but many do not seem to
  need this at all, since they either are lang/platform agnostic, or already
  include this information in their MD5 tables).

svn-id: r21154
2006-03-09 03:09:21 +00:00
Max Horn
86565fcca5 - Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
  Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
  DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines

svn-id: r21150
2006-03-09 02:52:51 +00:00
Eugene Sandulenko
c3f91ca288 Converted all scumm dialogs to new scheme
svn-id: r21147
2006-03-09 01:08:25 +00:00
Eugene Sandulenko
a8a8624511 o Converted most (all?) widgets to new scheme.
o Converted global options dialog to new scheme.

svn-id: r21137
2006-03-08 01:42:02 +00:00
Eugene Sandulenko
fc84c7fc1d o More widgets fot alternative constructors
o Cleanup of launcher dialog
o Implemented useWithPrefix keyword

svn-id: r21131
2006-03-07 19:02:42 +00:00
Eugene Sandulenko
018c93b14a More work on customizable GUI.
o Implemented special alias 'prev'
o Added new calling scheme to several widgets
o Partially converted launcher dialog to new scheme
o Converted couple widgets of chooser dialog

svn-id: r21118
2006-03-07 05:39:52 +00:00
Max Horn
db5bd6e17e EditGameDialog only needs the game description, not the full GameSettings -> changing constructor accordingly
svn-id: r20750
2006-02-18 11:12:08 +00:00
Max Horn
b34e207dbb Change CVS keywords to SVN keywords
svn-id: r20518
2006-02-11 10:08:56 +00:00
Johannes Schickel
5fda0cc6f1 - Fixes a bug that the debugger crashed while opening
- Changed gradient calculating
- added background saving for all dialog/widget backgrounds for now (change that later maybe)
- changed ScummDialog to use the colors of our launcher dialog

svn-id: r20276
2006-01-28 23:03:39 +00:00
Travis Howell
cb5d7b8029 Always save gameid.
svn-id: r20260
2006-01-28 00:22:02 +00:00
Johannes Schickel
5051b080a2 - adds the new gui renderer also a new implementation for the classic gui
- adds a ImageMan and ImageDec class for loading and managing image files
 - adds a loader for zip files which is used by the new theme and the image manager
 - changes the widgets to use the new gui code
 - changes the scumm dialogs to use the new gui code
 - fixes a #include problem in the sky debugger with the new gui code

 To use the new gui copy gui/themes/default-theme.zip to your extrapath.
If the theme zip can not be found the gui will fallback to the classic theme.
If you want to change the gui styles use "gui_theme=classic" for the classic theme
and "gui_theme=default-theme" for the new theme.

Thanks to eriktorbjorn for testing and help with the new theme and to sev for
reviewing this patch.

svn-id: r20227
2006-01-27 15:43:23 +00:00
Max Horn
0b39c0ea9f Fix various incorrect usages of the word 'target' instead of 'gameid'; change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid'
svn-id: r20115
2006-01-21 13:01:20 +00:00
Eugene Sandulenko
ea42bad781 Update copyright notice
svn-id: r20088
2006-01-18 17:39:49 +00:00
Eugene Sandulenko
b36677af71 Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
2005-10-18 01:30:26 +00:00
Torbjörn Andersson
990ad8f210 I forgot there were path buttons in this file. They, too, need to be wider
to avoid truncating the text in the smaller version of the GUI.

svn-id: r18702
2005-08-18 15:21:58 +00:00
Gregory Montoir
42d4032b59 committed patch #1255847, thanks Simon Sawatzki.
svn-id: r18653
2005-08-10 18:30:55 +00:00
Eugene Sandulenko
6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00
Max Horn
8b1d7b9166 When including files from common/, explicitly use the common/ prefix
svn-id: r18444
2005-06-24 15:23:51 +00:00
Torbjörn Andersson
41f69db19f Cleanup.
svn-id: r18324
2005-06-03 12:33:03 +00:00
Torbjörn Andersson
801db4a515 Added big editable text widget, and removed some cruft. I think this means
that all our widgets are able to scale themselves now, but I could be
mistaken.

svn-id: r18192
2005-05-20 15:03:26 +00:00
Torbjörn Andersson
81453854ee Big version of the popup widget. It could use a bit more polish, though...
svn-id: r18185
2005-05-19 17:03:31 +00:00
Torbjörn Andersson
7d0d766988 More scaling work. It's still more about infrastructure than layout: I want
to give each widget the opportunity to scale itself.

There's a slight regression this time, though: In the small version of the
GUI, some of the buttons (e.g. "SoundFont") have their text truncated. Not
good.

svn-id: r18182
2005-05-19 13:10:57 +00:00
Torbjörn Andersson
4aac7819d1 Some more scaling work. Parts of the options dialogs scale themselves. Some
of them better than others.

svn-id: r18165
2005-05-18 14:11:53 +00:00
Torbjörn Andersson
ef8e42473a Made use of addCheckbox(). I had to add an alternative form of the function
because most checkboxes are on tabs. (We'll probably need a similar form of
addButton() as well.)

svn-id: r18161
2005-05-18 10:12:20 +00:00
Torbjörn Andersson
4ecb6d650f Added "big" version of the Tab widget, and made use of it.
svn-id: r18134
2005-05-17 06:19:42 +00:00
Torbjörn Andersson
6bcfb6ed97 Fixed the SoundFont button's behaviour in the Edit Game dialog.
svn-id: r18125
2005-05-16 06:33:33 +00:00
Max Horn
2935434504 Enlarge the option dialogs; note that the widgets should be rearranged / enlarged, too; they aren't yet
svn-id: r18123
2005-05-16 00:38:30 +00:00
Max Horn
c9290b68ff Made the launcher dialog scale itself
svn-id: r18122
2005-05-16 00:26:23 +00:00
Max Horn
1f3ce23da8 GameDetector isn't actually used here
svn-id: r17757
2005-04-22 21:20:22 +00:00
Max Horn
aea451f092 Reunify DirBrowserDialog and FileBrowserDialog; implemented file browser mode for OSX, too; fixed some memory leaks in the launcher
svn-id: r17639
2005-04-16 17:55:09 +00:00
Eugene Sandulenko
bdbd56406c Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot.

svn-id: r17571
2005-04-13 00:11:49 +00:00
Torbjörn Andersson
13dc149ded Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentation
changes. There are a few things that could use a bit more work, and I've
only tested it on my Linux box. I have verified that ScummVM still compiles
when it's disabled, though, so it shouldn't break anything too badly.

svn-id: r17512
2005-04-10 14:33:44 +00:00
Max Horn
b43a53f74d Move more text editing code into class EditableWidget; ListWidget now has all the editing capabilities of EditTextWidget
svn-id: r16694
2005-01-29 18:04:34 +00:00
Max Horn
04fc9fe6e7 Started to merge the text editing code in ListWidget and EditTextWidget
svn-id: r16692
2005-01-29 16:30:51 +00:00
Max Horn
41b914e773 After adding a new game, select the new entry
svn-id: r16434
2005-01-05 01:42:52 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
9581bd5691 Fix for bug #1091801 (ALL: Possible to create corrupt config file)
svn-id: r16379
2004-12-30 12:54:04 +00:00
Max Horn
81b6e9e1e6 Get rid of the useless & troublesome master_volume
svn-id: r16328
2004-12-25 23:43:05 +00:00
Eugene Sandulenko
509f1b040f Fix warning
svn-id: r16325
2004-12-25 23:19:42 +00:00
Max Horn
02c0a25c31 Partial fix for bug #1091189: restore the selection after editing the games list in the launcher
svn-id: r16324
2004-12-25 22:26:28 +00:00
Max Horn
4a0c1b86f7 Make ESC key work in the launcher
svn-id: r16323
2004-12-25 22:13:44 +00:00
Robert Göffringmann
0d7ab01640 Pass subdirectories to gamedetector functions
svn-id: r16002
2004-12-09 15:06:49 +00:00
Max Horn
5d9b35510d Changed the FilesystemNode implementation to make it easier to use (client code doesn't have to worry about the memory managment anymore, it's all 'automatic' now). May have introduced a mem leak or two, please check :-)
svn-id: r15848
2004-11-20 21:35:49 +00:00
Max Horn
ee3158cb8c Patch #896096 (Restoring last selected game selection) with some personal modifications
svn-id: r15372
2004-10-01 21:12:18 +00:00
Max Horn
a956d5ece6 Ignore case when sorting entries in the launcher
svn-id: r14756
2004-08-26 00:27:51 +00:00
Max Horn
ee70457667 Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-)
svn-id: r14557
2004-08-11 21:49:58 +00:00
Max Horn
580870e9ba Fix label width; properly distinguish between a global default extrapath/savepath, and a target specific one
svn-id: r14343
2004-07-26 18:11:55 +00:00
James Brown
06dc6a2c4e Backport C&P bug from local tree
svn-id: r14143
2004-07-01 10:24:42 +00:00
James Brown
d611b4bf1f Add 'Path' tab to launcher, w/ selection for Game, Data and a new 'Extra' path.
Extrapath is used for pointing to additional game resources - for example, running BS 1 or 2 directly from original CDs, Extrapath would point to the cutscene packs.

svn-id: r14125
2004-06-29 14:23:39 +00:00
Torbjörn Andersson
349f63ebfc Changed "voice_volume" to "speech_volume" for consistency with the Broken
Sword games. (The digial iMUSE code still calls it voice volume, though.)

svn-id: r13483
2004-04-06 11:50:35 +00:00
Paweł Kołodziejski
f141ad488b added voice group volume to scumm engine for imuse digital and implemeted volume groups control
svn-id: r13468
2004-04-05 18:24:36 +00:00
Max Horn
997ccc6c05 fix memory leak
svn-id: r13381
2004-03-25 21:31:03 +00:00
Max Horn
4a15a80eb3 Fix for bug #917532 (GUI: BrowserDialog return value)
svn-id: r13320
2004-03-17 00:07:43 +00:00
Max Horn
deb96003a2 Aaargh, didn't mean to commit this...
svn-id: r13296
2004-03-15 02:28:47 +00:00
Max Horn
782dabbcd3 ...and mor. Next big thing should be to document the overlay stuff, but that'll have to wait till after I slept :-)
svn-id: r13295
2004-03-15 02:21:04 +00:00
Paweł Kołodziejski
bbc9d84e29 fixed compilation
svn-id: r12789
2004-02-09 07:52:21 +00:00
Max Horn
1141ff1ac2 Modified version of patch #892795 (Let scumvm -v show supported libs)
svn-id: r12780
2004-02-09 01:27:27 +00:00
Max Horn
be73a85297 Make use of the MD5-based game detection in the launcher
svn-id: r12766
2004-02-07 17:12:10 +00:00
Max Horn
f59eb3b219 renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
svn-id: r12722
2004-02-05 00:19:57 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
24fcd71e84 cleanup for language/platform functions
svn-id: r12034
2003-12-30 19:07:55 +00:00
Max Horn
f19f73eb50 Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
svn-id: r11811
2003-12-21 15:29:52 +00:00
Max Horn
35b62c294d removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
svn-id: r11603
2003-12-13 00:20:01 +00:00
Max Horn
54aa33310d reuse SaveLoadChooser in main dialog -> this means the SaveLoadChooser remembers the scroll position -> improved user experience
svn-id: r11415
2003-11-28 21:56:14 +00:00
Max Horn
f40d0433bf return/enter key in the launcher now starts the selected target
svn-id: r11347
2003-11-18 23:47:08 +00:00
Max Horn
22c22d1e81 added namespace GUI
svn-id: r11255
2003-11-10 23:40:48 +00:00
Paweł Kołodziejski
14b7d027a2 cleanup whitespaces
svn-id: r11223
2003-11-08 23:22:16 +00:00
Max Horn
a93c9f49ba added checkboxes to the 'Edit Game...' dialog which let the user determine whether to override global settings or not; besides other things, this fixes bug #837599 (Default volume is 0 for newly added games)
svn-id: r11196
2003-11-07 16:01:51 +00:00
Max Horn
29d79d8197 make savepath settings persistent
svn-id: r11158
2003-11-05 22:06:07 +00:00
Max Horn
297ddb370b refactored common code into a new class OptionsDialog; various fixes and cleanup to the launcher/option dialogs
svn-id: r11152
2003-11-05 12:25:42 +00:00
Max Horn
c207fe6a95 added multi_midi/native_mt32 settings (we *really* need to come up with a good way to share code between GlobalOptionsDialog and EditGameDialog)
svn-id: r11145
2003-11-05 01:22:19 +00:00
Max Horn
4cff7c8b97 save fullscreen/aspect ratio settings; fix midi driver selection (driver was set immediately when you choose it from popup; this made it impossible to 'Cancel' the change)
svn-id: r11144
2003-11-05 01:15:10 +00:00
Max Horn
25f2aafd7a added language/platform popup
svn-id: r11143
2003-11-05 00:59:03 +00:00
Max Horn
ee253d4c90 modified NewGui::drawString to shorten strings which don't fit using ellipsis (disabled for the EditTextWidget for now)
svn-id: r11136
2003-11-04 22:00:36 +00:00
Max Horn
597ddcfa17 Added some more dummy checkboxes, functionality to be added
svn-id: r11135
2003-11-04 21:17:33 +00:00
Max Horn
76e4cbe2cb fix item positions
svn-id: r11122
2003-11-03 23:42:53 +00:00
James Brown
0ece8aab8b Default to first tab
svn-id: r11087
2003-11-03 06:19:43 +00:00
James Brown
a331a298a2 Fiddling with new tab widget
svn-id: r11086
2003-11-03 05:27:53 +00:00
Max Horn
af71b2f309 use TabWidget for GlobalOptionsDialog
svn-id: r11073
2003-11-03 00:24:04 +00:00
Max Horn
af19319a24 added initial TabWidget stub (if you want to try it, I added some testing code to launcher.cpp which you just have to un-#if). This is not yet finished, obviously, but enough to 'get the idea', I hope
svn-id: r11062
2003-11-02 19:11:03 +00:00
Max Horn
5c387a67ae ask before removing a game config
svn-id: r11050
2003-11-02 11:32:18 +00:00
Max Horn
b27a871f87 turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Widget::findWidget (preparing to add support for nested widgets, for the tab widget)
svn-id: r11045
2003-11-02 02:18:16 +00:00
Max Horn
31f64369ff merged detectGames() into LauncherDialog::handleCommand()
svn-id: r11043
2003-11-01 23:45:39 +00:00
Max Horn
17597164b9 amiga checkbox is obsolete (will be replaced by a platform popup
svn-id: r11038
2003-11-01 22:18:17 +00:00
Max Horn
53db0a8a07 cleanup: removed version/id from GameSettings
svn-id: r10995
2003-10-28 17:07:25 +00:00
Max Horn
df7cda84d3 findGame is static class method now
svn-id: r10864
2003-10-17 15:54:17 +00:00
Max Horn
116dbee1fc factored out the game detection code into the Plugin class; this is the first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level
svn-id: r10858
2003-10-17 12:18:58 +00:00
Max Horn
1e56fb8191 cleanup
svn-id: r10839
2003-10-16 23:16:16 +00:00
Max Horn
36fd7ec445 some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
2003-10-12 18:40:12 +00:00
Max Horn
80c6401b9d fix for bug #821502 (GUI: Launcher crashes with unexisting targets)
svn-id: r10738
2003-10-11 21:15:57 +00:00
Max Horn
6e09d35090 turned PluginManager into a proper singleton
svn-id: r10688
2003-10-08 22:10:59 +00:00
Max Horn
d177364715 new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
2003-10-08 21:59:23 +00:00
Max Horn
fd2c041d79 Make use of new List iterator
svn-id: r10609
2003-10-05 14:03:07 +00:00
Max Horn
0e645f88ae renamed namespace ScummVM to Common
svn-id: r10544
2003-10-02 17:43:02 +00:00
Max Horn
be9d4066e1 moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
2003-09-18 02:07:18 +00:00