Filippos Karapetis
f3158075bb
The sprite set by sfSetObjImage is assigned correctly now for IHNM. This fixes several cases where objects with more than one frame were incorrectly displayed
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svn-id: r28571
2007-08-13 01:20:42 +00:00
Filippos Karapetis
742d503b92
Removed an obsolete TODO
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svn-id: r28570
2007-08-13 01:09:48 +00:00
David Corrales
6856535010
Merged fsnode with trunk: r27971:28460
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svn-id: r28462
2007-08-05 19:34:20 +00:00
Filippos Karapetis
1c26274061
Undefined character 9 is no longer printed in the IHNM demo help screen
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svn-id: r28409
2007-08-02 15:29:50 +00:00
Filippos Karapetis
ccc9359181
Text is cleared correctly in the IHNM demo help screen, when waiting for the game to change the page automatically
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svn-id: r28407
2007-08-02 14:57:18 +00:00
Filippos Karapetis
3e9c4be280
The help screen in the IHNM demo is shown correctly now
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svn-id: r28406
2007-08-02 14:43:10 +00:00
Filippos Karapetis
ec4a240b50
The help screens in the IHNM demo are shown a bit more correctly now, though they're still buggy
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svn-id: r28399
2007-08-02 01:56:45 +00:00
Filippos Karapetis
63f3d5b253
Partially implemented opcodes 87, 88 and 89, used in the help system of the IHNM demo. It's still buggy, though
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svn-id: r28398
2007-08-02 01:04:44 +00:00
Filippos Karapetis
6a82a3fbfc
The text of the psychic profile in IHNM is shown correctly now
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svn-id: r28397
2007-08-01 23:38:31 +00:00
Filippos Karapetis
617a500ef2
IHNM and ITE: ScummVM will no longer crash when loading games from the command line
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svn-id: r28394
2007-08-01 21:47:17 +00:00
Filippos Karapetis
e5bd393a89
Compressed sounds now work in IHNM
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svn-id: r28384
2007-08-01 14:19:55 +00:00
Filippos Karapetis
5d7daad632
Re-enabled the problematic older ITE demos (with notes on their current problems)
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svn-id: r28382
2007-08-01 09:08:27 +00:00
Filippos Karapetis
e68624e789
Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time
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svn-id: r28381
2007-08-01 09:02:28 +00:00
Filippos Karapetis
b58d259f7e
The psychic profile background is displayed correctly again
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svn-id: r28380
2007-08-01 02:37:29 +00:00
Filippos Karapetis
4abcd58c76
Updated the ITE demo versions
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svn-id: r28379
2007-08-01 02:19:05 +00:00
Travis Howell
d5e10d1d56
Fix compiler warnings.
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svn-id: r28378
2007-08-01 01:21:03 +00:00
Travis Howell
c4829fe340
Fix compiler warning.
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svn-id: r28376
2007-08-01 00:57:51 +00:00
Filippos Karapetis
e416cd0d83
Fix for the non-loading BBM files in the ITE demos with substitute scenes. This is a very strange bug, and it seems to be directly related to an issue with the Common::File class
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svn-id: r28375
2007-08-01 00:38:28 +00:00
Filippos Karapetis
6b590bf4d1
Fixed incorrect file assignment for the ITE Windows demo
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svn-id: r28372
2007-07-31 21:57:32 +00:00
Filippos Karapetis
cd20f09a9d
Cleanup: removed dead code, fixed some comments and did some layout changes
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svn-id: r28362
2007-07-31 18:08:40 +00:00
Filippos Karapetis
03d7990a34
Some updates to the psychic profile in IHNM. sfPsychicProfileOff has been enabled again
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svn-id: r28361
2007-07-31 17:41:10 +00:00
Filippos Karapetis
c596fba864
sfPsychicProfileOff is not used, therefore disable it to prevent it from trying to clear the psychic profile again
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svn-id: r28359
2007-07-31 15:40:08 +00:00
Filippos Karapetis
89451cfa43
It's now possible to return to the chapter selection screen correctly in IHNM
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svn-id: r28358
2007-07-31 15:36:38 +00:00
Filippos Karapetis
165f7fcf73
Implement some differences to the actor walking code in IHNM
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svn-id: r28352
2007-07-31 04:19:23 +00:00
Filippos Karapetis
32d0070868
Play MIDI music at the volume specified in the options screen
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svn-id: r28348
2007-07-31 01:21:25 +00:00
Filippos Karapetis
2707e3a7e8
Music should not be played after changing scene if it's disabled from the options
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svn-id: r28347
2007-07-31 00:52:00 +00:00
Filippos Karapetis
9a125828b9
The mouse works correctly now in the options dialog when it's opened in the non-interactive part of the IHNM demo
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svn-id: r28346
2007-07-31 00:18:45 +00:00
Filippos Karapetis
3ee5ee2c06
Loading saved games in the demo version of IHNM should work now
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svn-id: r28345
2007-07-31 00:06:57 +00:00
Filippos Karapetis
889d1a4aee
The interactive part of the IHNM demo fully works now. Also, made the options screen work in the non-interactive part of the demo
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svn-id: r28344
2007-07-30 23:37:18 +00:00
Filippos Karapetis
a09a95c99a
sf92 is not null in the demo version of IHNM
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svn-id: r28343
2007-07-30 23:30:08 +00:00
Filippos Karapetis
6f1baac2cd
The interactive part of the IHNM demo loads music normally, like the full version, so only load music manually when songTableID is 0
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svn-id: r28341
2007-07-30 21:17:15 +00:00
Filippos Karapetis
91c2aefc2a
Fixed some resources of the IHNM demo
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svn-id: r28340
2007-07-30 21:14:57 +00:00
Filippos Karapetis
1856a0f11b
Correct the object sprites only in Ted's part of the IHNM demo
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svn-id: r28339
2007-07-30 21:13:51 +00:00
Filippos Karapetis
2b2af8ab5e
Music works now in the IHNM demo
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svn-id: r28332
2007-07-30 18:26:56 +00:00
Filippos Karapetis
60b41486ac
The disk icon is now shown in the IHNM demo (though it's not functional yet)
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svn-id: r28329
2007-07-30 16:16:22 +00:00
Filippos Karapetis
78e8dadbe3
Verified some resources of the IHNM demo
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svn-id: r28328
2007-07-30 16:12:40 +00:00
Filippos Karapetis
c8aae376a9
Process only mouse clicks in the psychic profile, not mouse movement
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svn-id: r28326
2007-07-30 14:35:26 +00:00
Filippos Karapetis
7498c6b43e
It's now possible to exit from the psychic profile screen in IHNM
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svn-id: r28325
2007-07-30 14:22:53 +00:00
Filippos Karapetis
ba44fcbf6b
Some corrections for the psychic profile screen in IHNM. The psychic profile background drawing has been turned into an event, so actors and animations will no longer be incorrectly shown. Also, the incorrect text color has been fixed. The text position is still wrong, though, and it's currently not possible to exit the psychic profile screen
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svn-id: r28324
2007-07-30 13:19:46 +00:00
Filippos Karapetis
653cf4c971
Initial support of the psychic profile in IHNM (still buggy)
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svn-id: r28323
2007-07-30 11:55:11 +00:00
Filippos Karapetis
36496dd467
The actors at the end of Benny's part in the IHNM demo are no longer incorrectly shown
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svn-id: r28322
2007-07-30 10:33:17 +00:00
Filippos Karapetis
b888c08581
The credits of the IHNM demo are displayed correctly now
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svn-id: r28320
2007-07-30 09:14:15 +00:00
Filippos Karapetis
976d39e2aa
Changed some comments so that they follow the same commenting style
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svn-id: r28319
2007-07-29 22:47:06 +00:00
Filippos Karapetis
bb22e22050
Inventory icons in the IHNM demo are displayed correctly now
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svn-id: r28313
2007-07-29 19:06:17 +00:00
Filippos Karapetis
2c40b302ab
The palette in Benny's part in the IHNM demo is correct now
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svn-id: r28266
2007-07-28 13:28:25 +00:00
Filippos Karapetis
8c1fcc3c08
The main panel is now correctly shown in the IHNM demo. Some inventory items are still wrong, though
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svn-id: r28264
2007-07-28 12:26:40 +00:00
Filippos Karapetis
3d434b1233
Fixed one of the incorrectly loaded palettes in Benny's part in the IHNM demo
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svn-id: r28255
2007-07-28 02:25:09 +00:00
Filippos Karapetis
125872c90d
The demo version of IHNM has no options panel, therefore the options icon and the options panel shortcuts have been disabled for the IHNM demo
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svn-id: r28254
2007-07-28 01:04:59 +00:00
Filippos Karapetis
6c108f552c
The IHNM demo uses the NULL panel
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svn-id: r28253
2007-07-28 01:03:54 +00:00
Filippos Karapetis
cd9ade4af4
The mouse cursor is no longer incorrectly shown in the IHNM demo
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svn-id: r28252
2007-07-28 00:40:04 +00:00
Filippos Karapetis
ac101f0d6a
Disable the status text in the IHNM demo
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svn-id: r28251
2007-07-28 00:33:09 +00:00
Filippos Karapetis
ee485afa89
Don't allow setCursor to change the cursor to an hourglass in the IHNM demo. The IHNM demo no longer crashes now
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svn-id: r28250
2007-07-28 00:20:26 +00:00
Filippos Karapetis
a32b81d126
Do not try to load music if the music resource id is 0. Also, the voice LUT resource ID and the voice bank are now set correctly for the IHNM demo.
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The IHNM demo starts now, showing some scenes, but the main panel is not loaded correctly, the status line is shown incorrectly and the demo crashes after a cutaway is shown
svn-id: r28245
2007-07-27 18:36:50 +00:00
Filippos Karapetis
f9b66f8816
The IHNM demo only has one mouse cursor
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svn-id: r28244
2007-07-27 18:32:00 +00:00
Filippos Karapetis
a0d956221c
Defined the starting scene for the IHNM demo
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svn-id: r28239
2007-07-27 16:39:21 +00:00
Filippos Karapetis
178bf76aae
The p2_a.iaf file should now be played correctly with the English DOS CD and Floppy versions of ITE. Should fix bug #1751344 - "ITE: p2_a.iaf not played correctly"
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svn-id: r28229
2007-07-27 01:59:23 +00:00
Filippos Karapetis
f04c56fb69
The meta resource table is now properly initialized for the IHNM demo. The starting chapter is also set correctly
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svn-id: r28222
2007-07-27 00:11:36 +00:00
Filippos Karapetis
75517ae813
Only queue the IHNM company and title videos in the full version of IHNM, not the demo
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svn-id: r28217
2007-07-26 17:13:29 +00:00
Filippos Karapetis
da7d87e410
The demo version of IHNM has 3 font types (like ITE), not 6 (like the full version of IHNM)
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svn-id: r28215
2007-07-26 14:39:05 +00:00
Filippos Karapetis
4785ae9cfc
Removed some unnecessary file existence checks
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svn-id: r28214
2007-07-26 13:26:34 +00:00
Filippos Karapetis
a50b03a9fc
Some small updates on the IHNM demo
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svn-id: r28146
2007-07-19 10:24:34 +00:00
Filippos Karapetis
3ffd5dea2a
Some more resource mappings for the IHNM demo
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svn-id: r28144
2007-07-19 02:51:36 +00:00
Filippos Karapetis
470dac5f8b
IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demo
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svn-id: r28143
2007-07-19 01:28:41 +00:00
Filippos Karapetis
d9932d110a
Fix for bug #1754613 - ITE: crashes using compressed audio. The digital music information was missing from the ITE versions that did not originally include digital music
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svn-id: r28141
2007-07-19 00:40:11 +00:00
Filippos Karapetis
32c87556de
The SFX resource for the IHNM demo is different
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svn-id: r28138
2007-07-18 16:14:40 +00:00
Filippos Karapetis
332f74486e
Possible fix for bug 1754613, part 2: changed the way compressed digital music is detected
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svn-id: r28127
2007-07-17 18:18:50 +00:00
Filippos Karapetis
5b7df04da9
Possible fix for bug 1754613. It's now possible to have an uncompressed music.rsc file when the rest of the data files are compressed
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svn-id: r28126
2007-07-17 18:04:30 +00:00
Max Horn
f4c0b853cc
Fixed sound factory messup caused by my previous commit
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svn-id: r28111
2007-07-15 19:24:00 +00:00
Filippos Karapetis
4594202aaf
To loop a music track forever, the number of loops is set to 0
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svn-id: r28105
2007-07-15 15:27:42 +00:00
Filippos Karapetis
5fc39e7a30
ITE: looping of compressed digital music is now done by the respective compressed streams themselves
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svn-id: r28104
2007-07-15 15:12:24 +00:00
Filippos Karapetis
198b6ac8e6
ITE: Music looping works now with compressed digital music. However, there's still a small pause when a track restarts
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svn-id: r28082
2007-07-15 03:13:15 +00:00
Torbjörn Andersson
af21e132a2
Fixed compilation.
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svn-id: r28078
2007-07-14 18:26:43 +00:00
Filippos Karapetis
5aba81d3e7
ITE: Fixed some more incorrect dots on dialog buttons
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svn-id: r28077
2007-07-14 18:11:14 +00:00
Filippos Karapetis
a7adb5888c
ITE: Fixed some of the incorrectly drawn dots of the menu buttons
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svn-id: r28076
2007-07-14 17:39:47 +00:00
Filippos Karapetis
c8a8d806e2
Renamed a variable, so that it makes more sense
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svn-id: r28072
2007-07-14 15:09:30 +00:00
Filippos Karapetis
ba3c55cd13
Some more updates for looping of compressed digital music. It's still not working, though
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svn-id: r28071
2007-07-14 15:06:06 +00:00
Filippos Karapetis
101dc5cb20
Improved check for the patched sound file used in ITE intro
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svn-id: r28070
2007-07-14 14:18:45 +00:00
Filippos Karapetis
009b100094
Cleanup of the digital music code. Now all kinds of music (uncompressed and compressed) are handled by the same class, DigitalMusicInputStream
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svn-id: r28069
2007-07-14 13:41:03 +00:00
Filippos Karapetis
9efa640f9c
Fix graphics glitch in the rat caves in ITE. Closes bug #1735437 - "ITE: Sprite priority in rat caves"
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svn-id: r28064
2007-07-14 03:44:47 +00:00
Filippos Karapetis
355ac5db2f
Oops, deactivated the actor debug flag again, which was incorrectly activated in commit #28058
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svn-id: r28059
2007-07-13 16:45:11 +00:00
Filippos Karapetis
eedec897f8
Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
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- Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed
- Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed
- The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version
- Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored
svn-id: r28058
2007-07-13 16:37:37 +00:00
Filippos Karapetis
52f4d0b7d9
Add TODO: music looping does not work with compressed digital music
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svn-id: r28056
2007-07-13 16:20:32 +00:00
David Corrales
720c974faf
Changed SaveFileManager::listSavegames() function to be engine agnostic. It now returns a list will the full paths of existing files that match a given regex.
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Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly.
svn-id: r28046
2007-07-12 17:58:15 +00:00
Filippos Karapetis
17a4539a65
Renamed a variable, so that it makes more sense
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svn-id: r28042
2007-07-12 08:52:07 +00:00
Filippos Karapetis
994a191858
IHNM: Narrowed down the places where the actors stop being drawn when changing scenes
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svn-id: r28022
2007-07-11 03:21:29 +00:00
Filippos Karapetis
0ed332acba
Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"
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svn-id: r28018
2007-07-10 23:22:44 +00:00
Filippos Karapetis
697f945e00
Reverted commit 27948. Cutaways in sfScriptGotoScene are cleared by calling clearcutaway directly again, as calling it using an event does not clear the cutaway when it should (which caused problems in the character selection screen)
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svn-id: r27976
2007-07-08 20:46:21 +00:00
David Corrales
9bfe5d5354
Merged the FSNode branch with trunk r27681:27969
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svn-id: r27970
2007-07-08 16:58:54 +00:00
Filippos Karapetis
a43eb567cc
Clear the cutaway via an event in sfScriptGotoScene, instead of calling the function directly
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svn-id: r27948
2007-07-07 01:11:43 +00:00
Filippos Karapetis
c72633b539
IHNM: Benny will no longer start walking backwards for a bit after talking with the child via the monitor. This glitch occurs with the original interpreter as well
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svn-id: r27947
2007-07-07 00:53:16 +00:00
Filippos Karapetis
737216e52e
When loading a scene, start showing actors only after the scene background has been shown. This prevents some cases where some actors are shown prematurely before the next scene is loaded (e.g. in IHNM, when entering a chapter, after AM finishes his speech)
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svn-id: r27946
2007-07-07 00:36:10 +00:00
Filippos Karapetis
3efcdd7a43
Modified ticksToMSec in IHNM, so that it waits for the correct amount of time. Many animations which were not displayed quite right are fixed now, including some small syncing issues with video and sound in some places
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svn-id: r27939
2007-07-06 13:21:43 +00:00
Filippos Karapetis
38f3b09e58
IHNM: sf103 is sfQueueMusic. Now, when doing a good/bad deed in IHNM, the music changes correctly
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svn-id: r27936
2007-07-06 12:39:00 +00:00
Filippos Karapetis
51458026fe
The prisoners at the entrance of the prison in Nimdok's chapter are displayed correctly now
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svn-id: r27931
2007-07-05 21:19:47 +00:00
Filippos Karapetis
8d81d720d3
Implemented the rest of the differences of the sfScriptGotoScene opcode in IHNM
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svn-id: r27916
2007-07-05 03:37:23 +00:00
Filippos Karapetis
7782ac40b8
Renamed a variable, to avoid confusing it with another variable with the same name
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svn-id: r27853
2007-07-02 13:44:29 +00:00
Max Horn
e1bcd70436
Re-added __attribute__(packed)
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svn-id: r27830
2007-07-01 18:18:43 +00:00
Filippos Karapetis
7a709b3c79
Added a workaround to prevent the making fire animation from breaking at the beehive scene in ITE
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svn-id: r27756
2007-06-28 06:55:00 +00:00
Filippos Karapetis
535f08e022
Added a debug message for game loading
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svn-id: r27755
2007-06-28 05:37:55 +00:00
Travis Howell
b939c15f9d
Fix compiler warning.
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svn-id: r27739
2007-06-27 02:24:19 +00:00
Filippos Karapetis
137862b00b
Add support for compressed digital music in ITE
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svn-id: r27734
2007-06-26 23:40:22 +00:00
Filippos Karapetis
9263d7cd6c
Remove some unneeded includes
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svn-id: r27733
2007-06-26 23:38:21 +00:00
Filippos Karapetis
bf24bff17e
Move to the correct file offset when using compressed sounds in ITE
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svn-id: r27729
2007-06-26 13:38:24 +00:00
Filippos Karapetis
2c3cbf444a
Improvements to the SAGA compressed sound support
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svn-id: r27717
2007-06-25 20:20:59 +00:00
Filippos Karapetis
78addd0d66
Put a comment in its correct location
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svn-id: r27716
2007-06-25 19:10:50 +00:00
Filippos Karapetis
23c8240048
Add support for compressed sound effects, digital music and speech to the SAGA engine
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svn-id: r27713
2007-06-25 18:23:01 +00:00
Filippos Karapetis
057d26e2f3
Added entries for ITE compressed files to the detector. IHNM is not added yet, as it needs more testing
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svn-id: r27712
2007-06-25 18:21:40 +00:00
David Corrales
cacd7a28fd
Merged the FSNode branch with trunk r27031:27680
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svn-id: r27681
2007-06-23 18:51:33 +00:00
Filippos Karapetis
b85320fa69
Fix MSVC8 warning
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svn-id: r27633
2007-06-22 22:14:35 +00:00
Torbjörn Andersson
b61738b270
Use KEYCODE constants. (Except for '~' which doesn't seem to have one.)
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svn-id: r27595
2007-06-21 19:55:22 +00:00
Filippos Karapetis
5624ba23d0
Added a workaround in IHNM for the compact disk in Ellen's chapter
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svn-id: r27557
2007-06-20 16:36:29 +00:00
Filippos Karapetis
6689a6607b
Fix crashes with some savegames in IHNM
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svn-id: r27553
2007-06-20 01:45:38 +00:00
Filippos Karapetis
aeb9668d66
When loading a game from the same chapter as the current chapter in IHNM, the game will now be loaded correctly
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svn-id: r27546
2007-06-19 11:41:06 +00:00
Filippos Karapetis
4ffd38a199
When saving the game in IHNM after a chapter point change, the chapter point change music will no longer be incorrectly saved, and the normal chapter music will be saved instead
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svn-id: r27545
2007-06-19 11:23:20 +00:00
Filippos Karapetis
e654381717
IHNM: In chained cutaways, clear the previous cutaway immediately
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svn-id: r27543
2007-06-19 10:13:41 +00:00
Filippos Karapetis
8bc226b0e5
The correct music track is now played when loading a game in IHNM. The save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place
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svn-id: r27542
2007-06-19 02:42:59 +00:00
Filippos Karapetis
3c424d98cd
Removed obsolete comment
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svn-id: r27541
2007-06-19 01:41:10 +00:00
Filippos Karapetis
153f325004
More updates for the save/load system in IHNM
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svn-id: r27540
2007-06-19 01:37:48 +00:00
Filippos Karapetis
3f5202ea38
Change some regular integers to short integers
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svn-id: r27538
2007-06-18 19:56:36 +00:00
Eugene Sandulenko
e477ca37b3
Normalize event names.
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svn-id: r27513
2007-06-17 16:21:05 +00:00
Filippos Karapetis
6dc0a1b234
Some more updates for saving/loading in IHNM
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svn-id: r27512
2007-06-17 15:45:09 +00:00
Filippos Karapetis
65a39ab0d0
Some updates on the save/load system in IHNM. It still needs work, though
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svn-id: r27505
2007-06-17 02:59:56 +00:00
Filippos Karapetis
3c24b118b4
Fixed the remaining glitch with fading after a cutaway is shown
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svn-id: r27504
2007-06-17 01:50:49 +00:00
Eugene Sandulenko
f7b28b95ad
More efforts to implement proper fade after cutaway. One little glitch is left.
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svn-id: r27502
2007-06-17 01:00:06 +00:00
Filippos Karapetis
e080f49397
Options button is now working in the character selection screen in IHNM
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svn-id: r27480
2007-06-16 19:11:55 +00:00
Eugene Sandulenko
d9abc85fbd
An attempt to fix restoring from cutaway. Still not perfect.
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svn-id: r27465
2007-06-16 14:06:17 +00:00
Filippos Karapetis
332a2e23d8
IHNM: Implemented cutaway fadeout
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svn-id: r27445
2007-06-16 08:53:46 +00:00
Filippos Karapetis
fb1a6fcbc2
Enable the options panel during chapter selection in IHNM. The icon is not yet functional during chapter selection, but the keyboard shortcuts work
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svn-id: r27443
2007-06-16 08:27:53 +00:00
Filippos Karapetis
ce8a015c1c
Rewrote the cutaway initialization part
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svn-id: r27440
2007-06-16 02:38:17 +00:00
Filippos Karapetis
edce894414
Fixed chained cutaways in IHNM. Ben's chapter is completable now
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svn-id: r27439
2007-06-16 01:59:04 +00:00
Filippos Karapetis
b37161bafd
IHNM: Added a temporary workaround for the nightfall scene in Ben's chapter
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svn-id: r27438
2007-06-16 01:58:03 +00:00
Filippos Karapetis
5e587fde8e
Clear the forced text flag if it's set when a speech with forced text finishes. Now, ScummVM won't wait forever when talking to an actor after using the computer screen in the elder's screen at Ben's chapter in IHNM
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svn-id: r27428
2007-06-15 18:28:44 +00:00
Filippos Karapetis
e6fe560ad1
IHNM no longer crashes during character selection if the mouse cursor is over a character before AM finishes his speech
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svn-id: r27418
2007-06-15 16:26:14 +00:00
Filippos Karapetis
4f8f854ee6
Forced text is now handled correctly. It's now possible to interact with the video screen in the elder's cave
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svn-id: r27410
2007-06-15 03:58:21 +00:00
Filippos Karapetis
3b78d79ec0
The frame count should be updated when the background frame is shown in a cutaway
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svn-id: r27409
2007-06-15 03:16:06 +00:00
Filippos Karapetis
cb15724147
It's normal for cutaways to only have 1 frame
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svn-id: r27408
2007-06-15 02:29:08 +00:00
Filippos Karapetis
708e006059
Added another console command for IHNM
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svn-id: r27405
2007-06-14 23:42:39 +00:00
Filippos Karapetis
16a6dc45c0
Added several console commands for SAGA. Also, fixed a regression in the IHNM introduction caused by commit #27357 . Finally, animation IDs are checked for validity now, so ScummVM won't try to play invalid animations
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svn-id: r27404
2007-06-14 23:28:30 +00:00
Filippos Karapetis
585e0781dd
SAGA: Added sanity checks for speech box coordinates, like the original. Now, there won't be missing subtitles in certain scenes
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svn-id: r27397
2007-06-14 04:22:23 +00:00
Filippos Karapetis
99c65ce24d
IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup
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svn-id: r27396
2007-06-13 22:23:12 +00:00
Filippos Karapetis
5b395c7397
Moved a check for game type after engine initialization
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svn-id: r27390
2007-06-13 20:13:06 +00:00
Filippos Karapetis
0d4a3c28d9
IHNM: Button textures are loaded correctly now for buttons in the option and quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit
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svn-id: r27388
2007-06-13 19:41:27 +00:00
Filippos Karapetis
7af7e3f192
Fix the quit panel in IHNM
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svn-id: r27387
2007-06-13 15:31:45 +00:00
Filippos Karapetis
8565809552
IHNM: Fixed sfSetSpeechBox, now the dialog of Nimdok and Mengele will show up correctly. Also, done some preliminary work on sfScriptGotoScene and changeScene to return to the character selection screen, but it's not right yet
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svn-id: r27385
2007-06-13 13:00:25 +00:00
Filippos Karapetis
ee78a7427b
Fixed several colors and fonts in IHNM
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svn-id: r27382
2007-06-12 22:47:12 +00:00
Filippos Karapetis
5db4ab48bc
Corrected actor walk speed when exiting from zones in IHNM
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svn-id: r27379
2007-06-12 20:36:08 +00:00
Filippos Karapetis
110db592c0
Make keys 5-9 work during dialogs in IHNM
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svn-id: r27378
2007-06-12 19:45:39 +00:00
Eugene Sandulenko
6e5b70f5e9
Patch #1733764 : "Fallback detection patch". GSoC student.
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svn-id: r27375
2007-06-12 12:22:25 +00:00
Filippos Karapetis
9c07235a93
Auto-use no-walk hitzones in IHNM, like the original. This fixes the pathfinding problems in Benny's chapter
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svn-id: r27370
2007-06-12 01:30:15 +00:00
Filippos Karapetis
5e49fb7bc7
Make sure the waiting thread stops waiting after an animation in IHNM. Ellen's path is completable now
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svn-id: r27358
2007-06-11 12:39:44 +00:00
Filippos Karapetis
daff536420
The waiting thread will no longer wait forever for some videos to finish in IHNM
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svn-id: r27357
2007-06-11 12:14:06 +00:00
Filippos Karapetis
2084bd4610
When using some items in IHNM, it was possible that the verb would incorrectly change from "use" to "use with" (e.g. the jukebox in the honky-tonk). This has been fixed
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svn-id: r27356
2007-06-11 12:12:59 +00:00
Filippos Karapetis
7ab15fa3c9
Implemented Scene::RestoreScene and fixed some animation bugs. Animations and videos in IHNM should display correctly now
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svn-id: r27338
2007-06-11 02:30:04 +00:00
Filippos Karapetis
7522d4ea51
Fix for stacked objects in IHNM. It is now possible to interact with the chalk in Ted's chapter
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svn-id: r27337
2007-06-11 01:22:45 +00:00
Filippos Karapetis
0da6062bb2
Remove obsolete testing code
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svn-id: r27306
2007-06-10 11:51:33 +00:00
Filippos Karapetis
a121e4ce05
Fixed an incorrect check in Script::finishDialog
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svn-id: r27274
2007-06-10 03:21:16 +00:00
Filippos Karapetis
3fd5347421
Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
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svn-id: r27264
2007-06-10 00:36:01 +00:00
Andrew Kurushin
86f6aaf206
fix IHNM protagonist state loading routine. now Ellen's animations are showing well
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svn-id: r27263
2007-06-09 22:45:03 +00:00
Filippos Karapetis
4ae78ea22d
Silence some unneeded warnings, remove some unneeded test code from Actor::getActorFrameRange, as the function is the same in both ITE and IHNM
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svn-id: r27226
2007-06-09 01:33:58 +00:00
Andrew Kurushin
78cf024351
fix IHNM pathfinding engine. now TED(Chapter 5) interacts with the books properly
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svn-id: r27225
2007-06-08 23:33:35 +00:00
Filippos Karapetis
1255681d0d
IHNM never sets scriptModuleNumber to 0 in Script::doVerb(). Now, all items will have the correct script assigned to them (e.g. the fruit at the fruit tree screen in Benny's chapter, the icon in the chapel in Ted's chapter etc)
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svn-id: r27203
2007-06-08 14:45:25 +00:00
Filippos Karapetis
a9b81750cf
Also include this file for the last commit
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svn-id: r27180
2007-06-07 23:39:31 +00:00
Filippos Karapetis
90d840de45
Implement more Actor::calcScreenPosition differences for IHNM
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svn-id: r27179
2007-06-07 23:37:32 +00:00
Filippos Karapetis
d52cb6c62b
Fixed video display and removed a hack for it
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svn-id: r27173
2007-06-07 15:49:12 +00:00
Filippos Karapetis
ed8bd9494a
Fixed regression: panel mode should be set to video at the beginning of IHNM
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svn-id: r27172
2007-06-07 15:47:47 +00:00
Filippos Karapetis
7e29cf35de
Limited frame count hack to apply to videos only
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svn-id: r27167
2007-06-07 12:39:38 +00:00
Filippos Karapetis
7bd240ea8f
Implemented video playing for IHNM (still needs work). Also, updated a comment regarding the intro
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svn-id: r27166
2007-06-07 12:11:33 +00:00
Filippos Karapetis
9b14f5faed
Implemented the sfGetMouseClicks and sfResetMouseClicks opcodes and created the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes
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svn-id: r27145
2007-06-06 19:46:10 +00:00
Filippos Karapetis
5d46606bb0
Fixed the parameter order in sfScriptFade
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svn-id: r27143
2007-06-06 18:09:52 +00:00
Filippos Karapetis
00dac8c10f
Implemented the sfScriptFade opcode
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svn-id: r27142
2007-06-06 18:04:25 +00:00
Filippos Karapetis
a6c476b292
Added palette fading in playCutaway()
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svn-id: r27141
2007-06-06 18:02:33 +00:00
Filippos Karapetis
a265844351
Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types
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svn-id: r27140
2007-06-06 16:37:10 +00:00
Filippos Karapetis
735530bdc8
Implemented differences in Actor::calcScreenPosition for IHNM. Now the stitching on the second floor of the zeppelin and the whiskey in the honky-tonk are shown correctly
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svn-id: r27124
2007-06-06 00:56:29 +00:00
Filippos Karapetis
b82e88638b
Properly implemented the converse panel in IHNM (though the colors are still wrong)
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svn-id: r27123
2007-06-06 00:52:46 +00:00
Filippos Karapetis
55607e9c99
Fix regression caused by commit #27108
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svn-id: r27122
2007-06-06 00:51:07 +00:00
Travis Howell
248d527a56
Avoid compiler warnings.
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svn-id: r27118
2007-06-05 22:38:43 +00:00
Filippos Karapetis
ab6fb8e9c3
Filtering specific verbs is used in ITE, but not in IHNM. It's now possible to use the jukebox in the honky-tonk in IHNM
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svn-id: r27110
2007-06-05 16:31:58 +00:00
Filippos Karapetis
158193fe51
Add the hack for the staircase in the zeppelin in IHNM once more, apparently the cause for it is different than what I thought
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svn-id: r27109
2007-06-05 16:29:15 +00:00
Filippos Karapetis
2f033e7a4c
Check if a zone type is NULL for both ITE and IHNM, as it's done in the original. This fixes the crash in IHNM when entering the second floor of the zeppelin and the crash in ITE when interacting with the bowl in the tunnel, outside the prison. Removed the two relevant hacks
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svn-id: r27108
2007-06-05 15:04:25 +00:00
Filippos Karapetis
95821c97ee
Inventory and conversation arrows are working correctly now in IHNM
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svn-id: r27107
2007-06-05 13:19:47 +00:00
Filippos Karapetis
2b593f30a1
IHNM: Add a temporary hack for the crash that occurs when climbing the staircase to the second floor of the zeppelin in chapter 1
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svn-id: r27094
2007-06-04 23:10:59 +00:00
Filippos Karapetis
abc879f2d8
Fixed incorrect placing of converse information for IHNM. Dialog options should work in IHNM now, although they're still not placed properly
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svn-id: r27084
2007-06-04 19:29:28 +00:00
Filippos Karapetis
1fe7b427dd
Properly define max text width in IHNM
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svn-id: r27082
2007-06-04 18:08:44 +00:00
Filippos Karapetis
f6b8c98c13
SAGA: When trying to access a wrong hitzone, adjust it to a valid one and continue with a warning instead of exiting with an error . We don't normally get invalid hitzones in ITE, but we do in IHNM, so this is used for now to bypass the places where IHNM crashes. It's now possible to climb the steps to the second floor of the zeppelin with Gorrister
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svn-id: r27072
2007-06-03 22:00:18 +00:00
Filippos Karapetis
7201437206
The animation frame counter is updated correctly now, so all animations in IHNM where the engine is waiting are displayed fully. Big thanks to sev, once again :)
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svn-id: r27070
2007-06-03 19:15:59 +00:00
Filippos Karapetis
66f9032d01
Simplified check for scene height in IHNM
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svn-id: r27067
2007-06-03 16:14:57 +00:00
Filippos Karapetis
89b80a3f8b
Opcode 11 is sfLockUser. Also updated Scene::getHeight() for this change. Now, the interface is locked when the scripts lock it. This prevents erroneous actor movement when skipping speech by left clicking, and other incorrect behavior. Special thanks to h00ligan for all his help
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svn-id: r27064
2007-06-03 15:50:25 +00:00
Filippos Karapetis
3ba184b21f
Moved the updating of framecount to a more appropriate place
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svn-id: r27060
2007-06-03 02:39:44 +00:00
Filippos Karapetis
f4299e81c1
Implemented the sfWaitFrames script function for IHNM. Many animations should display more correctly now (e.g. actor "zapping" animations, Ben falling off the stairs). They're still not correct, as frameCount is not updated properly
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svn-id: r27055
2007-06-02 15:26:05 +00:00
Filippos Karapetis
9896ce253e
Moved a sanity check before some relevant asserts
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svn-id: r27054
2007-06-02 15:21:42 +00:00
David Corrales
0cab5b7791
Merged the fs branch with trunk. r26949:27031
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svn-id: r27032
2007-05-31 23:44:43 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Filippos Karapetis
c739b43bc7
Color 0 should always be black in IHNM. The panel backgrounds don't erroneously change color now when moving between rooms
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svn-id: r27004
2007-05-29 16:21:09 +00:00
Filippos Karapetis
438ba78387
Corrected actor walk speed in IHNM
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svn-id: r27003
2007-05-29 12:55:17 +00:00
Eugene Sandulenko
baea10979c
Partial fix for walking speed in IHNM.
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svn-id: r26999
2007-05-28 16:36:18 +00:00
Filippos Karapetis
572a4b3191
Changed the frameOffset sanity check in Script::sfPlaceActor to throw a warning instead of an error. In IHNM, it's now possible to use the knife with the rats when playing with Garrister
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svn-id: r26985
2007-05-28 00:36:11 +00:00
Filippos Karapetis
233971ed31
Made verbs "push" and "swallow" work in IHNM. It's now possible to choose a monitor with Ted
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svn-id: r26983
2007-05-27 23:30:21 +00:00
Filippos Karapetis
13541d3e96
Verb actions are working correctly now in IHNM. Some verbs are still non-functional
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svn-id: r26970
2007-05-27 11:49:08 +00:00
Filippos Karapetis
ff7d48f582
Changed the check for the status bar in IHNM to match the original, removed a relevant hack
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svn-id: r26802
2007-05-11 13:10:13 +00:00
Filippos Karapetis
1880c8739b
Disable the status text in IHNM when the main panel is not shown. Fixes a crash when hovering over a character in the character selection screen
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svn-id: r26801
2007-05-11 10:35:12 +00:00
Torbjörn Andersson
a6095b93d9
Removed unused variable.
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svn-id: r26797
2007-05-10 03:02:00 +00:00
Andrew Kurushin
85082dc8a0
speedup SAGA::Actor::pathLine & SAGA::Actor::scanPathLine calculation
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svn-id: r26791
2007-05-09 13:25:14 +00:00
Filippos Karapetis
a8ab2c7cff
Moved functions getDoorState, setDoorState, getBGMaskType and validBGMaskPoint to scene.h and disabled some sanity checks to improve the speed of the pathfinding algorithm, after discussing with h00ligan
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svn-id: r26789
2007-05-08 17:32:31 +00:00
Andrew Kurushin
21412b821c
small pathfind speedup: validate coords only with debug definition
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svn-id: r26788
2007-05-08 16:09:47 +00:00
Eugene Sandulenko
22e022cdcb
Simplify cursor events management.
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svn-id: r26772
2007-05-07 06:18:08 +00:00
Filippos Karapetis
c4c9ff5533
The cursor in IHNM changes to an hourglass now while loading scenes, like in the original interpreter
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svn-id: r26768
2007-05-06 22:18:31 +00:00
Filippos Karapetis
b9cdca27ee
Added (non-functional) save and load buttons in the options panel of IHNM
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svn-id: r26767
2007-05-06 17:18:11 +00:00
Filippos Karapetis
463c5fcec8
More IHNM options panel improvements: added text and working widgets for read speed, music and sound, matched the font and the coordinates of the options panel and the widgets with the ones of the original interpreter
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svn-id: r26738
2007-05-02 23:27:25 +00:00
Filippos Karapetis
7e16ca13c6
SAGA: Modified a workaround made for ITE to work in ITE only
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svn-id: r26737
2007-05-02 21:39:56 +00:00
Filippos Karapetis
74f839d6c8
IHNM: Added the options dialog and quit dialog with very basic functionality (continue and exit game).
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The buttons are still wrong and not all the options are implemented yet, but at least the game doesn't freeze when the user tries to open the options dialog and it's now possible to exit normally
svn-id: r26735
2007-05-02 17:12:30 +00:00
Filippos Karapetis
6ca558f0ff
Fix for verbs in IHNM
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svn-id: r26732
2007-05-01 21:48:18 +00:00
Filippos Karapetis
d08eeff700
Renamed decodeILBM to decodePBM, removed a TODO
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svn-id: r26731
2007-05-01 21:40:56 +00:00
Nicola Mettifogo
008042ac25
Implemented a IFF (Interchange File Format) parser and added subclasses to parse graphics (ILBM, PBM) and audio (8SVX), thus replacing old decoding routines. SAGA and Parallaction have been adjusted to work with the new code.
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svn-id: r26719
2007-05-01 15:39:40 +00:00
Max Horn
60aec5b9f1
SAGA: Moved displayinfo stuff into its own header file
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svn-id: r26635
2007-04-27 23:11:12 +00:00
Max Horn
030cd2c02a
Some tweaks to saga/detection_tables.h
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svn-id: r26633
2007-04-27 22:39:31 +00:00
Max Horn
3924a2587f
Renamed sagagame.cpp -> detection_tables.h; merged sagagame.h into saga.h
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svn-id: r26632
2007-04-27 22:35:05 +00:00
Max Horn
fbc2f89b08
Renamed some game.cpp files to detection.cpp
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svn-id: r26623
2007-04-27 20:26:54 +00:00
Eugene Sandulenko
28e721836a
Slighty modified patch #1704979 : "Fix for #1690045 : ITE: Item description missing"
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svn-id: r26558
2007-04-21 21:29:52 +00:00
Eugene Sandulenko
b1e79b9253
More meaningful error message
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svn-id: r26557
2007-04-21 21:23:26 +00:00
Max Horn
624b57db3a
oops, openStreamFile of course uses milliseconds, not frames, for the playback offsets/durations
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svn-id: r26475
2007-04-14 18:44:15 +00:00
Max Horn
22f325af94
Removed some leftovers
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svn-id: r26474
2007-04-14 17:42:51 +00:00
Max Horn
943656ab63
Replaced the use of DigitalTrackInfo objects (which were being leaked, BTW) with a call to openStreamFile (code completely *untested*, so it might not work properly yet). Note the new FIXME comment regarding the playback duration
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svn-id: r26473
2007-04-14 17:35:28 +00:00
Gregory Montoir
5aca9dce8c
added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
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svn-id: r26357
2007-04-01 17:36:13 +00:00
Max Horn
94739cdbca
SAGA: Make use of EventManager::getMousePos
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svn-id: r26223
2007-03-18 18:45:36 +00:00
Max Horn
ed54ea9155
Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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svn-id: r26180
2007-03-17 19:02:05 +00:00
Torbjörn Andersson
53624376b4
Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
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Fingolfin's blessings. Keyboard repeat is now handled by the event manager,
rather than by individual engines.
Since this can cause problems with some engines (see the AGI engine), the extra
"key down" events are marked as "synthetic", so that they can be ignored if
necessary.
svn-id: r26170
2007-03-17 15:44:26 +00:00
Max Horn
15d9bc42ea
Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
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svn-id: r26156
2007-03-17 00:53:21 +00:00
Eugene Sandulenko
11aafd1685
Fix looping for enchanced soundtracks.
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svn-id: r25855
2007-02-25 14:34:21 +00:00
Max Horn
65b30d84a8
Added numLoops parameter to DigitalTrackInfo::play
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svn-id: r25836
2007-02-24 23:19:53 +00:00
Torbjörn Andersson
09ad4f1a87
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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svn-id: r25726
2007-02-19 17:30:43 +00:00
Max Horn
b8aeefaffb
Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
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svn-id: r25660
2007-02-17 18:55:51 +00:00
Max Horn
7572d2b4f2
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
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svn-id: r25574
2007-02-13 23:37:44 +00:00
Max Horn
4968e912ce
AdvancedDetector changes:
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* Renamed genGameList to gameIDList to make it match the corresponding
plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN
svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko
da7d8c9f35
Rename Common::GF_XXX to Common::ADGF_XXX
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svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn
2afe07992f
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
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svn-id: r25543
2007-02-13 13:17:46 +00:00
Max Horn
55adc889e7
(re)added flags field to ADGameDescription, with currently only one value (GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet)
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svn-id: r25539
2007-02-13 01:28:18 +00:00
Eugene Sandulenko
7b6bdd231d
AdvancedDetector now has built-in fallback detection based on file lists.
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Currently only gob engine benefits from it.
svn-id: r25374
2007-02-04 03:10:27 +00:00
Max Horn
cb49cbdd45
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
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(implying change of semantics)
* Reordered the params of Mixer::playRaw (the SoundType now comes first, not last)
* Removed Mixer::isPaused
* Removed Mixer::getSoundElapsedTimeOfSoundID
* Added some doxygen comments to the Mixer
svn-id: r25356
2007-02-03 19:05:53 +00:00
Gregory Montoir
7e5a0b05b5
warnings
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svn-id: r25284
2007-01-30 20:20:05 +00:00
Eugene Sandulenko
adcfd2cc5f
Now AdvancedDetector could use single ID per engine. Also it can suggest
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more complex game IDs with platform and language specified.
AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.
svn-id: r25269
2007-01-29 23:25:51 +00:00
Eugene Sandulenko
93687d376b
Add more paramteres to AdvancedDetector. Not used yet.
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svn-id: r25241
2007-01-28 07:31:26 +00:00
Max Horn
d70c83bd4b
Lots of cleanup in the AdvancedDetector
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svn-id: r25194
2007-01-25 21:16:57 +00:00
Eugene Sandulenko
bb3cc79bc6
Reduce #include dependencies
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svn-id: r25178
2007-01-25 01:05:25 +00:00
Eugene Sandulenko
6eb9f41e68
Use file sizes in detection too.
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svn-id: r25172
2007-01-25 00:37:12 +00:00
Eugene Sandulenko
3d8e290f3c
Sync with last AdvancedDetector changes
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svn-id: r25167
2007-01-24 23:13:00 +00:00
Eugene Sandulenko
318210ad96
Add optional size parameter to ADGameFileDescription. Not used now.
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svn-id: r25164
2007-01-24 22:42:44 +00:00
Eugene Sandulenko
d3b0ff8ade
Reduce dependency from common/advancedDetector.h
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svn-id: r25156
2007-01-21 20:24:38 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
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return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Eugene Sandulenko
c01839bbe9
Make ADGameFileDescription is built in directly into ADGameDescription.
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svn-id: r24947
2006-12-29 00:03:03 +00:00
Max Horn
559f2b62eb
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME
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svn-id: r24896
2006-12-19 23:57:04 +00:00