Commit Graph

711 Commits

Author SHA1 Message Date
Bas Schouten
d8964297e9 Bug 1397040: During D3D11TextureData::Create lock the device multithread mutex explicitly when accessing the device. r=mattwoodrow
MozReview-Commit-ID: Ip1c8jnJE7r
2017-09-07 14:39:14 +00:00
Nicolas Silva
38b33aa593 Bug 1393031 - Separate WebRenderAPI and ResourceUpdateQueue. r=sotaro 2017-09-04 13:59:42 +02:00
Nicolas Silva
b067cea354 Bug 1393031 - Expose webrender resource updates in the C++ wrapper. r=sotaro 2017-09-04 13:59:12 +02:00
Jeff Gilbert
8a890b29aa Bug 1322746 - Support PLANAR_YCBCR, GPU_VIDEO, and D3D11_YCBCR_IMAGE in GLBlitHelper. - r=jerry
MozReview-Commit-ID: FNsmq0RPvYB
2017-09-02 21:52:16 -07:00
Jeff Gilbert
e8ed9905f9 Bug 1322746 - Expose DXGI HANDLEs for GPU_VIDEO. - r=mattwoodrow
MozReview-Commit-ID: Aea0xGesaQi
2017-09-02 21:52:10 -07:00
Kevin Chen
0ea8e971ce Bug 1390452 - Check texture compatibility when ensuring the texture source; r=bas
MozReview-Commit-ID: LjFvMezb1TV

--HG--
extra : rebase_source : 1b8da7ed75da9da547aef22b1f535fc0567e1b7f
2017-08-17 15:31:09 +08:00
Wes Kocher
7a772df5bf Merge m-c to inbound, a=merge
MozReview-Commit-ID: BYZASFIrXxp
2017-08-14 17:58:17 -07:00
Mason Chang
3d88e66f5a Bug 1388921 Resume IPC Messages after we send sync textures. r=mattwoodrow 2017-08-14 14:27:03 -07:00
Milan Sreckovic
e3cd0a3157 Bug 1387514: Upgrade BaseRect (derived classes) width and height direct member variable use to instead use Width()/SetWidth() and Height()/SetHeight() in .cpp files in gfx/*. r=milan
MozReview-Commit-ID: 1jESowJKdyp

--HG--
extra : rebase_source : 3839cdea46729a9af05c777215cffcb9f42a2018
2017-08-14 08:29:28 -04:00
Mason Chang
a7da7e14fb Bug 1387639 Sync Textures once all async OMTP paints are done. r=mattwoodrow 2017-08-10 21:41:31 -07:00
vincentliu
ab39d5cc75 Bug 1386487 - Add checking mechanism if ID3D11Buffer created fail. r=rhunt, dvander 2017-08-09 23:23:18 +08:00
sotaro
5ae793d1a7 Bug 1388254 - Fix borrowed DrawTarget's transform of DXGITextureData r=nical 2017-08-09 10:38:18 +09:00
JerryShih
061742e951 Bug 1357299 - P11: Update layers, dxva and vr module to use SyncObjectChild. v3. r=mattwoodrow,dvander
MozReview-Commit-ID: 4HTPz0YcYHq
2017-08-07 18:15:24 +08:00
JerryShih
3d8f544df7 Bug 1357299 - P10-1: Update MLGDeviceD3D11 and CompositorD3D11 to use SyncObjectHost. r=dvander
From bug 1163440, there is an additional AcquireSync() call around the swapChain::Present(). Export the KeyedMutex from SyncObjectD3D11Host for this synchronization.

MozReview-Commit-ID: 8mPs4jKj67W
2017-08-07 18:15:24 +08:00
JerryShih
e60ceae85f Bug 1357299 - P10: Update MLGDeviceD3D11 and CompositorD3D11 to use SyncObjectHost. v2. r=mattwoodrow,dvander
MozReview-Commit-ID: 1a0Ho7smkAx
2017-08-07 18:15:24 +08:00
JerryShih
50bd333891 Bug 1357299 - P9: Do the refactoring for SyncObject. v2. r=mattwoodrow,dvander
The MLGDeviceD3D11, CompositorD3D11 and TextureClient use the same synchronization mechanism.
Create the new SyncObjectClient/Host types for reusing code.

Add SyncObject.cpp/h and create two new data types: SyncObjectClient and SyncObjectHost.
The SyncObjectClient is used for the TextureClient synchronization at client side.
The SyncObjectHost is used for the TextureHost synchronization in renderers such
as MLGDeviceD3D11 and CompositorD3D11.

MozReview-Commit-ID: 3l56WK1aZ15
2017-08-07 18:15:23 +08:00
JerryShih
f488575a07 Bug 1357299 - P3: Support DXGI texture type for WR. v2. r=nical
Create the corresponding RenderTextureHost type and WR commands for DXGI texture type.

The DXGITextureHostD3D11 will use 1 or 2 image keys for non-nv12 and nv12 texture format.

The DXGIYCbCrTextureHostD3D11 is a special case. The WR uses ANGLE in windows platform,
but the ANGLE doesn't support A8 format directx texture directly. So, we use libyuv to
convert the DXGIYCbCrTextureHostD3D11 texture buffer into RGBA format buffer and use
WR::AddImage() for that image. This is a slow code path. We will refine this case later.

The whole RenderD3D11TextureHostOGL implementation is in the next patch.

MozReview-Commit-ID: F4mPCALj1OY
2017-08-07 18:15:22 +08:00
David Anderson
b05dbf58c2 Add helpers for debugging Advanced Layers with RenderDoc. (bug 1381666 part 1, r=mattwoodrow) 2017-07-31 12:28:26 -07:00
Milan Sreckovic
d573665103 Bug 1163440: Behind a preference, off by default, use a mutex around present calls. This makes it easier to test with users that can reproduce some problems. r=bas
MozReview-Commit-ID: 9PTO3ntOFuR

--HG--
extra : rebase_source : 64bf80a9ef789433a7d788fca086bb77c95b1673
2017-07-27 16:02:01 -04:00
vincentliu
6509ea12d3 Bug 1374254 - Re-adding the aggressive TDR checks in D3D11 EndFrame(). r=dvander 2017-07-26 11:56:44 +08:00
David Anderson
33346c4c1b Bug 1382829 - Don't mix and match Y/Cb/Cr slots when binding video. r=bas
--HG--
extra : rebase_source : d1345e6ab4025ab266800ae47a2613a5055b8d81
2017-07-25 14:51:27 -04:00
Tom Ritter
3efa760176 Bug 1370007 Generate Shaders on a MinGW Cross Compile on Linux r=dvander,ted
Bug 1365859 introduced a dependency on the Visual Studio binary 'fxc'
to generate Shader bytecode. This was unavailable when compiling for
Windows on Linux as part of a MinGW build.

This commit adds a configure check for fxc, and also searches for
fxc2, which was written (https://github.com/tomrittervg/fxc2) to be
a tiny application that wraps D3DCompileFromFile and can produce
similar (but not exactly the same) output as fxc.

fxc2 is compiled using MinGW for Windows, and runs under wine, so
we need to check for wine also.

Finally, fxc outputs some include information fxc2 doesn't, so
we will just change that assert to not take effect.

MozReview-Commit-ID: 8LVxuODi6cV

--HG--
extra : rebase_source : 9116d266663284d6594e34aa53bd37eae01ba67f
2017-07-24 14:32:08 -05:00
Kevin Chen
bf448ceacc Bug 1351349 - Blacklist Intel HD Graphics 510/520/530 for Windows 7 without platform update; r=dvander
MozReview-Commit-ID: F94OfZGBRQj

--HG--
extra : rebase_source : a6c471aaa6d280d6448975d5db3f285684df266d
2017-07-20 18:09:47 +08:00
Ryan Hunt
017d292cac Bug 1382128 part 2 - Remove WrPoint, WrSize, WrRect, WrMatrix, and WrColor. r=kats
MozReview-Commit-ID: 9koNScu4CyE

--HG--
extra : rebase_source : 68185e949ddf2ae346a5d597d056a7f2d9ea7a28
2017-07-18 18:32:46 -04:00
Ryan Hunt
3f3cb0a954 Bug 1382128 part 1 - Use a namespace in webrender_bindings. r=kats
MozReview-Commit-ID: 3JTMa9Ix5S7

--HG--
extra : rebase_source : 0bea14d9e395cab260d2db5135b1f64e9f82b2e2
2017-06-27 19:20:36 -04:00
David Anderson
28b0c7d639 Fix mask coordinates when rendered into intermediate surfaces with Advanced Layers. (bug 1380744, r=mattwoodrow) 2017-07-14 11:47:54 -07:00
David Anderson
ddfbc3d0ae Add a helper for automating ClearView and clear-shader operations. (bug 1378095 part 1, r=mattwoodrow) 2017-07-13 01:11:58 -07:00
David Anderson
399881cdfc Report when constant buffer offsetting doesn't work. (bug 1379413 part 2, r=bas)
--HG--
extra : rebase_source : 881471eca6ae17e4b9810bc34b609d58c6eb0b3d
2017-07-11 00:13:26 -07:00
David Anderson
ad257fcdb1 Use a runtime test for constant buffer offsetting. (bug 1379413 part 1, r=bas)
--HG--
extra : rebase_source : 9ceae88aac296f8429b9fc83d48aa0b6de325056
2017-07-11 00:13:21 -07:00
David Anderson
88d86847fe Don't use constant buffers for ancillary vertex data. (bug 1379314 part 3, r=mattwoodrow) 2017-07-11 00:05:30 -07:00
David Anderson
16a351a5e5 Use unit triangles for full polgyon shaders. (bug 1379314 part 1, r=mattwoodrow)
Previously, we submitted polygons as a list of triangles, duplicating
some ancillary data with each vertex. As we move away from constant
buffers for some of this ancillary data, it will bloat the size of each
vertex. To avoid this, we will now instance over a unit triangle
instead. Each instance contains three triangle coordinates and ancillary
data can be shared between them. The target vertex is computed similarly
to how we handle rects in the unit quad shaders.
2017-07-11 00:04:14 -07:00
Carsten "Tomcat" Book
fe3f254925 Backed out changeset 018e683b25cd (bug 1370007) for breaking tier 2 nightly builds on windows 2017-07-07 15:23:54 +02:00
Carsten "Tomcat" Book
b5c809a8bc merge mozilla-inbound to mozilla-central a=merge 2017-07-07 10:35:44 +02:00
Wes Kocher
19d135c982 Merge m-c to autoland, a=merge
MozReview-Commit-ID: 4R4GFHPiij
2017-07-06 16:19:38 -07:00
sotaro
5d1a3c3c3f Bug 1378297 - Add DXGITextureHostD3D11::GetAsSurface() support for webrender wrench r=mattwoodrow 2017-07-06 16:33:19 +09:00
Tom Ritter
b1341f974a Bug 1370007 Generate Shaders on a MinGW Cross Compile on Linux r=dvander,ted
Bug 1365859 introduced a dependency on the Visual Studio binary 'fxc'
to generate Shader bytecode. This was unavailable when compiling for
Windows on Linux as part of a MinGW build.

This commit adds a configure check for fxc, and also searches for
fxc2, which was written (https://github.com/tomrittervg/fxc2) to be
a tiny application that wraps D3DCompileFromFile and can produce
similar (but not exactly the same) output as fxc.

fxc2 is compiled using MinGW for Windows, and runs under wine, so
we need to check for wine also.

Finally, fxc outputs some include information fxc2 doesn't, so
we will just change that assert to not take effect.

MozReview-Commit-ID: 8LVxuODi6cV

--HG--
extra : rebase_source : 39acca112f4cd9e6c39f7e47e7c55b13e7606824
2017-07-06 15:35:49 -05:00
vincentliu
7d576c4c02 Bug 1373937 - Add gfxCriticalNote() to get error information. r=dvander 2017-06-30 09:42:48 -07:00
Carsten "Tomcat" Book
4e00eff077 merge mozilla-inbound to mozilla-central a=merge 2017-06-27 10:56:41 +02:00
Bill McCloskey
f115503a0b Bug 1372405 - Provide names for all runnables in the tree (r=froydnj)
MozReview-Commit-ID: DKR6ROiHRS7
2017-06-26 14:19:58 -07:00
Kartikaya Gupta
34903d0ba6 Bug 1376215 - Stop exposing the WrClipRegionToken in WebRenderAPI.h APIs. r=jrmuizel
No functional changes intended in this patch. It merely simplifies the
additional patch that we'll need to update gecko past WR cset 0bf6655,
and saves some potential manual rebasing work.

MozReview-Commit-ID: Km8dBotP3NQ

--HG--
extra : rebase_source : 77c34ec1cbbc1c0fe4d1971feb131d30c97f0d66
2017-06-26 07:49:52 -04:00
David Anderson
ea272c6f03 Add memory reporting. (bug 1365879 part 26, r=mattwoodrow) 2017-06-23 14:23:14 -07:00
David Anderson
7df9b05034 Add MLGPU feature bits and compositor initialization. (bug 1365879 part 21, r=mattwoodrow) 2017-06-23 14:23:12 -07:00
David Anderson
6376e2c6bb Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
Carsten "Tomcat" Book
4119f2f8fb Backed out changeset 8069471cda21 (bug 1365879) 2017-06-23 12:15:35 +02:00
Carsten "Tomcat" Book
1f871b61e4 Backed out changeset 9d0048e04446 (bug 1365879) 2017-06-23 12:15:32 +02:00
Carsten "Tomcat" Book
86edec6643 Backed out changeset 20203c94ef23 (bug 1365879) 2017-06-23 12:15:21 +02:00
David Anderson
5e5166d309 Add memory reporting. (bug 1365879 part 26, r=mattwoodrow)
--HG--
extra : rebase_source : a19fc78fb107d6899244632d18cdb654a4bae8e9
2017-06-22 21:12:21 -07:00
David Anderson
0505938414 Add MLGPU feature bits and compositor initialization. (bug 1365879 part 21, r=mattwoodrow)
--HG--
extra : rebase_source : 3d8d1a9619d997a2de9eea4e734a0457cd326e91
2017-06-22 21:12:19 -07:00
David Anderson
8eb9963527 Initial import of Advanced Layers. (bug 1365879 part 20, r=bas)
--HG--
extra : rebase_source : 57032a3e3d383c27cfdc2f26841d387ca57d0011
2017-06-22 21:12:19 -07:00
Jacek Caban
209eeeaf94 Bug 1372870 - Compiling with mingw-w64 based on GCC 6.3.0 breaks (operands to ?: have different types) r=mattwoodrow 2017-06-22 17:33:39 +02:00
Jean-Yves Avenard
2f1f120932 Bug 1223270: P7. Extract D3D11MTAutoEnter and reuse. r=mattwoodrow
MozReview-Commit-ID: Ipz5ygQLxNV

--HG--
extra : rebase_source : 7b294cc18ae5cedde2e1baea5c63c7a3286cba56
2017-06-20 20:45:40 +02:00
Jean-Yves Avenard
00153b34ec Bug 1223270: P2. Add D3D11YCbCrImage type. r=mattwoodrow,nical
And related methods.

Will allow to directly upload a YUV420 buffer into a D3D11 texture.

MozReview-Commit-ID: FugfJB3818Y

--HG--
extra : rebase_source : faaf2667236699513923aaf76ccc462840182aa6
2017-05-03 23:23:45 +02:00
Jean-Yves Avenard
e8d34824cb Bug 1223270: P1. Extract AutoLockD3D11Texture. r=mattwoodrow
Will be used in future code.

MozReview-Commit-ID: 5ivawIIt2bu

--HG--
extra : rebase_source : 1c640796907cfce1ce0c7939d0bef64f04b6b0d5
2017-05-04 13:54:05 +02:00
David Anderson
bae9947dc4 Add IsHidden to CompositorWidget. (bug 1365879 part 10, r=rhunt) 2017-06-20 01:17:19 -07:00
David Anderson
f23fbf5237 Add a way to extract TextureSources from a BigImageIterator. (bug 1365879 part 9, r=mattwoodrow) 2017-06-20 01:17:18 -07:00
David Anderson
ac1b90f140 Add support for locklessly getting TextureSources from TextureHosts. (bug 1365879 part 6, r=mattwoodrow) 2017-06-20 01:17:17 -07:00
Carsten "Tomcat" Book
ea1b86680c Backed out changeset 9846de3bd954 (bug 1372405)
--HG--
extra : rebase_source : 5d4a48e8ec394c329994689d938d2a6e9b2752b0
2017-06-20 08:27:02 +02:00
Bill McCloskey
4592152411 Bug 1372405 - Provide names for all runnables in the tree (r=froydnj)
MozReview-Commit-ID: DKR6ROiHRS7
2017-06-19 22:25:47 -07:00
David Anderson
3d539c41cb Fail gently when a D3D11 TextureHost uses a stale provider. (bug 1378282, r=vliu) 2017-07-06 18:35:37 -07:00
JerryShih
5b3045edee Bug 1366502 - Update TextureD3D11 for video pipeline. v2. r=sotaro
Update for DXGITextureHostD3D11 and DXGIYCbCrTextureHostD3D11.

MozReview-Commit-ID: CQqzHK3jqz7
2017-06-07 23:44:04 +08:00
vincentliu
23c04fef95 Bug 1362366 - Set DataTextureSourceD3D11 to nullptr once devce change was detected. r=dvander 2017-05-31 17:48:12 +08:00
Wes Kocher
8b07ba2a07 Merge m-c to inbound a=merge
a=release IGNORE BAD COMMIT MESSAGES
2017-05-19 15:18:51 -07:00
David Anderson
c248fd8d3b Generate shader blobs as part of the build process. (bug 1365859 part 2, r=mshal)
--HG--
extra : rebase_source : 2f1d7762d1c12cd223fa0aab1b964c18ac92e090
2017-05-19 12:32:14 -07:00
David Anderson
8894231cd7 Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas)
--HG--
extra : rebase_source : a5b60ab1c5531c7e911fc6c6e522d4e7b8cc2497
2017-05-19 12:32:13 -07:00
JerryShih
76b2651840 Bug 1364922 - Update AddWRImage() interface for multiple ImageKeys. v2. r=nical
Some textureHosts have multiple-channel data. Each channel should use different ImageKey.

MozReview-Commit-ID: 86EGQn65nMG
2017-05-19 00:25:41 +08:00
JerryShih
2c3fd143c6 Bug 1362049 - Add AddWRImage() to call the proper WR commands for all TextureHost types. v3. r=nical
Different TextureHost type could use different WR commands. So, make a abstract interface for these different commands.

MozReview-Commit-ID: 63dnOJC2P9r
2017-05-18 22:59:07 +08:00
vincentliu
3d037c531f Bug 1363675 - Get D3D11Device from TextureSourceProvider if it exists. r=dvander 2017-05-12 14:09:53 +08:00
David Anderson
b76228bd31 Cut down on compositor spam after a device reset. (bug 1363126 part 5, r=rhunt) 2017-05-11 22:44:28 -07:00
Tom Ritter
a220f46532 Bug 1363465 Adjust VersionsHelpers.h to versionhelpers.h for MinGW r=bas
MozReview-Commit-ID: 7h04gOYwAJu

--HG--
extra : rebase_source : eb4f7c685c44a7738a7224b332f356ac633a7e3a
2017-05-10 12:53:46 -05:00
David Anderson
5632494742 Remove unnecessary MOZ_COUNT_CTOR/DTORs on reference counted compositor objects. (bug 1360963, r=mattwoodrow)
--HG--
extra : rebase_source : 82eab30ab0896cfbdcc7cbd64f9598d29a5e69b4
2017-05-10 10:58:20 -07:00
Bas Schouten
76892628f3 Bug 1348320: Use UpdateSubResource on crashy intel device/OS version combinations. r=jrmuizel
MozReview-Commit-ID: EdDn4qy1ajP

--HG--
extra : rebase_source : fadec88a9586bc40e44d2f91aae5c9c5f8f59a5c
2017-05-01 01:11:24 +00:00
David Anderson
413ea1b941 Pre-initialize DeviceAttachmentsD3D11 on the compositor thread, immediately after the GPU process initializes. (bug 1360766 part 3, r=bas) 2017-04-30 11:38:59 -07:00
David Anderson
dab415165b Store DeviceAttachmentsD3D11 on DeviceManagerDx instead of ID3D11Device. (bug 1360766 part 2, r=bas) 2017-04-30 11:38:59 -07:00
David Anderson
f4c403f3f3 Separate DeviceAttachmentsD3D11 into its own header and source file. (bug 1360766 part 1, r=bas) 2017-04-30 11:38:58 -07:00
Kevin Chen
9fcca83f99 Bug 1356537 - Revert device reset check in EndFrame; r=dvander
MozReview-Commit-ID: Ke1TUrdinns

--HG--
extra : rebase_source : a1c2068000375dd15ccfb70eef486e5c362cf6ad
2017-04-14 18:26:15 +08:00
David Anderson
2797bf465d Don't gfxDevCrash when video fails to acquire a SyncObject. (bug 1345735 part 2, r=mattwoodrow)
--HG--
extra : rebase_source : 50ea965347b36a475bd8f03adcde68e4c333e1c3
2017-04-19 07:24:44 -07:00
Sebastian Hengst
8bd051237a merge mozilla-inbound to mozilla-central. r=merge a=merge
MozReview-Commit-ID: JpAhOPjgvkF
2017-04-15 19:59:24 +02:00
Miko Mynttinen
9f15e545a5 Bug 1345849 - Part 1: Use DrawTriangles() instead of DrawTriangle() in OpenGL compositor backend r=jrmuizel
MozReview-Commit-ID: H11vFsMlIaA

--HG--
extra : rebase_source : 56da41251925d335f8ba80f1a302e9a9a92ac972
2017-03-27 13:59:15 -04:00
David Anderson
3ffc9da44f Allow TextRenderer to render multiple fonts. (bug 1352151 part 8, r=bas)
--HG--
extra : rebase_source : a3e588eaae57326654b945c2711276b6d71c442e
2017-04-10 19:44:47 -07:00
David Anderson
70f688f03e Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas)
--HG--
extra : rebase_source : fce64dde2a8632a374e40a5687852b147ebd8747
2017-04-10 19:44:46 -07:00
David Anderson
ce7cc32129 Improve pixel fill statistics in the D3D11 compositor overlay. (bug 1352151 part 6, r=bas)
This introduces two new statistics to the overlay. The first is the ratio of
pixel shader invocations (as determined by the GPU) to the number of pixels we
determined need to be redrawn. The ideal ratio is 1.0, indicating that we
filled every pixel exactly once. Anything over 1.0 indicates overdraw.

We also add the ratio of shaded pixels to window size. This indicates how well
we computed the invalid region, and whether or not we overfilled that
region.

Note that the OpenGL and Basic compositors do not yet query the GPU for
this statistic, so they will estimate shader invocations by the area of
DrawQuad calls.

Finally, we remove the feature where layout can request the most
recent overdraw statistic. It was not implemented on all compositors, and the
only test that used it was disabled.

--HG--
extra : rebase_source : 448a162998921974575a1a988bcfde52c959d3ed
2017-04-10 19:44:46 -07:00
David Anderson
2f41377215 Refactor CompositorD3D11::EndFrame. (bug 1352151 part 5, r=bas)
This factors out ID3D11Query handling, and makes EndFrame() shorter by
moving out presentation code.

--HG--
extra : rebase_source : c23547a16f9496caa2b83fca8e41d2b4e14bea3a
2017-04-10 19:44:46 -07:00
Kevin Chen
d83dc709cb Bug 1356119 - Skip Flush to old context after device reset. r=dvander 2017-04-14 00:19:00 -04:00
Bas Schouten
1949ab75e0 Bug 1352547: Do not use IsWindows10OrGreater() on older SDKs. r=mattwoodrow
MozReview-Commit-ID: C0uOAKy0bOr
2017-04-02 18:45:08 +00:00
Bas Schouten
d3a1d82710 Bug 1352442: Only clear transparent regions of the back buffer on BeginFrame. r=mattwoodrow
MozReview-Commit-ID: LDti2gljD7q

--HG--
extra : rebase_source : ff4e5dceac83c1598a41c2e9a642b95478576834
2017-03-31 15:36:03 +00:00
Bas Schouten
7f457d5cb3 Bug 1352163: Use buffer flipping for presenting to the browser window. r=mattwoodrow
MozReview-Commit-ID: JmJB6b9dP4S

--HG--
extra : rebase_source : f2d5e7c1f037bb4af1a95932b22c2842f0c244f7
2017-03-30 18:47:13 +00:00
Kearwood Gilbert
220a8666bf Bug 1350794 - Avoid dereferencing aProvider when null in DataTextureSourceD3D11 constructor
- Require bug 1350247 patch to land first to fix WebVR crash

MozReview-Commit-ID: fEsjE22mPc
2017-03-27 21:33:53 -04:00
David Anderson
b048f397ca Fix DXGITextureHostD3D11 not being able to lock without a compositor. (bug 1350247, r=mattwoodrow) 2017-03-27 14:02:50 -07:00
David Anderson
2c4840cca6 Fix DXGIYCbCrTextureHost not setting a TextureSourceProvider. (bug 1350251, r=mattwoodrow)
--HG--
extra : rebase_source : e6426ddb660ab2df6f263ff01a959deab86d60ce
2017-03-27 13:59:33 -07:00
David Anderson
d87c3b4cc9 Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange) 2017-03-21 20:36:03 -07:00
David Anderson
ca86baecf0 Material changes for TextureHost TextureSourceProvider support. (bug 1343814 part 3.2, r=mattwoodrow) 2017-03-21 20:32:54 -07:00
David Anderson
019d548845 Change TextureSource::SetCompositor to use TextureSourceProvider. (bug 1343814 part 2, r=mattwoodrow) 2017-03-21 20:32:53 -07:00
Kevin Chen
9347006c20 Bug 1160157 - Make AcquireSync RAII. r=bas
--HG--
extra : rebase_source : ac0843be287410b4fed48d7ab06cbba599735d0a
2017-03-17 00:18:00 -04:00
Kartikaya Gupta
8f54e2114e Merge m-c to graphics
MozReview-Commit-ID: QN682uyISF
2017-03-09 10:42:57 -05:00
Kartikaya Gupta
90db7c5460 Merge m-c to graphics
MozReview-Commit-ID: DbHqbxaKedC
2017-03-07 10:30:42 -05:00
sotaro
1d710a54ef Bug 1343764 - Add ExternalBuffer handling r=nical 2017-03-07 19:37:28 +09:00
David Anderson
8082fe14ae Remove references to the Direct3D9 compositor. (bug 1318558 part 1, r=mattwoodrow) 2017-03-08 00:17:36 -08:00
Bas Schouten
3a86acb691 Bug 1340398 - Part 2: Support NV12 texture hosts in CompositorD3D11. r=mattwoodrow
MozReview-Commit-ID: IdwY1Cs4P9c
2017-03-07 20:55:20 +00:00
Bas Schouten
ea81eec72e Bug 1340398 - Part 1: Allow SyncObject usage for different devices. r=mattwoodrow
MozReview-Commit-ID: GkEpe4BY9Tl
2017-03-07 20:55:19 +00:00
Wes Kocher
af86144916 Backed out 3 changesets (bug 1340398) for static build bustage a=backout
Backed out changeset 7d0a9bb0a642 (bug 1340398)
Backed out changeset a8af64e23154 (bug 1340398)
Backed out changeset 588942cf8807 (bug 1340398)

MozReview-Commit-ID: BZveA35jLBL

--HG--
extra : rebase_source : 4e182afdb98d0422e82f184f5bfc332f27438f0a
2017-03-07 13:39:49 -08:00
Bas Schouten
ddb41fcc63 Bug 1340398 - Part 2: Support NV12 texture hosts in CompositorD3D11. r=mattwoodrow
MozReview-Commit-ID: IdwY1Cs4P9c
2017-03-07 20:55:20 +00:00
Bas Schouten
f0cdc6f6ee Bug 1340398 - Part 1: Allow SyncObject usage for different devices. r=mattwoodrow
MozReview-Commit-ID: GkEpe4BY9Tl
2017-03-07 20:55:19 +00:00
Daniel Holbert
95a650ec1b Bug 1343975: Get rid of all dos/windows linebreaks in Mozilla C++ code. r=ehsan
This is an automated patch, generated by the following command:
find . -name "*.h" -exec fromdos {} \; && \
  find . -name "*.cpp" -exec fromdos {} \; && \
  hg revert -C gfx/angle \
               gfx/sfntly \
               media/webrtc \
               media/libstagefright \
               media/openmax_il \
               other-licenses

MozReview-Commit-ID: Gunlz3vE3h6
2017-03-02 13:08:29 -08:00
Miko Mynttinen
5202c134b2 Bug 1323791 - Part 5: Add generalized DrawGeometry() method and use it with DrawQuad() and DrawTriangles() r=bas
MozReview-Commit-ID: SKuxDDhdEE

--HG--
extra : rebase_source : 4d323d81feaa61deddfa44fe40a5fa1aeed2a2a2
2017-02-20 12:19:28 +01:00
Miko Mynttinen
a52904151c Bug 1323791 - Part 4: Add recompiled D3D11 shaders r=bas
MozReview-Commit-ID: 3tnY1wwDmqM

--HG--
extra : rebase_source : 26d2bb660c275ef98c799a11d23afb77b3c39476
2017-02-09 21:41:27 +01:00
Miko Mynttinen
a64e73a603 Bug 1323791 - Part 3: Add dynamic vertex shaders r=bas
MozReview-Commit-ID: H92wpa7QKMY

--HG--
extra : rebase_source : 722e74ed0c1778db958f76f193231a23a727e915
2017-02-09 21:41:16 +01:00
Kevin Chen
1cc14324d1 Bug 1338639 - Handle the OpenSharedResource failure in SyncObjectD3D11::Init when device rest happened. r=dvander 2017-02-14 01:59:00 +01:00
Jeff Gilbert
dd931165c6 Bug 1337589 - Improve Get*YuvColorMatrix. - r=mattwoodrow
MozReview-Commit-ID: 1FMnRNB7ksI
2017-02-07 19:27:32 -08:00
vincentliu
2e57639630 Bug 1322741 - Make sure ID3D11Device is up-to-date in SyncObjectD3D11. r=dvander
---
 gfx/layers/client/ClientLayerManager.cpp |  3 ++-
 gfx/layers/client/TextureClient.h        |  1 +
 gfx/layers/d3d11/TextureD3D11.cpp        | 11 +++++++++++
 gfx/layers/d3d11/TextureD3D11.h          |  2 ++
 4 files changed, 16 insertions(+), 1 deletion(-)
2017-01-18 10:12:42 +08:00
Ting-Yu Chou
3b76c1d27b Bug 1322465 part 5 - Use explicit/MOZ_IMPLICIT for the unary constructors in gfx/. r=Ehsan
MozReview-Commit-ID: 5sdclirTQCV

--HG--
extra : rebase_source : 65b8fe4357ee19e858d3ee406495a1c2c3046c90
2016-12-16 15:54:32 +08:00
Ryan Hunt
8969290a7b Bug 1323407 - Remove assert on D3D11_COMPOSITING in CompositorD3D11::Initialize r=dvander
--HG--
extra : rebase_source : 6fd3b198dcdacb0ff678a3553192e963f4b079f4
2016-12-15 13:44:31 -06:00
Tomislav Jurin
348bfffc19 Bug 1296189 - Replace NS_RUNTIMEABORT("some string literal message") with MOZ_CRASH(). r=froydnj 2016-12-02 13:46:53 -08:00
David Anderson
51df7c6290 Clean up and relax some assertions in SyncObjectD3D11.cpp. (bug 1319557, r=mattwoodrow)
--HG--
extra : rebase_source : d72c9a74fdfdfbcbf0303b550404ccd7a900c88d
2016-11-29 14:07:27 -08:00
Wes Kocher
55672c4925 Backed out changeset 2259891dc1e8 (bug 1319557) for build bustage CLOSED TREE a=backout 2016-11-28 12:20:51 -08:00
David Anderson
7cb46ac92e Clean up and relax some assertions in SyncObjectD3D11.cpp. (bug 1319557, r=mattwoodrow)
--HG--
extra : rebase_source : 1e820d463260437a97b14141e0c2c1f38261f59c
2016-11-28 11:43:41 -08:00
Nicolas Silva
5e3ab0af14 Bug 1300121 - Flush the D3D11 immediate context if a composition is cancelled to avoid resources queing up in the driver. r=Bas 2016-10-11 14:10:22 +02:00
Kevin Chen
368a498322 Bug 1317131 - Fix the incorrect AutoTextureLock lifecycle. r=dvander 2016-11-17 01:57:00 -05:00
Nicolas Silva
a23be49d54 Bug 1312988 - Prevent D3D11 DXGI TextureSource to be used as a DataTextureSource. r=sotaro 2016-11-14 10:09:31 +01:00
Sotaro Ikeda
92926a0f41 Bug 1317656 - Cleanup more gonk/b2g dependent code r=nical 2016-11-15 22:01:30 -08:00
David Anderson
6550f2ab52 Don't use gfxWindowsPlatform in TextureD3D11. (bug 1316690 part 2, r=rhunt)
--HG--
extra : rebase_source : 62e07ec4ff9c5a2c882add956ac5755fb68f836b
2016-11-11 11:58:46 -08:00
David Anderson
d7f8e40664 Move device reset detection from gfxPlatform to DeviceManagerDx. (bug 1316690 part 1, r=rhunt)
--HG--
extra : rebase_source : 0b950fb1fe798e5a6ec8ef2163759a5eedce62fc
2016-11-11 11:57:06 -08:00
Kevin Chen
391e9fa548 Bug 1160157 - Use AutoTextureLock to manage the shared resource's mutex. r=dvander
--HG--
extra : rebase_source : 69fe51900e06c669908eca1bbb7b82cf9922cc38
2016-11-07 00:48:00 -05:00
Ryan Hunt
8ee59ed7da Bug 1313199 - Sync a device reset from GPU process to main process. r=dvander
--HG--
extra : rebase_source : 4daf0427fee802cd986d7439c0e27eddbf671311
2016-11-06 13:01:52 -06:00
Matt Woodrow
3b4d158ee3 Bug 1314189 - Only create a RemoteVideoDecoder if the current LayerManager is using the GPU process. r=dvander 2016-11-03 09:57:15 +13:00
Matt Woodrow
56b15734eb Bug 1313281 - Part 4: Remove Fence parameter from TextureData::Lock. r=sotaro 2016-10-27 21:02:09 +13:00
Sotaro Ikeda
a514bb26e8 Bug 1310405 - Set DXGIYCbCrTexture YUVColorSpace to BT601 r=mattwoodrow 2016-10-24 18:17:39 -07:00
GuanWen-Chen
b8e5996416 Bug 1292273 - Add logs to record the failure of compositor creation. r=dvander 2016-10-22 20:28:00 -04:00
GuanWen-Chen
9c8aa23da3 Bug 1292273 - Skip CompositorD3D11::EndFrame when device-removed happened and add some logs for tracking the behavior. r=dvander 2016-10-22 20:27:00 -04:00
Sotaro Ikeda
5a134d6b42 Bug 1210357 - Handle VP9 colorspace BT.709 r=mattwoodrow,bas.schouten 2016-10-18 10:09:00 -07:00
Sebastian Hengst
6b5c3baeae Backed out changeset c544bfb79ca0 (bug 1210357) for unexpected pass of layout/reftests/ogg-video/encoded-aspect-ratio-1.html on Windows XP. r=backout a=backout
MozReview-Commit-ID: 4s31c2d2fv1
2016-10-15 11:07:47 +02:00
Sotaro Ikeda
f35d8f724b Bug 1210357 - Handle VP9 colorspace BT.709 r=mattwoodrow,bas.schouten 2016-10-13 23:48:39 -07:00
Matt Woodrow
11cd1c4662 Bug 1292923 - Don't upload to textures during creation on Intel cards as it frequently crashes. r=dvander 2016-10-06 14:32:55 +02:00
Carsten "Tomcat" Book
7822855f50 Backed out changeset 3855dd4690ab (bug 1292923) for conflicts with m-c
--HG--
extra : rebase_source : 158207ae257965fbdffe51934d5c540188175859
2016-10-06 15:18:20 +02:00
Matt Woodrow
d59abae49f Bug 1292923 - Don't upload to textures during creation on Intel cards as it frequently crashes. r=dvander 2016-09-28 13:28:47 +13:00
Matt Woodrow
2980c56cf9 Backout d35d695f921d for causing compile failures. 2016-10-06 19:13:30 +13:00
Matt Woodrow
0dfc4f3bfa Bug 1292923 - Don't upload to textures during creation on Intel cards as it frequently crashes. r=dvander
--HG--
extra : rebase_source : 403e604c6496b95e6f8e2f9320e918d4cdafe0f8
2016-09-28 13:28:47 +13:00
Matt Woodrow
55f506db9f Bug 1281456 - Decouple TextureForwarder and CompositableForwarder. r=gw280 2016-09-27 16:22:20 +13:00
Matt Woodrow
2b82a4295e Bug 1302918 - Remove old Compositor sharing code. r=nical 2016-09-23 09:44:46 +12:00
Matt Woodrow
356ce39110 Bug 1288618 - Part 8: Add Compositor API to create a TextureSource from a layers::Image. r=nical 2016-09-21 21:24:43 +12:00
Carsten "Tomcat" Book
f918af64da Backed out 16 changesets (bug 1288618) for bustage on a CLOSED TREE
Backed out changeset 06187d250f7a (bug 1288618)
Backed out changeset 2a47f8ea1d89 (bug 1288618)
Backed out changeset e179c8e8265d (bug 1288618)
Backed out changeset 25396a1af922 (bug 1288618)
Backed out changeset e98f835c6ee5 (bug 1288618)
Backed out changeset 24df0e89b273 (bug 1288618)
Backed out changeset f8bbdabdb6da (bug 1288618)
Backed out changeset 8b0adeab93df (bug 1288618)
Backed out changeset 95f23366de82 (bug 1288618)
Backed out changeset 63a9c689e1d5 (bug 1288618)
Backed out changeset 8f67443dccb8 (bug 1288618)
Backed out changeset 4e7fe69d5f45 (bug 1288618)
Backed out changeset 53b113acee42 (bug 1288618)
Backed out changeset 2583ae4e2e3b (bug 1288618)
Backed out changeset 75a61d0e71b7 (bug 1288618)
Backed out changeset da740b4fd484 (bug 1288618)
2016-09-21 08:44:11 +02:00
Matt Woodrow
2cb0c77257 Bug 1288618 - Part 8: Add Compositor API to create a TextureSource from a layers::Image. r=nical
--HG--
extra : rebase_source : 7498abba1e4e364e9a299ee55b44070c6a65f55a
2016-09-21 15:36:09 +12:00
Carsten "Tomcat" Book
b3103bcc88 Backed out changeset da04776fc1bd (bug 1288618) 2016-09-15 16:34:07 +02:00
Matt Woodrow
5c29dcbfd9 Bug 1288618 - Part 8: Add Compositor API to create a TextureSource from a layers::Image. r=nical 2016-09-15 23:17:59 +12:00
JerryShih
1ea51c8a63 Bug 1298058 - Use different lock/unlock function for WebVR composition path. r=milan 2016-09-05 01:17:00 -04:00
Sotaro Ikeda
1ff245b181 Bug 1259571 - Reduce tearing with basic layers on Windows r=dvander
--HG--
rename : gfx/thebes/DeviceManagerD3D11.cpp => gfx/thebes/DeviceManagerDx.cpp
rename : gfx/thebes/DeviceManagerD3D11.h => gfx/thebes/DeviceManagerDx.h
2016-08-23 15:18:55 -07:00
Benoit Girard
ef65c57e34 Bug 1296381 - Remove FEATURE_FAILURE_D3D11_VR_BUFFER which was not removed. r=me
MozReview-Commit-ID: EdtB0o3XD8y
2016-08-18 14:36:56 -04:00
JerryShih
3f3f8a21ec Bug 1292774 - Turn to use gfxCriticalNote for mismatched d3d11 device in CompositorD3D11::HandleError(). r=dvander
--HG--
extra : rebase_source : 5e7d7e39f03a3680833815ce099e8bb6938e7deb
2016-08-09 01:29:00 -04:00
David Anderson
e12140216e Don't use nsIGfxInfo in CompositorD3D11. (bug 1294339, r=mattwoodrow) 2016-08-13 12:12:51 -07:00
Kearwood (Kip) Gilbert
434f167559 Bug 1250244 - Part 7: Implement WebVR 1.0 API,r=bz
MozReview-Commit-ID: JTOmaWePlJq
2016-02-24 15:54:50 -08:00
Kearwood (Kip) Gilbert
2c3a6a5f88 Bug 1250244 - Part 2: Remove old VR rendering paths,r=gw280
MozReview-Commit-ID: 8H7spQggI2w
2016-05-27 13:49:04 -07:00
Nicholas Nethercote
e7f10a07fd Bug 1293603 (part 2) - Make Run() declarations consistent. r=erahm.
This patch makes most Run() declarations in subclasses of nsIRunnable have the
same form: |NS_IMETHOD Run() override|.

As a result of these changes, I had to add |override| to a couple of other
functions to satisfy clang's -Winconsistent-missing-override warning.

--HG--
extra : rebase_source : 815d0018b0b13329bb5698c410f500dddcc3ee12
2016-08-08 12:18:10 +10:00
Nicolas Silva
569564c271 Bug 1291163 - Make sure TextureHosts are read-unlock'ed if Compositor::EndFrame is not called. r=sotaro 2016-08-09 18:19:01 +02:00
Carsten "Tomcat" Book
90f6c2d3fd Backed out changeset 02d76f158f3d (bug 1259571) for talos xperf regressions
--HG--
rename : gfx/thebes/DeviceManagerDx.cpp => gfx/thebes/DeviceManagerD3D11.cpp
rename : gfx/thebes/DeviceManagerDx.h => gfx/thebes/DeviceManagerD3D11.h
2016-08-08 11:53:51 +02:00
Sotaro Ikeda
41a9daf725 Bug 1259571 - Try tearing-free drawing with GDI r=dvander,mattwoodrow
--HG--
rename : gfx/thebes/DeviceManagerD3D11.cpp => gfx/thebes/DeviceManagerDx.cpp
rename : gfx/thebes/DeviceManagerD3D11.h => gfx/thebes/DeviceManagerDx.h
2016-08-07 23:54:12 -07:00
Matt Woodrow
2c65f7fdb0 Bug 1289640 - Part 4: Make SourceSurfaceImage::GetTextureClient use the threadsafe upload with D3D11 so that we no longer rely on having a separate device. r=nical
--HG--
extra : rebase_source : aa63efd52e1b013251392e3bd4ec29af0e1286f0
2016-08-02 17:57:41 +12:00
Matt Woodrow
cd24a38c5a Bug 1289640 - Part 3: Add a new constructor for D3D11TextureData that does threadsafe uploading. r=Bas
--HG--
extra : rebase_source : 5a57cf9addc68025cdaa13458c10ade3686bbec4
2016-08-02 17:55:44 +12:00
David Anderson
334f06fca3 Fix D3D11 mix-blending when the source alpha is 0. (bug 1281593 part 1, r=mstange)
--HG--
extra : rebase_source : bec9c0b07e07200e3b770a15f0b120d5d62dbbd7
2016-08-02 11:43:15 -07:00
Iris Hsiao
6d48efa876 Backed out changeset d55d65c8fb73 (bug 1289640) 2016-08-02 16:51:30 +08:00
Iris Hsiao
bcf0cac2bd Backed out changeset 2e93b1e3adf0 (bug 1289640) 2016-08-02 16:51:24 +08:00
Matt Woodrow
8a78323b3b Bug 1289640 - Part 4: Make SourceSurfaceImage::GetTextureClient use the threadsafe upload with D3D11 so that we no longer rely on having a separate device. r=nical 2016-08-02 17:57:41 +12:00
Matt Woodrow
c4533b81ff Bug 1289640 - Part 3: Add a new constructor for D3D11TextureData that does threadsafe uploading. r=Bas 2016-08-02 17:55:44 +12:00
Nicolas Silva
95f6fa7521 Bug 1290498 - Process deferred texture ReadUnlock after compositor swap instead of before. r=sotaro 2016-08-01 14:47:57 +02:00
David Anderson
b7855c4ee9 Add DeviceManagerD3D11 as a wrapper around gfxWindowsPlatform. (bug 1282364 part 1, r=mattwoodrow)
--HG--
extra : rebase_source : 3ea710ffdaabf737374958e80f6235c1c8861237
2016-07-26 12:50:30 -07:00
Mason Chang
259933fb0b Bug 1279063. Part 2: Use RGBA instead of RGBX surface format for DXVA video. r=bas 2016-07-25 16:36:36 -07:00
eyim
731d8bd1c6 Bug 1002846 - Add telemetry to OpenGL compositor r=BenWa
MozReview-Commit-ID: 1HA0dmX0SmN

--HG--
extra : rebase_source : 545c5e48c25428c5fb4736e3a3d9f25280805472
2016-07-05 15:41:21 -04:00
Nicolas Silva
10809f5f78 Bug 1167235 - Part 2 - Detach DrawTarget snapshots before unlocking TextureClient. r=Bas 2016-07-01 10:58:13 +02:00
David Anderson
3f0ea0572d Rename CompositorWidgetProxy files to CompositorWidget. (bug 1281998 part 2, r=jimm)
--HG--
rename : widget/CompositorWidgetProxy.cpp => widget/CompositorWidget.cpp
rename : widget/CompositorWidgetProxy.h => widget/CompositorWidget.h
rename : widget/windows/WinCompositorWidgetProxy.cpp => widget/windows/WinCompositorWidget.cpp
rename : widget/windows/WinCompositorWidgetProxy.h => widget/windows/WinCompositorWidget.h
2016-07-01 01:15:16 -07:00
Phil Ringnalda
0d0d24bccc Back out 7 changesets (bug 1281998) for Windows Marionette crashes
Backed out changeset d806fac2c856 (bug 1281998)
Backed out changeset b8d4fedfd7eb (bug 1281998)
Backed out changeset a72929c0c3ec (bug 1281998)
Backed out changeset 74198f88fa37 (bug 1281998)
Backed out changeset 54a0e73f6906 (bug 1281998)
Backed out changeset 99d1da1293b7 (bug 1281998)
Backed out changeset a5a9585754b1 (bug 1281998)

--HG--
rename : widget/CompositorWidget.cpp => widget/CompositorWidgetProxy.cpp
rename : widget/CompositorWidget.h => widget/CompositorWidgetProxy.h
rename : widget/windows/WinCompositorWidget.cpp => widget/windows/WinCompositorWidgetProxy.cpp
rename : widget/windows/WinCompositorWidget.h => widget/windows/WinCompositorWidgetProxy.h
2016-06-29 19:35:24 -07:00
David Anderson
804c1ee06f Rename CompositorWidgetProxy files to CompositorWidget. (bug 1281998 part 2, r=jimm)
--HG--
rename : widget/CompositorWidgetProxy.cpp => widget/CompositorWidget.cpp
rename : widget/CompositorWidgetProxy.h => widget/CompositorWidget.h
rename : widget/windows/WinCompositorWidgetProxy.cpp => widget/windows/WinCompositorWidget.cpp
rename : widget/windows/WinCompositorWidgetProxy.h => widget/windows/WinCompositorWidget.h
extra : rebase_source : 8ecf59ad6039f0d0d2a51008aef53ef37aa2ce0e
2016-06-29 16:47:22 -04:00
Sebastian Hengst
1e83040b43 Backed out changeset b67548cc946e (bug 1167235) 2016-06-28 20:28:23 +02:00
Nicolas Silva
24410dac99 Bug 1167235 - Part 2 - Detach DrawTarget snapshots before unlocking TextureClient. r=Bas 2016-06-28 14:06:55 +02:00
Milan Sreckovic
0cb5bffb6c Bug 1239188: Get the information if the sync is ever abandoned, rather than just timed out. r=jrmuizel
MozReview-Commit-ID: 6mzezs2PZLI

--HG--
extra : rebase_source : 7529af1fc23cbac493cdcd0930aa285c05bc383a
2016-06-24 12:38:36 -04:00
Sotaro Ikeda
f731d220ed Bug 1252835 - Make TextureHost recycling implicit r=nical 2016-06-15 04:28:10 -07:00
JerryShih
73652c8a4f Bug 1133623 - check device-removed status when we have timeout. r=milan, r=bas 2016-06-06 20:10:00 +02:00
Jonathan Watt
03036022ec Bug 1277862, part 2 - Rename Moz2D's Filter to SamplingFilter in the rest of gfx/. r=Bas 2016-05-25 17:01:18 +01:00
Nicolas Silva
1d7c8451c8 Bug 1272600 - Part 3 - Move the ReadUnlock logic from compositable to texture. r=sotaro 2016-06-02 11:00:21 +02:00
Mason Chang
0f69ca549f Bug 1046205. Fix depth pitch read out of bounds. r=bas 2016-05-31 08:28:42 -07:00
JerryShih
d2c1100510 Bug 1187466 - check compositor status in TextureHost::lock(). r=dvander
If the compositor is a nullptr during lock() call, it means that the
compositor is not compatible with current textureHost. So return false
in lock().
2016-05-28 10:38:00 +02:00
kearwood
24362dc743 Bug 1276359 - Fix D3D11 Shader Compile Failure r=bas
MozReview-Commit-ID: 6t02t473FFg

--HG--
extra : rebase_source : b512add238d5a0853752ae7306fe412ee6df245a
2016-05-27 13:37:52 -07:00
Nicholas Nethercote
c4c868a370 Bug 1139252 - Fix D3D texture memory reporters. r=jrmuizel.
This patch makes the names and reporter paths more consistent. It also removes
sD3D9MemoryUsed, which was unused.

--HG--
extra : rebase_source : f209636a938630e464d529078cfa116eb06339ba
2016-05-18 17:10:37 +10:00
Jeff Muizelaar
7288d777c9 Bug 1272778. Use IntRects for clip rects instead of Rects. r=mstange
Previously, we took an IntRect converted to Rect and then later wanted
ints in the backend. This avoids all of that.
2016-05-13 19:58:43 -04:00
Wes Kocher
69ee17e2fb Backed out changeset b15136f926ca (bug 1272778) for build bustage 2016-05-13 16:05:12 -07:00
Jeff Muizelaar
4ed215c5a2 Bug 1272778. Use IntRects for clip rects instead of Rects. r=mstange
Previously, we took an IntRect converted to Rect and then later wanted
ints in the backend. This avoids all of that.
2016-05-13 18:51:09 -04:00
Thinker K.F. Li
2f0f3cd7e3 Bug 1253241 - Return empty render bound for empty clip. r=mattwoodrow
--HG--
extra : rebase_source : e758e8d1146e0dd7ba4e0c4c588ee19d5999cad9
2016-05-02 20:24:00 +02:00
Matt Woodrow
35ecd4fc8f Bug 1260611 - Part 2: Block CompositorD3D11 after presenting until the previous frame is complete. r=Bas
--HG--
extra : rebase_source : 80a439a8ffa99a106e038102780ffb022966ecce
2016-05-11 10:53:46 +12:00
David Anderson
9427843932 Remove Windows-specific compositor calls to nsIWidget. (bug 1265975 part 5, r=jimm) 2016-05-04 22:00:14 -07:00
David Anderson
c7d105faf0 Use CompositorWidgetProxy in place of nsIWidget in the compositor. (bug 1264545 part 4, r=jimm) 2016-04-29 19:20:41 -04:00
David Anderson
86a0e1fbcf Hoist mWidget into the Compositor base class. (bug 1264545 part 1, r=nical) 2016-04-29 19:20:40 -04:00
David Anderson
a4bd3b332b Replace gfxWindowsPlatform::mD3D11Status with gfxConfig. (bug 1254899 part 9, r=jrmuizel) 2016-04-28 21:52:55 -07:00
David Anderson
b7528e9778 Introduce gfxConfig, a manager for graphics feature settings. (bug 1254899 part 3, r=milan) 2016-04-28 21:52:54 -07:00
Sebastian Hengst
cab1c27b22 Backed out 13 changesets (bug 1254899) for test failure in browser_Troubleshoot.js. r=backout
Backed out changeset f749ee384012 (bug 1254899)
Backed out changeset 1d7eeee5a5c5 (bug 1254899)
Backed out changeset b5ab83af342c (bug 1254899)
Backed out changeset 993906e53329 (bug 1254899)
Backed out changeset e8abac801a51 (bug 1254899)
Backed out changeset e9c311c68e4a (bug 1254899)
Backed out changeset f8f3ae8c5cef (bug 1254899)
Backed out changeset d17f98a9918a (bug 1254899)
Backed out changeset 21c8a7ea2b93 (bug 1254899)
Backed out changeset 64e58f9625eb (bug 1254899)
Backed out changeset 2de214d5d1e0 (bug 1254899)
Backed out changeset f2056259d227 (bug 1254899)
Backed out changeset b805df0c8296 (bug 1254899)
2016-04-28 10:32:25 +02:00
David Anderson
80d9b8c4ce Replace gfxWindowsPlatform::mD3D11Status with gfxConfig. (bug 1254899 part 9, r=jrmuizel) 2016-04-27 22:54:26 -07:00
David Anderson
98f11088fc Introduce gfxConfig, a manager for graphics feature settings. (bug 1254899 part 3, r=milan) 2016-04-27 22:54:25 -07:00
Nicolas Silva
593eadd25a Bug 1266396 - Make TextureClient more robust against racy shutdown situations. r=Bas 2016-04-22 18:05:26 +02:00
Nicolas Silva
75c5a010e8 Bug 1265282 - Annotate reports instead of crashing when setting an incompatible compositor (D3D11). r=dvander 2016-04-21 18:12:19 +02:00
Nicolas Silva
fbb16ba823 Bug 1258768 - Check compositor backends before casting. r=dvander 2016-04-14 12:38:38 +02:00
Nicolas Silva
3aa33acdb7 Bug 1215265 - Shut PCompositorBridge down properly. r=sotaro 2015-11-24 14:50:51 +13:00
Sotaro Ikeda
0dcd939cf9 Bug 1259541 - Reduce clearing backbuffer in nsBaseWidget::CreateBackBufferDrawTarget() r=mattwoodrow 2016-04-04 18:25:04 -07:00
David Anderson
82cec35be7 Block compositable updates from stale layers. (bug 1256517 part 4, r=mattwoodrow,nical)
--HG--
extra : rebase_source : a7a9bc431d528de6561a9e55a0ebbb675ce494c4
2016-03-25 01:38:55 -07:00
David Anderson
1d196f7f91 Disable device access on textures created against stale layers. (bug 1256517 part 3, r=nical)
--HG--
extra : rebase_source : 02718e49b49379ced97fbfed3453f4efdd04564b
2016-03-25 01:36:17 -07:00